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  • Visual C++ Testing problem

    - by JamesMCCullum
    Hi there I have installed VisualAssert and cFix. I have been using Visual Studio C++ and programming in CLI/C++. I have a working Chess Game Program that works perfectly by itself.....and I have been studying testing and have many examples(with tutorials) I have found on the net, that compile and run in Visual Studio..... But as soon as I try and implement those tests on my chess game......I get this problem.... This is what its telling me 1>------ Build started: Project: ChessRound1, Configuration: Debug Win32 ------ 1>Compiling... 1>stdafx.cpp 1>C:\Program Files\VisualAssert\include\cfixpe.h(137) : error C3641: 'CfixpCrtInitEmbedding' : invalid calling convention '__cdecl ' for function compiled with /clr:pure or /clr:safe 1>C:\Program Files\VisualAssert\include\cfixpe.h(235) : error C4394: 'CfixpCrtInitEmbeddingRegistration' : per-appdomain symbol should not be marked with __declspec(allocate) 1>C:\Program Files\VisualAssert\include\cfixpe.h(235) : error C2393: 'CfixpCrtInitEmbeddingRegistration' : per-appdomain symbol cannot be allocated in segment '.CRT$XCX' 1>C:\Program Files\VisualAssert\include\cfixpe.h(244) : error C2440: 'initializing' : cannot convert from 'void (__cdecl *)(void)' to 'const CFIX_CRT_INIT_ROUTINE' 1> Address of a function yields __clrcall calling convention in /clr:pure and /clr:safe; consider using __clrcall in target type 1>C:\Program Files\VisualAssert\include\cfixpe.h(137) : error C3641: 'CfixpCrtInitEmbedding' : invalid calling convention '__cdecl ' for function compiled with /clr:pure or /clr:safe 1>Build log was saved at "file://c:\Users\james\Documents\Visual Studio 2008\Projects\ChessRound1\ChessRound1\Debug\BuildLog.htm" 1>ChessRound1 - 4 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Any ideas what I'm doing wrong? Im working with windows forms and have a heap of cpp source files. Any help would be appreciated. Thanks

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  • UIImagePickerController Memory Leak

    - by Watson
    I am seeing a huge memory leak when using UIImagePickerController in my iPhone app. I am using standard code from the apple documents to implement the control: UIImagePickerController* imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.delegate = self; if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) { switch (buttonIndex) { case 0: imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:imagePickerController animated:YES]; break; case 1: imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:imagePickerController animated:YES]; break; default: break; } } And for the cancel: -(void) imagePickerControllerDidCancel:(UIImagePickerController *)picker { [[picker parentViewController] dismissModalViewControllerAnimated: YES]; [picker release]; } The didFinishPickingMediaWithInfo callback is just as stanard, although I do not even have to pick anything to cause the leak. Here is what I see in instruments when all I do is open the UIImagePickerController, pick photo library, and press cancel, repeatedly. As you can see the memory keeps growing, and eventually this causes my iPhone app to slow down tremendously. As you can see I opened the image picker 24 times, and each time it malloc'd 128kb which was never released. Basically 3mb out of my total 6mb is never released. This memory stays leaked no matter what I do. Even after navigating away from the current controller, is remains the same. I have also implemented the picker control as a singleton with the same results. Here is what I see when I drill down into those two lines: Any help here would be greatly appreciated! Again, I do not even have to choose an image. All I do is present the controller, and press cancel. Update 1 I downloaded and ran apple's example of using the UIIMagePickerController and I see the same leak happening there when running instruments (both in simulator and on the phone). http://developer.apple.com/library/ios/#samplecode/PhotoPicker/Introduction/Intro.html%23//apple_ref/doc/uid/DTS40010196 All you have to do is hit the photo library button and hit cancel over and over, you'll see the memory keep growing. Any ideas? Update 2 I only see this problem when viewing the photo library. I can choose take photo, and open and close that one over and over, without a leak.

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  • CALayer drawInContext vs addSublayer

    - by Michael
    How can I use both of these in the same UIView correctly? I have one custom subclassed CALayer in which I draw a pattern within drawInContext I have a another in which I set an overlay PNG image as the contents. I have a third which is just a background. How do I overlay all 3 of these items? [self.layer addSublayer:bottomLayer]; // this line is the problem [squaresLayer drawInContext:viewContext]; [self.layer addSublayer:imgLayer]; The other 2 by themselves draw correctly if I do them in that order. No matter where I try and put bottomLayer, it always prevents squaresLayer from drawing. The reason I need 3 layers is I intend to animate the colors in the background and custom layers. The top layer is just a graphical overlay.

