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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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  • Why are we getting a WCF "Framing error" on some machines but not others

    - by Ian Ringrose
    We have just found we are getting “framing errors” (as reported by the WCF logs) when running our system on some customer test machine. It all works ok on our development machines. We have an abstract base class, with KnownType attributes for all its sub classes. One of it’s subclass is missing it’s DataContract attribute. However it all worked on our test machine! On the customers test machine, we got “framing error” showing up the WCF logs, this is not the error message I have seen in the past when missing a DataContract attribute, or a KnownType attribute. I wish to get to the bottom of this, as we can no longer have confidence in our ability to test the system before giving it to the customer until we can make our machines behave the some as the customer’s machines. Code that try to show what I am talking about, (not the real code) [DataContract()] [KnownType(typeof(SubClass1))] [KnownType(typeof(SubClass2))] // other subclasses with data members public abstract class Base { [DataMember] public int LotsMoreItemsThenThisInRealLife; } /// <summary> /// This works on some machines (not not others) when passed to Contract::DoIt, /// note the missing [DataContract()] /// </summary> public class SubClass1 : Base { // has no data members } /// <summary> /// This works in all cases when passed to Contract::DoIt /// </summary> [DataContract()] public class SubClass2 : Base { // has no data members } public interface IContract { void DoIt(Base[] items); } public static class MyProgram { public static IContract ConntectToServerOverWCF() { // lots of code ... return null; } public static void Startup() { IContract server = ConntectToServerOverWCF(); // this works all of the time server.DoIt(new Base[]{new SubClass2(){LotsMoreItemsThenThisInRealLife=2}}); // this works "in develperment" e.g. on our machines, but not on the customer's test machines! server.DoIt(new Base[] { new SubClass1() { LotsMoreItemsThenThisInRealLife = 2 } }); } }

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  • How to update a Widget dynamically (Not waiting 30 min for onUpdate to be called)?

    - by Donal Rafferty
    I am currently learning about widgets in Android. I want to create a WIFI widget that will display the SSID, the RSSI (Signal) level. But I also want to be able to send it data from a service I am running that calculates the Quality of Sound over wifi. Here is what I have after some reading and a quick tutorial: public class WlanWidget extends AppWidgetProvider{ RemoteViews remoteViews; AppWidgetManager appWidgetManager; ComponentName thisWidget; WifiManager wifiManager; public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { Timer timer = new Timer(); timer.scheduleAtFixedRate(new WlanTimer(context, appWidgetManager), 1, 10000); } private class WlanTimer extends TimerTask{ RemoteViews remoteViews; AppWidgetManager appWidgetManager; ComponentName thisWidget; public WlanTimer(Context context, AppWidgetManager appWidgetManager) { this.appWidgetManager = appWidgetManager; remoteViews = new RemoteViews(context.getPackageName(), R.layout.widget); thisWidget = new ComponentName(context, WlanWidget.class); wifiManager = (WifiManager)context.getSystemService(Context.WIFI_SERVICE); } @Override public void run() { remoteViews.setTextViewText(R.id.widget_textview, wifiManager.getConnectionInfo().getSSID()); appWidgetManager.updateAppWidget(thisWidget, remoteViews); } } The above seems to work ok, it updates the SSID on the widget every 10 seconds. However what is the most efficent way to get the information from my service that will be already running to update periodically on my widget? Also is there a better approach to updating the the widget rather than using a timer and timertask? (Avoid polling) UPDATE As per Karan's suggestion I have added the following code in my Service: RemoteViews remoteViews = new RemoteViews(context.getPackageName(), R.layout.widget); ComponentName thisWidget = new ComponentName( context, WlanWidget.class ); remoteViews.setTextViewText(R.id.widget_QCLevel, " " + qcPercentage); AppWidgetManager.getInstance( context ).updateAppWidget( thisWidget, remoteViews ); This gets run everytime the RSSI level changes but it still never updates the TextView on my widget, any ideas why?

