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  • Scalability 101: How can I design a scalable web application using PHP?

    - by Legend
    I am building a web-application and have a couple of quick questions. From what I learnt, one should not worry about scalability when initially building the app and should only start worrying when the traffic increases. However, this being my first web-application, I am not quite sure if I should take an approach where I design things in an ad-hoc manner and later "fix" them. I have been reading stories about how people start off with an app that gets millions of users in a week or two. Not that I will face the same situation but I can't help but wonder, how do these people do it? Currently, I bought a shared hosting account on Lunarpages and that got me started in building and testing the application. However, I am interested in learning how to build the same application in a scalable-manner using the cloud, for instance, Amazon's EC2. From my understanding, I can see a couple of components: There is a load balancer that first receives requests and then decides where to route each request This request is then handled by a server replica that then processes the request and updates (if required) the database and sends back the response to the client If a similar request comes in, then a caching mechanism like memcached kicks into picture and returns objects from the cache A blackbox that handles database replication Specifically, I am trying to do the following: Setting up a load balancer (my homework revealed that HAProxy is one such load balancer) Setting up replication so that databases can be synchronized Using memcached Configuring Apache to work with multiple web servers Partitioning application to use Amazon EC2 and Amazon S3 (my application is something that will need great deal of storage) Finally, how can I avoid burning myself when using Amazon services? Because this is just a learning phase, I can probably do with 2-3 servers with a simple load balancer and replication but until I want to avoid paying loads of money accidentally. I am able to find resources on individual topics but am unable to find something that starts off from the big picture. Can someone please help me get started?

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  • What's best choice career-wise, to know a little about a lot or a lot about a little?

    - by nimo
    I work as a developer at a rather small company and we are providing a web application that is used by a big base of customers. Because we are so small everyone have to be able to do a lot of different tasks. It ranges from advanced support, developing the product (programming: c/c++, c#, php, sql, javascript, html, css), handle network configuration and network related issues and even sometimes go on sales meetings with potential customers. My concern is that I don't really specialize in any specific area. I know and learn little about a lot. I have graduated from school two years ago and this is my first real employment and when I look at other positions out there they always require so and so many years of experience in a specific area (for example 5 years of C#). For me to get that kind of specialized experience will be really hard at my current job. My question for you is what is, in your opinion, best choice career-wise, to know a little about a lot or a lot about a little? What path did you take? pros and cons that comes with that choice.

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  • Premium Services - Ad blocker legal or illegal?

    - by René
    Ok, maybe thats kind of a stupid question. But let's try to get an answer. I'm building a Desktop Solution for an existing web service. That web service is only available without ads when you pay for a premium account. Would it be illegal when I block this ads in my Desktop Application? When you use this web service over the browser, every user has the chance to block ads with adblocker addons. So why not block this stuff in my Desktop Application?

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  • Question about domain models & their visibility...

    - by Another SO User
    I was involved in an interesting debate about the visibility of domain models & was wondering if people here have any good guidance. Per my understanding of MDA, we need not expose the domain model throughout the application layers & tiers The reason being that any change to the domain model has an impact in the overall application The wise thing to do would be to expose light-weight object (DTO's) which are a small sub-set of the domain model to abstract the actual model On the flip side, any change to the domain model would mean changing various DTO's throughout the application for the change to be visible, while if we do expose the domain model, then the change is in a single location Hope to see some comments & thoughts about this. Appreciate all the help!

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  • Can learning a new language (Human not programming) help your career?

    - by Omar Kooheji
    I was wondering if anyone had any experience of learning a new language (a human language not a programming one) and whether is has helped you get ahead in your career. I'm assuming that the new language is one other than English which I think is fairly essential to programming as most programming resources seem to be english. The reason I ask is I speak Arabic and was told that it would give me an edge when I was looking for jobs, and yet so far in my current job it's completely irrelevant and in my last job I had it was used but I didn't get any special "appreciation" for speaking it.

