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  • Obj-C : Passing parameters back from a detailViewController in a navigation controller

    - by Garfield81
    Hi I am using a navigation Controller on an iPhone app. I am able to pass data forward when I push a controller into the navigation stack but how do I pass data back when I pop the controller. What I am basically trying to achieve is the root navigation controller view displays a number of fields that can be edited. A user then clicks on one of the fields to be edited and a EditViewController is pushed onto the stack with the name of the field the user wants to edit. Now the users enters the new value of the field and presses save to pop the view controller. So how do I get the value from the editViewController back to the root navigation controller view?

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  • How to remove previous versions of Xcode

    - by Ed Marty
    When the 3.2 beta of the iPhone OS first came out, Xcode for 3.2 had to be installed side-by-side with the version for 3.1.2. I installed the new version (3.2) in /Developer and moved 3.1.2 to /Xcode3.1.2. Now I want to get rid of the old version and just use the new one since we can do that now. I ran the uninstall tool at /Xcode3.1.2/Library/uninstall-devtools and uninstall-developer-folder, but the directory still exists and has lots of stuff still in it, adding up to about 5 GB. At this point, am I safe just deleting the folder if I want to totally get rid of it and still use the /Developer folder? (At about 8 GB, it's got lots more in it, but I'm not sure if that's just because it's larger or because the old version was 8 GB before I ran the uninstall tool)?

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  • Does NSArray:lastObject return an autoreleased object?

    - by Kyle
    I'm working on an iPhone project where I would like to retrieve an object from an NSMutableArray, remove the object from the array and then use it later. The code looks something like this: NSMutableArray * array; // fill the array NSObject * obj = [array lastObject]; [array removeLastObject]; // do something with obj (in the same function) array is the only entity with a retain on the object that is being accessed. Is this safe to do? I would assume that this would only work if lastObject autoreleased the object which is something that I can't figure out if it does.

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  • HTML5 Cache manifest file itself is not cached, and called at each resource load

    - by Mic
    We have a web app that runs on the iPhone.The manifest file is ok, and the resources(html, css, js) are cached correctly.The page sits in the home screen. The trouble is, when the page loads a resource from the cache, there is as well a GET call to the server to read the Cache Manifest file.The server is configured to send the correct header (max-age=31536000; public, etc...) and caches well all other files except the cache manifest itself. Is this a normal behavior? It looks there is a slight lag, because of that call, for each resource load.Any idea, if these multiple calls can get a status 304 or even better avoided?

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  • How to load a UIView from a tap?

    - by balexandre
    Hi, I'm new to iPhone Development and I did some examples and seen code and code and more code but I still can't get the when the user taps here show this view using this animation, and go back after (user taps a back button) I did some Tab Bar examples, Utility examples, etc but when I start a project from scratch the code never does what I want :-/ every time I create a View (xib) I also create the controller (h and m files), as all examples are like this, and I have no idea if I can only create 4 Views and just have one controller :-( when a user taps a UITableCell how can I load a new view using an animation? and how can I go back to the UITableCell the user was? kind'a (in C#) myNewForm f = new myNewForm(); f.show(); ... this.Close(); If someone can share some knowledge or a tutorial or a screencast, I will greatly appreciate Thank you!

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  • How do you determine with CLLocationManager when a user denies access to location services?

    - by Brennan
    With CLLocationManager I can use the following code to determine if I can access location services on the device. This is the master setting for all apps and can be turned on and off. if (self.locationManager.locationServicesEnabled) { [self.locationManager startUpdatingLocation]; } But a user can deny access to an individual app and in order to not execute the code to use the location manager I need to know if the user approved access to location services for this specific app. I saw that at one point there was a property called locationServicesApproved which appears it would indicate if the user approved access to location services in this app. But it was removed in 2008. Source: http://trailsinthesand.com/apple-removes-notifications-from-iphone-sdk-beta-4/ It appears that there is no way to determine if the user approved access to location services but that seems to be a big hole in the SDK. Is this feature in the SDK elsewhere? What can I do to determine if the user has approved access to location services for the current app?

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  • For Loop Question?

