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  • in javascript whay use " var that = this "

    - by tarek11011
    hi i am new with javascript What is the benefit of using this line var that = this An example function Person( firstname, lastname, age ) { this.firstname = firstname; this.lastname = lastname; this.age = age; getfullname = function() { return firstname + “ “ + lastname; }; var that = this; this.sayHi = function() { document.write( “Hi my name is “ + getfullname() + “ and I am “ + that.age + “years old.”); }; } thanks

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  • in javascript why use " var that = this "

    - by tarek11011
    hi i am new with javascript What is the benefit of using this line var that = this An example function Person( firstname, lastname, age ) { this.firstname = firstname; this.lastname = lastname; this.age = age; getfullname = function() { return firstname + “ “ + lastname; }; var that = this; this.sayHi = function() { document.write( “Hi my name is “ + getfullname() + “ and I am “ + that.age + “years old.”); }; } thanks

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  • How do I do a game loop in c99?

    - by linitbuff
    I'm having trouble with how to structure a game using c99. I've seen a few tutorials on making a game loop, but they are all done with c++ and classes. My main problem seems to be moving data around between the functions without creating a mess, and what stuff to put in what header files etc. Do I just do something similar to the c++ loops, and create a class-like header with a structure containing all items needed by more than one of the functions, along with the prototypes of said functions, and include the header in each function's header file? Then, in the main function, instantiate the structure and pass a pointer to it to every function in the loop? Is this ok, or is there a better way to do it, and are there any good 'c' specific tutorials available? Cheers

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  • Activity and View [closed]

    - by CYB
    Now, I'm going to create an app that can reserve something. There's three function like menu, reserve, and search. However, I don't know that I should create them as three Activities or just use three views as the function. I want to switch to other function by onclicklistener. Below is my onClickListener, private OnClickListener listener = new OnClickListener(){ public void onClick(View v) { switch(v.getId()){ case R.id.fuiButton1: break; case R.id.fuiButton2: break; case R.id.fuiButton3: break; } } }; Which is the best choice ?

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  • Is the title attribute (not tag) important to SEO?

    - by JasonBirch
    The title attribute is an HTML standard element available across most tags. e.g. <li><a title="Widgets listed by household function" href="/widgets/by-function.html">by Function</a></li> I've used this attribute on some sites for usability; many browsers pop up a "tooltip" over the link with the more detailed description of what is on the other side. I've been wondering if doing so is having a negative effect on my rankings (hidden text?) or if it has any effect at all on onsite or offsite keyword relevance calculations. Does anyone know of any research done on this?

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  • Installing vim7.2 on Solaris Sparc 10 as non-root

