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  • L'Android Market réduit l'écart qui le sépare de l'AppStore, les deux boutiques seront-elles bientôt à égalité ?

    L'Android Market réduit l'écart qui le sépare de l'AppStore, les deux boutiques seront-elles bientôt à égalité ? Selon le "graphique de la semaine" publié par Business Insider il y a quelques jours, Google est en train de réduire l'écart qui sépare son Android Market de l'AppStore d'Apple. Car si la boutique en ligne de la firme à la Pomme domine toujours en volume de contenus (350.000 applications contre 250.000 pour son concurrent), celle de Google se développe beaucoup plus vite. Le taux d'ajout de nouveaux logiciels est largement supérieur et bien plus rapide à Mountain View. Source : Graphic of the Week : [IMG]http://static2.businessinsider.com/image/4d77cf91cadcbb8933010000/chart...

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  • Android : 56% des utilisateurs français n'ont pas d'appli payante d'après Surikate, les bugs principale raison de désinstallation des apps

    Android : 56% des utilisateurs français n'ont aucune application payante D'après une étude de Surikate, les bugs sont la principale raison de la désinstallation d'une app La société de marketing mobile Surikate vient de réaliser une nouvelle étude sur les utilisateurs d'Android en France. Menée en partenariat avec l'Ifop, et avec plus de 9 000 participants, cette enquête avance quelques chiffres intéressants ? ou en tout cas surprenant. Deux qui retiendront un peu plus l'attention des développeurs. Le premier révèle que la principale raison de suppression d'une application est la présence de bugs (76%). Le deuxième que 56% des possesseurs d'appareils sous A...

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  • Is AlarmManager.setRepeating idempotent?

    - by tardate
    In my android app, I'm setting an alarm that I want to occur repeatedly, hence using AlarmManager.setRepeating(). I don't want to keep track of whether the alarm is set myself (sounds like a bad idea that's prone to fail at some point), and there seems to be no API support for checking whether a particular alarm is already set for a given Intent. Hence, I am pessimistically resetting the alarm each time my app activates: alarmManager.cancel(pendingIntent); ... alarmManager.setRepeating(..., pendingIntent); Question: is calling setRepeating() idempotent i.e. do I need to explicitly cancel() any prior alarm or can I safely just call setRepeating() and be done with it?

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  • TabWidget Activity Handling - Does it Create a New Activity EVERY Time?

    - by stormin986
    When a TabWidget is using intents to designate the target Activity for each tab, is there any special handling of those Activities on the Activity Stack outside of the default operation? For Instance, if my app has tabs A, B, and C, and I click them in this order––A, B, A, C, A, B––how will the Activity stack change? My understanding of the default operation, if startActivity() is called each time on the intent, would have the Stack keep loading up new instances of the activities: A, AB, ABA, ABAC, ABACA, ABACAB It's hard to believe that's how it works though... Seems like it would be a waste of resources and could be endless. Can anyone tell me how this will actually work?

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  • How to detect orientation change in home screen widget?

    - by kknight
    I am writing a home screen widget and want to update the home screen widget when the device orientation changes from portrait to landscape or the other way. How can I make it? Currently, I tried to reigster to CONFIGURATION_CHANGED action like the code below, but the Android didn't allow me to do that by saying "IntentReceiver components are not allowed to register to receive intents". Can someone help me? Thanks. public class MyWidget extends AppWidgetProvider { @Override public void onEnabled(Context context) { super.onEnabled(context); this.registerReceiver(this, new IntentFilter(Intent.ACTION_CONFIGURATION_CHANGED)); }

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  • Overriding Home button for a Car Home replacement app

    - by BigFwoosh
    I have been working on a replacement for the stock Car Home app for a bit, and I am completely stumped on how to override the Home button so that my app will be brought back to the foreground whenever the phone is docked. This is the way that Car Home works, so there must be a way. It seems that BroadcastReceivers won't work, because the intent that is broadcast whenever the Home button is pressed will still cause the default homescreen app to launch; I cannot prevent it. I can override the Home button from within my app, but that does me no good since this needs to work when the user is outside my app. Car Home also does not do anything weird like set itself as the default homescreen app while it's running (I checked the logcat to make sure). I've been really beating my head against the wall on this. Does anyone have any ideas, or can you at least point me in the right direction?

