Search Results

Search found 12236 results on 490 pages for 'color coding'.

Page 327/490 | < Previous Page | 323 324 325 326 327 328 329 330 331 332 333 334  | Next Page >

  • Manage bad_alloc exception in C++ construtor

    - by Jimmy zhang
    I have Java experience and recently am doing some C++ coding. My question is that if I have class A, in which I have to instantiate class B and class C as two of the member variables of A. If in the constructor of A, should I assume that allocations of class B and C never fail, and handle the bad allocation exception in the destructor of A? If I don't make that assumption, meaning that I add some try catch block to catch bad_alloc of class B and class C, then if the allocation exception occurs, should I do clean up in the constructor of A? What are the recommended practices? If "new" generates a bad allocation, what value does the pointer carry?

    Read the article

  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

    Read the article

  • Creating a custom format string in a dataGridView

    - by Andy
    I have a dataGridView whose dataSource is a dataTable. My problem is that I want certain columns to be displayed in Hex. I can get that far with using something like this: foreach (DataGridViewColumn c in grid.Columns) { if (DISPLAYED_IN_HEX.Contains(c.Name)) { c.DefaultCellStyle.Format = "X"; } } My issue though is that I want this hex value prepended with 0x so as not to confuse anyone that they are in hexidecimal form. The values in the dataTable are various integral types. I looked into creating a custom IFormatProvider, but I don't think my coding skills are up to that par yet. Any other possible solutions?

    Read the article

  • sqlite & python - only pulls the first result

    - by pencilNero
    This is pretty strange (admitedly, this is my first attempt with python / sqlite), but I can seem to get all of the rows if I do a fetchAll(), but other than that - no matter what I try, always ends up in the db only returning the first row - the second iteration stops because a null is returned. Wondering if there is something wrong with how I am coding this up in python? The db seems ok.. con = sqlite3.connect('backup.db') con.row_factory = sqlite3.Row cur = con.cursor() cur.execute('select * from tb1;') for row in cur: try: # row = dataCur.fetchone() #if row == None: break print type(row) print ' Starting on: %i' % row[0] cleaner = Cleaner(scripts=True, remove_tags=['img'], embedded=True) try: cleaned = cleaner.clean_html(row[2]) #data stored in second col cur.execute('update tb1 set data = ? where id = ?;', (cleaned, row[0])) except AttributeError: print 'Attribute error' print ' Ended on: %i' % row[0] except IOError: print 'IOexception'

    Read the article

  • 'Advanced' Console Application

    - by keynesiancross
    Hi all, I'm not sure if this question has been answered elsewhere and I can't seem to find anything through google that isn't a "Hello World" example... I'm coding in C# .NET 4.0. I'm trying to develop a console application that will open, display text, and then wait for the user to input commands, where the commands will run particular business logic. For example: If the user opens the application and types "help", I want to display a number of statements etc etc. I'm not sure how to code the 'event handler' for user input though. Hopefully this makes sense. Any help would be much appreciated! Cheers.

    Read the article

  • What experience is the most valued in a programmer?

    - by Christo
    I've been coding application level software for a while now. I've had some experience with internet (server/client based) applications, but that has been fairly scant. The field doesn't scare although I know that experience can be almost be measured in gold. I see myself as a highly qualified and experienced programmer, but I also see my short comings in these fields. Does this count against me (and others like me?) and would this cut anyone from obtaining the shortlist or are there other factors which bear more weight?

    Read the article

  • how to Improve DrawDIB's quality?

    - by sxingfeng
    I am coding in c++, gdi I use stretchDIBits to draw Images to dc. ::SetStretchBltMode(hDC, HALFTONE); ::StretchDIBits( hDC, des.left,des.top,des.right - des.left,des.bottom - des.top, 0, 0, img.getWidth(), img.getHeight(), (img.accessPixels()), (img.getInfo()), DIB_RGB_COLORS, SRCCOPY ); However It is slow. So I changed to use DrawDib function. ::SetStretchBltMode(hDC, HALFTONE); DrawDibDraw( hdd, hDC, des.left,des.top,des.right - des.left,des.bottom - des.top, (LPBITMAPINFOHEADER)(img.getInfo()), (img.accessPixels()), 0, 0, img.getWidth(), img.getHeight(), DDF_HALFTONE ); However the result is just like draw by COLORONCOLOR Mode. How can I improve the drawing quality?

    Read the article

  • Can Fluent NHibernate be configured to use an arbitrary prefix on a property backing field?

    - by dommer
    I'm currently using a convention to (auto)map collection properties to backing fields in Fluent NHibernate. So, I map a property "Orders" to a field "_orders". The convention I'm using to do this is: public class HasManyAccessConvention : IHasManyConvention { public void Apply(IOneToManyCollectionInstance instance) { instance.Access.CamelCaseField(CamelCasePrefix.Underscore); } } Can I write a convention that maps a (collection) property to a field with a non-standard prefix (ignoring whether this is good coding practice for the present)? So, the property "Orders" would be mapped to "xyz_orders", for example. If so, how would I go about this?

    Read the article

  • How to Print the contents of a textbox in C++/CLI?

