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  • submitting data via email to websystem

    - by tnriverfish
    I'm working on a task system and I'd like to be able to submit a task to the system by emailing it to a particular address. I'm thinking I could set my user by the sender, the task subject by the subject and the task comments by the text of the email. Not sure the version of Exchange we have available if that matters but I'm running .net 3.5 and using C#. Any direction would be appreciated. Thanks, Charlie

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  • How do you land your "side gigs"?

    - by DotNetJayHawk
    I work full time as a .Net programmer in Kansas City. I would like to start picking up some side gigs for extra cash. Anyone else doing this? How are you finding the opportunities? Any tips, suggestions, advice would be greatly appreciated.

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  • What's the best software analogy you've heard?

    - by Mantorok
    Hi Quite frequently I have to explain things to Project Managers who sometimes want to know a little bit more about something, and sometimes I try and come up with some analogy that best explains it. Now, I can't really kick this off with a good analagy because mine usually suck, but I would be interested in yours, or some you've heard that have been used to simplify explanations. One analogy that does come up often is when explaining Interfaces (i.e. .Net) to which I usually explain in terms of a vehicle has a driver interface, and all vehicles must implement that interface so that anyone who can drive a vehicle will be able to utilise it. Any more? Would like to hear some, both serious and humourous. Please close if a duplicate.

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  • slideDown() Makes Everything in Wrapper Shift

    - by Ben
    Hello everyone, I am currently creating a simple menu where there are several names of services and a user can click on one and jQuery will show it's corresponding paragraph describing it below it. My jQuery code is fine and does exactly what I want, however, I have one bug I have yet to iron out. Whenever I click one of these headings and it's description displays, everything in the wrapper for the page shifts to the left about 7 pixels in Firefox, it does the same thing is Google Chrome however I have not measured the amout but I am sure it is irrelevant. Anyways, I am using the slideToggle() command to show the hidden parragraph. I assume this is occuring because when the slideDown occurs it is somehow changing the width of everything and the "margin: 0 auto;" setting for the wrapper rule in my css is compensating for this change. Does anyone have any way I can remedy this problem? I have tried several other fixes I've found around the internet but to no avail. Here is what my code looks like, I put it on jsFiddle to make it easier to view: http://jsfiddle.net/vcH7m/ Feel free to edit it there if you like, or post what needs to be fixed here. Whatever is more convenient. Thank you very much for the help!

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  • Powder Physics Games

    - by frinkz
    Does anyone have any experience with this sort of thing? I'm talking about applets like this http://dan-ball.jp/en/javagame/dust/ I'm really interested in how they work, it seems more like fluid-dynamics than regular game physics. Does anyone know any open source variations, or any hints on how they might work? I think it would be really fun and challenging to work on something like this, but I'm not sure where to start researching... Thanks :)

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  • Should I log my website's 404 errors?

    - by Ivan Zlatanov
    I have an ASP.NET website, but this question isn't really about technology, it is rather about practice. Should we log our 404 errors? My reasoning: This is a potential vulnerable point because a simple unfriendly user may fill up your hard drive in no time just by requesting wrong URLs! Some browsers often request resources up front - like for example favicon.ico, even if its not there. This is really annoying. But really I would like to know about a broken link if there exists one in my websites. Should I depend on the URL referrer? The problem with the URL referrer is that I cannot distinguish my internal redirect which may be broken with an unfriendly one from outside. What does the practice suggest?

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  • A feeling that I'm not that good developer

    - by Karim
    Hi, Im having a strange feeling, but let me first introduce myself as a software developer. I started to program when I was still a kid, I had about 10 or 11 years. I really enjoy my work and never get bored from it. It's amazing how somebody could be paid for what he really likes to do and would be doing it anyway even for free. WHen I first started to program, I was feeling proud of what I was doing, each application I built was for me a success and after 2-3 year I had a feeling that I'm a coding guru. It was a nice feeling ;-) But the more I was in the field, the more types of software I started to develop I was starting to have a feeling that I'm completely wrong in that I'm guru. I felt that I'm not even a mediocre developer. Each new field I start to work on is giving me this feeling. Like when I once developed a device driver for a client, I saw how much I need to learn about device drivers. When I developed a video filter for an application, I saw how much do I still need to learn about DirectShow, Color Spaces, and all the theory behind that. The worst thing was when I started to learn algorithms. It was several years ago. I knew then the basic structures and algorithms like the sorting, some types of trees, some hashtables, strings etc.. and when I really wanted to learn a group of structures I learned about 5-6 new types and saw that in fact even this small group has several hundred subtypes of structures. It's depressing how little time people have in their lives to learn all this stuff. I'm now a software developer with about 10 years of experience and I still feel that I'm not a proficient developer when I think about things that others do in the industry. Is this normal what I'm experiencing or is it a sign of a destructive excessive ambition? Thanks in advance for any comments.