    - by Tobbe
    I'm trying to install vim to $HOME/bin by compiling the sources. ./configure --prefix=$home/bin seems to work, but when running make I get: > make Starting make in the src directory. If there are problems, cd to the src directory and run make there cd src && make first gcc -c -I. -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -I/usr/openwin/include -o objects/buffer.o buffer.c In file included from buffer.c:28: vim.h:41: error: syntax error before ':' token In file included from os_unix.h:29, from vim.h:245, from buffer.c:28: /usr/include/sys/stat.h:251: error: syntax error before "blksize_t" /usr/include/sys/stat.h:255: error: syntax error before '}' token /usr/include/sys/stat.h:309: error: syntax error before "blksize_t" /usr/include/sys/stat.h:310: error: conflicting types for 'st_blocks' /usr/include/sys/stat.h:252: error: previous declaration of 'st_blocks' was here /usr/include/sys/stat.h:313: error: syntax error before '}' token In file included from /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:132, from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/sys/siginfo.h:259: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:292: error: syntax error before '}' token /usr/include/sys/siginfo.h:294: error: syntax error before '}' token /usr/include/sys/siginfo.h:390: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:398: error: conflicting types for '__fault' /usr/include/sys/siginfo.h:267: error: previous declaration of '__fault' was here /usr/include/sys/siginfo.h:404: error: conflicting types for '__file' /usr/include/sys/siginfo.h:273: error: previous declaration of '__file' was here /usr/include/sys/siginfo.h:420: error: conflicting types for '__prof' /usr/include/sys/siginfo.h:287: error: previous declaration of '__prof' was here /usr/include/sys/siginfo.h:424: error: conflicting types for '__rctl' /usr/include/sys/siginfo.h:291: error: previous declaration of '__rctl' was here /usr/include/sys/siginfo.h:426: error: syntax error before '}' token /usr/include/sys/siginfo.h:428: error: syntax error before '}' token /usr/include/sys/siginfo.h:432: error: syntax error before "k_siginfo_t" /usr/include/sys/siginfo.h:437: error: syntax error before '}' token In file included from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:173: error: syntax error before "siginfo_t" In file included from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/signal.h:111: error: syntax error before "siginfo_t" /usr/include/signal.h:113: error: syntax error before "siginfo_t" buffer.c: In function `buflist_new': buffer.c:1502: error: storage size of 'st' isn't known buffer.c: In function `buflist_findname': buffer.c:1989: error: storage size of 'st' isn't known buffer.c: In function `setfname': buffer.c:2578: error: storage size of 'st' isn't known buffer.c: In function `otherfile_buf': buffer.c:2836: error: storage size of 'st' isn't known buffer.c: In function `buf_setino': buffer.c:2874: error: storage size of 'st' isn't known buffer.c: In function `buf_same_ino': buffer.c:2894: error: dereferencing pointer to incomplete type buffer.c:2895: error: dereferencing pointer to incomplete type *** Error code 1 make: Fatal error: Command failed for target `objects/buffer.o' Current working directory /home/xluntor/vim72/src *** Error code 1 make: Fatal error: Command failed for target `first' How do I fix the make errors? Or is there another way to install vim as non-root? Thanks in advance EDIT: I took a look at the google groups link Sarah posted. The "Compiling Vim" page linked from there was for Linux, so the commands doesn't even work on Solars. But it did hint at logging the output of ./configure to a file, so I did that. Here it is: ./configure output removed. New version further down. Does anyone spot anything critical missing? EDIT 2: So I downloaded the vim package from sunfreeware. I couldn't just install it, since I don't have root privileges, but I was able to extract the package file. This was the file structure in it: `-- SMCvim `-- reloc |-- bin |-- doc | `-- vim `-- share |-- man | `-- man1 `-- vim `-- vim72 |-- autoload | `-- xml |-- colors |-- compiler |-- doc |-- ftplugin |-- indent |-- keymap |-- lang |-- macros | |-- hanoi | |-- life | |-- maze | `-- urm |-- plugin |-- print |-- spell |-- syntax |-- tools `-- tutor I moved the three files (vim, vimtutor, xdd) in SMCvim/reloc/bin to $HOME/bin, so now I can finally run $HOME/bin/vim! But where do I put the "share" directory and its content? EDIT 3: It might also be worth noting that there already exists an install of vim on the system, but it is broken. When I try to run it I get: ld.so.1: vim: fatal: libgtk-1.2.so.0: open failed: No such file or directory "which vim" outputs /opt/local/bin/vim EDIT 4: Trying to compile this on Solaris 10. uname -a SunOS ws005-22 5.10 Generic_141414-10 sun4u sparc SUNW,SPARC-Enterprise New ./configure output: ./configure --prefix=$home/bin ac_cv_sizeof_int=8 --enable-rubyinterp configure: loading cache auto/config.cache checking whether make sets $(MAKE)... yes checking for gcc... gcc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... unsupported checking how to run the C preprocessor... gcc -E checking for grep that handles long lines and -e... /usr/sfw/bin/ggrep checking for egrep... /usr/sfw/bin/ggrep -E checking for library containing strerror... none required checking for gawk... gawk checking for strip... strip checking for ANSI C header files... yes checking for sys/wait.h that is POSIX.1 compatible... no configure: checking for buggy tools... checking for BeOS... no checking for QNX... no checking for Darwin (Mac OS X)... no checking --with-local-dir argument... Defaulting to /usr/local checking --with-vim-name argument... Defaulting to vim checking --with-ex-name argument... Defaulting to ex checking --with-view-name argument... Defaulting to view checking --with-global-runtime argument... no checking --with-modified-by argument... no checking if character set is EBCDIC... no checking --disable-selinux argument... no checking for is_selinux_enabled in -lselinux... no checking --with-features argument... Defaulting to normal checking --with-compiledby argument... no checking --disable-xsmp argument... no checking --disable-xsmp-interact argument... no checking --enable-mzschemeinterp argument... no checking --enable-perlinterp argument... no checking --enable-pythoninterp argument... no checking --enable-tclinterp argument... no checking --enable-rubyinterp argument... yes checking for ruby... /opt/sfw/bin/ruby checking Ruby version... OK checking Ruby header files... /opt/sfw/lib/ruby/1.6/sparc-solaris2.10 checking --enable-cscope argument... no checking --enable-workshop argument... no checking --disable-netbeans argument... no checking for socket in -lsocket... yes checking for gethostbyname in -lnsl... yes checking whether compiling netbeans integration is possible... no checking --enable-sniff argument... no checking --enable-multibyte argument... no checking --enable-hangulinput argument... no checking --enable-xim argument... defaulting to auto checking --enable-fontset argument... no checking for xmkmf... /usr/openwin/bin/xmkmf checking for X... libraries /usr/openwin/lib, headers /usr/openwin/include checking whether -R must be followed by a space... no checking for gethostbyname... yes checking for connect... yes checking for remove... yes checking for shmat... yes checking for IceConnectionNumber in -lICE... yes checking if X11 header files can be found... yes checking for _XdmcpAuthDoIt in -lXdmcp... no checking for IceOpenConnection in -lICE... yes checking for XpmCreatePixmapFromData in -lXpm... yes checking if X11 header files implicitly declare return values... no checking --enable-gui argument... yes/auto - automatic GUI support checking whether or not to look for GTK... yes checking whether or not to look for GTK+ 2... yes checking whether or not to look for GNOME... no checking whether or not to look for Motif... yes checking whether or not to look for Athena... yes checking whether or not to look for neXtaw... yes checking whether or not to look for Carbon... yes checking --with-gtk-prefix argument... no checking --with-gtk-exec-prefix argument... no checking --disable-gtktest argument... gtk test enabled checking for gtk-config... /opt/local/bin/gtk-config checking for pkg-config... /usr/bin/pkg-config checking for GTK - version = 2.2.0... yes; found version 2.4.9 checking X11/SM/SMlib.h usability... yes checking X11/SM/SMlib.h presence... yes checking for X11/SM/SMlib.h... yes checking X11/xpm.h usability... yes checking X11/xpm.h presence... yes checking for X11/xpm.h... yes checking X11/Sunkeysym.h usability... yes checking X11/Sunkeysym.h presence... yes checking for X11/Sunkeysym.h... yes checking for XIMText in X11/Xlib.h... yes X GUI selected; xim has been enabled checking whether toupper is broken... no checking whether __DATE__ and __TIME__ work... yes checking elf.h usability... yes checking elf.h presence... yes checking for elf.h... yes checking for main in -lelf... yes checking for dirent.h that defines DIR... yes checking for library containing opendir... none required checking for sys/wait.h that defines union wait... no checking stdarg.h usability... yes checking stdarg.h presence... yes checking for stdarg.h... yes checking stdlib.h usability... yes checking stdlib.h presence... yes checking for stdlib.h... yes checking string.h usability... yes checking string.h presence... yes checking for string.h... yes checking sys/select.h usability... yes checking sys/select.h presence... yes checking for sys/select.h... yes checking sys/utsname.h usability... yes checking sys/utsname.h presence... yes checking for sys/utsname.h... yes checking termcap.h usability... yes checking termcap.h presence... yes checking for termcap.h... yes checking fcntl.h usability... yes checking fcntl.h presence... yes checking for fcntl.h... yes checking sgtty.h usability... yes checking sgtty.h presence... yes checking for sgtty.h... yes checking sys/ioctl.h usability... yes checking sys/ioctl.h presence... yes checking for sys/ioctl.h... yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking sys/types.h usability... yes checking sys/types.h presence... yes checking for sys/types.h... yes checking termio.h usability... yes checking termio.h presence... yes checking for termio.h... yes checking iconv.h usability... yes checking iconv.h presence... yes checking for iconv.h... yes checking langinfo.h usability... yes checking langinfo.h presence... yes checking for langinfo.h... yes checking math.h usability... yes checking math.h presence... yes checking for math.h... yes checking unistd.h usability... yes checking unistd.h presence... yes checking for unistd.h... yes checking stropts.h usability... no checking stropts.h presence... yes configure: WARNING: stropts.h: present but cannot be compiled configure: WARNING: stropts.h: check for missing prerequisite headers? configure: WARNING: stropts.h: see the Autoconf