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  • JBOSS Monitoring tool on UNIX

    - by The Machine
    I have a web application deployed on a jboss server running on a unix machine. I want to be able to monitor threads, CPU times ,requests, etc. , for gauging application performance on the server. What might be the best way to do this?

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  • MySQLi -- OO or Procedural?

    - by Kerry
    I know OO is the "way to go" but I'm thinking procedural might be easier to use in the wrapper I'm making. Any difference in performance between MySQLi Object Oriented vs Procedural?

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  • Is it worth investing time in learning low level Java?

    - by Kevin Rave
    Low level Java, I mean, bits, bytes, bit masking, GC internals, JVM stuff, etc in the following contexts: - When you are building an enterprise app using frameworks like Spring, Hybernate, etc. - Interviews for a Sr Java Developer position where you are expected work on a existing Enterprise App that was built using some frameworks (Spring, EJB, Hybernate,etc) - Architects (Java) I understand knowing the very low level is "good". But how often do you think / use of these in the real-world, unless you are developing something from the ground-up keeping performance in mind?

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  • Memcached Latency in Amazon EC2

    - by user365941
    Hi, I am planning to use Amazon EC2 host only for MemCache.My web application ll be residing on shared hosted server and will be communicating to Ec2 for querying Memcache. How would be the performance of this setup. Regards, Mugil.

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  • How to extract keywords from a body of text in PHP

    - by Akeem
    Currently I'm leveraging http://developer.yahoo.com/search/content/V1/termExtraction.html which isn't ideal for performance and quality reasons. Before I embark on spending time on writing a system I wanted to see if there are any other available options that can do the trick.

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  • What are the reasons *not* to use a GUID for a primary key?

    - by Yarin
    Whenever I design a database I automatically start with an auto-generating GUID primary key for each of my tables (excepting look-up tables) I know I'll never lose sleep over duplicate keys, merging tables, etc. To me it just makes sense philosophically that any given record should be unique across all domains, and that that uniqueness should be represented in a consistent way from table to table. I realize it will never be the most performant option, but putting performance aside, I'd like to know if there are philosophical arguments against this practice?

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  • Thread vs async execution. What's different?

    - by Eonil
    I believed any kind of asynchronous execution makes a thread in invisible area. But if so, Async codes does not offer any performance gain than threaded codes. But I can't understand why so many developers are making many features async form. Could you explain about difference and cost of them?

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  • Edit very large xml files in c#

    - by Matt
    Hi I would like to create a text box which loads xml files and let users edit them. However, I cannot use XmlDocument to load since the files can be very large. I am looking for options to stream/load the xml document in chunks so that I do not get out of memory errors -- at the same time, performance is important too. Could you let me know what would be good options? Thanks in advance for your help! Matt

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  • How can I created PDF output from rrdcgi?

    - by Octopus
    I have created a rrdcgi script to display information about the system performance with graphs. Now I would like to add an option for the users to create PDF on the fly with the details on current page (images and information) and header and footer. I also want the generated PDF files to be saved in some location so that that can be easily accessed next time. Is this possible to do with rrdcgi or any perl code would be really appreciated. I need this options

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  • Is PyOpenGL a good place to start learning opengl programing?

    - by Isaiah
    I want to start learning OpenGL but I don't really want to have to learn another language to do it. I already am pretty proficient in python and enjoy the language. I just want to know how close it is to the regular api? Will I be able to pretty easily follow tutorials and books without too much trouble? I know C++ gives better performance, but for just learning can I go wrong with PyOpenGL? Thanks alot

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  • How to pick a chunksize for python multiprocessing with large datasets

    - by Sandro
    I am attempting to to use python to gain some performance on a task that can be highly parallelized using http://docs.python.org/library/multiprocessing. When looking at their library they say to use chunk size for very long iterables. Now, my iterable is not long, one of the dicts that it contains is huge: ~100000 entries, with tuples as keys and numpy arrays for values. How would I set the chunksize to handle this and how can I transfer this data quickly? Thank you.

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  • Best of both worlds: browser and desktop game?

