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  • Generate SVG in Javascript

    - by Shadowbob
    I'm trying to load a SVG with Javascript. I did it quite often with success, but this time it has a strange return. Here is my JS var xmlns = 'http://www.w3.org/2000/svg'; var container = document.getElementById('svgContainer'); var svg = document.createElementNS(xmlns, 'svg'); svg.setAttribute('xmlns', xmlns); svg.setAttribute('version', '1.2'); var defs = document.createElementNS(xmlns, 'defs'); var lg = document.createElementNS(xmlns, 'linearGradient'); lg.setAttribute('id', 'lg'); defs.appendChild(lg); var stop1 = document.createElementNS(xmlns, 'stop'); stop1.setAttribute('offset', '0'); stop1.setAttribute('style', 'stop-color:#ffffff;stop-opacity:1'); lg.appendChild(stop1); var stop2 = document.createElementNS(xmlns, 'stop'); stop2.setAttribute('offset', '1'); stop2.setAttribute('style', 'stop-color:#000000;stop-opacity:1'); lg.appendChild(stop2); var rg = document.createElementNS(xmlns, 'radialGradient'); rg.setAttribute('cx', '171.20810'); rg.setAttribute('cy', '196.85463'); rg.setAttribute('r', '200.00000'); rg.setAttribute('fx', '171.20810'); rg.setAttribute('fy', '196.85463'); rg.setAttribute('id', 'rg'); rg.setAttribute('xlink:href', '#lg'); rg.setAttribute('gradientUnits', 'userSpaceOnUse'); rg.setAttribute('gradientTransform', 'matrix(1.040418,0.796229,-0.814518,1.064316,153.4218,-150.4353)'); defs.appendChild(rg); svg.appendChild(defs); var g = document.createElementNS (xmlns, 'g'); g.setAttribute('transform', 'scale(0.2,0.2)'); svg.appendChild(g); container.appendChild(svg); var path = document.createElementNS (xmlns, 'path'); path.setAttribute('d', 'M 450.00000 255.00000 A 200.00000 205.00000 0 1 1 50.000000,255.00000 A 200.00000 205.00000 0 1 1 450.00000 255.00000 z'); path.setAttribute('style', 'opacity:1.0000000;fill:url(#rg);fill-opacity:1.0000000;fill-rule:evenodd;stroke:none;stroke-width:8.0000000;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1'); g.appendChild(path); So it generates the perfect HTML DOM elements in the proper order, but it doesn't show anything. When I copy the HTML from the source and paste it, it renders the HTML but not the Javascript, but it's the exact same code. You can see the source here. The weird thing is that when I put the radialGradient in the DOM, it works. You can see it in here. So how should I do this? This problem is on all browsers. Thank you for your help.

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  • Gap between Navbar and Jumbotron

    - by DDK
    I am building I suppose you could call a template for the site I am going to build however I am still pretty new to bootstrap and thus have trouble figuring which CSS rules are affecting elements etc. The problem I am having is I cannot get the Jumbotron unit to sit flush with the bottom of the navbar. I have found a few questions on here about the same problem but the solutions did not work. Here is my code </head> <body> <div class="row"> <div> <img src="http://placehold.it/1600x300" width="100%"> </div> <!-- Static navbar --> <div class="navbar navbar-default navbar-static-top" role="navigation"> <div class="container"> <div class="navbar-header"> <button type="button" class="navbar-toggle" data-toggle="collapse" data-target=".navbar-collapse"> <span class="sr-only">Toggle navigation</span> <span class="icon-bar"></span> <span class="icon-bar"></span> <span class="icon-bar"></span> </button> </div> <div class="navbar-collapse collapse"> <ul class="nav nav-justified" id="myNav"> <li class="active"><a href="#">Home</a></li> <li><a href="#about">About</a></li> <li><a href="#contact">Contact</a></li> <li><a href="#contact">Services</a></li> </ul> </div><!--/.nav-collapse --> </div> </div> <div class="jumbotron" id="openingtext"> This is where the opening sale text will go </div> <div class="container"> <!-- Example row of columns --> <div class="row"> <div class="col-md-4"> <h2>Heading</h2> <p>Donec id elit non mi porta gravida at eget metus. Fusce dapibus, tellus ac cursus commodo, tortor mauris condimentum nibh, ut fermentum massa justo sit amet risus. Etiam porta sem malesuada magna mollis euismod. Donec sed odio dui. </p> <p><a class="btn btn-default" href="#" role="button">View details &raquo;</a></p> </div> <div class="col-md-4"> <h2>Heading</h2> I would provide the css but as it is all being pulled from an unchanged version of bootstrap and my stylesheet.css has nothing relating to any of these ids etc it seems pointless to do so. I look forward to hearing your solutions guys and girls

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  • What does a WinForm application need to be designed for usability, and be robust, clean, and profess

    - by msorens
    One of the principal problems impeding productivity in software implementation is the classic conundrum of “reinventing the wheel”. Of late I am a .NET developer and even the wonderful wizardry of .NET and Visual Studio covers only a portion of this challenging issue. Below I present my initial thoughts both on what is available and what should be available from .NET on a WinForm, focusing on good usability. That is, aspects of an application exposed to the user and making the user experience easier and/or better. (I do include a couple items not visible to the user because I feel strongly about them, such as diagnostics.) I invite you to contribute to these lists. LIST A: Components provided by .NET These are substantially complete components provided by .NET, i.e. those requiring at most trivial coding to use. “About” dialog -- add it with a couple clicks then customize. Persist settings across invocations -- .NET has the support; just use a few lines of code to glue them together. Migrate settings with a new version -- a powerful one, available with one line of code. Tooltips (and infotips) -- .NET includes just plain text tooltips; third-party libraries provide richer ones. Diagnostic support -- TraceSources, TraceListeners, and more are built-in. Internationalization -- support for tailoring your app to languages other than your own. LIST B: Components not provided by .NET These are not supplied at all by .NET or supplied only as rudimentary elements requiring substantial work to be realized. Splash screen -- a small window present during program startup with your logo, loading messages, etc. Tip of the day -- a mini-tutorial presented one bit at a time each time the user starts your app. Check for available updates -- facility to query a server to see if the user is running the latest version of your app, then provide a simple way to upgrade if a new version is found. Maximize to multiple monitors -- the canonical window allows you to maximize to a single monitor only; in my apps I allow maximizing across multiple monitors with a click. Taskbar notifier -- flash the taskbar when your backgrounded app has new info for the user. Options dialogs -- multi-page dialogs letting the user customize the app settings to his/her own preferences. Progress indicator -- for long running operations give the user feedback on how far there is left to go. Memory gauge -- an indicator (either absolute or percentage) of how much memory is used by your app. LIST C: Stylistic and/or tiny bits of functionality This list includes bits of functionality that are too tiny to merit being called a component, along with stylistic concerns (that admittedly do overlap with the Windows User Experience Interaction Guidelines). Design a form for resizing -- unless you are restricting your form to be a fixed size, use anchors and docking so that it does what is reasonable when enlarged or shrunk by the user. Set tab order on a form -- repeated tab presses by the user should advance from field to field in a logical order rather than the default order in which you added fields. Adjust controls to be aware of operating modes -- When starting a background operation with, for example, a “Go” button, disable that “Go” button until the operation completes. Provide access keys for all menu items (per UXGuide). Provide shortcut keys for commonly used menu items (per UXGuide). Set up some (global or important or common) shortcut keys without associating to menu items. Allow some menu items to be invoked with or without modifier keys (shift, control, alt) where the modifier key is useful to vary the operation slightly. Hook up Escape and Enter on child forms to do what is reasonable. Decorate any library classes with documentation-comments and attributes -- this allows Visual Studio to leverage them for Intellisense and property descriptions. Spell check your code! What else would you include?

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  • How to prevent PHP variables from being arrays or objects?