documentation configure: WARNING: stropts.h: section "Present But Cannot Be Compiled" configure: WARNING: stropts.h: proceeding with the preprocessor's result configure: WARNING: stropts.h: in the future, the compiler will take precedence checking for stropts.h... yes checking errno.h usability... yes checking errno.h presence... yes checking for errno.h... yes checking sys/resource.h usability... yes checking sys/resource.h presence... yes checking for sys/resource.h... yes checking sys/systeminfo.h usability... yes checking sys/systeminfo.h presence... yes checking for sys/systeminfo.h... yes checking locale.h usability... yes checking locale.h presence... yes checking for locale.h... yes checking sys/stream.h usability... no checking sys/stream.h presence... yes configure: WARNING: sys/stream.h: present but cannot be compiled configure: WARNING: sys/stream.h: check for missing prerequisite headers? configure: WARNING: sys/stream.h: see the Autoconf documentation configure: WARNING: sys/stream.h: section "Present But Cannot Be Compiled" configure: WARNING: sys/stream.h: proceeding with the preprocessor's result configure: WARNING: sys/stream.h: in the future, the compiler will take precedence checking for sys/stream.h... yes checking termios.h usability... yes checking termios.h presence... yes checking for termios.h... yes checking libc.h usability... no checking libc.h presence... no checking for libc.h... no checking sys/statfs.h usability... yes checking sys/statfs.h presence... yes checking for sys/statfs.h... yes checking poll.h usability... yes checking poll.h presence... yes checking for poll.h... yes checking sys/poll.h usability... yes checking sys/poll.h presence... yes checking for sys/poll.h... yes checking pwd.h usability... yes checking pwd.h presence... yes checking for pwd.h... yes checking utime.h usability... yes checking utime.h presence... yes checking for utime.h... yes checking sys/param.h usability... yes checking sys/param.h presence... yes checking for sys/param.h... yes checking libintl.h usability... yes checking libintl.h presence... yes checking for libintl.h... yes checking libgen.h usability... yes checking libgen.h presence... yes checking for libgen.h... yes checking util/debug.h usability... no checking util/debug.h presence... no checking for util/debug.h... no checking util/msg18n.h usability... no checking util/msg18n.h presence... no checking for util/msg18n.h... no checking frame.h usability... no checking frame.h presence... no checking for frame.h... no checking sys/acl.h usability... yes checking sys/acl.h presence... yes checking for sys/acl.h... yes checking sys/access.h usability... no checking sys/access.h presence... no checking for sys/access.h... no checking sys/sysctl.h usability... no checking sys/sysctl.h presence... no checking for sys/sysctl.h... no checking sys/sysinfo.h usability... yes checking sys/sysinfo.h presence... yes checking for sys/sysinfo.h... yes checking wchar.h usability... yes checking wchar.h presence... yes checking for wchar.h... yes checking wctype.h usability... yes checking wctype.h presence... yes checking for wctype.h... yes checking for sys/ptem.h... no checking for pthread_np.h... no checking strings.h usability... yes checking strings.h presence... yes checking for strings.h... yes checking if strings.h can be included after string.h... yes checking whether gcc needs -traditional... no checking for an ANSI C-conforming const... yes checking for mode_t... yes checking for off_t... yes checking for pid_t... yes checking for size_t... yes checking for uid_t in sys/types.h... yes checking whether time.h and sys/time.h may both be included... yes checking for ino_t... yes checking for dev_t... yes checking for rlim_t... yes checking for stack_t... yes checking whether stack_t has an ss_base field... no checking --with-tlib argument... empty: automatic terminal library selection checking for tgetent in -lncurses... yes checking whether we talk terminfo... yes checking what tgetent() returns for an unknown terminal... zero checking whether termcap.h contains ospeed... yes checking whether termcap.h contains UP, BC and PC... yes checking whether tputs() uses outfuntype... no checking whether sys/select.h and sys/time.h may both be included... yes checking for /dev/ptc... no checking for SVR4 ptys... yes checking for ptyranges... don't know checking default tty permissions/group... can't determine - assume ptys are world accessable world checking return type of signal handlers... void checking for struct sigcontext... no checking getcwd implementation is broken... no checking for bcmp... yes checking for fchdir... yes checking for fchown... yes checking for fseeko... yes checking for fsync... yes checking for ftello... yes checking for getcwd... yes checking for getpseudotty... no checking for getpwnam... yes checking for getpwuid... yes checking for getrlimit... yes checking for gettimeofday... yes checking for getwd... yes checking for lstat... yes checking for memcmp... yes checking for memset... yes checking for nanosleep... no checking for opendir... yes checking for putenv... yes checking for qsort... yes checking for readlink... yes checking for select... yes checking for setenv... yes checking for setpgid... yes checking for setsid... yes checking for sigaltstack... yes checking for sigstack... yes checking for sigset... yes checking for sigsetjmp... yes checking for sigaction... yes checking for sigvec... no checking for strcasecmp... yes checking for strerror... yes checking for strftime... yes checking for stricmp... no checking for strncasecmp... yes checking for strnicmp... no checking for strpbrk... yes checking for strtol... yes checking for tgetent... yes checking for towlower... yes checking for towupper... yes checking for iswupper... yes checking for usleep... yes checking for utime... yes checking for utimes... yes checking for st_blksize... no checking whether stat() ignores a trailing slash... no checking for iconv_open()... yes; with -liconv checking for nl_langinfo(CODESET)... yes checking for strtod in -lm... yes checking for strtod() and other floating point functions... yes checking --disable-acl argument... no checking for acl_get_file in -lposix1e... no checking for acl_get_file in -lacl... no checking for POSIX ACL support... no checking for Solaris ACL support... yes checking for AIX ACL support... no checking --disable-gpm argument... no checking for gpm... no checking --disable-sysmouse argument... no checking for sysmouse... no checking for rename... yes checking for sysctl... not usable checking for sysinfo... not usable checking for sysinfo.mem_unit... no checking for sysconf... yes checking size of int... (cached) 8 checking whether memmove handles overlaps... yes checking for _xpg4_setrunelocale in -lxpg4... no checking how to create tags... ctags -t checking how to run man with a section nr... man -s checking --disable-nls argument... no checking for msgfmt... msgfmt checking for NLS... no "po/Makefile" - disabled checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking for dlopen()... yes checking for dlsym()... yes checking setjmp.h usability... yes checking setjmp.h presence... yes checking for setjmp.h... yes checking for GCC 3 or later... yes configure: updating cache auto/config.cache configure: creating auto/config.status config.status: creating auto/config.mk config.status: creating auto/config.h Make: make Starting make in the src directory. If there are problems, cd to the src directory and run make there cd src && make first mkdir objects CC="gcc -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/openwin/include -I/opt/sfw/lib/ruby/1.6/sparc-solaris2.10 " srcdir=. sh ./osdef.sh gcc -c -I. -Iproto -DHAVE_CONFIG_H -DFEAT_GUI_GTK -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/openwin/include -I/usr/sfw/include -I/usr/sfw/include/freetype2 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -I/usr/openwin/include -I/opt/sfw/lib/ruby/1.6/sparc-solaris2.10 -o objects/buffer.o buffer.c In file included from os_unix.h:29, from vim.h:245, from buffer.c:28: /usr/include/sys/stat.h:251: error: syntax error before "blksize_t" /usr/include/sys/stat.h:255: error: syntax error before '}' token /usr/include/sys/stat.h:309: error: syntax error before "blksize_t" /usr/include/sys/stat.h:310: error: conflicting types for 'st_blocks' /usr/include/sys/stat.h:252: error: previous declaration of 'st_blocks' was here /usr/include/sys/stat.h:313: error: syntax error before '}' token In file included from /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:132, from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/sys/siginfo.h:259: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:292: error: syntax error before '}' token /usr/include/sys/siginfo.h:294: error: syntax error before '}' token /usr/include/sys/siginfo.h:390: error: syntax error before "ctid_t" /usr/include/sys/siginfo.h:398: error: conflicting types for '__fault' /usr/include/sys/siginfo.h:267: error: previous declaration of '__fault' was here /usr/include/sys/siginfo.h:404: error: conflicting types for '__file' /usr/include/sys/siginfo.h:273: error: previous declaration of '__file' was here /usr/include/sys/siginfo.h:420: error: conflicting types for '__prof' /usr/include/sys/siginfo.h:287: error: previous declaration of '__prof' was here /usr/include/sys/siginfo.h:424: error: conflicting types for '__rctl' /usr/include/sys/siginfo.h:291: error: previous declaration of '__rctl' was here /usr/include/sys/siginfo.h:426: error: syntax error before '}' token /usr/include/sys/siginfo.h:428: error: syntax error before '}' token /usr/include/sys/siginfo.h:432: error: syntax error before "k_siginfo_t" /usr/include/sys/siginfo.h:437: error: syntax error before '}' token In file included from /usr/include/signal.h:26, from os_unix.h:163, from vim.h:245, from buffer.c:28: /opt/local/bin/../lib/gcc/sparc-sun-solaris2.6/3.4.6/include/sys/signal.h:173: error: syntax error before "siginfo_t" In file included from os_unix.h:163, from vim.h:245, from buffer.c:28: /usr/include/signal.h:111: error: syntax error before "siginfo_t" /usr/include/signal.h:113: error: syntax error before "siginfo_t" buffer.c: In function `buflist_new': buffer.c:1502: error: storage size of 'st' isn't known buffer.c: In function `buflist_findname': buffer.c:1989: error: storage size of 'st' isn't known buffer.c: In function `setfname': buffer.c:2578: error: storage size of 'st' isn't known buffer.c: In function `otherfile_buf': buffer.c:2836: error: storage size of 'st' isn't known buffer.c: In function `buf_setino': buffer.c:2874: error: storage size of 'st' isn't known buffer.c: In function `buf_same_ino': buffer.c:2894: error: dereferencing pointer to incomplete type buffer.c:2895: error: dereferencing pointer to incomplete type *** Error code 1 make: Fatal error: Command failed for target `objects/buffer.o' Current working directory /home/xluntor/vim72/src *** Error code 1 make: Fatal error: Command failed for target `first'

