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  • s/mime v3 with M2Crypto

    - by Arye
    Dear list, I would like to send a mail with a s/mime v3 attachment through SMTP. The excellent HOWTO below describes the procedure in detail for s/mime v2. http://sandbox.rulemaker.net/ngps/m2/howto.smime.html I would greatly appreciate any help in doing the same for s/mime v3. Arye.

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  • How to sort a boxplot by the median values in pandas

    - by Chris
    I've got a dataframe outcome2 that I generate a grouped boxplot with in the following manner: In [11]: outcome2.boxplot(column='Hospital 30-Day Death (Mortality) Rates from Heart Attack',by='State') plt.ylabel('30 Day Death Rate') plt.title('30 Day Death Rate by State') Out [11]: What I'd like to do is sort the plot by the median for each state, instead of alphabetically. Not sure how to go about doing so.

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  • Should I mix wxpython and pyobjc ?

    - by Anurag Uniyal
    I have a wxPython based app which I am porting to Mac OS X, in that I need to show some alerts which should look like native mac alerts, so I am using pyobjc for that e.g. import Cocoa import wx app = wx.PySimpleApp() frame = wx.Frame(None, title="mac alert test") app.SetTopWindow(frame) frame.Show() def onclick(event): Cocoa.CFUserNotificationDisplayAlert(0, 3, 0, 0, 0, "Should i mix wxpython and objc", "hmmm...", "Cool", "Not Cool", "Whatever") frame.Bind(wx.EVT_LEFT_DOWN, onclick) app.MainLoop() Is there any thing wrong in such mixing of wx and objc code, any failure points ?

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  • Inline editing of ManyToMany relation in Django

    - by vorpyg
    After working through the Django tutorial I'm now trying to build a very simple invoicing application. I want to add several Products to an Invoice, and to specify the quantity of each product in the Invoice form in the Django admin. Now I've to create a new Product object if I've got different quantites of the same Product. Right now my models look like this (Company and Customer models left out): class Product(models.Model): description = models.TextField() quantity = models.IntegerField() price = models.DecimalField(max_digits=10,decimal_places=2) tax = models.ForeignKey(Tax) class Invoice(models.Model): company = models.ForeignKey(Company) customer = models.ForeignKey(Customer) products = models.ManyToManyField(Product) invoice_no = models.IntegerField() invoice_date = models.DateField(auto_now=True) due_date = models.DateField(default=datetime.date.today() + datetime.timedelta(days=14)) I guess the quantity should be left out of the Product model, but how can I make a field for it in the Invoice model?

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  • How to keep text inside a circle using Cairo?

    - by miguelrios
    I a drawing a graph using Cairo (pycairo specifically) and I need to know how can I draw text inside a circle without overlapping it, by keeping it inside the bounds of the circle. I have this simple code snippet that draws a letter "a" inside the circle: ''' Created on May 8, 2010 @author: mrios ''' import cairo, math WIDTH, HEIGHT = 1000, 1000 #surface = cairo.PDFSurface ("/Users/mrios/Desktop/exampleplaces.pdf", WIDTH, HEIGHT) surface = cairo.ImageSurface (cairo.FORMAT_ARGB32, WIDTH, HEIGHT) ctx = cairo.Context (surface) ctx.scale (WIDTH/1.0, HEIGHT/1.0) # Normalizing the canvas ctx.rectangle(0, 0, 1, 1) # Rectangle(x0, y0, x1, y1) ctx.set_source_rgb(255,255,255) ctx.fill() ctx.arc(0.5, 0.5, .4, 0, 2*math.pi) ctx.set_source_rgb(0,0,0) ctx.set_line_width(0.03) ctx.stroke() ctx.arc(0.5, 0.5, .4, 0, 2*math.pi) ctx.set_source_rgb(0,0,0) ctx.set_line_width(0.01) ctx.set_source_rgb(255,0,255) ctx.fill() ctx.set_source_rgb(0,0,0) ctx.select_font_face("Georgia", cairo.FONT_SLANT_NORMAL, cairo.FONT_WEIGHT_BOLD) ctx.set_font_size(1.0) x_bearing, y_bearing, width, height = ctx.text_extents("a")[:4] print ctx.text_extents("a")[:4] ctx.move_to(0.5 - width / 2 - x_bearing, 0.5 - height / 2 - y_bearing) ctx.show_text("a") surface.write_to_png ("/Users/mrios/Desktop/node.png") # Output to PNG The problem is that my labels have variable amount of characters (with a limit of 20) and I need to set the size of the font dynamically. It must fit inside the circle, no matter the size of the circle nor the size of the label. Also, every label has one line of text, no spaces, no line breaks. Any suggestion?

