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  • dotnet Cologne 2013 – Vorträge gesucht!

    - by WeigeltRo
    Am 3. Mai 2013 findet im Mediapark Köln die dotnet Cologne 2013 statt. Damit die mittlerweile fünfte Ausgabe dieser Community-Konferenz wieder ein solcher Erfolg wie in den Vorjahren wird, suchen wir (Stefan Lange, Melanie Eibl, Albert Weinert und ich) Sprecher mit interessanten Vorträgen zu Technologien aus dem Microsoft-Umfeld. Dabei wünschen wir uns sowohl Einführungsvorträge in neue Themen als auch die eine oder andere “Level 400 Hardcore-Session” für Spezialisten. Für beides sind passende Räume im Komed vorhanden, das auch in diesem Jahr wieder Veranstaltungsort sein wird. Alle Infos zum Call for Papers gibt es hier. Über die dotnet Cologne Die dotnet Cologne, die 2009 zum ersten Mal stattfand, hat sich im Laufe der Jahre mit mittlerweile 350 Teilnehmern zur größten .NET Community-Konferenz in Deutschland entwickelt. Veranstaltet von den .NET User Groups Bonn-to-Code.Net und .net user group Köln, versteht sich die dotnet Cologne als Konferenz von Entwicklern für Entwickler.

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  • Alpha blend 3D png texture in XNA

    - by ProgrammerAtWork
    I'm trying to draw a partly transparent texture a plane, but the problem is that it's incorrectly displaying what is behind that texture. Pseudo code: vertices1 basiceffect1 // The vertices of vertices1 are located BEHIND vertices2 vertices2 basiceffect2 // The vertices of vertices2 are located IN FRONT vertices1 GraphicsDevice.Clear(Blue); PrimitiveBatch.Begin(); //if I draw like this: PrimitiveBatch.Draw(vertices1, trianglestrip, basiceffect1) PrimitiveBatch.Draw(vertices2, trianglestrip, basiceffect2) //Everything gets draw correctly, I can see the texture of vertices2 trough //the transparent parts of vertices1 //but if I draw like this: PrimitiveBatch.Draw(vertices2, trianglestrip, basiceffect2) PrimitiveBatch.Draw(vertices1, trianglestrip, basiceffect1) //I cannot see the texture of vertices1 in behind the texture of vertices2 //Instead, the texture vertices2 gets drawn, and the transparent parts are blue //The clear color PrimitiveBatch.Draw(vertice PrimitiveBatch.End(); My question is, Why does the order in which I call draw matter?

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  • SUNsetting of legacy support apps to My Oracle Support

    - by chris.warticki
    Prepare for the upcoming retirement of Member Support Center, SunSolve and others.  December 10-12 will be the migration weekend to My Oracle Support.  The number one call to action to ensure continuous support is to register for My Oracle Support today.  There are still many opportunities to attend one of the remaining live sessions that the Customer Support Education team is leading.  Please join the discussion on the Support Training Community or Using My Oracle Support Community.   Register for any of the 80+ Global Sessions for Customers Welcome—SUN Customers and Partners Transition to My Oracle Support FAQ for Legacy Sun Customers   Escalation Instructions Network of Oracle Resources -Chris Warticki twittering @cwarticki Join one of the Twibes - http://twibes.com/MyOracleSupport or http://twibes.com/OracleSupport

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  • Byte Size Tips: How to Stop OS X from Changing the Display Brightness Automatically

    - by The Geek
    After getting a new MacBook Air and deciding to try out OS X for a while, I started wondering why the battery would suddenly start dying really fast, but only when I was sitting at the kitchen table. That’s when I noticed the display brightness kept changing on its own… and realized the problem. OS X, just like your phone, and any modern device, tries to figure out the brightness of the room you’re in, and adjust the brightness of the screen. If you are over in Windows, it’s called “Adaptive” brightness, while your phone will just call it “Auto”. While this technology is great in theory, I don’t really need max brightness all the time, and I like to control it manually to make sure I’m getting the best battery life. Open up System Preferences, head to Displays. Then uncheck the Automatically adjust brightness setting.     

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  • Avoid GPL violation by moving library out of process

    - by Andrey
    Assume there is a library that is licensed under GPL. I want to use it is closed source project. I do following: Create small wrapper application around that GPL library that listens to socket, parse messages and call GPL library. Then returns results back. Release it's sources (to comply with GPL) Create client for this wrapper in my main application and don't release sources. I know that this adds huge overhead compared to static/dynamic linking, but I am interested in theoretical way.

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  • How to copy depth buffer to CPU memory in DirectX?