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  • C# Step by Step Execution

    - by Sheldon
    Hi. I'm building an app that uses and scanner API and a image to other format converter. I have a method (actually a click event) that do this: private void ButtonScan&Parse_Click(object sender, EventArgs e) { short scan_result = scanner_api.Scan(); if (scan_result == 1) parse_api.Parse(); // This will check for a saved image the scanner_api stores on disk, and then convert it. } The problem is that the if condition (scan_result == 1) is evaluated inmediatly, so it just don't work. How can I force the CLR to wait until the API return the convenient result. NOTE Just by doing something like: private void ButtonScan&Parse_Click(object sender, EventArgs e) { short scan_result = scanner_api.Scan(); MessageBox.Show("Result = " + scan_result); if (scan_result == 1) parse_api.Parse(); // This will check for a saved image the scanner_api stores on disk, and then convert it. } It works and display the results. Is there a way to do this, how? Thank you very much!

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  • Spring Security ACL: NotFoundException from JDBCMutableAclService.createAcl

    - by user340202
    Hello, I've been working on this task for too long to abandon the idea of using Spring Security to achieve it, but I wish that the community will provide with some support that will help reduce the regret that I have for choosing Spring Security. Enough ranting and now let's get to the point. I'm trying to create an ACL by using JDBCMutableAclService.createAcl as follows: [code] public void addPermission(IWFArtifact securedObject, Sid recipient, Permission permission, Class clazz) { ObjectIdentity oid = new ObjectIdentityImpl(clazz.getCanonicalName(), securedObject.getId()); this.addPermission(oid, recipient, permission); } @Override @Transactional(propagation = Propagation.REQUIRED, isolation = Isolation.READ_UNCOMMITTED, readOnly = false) public void addPermission(ObjectIdentity oid, Sid recipient, Permission permission) { SpringSecurityUtils.assureThreadLocalAuthSet(); MutableAcl acl; try { acl = this.mutableAclService.createAcl(oid); } catch (AlreadyExistsException e) { acl = (MutableAcl) this.mutableAclService.readAclById(oid); } // try { // acl = (MutableAcl) this.mutableAclService.readAclById(oid); // } catch (NotFoundException nfe) { // acl = this.mutableAclService.createAcl(oid); // } acl.insertAce(acl.getEntries().length, permission, recipient, true); this.mutableAclService.updateAcl(acl); } [/code] The call throws a NotFoundException from the line: [code] // Retrieve the ACL via superclass (ensures cache registration, proper retrieval etc) Acl acl = readAclById(objectIdentity); [/code] I believe this is caused by something related to Transactional, and that's why I have tested with many TransactionDefinition attributes. I have also doubted the annotation and tried with declarative transaction definition, but still with no luck. One important point is that I have used the statement used to insert the oid in the database earlier in the method directly on the database and it worked, and also threw a unique constraint exception at me when it tried to insert it in the method. I'm using Spring Security 2.0.8 and IceFaces 1.8 (which doesn't support spring 3.0 but definetely supprorts 2.0.x, specially when I keep caling SpringSecurityUtils.assureThreadLocalAuthSet()). My AppServer is Tomcat 6.0, and my DB Server is MySQL 6.0 I wish to get back a reply soon because I need to get this task off my way

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  • java.lang.IllegalArgumentException: View not attached to window manager

