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  • DELETE causing a redirect loop?

    - by robocode
    I have an express app with a postgres backend where a user can add/delete recipes, and each time they do so they get an updated list of recipes. Adding a recipe is fine, but when I delete one it seems to get stuck in a redirect loop. In app.js I have router.get('/delete/:d', delRec.deleteRecipe); which calls the following code exports.deleteRecipe = function(req, res){ pg.connect(conString, function(err, client) { client.query('DELETE FROM recipes WHERE recipe_name = ', [req.params.d], function(err, result) { if(err) { return console.error('error running query', err); } else if (result) { pg.end(); console.log('deleting'); } }); }); res.redirect('recipes'); }; If I try delete a recipe, console.log('deleting') produces deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting deleting The recipes route is below (sorry that it's so convoluted) router.get('/recipes', function(req, res) { pg.connect(conString, function(err, client) { if(err) { return console.error('could not connect to postgres', err); } client.query('SELECT * FROM recipes', function(err, result) { if(err) { return console.error('error running query', err); } recipes = result.rows; for(var d in recipes) { if (recipes.hasOwnProperty(d)) { recipeList[d] = recipes[d].recipe_name; } } res.render('recipes', {recipes: recipes, recipeList: recipeList}); }); }); });

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  • .Net Inherited Control Property Default

    - by Yisman
    Hello fellows Im trying to make a simple "ButtonPlus" control. the main idea is to inherit from the button control and add some default property values (such as font,color,padding...) No matter how i try, the WinForm always generates (or "serializes") the property value in the client forms the whole point is to have minimal and clean code, not that every instance of the buttonPlus should have 5 lines of init code. I want that the form designer should not generate any code for theses properties and be able to control them from the ButtonPlus code. In other words, if I change the ForeColor from red to blue only 1 single bingle line of code in the app should change. heres my code so far. as you can see, ive tried using defaultvalue, reset , shouldserialize.... anything i was able to find on the web! Public Class ButtonPlus Inherits Button Sub New() 'AutoSize = True AutoSizeMode = Windows.Forms.AutoSizeMode.GrowAndShrink Font = New System.Drawing.Font("Arial", 11.0!, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, CType(177, Byte)) Padding = New System.Windows.Forms.Padding(3) Anchor = AnchorStyles.Left + AnchorStyles.Right + AnchorStyles.Top ForeColor = Color.Aqua End Sub ' _ 'Public Overrides Property AutoSize() As Boolean ' Get ' Return MyBase.AutoSize ' End Get ' Set(ByVal value As Boolean) ' MyBase.AutoSize = value ' End Set 'End Property Public Function ShouldSerializeAutoSize() As Boolean Return False ' Not AutoSize = True End Function Public Function ShouldSerializeForeColor() As Boolean Return False 'Not ForeColor = Color.Aqua End Function Public Overrides Sub ResetForeColor() ForeColor = Color.Aqua End Sub End Class Thank you very much for taking the time to look this over and answer all the best

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  • returning reference to a vector from a method and using its public members

    - by memC
    dear experts, I have a vector t_vec that stores references to instances of class Too. The code is shown below. In the main , I have a vector t_vec_2 which has the same memory address as B::t_vec. But when I try to access t_vec_2[0].val1 it gives error val1 not declared. Could you please point out what is wrong? Also, if you know of a better way to return a vector from a method, please let me know! Thanks in advance. class Too { public: Too(); ~Too(){}; int val1; }; Too::Too(){ val1 = 10; }; class B { public: vector<Too*> t_vec; Too* t1; vector<Too*>& get_tvec(); B(){t1 = new Too();}; ~B(){delete t1;}; }; vector<Too*>& B::get_tvec(){ t_vec.push_back(t1); return t_vec; } int main(){ B b; b = B(); vector<Too*>& t_vec_2 = b.get_tvec(); // Getting error std::cout << "\n val1 = " << t_vec_2[0].val1; return 0; }

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  • AndEngine: Black screen when using LayoutGameActivity