    - by MJB
    I think that (the title) is the problem I am having. I set up a MySQL connection, I read an XML file, and then I insert those values into a table by looping through the elements. The problem is, instead of inserting only 1 record, sometimes I insert 2 or 3 or 4. It seems to depend on the previous values I have read. I think I am reinitializing the variables, but I guess I am missing something -- hopefully something simple. Here is my code. I originally had about 20 columns, but I shortened the included version to make it easier to read. $ctr = 0; $sql = "insert into csd (id,type,nickname,hostname,username,password) ". "values (?,?,?,?,?,?)"; $cur = $db->prepare($sql); for ($ctr = 0; $ctr < $expected_count; $ctr++) { unset($bind_vars,$dat); $lbl = "csd_{$ctr}"; $dat['type'] = (string) $ref->itm->csds->$lbl->type; $dat['nickname'] = (string) $ref->itm->csds->$lbl->nickname; $dat['hostname'] = (string) $ref->itm->csds->$lbl->hostname; $dat['username'] = (string) $ref->itm->csds->$lbl->username; $dat['password'] = (string) $ref->itm->csds->$lbl->password; $bind_vars = array( $id,$dat['$type'], $dat['$nickname'], $dat['$hostname'], $dat['$username'], $dat['$password']); print_r ($bind_vars); $res = $db->execute($cur, $bind_vars); } P.S. I also tagged this SimpleXML because that is how I am reading the file, though that code is not included above. It looks like this: $ref = simplexml_load_file($file); UPDATE: I've changed the code around as per suggestions, and now it is not always the same pattern, but it is equally broken. When I display the bind array before inserting, it looks like this. Note that I also count the rows before and after, so there are 0 rows, then I insert 1, then there are 2: 0 CSDs on that ITEM now. Array ( [0] => 2 [1] => 0 [2] => [3] => X [4] => XYZ [5] => [6] => [7] => [8] => audio [9] => [10] => 192.168.0.50 [11] => 192.168.0.3 [12] => 255.255.255.0 [13] => 255.255.255.0 [14] => [15] => [16] => [17] => 21 [18] => 5 [19] => Y [20] => /dir ) 2 CSDs on that ITEM now.

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  • Why is my GreaseMonkey function unexpectedly being called multiple times?

    - by Ryan Fisher
    I am missing something, I'm not sure why the function 'addIcon()' is being called multiple times. Given: <div class="ticketpostcontainer">Some text</div> <div class="ticketpostcontainer">Some text</div> <div class="ticketpostcontainer">Some text</div> Using the utility function waitForKeyElements, the result is that each div element receives my "collapse icon" three times: // ==UserScript== // @name Collapse Kayako Response // @grant Sandbox // @namespace http://my.chiromatrixbase.com/fisher.chiromatrix.com/collaps_div.js // @include http://imatrixsupport.com/* // @require http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js // ==/UserScript== /*jslint plusplus: true, undef: true, sloppy: true, vars: true, white: true, indent: 2, maxerr: 30 */ //Enable or disable GreaseMonkey function, GM_log var GM_Debug = 1; if (!GM_Debug) { var GM_log = function () {}; } //If FireBig is active, send GM log events to FB. if (unsafeWindow.console && GM_Debug) { var GM_log = unsafeWindow.console.log; } GM_log("Running collapse kayako response script"); //Don't run on frames or iframes. if (window.top !== window.self) { return; } waitForKeyElements(".ticketpostcontainer", addIcon); function addIcon() { var i, toCollapse = document.getElementsByClassName('ticketpostcontainer'), j = toCollapse.length; GM_log("Number of elements to collapse: " + toCollapse.length); for (i = 0; i < j; i++) { var curElement = toCollapse[i]; var p = document.createElement('p'); var a = document.createElement('a'); var span = document.createElement('span'); styleLink(a); styleParagraph(p); styleSpan(span); p.appendChild(a); p.appendChild(span); a.appendChild(document.createTextNode('-')); span.appendChild(document.createTextNode(' Some text')); a.addEventListener("click", toggle, false); curElement.parentNode.insertBefore(p, curElement); } function toggle(e) { if (this.firstChild.nodeValue === '-') { this.parentNode.nextSibling.style.display = 'none'; this.firstChild.nodeValue = '+'; this.nextSibling.style.display = 'inline'; } else { this.parentNode.nextSibling.style.display = 'block'; this.firstChild.nodeValue = '-'; this.nextSibling.style.display = 'none'; } e.preventDefault(); } function styleLink(a) { a.href = '#'; a.style.fontWeight = 'bold'; a.style.background = '#F6F1E7'; a.style.border = '1px solid #cccccc'; a.style.color = '#B24C58'; a.style.textDecoration = 'none'; a.style.width = '15px'; a.style.height = '15px'; a.style.textAlign = 'center'; a.style.fontSize = '100%'; a.style.margin = '0 5px 5px 8px'; a.style.cssFloat = 'left'; a.style.display = 'block'; a.style.lineHeight = '13px'; } function styleParagraph(p) { p.style.margin = '0 0 0 0'; p.style.lineHeight = '16px'; p.style.clear = 'both'; p.style.height = '15px'; } function styleSpan(span) { span.style.display = 'none'; } }

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  • How can I add a previous button to this Jquery Content Slider?

    - by user1269988
    I did this nice tutorial for a Jquery Content Slider: http://brenelz.com/blog/build-a-content-slider-with-jquery/ Here is my test page: http://www.gregquinn.com/oneworld/brenez_slider_test.html But the Left button is hidden on the first slide and I do not want it to be. I don't know much about jquery but I tried to set the left button from opacity o to 100 or 1 and it didn't work the button showed up once but did not work. Does anyone know how to do this? Here is the code: (function($) { $.fn.ContentSlider = function(options) { var defaults = { leftBtn : 'images/panel_previous_btn.gif', rightBtn : 'images/panel_next_btn.gif', width : '900px', height : '400px', speed : 400, easing : 'easeOutQuad', textResize : false, IE_h2 : '26px', IE_p : '11px' } var defaultWidth = defaults.width; var o = $.extend(defaults, options); var w = parseInt(o.width); var n = this.children('.cs_wrapper').children('.cs_slider').children('.cs_article').length; var x = -1*w*n+w; // Minimum left value var p = parseInt(o.width)/parseInt(defaultWidth); var thisInstance = this.attr('id'); var inuse = false; // Prevents colliding animations function moveSlider(d, b) { var l = parseInt(b.siblings('.cs_wrapper').children('.cs_slider').css('left')); if(isNaN(l)) { var l = 0; } var m = (d=='left') ? l-w : l+w; if(m<=0&&m>=x) { b .siblings('.cs_wrapper') .children('.cs_slider') .animate({ 'left':m+'px' }, o.speed, o.easing, function() { inuse=false; }); if(b.attr('class')=='cs_leftBtn') { var thisBtn = $('#'+thisInstance+' .cs_leftBtn'); var otherBtn = $('#'+thisInstance+' .cs_rightBtn'); } else { var thisBtn = $('#'+thisInstance+' .cs_rightBtn'); var otherBtn = $('#'+thisInstance+' .cs_leftBtn'); } if(m==0||m==x) { thisBtn.animate({ 'opacity':'0' }, o.speed, o.easing, function() { thisBtn.hide(); }); } if(otherBtn.css('opacity')=='0') { otherBtn.show().animate({ 'opacity':'1' }, { duration:o.speed, easing:o.easing }); } } } function vCenterBtns(b) { // Safari and IE don't seem to like the CSS used to vertically center // the buttons, so we'll force it with this function var mid = parseInt(o.height)/2; b .find('.cs_leftBtn img').css({ 'top':mid+'px', 'padding':0 }).end() .find('.cs_rightBtn img').css({ 'top':mid+'px', 'padding':0 }); } return this.each(function() { $(this) // Set the width and height of the div to the defined size .css({ width:o.width, height:o.height }) // Add the buttons to move left and right .prepend('<a href="#" class="cs_leftBtn"><img src="'+o.leftBtn+'" /></a>') .append('<a href="#" class="cs_rightBtn"><img src="'+o.rightBtn+'" /></a>') // Dig down to the article div elements .find('.cs_article') // Set the width and height of the div to the defined size .css({ width:o.width, height:o.height }) .end() // Animate the entrance of the buttons .find('.cs_leftBtn') .css('opacity','0') .hide() .end() .find('.cs_rightBtn') .hide() .animate({ 'width':'show' }); // Resize the font to match the bounding box if(o.textResize===true) { var h2FontSize = $(this).find('h2').css('font-size'); var pFontSize = $(this).find('p').css('font-size'); $.each(jQuery.browser, function(i) { if($.browser.msie) { h2FontSize = o.IE_h2; pFontSize = o.IE_p; } }); $(this).find('h2').css({ 'font-size' : parseFloat(h2FontSize)*p+'px', 'margin-left' : '66%' }); $(this).find('p').css({ 'font-size' : parseFloat(pFontSize)*p+'px', 'margin-left' : '66%' }); $(this).find('.readmore').css({ 'font-size' : parseFloat(pFontSize)*p+'px', 'margin-left' : '66%' }); } // Store a copy of the button in a variable to pass to moveSlider() var leftBtn = $(this).children('.cs_leftBtn'); leftBtn.bind('click', function() { if(inuse===false) { inuse = true; moveSlider('right', leftBtn); } return false; // Keep the link from firing }); // Store a copy of the button in a variable to pass to moveSlider() var rightBtn = $(this).children('.cs_rightBtn'); rightBtn.bind('click', function() { if(inuse===false) { inuse=true; moveSlider('left', rightBtn); } return false; // Keep the link from firing }); }); } })(jQuery)

