Search Results

Search found 9647 results on 386 pages for 'cross compile'.

Page 328/386 | < Previous Page | 324 325 326 327 328 329 330 331 332 333 334 335  | Next Page >

  • Remove Empty Attributes from XML

    - by er4z0r
    Hi, I have a buggy xml that contains empty attributes and I have a parser that coughs on empty attributes. I have no control over the generation of the xml nor over the parser that coughs on empty attrs. So what I want to do is a pre-processing step that simply removes all empty attributes. I have managed to find the empty attribus, but now I don't know how to remove them: XPathFactory xpf = XPathFactory.newInstance(); XPath xpath = xpf.newXPath(); XPathExpression expr = xpath.compile("//@*"); Object result = expr.evaluate(d, XPathConstants.NODESET); if (result != null) { NodeList nodes = (NodeList) result; for(int node=0;node<nodes.getLength();node++) { Node n = nodes.item(node); if(isEmpty(n.getTextContent())) { this.log.warn("Found empty attribute declaration "+n.toString()); NamedNodeMap parentAttrs = n.getParentNode().getAttributes(); parentAttrs.removeNamedItem(n.getNodeName()); } } } This code gives me a NPE when accessing n.getParentNode().getAttributes(). But how can I remove the empty attribute from an element, when I cannot access the element?

    Read the article

  • Consulting a Prolog Source Code from within a VS2008 Solution File

    - by Joshua Green
    I have a Prolog file (Hanoi.pl) containing the code for solving the Hanoi Towers puzzle: hanoi( N ):- move( N, left, middle, right ). move( 0, _, _, _ ):- !. move( N, A, B, C ):- M is N-1, move( M, A, C, B ), inform( A, B ), move( M, C, B, A ). inform( X, Y ):- write( 'move a disk from ' ), write( X ), write( ' to ' ), writeln( Y ). I also have a C++ file written in VS2008 IDE: #include <iostream> #include <string> #include <stdio.h> #include <stdlib.h> using namespace std; #include "SWI-cpp.h" #include "SWI-Prolog.h" predicate_t phanoi; term_t t0; int main(int argc, char** argv) { long n = 5; int rval; if ( !PL_initialise(1, argv) ) PL_halt(1); PL_put_integer( t0, n ); phanoi = PL_predicate( "hanoi", 1, NULL ); rval = PL_call_predicate( NULL, PL_Q_NORMAL, phanoi, t0 ); system( "PAUSE" ); } How can I consult my Prolog source code (Hanoi.pl) from within my C++ code? Not from the Command Prompt - from the code, something like include or consult or compile? It is located in the same folder as my cpp file. Thanks,

    Read the article

  • C++ std::stringstream seemingly causes thread to hang or die under SunOS

    - by stretch
    I have an application developed under Linux with GCC 4.2 which makes quite heacy use of stringstreams to wrap and unwrap data being sent over the wire. (Because the Grid API I'm using demands it). Under Linux everything is fine but when I deploy to SunOS (v5.10 running SPARC) and compile with GCC 3.4.6 the app hangs when it reaches the point at which stringstreams are used. In more detail: The main thread accepts requests from clients and starts a new pthread to handle each request. The child thread uses stringstreams to pack data. When the child thread gets to that point it seems to hang for a second and then die. The main thread is unaffected. Are there any known issues with stringstream and GCC 3.4.6 or SunOS or SPARCs? I didn't find anything yet... Can anyone suggest a better way to pack and unpack large amounts of data a strings or byte streams? Apologies for not posting code but this to me seems more involved than a simple syntax error. All the same, the thread crashes: std::stringstream mystringstream; //not here mystringstream << "some data: "; //but here That is, I can declare the stringstream but when I try to use it something goes wrong.