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  • Extended Django base-class with multiple instances

    - by Gijs
    I'm modeling a simple movie database using Django. models.py defines a base model Person. I extend Person into Actor and Director, which works as I imagined. Persons must be unique. When (in the Admin) I create an instance of Actor, and this person is also a Director, it won't save because of the unique = True. Any ideas how to solve this problem? (generic foreign keys?) Thx

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  • QTreeWidget insertTopLevelItem - index given not accurately displayed in Tree?

    - by mleep
    I am unable to properly insert a QTreeWidgetItem at a specific index, in this case I am removing all QTreeWidgetItems from the tree, doing a custom sort on their Date Objects and then inserting them back into the QTreeWidget. However, upon inserting (even one at a time) the QTreeWidgetItem is not inserted into the correct place. The code below prints out: index 0: 0 index 0: 1 index 1: 0 index 0: 2 index 1: 1 index 2: 0 index 0: 3 index 1: 2 index 2: 0 index 3: 1 index 0: 4 index 1: 2 index 2: 0 index 3: 1 index 4: 3 print 'index 0: ', self.indexOfTopLevelItem(childrenList[0]) self.insertTopLevelItem(0, childrenList[1]) print 'index 0: ', self.indexOfTopLevelItem(childrenList[0]), ' index 1: ',\ self.indexOfTopLevelItem(childrenList[1]) self.insertTopLevelItem(0, childrenList[2]) print 'index 0: ', self.indexOfTopLevelItem(childrenList[0]), ' index 1: ',\ self.indexOfTopLevelItem(childrenList[1]), ' index 2: ', \ self.indexOfTopLevelItem(childrenList[2]) self.insertTopLevelItem(0, childrenList[3]) print 'index 0: ', self.indexOfTopLevelItem(childrenList[0]), ' index 1: ',\ self.indexOfTopLevelItem(childrenList[1]), ' index 2: ',\ self.indexOfTopLevelItem(childrenList[2]), 'index 3: ',\ self.indexOfTopLevelItem(childrenList[3]) self.insertTopLevelItem(0, childrenList[4]) print 'index 0: ', self.indexOfTopLevelItem(childrenList[0]),\ ' index 1: ', self.indexOfTopLevelItem(childrenList[1]),\ ' index 2: ', self.indexOfTopLevelItem(childrenList[2]),\ 'index 3: ', self.indexOfTopLevelItem(childrenList[3]),\ 'index 4: ', self.indexOfTopLevelItem(childrenList[4])

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  • How to stop a QDialog from executing while still in the __init__ statement(or immediatly after)?

    - by Jonathan
    I am wondering how I can go about stopping a dialog from opening if certain conditions are met in its __init__ statement. The following code tries to call the 'self.close()' function and it does, but (I'm assuming) since the dialog has not yet started its event loop, that it doesn't trigger the close event? So is there another way to close and/or stop the dialog from opening without triggering an event? Example code: from PyQt4 import QtCore, QtGui class dlg_closeInit(QtGui.QDialog): ''' Close the dialog if a certain condition is met in the __init__ statement ''' def __init__(self): QtGui.QDialog.__init__(self) self.txt_mytext = QtGui.QLineEdit('some text') self.btn_accept = QtGui.QPushButton('Accept') self.myLayout = QtGui.QVBoxLayout(self) self.myLayout.addWidget(self.txt_mytext) self.myLayout.addWidget(self.btn_accept) self.setLayout(self.myLayout) # Connect the button self.connect(self.btn_accept,QtCore.SIGNAL('clicked()'), self.on_accept) self.close() def on_accept(self): # Get the data... self.mydata = self.txt_mytext.text() self.accept() def get_data(self): return self.mydata def closeEvent(self, event): print 'Closing...' if __name__ == '__main__': import sys app = QtGui.QApplication(sys.argv) dialog = dlg_closeInit() if dialog.exec_(): print dialog.get_data() else: print "Failed"

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  • Django: reverse lookup URL of feeds?