    - by alex2k8
    I have an activity that starts AsyncTask and shows progress dialog for the duration of operation. The activity is declared NOT be recreated by rotation or keyboard slide. <activity android:name=".MyActivity" android:label="@string/app_name" android:configChanges="keyboardHidden|orientation" > <intent-filter> </intent-filter> </activity> Once task completed, I dissmiss dialog, but on some phones (framework: 1.5, 1.6) such error is thrown: java.lang.IllegalArgumentException: View not attached to window manager at android.view.WindowManagerImpl.findViewLocked(WindowManagerImpl.java:356) at android.view.WindowManagerImpl.removeView(WindowManagerImpl.java:201) at android.view.Window$LocalWindowManager.removeView(Window.java:400) at android.app.Dialog.dismissDialog(Dialog.java:268) at android.app.Dialog.access$000(Dialog.java:69) at android.app.Dialog$1.run(Dialog.java:103) at android.app.Dialog.dismiss(Dialog.java:252) at xxx.onPostExecute(xxx$1.java:xxx) My code is: final Dialog dialog = new AlertDialog.Builder(context) .setTitle("Processing...") .setCancelable(true) .create(); final AsyncTask<MyParams, Object, MyResult> task = new AsyncTask<MyParams, Object, MyResult>() { @Override protected MyResult doInBackground(MyParams... params) { // Long operation goes here } @Override protected void onPostExecute(MyResult result) { dialog.dismiss(); onCompletion(result); } }; task.execute(...); dialog.setOnCancelListener(new OnCancelListener() { @Override public void onCancel(DialogInterface arg0) { task.cancel(false); } }); dialog.show(); From what I have read (http://bend-ing.blogspot.com/2008/11/properly-handle-progress-dialog-in.html) and seen in Android sources, it looks like the only possible situation to get that exception is when activity was destroyed. But as I have mentioned, I forbid activity recreation for basic events. So any suggestions are very appreciated.

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  • Can I do this?? Trying to load an object from within itself.

    - by Smikey
    Hi all! I have an object which conforms to the NSCoding protocol. The object contains a method to save itself to memory, like so: - (void)saveToFile { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [archiver encodeObject:self forKey:kDataKey]; [archiver finishEncoding]; [data writeToFile:[self dataFilePath] atomically:YES]; [archiver release]; [data release]; } This works just fine. But I would also like to initialise an empty version of this object and then call its own 'Load' method to load whatever data exists on file into its variables. So I've created the following: - (void)loadFromFile { NSString *filePath = [self dataFilePath]; if ([[NSFileManager defaultManager] fileExistsAtPath:filePath]) { NSData *data = [[NSMutableData alloc] initWithContentsOfFile:[self dataFilePath]]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; self = [unarchiver decodeObjectForKey:kDataKey]; [unarchiver finishDecoding]; } } Now this second method doesn't manage to load any variables. Is this line not possible perhaps? self = [unarchiver decodeObjectForKey:kDataKey]; Ultimately I would like to use the code like this: One viewController takes user entered input, creates an object and saves it to memory using [anObject saveToFile]; And a second viewController creates an empty object, then initialises its values to those stored on file by calling: [emptyObject loadFromFile]; Any suggestions on how to make this work would be hugely appreciated. Thanks :) Michael

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  • Hang during databinding of large amount of data to WPF DataGrid

    - by nihi_l_ist
    Im using WPFToolkit datagrid control and do the binding in such way: <WpfToolkit:DataGrid x:Name="dgGeneral" SelectionMode="Single" SelectionUnit="FullRow" AutoGenerateColumns="False" CanUserAddRows="False" CanUserDeleteRows="False" Grid.Row="1" ItemsSource="{Binding Path=Conversations}" > public List<CONVERSATION> Conversations { get { return conversations; } set { if (conversations != value) { conversations = value; NotifyPropertyChanged("Conversations"); } } } public event PropertyChangedEventHandler PropertyChanged; public void NotifyPropertyChanged(string propertyName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } public void GenerateData() { BackgroundWorker bw = new BackgroundWorker(); bw.WorkerSupportsCancellation = bw.WorkerReportsProgress = true; List<CONVERSATION> list = new List<CONVERSATION>(); bw.DoWork += delegate { list = RefreshGeneralData(); }; bw.RunWorkerCompleted += delegate { try { Conversations = list; } catch (Exception ex) { CustomException.ExceptionLogCustomMessage(ex); } }; bw.RunWorkerAsync(); } And than in the main window i call GenerateData() after setting DataCotext of the window to instance of the class, containing GenerateData(). RefreshGeneralData() returns some list of data i want and it returns it fast. Overall there are near 2000 records and 6 columns(im not posting the code i used during grid's initialization, because i dont think it can be the reason) and the grid hangs for almost 10 secs!