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  • Including objects from external .js files

    - by Molle
    I have been searching for many hours over several days for this answer and though there are many topics on how to include files in a project (also here at Stack Overflow), I have not yet found THE solution to my problem. I'm working on a project where I want to include one single object at a time, from many different files (I do not want to include the files themselves, only their content). All the object in all the files have the same name, only the content is different. It is important that I do not get a SCRIPT tag in the head section of the page as all the content from the files will have the same names. None of the files will have functions anyways, only one single object, that will need to be loaded one at the time and then discarded when the next element is loaded. The objects will hold the data that will be shown on the page and they will be called from the menu by an 'onclick' event. function setMenu() // The menu is being build. { var html = ''; html += '<table border="0">'; for (var i = 0; i<menu.pages.length; i++) { html += '<tr class="menuPunkt"><td width="5"></td><td onclick="pageName(this)">'+ menu.pages[i] +'</td><td width="5"></td></tr>'; } // menu is a global object containing elements such as an array with // all the pages that needs to be shown and styling for the menu. html += '</table>'; document.getElementById("menu").innerHTML = html; style.setMenu(); // The menu is being positioned and styled. } Now, when I click on a menu item the pageName function is triggered and I'm sending the HTML element to the function as well, it is here that I want the content from my external file to be loaded into a local variable and used to display content on the page. ** The answer I want is "How to load the external obj into the function where I need it? (It may be an external file, but only in the term of not being included in the head section. I'm still loading the the file from my own local library.** function pageName(elm) // The element that I clicked is elm. { var page = info.innerHTML; // I need only the innerHTML from the element. var file = 'sites/' + page + '.js'; // The file to be loaded is created. var obj = ?? // Here I somehow want the object from the external file to be loaded. // Before doing stuff the the obj. style.content(); } The content from the external file could look like this: // The src for the external page: 'sites/page.js' var obj = new Object() { obj.innerHTML = 'Text to be shown'; obj.style = 'Not important for problem at hand'; obj.otherStuff = ' --||-- '; } Any help will be appreciated, Molle

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  • How to generate a random unique string with more than 2^30 combination. I also wanted to reverse the process. Is this possible?

    - by Yusuf S
    I have a string which contains 3 elements: a 3 digit code (example: SIN, ABD, SMS, etc) a 1 digit code type (example: 1, 2, 3, etc) a 3 digit number (example: 500, 123, 345) Example string: SIN1500, ABD2123, SMS3345, etc.. I wanted to generate a UNIQUE 10 digit alphanumeric and case sensitive string (only 0-9/a-z/A-Z is allowed), with more than 2^30 (about 1 billion) unique combination per string supplied. The generated code must have a particular algorithm so that I can reverse the process. For example: public static void main(String[] args) { String test = "ABD2123"; String result = generateData(test); System.out.println(generateOutput(test)); //for example, the output of this is: 1jS8g4GDn0 System.out.println(generateOutput(result)); //the output of this will be ABD2123 (the original string supplied) } What I wanted to ask is is there any ideas/examples/libraries in java that can do this? Or at least any hint on what keyword should I put on Google? I tried googling using the keyword java checksum, rng, security, random number, etc and also tried looking at some random number solution (java SecureRandom, xorshift RNG, java.util.zip's checksum, etc) but I can't seem to find one? Thanks! EDIT: My use case for this program is to generate some kind of unique voucher number to be used by specific customers. The string supplied will contains 3 digit code for company ID, 1 digit code for voucher type, and a 3 digit number for the voucher nominal. I also tried adding 3 random alphanumeric (so the final digit is 7 + 3 digit = 10 digit). This is what I've done so far, but the result is not very good (only about 100 thousand combination): public static String in ="somerandomstrings"; public static String out="someotherrandomstrings"; public static String encrypt(String kata) throws Exception { String result=""; String ina=in; String outa=out; Random ran = new Random(); Integer modulus=in.length(); Integer offset= ((Integer.parseInt(Utils.convertDateToString(new Date(), "SS")))+ran.nextInt(60))/2%modulus; result=ina.substring(offset, offset+1); ina=ina+ina; ina=ina.substring(offset, offset+modulus); result=result+translate(kata, ina, outa); return result; } EDIT: I'm sorry I forgot to put the "translate" function : public static String translate(String kata,String seq1, String seq2){ String result=""; if(kata!=null&seq1!=null&seq2!=null){ String[] a=kata.split(""); for (int j = 1; j < a.length; j++) { String b=a[j]; String[]seq1split=seq1.split(""); String[]seq2split=seq2.split(""); int hint=seq1.indexOf(b)+1; String sq=""; if(seq1split.length>hint) sq=seq1split[hint]; String sq1=""; if(seq2split.length>hint) sq1=seq2split[hint]; b=b.replace(sq, sq1); result=result+b; } } return result; }

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  • jQuery make child div visible on hover (on effective li element only, not parent!)

    - by Dennis
    I've already tried all of the existing posts related to this, but they doesn't work as I want it... The HTML: <ol class="sortable"> <li> <div> <a href="#">Start Page</a> <div class="li_options"> <a href="#"><img src="img/icons/small_add.png" /></a> <a href="#" onClick="[..]"><img src="img/icons/small_remove.png" /></a> </div> <div class="clear"></div> </div> <ol> <li> <div> <a href="#">Sub Seite</a> <div class="li_options"> <a href="#"><img src="img/icons/small_add.png" /></a> <a href="#" onClick="[..]"><img src="img/icons/small_remove.png" /></a> </div> <div class="clear"></div> </div> <ol> <li> <div> <a href="#">Sub Sub Seite</a> <div class="li_options"> <a href="#"><img src="img/icons/small_add.png" /></a> <a href="#" onClick="[..]"><img src="img/icons/small_remove.png" /></a> </div> <div class="clear"></div> </div> </li> </ol> </li> </ol> </li> <div class="clear"></div> This should look like this: Start Page Sub Page Sub Page I want the div.li_options which is set for every li element to be shown only on hovering element. I know, that the parent's li is also being "hovered" on hovering child elements, but I don't those "li_options" to be displayed. The best solution so far: $(document).ready(function() { $('.sortable li').mouseover(function() { $(this).children().children('.li_options').show(); }).mouseout(function() { $(this).children().children('.li_options').hide(); }); }); But with this, parents aren't being excluded... I don't know how to point on them, because there can be endless levels. Do you know how to get this working?