    - by Santa
    I am having trouble doing a reverse URL lookup for Django-generated feeds. I have the following setup in urls.py: feeds = { 'latest': LatestEntries, } urlpatterns = patterns('', # ... # enable feeds (RSS) url(r'^feeds/(?P<url>.*)/$', 'django.contrib.syndication.views.feed', {'feed_dict': feeds}, name='feeds_view'), ) I have tried using the following template tag: <a href="{% url feeds_view latest %}">RSS feeds</a> But the resulting link is not what want (http://my.domain.com/feeds//). It should be http://my.domain.com/feeds/latest/. For now, I am using a hack to generate the URL for the template: <a href="http://{{ request.META.HTTP_HOST }}/feeds/latest">RSS feeds</a> But, as you can see, it clearly is not DRY. Is there something I am missing?

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  • Fetch Facebook ID with PyFacebook, "Session key is required"

    - by ensnare
    I'm trying to fetch the logged in user's ID with Facebook + PyFacebook via: #Establish connection to Facebook via API f = Facebook(config['app_conf']['pyfacebook.apikey'], config['app_conf']['pyfacebook.secret']) #Get the current Facebook ID facebook_id = f.users.getLoggedInUser() But I keep getting the error: FacebookError: Error 453: A session key is required for calling this method What am I doing wrong? Thanks.

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  • Extending Django Flatpages to accept template tags

    - by Tristan
    I use django flatpages for a lot of content on our site, I'd like to extend it to accept django template tags in the content as well. I found this snippet but after much larking about I couldn't get it to work. Am I correct in assuming that you would need too "subclass" the django flatpages app to get this to work? Is this best way of doing it? I'm not quite sure how to structure it, as I don't really want to directly modify the django distribution.

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  • Good example usage of get_or _create in Django views and raising a Form error

    - by Rik Wade
    I would like to use get_or_create to check whether an object already exists in my database. If it does not, then it will be created. If it does exist, then I will not create the new object, but need to raise a form error to inform the user that they need to enter different data (for example, a different username). The view contains: p, created = Person.objects.get_or_create( email = registration_form.cleaned_data['email'], defaults = { 'creationDate': datetime.datetime.now(), 'dateOfBirth': datetime.date(1970,1,1) }) So 'p' will contain the existing Person if it exists, or the new Person if not. I would like to act on the boolean value in 'created' in order to skip over saving the Person and re-display the registration_form and raise an appropriate form validation error. The alternative I'm considering is doing a check in a custom Form validation method to see whether a Person exists with the data in the provided 'email' field, and just raising a validation error.

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  • In Django, can you add a method to querysets?

    - by Paul D. Waite
    In Django, if I have a model class, e.g. from django.db import models class Transaction(models.Model): ... then if I want to add methods to the model, to store reasonably complex filters, I can add a custom model manager, e.g. class TransactionManager(models.Manager): def reasonable_complex_filter(self): return self.get_query_set().filter(...) class Transaction(models.Model): objects = TransactionManager() And then I can do: >>> Transaction.objects.reasonably_complex_filter() Is there any way I can add a custom method that can be chained to the end of a query set from the model? I.e. add the custom method in such a way that I can do this: >>> Transaction.objects.filter(...).reasonably_complex_filter()

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  • Modifying Bresenham's line algorithm

    - by sphennings
    I'm trying to use Bresenham's line algorithm to compute Field of View on a grid. The code I'm using calculates the lines without a problem but I'm having problems getting it to always return the line running from start point to endpoint. What do I need to do so that all lines returned run from (x0,y0) to (x1,y1) def bresenham_line(self, x0, y0, x1, y1): steep = abs(y1 - y0) > abs(x1 - x0) if steep: x0, y0 = y0, x0 x1, y1 = y1, x1 if x0 > x1: x0, x1 = x1, x0 y0, y1 = y1, y0 if y0 < y1: ystep = 1 else: ystep = -1 deltax = x1 - x0 deltay = abs(y1 - y0) error = -deltax / 2 y = y0 line = [] for x in range(x0, x1 + 1): if steep: line.append((y,x)) else: line.append((x,y)) error = error + deltay if error > 0: y = y + ystep error = error - deltax return line

