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  • OpenGL fast texture drawing with vertex buffer objects. Is this the way to do it?

    - by Matthew Mitchell
    Hello. I am making a 2D game with OpenGL. I would like to speed up my texture drawing by using VBOs. Currently I am using the immediate mode. I am generating my own coordinates when I rotate and scale a texture. I also have the functionality of rounding the corners of a texture, using the polygon primitive to draw those. I was thinking, would it be fastest to make a VBO with vertices for the sides of the texture with no offset included so I can then use glViewport, glScale (Or glTranslate? What is the difference and most suitable here?) and glRotate to move the drawing position for my texture. Then I can use the same VBO with no changes to draw the texture each time. I could only change the VBO when I need to add coordinates for the rounded corners. Is that the best way to do this? What things should I look out for while doing it? Is it really fastest to use GL_TRIANGLES instead of GL_QUADS in modern graphics cards? Thank you for any answer.

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  • Why would the same web form control render different "onclick" logic based on the page structure?

    - by zk812
    It was hard to title this question. :) I have a user control that is used to display a list of lookup items in my database and a delete button for each item (Editor User Control below). The delete button has an onClientClick event used to display a confirmation dialog in JavaScript. On page one, the confirmation pops up and functions correctly. The overall structure is: Master Page Page Editor User Control List of items with delete button On page two, the confirmation pops up but regardless of the answer, the page posts back anyway. The structure of this page is: Master Page Page User Control Editor User Control List of items with delete button For some reason, this makes a difference in how the delete button is rendered. Page one: <input type="image" name="ctl00...RequestTypesDataList$ctl01$ctl01" src="Images/Disable.png" alt="Delete" onclick="return ProcessDeleteCommand(1);" /> Page two: <input type="image" name="ctl00...RequestTypesDataList$ctl07$ctl01" src="Images/Disable.png" alt="Delete" onclick="return ProcessDeleteCommand(2);WebForm_DoPostBackWithOptions(new WebForm_PostBackOptions(&quot;ctl00$ContentPlaceHolder1$RequestCreator1$RequestTypeEditor1$RequestTypesDataList$ctl07$ctl01&quot;, &quot;&quot;, true, &quot;&quot;, &quot;&quot;, false, false))" /> Does anyone know why page two renders WebForm_DoPostBackWithOptions after my JS check? It's causing the postback regardless of the confirmation choice.

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  • Performance of a get unique elements/group by operation on an IEnumerable<T>.

    - by tolism7
    I was wondering how could I improve the performance of the following code: public class MyObject { public int Year { get; set; } } //In my case I have 30000 IEnumerable<MyObject> data = MethodThatReturnsManyMyObjects(); var groupedByYear = data.GroupBy(x => x.Year); //Here is the where it takes around 5 seconds foreach (var group in groupedByYear) //do something here. The idea is to get a set of objects with unique year values. In my scenario there are only 6 years included in the 30000 items in the list so the foreach loop will be executed 6 times only. So we have many items needing to be grouped in a few groups. Using the .Distinct() with an explicit IEqualityComparer would be an alternative but somehow I feel that it wont make any difference. I can understand if 30000 items is too much and that i should be happy with the 5 seconds I get, but I was wondering if the above can be imporved performance wise. Thanks.

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  • OpenGL Mipmapping: how does OpenGL decide on map level?

    - by Droozle
    Hi, I am having trouble implementing mipmapping in OpenGL. I am using OpenFrameworks and have modified the ofTexture class to support the creation and rendering of mipmaps. The following code is the original texture creation code from the class (slightly modified for clarity): glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); glTexSubImage2D(texData.textureTarget, 0, 0, 0, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glDisable(texData.textureTarget); This is my version with mipmap support: glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); gluBuild2DMipmaps(texData.textureTarget, texData.glTypeInternal, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glDisable(texData.textureTarget); The code does not generate errors (gluBuild2DMipmaps returns '0') and the textures are rendered without problems. However, I do not see any difference. The scene I render consists of "flat, square tiles" at z=0. It's basically a 2D scene. I zoom in and out by using "glScale()" before drawing the tiles. When I zoom out, the pixels of the tile textures start to "dance", indicating (as far as I can tell) unfiltered texture look-up. See: http://www.youtube.com/watch?v=b_As2Np3m8A at 25s. My question is: since I do not move the camera position, but only use scaling of the whole scene, does this mean OpenGL can not decide on the appropriate mipmap level and uses the full texture size (level 0)? Paul