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  • Stateful vs. Stateless Webservices

    - by chrsk
    Imagine a more complex CRUD application which has a three-tier-architecture and communicates over webservices. The client starts a conversation to the server and doing some wizard like stuff. To process the wizard the client needs feedback given by the server. We started a discussion about stateful or stateless webservices for this approach. I made some research combined with my own experience, which points me to the question mentioned later. Stateless webservices having the following properties (in our case): + high scalability + high availability + high speed + rapid testing - bloated contract - implementing more logic on server-side But we can cross out the first two points, our application doesn't needs high scalability and availability. So we come to the stateful webservice. I've read a bunch of blogs and forum posts and the most invented point implementing a stateful webservice was: + simplifies contract (protocol) - bad testing - runs counter to the basic architecture of http But doesn't almost all web applications have these bad points? Web applications uses cookies, query strings, session ids, and all the stuff to avoid the statelessness of http. So why is it that bad for webservices?

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  • Help: Android paint/canvas issue; drawing smooth curves

    - by Wrapper
    How do I get smooth curves instead of dots or circles, when I draw with my finger on the touch screen, in Android? I am using the following code- public class DrawView extends View implements OnTouchListener { private static final String TAG = "DrawView"; List<Point> points = new ArrayList<Point>(); Paint paint = new Paint(); public DrawView(Context context) { super(context); setFocusable(true); setFocusableInTouchMode(true); this.setOnTouchListener(this); paint.setColor(Color.WHITE); paint.setAntiAlias(true); } @Override public void onDraw(Canvas canvas) { for (Point point : points) { canvas.drawCircle(point.x, point.y, 5, paint); // Log.d(TAG, "Painting: "+point); } } public boolean onTouch(View view, MotionEvent event) { // if(event.getAction() != MotionEvent.ACTION_DOWN) // return super.onTouchEvent(event); Point point = new Point(); point.x = event.getX(); point.y = event.getY(); points.add(point); invalidate(); Log.d(TAG, "point: " + point); return true; } } class Point { float x, y; @Override public String toString() { return x + ", " + y; } }

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  • Genetic Algorithms applied to Curve Fitting

    - by devoured elysium
    Let's imagine I have an unknown function that I want to approximate via Genetic Algorithms. For this case, I'll assume it is y = 2x. I'd have a DNA composed of 5 elements, one y for each x, from x = 0 to x = 4, in which, after a lot of trials and computation and I'd arrive near something of the form: best_adn = [ 0, 2, 4, 6, 8 ] Keep in mind I don't know beforehand if it is a linear function, a polynomial or something way more ugly, Also, my goal is not to infer from the best_adn what is the type of function, I just want those points, so I can use them later. This was just an example problem. In my case, instead of having only 5 points in the DNA, I have something like 50 or 100. What is the best approach with GA to find the best set of points? Generating a population of 100, discard the worse 20% Recombine the remaining 80%? How? Cutting them at a random point and then putting together the first part of ADN of the father with the second part of ADN of the mother? Mutation, how should I define in this kind of problem mutation? Is it worth using Elitism? Any other simple idea worth using around? Thanks

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  • Need help figuring out scala compiler errors.