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  • Django Admin interface with pickled set

    - by Rosarch
    I have a model that has a pickled set of strings. (It has to be pickled, because Django has no built in set field, right?) class Foo(models.Model): __bar = models.TextField(default=lambda: cPickle.dumps(set()), primary_key=True) def get_bar(self): return cPickle.loads(str(self.__bar)) def set_bar(self, values): self.__bar = cPickle.dumps(values) bar = property(get_bar, set_bar) I would like the set to be editable in the admin interface. Obviously the user won't be working with the pickled string directly. Also, the interface would need a widget for adding/removing strings from a set. What is the best way to go about doing this? I'm not super familiar with Django's admin system. Do I need to build a custom admin widget or something? Update: If I do need a custom widget, this looks helpful: http://www.fictitiousnonsense.com/archives/22

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  • [PyGTK] How to Create a Multiline Button

    - by EShull
    I'm trying to create a multiline button with PyGTK. I have a label added to my subclass of gtk.Button, but I'm having trouble sizing the label to the button. If the label makes it's own size, there is no text wrapping even with label.set_line_wrap(True) because the label simply resizes beyond the bounds of the button. I would set the size of the label to that of the button, but unless I explicitly set the size of the button using set_size_request, I haven't been able to find out how big the button is (it's packed in a table). Any suggestions?

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  • Django template-printing variables

    - by Hulk
    In django views def add(request): dict{} co_data = optarr dict.update({'co_data' : co_data}) logging.debug(co_data) return render_to_response('scheme/create.html',context_instance=RequestContext(request,{'dict': dict})) And data has the following string 1##2##3##4## And in the template when i say {{co_data}} it doesnt display the values.Please point out whats wrong in the code. Thanks..

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  • Passing sql results to views hard-codes views to database column names

    - by Galen
    I just realized that i may not be following best practices in regards to the MVC pattern. My issue is that my views "know" information about my database Here's my situation in psuedo code... My controller invokes a method from my model and passes it directly to the view view.records = tableGateway.getRecords() view.display() in my view each records as record print record.name print record.address ... In my view i have record.name and record.address, info that's hard-coded to my database. Is this bad? What other ways around it are there other than iterating over everything in the controller and basically rewriting the records collection. And that just seems silly. Thanks

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  • Django admin site auto populate combo box based on input

    - by user292652
    hi i have to following model class Match(models.Model): Team_one = models.ForeignKey('Team', related_name='Team_one') Team_two = models.ForeignKey('Team', related_name='Team_two') Stadium = models.CharField(max_length=255, blank=True) Start_time = models.DateTimeField(auto_now_add=False, auto_now=False, blank=True, null=True) Rafree = models.CharField(max_length=255, blank=True) Judge = models.CharField(max_length=255, blank=True) Winner = models.ForeignKey('Team', related_name='winner', blank=True) updated = models.DateTimeField('update date', auto_now=True ) created = models.DateTimeField('creation date', auto_now_add=True ) def save(self, force_insert=False, force_update=False): pass @models.permalink def get_absolute_url(self): return ('view_or_url_name') class MatchAdmin(admin.ModelAdmin): list_display = ('Team_one','Team_two', 'Winner') search_fields = ['Team_one','Team_tow'] admin.site.register(Match, MatchAdmin) i was wondering is their a way to populated the winner combo box once the team one and team two is selected in admin site ?

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  • Apps not showing in Django admin site

    - by jack
    I have a Django project with about 10 apps in it. But the admin interface only shows Auth and Site models which are part of Django distribution. Yes, the admin interface is up and working but none of my self-written apps shows there. INSTALLED_APPS INSTALLED_APPS = ( 'django.contrib.auth', 'django.contrib.sites', 'django.contrib.contenttypes', 'django.contrib.humanize', 'django.contrib.sessions', 'django.contrib.admin', 'django.contrib.admindocs', 'project.app1', ... app1/admin.py from django.contrib import admin from project.app1.models import * admin.site.register(model1) admin.site.register(model2) admin.site.register(model3) What could be wrong in this case? Looks like everything is configured as what document says. Thank you in advance.