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  • Separation of presentation and business logic in PHP

    - by Markus Ossi
    I am programming my first real PHP website and am wondering how to make my code more readable to myself. The reference book I am using is PHP and MySQL Web Development 4th ed. The aforementioned book gives three approaches to separating logic and content: include files function or class API template system I haven't chosen any of these yet, as wrapping my brains around these concepts is taking some time. However, my code has become some hybrid of the first two as I am just copy-pasting away here and modifying as I go. On presentation side, all of my pages have these common elements: header, top navigation, sidebar navigation, content, right sidebar and footer. The function-based examples in the book suggest that I could have these display functions that handle all the presentation example. So, my page code will be like this: display_header(); display_navigation(); display_content(); display_footer(); However, I don't like this because the examples in the book have these print statements with HTML and PHP mixed up like this: echo "<tr bgcolor=\"".$color."\"><td><a href=\"".$url."\">" ... I would rather like to have HTML with some PHP in the middle, not the other way round. I am thinking of making my pages so that at the beginning of my page, I will fetch all the data from database and put it in arrays. I will also get the data for variables. If there are any errors in any of these processes, I will put them into error strings. Then, at the HTML code, I will loop through these arrays using foreach and display the content. In some cases, there will be some variables that will be shown. If there is an error variable that is set, I will display that at the proper position. (As a side note: The thing I do not understand is that in most example code, if some database query or whatnot gives an error, there is always: else echo 'Error'; This baffles me, because when the example code gives an error, it is sometimes echoed out even before the HTML has started...) For people who have used ASP.NET, I have gotten somewhat used to the code-behind files and lblError and I am trying to do something similar here. The thing I haven't figured out is how could I do this "do logic first, then presentation" thing so that I would not have to replicate for example the navigation logic and navigation presentation in all of the pages. Should I do some include files or could I use functions here but a little bit differently? Are there any good articles where these "styles" of separating presentation and logic are explained a little bit more thoroughly. The book I have only has one paragraph about this stuff. What I am thinking is that I am talking about some concepts or ways of doing PHP programming here, but I just don't know the terms for them yet. I know this isn't a straight forward question, I just need some help in organizing my thoughts.

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  • Fill container with template parameters

    - by phlipsy
    I want to fill the template parameters passed to a variadic template into an array with fixed length. For that purpose I wrote the following helper function templates template<typename ForwardIterator, typename T> void fill(ForwardIterator i) { } template<typename ForwardIterator, typename T, T head, T... tail> void fill(ForwardIterator i) { *i = head; fill<ForwardIterator, T, tail...>(++i); } the following class template template<typename T, T... args> struct params_to_array; template<typename T, T last> struct params_to_array<T, last> { static const std::size_t SIZE = 1; typedef std::array<T, SIZE> array_type; static const array_type params; private: void init_params() { array_type result; fill<typename array_type::iterator, T, head, tail...>(result.begin()); return result; } }; template<typename T, T head, T... tail> struct params_to_array<T, head, tail...> { static const std::size_t SIZE = params_to_array<T, tail...>::SIZE + 1; typedef std::array<T, SIZE> array_type; static const array_type params; private: void init_params() { array_type result; fill<typename array_type::iterator, T, last>(result.begin()); return result; } }; and initialized the static constants via template<typename T, T last> const typename param_to_array<T, last>::array_type param_to_array<T, last>::params = param_to_array<T, last>::init_params(); and template<typename T, T head, T... tail> const typename param_to_array<T, head, tail...>::array_type param_to_array<T, head, tail...>::params = param_to_array<T, head, tail...>::init_params(); Now the array param_to_array<int, 1, 3, 4>::params is a std::array<int, 3> and contains the values 1, 3 and 4. I think there must be a simpler way to achieve this behavior. Any suggestions? Edit: As Noah Roberts suggested in his answer I modified my program like the following: I wrote a new struct counting the elements in a parameter list: template<typename T, T... args> struct count; template<typename T, T head, T... tail> struct count<T, head, tail...> { static const std::size_t value = count<T, tail...>::value + 1; }; template<typename T, T last> stuct count<T, last> { static const std::size_t value = 1; }; and wrote the following function template<typename T, T... args> std::array<T, count<T, args...>::value> params_to_array() { std::array<T, count<T, args...>::value> result; fill<typename std::array<T, count<T, args...>::value>::iterator, T, args...>(result.begin()); return result; } Now I get with params_to_array<int, 10, 20, 30>() a std::array<int, 3> with the content 10, 20 and 30. Any further suggestions?

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  • Reordering Variadic Parameters

    - by void-pointer
    I have come across the need to reorder a variadic list of parameters that is supplied to the constructor of a struct. After being reordered based on their types, the parameters will be stored as a tuple. My question is how this can be done so that a modern C++ compiler (e.g. g++-4.7) will not generate unnecessary load or store instructions. That is, when the constructor is invoked with a list of parameters of variable size, it efficiently pushes each parameter into place based on an ordering over the parameters' types. Here is a concrete example. Assume that the base type of every parameter (without references, rvalue references, pointers, or qualifiers) is either char, int, or float. How can I make it so that all the parameters of base type char appear first, followed by all of those of base type int (which leaves the parameters of base type float last). The relative order in which the parameters were given should not be violated within sublists of homogeneous base type. Example: foo::foo() is called with arguments float a, char&& b, const float& c, int&& d, char e. The tuple tupe is std::tuple<char, char, int, float, float>, and it is constructed like so: tuple_type{std::move(b), e, std::move(d), a, c}. Consider the struct defined below, and assume that the metafunction deduce_reordered_tuple_type is already implemented. How would you write the constructor so that it works as intended? If you think that the code for deduce_reodered_tuple_type, would be useful to you, I can provide it; it's a little long. template <class... Args> struct foo { // Assume that the metafunction deduce_reordered_tuple_type is defined. typedef typename deduce_reordered_tuple_type<Args...>::type tuple_type; tuple_type t_; foo(Args&&... args) : t_{reorder_and_forward_parameters<Args>(args)...} {} }; Edit 1 The technique I describe above does have applications in mathematical frameworks that make heavy use of expression templates, variadic templates, and metaprogramming in order to perform aggressive inlining. Suppose that you wish to define an operator that takes the product of several expressions, each of which may be passed by reference, reference to const, or rvalue reference. (In my case, the expressions are conditional probability tables and the operation is the factor product, but something like matrix multiplication works suitably as well.) You need access to the data provided by each expression in order to evaluate the product. Consequently, you must move the expressions passed as rvalue references, copy the expressions passed by reference to const, and take the addresses of expressions passed by reference. Using the technique I describe above now poses several benefits. Other expressions can use uniform syntax to access data elements from this expression, since all of the heavy-lifting metaprogramming work is done beforehand, within the class. We can save stack space by grouping the pointers together and storing the larger expressions towards the end of the tuple. Implementing certain types of queries becomes much easier (e.g. check whether any of the pointers stored in the tuple aliases a given pointer). Thank you very much for your help!