    - by klactose
    Hello all, I have been working on a project in scala, but I am getting some error messages that I don't quite understand. The classes that I am working with are relatively simple. For example: abstract class Shape case class Point(x: Int, y: Int) extends Shape case class Polygon(points: Point*) extends Shape Now suppose that I create a Polygon: val poly = new Polygon(new Point(2,5), new Point(7,0), new Point(3,1)) Then if I attempt to determine the location and size of the smallest possible rectangle that could contain the polygon, I get various errors that I don't quite understand. Below are snippets of different attempts and the corresponding error messages that they produce. val upperLeftX = poly.points.reduceLeft(Math.min(_.x, _.x)) Gives the error: "missing parameter type for expanded function ((x$1) = x$1.x)" val upperLeftX = poly.points.reduceLeft((a: Point, b: Point) => (Math.min(a.x, b.x))) Gives this error: "type mismatch; found : (Point, Point) = Int required: (Any, Point) = Any" I am very confused about both of these error messages. If anyone could explain more clearly what I am doing incorrectly, I would really appreciate it. Yes, I see that the second error says that I need type "Any" but I don't understand exactly how to implement a change that would work as I need it. Obviously simply changing "a: Point" to "a: Any" is not a viable solution, so what am I missing?

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  • vtk glyphs 3D, indenpently color and rotation

    - by user3684219
    I try to display thanks to vtk (python wrapper) several glyphs in a scene with each their own colour and rotation. Unfortunately, just the rotation (using vtkTensorGlyph) is taken in consideration by vtk. Reversely, just color is taken in consideration when I use a vtkGlyph3D. Here is a ready to use piece of code with a vtkTensorGlyph. Each cube should have a random color but there all will be in the same color. I read and read again the doc of vtk but I found no solution. Thanks in advance for any idea #!/usr/bin/env python # -*- coding: utf-8 -*- import vtk import scipy.linalg as sc import random as ra import numpy as np import itertools points = vtk.vtk.vtkPoints() # where to locate each glyph in the scene tensors = vtk.vtkDoubleArray() # rotation for each glyph tensors.SetNumberOfComponents(9) colors = vtk.vtkUnsignedCharArray() # should be the color for each glyph colors.SetNumberOfComponents(3) # let's make 10 cubes in the scene for i in range(0, 50, 5): points.InsertNextPoint(i, i, i) # position of a glyph colors.InsertNextTuple3(ra.randint(0, 255), ra.randint(0, 255), ra.randint(0, 255) ) # pick random color rot = list(itertools.chain(*np.reshape(sc.orth(np.random.rand(3, 3)).transpose(), (1, 9)).tolist())) # random rotation matrix (row major) tensors.InsertNextTuple9(*rot) polydata = vtk.vtkPolyData() # create the polydatas polydata.SetPoints(points) polydata.GetPointData().SetTensors(tensors) polydata.GetPointData().SetScalars(colors) cubeSource = vtk.vtkCubeSource() cubeSource.Update() glyphTensor = vtk.vtkTensorGlyph() glyphTensor.SetColorModeToScalars() # is it really work ? try: glyphTensor.SetInput(polydata) except AttributeError: glyphTensor.SetInputData(polydata) glyphTensor.SetSourceConnection(cubeSource.GetOutputPort()) glyphTensor.ColorGlyphsOn() # should not color all cubes independently ? glyphTensor.ThreeGlyphsOff() glyphTensor.ExtractEigenvaluesOff() glyphTensor.Update() # next is usual vtk code mapper = vtk.vtkPolyDataMapper() mapper.SetInputConnection(glyphTensor.GetOutputPort()) actor = vtk.vtkActor() actor.SetMapper(mapper) ren = vtk.vtkRenderer() ren.SetBackground(0.2, 0.5, 0.3) ren.AddActor(actor) renwin = vtk.vtkRenderWindow() renwin.AddRenderer(ren) iren = vtk.vtkRenderWindowInteractor() iren.SetInteractorStyle(vtk.vtkInteractorStyleTrackballCamera()) iren.SetRenderWindow(renwin) renwin.Render() iren.Initialize() renwin.Render() iren.Start()

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  • How to Set Customer Table with Multiple Phone Numbers? - Relational Database Design

    - by user311509
    CREATE TABLE Phone ( phoneID - PK . . . ); CREATE TABLE PhoneDetail ( phoneDetailID - PK phoneID - FK points to Phone phoneTypeID ... phoneNumber ... . . . ); CREATE TABLE Customer ( customerID - PK firstName phoneID - Unique FK points to Phone . . . ); A customer can have multiple phone numbers e.g. Cell, Work, etc. phoneID in Customer table is unique and points to PhoneID in Phone table. If customer record is deleted, phoneID in Phone table should also be deleted. Do you have any concerns on my design? Is this designed properly? My problem is phoneID in Customer table is a child and if child record is deleted then i can not delete the parent (Phone) record automatically.

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  • Convert a Unit Vector to a Quaternion

    - by Hmm
    So I'm very new to quaternions, but I understand the basics of how to manipulate stuff with them. What I'm currently trying to do is compare a known quaternion to two absolute points in space. I'm hoping what I can do is simply convert the points into a second quaternion, giving me an easy way to compare the two. What I've done so far is to turn the two points into a unit vector. From there I was hoping I could directly plug in the i j k into the imaginary portion of the quaternion with a scalar of zero. From there I could multiply one quaternion by the other's conjugate, resulting in a third quaternion. This third quaternion could be converted into an axis angle, giving me the degree by which the original two quaternions differ by. Is this thought process correct? So it should just be [ 0 i j k ]. I may need to normalize the quaternion afterwards, but I'm not sure about that. I have a bad feeling that it's not a direct mapping from a vector to a quaternion. I tried looking at converting the unit vector to an axis angle, but I'm not sure this would work, since I don't know what angle to give as an input.

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  • What's the deal with Java's public fields?

    - by Annan
    I've been reading two articles (1)(2) on javaworld.com about how all class fields should be private and getter/setter methods are just as bad. An object should act on the data it has rather than allowing access to it. I'm currently working on a University assignment for Connect Four. In designing the program the Agents playing the Game need access to the Board's state (so they can decide what to move). They also need to pass this move to the Game so it can validate it as a legal move. And during deciding what to move pieces are grouped into Threats with a start and end Points. Board, Threat and Point objects don't really do anything. They are just there to store related data that can be accessed in a human readable way. At the start of design I was representing Points on the board as two element int arrays, however that got annoying when creating points or referencing components of them. So, the class: public class Point { public int x; public int y; public Point(int x, int y){ this.x = x; this.y = y; } } Perfect in every way I can think of. Except it breaks every rule I've learned. Have I sinned?

