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  • Learning about version control systems, Git, SVN

    - by anijhaw
    I am a basic SVN user now trying to learn GIT for a new position. I am trying the usual reading docs and watching videos. However after doing all that I still feel that there is a lot that I do not know. I was wondering if there is a place like project Euler for programming languages, that provides a series of exercises that you can do just to increase your confidence and test your knowledge about a version control system. Something thats generic enough and gets you up to speed with how to do basic things. This could also serve as a comparison point of sorts between multiple VCSs, that would show what things are easy in which VCS. If there is nothing I was planning to document my journey in learning GIT and the create an exercise of this sort.

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  • Screen capture during testing

    - by Edwward
    This is an application for reviewing performance tests. Simple in concept, tricky to describe. Picture: 1) Recording interactions with a WPF program so the inputs can be played back. 2) Playing the inputs back while doing a continuous screen capture. 3) Capturing wall time as well as continuous CPU percentages during playback. 4) Repeating steps (2) and (3) lots of times. 5) Writing the relevant stuff out to files/db. 6) Reading it and putting it all in a fancy UI for easy review/analysis. The killer for me is (2). I could use some guidance on a good, possibly commercial, screen capture SDK. I would also welcome the news that my whole problem already has a solution. And of course any thoughts on the overall idea would also be great. Thanks. Ed

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  • [OpenCV] cvFilter2D works very very slow in Ubuntu 9.10 amd64?

    - by Hong
    Hi, has someone tried the cvFilter2D under 64bit linux? Recently when I was trying to port some code to the amd64 version of Ubuntu 9.10, I just found that the cvFilter2D works really slow. The version is Opencv 2.0. The code is as follows: CvMat *mat_src = cvCreateMat(128, 128, CV_32FC1); CvMat *mat_dest = cvCreateMat(128, 128, CV_32FC1); CvMat* mat_kernel = cvCreateMat( 25, 25, CV_32FC1); // initialization ... cvFilter2D( (CvMat*)mat_src, (CvMat*)mat_dest, (CvMat*)mat_kernel, cvPoint( (25-1)/2, (25-1)/2)); // I needs approximately 100ms to finish that... My CPU is Intel 2.4G However, the Opencv 1.1pre only cost me 3ms for the same code...

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  • How can two threads access a common array of buffers with minimal blocking ? (c#)

    - by Jelly Amma
    Hello, I'm working on an image processing application where I have two threads on top of my main thread: 1 - CameraThread that captures images from the webcam and writes them into a buffer 2 - ImageProcessingThread that takes the latest image from that buffer for filtering. The reason why this is multithreaded is because speed is critical and I need to have CameraThread to keep grabbing pictures and making the latest capture ready to pick up by ImageProcessingThread while it's still processing the previous image. My problem is about finding a fast and thread-safe way to access that common buffer and I've figured that, ideally, it should be a triple buffer (image[3]) so that if ImageProcessingThread is slow, then CameraThread can keep on writing on the two other images and vice versa. What sort of locking mechanism would be the most appropriate for this to be thread-safe ? I looked at the lock statement but it seems like it would make a thread block-waiting for another one to be finished and that would be against the point of triple buffering. Thanks in advance for any idea or advice. J.

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  • Regexp look-behind to match internet speeds

    - by Sandman
    So the user may search for "10 mbit" after which I want to capture the "10" so I can use it in a speed-search rather than a string-search. This isn't a problem, the below regexp does this fine: if (preg_match("/(\d+)\smbit/", $string)){ ... } But, the user may search for something like "10/10 mbit" or "10-100 mbit". I don't want to match those with the above regexp - they should be handled in another fashion. So I would like a regexp that matches "10 mbit" if the number is all-numeric as a whole word (i.e. contained by whitespace, newline or lineend/linestart) Using lookbehind, I did this: if (preg_match("#(?<!/)(\d+)\s+mbit#i", $string)){ Just to catch those that doesn't have "/" before them, but this matched true for this string: "10/10 mbit" so I'm obviously doing something wrong here, but what?

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  • How to work with PHP abstract?