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  • Cant insert a object into a silverlight databound combo box

    - by Steve
    Hi Until recently I had a combo box that was bound to a Linq queried IEnumerable of a DataService.Obj type in the bind method, and all worked fine private IEnumerable<DataService.Obj> _GeneralList; private IEnumerable<DataService.Obj> _QueriedList; private void Bind() { _GeneralList = SharedLists.GeneralList; _QueriedList = _GeneralList.Where(q =>q.ID >1000); cmbobox.ItemsSource = _QueriedList; } Then I had to change the method to insert a new obj and set that object as the default obj and now I get a "System.NullReferenceException: Object reference not set to an instance of an object" exception. I know this has to do with inserting into a linq queried ienumerable but I cant fix it. Any help will be gratefully received. private IEnumerable<DataService.Obj> _GeneralList; private IEnumerable<DataService.Obj> _QueriedList; private void Bind() { _GeneralList = SharedLists.GeneralList; _QueriedList = _GeneralList.Where(q =>q.ID >1000); cmbobox.ItemsSource = _QueriedList; DataService.Obj info = new DataService.Obj(); info.ID = "0"; (cmbobox.ItemsSource as ObservableCollection<DataService.Obj>).Insert(0,info); cmbobox.SelectedIndex = 0; } Thanks in advance

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  • Tilting web browser on windows phone 7

    - by marcus
    Hi guys, i'm working on a windows phone 7 emulator. I have a web browser which navigates to local host. So my problem i faced was that when i tilt the windows phone 7 emulator 90% right, the screen doesn't. Could there be any advice on how to do so? using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Phone.Controls; namespace DSP { public partial class MainPage : PhoneApplicationPage { // Constructor public MainPage() { InitializeComponent(); } private void ContentPanel_Loaded(object sender, RoutedEventArgs e) { MessageBox.Show("Loading website. This might take a few seconds..."); webBrowser1.Navigate(new Uri("http://localhost/Liweiyi_fyp_082648y/homepage.html", UriKind.Absolute)); } private void webBrowser1_Loaded(object sender, RoutedEventArgs e) { } } }

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  • waveInProc / Windows audio question...

    - by BTR
    I'm using the Windows API to get audio input. I've followed all the steps on MSDN and managed to record audio to a WAV file. No problem. I'm using multiple buffers and all that. I'd like to do more with the buffers than simply write to a file, so now I've got a callback set up. It works great and I'm getting the data, but I'm not sure what to do with it once I have it. Here's my callback... everything here works: // Media API callback void CALLBACK AudioRecorder::waveInProc(HWAVEIN hWaveIn, UINT uMsg, DWORD dwInstance, DWORD dwParam1, DWORD dwParam2) { // Data received if (uMsg == WIM_DATA) { // Get wav header LPWAVEHDR mBuffer = (WAVEHDR *)dwParam1; // Now what? for (unsigned i = 0; i != mBuffer->dwBytesRecorded; ++i) { // I can see the char, how do get them into my file and audio buffers? cout << mBuffer->lpData[i] << "\n"; } // Re-use buffer mResultHnd = waveInAddBuffer(hWaveIn, mBuffer, sizeof(mInputBuffer[0])); // mInputBuffer is a const WAVEHDR * } } // waveInOpen cannot use an instance method as its callback, // so we create a static method which calls the instance version void CALLBACK AudioRecorder::staticWaveInProc(HWAVEIN hWaveIn, UINT uMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2) { // Call instance version of method reinterpret_cast<AudioRecorder *>(dwParam1)->waveInProc(hWaveIn, uMsg, dwInstance, dwParam1, dwParam2); } Like I said, it works great, but I'm trying to do the following: Convert the data to short and copy into an array Convert the data to float and copy into an array Copy the data to a larger char array which I'll write into a WAV Relay the data to an arbitrary output device I've worked with FMOD a lot and I'm familiar with interleaving and all that. But FMOD dishes everything out as floats. In this case, I'm going the other way. I guess I'm basically just looking for resources on how to go from LPSTR to short, float, and unsigned char. Thanks much in advance!