    - by Ashwin
    I have code in OpenGL that uses glReadPixels to copy the depth buffer to a CPU memory buffer: glReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_FLOAT, dbuf); How do I achieve the same in DirectX? I have looked at a similar question which gives the solution to copy the RGB buffer. I've tried to write similar code to copy the depth buffer: IDirect3DSurface9* d3dSurface; d3dDevice->GetDepthStencilSurface(&d3dSurface); D3DSURFACE_DESC d3dSurfaceDesc; d3dSurface->GetDesc(&d3dSurfaceDesc); IDirect3DSurface9* d3dOffSurface; d3dDevice->CreateOffscreenPlainSurface( d3dSurfaceDesc.Width, d3dSurfaceDesc.Height, D3DFMT_D32F_LOCKABLE, D3DPOOL_SCRATCH, &d3dOffSurface, NULL); // FAILS: D3DERR_INVALIDCALL D3DXLoadSurfaceFromSurface( d3dOffSurface, NULL, NULL, d3dSurface, NULL, NULL, D3DX_FILTER_NONE, 0); // Copy from offscreen surface to CPU memory ... The code fails on the call to D3DXLoadSurfaceFromSurface. It returns the error value D3DERR_INVALIDCALL. What is wrong with my code?

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  • Best C# database communication technique

    - by user65439
    A few days ago I read a reply to a question where people said that the days of writing queries within your c# code are long gone. I'm not sure what the specific person meant with the comment but it got me thinking. At the company I'm currently working at we maintain an assembly containing all the queries to the database (let's call it Queries), this assembly is reference by a QueryService (Retrieve the correct queries) assembly which in turn is referenced by a UnitOfWork assembly (The database connector classes, we have different connector classes for SQL, MySQL etc.). We use these three assemblies to perform operations on our database and all queries/commands are written in our C# code. Is there a better way to communicate with the database and is there a better way to communicate with different database types?

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  • Renderbuffer to GLSL shader?

    - by Dan
    I have a software that performs volume rendering through a raycasting approach. The actual raycasting shader writes the raycasted volume depth into a framebuffer object, through gl_FragDepth, that I bind before calling the shader. The problem I have is that I would like to use this depth in another shader that I call later on. I figured out that the only way to do that is to bind the framebuffer once the raycasting has finished, read the depthmap through something like glReadPixels(0, 0, m_winSize.x , m_winSize.y, GL_DEPTH_COMPONENT, GL_FLOAT, pixels); and write it to a 2D texture as usual glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_winSize.x, m_winSize.y, 0, GL_DEPTH_COMPONENT, GL_FLOAT, pixels) and then pass this 2D texture that contains a simple depth map to the other shader. However, I am not entirely sure that what I do is the proper way to do this. Is there anyway to pass the framebuffer that I fill up in my raycasting shader to the other shader?

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  • Google Site Search -- How to use as API?

    - by John Isaacks
    I am trying to get an API that I can use to do searches on my own site. Google has something called site search and something called custom search. What is the difference? I make a new site search, then it is listed on a page with "custom search" in the heading. This is really confusing. I just want an API that I can use to search my site. I would prefer json to xml as the results. And if this service is offered by someone other than Google, that is fine too. The ones that I create at Google want me to embed a premade search box into my site. I do not want that, I want an API that I can call from PHP or JS. How can I get this?

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  • How to write reusable code in node.js

    - by lortabac
    I am trying to understand how to design node.js applications, but it seems there is something I can't grasp about asynchronous programming. Let's say my application needs to access a database. In a synchronous environment I would implement a data access class with a read() method, returning an associative array. In node.js, because code is executed asynchronously, this method can't return a value, so, after execution, it will have to "do" something as a side effect. It will then contain some code which does something else than just reading data. Let's suppose I want to call this method multiple times, each time with a different success callback. Since the callback is included in the method itself, I can't find a clean way to do this without either duplicating the method or specifying all possible callbacks in a long switch statement. What is the proper way to handle this problem? Am I approaching it the wrong way?

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  • Backward compatibility with event-sourcing

    - by Tomas Jansson
    How do you stay backward compatible with event-sourcing? Let say you release a version that has one kind of event, let call it X. You know how to handle that event in all the systems that extracts the events from the event source. In a later release you make a change to event X or delete it, how do you stay backward compatible with that? To have a fully functional system you need to be able to handle the old event as the same time as you need to handle the updated version. Or if you delete that event type, then you will be stuck with code that is only there to handle legacy events which in my head can be a little bit messy in the long run.

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  • How do you dive into large code bases?