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  • starting subactivity for the second time causes java.lang.OutOfMemoryError

    - by Zacherl
    Hi there, I am developing a simple app which does a little bit of image-processing. It's divided in two activities; the main one with some display elements and the second one which is used to capture images off the phone's camera. To discribe my problem: I start the app, capture an image (by starting a new Intent with the subactivity) and all data is displayed correctly. If I capture another image after this, I run in an java.lang.OutOfMemoryError - bitmap size exceeds VM budget I dont store the captured bitmap, in the second activity I just extract some data from it and pass it to the main-activity; finishing (finish()) the sub-activity afterwards. I really dont know what I can do about it. Thanks in advance! greetings, Zacherl PS: It is my first approach to android, so I apologize for any stupid beginner error I did; if someone needs any further information, I would be happy to provide it.

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  • Return back to the parent activity from subactivity

    - by ZelluX
    My application supports twitter and needs to open browser for OAuth. When the user clicks the Share on Twitter button, the main activity will create another subactivity (TwitterActivity) to handle twitter authentication issues. Here is a flow graph showing how activities are invoked currently. Main is short for MainActivity and Twit for TwitterActivity. startActivity() OAuth intent OAuth callback finish() Main ---------------> Twit ------------> Browser --------------> Twit --------> Browser As you may notice, after the TwitterActivity calls finish() to stop, it will now return back to MainActivity, but Browser instead. How can I make it return back to MainActivity? Many thanks

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  • How to update widgets from a service?

    - by Franklin
    I have a background service that can be configured to perform some action every x minutes. I want to implement a widget that gets updated every time my service performs that action. However, I can't get the onUpdate method of my AppWidgetProvider called in any way, except when adding a widget to the homescreen. I tried sending APPWIDGET_UPDATE intents but onUpdate did not get called although the AppWidgetProvider did receive the intent since the onReceive method was called. Is there any way I can trigger widget updates from a service?

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  • Andriond send event from first activity and receive on the second.

    - by jitm
    Hello, I have two activities. The first activity display list of the users with short info. And after select some user I go to the second activity for display full info about this user. For send event I used startActivityForResult(); for receive event in socond activity and added public void onActivityResult(int requestCode, int resultCode, Intent data). After start project I send intend from first activity and I do not receive in the second :(. How I can receive sent event in second activity? Thank you...

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  • re-open background application via notification item

    - by user356764
    I got an app with tabs and a notification bar entry, when I send it to background (click on home button) and try to re-open the application via click on the notification bar, the app restarts (last selected tab is lost). When I hold the home button if the application is in the background and select it from there or click the app's icon on the homescreen, the previous state is restored per default (the correct tab is selected) IMO the intent of the notification is wrong, but I'm not sure how to fix it. In short: How to get a background application back to foreground when I click the notification entry? thx!

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  • Which type of data can be garbage collected when app is in background?

    - by Neoh
    Let's say I start from activity A - activity B. While in activity B I press home to exit. After a long time, gc may be called because other apps take higher priority. My question is, which of the following type of data will be garbage collected (I'm pretty sure static fields can be garbage collected any time but I'm not sure about these): i) fields that are declared final or static final ii) intent and its data that I passed from activity A to activity B iii) onSavedInstanceState when orientation is changed during the app running I ask this because I want to ensure that my app won't crash when I restore activity B from background after a long period.

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • Unwanted automated creation of new instances of an activity class

    - by Marko
    I have an activity (called Sender) with the most basic UI, only a button that sends a message when clicked. In the onClickListener I only call this method: private void sendSMS(String msg) { PendingIntent pi = PendingIntent.getActivity(this, 0, new Intent(this, Sender.class), 0); PendingIntent pi = PendingIntent.getActivity(this, 0, myIntent, 0); SmsManager sms = SmsManager.getDefault(); sms.sendTextMessage("1477", null, msg, pi, null); } This works ok, the message is sent but every time a message is sent a new instance of Sender is started on top of the other. If I call sendSMS method three times, three new instances are started. I'm quite new to android so I need some help with this, I only want the same Sender to be on all the time

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  • Detect if an app was uninstalled

    - by mobilekid
    Is there a way to get a system notification when an app has been uninstalled? I would like to maintain a table of all clients' info currently using my app. However, that seems impossible if there is no way to detect this event. The first solution I can think of is to have an always running service in the background listening for android.intent.action.PACKAGE_REMOVED. But then would that service be killed once the uninstallation process has ended, or would it be stopped just before the process has kicked off? Also even if this is a solution it's has the potential to put off a lot of people when they realise that part of the app is running in the background. Any suggestions? Thanks!