    - by NextRev
    I'm programming an app for the iPhone. I'm not very good with loops just yet. How do I shorten this code into a for loop? if(CGRectContainsRect([space1 frame], [box frame])){ space1.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space2 frame], [box frame])){ space2.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space3 frame], [box frame])){ space3.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space4 frame], [box frame])){ space4.image = [UIImage imageNamed:@"box.png"]; } else if(CGRectContainsRect([space5 frame], [box frame])){ space5.image = [UIImage imageNamed:@"box.png"]; }

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  • NSData to NSString by changing the value null is returned. I need you help

    - by kevin
    *cipher.h, cipher.m all code : http://watchitlater.com/blog/2010/02/java-and-iphone-aes-interoperability Cipher.m -(NSData *)encrypt:(NSData *)plainText{ return [self transform:KCCEncrypt data:plainText; } step1. Cipher *cipher = [[Cipher alloc]initWithKey:@"1234567890"]; NSData *input = [@"kevin" dataUsingEncoding:NSUTF8StringEncoding]; NSData *data = [cipher encrypt:input]; data variables NSLog print : <4d1c4d7f 1592718c fd588cec 84053e35 step2. NSString *changeVal = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; data variables NSLog print : null NSData to NSString by changing the value null is returned. By converting NSString NSURLConnection want to transfer. I need you help

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  • Triggering shouldStartLoadWithRequest with multiple window.location.href calls

    - by AlBeebe
    Im trying to pass multiple things from a webpage inside a UIWebView back to my iPhone app via the shouldStartLoadWithRequest method of the UIWebView. Basically my webpage calls window.location.href = "command://foo=bar" and i am able to intercept that in my app no problem. Now if i create a loop and do multiple window.location.href calls at once, then shouldStartLoadWithRequest only appears to get called on once and the call it gets is the very last firing of window.location.href at the end of the loop. The same thing happens with the webview for Android, only the last window.location.href gets processed.

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  • UITableView's cellForRowAtIndexPath is not getting called after low memory warning

    - by Jinesh
    I am new to COCOA and Objective C. I am working on an application which have two controllers with one table view in each, clicking an item form this table will lead to another controller to be pushed to the stack. All was working fine till i started handling low memory warning in app delegate. What i am doing in app delegate's applicationDidReceiveMemoryWarning is, deleting all of my model and popping out all controllers to its root view using popToRootViewControllerAnimated. Now my problem starts, once low mem warning is received table's cellForRowAtIndexPath is not getting called. All other methods of UITableViewDataSource is properly called. What i get on screen is a blank white screen. I am testing my app in iPhone OS 3.0 and development is done in Xcode V 3.1.3. Hope you guys can help me to nail this. Thanks in advance, Jinesh.

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  • AdMob SDK for iPad?

    - by pix0r
    Trying to get my Universal app released and I rely on AdMob ads for revenue in this particular app. I'm having an issue getting AdMob support working, though I keep finding references to people actually running AdMob on their iPad Simulators. Terminating app due to uncaught exception 'AdMobInvalidLibaryVersionException', reason: 'This version of AdMob SDK is incompatible with the iPhone 3.2 SDK or above. Make sure your Active SDK is set to 3.1.X . If you need to build with 3.2, use the 3.2 preview library.' I have not been able to find this "3.2 preview library" anywhere. Any ideas?

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  • 2 AudioQueue questions

    - by iter
    I am learning to use AudioQueue. I wish to generate an audio stream programmatically. I have 2 issues that I cannot account for. I am getting audio when I run in the simulator, but not on an iPhone. (Other apps do produce sound on the phone). I get about 20ms-long gaps of silence between buffers. In my testing, I generate an audio buffer on startup and repeatedly enqueue it without modification. I don't spend any processing on filling audio buffers at runtime, not even copying them. Ari.

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  • Core Data store corruption

    - by sehugg
    A handful of customers for my iPhone app are experiencing Core Data store corruption (I assume so, since the error is "Failed to save to data store: Operation could not be completed. (Cocoa error 259.)") Has anyone else experienced this kind of store corruption? I am worried since I aim to soon push an update which performs a schema migration, and I am worried that this will expose even more problems. I had assumed that the Core Data/SQLlite APIs use atomic operations and are immune to corruption except if the underlying filesystem experiences corruption. Is there a way to reduce/prevent corruption, or at least a good way to reproduce (I have been unsuccessful thus far).