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  • Repurposing a site for mobile platform

    - by user272769
    I have an existing website running. I want this site to be able to be viewed on mobiles smart phones as well. I am ready to shave off some stuff, but would like to know how can I test this and are there any tools/guidelines on how to repurpose the site to be best viewed on mobile phones ? How to detect on the web site whether a mobile phone or a PC is hitting the site and accordingly serve the appropriate content.

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  • Solution for distributing MANY simple network tasks?

    - by EmpireJones
    I would like to create some sort of a distributed setup for running a ton of small/simple REST web queries in a production environment. For each 5-10 related queries which are executed from a node, I will generate a very small amount of derived data, which will need to be stored in a standard relational database (such as PostgreSQL). What platforms are built for this type of problem set? The nature, data sizes, and quantities seem to contradict the mindset of Hadoop. There are also more grid based architectures such as Condor and Sun Grid Engine, which I have seen mentioned. I'm not sure if these platforms have any recovery from errors though (checking if a job succeeds). What I would really like is a FIFO type queue that I could add jobs to, with the end result of my database getting updated. Any suggestions on the best tool for the job?

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  • Ray-triangle intersetion

    - by gamemaker
    Hello! How can I test intersesion ray and triangle, and if it exist how to get distance from ray origin to intersection point?? What optimization I can use, if in my program I've got to check 1 ray to ~10000 triangles ??

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  • What are the list of Patterns and Principals the programmer must/should know?

    - by pang
    I have been doing code for a few years and still feeling that my knowledge still not broad enough to become a professional. I have studied some books related to Design Pattern but I know there are many others. So could anyone list the one which you think it is good to learn to become a better programmer and more professional? Programming Languages I work on : C# , Ruby, Javascript

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  • What are the general strategies for the server of an FPS multiplayer game to update its clients?

    - by Hooray Im Helping
    A friend and I were having a discussion about how a FPS server updates the clients connected to it. We watched a video of a guy cheating in Battlefield: Bad Company 2 and saw how it highlighted the position of enemies on the screen and it got us thinking. His contention was that the server only updates the client with information that is immediately relevant to the client. I.e. the server won't send information about enemy players if they are too far away from the client or out of the client's line of sight for reasons of efficiency. He was unsure though - he brought up the example of someone hiding behind a rock, not able to see anyone. If the player were suddenly to pop up where he had three players in his line of sight, there would be a 50ms delay before they were rendered on his screen while the server transmitted the necessary information. My contention was the opposite: that the server sends the client all the information about every player and lets the client sort out what is allowed and what isn't. I figured it would actually be less expensive computationally for the server to just send everything to the client and let the client do the heavy lifting, so to speak. I also figured this is how cheat programs work - they intercept the server packets, get the location of enemies, then show them on the client's view. So the question: What are some general policies or strategies a modern first person shooter server employs to keep its clients updated?

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  • is it possible to use a python scrapper in a website?

    - by Tom
    I want to scrap a website and use that content in a website of my own. I am just wondering if that can be done with python 2.7, and if so how? If not, do I have to use JavaScript to scrap it? And do you have a good place to learn how to do that or good libraries for it. For those of you wondering, the website I am scrapping is legal, and they allow for this to be done. I have searched all over but apparently nobody tries to implement these scrappers that they write. I can write a web scrapper in python just fine. Say my scrapper scraps a name from a wikipedia page (John Doe for example), how can I use that name that I get in my website? Another update, I have found pjsrape and PhantomJS. I have only found one stack overflow post and the github examples with aren't very intuitive. If anybody has any experience or better ways to do it I would very much appreciate it

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  • DirectX: Game loop order, draw first and then handle input?