    - by YumYumYum
    Why would you use such abstract? Does it speed up work or what exactly its for? // file1.php abstract class Search_Adapter_Abstract { private $ch = null; abstract private function __construct() { } abstract public funciton __destruct() { curl_close($this->ch); } abstract public function search($searchString,$offset,$count); } // file2.php include("file1.php"); class abc extends Search_Adapter_Abstract { // Will the curl_close now automatically be closed? } What is the reason of extending abstract here? Makes me confused. What can i get from it now?

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  • Is the method addSubview of NSView inherently slow? (Cocoa OSX)

    - by Michael Minerva
    I am trying to speed my gui that loads very slow slow when I am loading a large project (the gui is a representation of groups and sub groups and is made up of many views). During this process I was looking at how long certain code segments take to execute and I have found that a call to addsubview is taking between 10 and 20 milliseconds most of the time. The subview I was looking at is a disclosure button. I am wondering if this method is just inherently slow or is their some other factor at work here? Is the time it takes to add the subview dependent on the complexity of the subview or is that not a factor? Also, is there some other method that can be used to add a subview that might be faster?

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  • OpenGL Performance Questions

    - by Daniel
    This subject, as with any optimisation problem, gets hit on a lot, but I just couldn't find what I (think) I want. A lot of tutorials, and even SO questions have similar tips; generally covering: Use GL face culling (the OpenGL function, not the scene logic) Only send 1 matrix to the GPU (projectionModelView combination), therefore decreasing the MVP calculations from per vertex to once per model (as it should be). Use interleaved Vertices Minimize as many GL calls as possible, batch where appropriate And possibly a few/many others. I am (for curiosity reasons) rendering 28 million triangles in my application using several vertex buffers. I have tried all the above techniques (to the best of my knowledge), and received almost no performance change. Whilst I am receiving around 40FPS in my implementation, which is by no means problematic, I am still curious as to where these optimisation 'tips' actually come into use? My CPU is idling around 20-50% during rendering, therefore I assume I am GPU bound for increasing performance. Note: I am looking into gDEBugger at the moment Cross posted at Game Development

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  • How to create real-life robots?

    - by Click Upvote
    Even before I learnt programming I've been fascinated with how robots could work. Now I know how the underlying programming instructions would be written, but what I don't understand is how those intructions are followed by the robot. For example, if I wrote this code: object=Robot.ScanSurroundings(300,400); if (Objects.isEatable(object)) { Robot.moveLeftArm(300,400); Robot.pickObject(object); } How would this program be followed by the CPU in a way that would make the robot do the physical action of looking to the left, moving his arm, and such? Is it done primarily in binary language/ASM? Lastly, where would i go if I wanted to learn how to create a robot?

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  • Seeking tutorial: introduction to ODBC with Delphi

    - by mawg
    I have a lot of embedded C/C++/Ada experience and an outdated smattering of Delphi plus some database stuff. Now I have to implement an app in Delphi which can manipulate MySql, Oracle, maybe MS Access. In short, I need ODBC. I need to programmatically created a database, define its structure and populate its contents, then later query its existence and programmatically search. I would prefer not to use 3rd party components, unless there is a compelling reason to do so (performance ought not to be an issue for the app, it won't have much data or be run often, at least not in v1.0) . Can anyone point me at a tutorial which can get me up to speed? Thanks

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  • Have you switched from CodeIgniter to Kohana?

    - by Eli
    Hi All, I usually just work with straight PHP, but want to try MVC and see if a framework will really speed up development. After much waffling, analysis paralysis, and many dumb SO questions, I thought I had settled on CodeIgniter for my next PHP project. However, I am now seriously considering Kohana. Has anyone made the switch from CI to Kohana? If so, why? What's better about the actual code, libraries, etc? Edit: Hi All, I did end up going with Kohana. It's easy to use, but more importantly, it's easy NOT to use, since there are a lot of things I like to work with native PHP for. It's ridiculously extensible, well coded, and seems like it is beginning to pull out ahead of CI in a few things like putting views in views, passing subview data, etc. I am sure CI will catch up, but Kohana should be 3 steps ahead by then =o)

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  • Single static HTML file: how can I serve it efficiently?

    - by Stevo M.
    Good afternoon. I have a domain and server that I've procured for non-HTML services. Should anyone stumble across port 80 of this server, I'd like to serve them a page explaining what the domain & server is for, instead of just 404'ing them. How can I serve one small, static, independent (i.e.: no images or CSS) HTML file, with a minimum of effort (meaning both a smooth setup for me, and minimum CPU expense). The server contains an untouched installation of ArchLinux, and I'm open to solutions in any language. (Note: I am a slight newbie when it comes to this, so forgive me if this question seems trivial or obvious.) Thank you.