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  • avoiding code duplication in Rails 3 models

    - by Dustin Frazier
    I'm working on a Rails 3.1 application where there are a number of different enum-like models that are stored in the database. There is a lot of identical code in these models, as well as in the associated controllers and views. I've solved the code duplication for the controllers and views via a shared parent controller class and the new view/layout inheritance that's part of Rails 3. Now I'm trying to solve the code duplication in the models, and I'm stuck. An example of one of my enum models is as follows: class Format < ActiveRecord::Base has_and_belongs_to_many :videos attr_accessible :name validates :name, presence: true, length: { maximum: 20 } before_destroy :verify_no_linked_videos def verify_no_linked_videos unless self.videos.empty? self.errors[:base] << "Couldn't delete format with associated videos." raise ActiveRecord::RecordInvalid.new self end end end I have four or five other classes with nearly identical code (the association declaration being the only difference). I've tried creating a module with the shared code that they all include (which seems like the Ruby Way), but much of the duplicate code relies on ActiveRecord, so the methods I'm trying to use in the module (validate, attr_accessible, etc.) aren't available. I know about ActiveModel, but that doesn't get me all the way there. I've also tried creating a common, non-persistent parent class that subclasses ActiveRecord::Base, but all of the code I've seen to accomplish this assumes that you won't have subclasses of your non-persistent class that do persist. Any suggestions for how best to avoid duplicating these identical lines of code across many different enum models?

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  • How can I concisely copy multiple SQL rows, with minor modifications?

    - by Steve Jessop
    I'm copying a subset of some data, so that the copy will be independently modifiable in future. One of my SQL statements looks something like this (I've changed table and column names): INSERT Product( ProductRangeID, Name, Weight, Price, Color, And, So, On ) SELECT @newrangeid AS ProductRangeID, Name, Weight, Price, Color, And, So, On FROM Product WHERE ProductRangeID = @oldrangeid and Color = 'Blue' That is, we're launching a new product range which initially just consists of all the blue items in some specified current range, under new SKUs. In future we may change the "blue-range" versions of the products independently of the old ones. I'm pretty new at SQL: is there something clever I should do to avoid listing all those columns, or at least avoid listing them twice? I can live with the current code, but I'd rather not have to come back and modify it if new columns are added to Product. In its current form it would just silently fail to copy the new column if I forget to do that, which should show up in testing but isn't great. I am copying every column except for the ProductRangeID (which I modify), the ProductID (incrementing primary key) and two DateCreated and timestamp columns (which take their auto-generated values for the new row). Btw, I suspect I should probably have a separate join table between ProductID and ProductRangeID. I didn't define the tables. This is in a T-SQL stored procedure on SQL Server 2008, if that makes any difference.

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  • Can piping of screen to file change the result of a C++ code?

    - by Biga
    I am having this very weird behaviour with a C++ code: It gives me different results when running with and without piping the screen to a file (reproducible in cygwin and linux). I mean, if I get the same executable and run it like './run' or run it like './run out.log', I get different results! I use std::cout to output to screen, all lines ending with endl; I use ifstream for the input file; I use ofstream for output, all lines ending with endl. I am using g++ 4. Any idea what is going on? UPDATE: I have hard-coded the input data, so 'ifstream' is not used, and problem persists. UPDATE 2: That's getting interesting. I have output three variables that are computed initially, and that's what I get with and without piping direct to screen: 0 -0.02 0 piped: 0 -0.02 1.04083e-17 So there's a round-off difference with and without piping the output! Now, why piping would interefere with an internal computation of the code?

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  • Can redirection of screen output to file change the result of a C++ code?