    - by Ricket
    I was just reading through the DirectX documentation and encountered something interesting in the page for IDirect3DDevice9::BeginScene : To enable maximal parallelism between the CPU and the graphics accelerator, it is advantageous to call IDirect3DDevice9::EndScene as far ahead of calling present as possible. I've been accustomed to writing my game loop to handle input and such, then draw. Do I have it backwards? Maybe the game loop should be more like this: (semi-pseudocode, obviously) while(running) { d3ddev->Clear(...); d3ddev->BeginScene(); // draw things d3ddev->EndScene(); // handle input // do any other processing // play sounds, etc. d3ddev->Present(NULL, NULL, NULL, NULL); } According to that sentence of the documentation, this loop would "enable maximal parallelism". Is this commonly done? Are there any downsides to ordering the game loop like this? I see no real problem with it after the first iteration... And I know the best way to know the actual speed increase of something like this is to actually benchmark it, but has anyone else already tried this and can you attest to any actual speed increase?

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  • What is wrong in the jquery code?

    - by phpBOY
    I have been struggling in fixing this code, wonder what is wrong at all... var tips = "<p class="adobe-reader-download">Most computers will open PDF documents automatically, but you may need to download <a title='Link to Adobe website-opens in a new window'"; tips +=" href='http://www.adobe.com/products/acrobat/readstep2.html' target='_blank'>Adobe Reader</a>.</p>"; if($("div#maincontent a[href*='.pdf']").length>0){ $("div#maincontent").children(":last-child").after(tip);

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  • Robust way to save/load objects with dependencies?

    - by mrteacup
    I'm writing an Android game in Java and I need a robust way to save and load application state quickly. The question seems to apply to most OO languages. To understand what I need to save: I'm using a Strategy pattern to control my game entities. The idea is I have a very general Entity class which e.g. stores the location of a bullet/player/enemy and I then attach a Behaviour class that tells the entity how to act: class Entiy { float x; float y; Behavior b; } abstract class Behavior { void update(Entity e); {} // Move about at a constant speed class MoveBehavior extends Behavior { float speed; void update ... } // Chase after another entity class ChaseBehavior extends Behavior { Entity target; void update ... } // Perform two behaviours in sequence class CombineBehavior extends Behavior { Behaviour a, b; void update ... } Essentially, Entity objects are easy to save but Behaviour objects can have a semi-complex graph of dependencies between other Entity objects and other Behaviour objects. I also have cases where a Behaviour object is shared between entities. I'm willing to change my design to make saving/loading state easier, but the above design works really well for structuring the game. Anyway, the options I've considered are: Use Java serialization. This is meant to be really slow in Android (I'll profile it sometime). I'm worried about robustness when changes are made between versions however. Use something like JSON or XML. I'm not sure how I would cope with storing the dependencies between objects however. Would I have to give each object a unique ID and then use these IDs on loading to link the right objects together? I thought I could e.g. change the ChaseBehaviour to store a ID to an entity, instead of a reference, that would be used to look up the Entity before performing the behaviour. I'd rather avoid having to write lots of loading/saving code myself as I find it really easy to make mistakes (e.g. forgetting to save something, reading things out in the wrong order). Can anyone give me any tips on good formats to save to or class designs that make saving state easier?

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  • What should I do from here?

    - by Sunscreen
    Hi all, First of all, the site rocks. You can ask and get specific answers, mainly, for programming issues. This question is more generic. I studied Physics for my bachelors and Digital Image Processing for my masters, ended on September 2001. From then on I started working as a developer and software analyst. I worked, and working, witn C, C++, AIX OS, XP OS, MFC 4.21. I also did some data translations from EDIFACT to XML and viceversa. I trained users for the applications that I was running, I created documents (detailed design docs mainly), though most of the time I wrote, and I still write, code. Recently I applied for the best greek, graduate university for my MBA and they accepted me, starting on Jan 2011. I am a developer with no specific insight with the languages I work. I can be very productive with some subsets of the languages that the companies I worked for use, though this is a limited thing for a developer. If I get my MBA I can be a semi-businees analyst ot consultant, as I am now a semi-developer. The problem is that I can do some but not all in a designated working area. What should I do from here? Should I get my MBA and look forswitching industries? Should I read and excersise myself with new languages and frameworks? Should I be more focussed to the deligations from my current job (currently I work with MFC)? Just for the note, I am 32 and I feel I am wasting my time. I am not getting the best that I can get from is current position (and I work here for 3+ years). Thanks all, Sun

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  • Using HTML Canvas for UI elements?