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  • Great guide for JavaScript GZIP compression in IIS?

    - by Django Reinhardt
    Hi there, we're looking to compress our gargantuan JavaScript files with GZip to speed up the page loads of our site. I know this can be done through IIS, but I can't seem to find a simple step-by-step guide on how to implement it. If someone could point me towards such a guide, I'd really appreciate it. I've never done this before, so it would need to be quite basic. We're running IIS7.5 on Windows Server 2008 R2. Your time is much appreciated.

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  • Howto read system informations in C++ on windows and linux?

    - by f4
    I need to read system information like cpu/ram/disks usage in C++. Maybe swap, network and process too but that's less important. It has probably been done thousand of times before so I first tried to search for a library. Someone here suggested SIGAR, which seems to fit my needs but is GPL and it is for inclusion in a proprietary product. So it's not an option here. I feel like it's something not that easy to implement, as it'll need testing on several platforms. So a library would be welcome. If you don't know of any library, could you point me in the right direction for both platforms?

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  • Load balancing and shedulling algorithms .NET

    - by Lukas Šalkauskas
    Hello there, so here is my problem: I have several different configuarion servers. I have different calculations (jobs), I can predict how long approx. each job will take to be caclulated. Also I have priorities. My question is how to keep all machines loaded 99-100% and shedule the jobs in the best way. Each machine can do several calculations at the time. Jobs are pushed to the machine. Central machine knows current load of each machine. Also I would like to to assign some king of machine learning here, because I will know statistics of each job (started, finished, cpu load etc.). How to distribute jobs(calculations) in the best possible way, also keep in mind priority. Any suggestions ? Ideas ? Algorithms ?

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  • Learning OpenGL ES 1.x

    - by Kristopher Johnson
    What is the quickest way to come up to speed on OpenGL ES 1.x? Let's assume I know nothing about OpenGL (which is not entirely true, but it's been a while since I last used OpenGL). I am most interested in learning this for iPhone-related development, but I'm interested in learning how it works on other platforms as well. I've found the book OpenGL ES 2.0 Programming Guide, but I am concerned that it might not be the best approach because it focuses on 2.0 rather than 1.x. My understanding is that 2.0 is not backwards-compatible with 1.x, so I may miss out on some important concepts. Note: For answers about learning general OpenGL, see http://stackoverflow.com/questions/62540/learning-opengl Some resources I've found: http://khronos.org/opengles/1_X/ http://www.imgtec.com/powervr/insider/sdk/KhronosOpenGLES1xMBX.asp OpenGL Distilled by Paul Martz (a good refresher on OpenGL basics)

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  • What is the impact/limitation of oracle select with large number of bind variables?

    - by Igal Serban
    We had our oracle server chocking during processing a select statement with close to 3500(!!) bind variables. This select is, obviously, build dynamically by code that we can't change. During the execution of this select the db server went to 100% cpu usage and our system almost halted. We know how to reproduce this problem. So we can prevent this specific condition. But I am wondering if there is a way to protect the db ( by configuration) from this type of problems.

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  • Swing Timer in Conjunction with Possible Long-running Background Task

    - by javacavaj
    I need to perform a task repeatedly that affects both GUI-related and non GUI-related objects. One caveat is that no action should performed if the previous task had not completed when the next timer event is fired. My initial thoughts are to use a SwingTimer in conjunction with a javax.swing.SwingWorker object. The general setup would look like this. class { timer = new Timer(speed, this); timer.start(); public void actionPerformed(ActionEvent e) { SwingWorker worker = new SwingWorker() { @Override public ImageIcon[] doInBackground() { // potential long running task } @Override public void done() { // update GUI on event dispatch thread when complete } } } Some potential issues I see with this approach are: 1) Multiple SwingWorkers will be active if a worker has not completed before the next ActionEvent is fired by the timer. 2) A SwingWorker is only designed to be executed once, so holding a reference to the worker and reusing (is not?) a viable option. Is there a better way to achieve this?