    - by Biga
    I am having this very weird behaviour with a C++ code: It gives me different results when running with and without redirecting the screen output to a file (reproducible in cygwin and linux). I mean, if I get the same executable and run it like ./run or run it like ./run >out.log, I get different results! I use std::cout to output to screen, all lines ending with endl; I use ifstream for the input file; I use ofstream for output, all lines ending with endl. I am using g++ 4. Any idea what is going on? UPDATE: I have hard-coded the input data, so 'ifstream' is not used, and problem persists. UPDATE 2: That's getting interesting. I have probed three variables that are computed initially, and that's what I get when using with and without redirecting the output to file redirected to file: 0 -0.02 0 direct to screen: 0 -0.02 1.04083e-17 So there's a round-off difference in the code variables with and without redirecting the output! Now, why redirecting would interefere with an internal computation of the code? UPDATE 3: If I redirect to /dev/null, I get the sam behaviour as outputing direct to screen, instead of redirecting to file.

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  • IE8: weird border around HTML button element

    - by s427
    I have a button element with a custom background (image+color) and no borders except for a 2px border-bottom (and a bunch of other properties --code below) which renders quite differently in Firefox and in IE8. The problem is, this is a work for a company that uses IE8 as their only browser, so it's important that the button renders well in IE8. Here's a visual comparison between the two: My question here is not about the padding difference (I'm looking into that), but about the weird border that is visible on IE8 in addition to the regular border (border-bottom). Can anyone explain to me where it comes from and how to get rid of it? Thanks in advance. Here is the HTML code: <button class="btn" id="c_edit"> <span>Annuler</span> </button> And here is the CSS: .btn { display: inline-block; margin: 0 0 7px 5px; padding: 0; color: #ddd; font-size: 14px; font-family: FrutigerLTStd55Roman, sans-serif; text-decoration: none; border: none; border-bottom: 2px solid #222; background-color: #999; background-image: url('img/btn_bg.gif'); background-position: 0 bottom; background-repeat: repeat-x; cursor: pointer; transition: all .5s ease-out; } .btn span { display: inline-block; margin: 0; padding: 8px 10px 6px 40px; background-color: transparent; background-position: 4px 0; background-repeat: no-repeat; }

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  • Faster Insertion of Records into a Table with SQLAlchemy

    - by Kyle Brandt
    I am parsing a log and inserting it into either MySQL or SQLite using SQLAlchemy and Python. Right now I open a connection to the DB, and as I loop over each line, I insert it after it is parsed (This is just one big table right now, not very experienced with SQL). I then close the connection when the loop is done. The summarized code is: log_table = schema.Table('log_table', metadata, schema.Column('id', types.Integer, primary_key=True), schema.Column('time', types.DateTime), schema.Column('ip', types.String(length=15)) .... engine = create_engine(...) metadata.bind = engine connection = engine.connect() .... for line in file_to_parse: m = line_regex.match(line) if m: fields = m.groupdict() pythonified = pythoninfy_log(fields) #Turn them into ints, datatimes, etc if use_sql: ins = log_table.insert(values=pythonified) connection.execute(ins) parsed += 1 My two questions are: Is there a way to speed up the inserts within this basic framework? Maybe have a Queue of inserts and some insertion threads, some sort of bulk inserts, etc? When I used MySQL, for about ~1.2 million records the insert time was 15 minutes. With SQLite, the insert time was a little over an hour. Does that time difference between the db engines seem about right, or does it mean I am doing something very wrong?

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  • Update Web Reference in Visual Studio

    - by NeilD
    Hi, I have inherited a web site project that makes use of a number of WCF Web Services hosted on a BizTalk server. We have two environments that I need to deploy this project to, with different URLs for the different BizTalk servers. i.e. In the Staging environment, I need to point the services at xx.xx.xx.101 In the Live environment, I need to point them at xx.xx.xx.102, or whatever. Currently, we've got all of the URLs stored in keys in the web.config file, so that we can change them dynamically... Unfortunately this isn't working! If I change the URL in the web.config to something other than what the project was compiled with, I get an error when calling the service: Server did not recognize the value of HTTP Header SOAPAction: xx.xx.xx.101\ServiceName\MethodName I'm told that the only way they've known to deploy this is to update the web.config URLs, change all of the web references in Visual Studio to match, click on "update web reference" for each reference in Visual Studio, and then compile. It's driving me mad! I've written a pre-build NAnt script to go through and replace all instances of the URL found anywhere in the project directory, and even that isn't making any difference. There must be something else being pulled down from the service when I click the "update reference", but I'm new to working with web services, and so I'm not sure what. Does anyone have any ideas? Is there a way to do this programatically? Thanks.