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  • Chipmunk Physics or Box2D for C++ 2D GameEngine ?

    - by Mr.Gando
    Hello, I'm developing what it's turning into a "cross-platform" 2D Game Engine, my initial platform target is iPhone OS, but could move on to Android or even some console like the PSP, or Nintendo DS, I want to keep my options open. My engine is developed in C++, and have been reading a lot about Box2D and Chipmunk but still I can't decide which one to use as my Physics Middleware. Chipmunk appears to have been made to be embedded easily, and Box2D seems to be widely used. Chipmunk is C , and Box2D is C++, but I've heard the API's of Box2D are much worse than chipmunk's API's. For now I will be using the engine shape creation and collision detection features for irregular polygons (not concave). I value: 1) Good API's 2) Easy to integrate. 3) Portability. And of course if you notice anything else, I would love to hear it. Which one do you think that would fit my needs better ?

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  • write() causes fatal crash when filedescriptor becomes invalid

    - by ckrames1234
    I'm writing an iPhone App with a webserver in it. To handle a web request, I take the web request and write() to it the data that I want to send back. When I try to download a moderately sized file (3-6MB) it works fine, but if I cancel the download halfway through, the app crashes and leaves no trace of an error. I'm thinking that the file descriptor becomes invalid halfway through the write, and causes the crash. I really don't know if this is what causes the crash, i'm just assuming. I'm basing my webserver off of this example. NSString *header = @""; NSData *data = [NSData dataWithContentsOfFile:fullPath]; write (fd, [header UTF8String], [header length]); write(fd, [data bytes], [data length]); close(fd); Does anyone know how to fix this? I was thinking about chunking the data and then writing each part, but I don't think it would help.

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  • Box2d Documentation - Outdated, any better api refs?

    - by GONeale
    Hi guys, I am working with cocos2d + box2d and as I look through the 'Hello World' tutorial and attempt others I am finding many constructs which do not seem to be documented in the latest api ref. Would anybody be able to shed some light on what's going on? or point me in the right direction to someone who has covered the new constructs such as b2PolygonDef changing to b2PolygonShape and likewise for circle + who knows what else, seems there has not been any doc updates since August '09. This is the only information I could find on the issue, of another user stating they have found many mismatches also. http://www.cocos2d-iphone.org/forum/topic/1683

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  • Objective-C to Java cross compiler

    - by mvid
    It is clear that cross compilers will not be allowed by the Apple App Store, so a developer will need to be familiar with Objective-C to create applications for the iPhone. I was wondering, is there a cross compiler that will take Objective-C application code and rebuild it into a similar Java application that can be packaged for Android? That way, a developer could still learn just one language (obj-c) but put out applications on many devices. I understand that the Java port would be less optimal than a natively coded application, but could conceivably save a developer some time.

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  • Can I disable UIPickerView scroll sound?

    - by cocoaholic
    Hi, I want to disable the annoying clicks that the UIPickerView generates upon scrolling up and down. Is there a way to do this? I want to play short sounds for each item that the picker view lands upon. It gets ruined by the built in sound. I understand that the picker sounds can be turned off globally by switching off the keyboard sounds in iPhone/iPod settings. But is there a way to programatically do this? Any help will be much appreciated! Thanks

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  • Good way to make animations with cocos2d?

    - by Johnny Oin
    Hi there, I'm making a little iphone game, and I would get some clues. Let's imagine: Two background sprites moving pretty fast from right to left, and moving up and down with accelerometer. I guess I can't use animations here, cause the movement of the background is recalculated at each frame. So I use a schedule with an interval of 0.025s and move my sprites at each clock with a : sprite.position = ccp(x, y); So here is my problem: the result is laggy, with only these two sprites. I tried both declaring sprites in the header, and getting them with CCNodes and Tags. It's quite the same. So if someone can give me a hint on what is the best way to do that, that would be so nice. I wonder if the problem can't be the fact that sprites are moving very fast, but i'm not sure. Anyway, thanks for your time. J.