    - by Ricket
    When considering a platform for a game, I've decided on multi-platform (Win/Lin/Mac) but can't make up my mind as far as browser vs. desktop. As I'm not all too far in development, and now having second thoughts, I'd like your opinion! Browser-based games using Java applets: market penetration is reasonably high (for version 6, it's somewhere around 60% I believe?) using JOGL, 3D performance/quality is decent; certainly good enough to render the crappy 3D graphics that I make there's the (small?) possibility of porting something to Android great for an audience of gamers who switch computers often; can sit down at any computer, load a webpage and play it also great for casual gamers or less knowledgeable gamers who are quite happy with playing games in a browser but don't want to install more things to their computer written in a high-level language which I am more familiar with than C++ - but at the same time, I would like to improve my skills with C++ as it is probably where I am headed in the game industry once I get out of school... easier update process: reload the page. Desktop games using good ol' C++ and OpenGL 100% market penetration, assuming complete cross-platform; however, that number reduces when you consider how many people will go through downloading and installing an executable compared to just browsing to a webpage and hitting "yes" to a security warning. more trouble to maintain the cross-platform; but again, for learning purposes I would embrace the challenge and the knowledge I would gain better performance all around true full screen, whereas browser games often struggle with smooth full screen graphics (especially on Linux, in my experience) can take advantage of distribution platforms such as Steam more likely to be considered a "real" game, whereas browser and Java games are often dismissed as not being real games and therefore not played by "hardcore gamers" installer can be large; don't have to worry so much about download times Is there a way to have the best of both worlds? I love Java applets, but I also really like the reasons to write a desktop game. I don't want to constantly port everything between a Java applet project and a C++ project; that would be twice the work! Unity chose to write their own web player plugin. I don't like this, because I am one of the people that will not install their web player for anything, and I don't see myself being able to convince my audience to install a browser plugin. What are my options? Are there other examples out there besides Unity, of games that have browser and desktop versions? Did I leave out anything in the pro/con lists above?

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  • LINQ2SQL: how many datacontexts ?

    - by sh00
    I have a SQL Server 2008 database with 300 tables. The application I have to design is an Windows Forms app, .NET 3.5, C#. Which is the best way to work with LINQ2SQL ? I intend to make a datacontext for each business entity. Is there any problem ? I need to know if this way of working with LINQ has any disadvantage or can create performance issues ? Thanks.

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  • Can I run a 64-bit VMWare image on a 32-bit machine?

    - by John Sibly
    Can I run a 64-bit VMWare image on a 32-bit machine? I've Googled this but there doesn't seem to be a conclusive answer. I know that it would have to be completely emulated and would run like a dog - but slow performance isn't necessarily an issue as I'm just interested in testing some of my background services code on 64-bit platforms.

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  • Which flash server i should use for flash chat with a lot of instant users?

    - by Almas Adilbek
    I'm currently developing flash chat for social networking websites like facebook. Actually i want to develope flash chat in this game. Chat would have a lot of instant active users. So that, i need to know which flash servers i should use, is there any free ones that are pretty good for such high performance needs? I've found ElectroServer4 Professional. Is it enough for my task? Thank you

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  • ADOdb Lite versus MySqli

    - by Sofyan
    Hello, I am working an a project to build an arcade site with PHP. I am considering using ADOdb Lite or MySqli. Which one is better for performance, speed and security? Thanks,

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  • swing gui improving

    - by radi
    hi all , i am looking for some methods to improve swing gui for example i want to know about new components libraries , new methods to enhance swing performance , new methods to add special effect to swing gui and new plaf for swing . please i want to know how to use this topics and where to find some tutorials about it . thanks.

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  • Java equivalent of C++ std::map?

    - by Rudiger
    I'm looking for a Java class with the characteristics of C++ std::map's usual implementation (as I understand it, a self-balancing binary search tree): O(log n) performance for insertion/removal/search Each element is composed of a unique key and a mapped value Keys follow a strict weak ordering I'm looking for implementations with open source or design documents; I'll probably end up rolling my own support for primitive keys/values. This question's style is similar to: Java equivalent of std::deque, whose answer was "ArrayDeque from Primitive Collections for Java".

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  • Better way to ignore exception type: multiple catch block vs. type querying

    - by HuBeZa
    There are situations that we like to ignore a specific exception type (commonly ObjectDisposedException). It can be achieved with those two methods: try { // code that throws error here: } catch (SpecificException) { /*ignore this*/ } catch (Exception ex) { // Handle exception, write to log... } or try { // code that throws error here: } catch (Exception ex) { if (ex is SpecificException) { /*ignore this*/ } else { // Handle exception, write to log... } } What are the pros and cons of this two methods (regarding performance, readability, etc.)?

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