    - by Lemuel Hogben
    I used to use SimpleBaseGameActivity for my app and everything was ok, but now I want to add some ads into the app, so I tried to use LayoutGameActivity. But I get the screen completely black and I don't know why. That's my code: public class AcGame extends LayoutGameActivity { [...] @Override protected int getLayoutID() { return R.layout.ad; } @Override protected int getRenderSurfaceViewID() { return R.id.layout_render; } @Override public EngineOptions onCreateEngineOptions() { [...] return new EngineOptions(true, ScreenOrientation.PORTRAIT_FIXED, resolution, camera); } @Override public void onCreateResources(OnCreateResourcesCallback pOnCreateResourcesCallback) throws Exception { createResources(); pOnCreateResourcesCallback.onCreateResourcesFinished(); } @Override public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) throws Exception { pOnCreateSceneCallback.onCreateSceneFinished(createScene()); } @Override public void onPopulateScene(Scene pScene, OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception { pOnPopulateSceneCallback.onPopulateSceneFinished(); } And that's my layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="top" android:id="@+id/layout_ad" > <Button android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="Ad Sample"/> </LinearLayout> <org.andengine.opengl.view.RenderSurfaceView android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="center" android:id="@+id/layout_render" /> </LinearLayout> When I'm trying to debug, I can see that EngineOptions are creating, but no one of the LayoutGameActivity's methods was called (onCreateResources, onCreateScene or onPopulateScene). Can someone tell me what I've missed?

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  • Who deletes the copied instance in + operator ? (c++)

    - by Dima
    Hello, I searched how to implement + operator properly all over the internet and all the results i found do the following steps : const MyClass MyClass::operator+(const MyClass &other) const { MyClass result = *this; // Make a copy of myself. Same as MyClass result(*this); result += other; // Use += to add other to the copy. return result; // All done! } I have few questions about this "process" : Isn't that stupid to implement + operator this way, it calls the assignment operator(which copies the class) in the first line and then the copy constructor in the return (which also copies the class , due to the fact that the return is by value, so it destroys the first copy and creates a new one.. which is frankly not really smart ... ) When i write a=b+c, the b+c part creates a new copy of the class, then the 'a=' part copies the copy to himself. who deletes the copy that b+c created ? Is there a better way to implement + operator without coping the class twice, and also without any memory issues ? thanks in advance

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  • jQuery password strength plugin callback validation method

    - by jmorhardt
    I'm using a a jQuery plugin to evaluate password strength. It gives a graphical representation for the user to see how secure the password is. I'd like to use it to validate the field as well. The plugin works by assessing the password and giving it a score. I want to be able to verify that the user has entered a password of at least a certain score. The code is hosted on jQuery's site here: http://plugins.jquery.com/project/pstrength. The documentation states that there is a way to add a rule and do custom validation. I'm not sure where to start. The inline documentation states: * === Changelog === * Version 2.1 (18/05/2008) * Added a jQuery method to add a new rule: jQuery('input[@type=password]').pstrength.addRule(name, method, score, active) And later in the code there's this method: jQuery.extend(jQuery.fn.pstrength, { 'addRule': function (name, method, score, active) { digitalspaghetti.password.addRule(name, method, score, active); return true; }, 'changeScore': function (rule, score) { digitalspaghetti.password.ruleScores[rule] = score; return true; }, 'ruleActive': function (rule, active) { digitalspaghetti.password.rules[rule] = active; return true; } }); If anybody has seen an example of how to do this I'd appreciate a pointer in the right direction. Thanks!

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  • Why is my quick sort so slow?

    - by user513075
    Hello, I am practicing writing sorting algorithms as part of some interview preparation, and I am wondering if anybody can help me spot why this quick sort is not very fast? It appears to have the correct runtime complexity, but it is slower than my merge sort by a constant factor of about 2. I would also appreciate any comments that would improve my code that don't necessarily answer the question. Thanks a lot for your help! Please don't hesitate to let me know if I have made any etiquette mistakes. This is my first question here. private class QuickSort implements Sort { @Override public int[] sortItems(int[] ts) { List<Integer> toSort = new ArrayList<Integer>(); for (int i : ts) { toSort.add(i); } toSort = partition(toSort); int[] ret = new int[ts.length]; for (int i = 0; i < toSort.size(); i++) { ret[i] = toSort.get(i); } return ret; } private List<Integer> partition(List<Integer> toSort) { if (toSort.size() <= 1) return toSort; int pivotIndex = myRandom.nextInt(toSort.size()); Integer pivot = toSort.get(pivotIndex); toSort.remove(pivotIndex); List<Integer> left = new ArrayList<Integer>(); List<Integer> right = new ArrayList<Integer>(); for (int i : toSort) { if (i > pivot) right.add(i); else left.add(i); } left = partition(left); right = partition(right); left.add(pivot); left.addAll(right); return left; } }