    Read the article

  • To implement a remote desktop sharing solution

    - by Cameigons
    Hi, I'm on planning/modeling phase to develop a remote desktop sharing solution, which must be web browser based. In other words: an user will be able to see and interact with someone's remote desktop using his web-browser. Everything the user who wants to share his desktop will need, besides his browser, is installing an add-in, which he's going to be prompted about when necessary. The add-in is required since (afaik) no browser technology allows desktop control from an app running within the browser alone. The add-in installation process must be as simple and transparent as possible to the user (similar to AdobeConnectNow, in case anyone's acquainted with it). The user can share his desktop with lots of people at the same time, but concede desktop control to only one of them at a time(makes no sense being otherwise). Project requirements: All technology employed must be open-source license compatible Both front ends are going to be in flash (browser) Must work on Linux, Windows XP(and later) and MacOSX. Must work at least with IE7(and later) and Firefox3.0(and later). At the very least, once the sharer's stream hits the server from where it'll be broadcast, hereon it must be broadcasted in flv (so I'm thinking whether to do the encoding at the client's machine (the one sharing the desktop) or send it in some other format to the server and encode it there). Performance and scalability are important: It must be able to handle hundreds of dozens of users(one desktop sharer, the rest viewers) We'll definitely be using red5. My doubts concern mostly implementing the desktop publisher side (add-in and streamer): 1) Are you aware of other projects that I could look into for ideas? (I'm aware of bigbluebutton.org and code.google.com/p/openmeetings) 2) Should I base myself on VNC ? 3) Bearing in mind the need to have it working cross-platform, what language should I go with? (My team is very used with java and I have some knowledge of C/C++, but anything goes really). 4) Any other advices are appreciated.

    Read the article

  • How to setup Eclipselink with JPA?

    - by deamon
    The Eclipselink documentation says that I need the following entries in my pom.xml to get it with Maven: <dependencies> <dependency> <groupId>org.eclipse.persistence</groupId> <artifactId>eclipselink</artifactId> <version>2.0.0</version> <scope>compile</scope> ... </dependency> <dependencies> ... <repositories> <repository> <id>EclipseLink Repo</id> <url>http://www.eclipse.org/downloads/download.php?r=1&amp;nf=1&amp;file=/rt/eclipselink/maven.repo</url> </repository> ... </repositories> But when I try to use @Entity annotation NetBeans tells me, that the class cannot be found. And indeed: there is no Entity class in the javax.persistence package from Eclipselink. How do I have to setup Eclipselink with Maven?

    Read the article

  • Offline Mapping API

    - by Aaron M
    Are there any services available that allow me to manipulate maps in an offline setting? I am working on a project that requires me to take a map and based on features on the map, generate a game world. I have looked at a few of the API's for different providers: Google, ms, etc. The API's I looked seem to be strictly showing a user a map. I am looking for something that allows me to create a derivative of a map (the Gameworld), that will never be seen by the public, and is only used by the game engine. However one caveat is that I would like to be able to link the derivative created for use by the game engine, with something I can show the user. As an example. Think of a cross country racing sim. Users cannot control the vehicles directly in this game, they can only control the cars setup, driver, etc. I create a gameworld from a map. The gameworld data (driver position, etc) is overlayed onto a real map. A race might last several days. The only interaction users have with the real map is viewing their position on the map, and where they are in relation to the others. I don't want to violate the terms of the API here. I read Googles API TOS, and it seems to me that creating the gameworld would violdate their TOS. The features I really need are the following The ability to locate a specific place on the map by lat/long The ability/rights to grab those maps and save them as an image file temporarily for processing The ability/rights to store a gameworld that is based on the real map The ability to show a user a map with an overlay (this is optional. I can use googles API, or any other one that supports lat/long.)