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  • Modifying and Manipulating a interactive bezier curve

    - by rachel
    This is a homework question and I'm having a lot of trouble with it - I've managed to do some of it but still cant finish it - can i Please get some help. Q1. Bezier Curves The following example allows you to interactively control a bezier curve by dragging the control points Cubic.java Replace the call to draw the cubic shape (big.draw(cubic)), by your own function to draw a bezier by the recursive split method. Finally, add the ability to create a longer Bezier curve by adding more control points to create a second curve. Cubic.java import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.applet.Applet; import java.awt.geom.*; import java.awt.image.BufferedImage; public class Cubic extends JApplet{ static protected JLabel label; CubicPanel cubicPanel; public void init(){ //Initialize the layout. getContentPane().setLayout(new BorderLayout()); cubicPanel = new CubicPanel(); cubicPanel.setBackground(Color.white); getContentPane().add(cubicPanel); label = new JLabel("Drag the points to adjust the curve."); getContentPane().add("South", label); } public static void main(String s[]) { JFrame f = new JFrame("Cubic"); f.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) {System.exit(0);} }); JApplet applet = new Cubic(); f.getContentPane().add(applet, BorderLayout.CENTER); applet.init(); f.setSize(new Dimension(350,250)); f.setVisible(true); } } class CubicPanel extends JPanel implements MouseListener, MouseMotionListener{ BufferedImage bi; Graphics2D big; int x, y; Rectangle area, startpt, endpt, onept, twopt, rect; CubicCurve2D.Double cubic = new CubicCurve2D.Double(); Point2D.Double start, end, one, two, point; boolean firstTime = true; boolean pressOut = false; public CubicPanel(){ setBackground(Color.white); addMouseMotionListener(this); addMouseListener(this); start = new Point2D.Double(); one = new Point2D.Double(); two = new Point2D.Double(); end = new Point2D.Double(); cubic.setCurve(start, one, two, end); startpt = new Rectangle(0, 0, 8, 8); endpt = new Rectangle(0, 0, 8, 8); onept = new Rectangle(0, 0, 8, 8); twopt = new Rectangle(0, 0, 8, 8); } public void mousePressed(MouseEvent e){ x = e.getX(); y = e.getY(); if(startpt.contains(x, y)){ rect = startpt; point = start; x = startpt.x - e.getX(); y = startpt.y - e.getY(); updateLocation(e); } else if(endpt.contains(x, y)){ rect = endpt; point = end; x = endpt.x - e.getX(); y = endpt.y - e.getY(); updateLocation(e); } else if(onept.contains(x, y)){ rect = onept; point = one; x = onept.x - e.getX(); y = onept.y - e.getY(); updateLocation(e); } else if(twopt.contains(x, y)){ rect = twopt; point = two; x = twopt.x - e.getX(); y = twopt.y - e.getY(); updateLocation(e); } else { pressOut = true; } } public void mouseDragged(MouseEvent e){ if(!pressOut) { updateLocation(e); } } public void mouseReleased(MouseEvent e){ if(startpt.contains(e.getX(), e.getY())){ rect = startpt; point = start; updateLocation(e); } else if(endpt.contains(e.getX(), e.getY())){ rect = endpt; point = end; updateLocation(e); } else if(onept.contains(e.getX(), e.getY())){ rect = onept; point = one; updateLocation(e); } else if(twopt.contains(e.getX(), e.getY())){ rect = twopt; point = two; updateLocation(e); } else { pressOut = false; } } public void mouseMoved(MouseEvent e){} public void mouseClicked(MouseEvent e){} public void mouseExited(MouseEvent e){} public void mouseEntered(MouseEvent e){} public void updateLocation(MouseEvent e){ rect.setLocation((x + e.getX())-4, (y + e.getY())-4); point.setLocation(x + e.getX(), y + e.getY()); checkPoint(); cubic.setCurve(start, one, two, end); repaint(); } public void paintComponent(Graphics g){ super.paintComponent(g); update(g); } public void update(Graphics g){ Graphics2D g2 = (Graphics2D)g; Dimension dim = getSize(); int w = dim.width; int h = dim.height; if(firstTime){ // Create the offsecren graphics to render to bi = (BufferedImage)createImage(w, h); big = bi.createGraphics(); // Get some initial positions for the control points start.setLocation(w/2-50, h/2); end.setLocation(w/2+50, h/2); one.setLocation((int)(start.x)+25, (int)(start.y)-25); two.setLocation((int)(end.x)-25, (int)(end.y)+25); // Set the initial positions of the squares that are // drawn at the control points startpt.setLocation((int)((start.x)-4), (int)((start.y)-4)); endpt.setLocation((int)((end.x)-4), (int)((end.y)-4)); onept.setLocation((int)((one.x)-4), (int)((one.y)-4)); twopt.setLocation((int)((two.x)-4), (int)((two.y)-4)); // Initialise the CubicCurve2D cubic.setCurve(start, one, two, end); // Set some defaults for Java2D big.setColor(Color.black); big.setStroke(new BasicStroke(5.0f)); big.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); area = new Rectangle(dim); firstTime = false; } // Clears the rectangle that was previously drawn. big.setColor(Color.white); big.clearRect(0, 0, area.width, area.height); // Set the colour for the bezier big.setPaint(Color.black); // Replace the following line by your own function to // draw the bezier specified by start, one, two, end big.draw(cubic); // Draw the control points big.setPaint(Color.red); big.fill(startpt); big.setPaint(Color.magenta); big.fill(endpt); big.setPaint(Color.blue); big.fill(onept); big.setPaint(new Color(0, 200, 0)); big.fill(twopt); // Draws the buffered image to the screen. g2.drawImage(bi, 0, 0, this); } /* Checks if the rectangle is contained within the applet * window. If the rectangle is not contained withing the * applet window, it is redrawn so that it is adjacent to the * edge of the window and just inside the window. */ void checkPoint(){ if (area == null) { return; } if((area.contains(rect)) && (area.contains(point))){ return; } int new_x = rect.x; int new_y = rect.y; double new_px = point.x; double new_py = point.y; if((rect.x+rect.width)>area.getWidth()){ new_x = (int)area.getWidth()-(rect.width-1); } if(point.x > area.getWidth()){ new_px = (int)area.getWidth()-1; } if(rect.x < 0){ new_x = -1; } if(point.x < 0){ new_px = -1; } if((rect.y+rect.width)>area.getHeight()){ new_y = (int)area.getHeight()-(rect.height-1); } if(point.y > area.getHeight()){ new_py = (int)area.getHeight()-1; } if(rect.y < 0){ new_y = -1; } if(point.y < 0){ new_py = -1; } rect.setLocation(new_x, new_y); point.setLocation(new_px, new_py); } }