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  • PHP class_exists always returns true

    - by Ali
    I have a PHP class that needs some pre-defined globals before the file is included: File: includes/Product.inc.php if (class_exists('Product')) { return; } // This class requires some predefined globals if ( !isset($gLogger) || !isset($db) || !isset($glob) ) { return; } class Product { ... } The above is included in other PHP files that need to use Product using require_once. Anyone who wants to use Product must however ensure those globals are available, at least that's the idea. I recently debugged an issue in a function within the Product class which was caused because $gLogger was null. The code requiring the above Product.inc.php had not bothered to create the $gLogger. So The question is how was this class ever included if $gLogger was null? I tried to debug the code (xdebug in NetBeans), put a breakpoint at the start of Product.inc.php to find out and every time it came to the if (class_exists('Product')) clause it would simply step in and return thus never getting to the global checks. So how was it ever included the first time? This is PHP 5.1+ running under MAMP (Apache/MySQL). I don't have any auto loaders defined.

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  • ISO C90 forbids mixed declarations and code sscanf

    - by Need4Sleep
    I'm getting a strange error attempting to compile my unit test code,. For some reason the compiler treats my sscanf call as a mixed declaration? I don't quite understand, here is the entire error: cc1: warnings being treated as errors /home/brlcad/brlcad/src/libbn/tests/bn_complex.c: In function 'main': /home/brlcad/brlcad/src/libbn/tests/bn_complex.c:53: error: ISO C90 forbids mixed declarations and code make[2]: *** [src/libbn/tests/CMakeFiles/tester_bn_complex.dir/bn_complex.c.o] Error 1 make[1]: *** [src/libbn/tests/CMakeFiles/tester_bn_complex.dir/all] Error 2 make: *** [all] Error 2 int main(int argc, char *argv[]) { double expRe1, expIm2, expSqRe1, expSqIm2; double actRe1, actIm2, actSqRe1, actSqIm2; actRe1 = actIm2 = actSqRe1 = actSqIm2 = expRe1 = expIm2 = expSqRe1 = expSqIm2 = 0.0; bn_complex_t com1,com2; //a struct that holds two doubles if(argc < 5) bu_exit(1, "ERROR: Invalid parameters[%s]\n", argv[0]); sscanf(argv[1], "%lf,%lf", &com1.re, &com1.im); /* Error is HERE */ sscanf(argv[2], "%lf,%lf", &com2.re, &com2.im); sscanf(argv[3], "%lf,%lf", &expRe1, &expIm2); sscanf(argv[4], "%lf,%lf", &expSqRe1, &expSqIm2); test_div(com1, com2, &actRe1, &actIm2); test_sqrt(com1,com2, &actSqRe1, &actSqIm2); if((fabs(actRe1 - expRe1) < 0.00001) || (fabs(actIm2 - expIm2) < 0.00001)){ printf("Division failed...\n"); return 1; } if((fabs(actSqRe1 - expSqRe1) < 0.00001) || (fabs(actSqIm2 - expSqIm2) < 0.00001)){ printf("Square roots failed...\n"); return 1; } return 0; }

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  • Query about running a program through valgrind and getting false results comparing to other systems.

    - by FILIaS
    Yesterday i posted this: What's the problem with this code? [hashtable in C] and paxdiablo offered to help me. He posted a sample of code and asked me to run it through valgrind on my machine. This code normally generates: 12,4 But on my machine, i get 24,8. The doubled! I'm just curious why is that happening. Hope sb has a good explaination. I post also paxdiablo's code (for anyone who cant find it.) #include <stdio.h> #include <stdlib.h> typedef struct HashTable { int size ; struct List *head; struct List *tail; } HashTable; typedef struct List { char *number; char *name; int time; struct List *next; } List; #define size_of_table 211 HashTable *createHashTable(void) { HashTable *new_table = malloc(sizeof(*new_table)*size_of_table); //line 606 printf ("%d\n", sizeof(*new_table)); printf ("%d\n", sizeof(new_table)); if (new_table == NULL) { return NULL; } int i=0; for(i; i<size_of_table; i++) { new_table[i].size=0; new_table[i].head=NULL; new_table[i].tail=NULL; } return new_table; } int main(void) { HashTable *x = createHashTable(); free (x); return 0; }