    - by Smoka
    I'm still learning C++ coding. I'm having troubles getting say ResultsBox-Text to printer successfully. What is the proper way to print in C++/CLI? I think im missing something simple. Ive tried multiple different routes/syntax's that ive read online/ in books. All of which got me to a dead end. Please even a rundown on the method of printing in any C based language might point me the right way. Thank you.

    Read the article

  • Which Subversion do I install for Windows?

    - by johnny
    I was reading this article on Coding Horror: http://www.codinghorror.com/blog/2008/04/setting-up-subversion-on-windows.html I went to the downloads and am confused. I would have just downloaded the first entry but I am afraid it would break my server or something if I don't have apache. We use IIS only and I wouldn't want to break it somehow. I don't even need a web or webdav front end. Which one should I install on this page, please: http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91 thank you for any help. edit: thanks for information, but I am hoping to stay free with the "regular" subversion. I plan on using TortoiseSVN for the client.

    Read the article

  • What is a good standard for code width?

    - by BillyONeal
    Hello everyone :) I've heard in several places that it's bad to have code that is too wide onscreen. For example: for (std::vector<EnumServiceInformation>::const_iterator currentService = services.begin(); currentService != services.end(); currentService++) However, I've heard many arguments for 80 character wide limits. I'm assuming this 80 character limit comes from the traditional command prompt, which is typically 80 characters wide. However -- most of us are working on something much better than a typical command prompt, and I feel that using an 80 character limit encourages use of variable names that are far too short and do not describe what the variable is used for. What is a reasonable limit for a new project with no existing coding width standard?

    Read the article

  • Data Visualization Prototype (Java/Eclipse/DAO/Relational DB)

    - by Vince
    Hello, I am building a prototype application which displays various 2D & 3D data charts. I am using a third party library for the charts, the database and data extraction layer have already been coded. Can you advise on a good desktop Framework to use within Eclipse to provide a 'professional' looking GUI with minimum coding required (This is just a prototype). Further can anyone advise an effective method to port this application to a web server so users could access remotely? I have limited experience with GWT, are their more suitable alternatives? Many Thanks

    Read the article

  • Html newbie! background-image question

    - by Kevin Li
    Hi! I'm learning HTML and I wanted to practice by recreating a invoice sent to me by Electronics Expo. However, I used the background-image property and repeated it by repeat-x and now, the background stretches across the page so much that it has a horizontal bar to drag. http://htmlpocketreference.110mb.com/index.html You can see what I did in my link above. Also, I would really appreciate some advice on simplifying my CSS coding. It seems really messy and I have to move every element once something changes. -.- Thanks!

    Read the article

  • MVC way of handling data input

    - by korki
    I have a data input module where I add the information of my product and its sub information like: product basic info product price info product price details price info and price details are related to product and are lists In my web forms approach I would store my main product object on the view state and I would populate it's pricing info and details while doing ajax postbacks. This way I can create a compact module that is very user friendly in terms of defining a lot of data from one place without the need to enter these data from seperate modules. And when I am done I would do one product.save() and that would persist all the data to the respective tables on db. Now I am building similar app on .net mvc framework and pondering on what would be the good way of handling this on mvc. I don't resonate towards storing all this on client side till I click save. And saving to the db after each action makes me remember the days I was coding on asp. Will appreciate your inputs on ways to approach this on mvc framework

    Read the article

  • Maintaining stored procedures in source control

    - by dub
    How do you guys maintain your stored procedures? I'd like to keep versions of them for a few different reasons. I also will be setting up cruisecontrol.net and nant this weekend to automate builds. I was thinking about coding something that would generate the create scripts for all tables/sprocs/udf/xml schemas in my development database. Then it would take those scripts and update them in source control every couple hours.... Ideally, I'd like to make this some sort of plugin/module for cruisecontrol.net. Any other ideas?

    Read the article

  • Default datetime format in mySQL

    - by Davuz
    I'm coding to search data by compare datetime. In web form, user input value '2012-06-04' store in $_REQUEST['dateSearch']. I create datetime object from that: $dateObj = date_create_from_format("Y-m-d",$_REQUEST['dateSearch']); $dateParam = $dateObj->format("Y-m"); Then I use $dateParam in sql query to find data $sql = " SELECT * FROM `temp` as `t` WHERE `t`.`date` LIKE '$dateParam%' "; Everything is ok, but I'm not sure mySQL alway use only one datetime format "Y-m-d H:i:s". At here, $dateParam = $dateObj->format("Y-m"); I set default format is "Y-m". Is the default format never change? I don't want hard set format "Y-m-d H:i:s" in code, instead of, I think get format string from system to use is better. How do I get default datetime format string from mySQL???

    Read the article

  • Is Microsoft CCR gaining any traction?

    - by spender
    Microsoft's Concurrency and Coordination Runtime quite literally saved a project that was running into major issues with deadlocking. Since then I find that I use it more and more frequently for almost anything that requires asynchronous coding producing results that run lighter and faster than before. I can honestly state that it has transformed the way I think about multithread/multicore dev. Despite my personal love for CCR, there appears to be very little buzz surrounding it on the web and was wondering if anyone can offer any reason for this. Are there better alternatives, or is it a lack of promotion from MS, or are people simply happy with the existing tools?