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  • move carat to the end of a text input field AND make the end visible

    - by user322384
    I'm going insane. I have an autosuggest box where users choose a suggestion. On the next suggestion selection the value of the text input box exceeds its size. I can move the carat to the end of the input field crossbrowser, no problem. But on Chrome and Safari I cannot SEE the carat at the end. The end of the text is not visible. Is there a way to move the carat to the end of a text input field AND have the end of the field visible so that the user is not confused about where the input carat went? what I got so far: <html> <head><title>Field update test</title></head> <body> <form action="#" method="POST" name="testform"> <p>After a field is updated the carat should be at the end of the text field AND the end of the text should be visible</p> <input type="text" name="testbox" value="" size="40"> <p><a href="javascript:void(0);" onclick="add_more_text();">add more text</a></p> </form> <script type="text/javascript"> <!-- var count = 0; function add_more_text() { var textfield = document.testform.elements['testbox']; textfield.blur(); textfield.focus(); if (count == 0) textfield.value = ''; // clear old count++; textfield.value = (count ? textfield.value : '') + ", " + count + ": This is some sample text"; // move to the carat to the end of the field if (textfield.setSelectionRange) { textfield.setSelectionRange(textfield.value.length, textfield.value.length); } else if (textfield.createTextRange) { var range = textfield.createTextRange(); range.collapse(true); range.moveEnd('character', textfield.value.length); range.moveStart('character', textfield.value.length); range.select(); } // force carat visibility for some browsers if (document.createEvent) { // Trigger a space keypress. var e = document.createEvent('KeyboardEvent'); if (typeof(e.initKeyEvent) != 'undefined') { e.initKeyEvent('keypress', true, true, null, false, false, false, false, 0, 32); } else { e.initKeyboardEvent('keypress', true, true, null, false, false, false, false, 0, 32); } textfield.dispatchEvent(e); // Trigger a backspace keypress. e = document.createEvent('KeyboardEvent'); if (typeof(e.initKeyEvent) != 'undefined') { e.initKeyEvent('keypress', true, true, null, false, false, false, false, 8, 0); } else { e.initKeyboardEvent('keypress', true, true, null, false, false, false, false, 8, 0); } textfield.dispatchEvent(e); } } // --> </script> </body> </html> Thanks

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  • where is the error in this C code , and how to get rid of the warnings?

    - by mekasperasky
    #include<stdio.h> #include<string.h> //This program is a sorting application that reads a sequence of numbers from a file and prints them on the screen . The reading from the file here , is a call back function . typedef int (*CompFunc)(const char* , const char* ); typedef int (*ReadCheck)(char nullcheck); char array[100]; //Let this fucntion be done in the library itself . It doesnt care as to where the compare function and how is it implemented . Meaning suppose the function wants to do sort in ascending order or in descending order then the changes have to be done by the client code in the "COMPARE" function who will be implementing the lib code . void ReadFile(FILE *fp,ReadCheck rc) { char a; char d[100]; int count = 0,count1=0; a=fgetc(fp); while(1 != (*rc)(a)) { if(a=='\0') { strcpy(array[count],d); count=count+1; } else { d[count1]=a; count1=count1+1; } } } void Bubblesort(int* array , int size , int elem_size , CompFunc cf) { int i,j; int *temp; for( i=0;i < size ;i++) { for ( j=0;j < size -1 ; j++) { // make the callback to the comparision function if(1 == (*cf)(array+j*elem_size,array+ (j+1)*elem_size)) { //interchanging of elements temp = malloc(sizeof(int *) * elem_size); memcpy(temp , array+j*elem_size,elem_size); memcpy(array+j*elem_size,array+(j+1)*elem_size,elem_size); memcpy(array + (j+1)*elem_size , temp , elem_size); free(temp); } } } } //Let these functions be done at the client side int Compare(const char* el1 , const char* el2) { int element1 = *(int*)el1; int element2 = *(int*)el2; if(element1 < element2 ) return -1; if(element1 > element2) return 1 ; return 0; } int ReadChecked(char nullcheck) { if (nullcheck=='\n') return 1; else return 0; } int main() { FILE fp1; int k; fp1=fopen("readdata.txt","r"); Readfile(fp1,&ReadChecked); Bubblesort((char*)array,5,sizeof(array[0]),&Compare); printf("after sorting \n"); for (k=0;k<5;k++) printf("%d",array[k]); return 0; } The error i get is fsc1.c: In function ‘ReadFile’: fsc1.c:19: warning: passing argument 1 of ‘strcpy’ makes pointer from integer without a cast fsc1.c: In function ‘Bubblesort’: fsc1.c:40: warning: passing argument 1 of ‘cf’ from incompatible pointer type fsc1.c:40: warning: passing argument 2 of ‘cf’ from incompatible pointer type fsc1.c:43: warning: incompatible implicit declaration of built-in function ‘malloc’ fsc1.c:47: warning: incompatible implicit declaration of built-in function ‘free’ fsc1.c: In function ‘main’: fsc1.c:80: error: incompatible types in assignment fsc1.c:82: warning: passing argument 1 of ‘Bubblesort’ from incompatible pointer type

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  • wpf custom control problem

    - by josika
    Hi! I have a problem, and I have not found the solution yet. I woud like to create a base custom control and use it in another custom control. The base control work fine when I use in a window, but when I use in the other custom control, the binding does not work. What's wrong with my code? Code: Model: public class ElementModel { public string Name { get; set; } public string FullName { get; set; } } The base control: public class ListControl : Control { static ListControl() { DefaultStyleKeyProperty.OverrideMetadata(typeof(ListControl), new FrameworkPropertyMetadata(typeof(ListControl))); } public ListControl() { SetValue(ElementListProperty, new List<ElementModel>()); } public static readonly DependencyProperty ElementListProperty = DependencyProperty.Register( "ElementList", typeof(List<ElementModel>), typeof(ListControl), new FrameworkPropertyMetadata(new List<ElementModel>()) ); public List<ElementModel> ElementList { get { return (List<ElementModel>)GetValue(ElementListProperty); } set { SetValue(ElementListProperty, value); } } } The Wrapper Control: public class ListWrapper : Control { static ListWrapper() { DefaultStyleKeyProperty.OverrideMetadata(typeof(ListWrapper), new FrameworkPropertyMetadata(typeof(ListWrapper))); } public ListWrapper() { SetValue(EMListProperty, new List<ElementModel>()); } public static readonly DependencyProperty EMListProperty = DependencyProperty.Register( "EMList", typeof(List<ElementModel>), typeof(ListWrapper), new FrameworkPropertyMetadata(new List<ElementModel>()) ); public List<ElementModel> EMList { get { return (List<ElementModel>)GetValue(EMListProperty); } set { SetValue(EMListProperty, value); } } } Generic.xaml <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:UIControl"> <Style TargetType="{x:Type local:ListControl}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:ListControl}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"> <ListBox ItemsSource="{TemplateBinding ElementList}"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel> <Label Content="Name:"/> <TextBlock Text="{Binding Path=Name}" /> <Label Content="Full name:"/> <TextBlock Text="{Binding Path=FullName}" /> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style TargetType="{x:Type local:ListWrapper}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:ListWrapper}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"> <local:ListControl ElementList="{TemplateBinding EMList}" /> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> If I put the controls in the window and binding properties, than the ListControl works fine and shows the elements, but the WrapperList does not. <Window x:Class="MainApplication.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:ui="clr-namespace:UIControl;assembly=UIControl" Title="Window1" Height="304" Width="628"> <Grid> <ui:ListControl x:Name="listCtr" ElementList="{Binding Path=EList}" HorizontalAlignment="Left" Width="300" /> <ui:ListWrapper x:Name="listWrp" EMList="{Binding Path=EList}" HorizontalAlignment="Right" Width="300" Background="Gray"/> </Grid> Project archive

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  • How to manipulate data after its retrieved via remote database