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  • ANDROID IF/ELSE FAILS CONTINUES TO EXECUTE JSON

    - by Keith Cesar Haizlett
    I am trying to create a Registration app with JSON to connect and post to MYSQL database. I created the following IF/ELSE statements to check for vacant input boxes, password match, and correct email characters before allowing it to be entered into the DATABASE. The code continues to execute the JSON posting even after the passwords don't match , invalid email characters are entered , and vacant text boxes are submitted. Why is it not returning and continuing to execute the JSON code? try { if (!inputEmail.getText().toString().matches("[a-zA-Z0-9._-]+@[a-z]+.[a-z]+") && email.length() > 0) { Toast.makeText(getApplicationContext(), "Enter Valid Email Address", Toast.LENGTH_LONG).show(); return; } else if(name.equals("") || email.equals("")|| password.equals("")||check.equals("")) { Toast.makeText(getApplicationContext(), "Field Vaccant", Toast.LENGTH_LONG).show(); return; } // check if both password matches else if(!password.equals(checkpass)) { Toast.makeText(getApplicationContext(), "Password does not match", Toast.LENGTH_LONG).show(); return; } if (json.getString(KEY_SUCCESS) != null) { registerErrorMsg.setText(""); String res = json.getString(KEY_SUCCESS); if(Integer.parseInt(res) == 1){ // user successfully registred // Store user details in SQLite Database DatabaseHandler db = new DatabaseHandler(getApplicationContext()); JSONObject json_user = json.getJSONObject("user"); // Clear all previous data in database userFunction.logoutUser(getApplicationContext()); db.addUser(json_user.getString(KEY_NAME), json_user.getString(KEY_EMAIL), json.getString(KEY_UID), json_user.getString(KEY_CREATED_AT)); // Launch Dashboard Screen Intent dashboard = new Intent(getApplicationContext(), DashboardActivity.class); // Close all views before launching Dashboard dashboard.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); startActivity(dashboard); // Close Registration Screen finish(); }else{ // Error in registration registerErrorMsg.setText("User already Registered"); } } } catch (JSONException e) { } } });

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  • Do something else if ReadWriteSlimlock is held

    - by user43838
    Hi everyone, I have implemented ReaderWriterLockSlim, Now i don't want it to wait at the lock. I want to do something else if the lock is held. I considered using is isWriterLockHeld but it does not makes much sense to me, Since if two threads come in at the same time and enter the if statement at the same time one will still be waiting at the lock here is my code. ReaderWriterLockSlim rw = GetLoadingLock(parameters); rw = GetLoadingLock(parameters); try { rw.EnterWriteLock(); item = this.retrieveCacheItem(parameters.ToString(), false); if (item != null) { parameters.DataCameFromCache = true; // if the data was found in the cache, return it immediately return item.data; } else { try { object loaditem = null; itemsLoading[parameters.ToString()] = true; loaditem = this.retrieveDataFromStore(parameters); return loaditem; } finally { itemsLoading.Remove(parameters.ToString()); } } } finally { rw.ExitWriteLock(); } Can anyone please guide me in the right direction with this. Thanks

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  • Replacing symbol from object file at compile time. For example swapping out main

    - by Anthony Sottile
    Here's the use case: I have a .cpp file which has functions implemented in it. For sake of example say it has the following: [main.cpp] #include <iostream> int foo(int); int foo(int a) { return a * a; } int main() { for (int i = 0; i < 5; i += 1) { std::cout << foo(i) << std::endl; } return 0; } I want to perform some amount of automated testing on the function foo in this file but would need to replace out the main() function to do my testing. Preferably I'd like to have a separate file like this that I could link in over top of that one: [mymain.cpp] #include <iostream> #include <cassert> extern int foo(int); int main() { assert(foo(1) == 1); assert(foo(2) == 4); assert(foo(0) == 0); assert(foo(-2) == 4); return 0; } I'd like (if at all possible) to avoid changing the original .cpp file in order to do this -- though this would be my approach if this is not possible: do a replace for "(\s)main\s*\(" == "\1__oldmain\(" compile as usual. The environment I am targeting is a linux environment with g++.