    Read the article

  • not getting hidden values while postback of a button in.net

    - by user1075242
    I am using asp.net. I have taken one Hidden value and assigning value to that hidden variable in Java-script. aspx: <input type="hidden" runat="server" id="hdnProductionIds" value="0" name="hdnProductionIds" /> JS: document.getElementById("ctl00_ContentPlaceHolder1_hdnProductionIds").value = "123"; I want to use that hidden value in server side coding(vb.net). But while do-post back, hidden variable value becomes Zero (default value) Can any one please suggest me. Thanks, Jagadi.

    Read the article

  • How would you measure conversion for an iPhone App Download?

    - by Eran Kampf
    I want to test how users convert from my web page to downloading my iPhone app. Right now the best funnel I figured out was to go through a page that pings Google Analytics and then redirects to an iTunes link. But this funnel only measures conversion for users who got redirected to iTunes and not if they actually downloaded the app once they saw it in iTunes. Anyone knows of a way to measure conversion to the actual download? (I know this is not a coding question but still a problem a app developers would encounter trying to market their app)

    Read the article

  • Is it legal for a C++ reference to be NULL?

    - by BCS
    A while back I ran into a bug the looked something like this: void fn(int &i) { printf(&i == NULL ? "NULL\n" : "!NULL\n"); } int main() { int i; int *ip = NULL; fn(i); // prints !NULL fn(*ip); // prints NULL return 0; } More recently, I ran into this comment about C++ references: [References arguments make] it clear, unlike with pointers, that NULL is not a possible value. But, as show above, NULL is a possible value. So where is the error? In the language spec? (Unlikely.) Is the compiler in error for allowing that? Is that coding guide in error (or a little ambiguous)? Or am I just wandering into the minefield known as undefined behavior?

    Read the article

  • C#: Basic Reflection Class

    - by Mike
    I'm trying to find a basic reflection abstract class that will generate basic information about a class. I have a template of how I would like it to work: class ThreeList<string,Type,T> { string Name {get; set;} Type Type {get; set;} T Value {get; set;} } abstract class Reflect<T> { List<ThreeList<string, Type, T> list; ReturnType MethodName() { foreach (System.Reflection.PropertyInfo prop in this.GetType().GetProperties()) { object value = prop.GetValue(this, new object[] { }); list.Add(prop.Name, prop.DeclaringType, value); } } } I'd like it to be infinitely deep, recursively calling Reflect. Something like this has to exist. I'm not really opposed to coding it myself, I just don't want to go through the hassle if its already been done.

    Read the article

  • PHP no wait sem_acquire?

    - by SerEnder
    Not a specific code question, but more of a general coding question. I'm trying to use a semaphore in a work project to limit the number of users that can access certain processes at a concurrent time. From my understanding the following: $iKey = ftock($sSomeFileLocation,'sOneCharacterString'); //Generate the key if($sem_id = sem_get($iKey){ //1 user allowed if(sem_acquire($sem_id)){ //Do the limited process here sem_release($sem_id); } } The problem that I see here is that if there is already one user who has the semaphore key, then the next user just waits until the first user is done rather than just faulting out. Anyone know of a way that if the max_acquire number has been reached, sem_acquire (or similar) will just return false? Thanks

    Read the article

  • Importing Liferay portlet into Eclipse IDE

    - by jyo
    Hi I haved created a portlet through plugins SDK and wanted to import that into the eclipse ,but it did not imported as it is , But after creating the portlet if i give " ant setup-eclipse " then the project get imported into the eclipse .i have searched for this almost 2 days then i found the solution .. How do i know what all the commands i have in ant . like in the API i will have all the methods where i can see there and get on with my coding work ,how with ant ? how do i know wat all the commands i need to implement ? Thanks

    Read the article

  • Python wrapper for Google Maps making Google App Engine crash?

    - by user1679332
    I am currently trying to build a web app using Google App Engine that will involve using the Google Maps API. Since I am coding in python, I tried importing the python wrapper for Google Maps (found here); however, performing the import will cause my web app to crash. Are there any suggestions for how I can fix this problem? I'm guessing the crash might have something to do with the fact that I need to incorporate the google maps python wrapper into my application, but how do I go about doing that? Thanks!

    Read the article

  • Compiler construction and DirectX

    - by otkins
    Hi! I am a beginner in the process of designing and coding a project, I already have all the ideas on my head, but I have a problem impeding me of continuing this project. I feel the code is ugly and unreadable and I cannot continue it this way. The project is a programming language I have on my mind, and it has small graphics capabilities. Even being beginner, I want to code it using DirectX because everybody wants it. And I want to code it entirely, not depend on any wrapper libraries like SDL. I did a refactoring of the DirectX module and it exposed all the weaks. There is Direct3D code everywhere, but the code itself does very little! I would start building a project like this using DirectX or I should use just GDI and the Multimedia API of Windows? This is a good progress for a beginner?

    Read the article

< Previous Page | 323 324 325 326 327 328 329 330 331 332 333 334  | Next Page >