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  • Visual Studio 2008 project organization for executable and assembly

    - by user304582
    Hi - I am having a problem setting up the following in Visual Studio 2008: a parent project which includes the entrypoint Main() method class and which declares an interface, and a child project which has classes that implement the interface declared in the parent project. I have specified that Parent's Output type is a Console application, and Child's Output type is a Class library. In Child I have add a reference to the Parent as a project, and specified that Child depends on Parent and that the build order should be Parent, then Child. The build succeeds, and as far I can tell, the right things show up in the Child/bin/debug directory: Parent.exe and Child.dll. However, if I run Parent.exe, then at the point when it should load a class from the Child.dll, it fails with the error message: exception executing operation System.TypeLoadException: Could not load type 'Child.some.class' from assembly 'Parent, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. I guess I'm confused as to how to get the Parent and Child projects to play together. I plan on having more child projects that use the same framework that is set up in the Parent, and so I do not want to move the entrypoint class down into the Child project. If I try to specify that the Child project is also a Console application, then the build process fails because there is no Main() entrypoint class in the child (even though the Parent project is included as a reference). Any help would be welcome! Thanks, Martin

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  • How should I load a xib into a detail view for a split view iPad objective app?

    - by editor
    I've got a split view iPad app with table view in the master pane. After drilling down several levels, each time loading a new .xib, I'd like one of the cells to trigger a web page load in the detail pane. Right now I can only get the web page .xib to load in the master pane side -- which is a master pain in my side. The basic load call where "URLWindow" is a class loaded with initWithNibName: [[self navigationController] pushViewController:URLWindow animated:YES]; I want to do this, but it doesn't seem to work: @interface @property (nonatomic, retain) IBOutlet DetailViewController *detailViewController; ... @implementation [[self detailViewController] pushViewController:URLWindow animated:YES]; How should I be loading the URLWindow .xib into a detail view for a split view detail pane?

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  • Tweepy + App Engine Example OAuth Help

    - by Wasauce
    Hi I am trying to follow the Tweepy App Engine OAuth Example app in my app but am running into trouble. Here is a link to the tweepy example code: http://github.com/joshthecoder/tweepy-examples Specifically look at: http://github.com/joshthecoder/tweepy-examples/blob/master/appengine/oauth_example/handlers.py Here is the relevant snippet of my code [Ignore the spacing problems]: try: authurl = auth.get_authorization_url() request_token = auth.request_token db_user.token_key = request_token.key db_user.token_secret = request_token.secret db_user.put() except tweepy.TweepError, e: # Failed to get a request token self.generate('error.html', { 'error': e, }) return self.generate('signup.html', { 'authurl': authurl, 'request_token': request_token, 'request_token.key': request_token.key, 'request_token.secret': request_token.secret, }) As you can see my code is very similar to the example. However, when I compare the version of the request_token.key and request_token.secret that are rendered on my signup page (this is for the request_token.key and request_token.secret found in the datastore. Any guidance on what I am doing wrong here? Thanks! Reference Links:

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  • How to make NAnt send an email using a real account

    - by Turro
    First of all, I have already seen this post: nant mail issues but the only answer is not satisfactory (i.e.: doesn't work for me). I am using NAnt to get latest version of source, upgrade version of the libraries and application, build the application, build the setups... all the usual things, I bet. I would like NAnt to send an email to some people confirming the conclusion of the build process; I've already checked the official (pretty ugly, IMHO) documentation for the task, but the example, once copied and customized, doesn't work. This are the NAnt target and task I'm using: <target name="sendMail" > <mail from="[email protected]" tolist="[email protected];[email protected]" subject="Subject of email" mailhost="smtp.gmail.com" message="Your new release is ready!"> </mail> </target> The error message I get is: 530 5.7.0 Must issue a STARTTLS command first. It looks like that the task was designed for use by an account whose provider doesn't need authentication; but what can I do if I must use an external smtp server which requires authentication (telling my boss I need an smtp server in house is not an option)? Can anybody help/teach me? Thanks in advance...