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  • UnauthorizedAccessException when running desktop application from shared folder

    - by Atara
    I created a desktop application using VS 2008. When I run it locally, all works well. I shared my output folder (WITHOUT allowing network users to change my files) and ran my exe from another Vista computer on our intranet. When running the shared exe, I receive "System.UnauthorizedAccessException" when trying to read a file. How can I give permission to allow reading the file? Should I change the code? Should I grant permission to the application\folder on the Vista computer? how? Notes: I do not use ClickOnce. the application should be distributed using xcopy. My application target framework is ".Net Framework 2.0" On the Vista computer, "controlPanel | UninstallOrChangePrograms" it says it has "Microsoft .Net Framework 3.5 SP1" I also tried to map the folder drive, but got the same errors, only now the fileName is "T:\my.ocx" ' ---------------------------------------------------------------------- ' my code: Dim src As String = mcGlobals.cmcFiles.mcGetFileNameOcx() Dim ioStream As New System.IO.FileStream(src, IO.FileMode.Open) ' ---------------------------------------------------------------------- Public Shared Function mcGetFileNameOcx() As String ' ---------------------------------------------------------------------- Dim dirName As String = Application.StartupPath & "\" Dim sFiles() As String = System.IO.Directory.GetFiles(dirName, "*.ocx") Dim i As Integer For i = 0 To UBound(sFiles) Debug.WriteLine(System.IO.Path.GetFullPath(sFiles(i))) ' if found any - return the first: Return System.IO.Path.GetFullPath(sFiles(i)) Next Return "" End Function ' ---------------------------------------------------------------------- ' The Exception I receive: System.UnauthorizedAccessException: Access to the path '\\computerName\sharedFolderName\my.ocx' is denied. at System.IO._Error(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(...) at System.IO.FileStream..ctor(...) at System.IO.FileStream..ctor(String path, FileMode mode) ' ----------------------------------------------------------------------

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  • C# Recursion SumOfOnlyNeg Elements

    - by Chris
    Hello, A array gets filled up with random elements (negative and positive). Now i want to calculate the sum of ONLY the postive elements. Iterative there is no problem, but in the recursion version i can only get the sum of both negative and postive. How can i "check" in the recursive version that it only sums up the Postive elements? Best Regards. Iterative version: public int IterSomPosElem(int[] tabel, int n) { n = 0; for (int i = 0; i < tabel.Length; i++) { if (tabel[i] >= 0) { n += tabel[i]; } } return n; } Recursive version atm (sums up all the elements insteed, of only the positive) public int RecuSomPosElem(int[] tabel, int n) { if(n == 1) return tabel[0]; //stopCriterium else { return (tabel[n - 1] + RecuSomPosElem(tabel, n - 1)); // how to check, so it only sums up the postive elements and "ignores" the negative elements. } }

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  • Leaks in passing the request using URL at NSString, Objective-C.

    - by Madan Mohan
    Hi Guys, I getting the leak in this method even the allocated nsstring is released. -(BOOL)getTicket:(NSString*)userName passWord:(NSString*)aPassword isLogin:(BOOL)isLogin { login =[self getloginList]; username = login.name; password = login.password; NSString* str=@""; if (isLogin == YES) { str = @"https://accounts.=true&LOGIN_ID="; str = [str stringByAppendingString:[self _encodeString:username]]; str = [str stringByAppendingString:@"&PASSWORD="]; str = [str stringByAppendingString:[self _encodeString:password]]; } else if (isLogin == NO) { str = @"https://accounts.=true&LOGIN_ID="; str = [str stringByAppendingString:[self _encodeString:userName]]; str = [str stringByAppendingString:@"&PASSWORD="]; str = [str stringByAppendingString: [self _encodeString:aPassword]]; } NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:str] cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:25.0]; [request setHTTPMethod: @"POST"]; NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil];//****************** i am getting leak here showing as nsstring is leaking NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; printf("\n returnString in getticket:%s",[returnString UTF8String]); NSRange textRange; textRange =[returnString rangeOfString:@"TICKET"]; if(textRange.location != NSNotFound) { printf("\n **********************"); NSArray* splitValues = [returnString componentsSeparatedByString:@"TICKET="]; NSString* str1 = [splitValues objectAtIndex:1]; NSArray* splitValues1 = [str1 componentsSeparatedByString:@"RESULT"]; NSString* ticket1 = [splitValues1 objectAtIndex:0]; self.ticket = ticket1; self.isCorrectLogin = YES; [returnString release]; return YES; } else { self.isCorrectLogin = NO; [returnString release]; return NO; } return NO; } Please help me out of this problem.