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  • Best direction for displaying game graphics in C# App

    - by Mike Webb
    I am making a small game as sort of a test project, nothing major. I just started and am working on the graphics piece, but I'm not sure the best way to draw the graphics to the screen. It is going to be sort of like the old Zelda, so pretty simple using bitmaps and such. I started thinking that I could just paint to a Picture Box control using Drawing.Graphics with the Handle from the control, but this seems cumbersome. I'm also not sure if I can use double buffering with this method either. I looked at XNA, but for now I wanted to use a simple method to display everything. So, my question. Using the current C# windows controls and framework, what is the best approach to displaying game graphics (i.e. Picture Box, build a custom control, etc.)

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Is there a Joomla Plugin for Aptana IDE ?

    - by google
    I use Aptana for 2 or 3 months now and i'm very happy with it. But since i need to work with Joomla! and to write some modules, compenents, etc... I'd have like to know if there is a joomla plugin for Aptana ? I would just like to have autocompletion, autosuggest, links to methods and class of the Joomla API Any ideas ? Thanks

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  • 2D platformer gravity physics with slow-motion

    - by DD
    Hi all, I fine tuned my 2d platformer physics and when I added slow-motion I realized that it is messed up. The problem I have is that for some reason the physics still depends on framerate. So when I scale down time elapsed, every force is scaled down as well. So the jump force is scaled down, meaning in slow-motion, character jumps vertically smaller height and gravity force is scaled down as well so the character goes further in the air without falling. I'm sending update function in hopes that someone can help me out here (I separated vertical (jump, gravity) and walking (arbitrary walking direction on a platform - platforms can be of any angle) vectors): characterUpdate:(float)dt { //Compute walking velocity walkingAcceleration = direction of platform * walking acceleration constant * dt; initialWalkingVelocity = walkingVelocity; if( isWalking ) { if( !isJumping ) walkingVelocity = walkingVelocity + walkingAcceleration; else walkingVelocity = walkingVelocity + Vector( walking acceleration constant * dt, 0 ); } // Compute jump/fall velocity if( !isOnPlatform ) { initialVerticalVelocity = verticalVelocity; verticalVelocity = verticalVelocity + verticalAcceleration * dt; } // Add walking velocity position = position + ( walkingVelocity + initialWalkingVelocity ) * 0.5 * dt; //Add jump/fall velocity if not on a platform if( !isOnPlatform ) position = position + ( verticalVelocity + initialVerticalVelocity ) * 0.5 * dt; verticalAcceleration.y = Gravity * dt; }

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  • Is it rude to add "TODO: wtf?" in source code?

    - by mafutrct
    I encountered something ... well, you know TDWTF... something like that in an international project I'm working on. The code was written by a team mate. For a second I was tempted to add // TODO: wtf? to the infringing code but restrained myself. The project is indeed on a professional level, but for internal conversation, more colloquial language is used - but still no "bad" words as in "wtf". Usually, I'd surely not add such a comment, but I believe there are a few factors that allow consideration still: 1. It is not visible except as a comment in the source code (of course). 2. It is internal to our team - other developers may happen see it but it is not their code. 3. Comments in source code are usually accepted to be more colloquial, since it is "kept between us developers". Would you totally advise to never add such a comment? Or do you regard it as an edge case? Did you possibly add something similar yourself?

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  • How to get started with embedded systems in the aircraft or submarine industries?

    - by Jason
    Hi, Not 100% sure how to frame this question but here goes... I currently work as a Rails developer but want to work on more substancial / "meaty" projects and have always been very interested in embedded systems, especially systems that run on aircraft and especially submarines.....I know strange combination. I have been doing some searching & found lockheed martin produces a lot of underwater systems for various navys around the world e.g. http://www.naval-technology.com/projects/nssn/ However, there is very little information about what software is used within these systems, what OS's they use or anything else "technical", presume there is a lot of C / C++ involved but that is just a guess... so its hard to know where to even begin learning what is required to potential work in these areas. Just wondering if anyone has any experiance working with or more information about embeddeed systems in either the airline (onboard flight systems) or especially submarine systems? Thanks!