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  • UIViewController remaining

    - by Guy
    Hi Guys. I have a UIViewController named equationVC who's user interface is being programmatically created from another NSObject class called equationCon. Upon loading equationVC, a method called chooseInterface is called from the equationCon class. I have a global variable (globalVar) that points to a user defined string. chooseInterface finds a method in the equationCon class that matches the string globalVar points to. In this case, let's say that globalVar points to a string that is called "methodThatMatches." In methodThatMatches, another view controller needs to show the results of what methodThatMatches did. methodThatMatches creates a new equationVC that calls upon methodThatMatches2. As a test, each method changes the color of the background. When the application starts up, I get a purple background, but as soon as I hit backwards I get another purple screen, which should be yellow. I do not think that I am release the view properly. Can anyone help? -(void)chooseInterface { NSString* equationTemp = [globalVar stringByReplacingOccurrencesOfString:@" " withString:@""]; equationTemp = [equationTemp stringByReplacingOccurrencesOfString:@"'" withString:@""]; SEL equationName = NSSelectorFromString(equationTemp); NSLog(@"selector! %@",NSStringFromSelector(equationName)); if([self respondsToSelector:equationName]){ [self performSelector:equationName]; } } -(void)methodThatMatches{ self.equationVC.view.backgroundColor = [UIColor yellowColor]; [setGlobalVar:@"methodThatMatches2"]; EquationVC* temp = [[EquationVC alloc] init]; [[self.equationVC navigationController] pushViewController:temp animated:YES ]; [temp release]; } -(void)methodThatmatches2{ self.equationVC.view.backgroundColor = [UIColor purpleColor]; }

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  • Google Maps Terms of Service - saving some data to a database

    - by R.M.
    I've read the terms of service, and, from what I understand, I'm not allowed to store any information I retrieve from the Google Maps API. Are there any exceptions to this? More to the point, I'm planning on building an application that shows the user several points of interest (like restaurants, libraries etc) at a certain distance around a location he chooses (it can be in one city or more, depending on the distance he chooses). There are two problems: The first problem is that (at least for my country) the geocoder doesn't locate exact addresses, at best it only locates street names (but completely ignores street numbers) in larger cities. It is even worse for smaller rural areas. So the only way to accurately show the places on the map is by storing their coordinates in the database. Another problem seems to be with calculating distances. To show the points located below a certain distance from the user, it would mean I would have to use GDirections to get all distances between the user's location and the other points, to see which ones to show. That would be really slow for the user (since I also have to set a small delay between requests), and it would also send a pretty large amount of requests to google. Would I be allowed to store those distances in a database? The users would not be able to access a list of all the stored information, they would only see the names of the places, and a map with some markers on it. Thank you.

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  • Why are my Fluent NHibernate SubClass Mappings generating redundant columns?

    - by Brook
    I'm using Fluent NHibernate 1.x build 694, built against NH 3.0 I have the following entities public abstract class Card { public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual string Description { get; set; } public virtual Product Product { get; set; } public virtual Sprint Sprint { get; set; } } public class Story:Card { public virtual double Points { get; set; } public virtual int Priority { get; set; } public virtual IList<Task> Tasks { get; set; } } And the following mappings public class CardMap:ClassMap<Card> { public CardMap() { Id(c => c.Id) .Index("Card_Id"); Map(c => c.Name) .Length(50) .Not.Nullable(); Map(c => c.Description) .Length(1024) .Not.Nullable(); References(c=>c.Product) .Not.Nullable(); References(c=>c.Sprint) .Nullable(); } } public class StoryMap : SubclassMap<Story> { public StoryMap() { Map(s => s.Points); Map(s => s.Priority); HasMany(s => s.Tasks); } } When I generate my Schema, the tables are created as follows Card --------- Id Name Description Product_id Sprint_id Story ------------ Card_id Points Priority Product_id Sprint_id What I would have expected would have been to see the columns Product_id and Sprint_id ONLY in the Card table, not the Story table. What am I doing wrong or misunderstanding?

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  • Android - Correspondence between ImageView coordinates and Bitmap Pixels

    - by Matteo
    In my application I want the user to be able to select some content of an Image contained inside an ImageView. To select the content I subclassed the ImageView class making it implement the OnTouchListener so to draw over it a rectangle with borders decided by the user. Here is an example of the result of the drawing (to have an idea you can think of it as when you click with the mouse on your desktop and drag the mouse): Now I need to determine which pixels of the Bitmap image correspond to the selected part. It's kind of easy to determine which are the points of the ImageView belonging to the rectangle, but I don't know how to get the correspondent pixels, since the ImageView has a different aspect ratio than the original image. I followed the approach described especially here, but also here, but am not fully satisfied because in my opinion the correspondence made is 1 on 1 between pixels and points on the ImageView and does not give me all the correspondent pixels on the original image to the selected area. Calling hoveredRect the rectangle on the ImageView the points inside of it are: class Point { float x, y; @Override public String toString() { return x + ", " + y; } } Vector<Point> pointsInRect = new Vector<Point>(); for( int x = hoveredRect.left; x <= hoveredRect.right; x++ ){ for( int y = hoveredRect.top; y <= hoveredRect.bottom; y++ ){ Point pointInRect = new Point(); pointInRect.x = x; pointInRect.y = y; pointsInRect.add(pointInRect); } } How can I obtain a Vector<Pixels> pixelsInImage containing the correspondent pixels?

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  • Where to post code for open source usage?

    - by Douglas
    I've been working for a few weeks now with the Google Maps API v3, and have done a good bit of development for the map I've been creating. Some of the things I've done have had to be done to add usability where there previously was not any, at least not that I could find online. Essentially, I made a list of what had to be done, searched all over the web for the ways to do what I needed, and found that some were not(at the time) possible(in the "grab an example off the web" sense). Thus, in my working on this map, I have created a number of very useful tools, which I would like to share with the development community. Is there anywhere I could use as a hub, apart from my portfolio ( http://dougglover.com ), to allow people to view and recycle my work? I know how hard it can be to need to do something, and be unable to find the solution elsewhere, and I don't think that if something has been done before, it should necessarily need to be written again and again. Hence open source code, right? Firstly, I was considering coming on here and asking a question, and then just answering it. Problem there is I assume that would just look like a big reputation grab. If not, please let me know and I'll go ahead and do that so people here can see it. Other suggestions appreciated. Some stuff I've made: A (new and improved) LatLng generator Works quicker, generates LatLng based on position of a draggable marker Allows searching for an address to place the marker on/near the desired location(much better than having to scroll to your location all the way from Siberia) Since it's a draggable marker, double-clicking zooms in, instead of creating a new LatLng marker like the one I was originally using The ability to create entirely custom "Smart Paths" Plot LatLng points on the map which connect to each other just like they do using the actual Google Maps Using Dijkstra's algorithm with Javascript, the routing is intelligent and always gives the shortest possible route, using the points provided Simple, easy to read multi-dimensional array system allows for easily adding new points to the grid Any suggestions, etc. appreciated.