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  • (interactive) graph as in graph theory on a web page ?

    - by LB
    Hi, I have to integrate a graph with nodes and edges on a web page. Ideally, i would like to be able to interact with it (like moving the nodes around). Actually, i'm beginning by representing trees, so i would appreciate to be able to collapse subtrees. How can I do that ? I was considering google-visualization api but i wasn't able to find the kind of visualization i'm looking for (org chart doesn't allow to have multiple fathers, if i understood well) I've got no idea of the kind of technology so my tagging may not be really accurate :-). thanks

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  • OpenGL basics: calling glDrawElements once per object

    - by Bethor
    Hi all, continuing on from my explorations of the basics of OpenGL (see this question), I'm trying to figure out the basic principles of drawing a scene with OpenGL. I am trying to render a simple cube repeated n times in every direction. My method appears to yield terrible performance : 1000 cubes brings performance below 50fps (on a QuadroFX 1800, roughly a GeForce 9600GT). My method for drawing these cubes is as follows: done once: set up a vertex buffer and array buffer containing my cube vertices in model space set up an array buffer indexing the cube for drawing as 12 triangles done for each frame: update uniform values used by the vertex shader to move all cubes at once done for each cube, for each frame: update uniform values used by the vertex shader to move each cube to its position call glDrawElements to draw the positioned cube Is this a sane method ? If not, how does one go about something like this ? I'm guessing I need to minimize calls to glUniform, glDrawElements, or both, but I'm not sure how to do that. Full code for my little test : (depends on gletools and pyglet) I'm aware that my init code (at least) is really ugly; I'm concerned with the rendering code for each frame right now, I'll move to something a little less insane for the creation of the vertex buffers and such later on. import pyglet from pyglet.gl import * from pyglet.window import key from numpy import deg2rad, tan from gletools import ShaderProgram, FragmentShader, VertexShader, GeometryShader vertexData = [-0.5, -0.5, -0.5, 1.0, -0.5, 0.5, -0.5, 1.0, 0.5, -0.5, -0.5, 1.0, 0.5, 0.5, -0.5, 1.0, -0.5, -0.5, 0.5, 1.0, -0.5, 0.5, 0.5, 1.0, 0.5, -0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0] elementArray = [2, 1, 0, 1, 2, 3,## back face 4, 7, 6, 4, 5, 7,## front face 1, 3, 5, 3, 7, 5,## top face 2, 0, 4, 2, 4, 6,## bottom face 1, 5, 4, 0, 1, 4,## left face 6, 7, 3, 6, 3, 2]## right face def toGLArray(input): return (GLfloat*len(input))(*input) def toGLushortArray(input): return (GLushort*len(input))(*input) def initPerspectiveMatrix(aspectRatio = 1.0, fov = 45): frustumScale = 1.0 / tan(deg2rad(fov) / 2.0) fzNear = 0.5 fzFar = 300.0 perspectiveMatrix = [frustumScale*aspectRatio, 0.0 , 0.0 , 0.0 , 0.0 , frustumScale, 0.0 , 0.0 , 0.0 , 0.0 , (fzFar+fzNear)/(fzNear-fzFar) , -1.0, 0.0 , 0.0 , (2*fzFar*fzNear)/(fzNear-fzFar), 0.0 ] return perspectiveMatrix class ModelObject(object): vbo = GLuint() vao = GLuint() eao = GLuint() initDone = False verticesPool = [] indexPool = [] def __init__(self, vertices, indexing): super(ModelObject, self).