    - by bMon
    So I've used code examples from all over the net and got my app to accurately call a .php file on my server, retrieve the JSON data, then parse the data, and print it. The problem is that its just printing to the screen for sake of the tutorial I was following, but now I need to use that data in other places and need help figuring out that process. The ultimate goal is to return my db query with map coordinates, then plot them on a google map. I have another app in which I manually plot points on a map, so I'll be integrating this app with that once I can get my head around how to correctly manipulate the data returned. public class Remote extends Activity { /** Called when the activity is first created. */ TextView txt; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Create a crude view - this should really be set via the layout resources // but since its an example saves declaring them in the XML. LinearLayout rootLayout = new LinearLayout(getApplicationContext()); txt = new TextView(getApplicationContext()); rootLayout.addView(txt); setContentView(rootLayout); // Set the text and call the connect function. txt.setText("Connecting..."); //call the method to run the data retreival txt.setText(getServerData(KEY_121)); } public static final String KEY_121 = "http://example.com/mydbcall.php"; private String getServerData(String returnString) { InputStream is = null; String result = ""; //the year data to send //ArrayList<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(); //nameValuePairs.add(new BasicNameValuePair("year","1970")); try{ HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost(KEY_121); HttpResponse response = httpclient.execute(httppost); HttpEntity entity = response.getEntity(); is = entity.getContent(); }catch(Exception e){ Log.e("log_tag", "Error in http connection "+e.toString()); } //convert response to string try{ BufferedReader reader = new BufferedReader(new InputStreamReader(is,"iso-8859-1"),8); StringBuilder sb = new StringBuilder(); String line = null; while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } is.close(); result=sb.toString(); }catch(Exception e){ Log.e("log_tag", "Error converting result "+e.toString()); } //parse json data try{ JSONArray jArray = new JSONArray(result); for(int i=0;i<jArray.length();i++){ JSONObject json_data = jArray.getJSONObject(i); Log.i("log_tag","longitude: "+json_data.getDouble("longitude")+ ", latitude: "+json_data.getDouble("latitude") ); //Get an output to the screen returnString += "\n\t" + jArray.getJSONObject(i); } }catch(JSONException e){ Log.e("log_tag", "Error parsing data "+e.toString()); } return returnString; } } So the code: returnString += "\n\t" + jArray.getJSONObject(i); is what is currently printing to the screen. What I have to figure out is how to get the data into something I can reference in other spots in the program, and access the individual elements ie: double longitude = jArray.getJSONObject(3).longitude; or something to that effect.. I figure the class getServerData will have to return a Array type or something? Any help is appreciated, thanks.

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  • Sidebar with CSS3 transform

    - by Malcoda
    Goal I'm working on a collapsible sidebar using jQuery for animation. I would like to have vertical text on the sidebar that acts as a label and can swap on the animateOut/animateIn effect. Normally I would use an image of the text that I've simply swapped vertically, and switch it out on animation, but with CSS3 transforms I'd like to get it to work instead. Problem The problem I'm facing is that setting the height on my rotated container makes it expand horizontally (as it's rotated 90deg) so that doesn't work. I then tried to set the width (hoping it would expand vertically, acting as height), but that has an odd effect of causing the width of my parent container to expand as well. Fix? Anyone know why this happens and also what the fix/workaround could be without setting max-widths and overflow: hidden? I've got a fairly good understanding of both html elements behavior and css3, but this is stumping me. Live Example Here's a fiddle that demonstrates my problem: Fiddle The collapse-pane class is what I have rotated and contains the span I have my text inside. You'll notice it has a width set, that widens the border, but also affects the parent container. The code: CSS: .right-panel{ position:fixed; right:0; top:0; bottom:0; border:1px solid #ccc; background-color:#efefef; } .collapse-pane{ margin-top:50px; width:30px; border:1px solid #999; cursor:pointer; /* Safari */ -webkit-transform: rotate(-90deg); /* Firefox */ -moz-transform: rotate(-90deg); /* IE */ -ms-transform: rotate(-90deg); /* Opera */ -o-transform: rotate(-90deg); /* Internet Explorer */ filter: progid:DXImageTransform.Microsoft.BasicImage(rotation=3); } .collapse-pane span{ padding:5px; } HTML <div class="right-panel"> <div class="collapse-pane"> <span class="expand">Expand</span> </div> <div style="width:0;" class="panel-body"> <div style="display:none;" class="panel-body-inner"> adsfasdfasdf </div> </div> </div> JavaScript (Thought not really relevant) $(document).ready(function(){ var height = $(".right-panel").height(); $(".collapse-pane").css({marginTop: height/2 - 20}); $('.collapse-pane').click(function(){ if($(".collapse-pane span").html() == "Expand"){ $(".panel-body").animate({width:200}, 400); $(".panel-body-inner").fadeIn(500); $(".collapse-pane span").html("Collapse"); }else{ $(".panel-body").animate({width:00}, 400); $(".panel-body-inner").fadeOut(300); $(".collapse-pane span").html("Expand"); } }); }); I hope this was clear... Thanks for any help!

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  • How to call virtual function of an object in C++

    - by SoonDead
    I'm struggling with calling a virtual function in C++. I'm not experienced in C++, I mainly use C# and Java so I might have some delusions, but bear with me. I have to write a program where I have to avoid dynamic memory allocation if possible. I have made a class called List: template <class T> class List { public: T items[maxListLength]; int length; List() { length = 0; } T get(int i) const { if (i >= 0 && i < length) { return items[i]; } else { throw "Out of range!"; } }; // set the value of an already existing element void set(int i, T p) { if (i >= 0 && i < length) { items[i] = p; } else { throw "Out of range!"; } } // returns the index of the element int add(T p) { if (length >= maxListLength) { throw "Too many points!"; } items[length] = p; return length++; } // removes and returns the last element; T pop() { if (length > 0) { return items[--length]; } else { throw "There is no element to remove!"; } } }; It just makes an array of the given type, and manages the length of it. There is no need for dynamic memory allocation, I can just write: List<Object> objects; MyObject obj; objects.add(obj); MyObject inherits form Object. Object has a virtual function which is supposed to be overridden in MyObject: struct Object { virtual float method(const Input& input) { return 0.0f; } }; struct MyObject: public Object { virtual float method(const Input& input) { return 1.0f; } }; I get the elements as: objects.get(0).method(asdf); The problem is that even though the first element is a MyObject, the Object's method function is called. I'm guessing there is something wrong with storing the object in an array of Objects without dynamically allocating memory for the MyObject, but I'm not sure. Is there a way to call MyObject's method function? How? It's supposed to be a heterogeneous collection btw, so that's why the inheritance is there in the first place. If there is no way to call the MyObject's method function, then how should I make my list in the first place?

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  • Need a hand understanding this Java code please :-)

    - by Brian
    Hi all, Just wondering if anyone would be able to take a look at this code for implementing the quicksort algorithm and answer me a few questions, please :-) public class Run { /*************************************************************************** * Quicksort code from Sedgewick 7.1, 7.2. **************************************************************************/ public static void quicksort(double[] a) { //shuffle(a); // to guard against worst-case quicksort(a, 0, a.length - 1, 0); } static void quicksort(final double[] a, final int left, final int right, final int tdepth) { if (right <= left) return; final int i = partition(a, left, right); if ((tdepth < 4) && ((i - left) > 1000)) { final Thread t = new Thread() { public void run() { quicksort(a, left, i - 1, tdepth + 1); } }; t.start(); quicksort(a, i + 1, right, tdepth + 1); try { t.join(); } catch (InterruptedException e) { throw new RuntimeException("Cancelled", e); } } else { quicksort(a, left, i - 1, tdepth); quicksort(a, i + 1, right, tdepth); } } // partition a[left] to a[right], assumes left < right private static int partition(double[] a, int left, int right) { int i = left - 1; int j = right; while (true) { while (less(a[++i], a[right])) // find item on left to swap ; // a[right] acts as sentinel while (less(a[right], a[--j])) // find item on right to swap if (j == left) break; // don't go out-of-bounds if (i >= j) break; // check if pointers cross exch(a, i, j); // swap two elements into place } exch(a, i, right); // swap with partition element return i; } // is x < y ? private static boolean less(double x, double y) { return (x < y); } // exchange a[i] and a[j] private static void exch(double[] a, int i, int j) { double swap = a[i]; a[i] = a[j]; a[j] = swap; } // shuffle the array a[] private static void shuffle(double[] a) { int N = a.length; for (int i = 0; i < N; i++) { int r = i + (int) (Math.random() * (N - i)); // between i and N-1 exch(a, i, r); } } // test client public static void main(String[] args) { int N = 5000000; // Integer.parseInt(args[0]); // generate N random real numbers between 0 and 1 long start = System.currentTimeMillis(); double[] a = new double[N]; for (int i = 0; i < N; i++) a[i] = Math.random(); long stop = System.currentTimeMillis(); double elapsed = (stop - start) / 1000.0; System.out.println("Generating input: " + elapsed + " seconds"); // sort them start = System.currentTimeMillis(); quicksort(a); stop = System.currentTimeMillis(); elapsed = (stop - start) / 1000.0; System.out.println("Quicksort: " + elapsed + " seconds"); } } My questions are: What is the purpose of the variable tdepth? Is this considered a "proper" implementation of a parallel quicksort? I ask becuase it doesn't use implements Runnable or extends Thread... If it doesn't already, is it possible to modify this code to use multiple threads? By passing in the number of threads you want to use as a parameter, for example...? Many thanks, Brian

