Search Results

Search found 17553 results on 703 pages for 'android sdk 2 2'.

Page 324/703 | < Previous Page | 320 321 322 323 324 325 326 327 328 329 330 331  | Next Page >

  • Eclipse is not importing jar dependencies between two projects in the same workspace

    - by jax
    Here is the situation. I have a java project "LicenseGenerator" in eclipse that depends on commons-codec. I have therefore added the commons-codec jar file to the build path. I have Junit tests and everything is working fine. I have made a different project in the same workspace - which happens to be an Android project - that needs to use my LicenseGenerator classes. I added LicenseGenerator to the "projects" tab in the build path - the classes were recognized and I was able to use them. Everything compiled and ran. However, when the part of the LicenseGenerator that used the commons-codec was called from my Android project I got the following error. Could not find method org.apache.commons.codec.binary.Base64.encodeBase64URLSafeString, referenced from method This basically tells me that the commons-codec was not packaged which the Android project, so I added the commons-codec to the android project as well but the same error appears. how do I fix this?

    Read the article

  • Eclipse is not importing jar dependencies between two projects in the same workspace

    - by jax
    Here is the situation. I have a java project "LicenseGenerator" in eclipse that depends on commons-codec. I have therefore added the commons-codec jar file to the build path. I have Junit tests and everything is working fine. I have made a different project in the same workspace - which happens to be an Android project - that needs to use my LicenseGenerator classes. I added LicenseGenerator to the "projects" tab in the build path - the classes were recognized and I was able to use them. Everything compiled and ran. However, when the part of the LicenseGenerator that used the commons-codec was called from my Android project I got the following error. Could not find method org.apache.commons.codec.binary.Base64.encodeBase64URLSafeString, referenced from method This basically tells me that the commons-codec was not packaged which the Android project, so I added the commons-codec to the android project as well but the same error appears. how do I fix this?

    Read the article

  • Microphone question in iPhone SDK

    - by Henry D'Andrea
    I am trying to do an app, to where when it launches, it will detect audio, and then play it back automatically. NO BUTTONS, NOthing to press. Just a picture of something then, it listens for audio, then plays it back. Similar to the Talking Carl app in the App Store. Any ideas/help? Would appreciate it, if i could use the code with IB.

    Read the article

  • iPhone SDK SDL_openAudio with Multitasking Support

    - by brokedid
    Hello, I'm playing audio from a Online Live RTPS Stream with ffmpeg(because Apple doesn't support rtsp live streaming). Now I would play my Stream in the background. I started a thread in the background and registered the music for Background support. When the Application is entering in Background the NSThread is paused, and then Resuming after returning from background. If I start playing a Music (MP3-Stream) in the Application which use official Apple Frameworks then when the App is entering Background both Streams are played. What can I do to fix this?

    Read the article

  • Calling a network State check from other activities

    - by Laurent
    I realize this question has been answered before but couldn't find an answer that deals with my specific case. I want to create a class called "InternetConnectionChecks" that will handle checking a network state and http timeouts. I'll call the methods twice in the app (once at the beginning to get data from a server, and once at the end to send user orders to the server). For good form I'd like to put all these methods in a single class rather than copy/paste at different points in my code. To check the network state, I'm using ConnectivityManager; thing is, getSystemService requires a class that extends Activity. package arbuckle.app; import android.app.Activity; import android.app.Service; import android.content.Context; import android.net.ConnectivityManager; import android.net.NetworkInfo; public class InternetConnectionChecks extends Activity { public boolean isNetworkAvailable(){ ConnectivityManager connectivityManager = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo activeNetworkInfo = connectivityManager.getActiveNetworkInfo(); if ((activeNetworkInfo != null)&&(activeNetworkInfo.isConnected())){ return true; }else{ return false; } } } QUESTION: if I call the method isNetworkAvailable from another activity, am I: - going to hit up serious errors. - violating good coding form? *If this isn't the right way to do things, can you point me in the right direction to set up a separate class I can call on to check internet connection? Thanks everyone!

    Read the article

  • adding filter to bluetooth discovery

    - by user1643325
    I want to just discover peripheral devices when i start my Bluetooth Device discovery, my app must not discover/show other devices. is this any how possible? this is how i am searching for devices IntentFilter filter = new IntentFilter("android.bluetooth.devicepicker.action.DEVICE_SELECTED"); registerReceiver(mBtPickReceiver,filter); startActivity(new Intent("android.bluetooth.devicepicker.action.LAUNCH") .putExtra("android.bluetooth.devicepicker.action.EXTRA_NEED_AUTH",false));

    Read the article

  • How to drag only one image with SDK Iphone

    - by loka
    Hi! I want to create a little app that takes two images and i want to make only the image over draggable. After research, i found this solution : -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[ event allTouches] anyObject]; image.alpha = 0.7; if([touch view] == image){ CGPoint location = [touch locationInView:self.view]; image.center = location; } It works but the problem is that the image is draggable from its center and i don't want that. So i found another solution : - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { // Retrieve the touch point CGPoint pt = [[touches anyObject] locationInView:self.view]; startLocation = pt; [[self view] bringSubviewToFront:self.view]; } - (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { // Move relative to the original touch point CGPoint pt = [[touches anyObject] locationInView:self.view]; frame = [self.view frame]; frame.origin.x += pt.x - startLocation.x; frame.origin.y += pt.y - startLocation.y; [self.view setFrame:frame]; } It works very well but when i add another image, all the images of the view are draggable at the same time.I'm a beginner with the iphone programmation and i have no idea of how i can only make the image over draggable. Thank you in advance for your help!!