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  • Binding a value to one of two possibilities in Guice

    - by Kelvin Chung
    Suppose I have a value for which I have a default, which can be overridden if System.getProperty("foo") is set. I have one module for which I have bindConstant().annotatedWith(Names.named("Default foo")).to(defaultValue); I'm wondering what the best way of implementing a module for which I want to bind something annotated with "foo" to System.getProperty("foo"), or, if it does not exist, the "Default foo" binding. I've thought of a simple module like so: public class SimpleIfBlockModule extends AbstractModule { @Override public void configure() { requireBinding(Key.get(String.class, Names.named("Default foo"))); if (System.getProperties().containsKey("foo")) { bindConstant().annotatedWith(Names.named("foo")).to(System.getProperty("foo")); } else { bind(String.class).annotatedWith(Names.named("foo")).to(Key.get(String.class, Names.named("Default foo"))); } } } I've also considered creating a "system property module" like so: public class SystemPropertyModule extends PrivateModule { @Override public void configure() { Names.bindProperties(binder(), System.getProperties()); if (System.getProperties().contains("foo")) { expose(String.class).annotatedWith(Names.named("foo")); } } } And using SystemPropertyModule to create an injector that a third module, which does the binding of "foo". Both of these seem to have their downsides, so I'm wondering if there is anything I should be doing differently. I was hoping for something that's both injector-free and reasonably generalizable to multiple "foo" attributes. Any ideas?

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  • Prob comparing pointers and integer in C

    - by Dimitri
    Hi I have a problem with this code. When i am using this function I have no warnings. : void handler(int sig){ switch(sig) { case SIGINT : { click++; fprintf(stdout,"SIGINT recu\n"); if( click == N){ exit(0); } } case SIGALRM : fprintf(stdout,"SIGALRM received\n"); exit(0); case SIGTERM: fprintf(stdout,"SIGTERM received\n"); exit(0); } } But when i rewrite the function with this new version, I have a " comparison between pointer and integer" warning on the if statement: void handler( int sig){ printf("Signal recu\n"); if( signal == SIGINT){ click++; fprintf(stdout,"SIGINT received; Click = %d\n",click); if(click == N){ fprintf(stdout,"Exiting with SIGINT\n"); exit(0); } } else if(signal == SIGALRM){ fprintf(stdout,"SIGALRM received\n"); exit(0); } else if(signal == SIGTERM){ fprintf(stdout,"SIGTERM received\n"); exit(0); } Can someone tell me where is the prob?

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  • How to properly handle signals when using the worker thread pattern?

    - by ipartola
    I have a simple server that looks something like this: void *run_thread(void *arg) { // Communicate via a blocking socket } int main() { // Initialization happens here... // Main event loop while (1) { new_client = accept(socket, ...); pthread_create(&thread, NULL, &run_thread, *thread_data*); pthread_detach(thread); } // Do cleanup stuff: close(socket); // Wait for existing threads to finish exit(0); ) Thus when a SIGINT or SIGTERM is received I need to break out of the main event loop to get to the clean up code. Moreover most likely the master thread is waiting on the accept() call so it's not able to check some other variable to see if it should break;. Most of the advice I found was along the lines of this: http://devcry.blogspot.com/2009/05/pthreads-and-unix-signals.html (creating a special signal handling thread to catch all the signals and do processing on those). However, it's the processing portion that I can't really wrap my head around: how can I possibly tell the main thread to return from the accept() call and check on an external variable to see if it should break;?