__init__() if not ModelObject.initDone: glGenVertexArrays(1, ModelObject.vao) glGenBuffers(1, ModelObject.vbo) glGenBuffers(1, ModelObject.eao) glBindVertexArray(ModelObject.vao) initDone = True self.numIndices = len(indexing) self.offsetIntoVerticesPool = len(ModelObject.verticesPool) ModelObject.verticesPool.extend(vertices) self.offsetIntoElementArray = len(ModelObject.indexPool) ModelObject.indexPool.extend(indexing) glBindBuffer(GL_ARRAY_BUFFER, ModelObject.vbo) glEnableVertexAttribArray(0) #position glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ModelObject.eao) glBufferData(GL_ARRAY_BUFFER, len(ModelObject.verticesPool)*4, toGLArray(ModelObject.verticesPool), GL_STREAM_DRAW) glBufferData(GL_ELEMENT_ARRAY_BUFFER, len(ModelObject.indexPool)*2, toGLushortArray(ModelObject.indexPool), GL_STREAM_DRAW) def draw(self): glDrawElements(GL_TRIANGLES, self.numIndices, GL_UNSIGNED_SHORT, self.offsetIntoElementArray) class PositionedObject(object): def __init__(self, mesh, pos, objOffsetUf): super(PositionedObject, self).__init__() self.mesh = mesh self.pos = pos self.objOffsetUf = objOffsetUf def draw(self): glUniform3f(self.objOffsetUf, self.pos[0], self.pos[1], self.pos[2]) self.mesh.draw() w = 800 h = 600 AR = float(h)/float(w) window = pyglet.window.Window(width=w, height=h, vsync=False) window.set_exclusive_mouse(True) pyglet.clock.set_fps_limit(None) ## input forward = [False] left = [False] back = [False] right = [False] up = [False] down = [False] inputs = {key.Z: forward, key.Q: left, key.S: back, key.D: right, key.UP: forward, key.LEFT: left, key.DOWN: back, key.RIGHT: right, key.PAGEUP: up, key.PAGEDOWN: down} ## camera camX = 0.0 camY = 0.0 camZ = -1.0 def simulate(delta): global camZ, camX, camY scale = 10.0 move = scale*delta if forward[0]: camZ += move if back[0]: camZ += -move if left[0]: camX += move if right[0]: camX += -move if up[0]: camY += move if down[0]: camY += -move pyglet.clock.schedule(simulate) @window.event def on_key_press(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = True @window.event def on_key_release(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = False ## uniforms for shaders camOffsetUf = GLuint() objOffsetUf = GLuint() perspectiveMatrixUf = GLuint() camRotationUf = GLuint() program = ShaderProgram( VertexShader(''' #version 330 layout(location = 0) in vec4 objCoord; uniform vec3 objOffset; uniform vec3 cameraOffset; uniform mat4 perspMx; void main() { mat4 translateCamera = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, cameraOffset.x, cameraOffset.y, cameraOffset.z, 1.0f); mat4 translateObject = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, objOffset.x, objOffset.y, objOffset.z, 1.0f); vec4 modelCoord = objCoord; vec4 positionedModel = translateObject*modelCoord; vec4 cameraPos = translateCamera*positionedModel; gl_Position = perspMx * cameraPos; }'''), FragmentShader(''' #version 330 out vec4 outputColor; const vec4 fillColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); void main() { outputColor = fillColor; }''') ) shapes = [] def init(): global camOffsetUf, objOffsetUf with program: camOffsetUf = glGetUniformLocation(program.id, "cameraOffset") objOffsetUf = glGetUniformLocation(program.id, "objOffset") perspectiveMatrixUf = glGetUniformLocation(program.id, "perspMx") glUniformMatrix4fv(perspectiveMatrixUf, 1, GL_FALSE, toGLArray(initPerspectiveMatrix(AR))) obj = ModelObject(vertexData, elementArray) nb = 20 for i in range(nb): for j in range(nb): for k in range(nb): shapes.append(PositionedObject(obj, (float(i*2), float(j*2), float(k*2)), objOffsetUf)) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glFrontFace(GL_CW) glEnable(GL_DEPTH_TEST) glDepthMask(GL_TRUE) glDepthFunc(GL_LEQUAL) glDepthRange(0.0, 1.0) glClearDepth(1.0) def update(dt): print pyglet.clock.get_fps() pyglet.clock.schedule_interval(update, 1.0) @window.event def on_draw(): with program: pyglet.clock.tick() glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glUniform3f(camOffsetUf, camX, camY, camZ) for shape in shapes: shape.draw() init() pyglet.app.run()

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