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  • In C/C++ mode in Emacs, change face of code in #if 0...#endif block to comment face

    - by pogopop77
    I'm trying to add functionality found in some other code editors to my Emacs configuration, whereby C/C++ code within #if 0...#endif blocks is automatically set to the comment face/font. Based on my testing, cpp-highlight-mode does something like what I want, but requires user action. It seems like tying into the font-lock functionality is the correct option to make the behavior automatic. I have successfully followed examples in the GNU documentation to change the face of single-line regular expressions. For example: (add-hook 'c-mode-common-hook (lambda () (font-lock-add-keywords nil '(("\\<\\(FIXME\\|TODO\\|HACK\\|fixme\\|todo\\|hack\\)" 1 font-lock-warning-face t))))) works fine to highlight debug related keywords anywhere in a file. However, I am having problems matching #if 0...#endif as a multiline regular expression. I found some useful information in this post (How to compose region like ""), that suggested that Emacs must be told specifically to allow for multiline matches. But this code: (add-hook 'c-mode-common-hook (lambda () '(progn (setq font-lock-multiline t) (font-lock-add-keywords nil '(("#if 0\\(.\\|\n\\)*?#endif" 1 font-lock-comment-face t)))))) still does not work for me. Perhaps my regular expression is wrong (though it appears to work using M-x re-builder), I've messed up my syntax, or I'm following the wrong approach entirely. I'm using Aquamacs 2.1 (which is based on GNU Emacs 23.2.50.1) on OS X 10.6.5, if that makes a difference. Any assistance would be appreciated!

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  • Sql Server 2005 multiple insert with c#

    - by bottlenecked
    Hello. I have a class named Entry declared like this: class Entry{ string Id {get;set;} string Name {get;set;} } and then a method that will accept multiple such Entry objects for insertion into the database using ADO.NET: static void InsertEntries(IEnumerable<Entry> entries){ //build a SqlCommand object using(SqlCommand cmd = new SqlCommand()){ ... const string refcmdText = "INSERT INTO Entries (id, name) VALUES (@id{0},@name{0});"; int count = 0; string query = string.Empty; //build a large query foreach(var entry in entries){ query += string.Format(refcmdText, count); cmd.Parameters.AddWithValue(string.Format("@id{0}",count), entry.Id); cmd.Parameters.AddWithValue(string.Format("@name{0}",count), entry.Name); count++; } cmd.CommandText=query; //and then execute the command ... } } And my question is this: should I keep using the above way of sending multiple insert statements (build a giant string of insert statements and their parameters and send it over the network), or should I keep an open connection and send a single insert statement for each Entry like this: using(SqlCommand cmd = new SqlCommand(){ using(SqlConnection conn = new SqlConnection(){ //assign connection string and open connection ... cmd.Connection = conn; foreach(var entry in entries){ cmd.CommandText= "INSERT INTO Entries (id, name) VALUES (@id,@name);"; cmd.Parameters.AddWithValue("@id", entry.Id); cmd.Parameters.AddWithValue("@name", entry.Name); cmd.ExecuteNonQuery(); } } } What do you think? Will there be a performance difference in the Sql Server between the two? Are there any other consequences I should be aware of? Thank you for your time!

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  • Communication with different social networks, strategy pattern?

    - by bclaessens
    Hi For the last few days I've been thinking how I can solve the following programming problem and find the ideal, flexible programming structure. (note: I'm using Flash as my platform technology but that shouldn't matter since I'm just looking for the ideal design pattern). Our Flash website has multiple situations in which it has to communicate with different social networks (Facebook, Netlog and Skyrock). Now, the communication strategy doesn't have to change multiple times over one "run". The strategy should be picked once (at launch time) for that session. The real problem is the way the communication works between each social network and our website. Some networks force us to ask for a token, others force us to use a webservice, yet another forces us to set up its communication through javascript. The problem becomes more complicated when our website has to run in each network's canvas. Which results in even more (different) ways of communicating. To sum up, our website has to work in the following cases: standalone on the campaign website url (user chooses their favourite network) communicate with netlog OR communicate with facebook OR communicate with skyrock run in a netlog canvas and log in automatically (website checks for netlog parameters) run in a facebook canvas and log in automatically (website checks for facebook params) run in a skyrock canvas and log in automatically (website checks for skyrock params) As you can see, our website needs 6 different ways to communicate with a social network. To be honest, the actual significant difference between all communication strategies is the way they have to connect to their individual network (as stated above in my example). Posting an image, make a comment, ... is the same whether it runs standalone or in the canvas url. WARNING: posting an image, posting a comment DOES differ from network to network. Should I use the strategy pattern and make 6 different communication strategies or is there a better way? An example would be great but isn't required ;) Thanks in advance

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  • Best (Java) book for understanding 'under the bonnet' for programming?