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  • Generic documentation guide-lines for implementation details

    - by mgj
    Hi..:) For documentation and presentation purposes, we often find professionals/students creating SRS, coding guidelines etc. for these things there is some kind of a checklist which one could use to appropriately match what could relate to a specific case and accordingly one does a documentation for each. On those grounds could you please give me some sort of a checklist( any points/guidelines) one could use for going about Implementation( in the form of Implementation Details) in Python and C++ . Although this might sound specific as the query is "Implementation Details" and is different for different cases as one goes about the REAL implementation, I just want a SET of guidelines one should follow ( Preferably In Python, C++ specific, even for any other language is Welcome) if this( Implementation Details ) has to also be documented or presented. Hope the question is clear, I am sorry if it still sounds ambiguous, I guess this is the best I could do to frame my query. Thank you for your time...:)

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  • 3d / 2.5d game library for iphone and pc

    - by Aaron Qian
    I'm trying to make a 2d shooter game with 3d background. The player and enemies are essentially just quads with textures. The background will be simple 3d polygons with textures and some fog and light. Therefore, I don't need a really powerful 3d library. I tried Unity3D and Torque2D, but I don't like to use their GUI editors. I prefer to work with code. So, is there a cross platform (mainly windows and iPhone) 3d / 2.5d game library, commercial or open source? I assume it will be only limited to c, c++, and object-c due to apple's new ToS.

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  • Is OpenGL required for my iPhone game?

    - by Ben X Tan
    On an iPhone: If I am writing a game that has multiple levels, with multiple animations (image sequences), jpg and png (transparent), some full screen and some not, some looped and some played once only. What is the best way of doing it? Each level might have up to 10MB of images. Add on to this music, and video (cut scenes). All 2D graphics, no 3D models. Is OpenGL required? Or can this be achieved with Quartz or Core Animation?

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  • Creating a fixed background for a website

    - by ShiVik
    Hello all I am trying to implement a fixed background for a website like one over here. Searching around for it told me that I can use background: fixed or background-attachment properties for this. My problem is the image which will be used as background. I am thinking about following issues: What should be image size? how will it repeat when browser window size is very large? for big 27" monitors out there? Can somebody guide me on these points? Regards Vikram

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  • Organize array in PHP from mysql

    - by Matthew Carter
    Hi i have a social networking website. what i want it to do is pull out my friends status updates. basically what it does is i have a mysql query that pulls out all of my friends and in that while loop there is another mysql query that pulls out the status's from my friends. i want it to be in order of date but since its one while loop in another what it does is pull out all status's from friend 1 then 2 then 3 and not in order by date. i even tried ORDER BY DATE but that just ordered it by date within the friend.. my thought is that i could putt it all in an array and friends is one thing and the values is the stats. then just sort by values would this work and how could i do it. THANKS SO MUCH

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  • How to automate testing of a browser-based app?

    - by mawg
    If it were a windows program, I would use Auto it to automate testing. Is there something similar for browser-based apps? Nothing too complex, it should just allow scripting (preferable for me to macro-recording) to simulate human interaction with the browser, which means being able to identify fields of a form by name, inject text into some, simulate mouse-click on others, etc and then, after submitting a form, should be able to read text certain named controls, check the status of others (checked, radio group index, read-only, etc). While I do appreciate a full featured product, I don't appreciate a steep learning curve. so something as simple as the scripting of Auto It woudl be fine. I don't know if it makes a difference which browser is used, but I could live with MSIE 6 or higher (maybe 7 or higher at a push).

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  • HTML: adjusting the font size according to the screen size

    - by Mike
    I am building an intranet website that is intended to be seen by mobile phones using one of the following resolutions: 240x320, 320x240, 360x640 and 800x352. All content is to be seen covering the full screen. No scroll should be necessary. I have developed, initially for 360x640. When this content is seen on 240x320 or 320x240 the letter is too big and the user has to scroll to see all content. Is there any way to scale the letters down or up automatically, so the content will fit on every screen size? I mean, adjusting the text font size according to the current screen resolution? thanks for any help.

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  • [OT a bit] Flex+JEE what is it good for?

    - by Zenzen
    Ok so sorry for being, I guess, a bit off topic but still I think this is the best place to ask. My new semester just started (don't worry I won't ask you to do my homework) and this time we have a rather cool subject about www programming in general where we have to do a web service, web abb - whatever as long as it's "web". Here's the problem though, my team and I want to do it with Flex and JEE but we don't have much experience about what are they actually used for. I mean we know you can do virtually anything with it, but we don't really want to lose time on doing something useless. My first idea was to do a "brainstorming" 3D room/service - a place where people could log in have a video conference, a whiteboard, a place to upload pictures everyone could see, some toolbars for google, youtube etc. plus some other features which would make real-time brainstorming easy when you can't get everyone in one place. But is Flex+JEE really suitable? I mean I'm 99% sure it's doable but is it really worth doing it in Flex+JEE or was the whole purpose of JEE completely different? @EDIT: well this was only one of our ideas obviously. I do know the basics of JSP, Servlets, JPA etc. of course but yeah the main goal of this project is to get some actual experience. The problem is we don't really know is it worth doing something like let's say a social network (something like extended facebook) for gamers (doesn't really matter if it already exists) in JEE or would it only look ridiculous (because PHP or whatever would be a far better choice)? Bottom line is that we are wondering are only large scale applications (for banks etc.) written in JEE or is it good for anything (even the smaller projects)?

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