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  • c++ tables of unions and structures

    - by newbDeveloper
    I was told to write a program, that creates a union and structure, then creates two-element arrays of unions and structures and fills their fields. I have created a union and a structure, but how to fill their fields in arrays ? #include <iostream> #include <stdlib.h> #include <stdio.h> using namespace std; union complex; union complex{ int i1; long double ld1; } u; struct Person { char* name; int age; bool sex; void show(){ printf("name %s, age %2.0d, sex %1d\n", name , age, sex); }; } person; int main(void) { Person *o = new Person[2]; complex *un = new complex[2]; un[0]->i1=i; system("pause"); return 0; } I've tried un[0]-i1=i; but it's not the proper way to do this.

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  • ActionScript shiftKey Not Working In Full Screen Mode?

    - by Chunk1978
    i've drawn an ellipse sprite and added it to the display list of a container, which is added to the display list of the stage. to move the sprites with the keyboard arrows, it appears that my shiftModifier:Number variable is not working when the stage's display state is set to full screen. shiftModifier works as it should when the stage's display state is set to Normal. stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardDown); function onKeyboardDown(evt:KeyboardEvent):void { var shiftModifier:Number = 0.25; if (evt.shiftKey) {shiftModifier = 10;} if (evt.keyCode == Keyboard.UP) {ellipse1.y -= shiftModifier;} if (evt.keyCode == Keyboard.DOWN) {ellipse1.y += shiftModifier;} if (evt.keyCode == Keyboard.LEFT) {ellipse1.x -= shiftModifier;} if (evt.keyCode == Keyboard.RIGHT) {ellipse1.x += shiftModifier;} } fsm.addEventListener(MouseEvent.CLICK, toggleFullScreenMode); function toggleFullScreenMode(evt:MouseEvent):void { if (stage.displayState == StageDisplayState.FULL_SCREEN) {stage.displayState = StageDisplayState.NORMAL;} else {stage.displayState = StageDisplayState.FULL_SCREEN;} } full screen is tested in Safari and Firefox.

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  • Is it OK to write code after [super dealloc]? (Objective-C)

    - by Richard J. Ross III
    I have a situation in my code, where I cannot clean up my classes objects without first calling [super dealloc]. It is something like this: // Baseclass.m @implmentation Baseclass ... -(void) dealloc { [self _removeAllData]; [aVariableThatBelongsToMe release]; [anotherVariableThatBelongsToMe release]; [super dealloc]; } ... @end This works great. My problem is, when I went to subclass this huge and nasty class (over 2000 lines of gross code), I ran into a problem: when I released my objects before calling [super dealloc] I had zombies running through the code that were activated when I called the [self _removeAllData] method. // Subclass.m @implementation Subclass ... -(void) deallloc { [super dealloc]; [someObjectUsedInTheRemoveAllDataMethod release]; } ... @end This works great, and It didn't require me to refactor any code. My question Is this: Is it safe for me to do this, or should I refactor my code? Or maybe autorelease the objects? I am programming for iPhone if that matters any.

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  • android widget unresponsive

    - by John
    I have a widget that you press and it then it will update the text on the widget. I have set an on click listener to launch another activity to perform the text update, But for some reason it only works temporarily and then it will become unresponsive and not do anything when pressed. Does anyone know why it might be doing that? i have posted my widget code below in case it is helpful. @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager,int[] appWidgetIds) { thisWidget = new ComponentName(context, MemWidget.class); Intent intent = new Intent(context, updatewidget.class); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); // Get the layout for the App Widget and attach an on-click listener to the button RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.widget); views.setOnClickPendingIntent(R.id.ImageButton01, pendingIntent); // Tell the AppWidgetManager to perform an update on the current App Widget appWidgetManager.updateAppWidget(thisWidget, views); } @Override public void onReceive(Context context, Intent intent) { appWidgetManager = AppWidgetManager.getInstance(context); remoteViews = new RemoteViews(context.getPackageName(), R.layout.widget); thisWidget = new ComponentName(context, MemWidget.class); // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { super.onReceive(context, intent); } }