    - by Ben
    What would you say is the best book to buy to understand exactly how programming works under the hood in order to increase performance? I've coded in assembly at university, I studied computer architecture and I obviously did high level programming, but what I really dont understand is things like: -what is happening when I perform a cast -whats the difference in performance if I declare something global as opposed to local? -How does the memory layout for an ArrayList compare with a Vector or LinkedList? -Whats the overhead with pointers? -Are locks more efficient than using synchronized? -Would creating my own array using int[] be faster than using ArrayList -Advantages/disadvantages of declaring a variable volatile I have got a copy of Java Performance Tuning but it doesnt go down very low and it contains rather obvious things like suggesting a hashmap instead of using an ArrayList as you can map the keys to memory addresses etc. I want something a bit more Computer Sciencey, linking the programming language to what happens with the assembler/hardware. The reason im asking is that I have an interview coming up for a job in High Frequency Trading and everything has to be as efficient as possible, yet I cant remember every single possible efficiency saving so i'd just like to learn the fundamentals. Thanks in advance

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  • Noise with multi-threaded raytracer

    - by herber88
    This is my first multi-threaded implementation, so it's probably a beginners mistake. The threads handle the rendering of every second row of pixels (so all rendering is handled within each thread). The problem persists if the threads render the upper and lower parts of the screen respectively. Both threads read from the same variables, can this cause any problems? From what I've understood only writing can cause concurrency problems... Can calling the same functions cause any concurrency problems? And again, from what I've understood this shouldn't be a problem... The only time both threads write to the same variable is when saving the calculated pixel color. This is stored in an array, but they never write to the same indices in that array. Can this cause a problem? Multi-threaded rendered image (Spam prevention stops me from posting images directly..) Ps. I use the exactly same implementation in both cases, the ONLY difference is a single vs. two threads created for the rendering.

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  • Make password case unsensitive in shared ASP.Net membership tables web ap

    - by bill
    Hi all, i have two webapps.. that share ASP.Net membership tables. Everything works fine except i cannot remove case-sensitivity in one of the apps the way i am doing it in the other. in the non-working app void Login1_LoggingIn(object sender, LoginCancelEventArgs e) { string username = Login1.UserName.Trim(); if (!string.IsNullOrEmpty(username)) { MembershipUser user = Membership.GetUser(username); if (user != null) { // Only adjust the UserName if the password is correct. This is more secure // so a hacker can't find valid usernames if we adjust the case of mis-cased // usernames with incorrect passwords. string password = Login1.Password.ToUpper(); if (Membership.ValidateUser(user.UserName, password)) { Login1.UserName = user.UserName; } } } } is not working. the password is stored as all upper case. Converted at the time the membership user is created! So if the password is PASSWORD, typing PASSWORD allows me to authenticate. but typing password does not! Even though i can see the string being sent is PASSWORD (converted with toUpper()). I am at a complete loss on this.. in the other app i can type in lower or upper or mixed and i am able to authenticate. In the other app i am not using the textboxes from the login control though.. not sure if this is making the difference??

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  • Java: Tracking a user login session - Session EJBs vs HTTPSession

    - by bguiz
    If I want to keep track of a conversational state with each client using my web application, which is the better alternative - a Session Bean or a HTTP Session - to use? Using HTTP Session: //request is a variable of the class javax.servlet.http.HttpServletRequest //UserState is a POJO HttpSession session = request.getSession(true); UserState state = (UserState)(session.getAttribute("UserState")); if (state == null) { //create default value .. } String uid = state.getUID(); //now do things with the user id Using Session EJB: In the implementation of ServletContextListener registered as a Web Application Listener in WEB-INF/web.xml: //UserState NOT a POJO this this time, it is //the interface of the UserStateBean Stateful Session EJB @EJB private UserState userStateBean; public void contextInitialized(ServletContextEvent sce) { ServletContext servletContext = sce.getServletContext(); servletContext.setAttribute("UserState", userStateBean); ... In a JSP: public void jspInit() { UserState state = (UserState)(getServletContext().getAttribute("UserState")); ... } Elsewhere in the body of the same JSP: String uid = state.getUID(); //now do things with the user id It seems to me that the they are almost the same, with the main difference being that the UserState instance is being transported in the HttpRequest.HttpSession in the former, and in a ServletContext in the case of the latter. Which of the two methods is more robust, and why?