    Read the article

  • Optimize website for touch devices

    - by gregers
    On a touch device like iPhone/iPad/Android it can be difficult to hit a small button with your finger. There is no cross-browser way to detect touch devices with CSS media queries that I know of. So I check if the browser has support for javascript touch events. Until now, other browsers haven't supported them, but the latest Google Chrome on dev channel enabled touch events (even for non touch devices). And I suspect other browser makers will follow, since laptops with touch screens are comming. This is the test I use: function isTouchDevice() { try { document.createEvent("TouchEvent"); return true; } catch (e) { return false; } } The problem is that this only tests if the browser has support for touch events, not the device. Does anyone know of The Correct[tm] way of giving touch devices better user experience? Other than sniffing user agent. Mozilla has a media query for touch devices. But I haven't seen anything like it in any other browser: https://developer.mozilla.org/En/CSS/Media_queries#-moz-touch-enabled Update: I want to avoid using a separate page/site for mobile/touch devices. The solution has to detect touch devices with object detection or similar from JavaScript, or include a custom touch-CSS without user agent sniffing! The main reason I asked, was to make sure it's not possible today, before I contact the css3 working group.

    Read the article

  • How to create platform independent 3D video on 3D TV via HDMI 1.4?

    - by artif
    I am writing a real-time, interactive 3D visualization program and at each point in the program, I can compute 2 images (bitmaps) that are meant to look 3D together by means of stereoscopy. How do I get my program to display the image pairs such that they look 3D on a 3D TV? Is there a platform independent way of accomplishing it? (By platform I mean independent of GPU brand, operating system, 3D TV vendor, etc.) If not, which is preferable-- to lock in by GPU, OS, or 3D TV? I suppose I need to be using an HDMI 1.4 cable with the 3D TV? HDMI 1.4 can encode stereoscopy via side-by-side method. But how do I send such an encoded signal to the monitor? What kind of libraries do I use for this sort of thing? Windows DirectShow? If DirectShow is correct, is there a cross platform equivalent available? If anyone asks, yes I have seen this question: http://stackoverflow.com/questions/2811350/generating-3d-tv-stereoscopic-output-programmatically. However, correct me if I am wrong, it does not appear to be what I'm looking for. I do not have an OpenGL or Direct3D program that generates polygons, for which a Nvidia card can do ad-hoc impromptu stereoscopy simply by rendering the scene from 2 slightly offset points of view and then displaying those 2 images on the monitor-- my program already has those image pairs and needs to display them (and they are not the result of rendering polygons). Btw, I have never done any major multimedia programming before and know very little about HDMI, Direct Show, 3D TVs, etc so pardon me if any parts of this question did not make any sense at all.

    Read the article

  • Agile language for 2d game prototypes?

    - by instanceofTom
    Occasionally ( read: when my fiancé allows ) I like to prototype different game or game-like ideas I have. Usually I use Java or C# (not xna yet) because they are the languages I have the most practice with. However I would like to learn something more suited to agile development; a language in which it would be easier to knock out quick prototypes. At my job I have recently been working with looser (weak/dynamically typed) languages, specifically python and groovy, and I think something similar would fit what I am looking for. So, my question is: What languages (and framework/engine) would be good for rapidly developing prototypes of 2d game concepts? A few notes: I don't need blazing fast bitcrunching performance. In this case I would strongly prefer ease of development over performance. I'd like to use a language with a healthy community, which to me means a fair amount of maintained 3rd party, libraries. I'd like the language to be cross-platform friendly, I work on a variety of different operating systems and would like something that is portable with minimum effort. I can't imagine myself using a language with out decent options for debugging and editor syntax highlighting support. Note: If you are aware of a Java or C# library/framework that you think streamlines producing game prototypes I open to learning something new for those languages too

    Read the article

  • Question about memory allocation when initializing char arrays in C/C++.

    - by Carlos Nunez
    Before anything, I apologize if this question has been asked before. I am programming a simple packet sniffer for a class project. For a little while, I ran into the issue where the source and destination of a packet appeared to be the same. For example, the source and destination of an Ethernet frame would be the same MAC address all of the time. I custom-made ether_ntoa(char *) because Windows does not seem to have ethernet.h like Linux does. Code snippet is below: char *ether_ntoa(u_char etheraddr[ETHER_ADDR_LEN]) { int i, j; char eout[32]; for(i = 0, j = 0; i < 5; i++) { eout[j++] = etheraddr[i] >> 4; eout[j++] = etheraddr[i] & 0xF; eout[j++] = ':'; } eout[j++] = etheraddr[i] >> 4; eout[j++] = etheraddr[i] & 0xF; eout[j++] = '\0'; for(i = 0; i < 17; i++) { if(eout[i] < 10) eout[i] += 0x30; else if(eout[i] < 16) eout[i] += 0x57; } return(eout); } I solved the problem by using malloc() to have the compiler assign memory (i.e. instead of char eout[32], I used char * eout; eout = (char *) malloc (32);). However, I thought that the compiler assigned different memory locations when one sized a char-array at compile time. Is this incorrect? Thanks! Carlos Nunez