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  • HttpError 502 with Google Wave Active Robot API

    - by Drew LeSueur
    I am trying to use the Google Wave Active Robot API and I get an HTTP 502 error example from waveapi import events from waveapi import robot from waveapi import ops import passwords robot = robot.Robot('gae-run', 'http://a3.twimg.com/profile_images/250985893/twitter_pic_bigger.jpg') robot.setup_oauth(passwords.CONSUMER_KEY, passwords.CONSUMER_SECRET, server_rpc_base='http://www-opensocial.googleusercontent.com/api/rpc') wavelet = robot.fetch_wavelet('googlewave.com!w+dtuZi6t3C','googlewave.com!conv+root') robot.submit(wavelet) self.response.out.write(wavelet.creator) But the error I get is this: Traceback (most recent call last): File "/base/python_runtime/python_lib/versions/1/google/appengine/ext/webapp/__init__.py", line 511, in __call__ handler.get(*groups) File "/base/data/home/apps/clstff/gae-run.342467577023864664/main.py", line 23, in get robot.submit(wavelet) File "/base/data/home/apps/clstff/gae-run.342467577023864664/waveapi/robot.py", line 486, in submit res = self.make_rpc(pending) File "/base/data/home/apps/clstff/gae-run.342467577023864664/waveapi/robot.py", line 251, in make_rpc raise IOError('HttpError ' + str(code)) IOError: HttpError 502 Any ideas?

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  • Project setup for creating third party libraries for Android

    - by Jarle Hansen
    Hi all, I am creating a library for Android that others can include in their own project. So far I have been working on it as a normal Java project with JDK 1.6 setup as system library. This works just fine in Eclipse when I add the android.jar. The issue comes when I try to my build script. I am running Gradle and doing a normal compile and test build cycle. My thoughts were that it does not matter if I compile it with a normal JDK, since this is not a standalone application. The benefits by creating a normal Java project is that Gradle does support this much better. My project also does not contain any UI at all. However, the problem is that of course android.jar and the JDK contains lots of the same classes and I think that this is what messes up my build script. Everything crashes when running the tests (the tests are in the same project under src/test/java). My question is, how should I create this project that is meant to be included in Android projects as a third party library? Should I create it as an Android project in Eclipse even though I am only creating a library that does not use any of the UI features? Also, should the tests be in a separate project? Thanks for all responses!

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  • UIScrollView strange zoom behavior when content is a UIView subclass

    - by sigsegv
    Hi, I'm experiencing the following: I created a UIView subclass with a CATiledLayer as backing layer by overriding the layerClass method. The layer properties (delegate, tileSize, etc) are set in the initWithFrame: method of the subclass. +(Class)layerClass { return [CATiledLayer class]; } -(id)initWithFrame:(CGRect)frame { if(self = [super initWithFrame:frame]) { renderer = [[MFPDFRenderer alloc]init]; tiledLayer = (CATiledLayer *)[self layer]; [tiledLayer setFrame:frame]; [tiledLayer setLevelsOfDetail:2]; [tiledLayer setLevelsOfDetailBias:3]; [tiledLayer setTileSize:CGSizeMake(512, 512)]; [tiledLayer setDelegate:renderer]; } return self; } Then I add an instance of said class as the content of an UIScrollView and set UIScrollView properties and implement the required delegate's methods. Everything works fine but when zooming the scroll view keep repositioning itself on its center. It's hardly noticeable when zooming in the center of the content, but unbearable otherwise. The same scroll view works fine when I use as (zoomable) content any other view such as an UIImageView or even a normal UIView with a CATiledLayer with the same properties and delegate of the subclass implementation as sublayer. When I check layer bounds and frame in the drawLayer:inContext: method of the delegate I get the following result as the zoom increase UIView with CATiledLayer as sublayer: 2010-04-03 21:05:33.499 Renderer[89293:4903] Layer: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:05:33.500 Renderer[89293:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:05:33.529 Renderer[89293:4903] Layer: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:05:33.534 Renderer[89293:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 Custom subclass: 2010-04-03 21:04:15.969 Renderer[88957:4903] Layer: (0.000, 0.000) 657.910 x 945.746 2010-04-03 21:04:15.970 Renderer[88957:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:04:17.428 Renderer[88957:4903] Layer: (-0.000, 0.000) 766.964 x 1102.510 2010-04-03 21:04:17.429 Renderer[88957:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 [...] 2010-04-03 21:19:10.388 Renderer[92573:4903] Layer: (-0.000, 0.000) 905.680 x 1301.916 2010-04-03 21:19:10.388 Renderer[92573:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 I suppose that's the culprit or at least another symptom. I can add that I get the same erratic behavior if my subclass is built over a standard CALayer with the same renderer. Any suggestion will be appreciated!