    Read the article

  • Parse xml file with same tag multiple times iphone sdk

    - by neha
    Hi all, In my application, I have a tag multiple times. I'm using xml parser. I'm taking a corresponding element with similar name as the one in xml file in my class. So in case of: <photo>abc</photo> <photo>def</photo> What I get in photo element of my class is the second element i.e def, as the first one gets overwritten as there's only one photo element in my class. My question is am I wrong in taking similar elements in class as in case of xml? Is there any better method or a better parser? Or I'm on right path and have to do this manually by setting some flags etc? Thanx in advance.

    Read the article

  • Padding for a Spinner in a Style

    - by jax
    How to you add a default padding for Spinners using a style, I tried the following: <style name="Spinner" parent="@android:style/Widget.Spinner"> <item name="android:background">@drawable/spinner</item> <item name="android:padding">20dp</item> </style> the background works but there is still no padding around the control.

    Read the article

  • Kepping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

    Read the article

  • Help me to complete my UITableView to Navigation Controller [iPhone SDK]

    - by Momeks
    I built an application. On the one my views I used TableView. So now I want to change this Table view to a navigation controller. 1- How can I change UITable view to Navigation Controller. I add navigation codes but I got some alert! [I know I must identify my navigation delegate, but HOW ?] Here is my Mapping Views! AppNameViewController FirstViewController [on this view I used table view and I want change to nav] SecondViewController ThirdViewControllerController

    Read the article

  • An Exception occur in Tablayout.

    - by Kooper
    I wanna add three layout in a TabActivity, but it was force closed when I ran it. Here is the code: import android.app.TabActivity; import android.content.res.Resources; import android.os.Bundle; import android.widget.TabHost; public class Test1 extends TabActivity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Resources res = getResources(); TabHost tabHost = getTabHost(); tabHost.addTab(tabHost.newTabSpec("egcquery").setIndicator("EGCQuery").setContent(R.layout.main1)); tabHost.addTab(tabHost.newTabSpec("PatientInfo").setIndicator("PatientInfo").setContent(R.layout.main2)); tabHost.addTab(tabHost.newTabSpec("Comp_Interp").setIndicator("Comp_Interp").setContent(R.layout.main3)); } }

    Read the article

  • split the screen into two parts

    - by N G Kishore
    Hi all, I need to split the Android screen into two parts and run 2 applications (app A and app B) simultaneously. App A will run on screen 1 and App B will run on screen 2. Both are visible to the users. I need to implement this thing in the Android Framework. I do not know much about the android framework and this is urgent and should be done on android 2.1 Is this possible, if yes please explain the procedure to achieve this. Thanks in advance.

    Read the article

  • Keeping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

    Read the article

  • how to pass time Interval in list pref option

    - by user1748932
    <ListPreference android:entries="@array/listOptions2" android:entryValues="@array/listValues2" android:key="listprefrefresh" android:summary="set Refresh The Applciation" android:title="Set TIme Intervale" /> <item>10 </item> <item>30</item> </integer-array> <integer-array name="listValues2"> <item>10000</item> <item>30000</item> </integer-array> public static final String PREF_BEER_SIZE2 = "listprefrefresh"; Preference beerPref2 = (Preference) findPreference(PREF_BEER_SIZE2); beerPref2 .setOnPreferenceChangeListener(new Preference.OnPreferenceChangeListener() { public boolean onPreferenceChange(Preference preference, Object newValue) { // TODO Auto-generated method stub final ListPreference listrefresh = (ListPreference) preference; final int idx = listrefresh .findIndexOfValue((String) newValue); if (idx == 0 ) { handler.post(timedTask); // } else if (idx == 1) { // System.out.println("2"); } return true; } }); This is my code i want Pass Time how can i implement right now? I am passing Integr value.please tell me

    Read the article

  • iPhone SDK: Keep an image from scrolling with a UIScrollView

    - by Wudstock
    Hi, I've been searching all over for an easy way to do this. Right now I have a UIScrollView setup as my main view. There's an Image on the left and a column of TextFields on the right. When any TextField is tapped, the keyboard comes up and hides the bottom TextField. So I have the ScrollView move up to unhide the bottom TextField. Question #1: Is there a way to have it respond to a specific TextField instead of all of them? Question #2: Is there a way to keep the Image on the left static so it doesn't move with the TextFields? Thanks in advance for any help.

    Read the article

  • Corona SDK - Make a character pass through a platform

    - by Andy Res
    I'm building a game that has a character which should jump up on multiple platforms. The jumping functionality is done, but I would like if the character is just below a platform (static body), when I press the "jump" button, the character should pass through that platform and then sit on it. Right now it collides with the platform, and character cannot jump on it. Do you have any idea how this can be achieved? Right now the platforms are represented by rectangles with "static" body type: local platform = display.newRect( 50, 280, 150, 10 ) platform:setFillColor ( 55, 55, 55) physics.addBody ( platform, "static", {density=1.0, friction=1.0, bounce=0 }) And I was thinking if I could change, or remove the body type of platform when the character collids with it, so he can pass trough platform, but I don't know how to do this, or in general if this will work... maybe there are some built in techniques on how to achieve the effect I want?

    Read the article

< Previous Page | 320 321 322 323 324 325 326 327 328 329 330 331  | Next Page >