    Read the article

  • what does this attempted trojan horse code do?

    - by bstullkid
    It looks like this just sends a ping, but whats the point of that when you can just use ping? /* WARNING: this is someone's attempt at writing a malware trojan. Do not compile and *definitely* don't install. I added an exit as the first line to avoid mishaps - msw */ int main (int argc, char *argv[]) { exit(1); unsigned int pid = 0; char buffer[2]; char *args[] = { "/bin/ping", "-c", "5", NULL, NULL }; if (argc != 2) return 0; args[3] = strdup(argv[1]); for (;;) { gets(buffer); /* FTW */ if (buffer[0] == 0x6e) break; switch (pid = fork()) { case -1: printf("Error Forking\n"); exit(255); case 0: execvp(args[0], args); exit(1); default: break; } } return 255; }

    Read the article

  • managing html rich text selections

    - by swami
    Hi, I am writing a component for a web app which will display some html, and let me capture and manipulate the selection boundaries (of the text selected by the user). I have done this successfully (for Mozilla) with a simple div element using window.getSelection(). However, the browser selection API is different for IE. If I were to use a textarea instead (for interacting with the selection api), is there a uniform API across the browsers? Then I would need to overlay a DIV on top of this to display the styled text, and presumably I'd need to manage the cursor etc... Basically I want a rich text editor - but without editing. Does anyone have any advice on the best way to go about this, which is quick, simple and cross browser compatible. I don't want to spend ages reinventing the wheel... (If anyone's interested - this is for an online xml editor. I capture the users selection on a html version of the xml doc and then send the selection offsets info to the server, where the real xml doc gets marked up). Kind Regards Swami

    Read the article

  • Botan linking error on Windows MSVC

    - by Jake Petroules
    I am trying to compile a library linking to the version of Botan from the Qt Creator sources with MSVC 2008 but am receiving the following error. MinGW compiles and links it fine. What is the issue? databasecrypto.obj:-1: error: LNK2019: unresolved external symbol "public: static unsigned int const Botan::Pipe::DEFAULT_MESSAGE" (?DEFAULT_MESSAGE@Pipe@Botan@@2IB) referenced in function "private: static class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl DatabaseCrypto::b64_encode(class Botan::SecureVector<unsigned char> const &)" (?b64_encode@DatabaseCrypto@@CA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@ABV?$SecureVector@E@Botan@@@Z) /*! Encodes the Botan byte array \a in as a base 64 string. \param in The Botan byte array to encode. */ std::string DatabaseCrypto::b64_encode(const SecureVector<Botan::byte> &in) { Pipe pipe(new Base64_Encoder); pipe.process_msg(in); return pipe.read_all_as_string(); // <-- default parameter here is Botan::Pipe::DEFAULT_MESSAGE }

    Read the article

  • Windows Service Installation

    - by Goober
    Scenario I have a server, that has NO Visual Studio Installed. It literally has a normal command prompt and nothing installed yet. We don't want to install anything (except the .Net framework which we have already done). We just want to install a bunch of C# Windows Services that we have written. So far I have been installing and running the windows service on my local machine using a "setup and deploy" project that I built into the application, which I could then use to install the service locally. Question How can I install the service on the server? I imagine it can be done from the command prompt only, but what else do I need? - If anything? and where do I put the files that I want to install BEFORE I install them? I imagine I will have to compile the application on my local machine in Visual Studio, then copy it over to the server, and then run an install utility to install it on the server? Any help would be greatly appreciated.