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  • Simple POSIX threads question

    - by Andy
    Hi, I have this POSIX thread: void subthread(void) { while(!quit_thread) { // do something ... // don't waste cpu cycles if(!quit_thread) usleep(500); } // free resources ... // tell main thread we're done quit_thread = FALSE; } Now I want to terminate subthread() from my main thread. I've tried the following: quit_thread = TRUE; // wait until subthread() has cleaned its resources while(quit_thread); But it does not work! The while() clause does never exit although my subthread clearly sets quit_thread to FALSE after having freed its resources! If I modify my shutdown code like this: quit_thread = TRUE; // wait until subthread() has cleaned its resources while(quit_thread) usleep(10); Then everything is working fine! Could someone explain to me why the first solution does not work and why the version with usleep(10) suddenly works? I know that this is not a pretty solution. I could use semaphores/signals for this but I'd like to learn something about multithreading, so I'd like to know why my first solution doesn't work. Thanks!

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  • WP7 BarcodeManager - Invalid cross-thread access

    - by rpf
    I'm trying to use Windows Phone 7 Silverlight ZXing Barcode Scanning Library but I'm having some problems. I'm using a background worker to check the image, but when I do this: WP7BarcodeManager.ScanBarcode(this.Image, BarcodeResults_Finished); The code throws an exception: Invalid cross-thread access. Here is my code... void photoChooserTask_Completed(object sender, PhotoResult e) { if (e.TaskResult == TaskResult.OK) { ShowImage(); System.Windows.Media.Imaging.BitmapImage bmp = new System.Windows.Media.Imaging.BitmapImage(); bmp.SetSource(e.ChosenPhoto); imgCapture.Source = bmp; this.Image = new BitmapImage(); this.Image.SetSource(e.ChosenPhoto); progressBar.Visibility = System.Windows.Visibility.Visible; txtStatus.Visibility = System.Windows.Visibility.Collapsed; worker.RunWorkerAsync(); } else ShowMain(); } void worker_DoWork(object sender, DoWorkEventArgs e) { try { Thread.Sleep(2000); WP7BarcodeManager.ScanMode = com.google.zxing.BarcodeFormat.UPC_EAN; WP7BarcodeManager.ScanBarcode(this.Image, BarcodeResults_Finished); } catch (Exception ex) { Debug.WriteLine("Error processing image.", ex); } } How can I solve this?

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  • How to make a program not show up in Alt-Tab or on the taskbar.

    - by Scott Chamberlain
    I have a program that needs to sit in the background and when a user connects to a RDP session it will do some stuff then launch a program. when the program is closed it will do some housekeeping and logoff the session. The current way I am doing it is like this I have the terminal server launch this application. I have it set as a windows forms application and my code is this public static void Main() { //Do some setup work Process proc = new Process(); //setup the process proc.Start(); proc.WaitForExit(); //Do some housecleaning NativeMethods.ExitWindowsEx(0, 0); } I really like this because there is no item in the taskbar and there is nothing showing up in alt-tab. However to do this I gave up access to functions like void WndProc(ref Message m) So Now I can't listen to windows messages (Like WTS_REMOTE_DISCONNECT or WTS_SESSION_LOGOFF) and do not have a handle to use for for bool WTSRegisterSessionNotification(IntPtr hWnd, int dwFlags); I would like my code to be more robust so it will do the housecleaning if the user logs off or disconnects from the session before he closes the program. Any reccomendations on how I can have my cake and eat it too?

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  • How do I overload () operator with two parameters; like (3,5)?