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  • Attribute Address getting displayed instead of Attribute Value

    - by Manish
    I am try to create the following. I want to have one drop down menu. Depending on the option selected in the first drop down menu, options in second drop down menu will be displayed. The options in 2nd drop down menu is supposed by dynamic, i.e., options change with the change of values in first menu. Here, instead of getting the drop down menus, I am getting the following Choose your Option1: Choose your Option2: Note: I strictly don't want to use javascript. home_form.py class HomeForm(forms.Form): def __init__(self, *args, **kwargs): var_filter_con = kwargs.pop('filter_con', None) super(HomeForm, self).__init__(*args, **kwargs) if var_filter_con == '***': var_empty_label = None else: var_empty_label = ' ' self.option2 = forms.ModelChoiceField(queryset = db_option2.objects.filter(option1_id = var_filter_con).order_by("name"), empty_label = var_empty_label, widget = forms.Select(attrs={"onChange":'this.form.submit();'}) ) self.option1 = forms.ModelChoiceField(queryset = db_option1.objects.all().order_by("name"), empty_label=None, widget=forms.Select(attrs={"onChange":'this.form.submit();'}) ) view.py def option_view(request): if request.method == 'POST': form = HomeForm(request.POST) if form.is_valid(): cd = form.cleaned_data if cd.has_key('option1'): f = HomeForm(filter_con = cd.get('option1')) return render_to_response('homepage.html', {'home_form':f,}, context_instance=RequestContext(request)) return render_to_response('invalid_data.html', {'form':form,}, context_instance=RequestContext(request)) else: f = HomeForm(filter_con = '***') return render_to_response('homepage.html', {'home_form':f,}, context_instance=RequestContext(request)) homepage.html <!DOCTYPE HTML> <head> <title>Nivaaran</title> </head> <body> <form method="post" name = 'choose_opt' action=""> {% csrf_token %} Choose your Option1: {{ home_form.option1 }} <br/> Choose your Option2: {{ home_form.option2 }} </form> </body>

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  • mysql stored funtion usage

    - by shikhar
    I just wrote a stored function to calculate the working days between two dates. This works select CountWeekDays('2010-03-07','2010-04-07') This doesn't work select CountWeekDays(o.order_date,o.created_date) from orders o; Any idea how to make this one work ?? function definition delimiter $$; CREATE FUNCTION CountWeekDays (sdate VARCHAR(50), edate VARCHAR(50)) RETURNS INT BEGIN DECLARE wdays, tdiff, counter, thisday smallint; DECLARE newdate DATE; SET newdate := sdate; SET wdays = 0; if DATEDIFF(edate, sdate) = 0 THEN RETURN 1; END IF; if DATEDIFF(edate, sdate) < 0 THEN RETURN 0; END IF; label1: LOOP SET thisday = DAYOFWEEK(newdate); IF thisday BETWEEN 2 AND 6 THEN SET wdays := wdays + 1; END IF; SET newdate = DATE_ADD(newdate, INTERVAL 1 DAY); IF DATEDIFF(edate, newdate) < 0 THEN LEAVE label1; END IF; END LOOP label1; RETURN wdays; END

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  • Javascript Object Properties go to undefined after ajax request returns

    - by adasdas
    if you have an object and set a property for it, you can access that property in a function called on that object. but if you call a function and do an ajax request such that a different function is called from onreadystatechange, that secondary response function does not have access to the property. Thats a little confusing so see what I mean here. The property this.name is the one that changes. //from W3Schools website function getXHR(){if (window.XMLHttpRequest){return new XMLHttpRequest();}if (window.ActiveXObject){return new ActiveXObject("Microsoft.XMLHTTP");}return null;} function TestObject() { this.name = ""; //public var xhr = null; //private var response = function() //private { if(xhr.readyState > 3) { alert("B: my name is " + this.name); } } this.send = function() //public { alert("A: my name is " + this.name); if(xhr === null) { xhr = getXHR(); } var url = "http://google.com"; xhr.onreadystatechange = response; xhr.open("GET", url, true); xhr.send(null); } } var o = new TestObject(); o.name = "Ice Cube"; o.send(); Results are: A: my name is IceCube B: my name is undefined If response is public this happens as well. If xhr is public this also happens. Something occurs so that the response function called doesnt have access to the same parameters.