    - by Tower
    Hi, I have a couple of UI elements such as buttons in my web application. I was going to use CSS3's transitions to animate the transition from one background-image to another. I figured out that it's not possible with the current transitions draft at least. So, I was wondering if it would make sense to use Canvas as the button. I'm sure it can handle events, so, I see no problems here. Are there any?

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  • A two player game over the intranet..

    - by Santwana
    Hi everybody.. I am a student of 3rd year engineering and only a novice in my programming skills. I need some help with my project.. I wish to develop a two player game to be played over the network (Intranet). I want to develop a simple website with a few html pages for this.My ideas for the project run as follows: 1.People can log in from different systems and check who ever is online on the network currently. the page also shows who is playing with whom. 2.If a person is interested in playing with a player who is currently online, he sends a request of which the other player is somehow notified( using a message or an alert on his profile page..) 3.If the player accepts the request, a game is started. This is exactly where I am clueless.. How can I make them play the game? I need to develop a turn based game with two players, eg chessboard.. how can I do this? The game has to be played live.. and it is time tracked. i need your help with coding the above.. the other features i wish to include are: 4.The game could not be abruptly terminated by any one if the users.The request to terminate the game should be sent to the other player first and only if he accepts can the game be terminated. Whoever wins the game would get a plus 10 on their credit and if he terminated he gets a minus 10. The credits remains constant even if he loses but the success percentage is reduced. 6.The player with highest winning percentage is projected as the player of the week on the home page and he can post a challenge to all others.. I only have an intermediate knowledge of core java and know the basics of Swing and Awt. I am not at all familiar with networking in java right now. I have 5 to 6 weeks of time for developing the project but I hope to learn the things before I start my project. i would prefer to use a lan to illustrate the project and I know only java,jsp,oracle,html and bit of xml to develop my proj. Also I wish to know if I can code this within 6 weeks, would it be too difficult or complicated? Please spare some time to tell me. Please.. please.. I need your suggestions and help.. thank you so much..

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  • Best Format for a Software Engineer's Resume

    - by Adam Haile
    I am looking for good, objective ideas and examples of a resume for a Software Engineer. By all means, post a link to your own resume if you are comfortable with doing so. Mostly I am looking at how it should be formatted and what kind of information should be included (and in what order on the resume.)

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  • $(ajax) using webservice response

    - by loviji
    Hello, I have a simple ajax query. $(document).ready(function () { var infManipulate = true; var tableID=<%=TableID %>; var userName="<%=CurrentUserName%>"; $.ajax({ type: "POST", url: "../../WS/Permission.asmx/CanManipulate", data: "tableID=" + tableID + "&userName=" + userName + "", success: function (msg) { //**how can I know there method CanManipulate returned true or false?** msg; debugger; }, error: function (msg) { } }); And simple web-method [WebMethod] public bool CanManipulate(int tableID, string userName) { //some op. return prm.haveThisMatch(userName, tableID, "InfManipulate"); } how can I know there method CanManipulate returned true or false value in $(ajax) content?

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  • I would like to learn C++, what is the first step ?

    - by Cesar
    My actual experience comes from PHP and Delphi(Borland) and recently also from Obj-C (iPhone sdk). In the past I also used Java, Python, VB 6 and some other scripting language. I would like to learn C++ because i need a standard tool for write compiled applications with good performance but i have no idea about witch environment i have to choose (Ex: Borland, Microsoft, Eclipse+MinGW, ...). Based those parameters: Most useful more opensource project or work requests Most standard not a proprietary versions Biggest community documentation, manuals, tutorials, forums... Better IDE add-ons, highlight, debug, cross platform, autocomplete... Easy setup A simple setup, to focus on learning the basics Actually I'm on OSX but I can use a VM if needed. Advices about tutorial or books are welcome. I hope it's not too generic as question.

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