    Read the article

  • Detecting one point's location compared to two other points.

    - by WizardOfOdds
    Hi all, you can check my profile, this is not homework. I've got an interesting little problem to solve in a very real software and I'm looking for an easy way to solve it. I've got two fixed points on screen (they're fixed, but I don't know beforehand their position) that are not at the same location. These two fixed points form an imaginary line. Now I've got a third point that is "on one side" of that line (it cannot be on the line). The user can grab the point (the user actually grab an object, whose I track by its center, which is the point I'm interested in) and drag it. But it cannot "cross" the imaginary line. What is the easiest way to detect if the user is crossing the imaginary line? Example: a c / / (c cannot be dragged here) / b Or: c b -------------- a (c cannot be dragged here) So what is an easy to detect if c is staying on the correct "side" of the line (I draw segments here, but it really can be thought of as a line). One way to detect this is to take the destination point d and see if segment (c,d) intersects with line (a,b), but isn't there an easier way? Can't I just do some 2D dot-product magic here and have basically a one or two liner solving my issue?

    Read the article

  • Module not found

    - by TMP
    Hi There! I've been working on this one quite a bit and haven't gotten any closer to a solution. I juut dug up my old copy of the WindowsHookLib again - It's available with source at http://www.codeproject.com/KB/DLL/WindowsHookLib.aspx. This library allows Global Windows Mouse/Keyboard/Clipboard Hooks, which is very useful. I'm trying to use the Mouse Hook in here to Capture Mouse-Motion (I could use a Timer that always polls Cursor.Position, but I plan on using more features of WindowsHookLib later). Code as follows: MouseHook mh = new MouseHook(); mh.InstallHook(); mh.MouseMove += new EventHandler<WindowsHookLib.MouseEventArgs>(mh_MouseMove); But on the call to InstallHook(), I get an Exception: "The specified Module could not be found". Strange. Searching, I found that someone thought this occurs because a DLL is not in a place included in the Windows PATH variable, and because placing it in system32 didn't help I went the whole hog and translated the thing to C# for inclusion directly in my project (I was curious how it works). However the error was obstinately persistent, so I dug a bit on this, and found the Code in the Library that is responsible: In InstallHook(), we have IntPtr hinstDLL = Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]); this._hMouseHook = UnsafeNativeMethods.SetWindowsHookEx(14, this._mouseProc, hinstDLL, 0); if (this._hMouseHook == IntPtr.Zero) { throw new MouseHookException(new Win32Exception(Marshal.GetLastWin32Error()).Message); } And this (after modification and recompile) tells me that what I'm really getting is a Windows error "ERROR_MOD_NOT_FOUND"! Now, Here I'm stumped. Didn't I just compile the Hook Library directly into my project? (UnsafeMethods.SetWindowsHookEx is just a DllImported Method from user32) Any Answers, or Prods in the right direction, or any hints, pointers or similar are very much appreciated!

    Read the article

  • html body inside if condition

    - by gautam
    Hi, i have two different bodies for different conditions. can i do like this.... <% if(yes) %> <body onload="JavaScript:timedRefresh(120000);"> <% } else { %> <body> <% } %> Please help me... Thanks in advance.. I want to compare my title in if condition how can i do??? currently i am doing like this: <head> <title> <tiles:getAsString name="title"/> </title> </head> <% if(%><tiles:getAsString name="title"/><%.equals("Trade Confirmation Analysis Screen")) %> <body onload="JavaScript:timedRefresh(120000);"> <%else { %> <body> <% } %> Its giving me error..Unable to compile class for JSP:

    Read the article

  • Technology and language for a stable Digital Audio Workstation development

    - by Kill KRT
    Hi, I'm designing a cross platform (Windows/Linux/OS X) application, something like a digital audio workstation. I'd like to create a software where users have a fully featured sequencer (multiple tracks with automation) and where it is possible to create instruments using a visual language (as Pure Data/Max MSP). Ehm... I know that I've already posted a question about a related issue... But in order to decide which technology I should use, I think I'd better to make more investigation. I'm a quite experted user of audio trackers (Renoise, Protracker,...) and sequencers (FL Studio, Cubase 5), but I didn't ever try to develop even a basic audio tracker. I know just the basic theory of mixing sound and know how basically a DSP works. My questions are: Where I can find a good tutorial/guide/book about this issue? Do you think using C# (with NAudio) could dramatically reduce performance? I know C++ would be the best choice, but I find C# so elegant and easy to build and port, while C++ is so powerful and fast, but there are too #define and bad things for my taste! ;-) Thank you.

    Read the article

  • IDE framework for a dynamic language?

    - by Kevin Reid
    Let's say I have a super-wonderful new programming language, and I want there to be an IDE for it. What IDE platform/framework could I use to get this done efficiently? I mean things like: Collection of files in a project, searching them, tabbed/split editors etc. — the basics. Syntax highlighting and auto-indent/reformatting. Providing the user interface for code completion — hit tab, get a list (I'll have to implement the necessary partial evaluation myself (it's a dynamic language)). This is the feature I'm most wishing for. Built-in parser framework which is good at recovering from the sort of syntax errors occurring in code that is in the middle of being edited would be helpful. In-editor annotation of syntax/runtime error locations fed back from the language runtime. REPL (interactive evaluator) interaction with the same completion as in the editor. This system should be Linux/Mac/Windows cross-platform (in that priority order). Being implemented in Java (or rather, accepting language plugins written in Java) is possibly useful, but anything else is worth a try too.

    Read the article

  • Why does GCC need extra declarations in templates when VS does not?

    - by Kyle
    template<typename T> class Base { protected: Base() {} T& get() { return t; } T t; }; template<typename T> class Derived : public Base<T> { public: Base<T>::get; // Line A Base<T>::t; // Line B void foo() { t = 4; get(); } }; int main() { return 0; } If I comment out lines A and B, this code compiles fine under Visual Studio 2008. Yet when I compile under GCC 4.1 with lines A and B commented, I get these errors: In member function ‘void TemplateDerived::foo()’: error: ‘t’ was not declared in this scope error: there are no arguments to ‘get’ that depend on a template parameter, so a declaration of ‘get’ must be available Why would one compiler require lines A and B while the other doesn't? Is there a way to simplify this? In other words, if derived classes use 20 things from the base class, I have to put 20 lines of declarations for every class deriving from Base! Is there a way around this that doesn't require so many declarations?

    Read the article

  • Excel 2010 64 bit can't create .net object

    - by aboes81
    I have a simple class library that I use in Excel. Here is a simplification of my class... using System; using System.Runtime.InteropServices; namespace SimpleLibrary { [ComVisible(true)] public interface ISixGenerator { int Six(); } public class SixGenerator : ISixGenerator { public int Six() { return 6; } } } In Excel 2007 I would create a macro enabled workbook and add a module with the following code: Public Function GetSix() Dim lib As SimpleLibrary.SixGenerator lib = New SimpleLibrary.SixGenerator Six = lib.Six End Function Then in Excel I could call the function GetSix() and it would return six. This no longer works in Excel 2010 64bit. I get a Run-time error '429': ActiveX component can't create object. I tried changing the platform target to x64 instead of Any CPU but then my code wouldn't compile unless I unchecked the Register for COM interop option, doing so makes it so my macro enable workbook cannot see SimpleLibrary.dll as it is no longer regsitered. Any ideas how I can use my library with Excel 2010 64 bit?

    Read the article

  • What happens when we combine RAII and GOTO ?