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  • Strange results about C++11 memory model (Relaxed ordering)

    - by Dancing_bunny
    I was testing the example in the memory model of the Anthony Williams's book "C++ Concurrency" #include<atomic> #include<thread> #include<cassert> std::atomic_bool x,y; std::atomic_int z; void write_x_then_y() { x.store(true, std::memory_order_relaxed); y.store(true, std::memory_order_relaxed); } void read_y_then_x() { while(!y.load(std::memory_order_relaxed)); if(x.load(std::memory_order_relaxed)) { ++z; } } int main() { x = false; y = false; z = 0; std::thread a(write_x_then_y); std::thread b(read_y_then_x); a.join(); b.join(); assert(z.load()!=0); } According to the explanation, relaxed operations on difference variables (here x and y) can be freely reordered. However, I repeated running the problem for more than several days. I never hit the situation that the assertion (assert(z.load()!=0);) fires. I just use the default optimization and compile the code using g++ -std=c++11 -lpthread dataRaceAtomic.cpp Does anyone actually try it and hit the assertion? Could anyone give me an explanation about my test results? BTW, I also tried the version without using the atomic type, I got the same result. Currently, both programs are running healthily. Thanks.

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  • HTML form never calls Javascript

    - by user1205577
    I have a set of radio buttons defined in HTML like so: <input type="radio" name="group" id="rad1" value="rad1" onClick="doStuff(this.id)">Option 1<br> <input type="radio" name="group" id="rad2" value="rad2" onClick="doStuff(this.id)">Option 2<br> Just before the </body> tag, I have the following JavaScript behavior defined: <script type="text/javascript"> /*<![CDATA[*/ function doStuff(var id){ alert("Doing stuff!"); } /*]]>*/ </script> When I run the program, the page loads as expected in my browser window and the radio buttons allow me to click them. The doStuff() function, however, is never called (I validated this using breakpoints as well). I also tried the following just to see if inline made the difference, but it seems the JavaScript is never called at all: <script type="text/javascript"> /*<![CDATA[*/ alert("JavaScript called!"); main(); function main(){ var group = document.getElementsByName('group'); for(var i=0; i<group.length; i++){ group[i].onclick = function(){ doStuff(this.id); }; } } /*]]>*/ </script> My question is, is there something special I need to do using HTML and JavaScript in this context? My question is not whether I should be using inline function calls or whether this is your favorite way to write code.

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  • Problems with i18n using django translation on App-Engine with Korean and Hindi

    - by Greg
    I've got a setup based on the post here, and it works perfectly. Adding more languages to the mix, it recognises them fine, except for Korean (ko) and Hindi (hi). Chinese/Japanese/Hebrew are all fine, so nothing to do with encodings/charsets I don't think. Taking a look into the django code inside the app-engine SDK, I notice that all the languages that I'm using except for ko and hi are ones that ship with django - in the default settings.py and inside the locale folder they are missing. If I copy one of the locale folders inside the /usr/local/google_appengine/lib/django[...]/conf/locale and rename it to be 'ko', then it starts working in my app, but I won't be able to replicate this modification when I deploy to app-engine, so need a bit of help understanding what I might be doing wrong. my settings.py is definitely being taken into account, as if I remove languages from there then they stop working (as they should). If I copied the django modules into my app, under 'lib' there say, could I use those instead of the ones app-engine tries to use, maybe? I'm brand new to python/django/app-engine, and developing on a Mac with Leopard, if that makes any difference. I have the latest app-engine SDK as of tuesday.

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  • PHP Magic faster than simply setting the class attribute?