    - by miku
    What tools and techniques do you use for exploring and learning an unknown code base? I am thinking of tools like grep, ctags, unit-tests, functional test, class-diagram generators, call graphs, code metrics like sloccount and so on. I'd be interested in your experiences, the helpers you used or wrote yourself and the size of the codebase, with which you worked with. I realize, that this is also a process (happening over time) and that learning can mean "can give a ten minute intro" to "can refactor and shrink this to 30% of the size". Let's leave that open for now.

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  • Gnome Mplayer failed to open VDPAU backend libvdpau_nvidia.so

    - by Tim
    When I open an avi file under Gnome Mplayer, there is an error report: Failed to open VDPAU backend libvdpau_nvidia.so: cannot open shared object file: No such file or directory I then followed this blog to solve this problem, which suggests two ways. The first way is to call mplayer in terminal: mplayer -vo xv video.wmv This works for me. But I would like to try the second way, which is to write options in one of the configure files of Gnome Mplayer. I choose to write into ~/.mplayer/config, where I wrote: -vo xv But it does not work. So I was wondering if I make any mistake? What to write into the configure file? Thanks and regards!

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  • Self Documenting Code Vs. Commented Code

    - by Phill
    I had a search but didn't find what I was looking for, please feel free to link me if this question has already being asked. Earlier this month this post was made: http://net.tutsplus.com/tutorials/php/why-youre-a-bad-php-programmer/ Basically to sum it up, you're a bad programmer if you don't write comments. My personal opinion is that code should be descriptive and mostly not require comment's unless the code cannot be self describing. In the example given // Get the extension off the image filename $pieces = explode('.', $image_name); $extension = array_pop($pieces); The author said this code should be given a comment, my personal opinion is the code should be a function call that is descriptive: $extension = GetFileExtension($image_filename); However in the comments someone actually made just that suggestion: http://net.tutsplus.com/tutorials/php/why-youre-a-bad-php-programmer/comment-page-2/#comment-357130 The author responded by saying the commenter was "one of those people", i.e, a bad programmer. What are everyone elses views on Self Describing Code vs Commenting Code?

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  • Cool Cleaner for Android Makes Cache and History Wiping a Snap

    - by Jason Fitzpatrick
    Cool Cleaner for Android is a free application that consolidates the process of clearing the varies caches and histories on your Android dead-simple wiping. If you frequently clear the cache and history files for applications on your phone, Cool Cleaner will save you a ton of time. Rather than navigating to various applications and sub-menus to clear out the cache and the history, Cool Cleaner acts as a dashboard for all your apps. From the History and Cache tabs in the app you can wipe everything from your outgoing call log to your Market search history and more. If the app has a history file or cache you can wipe it from Cool Cleaner–including non-stock apps like Facebook, TweetDeck, game apps, etc. Cool Cleaner is a free ad-supported application. Hit up the link below to read more and grab a copy. Cool Cleaner [Android Market via Addictive Tips] How To Make a Youtube Video Into an Animated GIFHTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear Monitors

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  • ODTUG is Looking for your ADF Feedback

    - by Shay Shmeltzer
    While we at Oracle are busy planning next month's Oracle OpenWorld - which should have one of the busiest schedule ever for ADF developers - another conference is also looking to know what you would like to learn about Oracle ADF. ODTUG is well on their way planning the upcoming KScope 13 conference - and they would like to better understand the needs of developers who are already working with ADF or of developers who are about to embark on their ADF road. They have put up a new short survey to collect your thoughts here. And while we are talking about KScrope it is worth mentioning that one easy way to get a free pass to that conference is to get accepted as a speaker and their call for papers is now open. Check it out and submit your ADF abstracts. And one last point about ODTUG - they just added several web seminars about ADF to their upcoming schedule of free online seminars - check it out and register now - membership is not required for attending the seminars.

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  • embedding LEFT OUTER JOIN within INNER JOIN

    - by user3424954
    I am having some problems with one of the question's answered in the book "SQL FOR MERE MORTALS". Here is the problem statement Here is the Database Structure Here is the answer which I am unable to comprehend Here is an answer which looks perfect to me Now the problem with the first answer I am having is: We first use LEFT OUTER JOIN for recipe class and recipes. So it selects all recipe class rows but only matching recipes. Perfecty fine as the question is demanding. Lets call this result set R. Now in the next step when we use INNER JOIN to join RecipieIngridients, it should filter out the rows from R in which Recipie ID doesn't match with the Recipe Id in Recipie Ingredients and hence filtering out the related Recipe class and recipe description also(Since it filters out the entire row of R). So this contradicts with the problem which demands all recipieID and RecipieDescription to be displayed from Recipe_Classes Table in this very step only. How can it be correct. Or Am i Missing some concept.