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  • System Error when running PyQt4's loadUi()

    - by user633804
    Hello, I'm pretty new to Qt, Python and their combinations. I'm currently writing a QGIS plugin in python (I used QtCreator 2.1 (Qt Designer 4.7) to generate a .ui-file and am now trying to use it for a Quantum GIS plugin that's written in Python 2.5 (and running in the Quantum GIS Python 2.5 console)). I am running into trouble when loading the ui-file dynamically when the program runs the loadUi() function. What throws me off is that the error occurs outside my script. Does that mean, I'm passing something wrong into it? Where does the error come in? Any hints on what could be wrong? code_dir = os.path.dirname(os.path.abspath(__file__)) self.ui = loadUi(os.path.join(code_dir, "Ui_myfile.ui"), self) This is the Error Code I am getting (minus the first paragraph): File "C:/Dokumente und Einstellungen/name.name/.qgis/python/plugins\myfile\myfile_gui.py", line 42, in __ init __ self.ui = loadUi(os.path.join(code_dir, "Ui_myfile.ui"), self) File "C:\PROGRA~1\QUANTU~1\apps\Python25\lib\site-packages\PyQt4\uic__init__.py", line 112, in loadUi return DynamicUILoader().loadUi(uifile, baseinstance) File "C:\PROGRA~1\QUANTU~1\apps\Python25\lib\site-packages\PyQt4\uic\Loader\loader.py", line 21, in loadUi return self.parse(filename) File "C:\PROGRA~1\QUANTU~1\apps\Python25\lib\site-packages\PyQt4\uic\uiparser.py", line 768, in parse actor(elem) File "C:\PROGRA~1\QUANTU~1\apps\Python25\lib\site-packages\PyQt4\uic\uiparser.py", line 616, in createUserInterface self.traverseWidgetTree(elem) File "C:\PROGRA~1\QUANTU~1\apps\Python25\lib\site-packages\PyQt4\uic\uiparser.py", line 594, in traverseWidgetTree handler(self, child) File "C:\PROGRA~1\QUANTU~1\apps\Python25\lib\site-packages\PyQt4\uic\uiparser.py", line 233, in createWidget topwidget.setCentralWidget(widget) SystemError: error return without exception set

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  • Generic Constraints And Type Parameters Mess

    - by Dummy01
    Hi everyone, I have the following base abstract class defined as: public abstract class BaseObject<T> : IComparable, IComparable<T>, IEquatable<T> {} I also have an interface defined as: public interface ICode<T> where T : struct { T Code { get; } } Now I want to derive a class that is inherited from BaseObject<T> and includes interface ICode<T>. I tried to define it like that: public class DerivedObject<T, U> : BaseObject<T>, ICode<U> where T : DerivedObject<T, U> where U : struct { public DerivedObject(U code) { Code = code; } // From BaseObject protected override int InstanceCompareTo(T obj) { return Code.CompareTo(obj.Code); } // From BaseObject protected override bool InstanceEquals(T obj) { return Code.Equals(obj.Code); } // From ICode U _Code; public U Code { get { return _Code; } protected set { _Code = value; } } } The only error that comes from the compiler is for Code.CompareTo(obj.Code) with the message: 'U' does not contain a definition for 'CompareTo' and no extension method 'CompareTo' accepting a first argument of type 'U' could be found. But U is a value type and should know CompareTo. Have you any idea what I am doing wrong, or if I do all wrong? My final aim is to derive classes such these: public class Account : DerivedObject<Account, int> public class ItemGroup : DerivedObject<ItemGroup, string> Big Thanks In Advance!

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  • Is locking on the requested object a bad idea?