    - by Marc Trudel
    Well, not exactly that, but here is an example. Can anyone explain the difference between B and C? How can it be faster to use a magic function to dynamically set a value instead of simply setting the value in the attribute definition? Here is some code: [root@vm-202-167-238-17 ~]# cat test.php; for d in A B C; do echo "------"; ./test.php $d; done; #!/usr/bin/php <?php $className = $argv[1]; class A { public function __get($a) { return 5; } } class B { public $a = 5; } class C { public function __get($a) { $this->a = 5; return 5; } } $a = new $className; $start = microtime(true); for ($i=0; $i < 1000000; $i++) $b = $a->a; $end = microtime(true); echo (($end - $start) * 1000) ." msec\n"; ------ 598.90794754028 msec ------ 205.48391342163 msec ------ 189.7759437561 msec

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  • Connection Pool Strategy: Good, Bad or Ugly?

    - by Drew
    I'm in charge of developing and maintaining a group of Web Applications that are centered around similar data. The architecture I decided on at the time was that each application would have their own database and web-root application. Each application maintains a connection pool to its own database and a central database for shared data (logins, etc.) A co-worker has been positing that this strategy will not scale because having so many different connection pools will not be scalable and that we should refactor the database so that all of the different applications use a single central database and that any modifications that may be unique to a system will need to be reflected from that one database and then use a single pool powered by Tomcat. He has posited that there is a lot of "meta data" that goes back and forth across the network to maintain a connection pool. My understanding is that with proper tuning to use only as many connections as necessary across the different pools (low volume apps getting less connections, high volume apps getting more, etc.) that the number of pools doesn't matter compared to the number of connections or more formally that the difference in overhead required to maintain 3 pools of 10 connections is negligible compared to 1 pool of 30 connections. The reasoning behind initially breaking the systems into a one-app-one-database design was that there are likely going to be differences between the apps and that each system could make modifications on the schema as needed. Similarly, it eliminated the possibility of system data bleeding through to other apps. Unfortunately there is not strong leadership in the company to make a hard decision. Although my co-worker is backing up his worries only with vagueness, I want to make sure I understand the ramifications of multiple small databases/connections versus one large database/connection pool.

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  • Typedef equivalence in function arguments

    - by Warren Seine
    Hi guys, The question is kind of hard to ask without an example so here it is: #include <vector> struct O { }; struct C { template <typename T> void function1(void (C::*callback)(const O*)); template <typename T> void function2(void (C::*callback)(const typename T::value_type)); void print(const O*); }; int main() { C c; c.function1< std::vector<O*> >(&C::print); // Success. c.function2< std::vector<O*> >(&C::print); // Fail. } The error that I am given is: error: no matching function for call to ‘C::function2(void (C::*)(const O*))’. Basically, the only difference between calls is that in function2, I'm more generic since I use the typedef std::vector<O*>::value_type which should resolve to O*, hence similar to function1. I'm using G++ 4.2.1 (I know it's old), but Comeau confirms I'm wrong. Why does the compilation fail?

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  • Problem with ModelAndView and ModelMap in AnnotationController, Springframework

    - by saltfactory
    I have a question that is a point difference between ModelAndView and ModelMap. I want to maintain modelAndView when requestMethod is "GET" and requestMethod is "POST". My modelAndView saved others. So I made modelAndView return type to "GET", "POST" methods. But, Request lost commandObject, form:errors..., if request return showForm on "POST" because request validation failed. example) private ModelAndView modelAndView; public ControllerTest{ this.modelAndView = new ModelAndView(); } @RequestMapping(method = RequestMethod.GET) public ModelAndView showForm(ModelMap model) { EntityObject entityObject = new EntityObject(); CommandObject commandObject = new CommandObject(); commandObject.setEntityObject(entityObject); model.addAttribute("commandObject", commandObject); this.modelAndView.addObject("id", "GET"); this.modelAndView.setViewName("registerForm"); return this.modelAndView; } @RequestMapping(method = RequestMethod.POST) public ModelAndView submit(@ModelAttribute("commandObject") CommandObject commandObject, BindingResult result, SessionStatus status) { this.commandValidator.validate(commandObject, result); if (result.hasErrors()) { this.modelAndView.addObject("id", "POST"); this.modelAndView.setViewName("registerForm"); return this.modelAndView; } else { this.modelAndView.addObject("id", "after POST"); this.modelAndView.setViewName("success"); } status.setComplete(); return this.modelAndView; }

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