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  • Oracle VM & Virtualisation

    - by Alex Blyth
    Hi AllHere are the details for Wednesday's (28th April 2010) webcast on "Oracle VM & Virtualisation" with Special Guest - Dean Samuels, Principal Sales Consultant for Oracle VM and Oracle Enterprise Linux -  beginning at 1.30pm (Sydney, Australia Time) :Webcast is at http://strtc.oracle.com (IE6, 7 & 8 supported only)Conference ID for the webcast is 6690427Conference Key: oraclevmEnrollment is required. Please click here to enroll.Please use your real name in the name field (just makes it easier for us to help you out if we can't answer your questions on the call)Audio details:NZ Toll Free - 0800 888 157 orAU Toll Free - 1800420354 (or +61 2 8064 0613Meeting ID: 7914841Meeting Passcode: 28042010Talk to you all tomorrowAlex

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  • JS and CSS caching issue: possibly .htaccess related

    - by adamturtle
    I've been using the HTML5 Boilerplate for some web projects for a while now and have noticed the following issue cropping up on some sites. My CSS and JS files, when loaded by the browser, are being renamed to things like: ce.52b8fd529e8142bdb6c4f9e7f55aaec0.modernizr-1,o7,omin,l.js …in the case of modernizr-1.7.min.js The pattern always seems to add ce. or cc. in front of the filename. I'm not sure what's causing this, and it's frustrating since when I make updates to those files, the same old cached file is being loaded. I have to explicitly call modernizr-1.7.min.js?v=2 or something similar to get it to re-cache. I'd like to scrap it altogether but it still happens even when .htaccess is empty. Any ideas? Is anyone else experiencing this issue?

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  • Builder Pattern: When to fail?

    - by skiwi
    When implementing the Builder Pattern, I often find myself confused with when to let building fail and I even manage to take different stands on the matter every few days. First some explanation: With failing early I mean that building an object should fail as soon as an invalid parameter is passed in. So inside the SomeObjectBuilder. With failing late I mean that building an object only can fail on the build() call that implicitely calls a constructor of the object to be built. Then some arguments: In favor of failing late: A builder class should be no more than a class that simply holds values. Moreover, it leads to less code duplication. In favor of failing early: A general approach in software programming is that you want to detect issues as early as possible and therefore the most logical place to check would be in the builder class' constructor, 'setters' and ultimately in the build method. What is the general concensus about this?

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  • Avatar (spoiler alert!)

    - by Dave Yasko
    This past weekend we finally saw “Avatar,” or as I like to call it “Dances with Smurfs.”  It was rather light on the story, heavy on the message, and incredibly well done.  The eye for detail is what blew me away, especially the visual distortion (presumably due to density) when the two atmospheres mixed.  The only thing I thought they might have missed was why so many (presumably) mammals had 6 appendages (4 arms + 2 legs) and breathed through passages near their clavicles, but the Na’vi (sp?) didn’t have/do either.  Also, James Cameron just loves to telegraph upcoming events: Riding the big red bird thing has only happened 5 times before – Sully is on the job.  The tree is going to download dying Ripley to her avatar body – Sully is going to do that too.  I’ve seen worse foreshadowing, but not in a long time. I give it 4 Papa Smurfs out of 5.

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  • The Oracle Graduate Experience...A Graduates Perspective by Angelie Tierney