    - by hkBattousai
    I have a mathematical matrix class. It contains a member function which is used to access any element of the class. template >class T> class Matrix { public: // ... void SetElement(T dbElement, uint64_t unRow, uint64_t unCol); // ... }; template <class T> void Matrix<T>::SetElement(T Element, uint64_t unRow, uint64_t unCol) { try { // "TheMatrix" is define as "std::vector<T> TheMatrix" TheMatrix.at(m_unColSize * unRow + unCol) = Element; } catch(std::out_of_range & e) { // Do error handling here } } I'm using this method in my code like this: // create a matrix with 2 rows and 3 columns whose elements are double Matrix<double> matrix(2, 3); // change the value of the element at 1st row and 2nd column to 6.78 matrix.SetElement(6.78, 1, 2); This works well, but I want to use operator overloading to simplify things, like below: Matrix<double> matrix(2, 3); matrix(1, 2) = 6.78; // HOW DO I DO THIS?

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  • @selector and return value

    - by user320926
    The idea it's very easy, i have an http download class, this class must support the http authentication but it's basically a background thread so i would like to avoid to prompt directly to the screen, i would like to use a delegate method to require from outside of the class, like a viewController. But i don't know if is possible or if i have to use a different syntax. This class use this delegate protocol: //Updater.h @protocol Updater <NSObject> -(NSDictionary *)authRequired; @optional -(void)statusUpdate:(NSString *)newStatus; -(void)downloadProgress:(int)percentage; @end @interface Updater : NSThread { ... } This is the call to the delegate method: //Updater.m // This check always fails :( if ([self.delegate respondsToSelector:@selector(authRequired:)]) { auth = [delegate authRequired]; } This is the implementation of the delegate method //rootViewController.m -(NSDictionary *)authRequired; { // TODO: some kind of popup or modal view NSMutableDictionary *ret=[[NSMutableDictionary alloc] init]; [ret setObject:@"utente" forKey:@"user"]; [ret setObject:@"password" forKey:@"pass"]; return ret; }

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  • Query about running a program through valgrind and getting false results comparing to other systems.

    - by FILIaS
    Yesterday i posted this: What's the problem with this code? [hashtable in C] and paxdiablo offered to help me. He posted a sample of code and asked me to run it through valgrind on my machine. This code normally generates: 12,4 But on my machine, i get 24,8. The doubled! I'm just curious why is that happening. Hope sb has a good explaination. I post also paxdiablo's code (for anyone who cant find it.) #include <stdio.h> #include <stdlib.h> typedef struct HashTable { int size ; struct List *head; struct List *tail; } HashTable; typedef struct List { char *number; char *name; int time; struct List *next; } List; #define size_of_table 211 HashTable *createHashTable(void) { HashTable *new_table = malloc(sizeof(*new_table)*size_of_table); //line 606 printf ("%d\n", sizeof(*new_table)); printf ("%d\n", sizeof(new_table)); if (new_table == NULL) { return NULL; } int i=0; for(i; i<size_of_table; i++) { new_table[i].size=0; new_table[i].head=NULL; new_table[i].tail=NULL; } return new_table; } int main(void) { HashTable *x = createHashTable(); free (x); return 0; }

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  • How to play simultaneous multiply audio sources in Silverlight

    - by Shurup
    I want to play simultaneous multiply audio sources in Silverlight. So I've created a prototype in Silverlight 4 that should play a two mp3 files containing the same ticks sound with an intervall 1 second. So these files must be sounded as one sound if they will be played together with any whole second offsets (0 and 1, 0 and 2, 1 and 1 seconds, etc.) I my prototype I use two MediaElement (me and me2) objects. DateTime startTime; private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1) }; timer.Tick += RefreshData; timer.Start(); } First file should be played at 00:00 sec. and the second in 00:02 second. void RefreshData(object sender, EventArgs e) { if(me.CurrentState != MediaElementState.Playing) { startTime = DateTime.Now; me.Play(); return; } var elapsed = DateTime.Now - startTime; if(me2.CurrentState != MediaElementState.Playing && elapsed >= TimeSpan.FromSeconds(2)) { me2.Play(); ((DispatcherTimer)sender).Stop(); } } The tracks played every time different and not simultaneous as they should (as one sound).

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