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  • No Method Error in Ruby

    - by JayG
    Hi, I currently have a Rails Apps that lets users drag and drop certain elements of the webpage and updates the application based on the users choice. This is done with the help of the Rails helpers and AJAX. However I keep running into a "NoMethodError" in Ruby. NoMethodError in ProjectsController#member_change undefined method `symbolize_keys' for nil:NilClass Here is the method that is being called. My trace says that error is occurring in this line: before = u.functions_for(r.authorizable_id) u.roles << r unless u.roles.include? r u.save flag_changed = true after = u.functions_for(r.authorizable_id) And here is the function being called def member_change flag_changed = false params['u'] =~ /role_(\d+)_user_(\d+)/ drag_role_id = $1 user_id = $2 params['r'] =~ /role_(\d+)/ drop_role_id = $1 if u=User.find(user_id) if r=Role.find(drop_role_id) if drag_role_id.to_i !=0 and old_r=Role.find(drag_role_id) if drag_role_id == drop_role_id #fom A to A => nothing happen flash.now[:warning] = _('No Operation...') elsif r.authorizable_id == old_r.authorizable_id #the same project? old_r.users.delete(u) unless old_r.valid? flash.now[:warning] = _('Group "Admin" CAN NOT be EMPTY.') old_r.users << u #TODO: better recovery member_edit #if flag_changed render :action => :member_edit, :layout => 'module_with_flash' return end old_r.save r.users << u unless r.users.include? u r.save flag_changed = true before = u.functions_for(r.authorizable_id) after = u.functions_for(r.authorizable_id) added = after - before removed = before - after added.each do |f| ApplicationController::send_msg(:function,:create, {:function_name => f.name, :user_id => u.id, :project_id => r.authorizable_id }) end removed.each do |f| ApplicationController::send_msg(:function,:delete, {:function_name => f.name, :user_id => u.id, :project_id => r.authorizable_id }) end flash.now[:notice] = _( 'Move User to Group' ) + " #{ r.name }" else flash.now[:warning] = _('You can\'t move User between Groups that belong to different Projects.') end else before = u.functions_for(r.authorizable_id) u.roles << r unless u.roles.include? r u.save flag_changed = true after = u.functions_for(r.authorizable_id) added = after - before added.each do |f| ApplicationController::send_msg(:function,:create, {:function_name => f.name, :user_id => u.id, :project_id => r.authorizable_id }) end flash.now[:notice] = _( 'Add User into Group' ) + " #{ r.name }" end else flash.now[:warn] = _( 'Group doesn\'t exist!' ) + ": #{ r.name }" end else flash.now[:warning] = _( 'User doesn\'t exist!' ) + ": #{ u.login }" end member_edit #if flag_changed render :action => :member_edit, :layout => 'module_with_flash' end and the JavaScript used to call the function jQuery('#RemoveThisMember').droppable({accept:'.RolesUsersSelection', drop:function(ev,ui){ if (confirm("This will remove User from this Group, are you sure?")) {jQuery.ajax({data:'u=' + encodeURIComponent(jQuery(ui.draggable).attr('id')), success:function(request){jQuery('#module_content').html(request);}, type:'post', url:'/of/projects/11/member_delete'});} }, hoverClass:'ProjectRoleDropDelete_active'}) Any ideas? Thanks,

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  • Help with optimizing C# function via C and/or Assembly

    - by MusiGenesis
    I have this C# method which I'm trying to optimize: // assume arrays are same dimensions private void DoSomething(int[] bigArray1, int[] bigArray2) { int data1; byte A1; byte B1; byte C1; byte D1; int data2; byte A2; byte B2; byte C2; byte D2; for (int i = 0; i < bigArray1.Length; i++) { data1 = bigArray1[i]; data2 = bigArray2[i]; A1 = (byte)(data1 >> 0); B1 = (byte)(data1 >> 8); C1 = (byte)(data1 >> 16); D1 = (byte)(data1 >> 24); A2 = (byte)(data2 >> 0); B2 = (byte)(data2 >> 8); C2 = (byte)(data2 >> 16); D2 = (byte)(data2 >> 24); A1 = A1 > A2 ? A1 : A2; B1 = B1 > B2 ? B1 : B2; C1 = C1 > C2 ? C1 : C2; D1 = D1 > D2 ? D1 : D2; bigArray1[i] = (A1 << 0) | (B1 << 8) | (C1 << 16) | (D1 << 24); } } The function basically compares two int arrays. For each pair of matching elements, the method compares each individual byte value and takes the larger of the two. The element in the first array is then assigned a new int value constructed from the 4 largest byte values (irrespective of source). I think I have optimized this method as much as possible in C# (probably I haven't, of course - suggestions on that score are welcome as well). My question is, is it worth it for me to move this method to an unmanaged C DLL? Would the resulting method execute faster (and how much faster), taking into account the overhead of marshalling my managed int arrays so they can be passed to the method? If doing this would get me, say, a 10% speed improvement, then it would not be worth my time for sure. If it was 2 or 3 times faster, then I would probably have to do it. Note: please, no "premature optimization" comments, thanks in advance. This is simply "optimization".

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  • ComboBox values disappears after selected when objects used for display

    - by Gakk
    I have a combobox where I want to display objects and have enum values returned. When first opened the combobox displays the items as supposed, but after a value is chosen it seems to disappear from the list. But if the combobox is active I can use the keyboard to navigate up and down between the other values, so they are in the list but only invisible. I have created a little test application to show my problem. When started the application shows the combobox with all the choices (the two first are type of Object, the third is a String): After the blue line is selected and when the combobox is opened again this line is missing: When the line with the text "Green" is selected that line is still showing: If I had chosen the red line the only thing that would still be in the list is the test "Green". I am using .NET Framework 3.5. Any hints or tips to why the elements disappears? Here are all the code needed after starting a blank project in Visual Studio. MainWindow.xaml.cs: using System; using System.Collections.Generic; using System.Diagnostics; namespace Test { public partial class MainWindow { public MainWindow() { InitializeComponent(); } private ColorComboBoxValue _activeColor; public ColorComboBoxValue ActiveColor { get { return _activeColor; } set { _activeColor = value; Debug.WriteLine("ActiveColor: " + _activeColor.Color); } } } public class ColorList : List<ColorComboBoxValue> { } public class ColorComboBoxValue { public Color Color { get; set; } public Object Object { get; set; } } public enum Color { Red, Blue, Green } } MainWindow.xaml: <Window x:Class="Test.MainWindow" x:Name="window" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:System="clr-namespace:System;assembly=mscorlib" xmlns:local="clr-namespace:Test" Title="ComboBoxTest" Height="100" Width="200"> <Window.Resources> <local:ColorList x:Key="ColorList"> <local:ColorComboBoxValue Color="Red"> <local:ColorComboBoxValue.Object> <Path Data="M0,0 L0,30 60,30 60,0 Z" Fill="Red"/> </local:ColorComboBoxValue.Object> </local:ColorComboBoxValue> <local:ColorComboBoxValue Color="Blue"> <local:ColorComboBoxValue.Object> <Path Data="M0,0 L0,30 60,30 60,0 Z" Fill="Blue"/> </local:ColorComboBoxValue.Object> </local:ColorComboBoxValue> <local:ColorComboBoxValue Color="Green"> <local:ColorComboBoxValue.Object> <System:String>Green</System:String> </local:ColorComboBoxValue.Object> </local:ColorComboBoxValue> </local:ColorList> </Window.Resources> <ComboBox ItemsSource="{Binding Source={StaticResource ColorList}}" SelectedItem="{Binding ActiveColor, ElementName=window}"> <ComboBox.ItemTemplate> <DataTemplate> <ContentPresenter Content="{Binding Path=Object}"/> </DataTemplate> </ComboBox.ItemTemplate> </ComboBox> </Window>

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  • XHTML 1.0 DocType ignored in all browsers?