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  • Internet explore is unresponsive while loading a large page

    - by kdhamane
    We have a html page being rendered in the browser (IE) that causes the browser to hang. The page is generated through server side script (ASP.NET and viewstate is disabled). The page while loading takes a long time (its not a b\w issue since we can reproduce it on local machine) and sometimes results in script unresponsive error. On debugging the issue we found that the html size on the client side is 4.73 MB. There's also a lot of DOM traversal (using JQuery) after document is ready (jquery-document.ready). After loading as well, the page simply hangs on any user interaction (scroll, mouseover) etc. A CPU usage spike (25-50% usage) is seen during loading and on any user interaction

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  • Finding the angle of a fleeing dodo.

    - by donthackmyacc
    I'm coding some critter AI for a game i am working on for my Unity 3D project. I have no programming background and have been stumbling through this using tutorials and other peoples scripts. My problem is that i want my critter to run directly away from the player when the player kicks it. I need the dodo to run directly away from the player when kicked, and i dont know the math nor the syntax to calculate that angle. They are two characters moving independently through worldspace. Here is what i got so far: waypoint = (fleeWP.transform.position); transform.LookAt(Vector3(waypoint.x, transform.position.y, waypoint.z)); transform.Translate (Vector3.forward * speed * Time.deltaTime); This currently makes the critter move towards the waypoint, rather than away. I might be attacking this all wrong. Please chastise me.

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  • Adding some delay in an recursive loop and breaking out of it on mouseover

    - by Moak
    I have created a loop function loopThem(){ $$('#main-nav a').each(function(i, n) { i.up("#main-nav").down("li.active").removeClassName("active"); i.up("li").addClassName("active"); var target = i.readAttribute("href"); i.up(".home-top").down("li.visible").removeClassName("visible"); i.up(".home-top").down(target).addClassName("visible"); }); loopThem(); } This function is called when the dom is loaded document.observe("dom:loaded", function() { loopThem(); }); It does what I want as far as rotating through a set of banners, however it does so at light speed How Can I A add a delay between the changing? B stop the loop from continuing once I mouse over?

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  • Have threads run indefinitely in a java application

    - by TP
    I am trying to program a game in which I have a Table class and each person sitting at the table is a separate thread. The game involves the people passing tokens around and then stopping when the party chime sounds. how do i program the run() method so that once I start the person threads, they do not die and are alive until the end of the game One solution that I tried was having a while (true) {} loop in the run() method but that increases my CPU utilization to around 60-70 percent. Is there a better method?

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  • Teaching a kid to type in order to start programming

    - by at
    My 5 year old wants to start programming, but he doesn't yet know how to type without looking for each letter 1 at a time. I know it's going to frustrate him to go so slow because of his typing speed. And it's not going to be fun looking for all the letters constantly... So what's the best way to get him to type fast? Clearly he'll need to type a lot of punctuation like semicolons, colons and symbols. So his little hands will have to get used to spreading over the keyboard... I did some google searches and found some very poor looking apps that focused on the letters.

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  • What's the cross-browser way to capture all single clicks on a button?

    - by sany
    What's the best way to execute a function exactly once every time a button is clicked, regardless of click speed and browser? Simply binding a "click" handler works perfectly in all browsers except IE. In IE, when the user clicks too fast, only "dblclick" fires, so the "click" handler is never executed. Other browsers trigger both events so it's not a problem for them. The obvious solution/hack (to me at least) is to attach a dblclick handler in IE that triggers my click handler twice. Another idea is to track clicks myself with mousedown/mouseup, which seems pretty primitive and probably belongs in a framework rather than my application. So, what's the best/usual/right way of handling this? (pure javascript or jQuery preferred)

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  • Ruby: would using Fibers increase my DB insert throughput?

    - by Zombies
    Currently I am using Ruby 1.9.1 and the 'ruby-mysql' gem, which unlike the 'mysql' gem is written in ruby only. This is pretty slow actually, as it seems to insert at a rate of almost 1 per second (SLOOOOOWWWWWW). And I have a lot of inserts to make too, its pretty much what this script does ultamitely. I am using just 1 connection (since I am using just one thread). I am hoping to speed things up by creating a fiber that will create a new DB connection insert 1-3 records close the DB connection I would imagine launching 20-50 of these would greatly increase DB throughput. Am I correct to go along this route? I feel that this is the best option, as opposed to refactoring all of my DB code :(

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