    - by david.talamelli
    [Note: Angelie has just recently joined Oracle in Australia in our 2011 Graduate Program. Last week I shared my thoughts on our 2011 Graduate Program, this week Angelie took some time to share her thoughts of our Graduate Program. The notes below are Angelie's overview from her experience with us starting with our first contact last year - David Talamelli] How does the 1 year program work? It consists of 3 weeks of training, followed by 2 rotations in 2 different Lines of Business (LoB's). The first rotation goes for 4 months, while your 2nd rotation goes for 7, when you are placed into your final LoB for the program. The interview process: After sorting through the many advertised graduate jobs, submitting so many resumes and studying at the same time, it can all be pretty stressful. Then there is the interview process. David called me on a Sunday afternoon and I spoke to him for about 30 minutes in a mini sort of phone interview. I was worried that working at Oracle would require extensive technical experience, but David stressed that even the less technical, and more business-minded person could, and did, work at Oracle. I was then asked if I would like to attend a group interview in the next weeks, to which I said of course! The first interview was a day long, consisting of a brief introduction, a group interview where we worked on a business plan with a group of other potential graduates and were marked by 3 Oracle employees, on our ability to work together and presentation. After lunch, we then had a short individual interview each, and that was the end of the first round. I received a call a few weeks later, and was asked to come into a second interview, at which I also jumped at the opportunity. This was an interview based purely on your individual abilities and would help to determine which Line of Business you would go to, should you land a graduate position. So how did I cope throughout the interview stages? I believe the best tool to prepare for the interview, was to research Oracle and its culture and to see if I thought I could fit into that. I personally found out about Oracle, its partners as well as competitors and along the way, even found out about their part (or Larry Ellison's specifically) in the Iron Man 2 movie. Armed with some Oracle information and lots of enthusiasm, I approached the Oracle Graduate Interview process. Why did I apply for an Oracle graduate position? I studied a Bachelor of Business/Bachelor of Science in IT, and wanted to be able to use both my degrees, while have the ability to work internationally in the future. Coming straight from university, I wasn't sure exactly what I wanted to do in terms of my career. With the program, you are rotated across various lines of business, to not only expose you to different parts of the business, but to also help you to figure out what you want to achieve out of your career. As a result, I thought Oracle was the perfect fit. So what can an Oracle ANZ Graduate expect? First things first, you can expect to line up for your visitor pass. Really. Next you enter a room full of unknown faces, graduates just like you, and then you realise you're in this with 18 other people, going through the same thing as you. 3 weeks later you leave with many memories, colleagues you can call your friends, and a video of your presentation. Vanessa, the Graduate Manager, will also take lots of photos and keep you (well) fed. Well that's not all you leave with, you are also equipped with a wealth of knowledge and contacts within Oracle, both that will help you throughout your career there. What training is involved? We started our Oracle experience with 3 weeks of training, consisting of employee orientation, extensive product training, presentations on the various lines of business (LoB's), followed by sales and presentation training. While there was potential for an information overload, maybe even death by Powerpoint, we were able to have access to the presentations for future reference, which was very helpful. This period also allowed us to start networking, not only with the graduates, but with the managers who presented to us, as well as through the monthly chinwag, HR celebrations and even with the sharing of tea facilities. We also had a team bonding day when we recorded a "commercial" within groups, and learned how to play an Irish drum. Overall, the training period helped us to learn about Oracle, as well as ourselves, and to prepare us for our transition into our rotations. Where to now? I'm now into my 2nd week of my first graduate rotation. It has been exciting to finally get out into the work environment and utilise that knowledge we gained from training. My manager has been a great mentor, extremely knowledgeable, and it has been good being able to participate in meetings, conference calls and make a contribution towards the business. And while we aren't necessarily working directly with the other graduates, they are still reachable via email, Pidgin and lunch and they are important as a resource and support, after all, they are going through a similar experience to you. While it is only the beginning, there is a lot more to learn and a lot more to experience along the way, especially because, as we learned during training, at Oracle, the only constant is change.

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  • libgdx rotation (animation, arrays) issues and help needed

    - by johnny-b
    well i am a noob at java and libgdx. i got the homing bullet working with the help of someone. now i am smashing my head as to how i can make it rotate so it faces the ball (which is the main character) when it goes around it or when it is coming towards it. the bullet is facing <--- and the code below is what i have done so far. also i used sprites for the bullet and also animation method. Also how do i make it an array/arraylist which is best so i can have multiple bullets at random or placed places. i tried many things nothing workd :( thank you for the help. // below is the bullet or enemy if you want to call it. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); lifetime += delta; setRegion(AssetLoader.bulletAnimation.getKeyFrame(lifetime)); } } // this is where i load the images. public class AssetLoader { public static Animation bulletAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { // We must dispose of the texture when we are finished. texture.dispose(); } // this is for the rendering of the images etc public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); // The ball needs transparency, so we enable that again. batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } so there is the whole thing. the images are loaded via the AssetLoader then to the GameRenderer and GameWorld via the Bullet class. i am guessing that is how it is. sorry newbie so still learning. thank you in advace for the help or any advice.

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  • Why do operating systems do low level stuff in C and C++? Why not just C++?

    - by Cole Johnson
    On the Wikipedia page for Windows, it states the Windows is written in Assembly for the bootloader and task switcher, and C and C++ for kernel routines. This confuses me because AFAIK, you can call C++ functions from an extern "C"'d block as C++ is just C with extra features (all of which can be rewritten in C if you wanted to AFAIK). I can get using C for the kernel functions so pure C apps can use them (like printf and such), but if they can just be wrapped in an extern "C " block, then why code in C? So my question is: Why would a kernel be written in both C and C++ instead of just C++

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