    - by Robert Gould
    I'm wondering, for no other purpose than pure curiosity (because no one SHOULD EVER write code like this!) about how the behavior of RAII meshes with the use of Goto (lovely idea isn't it). class Two { public: ~Two() { printf("2,"); } }; class Ghost { public: ~Ghost() { printf(" BOO! "); } }; void foo() { { Two t; printf("1,"); goto JUMP; } Ghost g; JUMP: printf("3"); } int main() { foo(); } When running the following code in VS2005 I get the following output: 1,2,3 BOO! However I imagined, guessed, hoped that 'BOO!' wouldn't actually appear as the Ghost should have never been instantiated (IMHO, because I don't know the actual expected behavior of this code). Any Guru out there knows what's up? Just realized that if I instantiate an explicit constructor for Ghost the code doesn't compile... class Ghost { public: Ghost() { printf(" HAHAHA! "); } ~Ghost() { printf(" BOO! "); } }; Ah, the mystery ...

    Read the article

  • How am I able to create A List<T> containing a generic Interface?

    - by Conrad Clark
    I have a List which must contain IInteract Objects. But IInteract is a generic interface which requires 2 type arguments. My main idea is iterate through a list of Objects and "Interact" one with another if they didn't interact yet. So i have this object List<IObject> WorldObjects = new List<IObject>(); and this one: private List<IInteract> = new List<IInteract>(); Except I can't compile the last line because IInteract requires 2 type arguments. But I don't know what the arguments are until I add them. I could add interactions between Objects of Type A and A... or Objects of Type B and C. I want to create "Interaction" classes which do something with the "acting" object and the "target" object, but I want them to be independent from the objects... so I could add an Interaction between for instance... "SuperUltraClass" and... an "integer". Am I using the wrong approach?

    Read the article

  • A regex I have working in Ruby doesn't in PHP; what could the cause be?

    - by Alex R
    I do not know ruby. I am trying to use the following regex that was generated by ruby (namely by http://www.a-k-r.org/abnf/ running on the grammar given rfc1738) in php. It is failing to match in php, but it is successfully matching in ruby. Does anyone see what differences between php's and ruby's handling of regexes that might explain this discrepancy? http:\/\/(?:(?:(?:(?:[0-9a-z]|[0-9a-z](?:[\x2d0-9a-z]?)*[0-9a-z])\x2e)?)*(?:[a-z]|[a-z](?:[\x2d0-9a-z]?)*[0-9a-z])|\d+\x2e\d+\x2e\d+\x2e\d+)(?::\d+)?(?:\/(?:(?:[!\x24'-\x2e0-9_a-z]|%[0-9a-f][0-9a-f]|[&:;=@])?)*(?:(?:\/(?:(?:[!\x24'-\x2e0-9_a-z]|%[0-9a-f][0-9a-f]|[&:;=@])?)*)?)*(?:\x3f(?:(?:[!\x24'-\x2e0-9_a-z]|%[0-9a-f][0-9a-f]|[&:;=@])?)*)?)?/i Since you all love regexes so much, how about an alternate solution. Given the ABNF in an rfc, I want a way (in php) to check if an arbitrary string is in the grammar. APG fails to compile on a 64-bit system, VTC is not Free, and I have not found any other such tools. I would also prefer not to use a regex, but it's the closest I've come to success.

    Read the article

  • Test Driven Development with C++: How to test a class which depends on other classes?

    - by Nikhil
    Suppose I have a class A which depends on 3 other classes X, Y and Z, either A uses these through a reference or a pointer or say A is templated to be instantiated with X, Y and Z doesn't matter, the key is that in order to test A, I need to have X, Y and Z. So I need to have fakes for A, B and C. Suppose I write them. Now, how do I swap real and fake objects easily? I can see that this works very easily in the case of templates. In order to make it work when A depends on X, Y and Z through a reference or a pointer, I would need to have a base class say X_Interface from which I can inherit X_Real and X_Fake. So basically, I would end up in having 3 times the number of classes for every class that would need to have a fake. I am most likely missing something. There has to be a simpler way to do this. Having a base class X_Interface is also quite expensive as I will be using more space and making virtual calls. I guess I could use CRTP as I know whether its a X_Real or X_Fake at compile time but still there must be a better way.

    Read the article

< Previous Page | 324 325 326 327 328 329 330 331 332 333 334 335  | Next Page >