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  • Package Installer misbehavoir

    - by rantravee
    Hi, I am unable to understand and fix the following behavior displayed by the Package Installer : in my application when I press on a "update application" button I download from a web server un update apk (in case there is) and start the Package Installer afterwards to install the package. Everything goes well and after the installation finishes there is displayed a view with two buttons "open" and "done" . However pressing the "open" button fails to open the installed update as it should even if the intent to the startup activity is sent as I observed in logcat . Pressing on menu button and going through the applications installed I am able to find the updated app and start it from here . What should I do to start the update by pressing open in the final Package Installed view ?

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  • How i can block calling onCreate while rotating device when My AsyncTask start?

    - by Labeeb P
    Hi, Me testing in Samsung Galaxy tab. In that i have made two layout folder for both ORIENTATION_LANDSCAPE and ORIENTATION_PORTRAIT with specific layout xml in it. In that layout i have a button and on clicking it start a progress dialog (doing some stuff using AsyncTask, after that going to new intent) But when the device is rotated when the progress dialog is working, that dialog and AsyncTask stop and new layout is loaded. If i understood correctly, I think the onCreate is called when device is rotated How i can block calling onCreate while rotating device when My AsyncTask start? Thank you

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  • Invoking activity that is located in a jar

    - by Sebi
    hi i tried to invoke another activity from my main acitivty which is located in a jar file. Class clazz = Class.forName(getPackageName() + "." + getActivityName()); startActivity(new Intent(this, clazz)); Im doing it this way because i only know the name of the class. This works fine but unfortunately, all resource files can't be found while loading the activity from the jar file. at the first occurence of loading a res file there is a ResourceNotFoundException: 04-30 11:18:46.944: ERROR/AndroidRuntime(1749): Caused by: android.content.res.Resources$NotFoundException: Resource ID #0x7f040006 any hints for that? thanks!

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  • Get notified when some other application acquires wake lock

    - by Sebouh
    I am wondering if the following is possible in android. I want to have my application do a certain task whenever the phone get awoken. Whenever some other application acquires a wake lock to do it's task, I want my application to do something of its own. Can I get notified through an intent using a broadcast receiver about this event? If so, what will happen if that other application finishes before my task ends? The reason I'm asking is that I don't want to wake the phone up to do my task and affect the battery life. I want to take the opportunity of the wake lock to do my thing.

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  • Making a ViewFlipper like the Home Screen using MotionEvent.ACTION_MOVE

    - by DJTripleThreat
    Ok I have a ViewFlipper with three LinearLayouts nested inside it. It defaults to showing the first one. This code: // Assumptions in my Activity class: // oldTouchValue is a float // vf is my view flipper @Override public boolean onTouchEvent(MotionEvent touchEvent) { switch (touchEvent.getAction()) { case MotionEvent.ACTION_DOWN: { oldTouchValue = touchEvent.getX(); break; } case MotionEvent.ACTION_UP: { float currentX = touchEvent.getX(); if (oldTouchValue < currentX) { vf.setInAnimation(AnimationHelper.inFromLeftAnimation()); vf.setOutAnimation(AnimationHelper.outToRightAnimation()); vf.showNext(); } if (oldTouchValue > currentX) { vf.setInAnimation(AnimationHelper.inFromRightAnimation()); vf.setOutAnimation(AnimationHelper.outToLeftAnimation()); vf.showPrevious(); } break; } case MotionEvent.ACTION_MOVE: { // TODO: Some code to make the ViewFlipper // act like the home screen. break; } } return false; } public static class AnimationHelper { public static Animation inFromRightAnimation() { Animation inFromRight = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, +1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); inFromRight.setDuration(350); inFromRight.setInterpolator(new AccelerateInterpolator()); return inFromRight; } public static Animation outToLeftAnimation() { Animation outtoLeft = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, -1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); outtoLeft.setDuration(350); outtoLeft.setInterpolator(new AccelerateInterpolator()); return outtoLeft; } // for the next movement public static Animation inFromLeftAnimation() { Animation inFromLeft = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, -1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); inFromLeft.setDuration(350); inFromLeft.setInterpolator(new AccelerateInterpolator()); return inFromLeft; } public static Animation outToRightAnimation() { Animation outtoRight = new TranslateAnimation( Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, +1.0f, Animation.RELATIVE_TO_PARENT, 0.0f, Animation.RELATIVE_TO_PARENT, 0.0f); outtoRight.setDuration(350); outtoRight.setInterpolator(new AccelerateInterpolator()); return outtoRight; } } ... handles the view flipping but the animations are very "on/off". I'm wondering if someone can help me out with the last part. Assuming that I can access the LinearLayouts, is there a way where I can set the position of the layouts based on deltaX and deltaY? Someone gave me this link: https://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=core/java/android/view/animation/TranslateAnimation.java;h=d2ff754ac327dda0fe35e610752abb78904fbb66;hb=HEAD and said I should refer to the applyTransformation method for hints on how to do this but I don't know how to repeat this same behavior.