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  • Play a beep that loop and change the frequency/speed

    - by Bono
    Hi all, I am creating an iphone application that use audio. I want to play a beep sound that loop indefinitely. I found an easy way to do that using the upper layer AVAudioPlayer and the numberOfLoops set to "-1". It works fine. But now I want to play this audio and be able to change the rate / speed. It may works like the sound played by a car when approaching an obstacle. At the beginning the beep has a low frequency and this frequency accelerate till reaching a continuous sound biiiiiiiiiiiip ... It seems this is not feasible using the high layer AVAudioPlayer, but even looking at AudioToolBox I found no solution. Does anybody have informations about how to do that? Thanks a lot for helping me!

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  • Building a titanium module with xcode that uses other libraries

    - by kudorgyozo
    I have a Titanium module and i want to use it for voice over ip using pjsip. I have changed the project settings the following way: added to the other linker flags the libraries from pjsip added to the header search paths the headers from pjsip added to the library search paths the libraries from pjsip If i do these things for a normap iPhone app it works i can make calls i have tested it and made a wrapper class that has methods like makeCall, hangup. etc. But i want to use this class together with the libraries from pjsip in a Titanium module. It gives me errors like: implicit declaration of function 'pjsua_perror' implicit declaration of function 'pjsua_destroy' 'pjsua_config' undeclared (first use in this function) These are all part of pjsip (pjsua_perror and pjsua_destroy are functions and pjsua_config is a struct) Does it work this way? Can i include other libraries in a library? What is the difference between making an app that uses libraries and making a library that uses libraries?

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  • Is an object in objective-c EVER created without going through alloc?

    - by Jared P
    Hi, I know that there are functions in the objective-c runtime that allow you to create objects directly, such as class_createInstance. What I would like to know is if anything actually uses these functions other than the root classes' (NSObject) alloc method. I think things like KVC bindings might, but those aren't present on the iPhone OS (to my knowledge, correct me if I'm wrong), so is there anything that would do this? In case you're wondering/it matters, I'm looking to allocate the size of an instance in a way that circumvents the objc runtime by declaring no ivars on a class, but overriding the +alloc method and calling class_createInstance(self, numberofbytesofmyivars). Thanks

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  • How to determine UINavigationBar custom view text/shadow color for different styles in UISplitViewCo

    - by Cal
    I have a splitview with a pop over master view using UINavigationController. The problem is I have some custom text views in the header of the nav controller and when it switches to the pop-over view the style of the nav bar changes. This makes the colors of the text clash since they are no longer using the correct settings for the new navbar style. How do you determine the proper default text colors for a given navigation bar (style)? The issue is because I'm using a split view in the iPad but you should be able to determine the proper colors for an iPhone nav bar too.

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  • Is is possible to derive currency symbol from currency code?

    - by Dave Hunt
    My iPhone app formats an NSDecimalNumber as a currency using setCurrencyCode, however another screen displays just the currency symbol. Rather than storing both the currency code and symbol, is it possible to derive the symbol from the code? I thought the following might work, but it just returns the symbol as $: currencyCode = [dictPrices valueForKey:@"currencyCode"]; NSNumberFormatter *numberFormatter = [[[NSNumberFormatter alloc] init] autorelease]; [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; [numberFormatter setCurrencyCode:currencyCode]; [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; NSString *currencySymbol = [numberFormatter currencySymbol];

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  • NSMutableUrlRequest eats plus signs

    - by Mike
    I create NSMutableUrlRequest for sending data to server, add all necessary fields to it and then add the string for sending like this: [theRequest setHTTPBody:[postString dataUsingEncoding: NSUTF8StringEncoding]]; postString is a usual NSString. The problem is, when I receive this request at the server, all the plus (+) signs disappear from the http body. So if I had "abcde+fghj" on iPhone, I get "abcde fghj" on the server". Can this be some encoding problem from using dataUsingEncoding: NSUTF8StringEncoding? Or some NSMutableUrlRequest stripping feature? What can I do to make it stop stripping plus signs? I need to receive UTF8 strings at the server side.

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