    - by John
    I was testing this, since I understood using XHTML let me use any valid XML for empty <div> elements: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8"> <title>Test</title> </head> <body> <div style="border:solid 10px black; width:100px; height:100px"></div> <div style="border:solid 10px red; width:100px; height:100px"></div> <div style="border:solid 10px blue; width:100px; height:100px"></div> <div style="border:solid 10px black; width:100px; height:100px" /> <div style="border:solid 10px red; width:100px; height:100px" /> <div style="border:solid 10px blue; width:100px; height:100px" /> </body> </html> It doesn't work in any browser I try... this is how FireBug tells me it understands the document: <html> <head> <meta content="text/html;charset=utf-8" http-equiv="Content-Type"/> <title>Test</title> </head> <body> <div style="border: 10px solid black; width: 100px; height: 100px;"/> <div style="border: 10px solid red; width: 100px; height: 100px;"/> <div style="border: 10px solid blue; width: 100px; height: 100px;"/> <div style="border: 10px solid black; width: 100px; height: 100px;"> <div style="border: 10px solid red; width: 100px; height: 100px;"> <div style="border: 10px solid blue; width: 100px; height: 100px;"/> </div> </div> </body> </html> I'm a bit confused what the point is of using XHTML if I have to do this, I might as well just use HTML? Note, that setting the content type to content="application/xhtml+xml" makes no difference in FF3 at least.

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  • How to maintain GridPane's fixed-size after adding elemnts dynamically

    - by Eviatar G.
    I need to create board game that can be dynamically change. Its size can be 5x5, 6x6, 7x7 or 8x8. I am jusing JavaFX with NetBeans and Scene builder for the GUI. When the user choose board size greater than 5x5 this is what happens: This is the template on the scene builder before adding cells dynamically: To every cell in the GridPane I am adding StackPane + label of the cell number: @FXML GridPane boardGame; public void CreateBoard() { int boardSize = m_Engine.GetBoard().GetBoardSize(); int num = boardSize * boardSize; int maxColumns = m_Engine.GetNumOfCols(); int maxRows = m_Engine.GetNumOfRows(); for(int row = 0; row < maxRows ; row++) { for(int col = maxColumns - 1; col >= 0 ; col--) { StackPane stackPane = new StackPane(); stackPane.setPrefSize(150.0, 200.0); stackPane.getChildren().add(new Label(String.valueOf(num))); boardGame.add(stackPane, col, row); num--; } } boardGame.setGridLinesVisible(true); boardGame.autosize(); } The problem is the stack panes's size on the GridPane are getting smaller. I tried to set them equal minimum and maximum size but it didn't help they are still getting smaller. I searched on the web but didn't realy find same problem as mine. The only similar problem to mine was found here: Dynamically add elements to a fixed-size GridPane in JavaFX But his suggestion is to use TilePane and I need to use GridPane because this is a board game and it more easier to use GridPane when I need to do tasks such as getting to cell on row = 1 and column = 2 for example. EDIT: I removed the GridPane from the FXML and created it manually on the Controller but now it print a blank board: @FXML GridPane boardGame; public void CreateBoard() { int boardSize = m_Engine.GetBoard().GetBoardSize(); int num = boardSize * boardSize; int maxColumns = m_Engine.GetNumOfCols(); int maxRows = m_Engine.GetNumOfRows(); boardGame = new GridPane(); boardGame.setAlignment(Pos.CENTER); Collection<StackPane> stackPanes = new ArrayList<StackPane>(); for(int row = 0; row < maxRows ; row++) { for(int col = maxColumns - 1; col >= 0 ; col--) { StackPane stackPane = new StackPane(); stackPane.setPrefSize(150.0, 200.0); stackPane.getChildren().add(new Label(String.valueOf(num))); boardGame.add(stackPane, col, row); stackPanes.add(stackPane); num--; } } this.buildGridPane(boardSize); boardGame.setGridLinesVisible(true); boardGame.autosize(); boardGamePane.getChildren().addAll(stackPanes); } public void buildGridPane(int i_NumOfRowsAndColumns) { RowConstraints rowConstraint; ColumnConstraints columnConstraint; for(int index = 0 ; index < i_NumOfRowsAndColumns; index++) { rowConstraint = new RowConstraints(3, Control.USE_COMPUTED_SIZE, Double.POSITIVE_INFINITY, Priority.ALWAYS, VPos.CENTER, true); boardGame.getRowConstraints().add(rowConstraint); columnConstraint = new ColumnConstraints(3, Control.USE_COMPUTED_SIZE, Double.POSITIVE_INFINITY, Priority.ALWAYS, HPos.CENTER, true); boardGame.getColumnConstraints().add(columnConstraint); } }

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  • bulls and cows game -- programming algorithm(python)

    - by IcyFlame
    This is a simulation of the game Cows and Bulls with three digit numbers I am trying to get the number of cows and bulls between two numbers. One of which is generated by the computer and the other is guessed by the user. I have parsed the two numbers I have so that now I have two lists with three elements each and each element is one of the digits in the number. So: 237 will give the list [2,3,7]. And I make sure that the relative indices are maintained.the general pattern is:(hundreds, tens, units). And these two lists are stored in the two lists: machine and person. ALGORITHM 1 So, I wrote the following code, The most intuitive algorithm: cows and bulls are initialized to 0 before the start of this loop. for x in person: if x in machine: if machine.index(x) == person.index(x): bulls += 1 print x,' in correct place' else: print x,' in wrong place' cows += 1 And I started testing this with different type of numbers guessed by the computer. Quite randomly, I decided on 277. And I guessed 447. Here, I got the first clue that this algorithm may not work. I got 1 cow and 0 bulls. Whereas I should have got 1 bull and 1 cow. This is a table of outputs with the first algorithm: Guess Output Expected Output 447 0 bull, 1 cow 1 bull, 1 cow 477 2 bulls, 0 cows 2 bulls, 0 cows 777 0 bulls, 3 cows 2 bulls, 0 cows So obviously this algorithm was not working when there are repeated digits in the number randomly selected by the computer. I tried to understand why these errors are taking place, But I could not. I have tried a lot but I just could not see any mistake in the algorithm(probably because I wrote it!) ALGORITHM 2 On thinking about this for a few days I tried this: cows and bulls are initialized to 0 before the start of this loop. for x in range(3): for y in range(3): if x == y and machine[x] == person[y]: bulls += 1 if not (x == y) and machine[x] == person[y]: cows += 1 I was more hopeful about this one. But when I tested this, this is what I got: Guess Output Expected Output 447 1 bull, 1 cow 1 bull, 1 cow 477 2 bulls, 2 cows 2 bulls, 0 cows 777 2 bulls, 4 cows 2 bulls, 0 cows The mistake I am making is quite clear here, I understood that the numbers were being counted again and again. i.e.: 277 versus 477 When you count for bulls then the 2 bulls come up and thats alright. But when you count for cows: the 7 in 277 at units place is matched with the 7 in 477 in tens place and thus a cow is generated. the 7 in 277 at tens place is matched with the 7 in 477 in units place and thus a cow is generated.' Here the matching is exactly right as I have written the code as per that. But this is not what I want. And I have no idea whatsoever on what to do after this. Furthermore... I would like to stress that both the algorithms work perfectly, if there are no repeated digits in the number selected by the computer. Please help me with this issue. P.S.: I have been thinking about this for over a week, But I could not post a question earlier as my account was blocked(from asking questions) because I asked a foolish question. And did not delete it even though I got 2 downvotes immediately after posting the question.

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