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  • Parse.com REST API in Java (NOT Android)

    - by Orange Peel
    I am trying to use the Parse.com REST API in Java. I have gone through the 4 solutions given here https://parse.com/docs/api_libraries and have selected Parse4J. After importing the source into Netbeans, along with importing the following libraries: org.slf4j:slf4j-api:jar:1.6.1 org.apache.httpcomponents:httpclient:jar:4.3.2 org.apache.httpcomponents:httpcore:jar:4.3.1 org.json:json:jar:20131018 commons-codec:commons-codec:jar:1.9 junit:junit:jar:4.11 ch.qos.logback:logback-classic:jar:0.9.28 ch.qos.logback:logback-core:jar:0.9.28 I ran the example code from https://github.com/thiagolocatelli/parse4j Parse.initialize(APP_ID, APP_REST_API_ID); // I replaced these with mine ParseObject gameScore = new ParseObject("GameScore"); gameScore.put("score", 1337); gameScore.put("playerName", "Sean Plott"); gameScore.put("cheatMode", false); gameScore.save(); And I got that it was missing org.apache.commons.logging, so I downloaded that and imported it. Then I ran the code again and got Exception in thread "main" java.lang.NoSuchMethodError: org.slf4j.spi.LocationAwareLogger.log(Lorg/slf4j/Marker;Ljava/lang/String;ILjava/lang/String;Ljava/lang/Throwable;)V at org.apache.commons.logging.impl.SLF4JLocationAwareLog.debug(SLF4JLocationAwareLog.java:120) at org.apache.http.client.protocol.RequestAddCookies.process(RequestAddCookies.java:122) at org.apache.http.protocol.ImmutableHttpProcessor.process(ImmutableHttpProcessor.java:131) at org.apache.http.impl.execchain.ProtocolExec.execute(ProtocolExec.java:193) at org.apache.http.impl.execchain.RetryExec.execute(RetryExec.java:85) at org.apache.http.impl.execchain.RedirectExec.execute(RedirectExec.java:108) at org.apache.http.impl.client.InternalHttpClient.doExecute(InternalHttpClient.java:186) at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:82) at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:106) at org.apache.http.impl.client.CloseableHttpClient.execute(CloseableHttpClient.java:57) at org.parse4j.command.ParseCommand.perform(ParseCommand.java:44) at org.parse4j.ParseObject.save(ParseObject.java:450) I could probably fix this with another import, but I suppose then something else would pop up. I tried the other libraries with similar results, missing a bunch of libraries. Has anyone actually used REST API successfully in Java? If so, I would be grateful if you shared which library/s you used and anything else required to get it going successfully. I am using Netbeans. Thanks.

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  • What is crtbegin.o and crtbegin_dynamic.o?

    - by theactiveactor
    When debugging a link error (undefined reference to _dso_handle) using the Android x86 toolchain, I noticed it's statically linking crtbegin_dynamic.o. What is the purpose of this file? There is another similar crtbegin.o in the toolchain install directory that contains the missing symbol (_dso_handle). What is the difference between crtbegin.o and crtbegin_dynamic.o?

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  • Warning: This class was probably produced by a broken compiler.

    - by Michal Dymel
    I have added Jacson libs to my android project and now I am getting such warnings in console: warning: Ignoring InnerClasses attribute for an anonymous inner class that doesn't come with an associated EnclosingMethod attribute. (This class was probably produced by a broken compiler.) I've tried to recompile libs, but it didn't help. Warnings are gone when I remove these libs from project. Everything is working fine on the device, but this annoys me ;) Do you know any solution?

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  • Easiest way to export a route stored in a SQLite database to a file so it can be imported to a Googl

    - by LordSnoutimus
    Hello, I have created an application that records a series of longitude and latitude values in a SQLite database and display them as a coloured track on a MapActivity. I now want to be able to export this data somehow (preferably to a file) so a user can upload the values to a website showing a Google Map API. My question is: what would be the quickest way to export the data (and in what file format: GPX, XML, CSV) to the SD card located on the Android device. Many thanks.

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  • how to use spinner

    - by corotana
    I am very new to android. I want to use 2 spinners in my application, one shows the countries list, when any country is selected the other spinner should show the list of cities of that country. when city is selected some action is performed. plz help me with some sample code. thanks in anticipation

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