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  • Background color remaining when switching views

    - by Guy
    Hi Guys. I have a UIViewController named equationVC who's user interface is being programmatically created from another NSObject class called equationCon. Upon loading equationVC, a method called chooseInterface is called from the equationCon class. I have a global variable (globalVar) that points to a user defined string. chooseInterface finds a method in the equationCon class that matches the string globalVar points to. In this case, let's say that globalVar points to a string that is called "methodThatMatches." In methodThatMatches, another view controller needs to show the results of what methodThatMatches did. methodThatMatches creates a new equationVC that calls upon methodThatMatches2. As a test, each method changes the color of the background. When the application starts up, I get a purple background, but as soon as I hit backwards I get another purple screen, which should be yellow. I do not think that I am release the view properly. Can anyone help? -(void)chooseInterface { NSString* equationTemp = [globalVar stringByReplacingOccurrencesOfString:@" " withString:@""]; equationTemp = [equationTemp stringByReplacingOccurrencesOfString:@"'" withString:@""]; SEL equationName = NSSelectorFromString(equationTemp); NSLog(@"selector! %@",NSStringFromSelector(equationName)); if([self respondsToSelector:equationName]){ [self performSelector:equationName]; } } -(void)methodThatMatches{ self.equationVC.view.backgroundColor = [UIColor yellowColor]; [setGlobalVar:@"methodThatMatches2"]; EquationVC* temp = [[EquationVC alloc] init]; [[self.equationVC navigationController] pushViewController:temp animated:YES ]; [temp release]; } -(void)methodThatmatches2{ self.equationVC.view.backgroundColor = [UIColor purpleColor]; }

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  • Point data structure for a sketching application

    - by bebraw
    I am currently developing a little sketching application based on HTML5 Canvas element. There is one particular problem I haven't yet managed to find a proper solution for. The idea is that the user will be able to manipulate existing stroke data (points) quite freely. This includes pushing point data around (ie. magnet tool) and manipulating it at whim otherwise (ie. altering color). Note that the current brush engine is able to shade by taking existing stroke data in count. It's a quick and dirty solution as it just iterates the points in the current stroke and checks them against a distance rule. Now the problem is how to do this in a nice manner. It is extremely important to be able to perform efficient queries that return all points within given canvas coordinate and radius. Other features, such as space usage, should be secondary to this. I don't mind doing some extra processing between strokes while the user is not painting. Any pointers are welcome. :)

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  • How to calculate the height of the text rectangle from an NSString?

    - by mystify
    I know there is this one: sizeWithFont:minFontSize:actualFontSize:forWidth:lineBreakMode: But since the CGSize always has the same height and doesn't adjust to any shrinked text or whatsoever, the CGSize is not telling how heigh the text is. Example: Make a UILabel with 320 x 55 points and put a loooooooooooooong text in there. Let the label shrink the text down. Surprise: CGSize.height remains the same height even if the text is so tiny that you need a microscope. Ok so after banging my head against my macbook pro which is half way broken now, the only think that can help is that nasty actualFontSize. But the font size is in pica I think, it's not really what you get on the screen, isn't it? When that font size is 10, is my text really 10 points heigh at maximum? Once in a while I tried exactly that, and as soon as the text had a y or some character that extends to below (like that tail of an y does), it is out of bounds and the whole text is bigger than 10 points. So how would you calculate the real text height for a single line uilabel without getting a long beard and some hospital experience?

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  • How do I detect proximity of the mouse pointer to a line in Flex?

    - by Hanno Fietz
    I'm working on a charting UI in Flex. One of the features I want to implement is "snapping" of the mousepointer to the data points in the diagram. I. e., if the user hovers the mouse pointer over a line diagram and gets close to the data point, I want the pointer to move to the exact coordinates and show a marker, like this: Currently, the lines are drawn on a Shape, using the Graphics API. The Shape is a child DisplayObject of a custom UIComponent subclass with the exact same dimensions. This means, I already get mouseOver events on the parent of the diagram's canvas. Now I need a way to detect if the pointer is close to one of the data points. I. e. I need an answer to the question "Which data points lie within a radius of x pixels from my current position and which of them is closest?" upon each move of the mouse. I can think of the following possibilities: draw the lines not as simple lines in the graphics API, but as more advanced objects that can have their own mouseOver events. However, I want the snapping to trigger before the mouse is actually over the line. check the original data for possible candidates upon each mouse movement. Using binary search, I might be able to reduce the number of items I have to compare sufficently. prepare some kind of new data structure from the raw data that makes the above search more efficient. I don't know how that would look like. I'm guessing this is a pretty standard problem for a number of applications, but probably the actual code usually is inside of some framework. Is there anything I can read about this topic?

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  • Touch draw in Quatz 2D/Core Graphics

    - by OgreSwamp
    Hello, I'm trying to implement "hand draw tool". At the moment algorythm looks like that (I don't insert any code because methods are quite big, will try to explain an idea): Drawing In touchesStarted: method I create NSMutableArray *pointsArray and add point into it. Call setNeedsDisplay: method. In touchesMoved: method I calculate points between last added point from the pointsArray and current point. Add all points to the pointsArray. Call setNeedsDisplay: method. In touchesFinished: event I calculate points between last added point from the array and current point. Set flag touchesWereFinished. Call setNeedsDisplay:. Render: drawRect: method checks is pointsArray != nil and is there any data in it. If there is - it starts to traw circles in each point of this array. If flag touchesWereFinished is set - save current context to the UIImage, release pointsArray, set it to nil and reset the flag. There are a lot disadvantages of this method: It is slow It becomes extremely slow when user touches and move finger for long time. Array becomes enormous "Lines" composed by circles are ugly I would like to change my algorithm to make it bit faster and line smoother. In result I would like to have lines like on the picture at following URL (sorry, not enough reputation to insert an image): http://2.bp.blogspot.com/_r5VzEAUYXJ4/SrOYp8tJCPI/AAAAAAAAAMw/ZwDKXiHlhV0/s320/SketchBook+Mobile(4).png Can you advice me, ho I can draw lines this way (smooth and slim on the edges)? I thought to draw circles with alpha gradient on the edges (to make lines smoother), but it will be extremely slowly IMHO. Thanks for help

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