    - by Quick Joe Smith
    Most advice on thread safety involves some variation of the following pattern: public class Thing { private static readonly object padlock = new object(); private string stuff, andNonsense; public string Stuff { get { lock (Thing.padlock) { if (this.stuff == null) this.stuff = "Threadsafe!"; } return this.stuff; } } public string AndNonsense { get { lock (Thing.padlock) { if (this.andNonsense == null) this.andNonsense = "Also threadsafe!"; } return this.andNonsense; } } // Rest of class... } In cases where the get operations are expensive and unrelated, a single locking object is unsuitable because a call to Stuff would block all calls to AndNonsense, degrading performance. And rather than create a lock object for each call, wouldn't it be better to acquire the lock on the member itself (assuming it is not something that implements SyncRoot or somesuch for that purpose? For example: public string Stuff { get { lock (this.stuff) { // Pretend that this is a very expensive operation. if (this.stuff == null) this.stuff = "Still threadsafe and good?"; } return this.stuff; } } Strangely, I have never seen this approach recommended or warned against. Am I missing something obvious?

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  • Custom UITableViewCell trouble with UIAccessibility elements

    - by ojreadmore
    No matter what I try, I can't keep my custom UITableViewCell from acting like it should under the default rules for UIAccessiblity. I don't want this cell to act like an accessibility container (per se), so following this guide I should be able to make all of my subviews accessible, right?! It says to make each element accessible separately and make sure the cell itself is not accessible. - (BOOL)isAccessibilityElement { return NO; } - (NSString *)accessibilityLabel { return nil; } - (NSInteger)accessibilityElementCount { return 0; } - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier //cells use this reusage stuff { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { [self setIsAccessibilityElement:NO]; sub1 = [[UILabel alloc] initWithFrame:CGRectMake(0,0,1,1)]; [sub1 setAccessibilityLanguage:@"es"]; [sub1 setIsAccessibilityElement:YES]; [sub1 setAccessibilityLabel:sub1.text] sub2 = [[UILabel alloc] initWithFrame:CGRectMake(0,0,1,1)]; [sub2 setAccessibilityLanguage:@"es"]; [sub2 setIsAccessibilityElement:YES]; [sub2 setAccessibilityLabel:sub2.text] The voice over system reads the contents of the whole cell all at once, even though I'm trying to stop that behavior. I could say [sub2 setIsAccessibilityElement:NO]; but that would would make this element entirely unreadable. I want to keep it readable, but not have the whole cell be treated like a container (and assumed to be the English language). There does not appear to be a lot of information out there on this, so at the very least I'd like to document it.

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  • Overriding check box in JavaScript with jQuery

    - by Gutzofter
    Help with unit testing checkbox behavior. I have this page: <!DOCTYPE html> <html> <head> <title></title> <script type="text/javascript" src="../js/jquery-1.4.2.min.js"></script> <script type="text/javascript"> $(function() { $('<div><input type="checkbox" name="makeHidden" id="makeHidden" checked="checked" />Make Hidden</div>').appendTo('body'); $('<div id="displayer" style="display:none;">Was Hidden</div>').appendTo('body'); $('#makeHidden').click(function() { var isChecked = $(this).is(':checked'); if (isChecked) { $('#displayer').hide(); } else { $('#displayer').show(); } return false; }); }); </script> </head> <body> </body> </html> This doesn't work it is because of the return false; in the click handler. If I remove it it works great. The problem is if I pull the click function out into it's own function and unit test it with qunit it will not work without the return false;

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  • JavaScript Keycode 46 is DEL Function key or (.) period sign?

    - by Omar
    Im writing some logic in JavaScript using jquery, where i must check the input content against a REGEX pattern ex: "^[a-zA-Z0-9_]*$" //Alpha-numeric and _ The logic is almost done, i just have a little problem filtering the function key DEL, my logic goes like this: var FunctionsKey = new Array(8, 9, 13, 16, 35, 36, 37, 39, 46); function keypressValidation(key) { if (config.regexExp != null) { if ($.inArray(key, FunctionsKey) != -1) { return true; } else { var keyChar = String.fromCharCode(key); return RegexCheck(keyChar); } } return true; } If the KeyCode is one of those in the array, i let it pass, if not i get the char and compare it against the REGEX. The problem is: in some Browsers the DEL and '.' (period sign) have the same key Code 46. So is there a better logic to filter the function keys or must i write a condition for that case, maybe removing the 46 from the array and try to convert it to char and if is (.) let it go to the Regex function if not let it pass? The other question will be are there more shared Key Codes in some browsers? EDIT: My suggested solution wont work because it doesn't matter which key the user pressed (DEL or period) i always get (.) as CHAR at least on OPERA and FF =(.

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