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  • Custom Sorting on Custom Field in Django

    - by RotaJota
    In my app, I have defined a custom field to represent a physical quantity using the quantities package. class AmountField(models.CharField): def __init__(self, *args, **kwargs): ... def to_python(self, value): create_quantities_value(value) Essentially the way it works is it extends CharField to store the value as a string in the database "12 min" and represents it as a quantities object when using the field in a model array(12) * min Then in a model it is used as such: class MyModel(models.Model): group = models.CharField() amount = AmountField() class Meta: ordering = ['group', 'amount'] My issue is that these fields do not seem to sort by the quantity, but instead by the string. So if I have some objects that contain something like {"group":"A", "amount":"12 min"} {"group":"A", "amount":"20 min"} {"group":"A", "amount":"2 min"} {"group":"B", "amount":"20 min"} {"group":"B", "amount":"1 hr"} they end up sorted something like this: >>> MyModel.objects.all() [{A, 12 min}, {A, 2 min}, {A, 20 min}, {B, 1 hr}, {B, 20 min}] essentially alphabetical order. Can I give my custom AmountField a comparison function so that it will compare by the python value instead of the DB value?

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  • Bring to front DatePicker on an UITextField

    - by crazyfr
    Hi, When an UITextField is firstResponder, I would like to bring to front an UIDatePicker (bottom part of the screen) without the "going down keyboard" (no call to UITextField resignFirstResponder). The aim is to process like UIKeyboard of UITextField which pop-up on nearly everything when it becomeFirstResponder. modalViewController seems to be fullscreen only. - showDatePicker:(id)sender { if([taskName isFirstResponder]) [taskName resignFirstResponder]; [self.view.window addSubview: self.pickerView]; // size up the picker view and compute the start/end frame origin (...) [UIView commitAnimations]; } This example is an animation of keyboard going down, and DatePicker going up, behind and not in front. Do you know a solution ? A piece of code would be welcome. Thanks in advance.

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  • How do I correctly shutdown a Bot::BasicBot bot (based on POE::Component::IRC)?

    - by rarbox
    This is a sample script. When I hit Ctrl+C, the bot quits IRC but it reconnects back after some time. How do I shut down the bot correctly? #!/usr/bin/perl package main; my $bot = Perlbot->new (server => 'irc.dal.net'); $SIG{'INT'} = 'Handler'; $SIG{'TERM'} = 'Handler'; sub Handler { print "\nShutting down bot...\n"; $bot->shutdown('Killed.'); }; $bot->run; package Perlbot; use base qw(Bot::BasicBot); sub connected { my $self = shift; $self->join('#codetestchan'); }

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  • NSCollectionView draws nothing

    - by PCWiz
    I'm trying to set up an NSCollectionView (I have done this successfully in the past, but for some reason it fails this time). I have a model class called "TestModel", and it has an NSString property that just returns a string (just for testing purposes right now). I then have an NSMutableArray property declaration in my main app delegate class, and to this array I add instances of the TestModel object. I then have an Array Controller that has its Content Array bound the app delegate's NSMutableArray. I can confirm that everything up to here is working fine; NSLogging: [[[arrayController arrangedObjects] objectAtIndex:0] teststring] worked fine. I then have all the appropriate bindings for the collection view set up, (itemPrototype and content), and for the Collection View Item (view). I then have a text field in the collection item view that is bound to Collection View Item.representedObject.teststring. However NOTHING displays in the collection view when I start the app, just a blank white screen. What am I missing? UPDATE: Here is the code I use (requested by wil shipley): // App delegate class @interface AppController : NSObject { NSMutableArray *objectArray; } @property (readwrite, retain) NSMutableArray *objectArray; @end @implementation AppController @synthesize objectArray; - (id)init { if (self = [super init]) { objectArray = [[NSMutableArray alloc] init]; } return self; } - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { TestModel *test = [[[TestModel alloc] initWithString:@"somerandomstring"] autorelease]; if (test) [objectArray addObject:test]; } @end // The model class (TestModel) @interface TestModel : NSObject { NSString *teststring; } @property (readwrite, retain) NSString *teststring; - (id)initWithString:(NSString*)customString; @end @implementation TestModel @synthesize teststring; - (id)initWithString:(NSString*)customString { [self setTeststring:customString]; } - (void)dealloc { [teststring release]; } @end And then like I said the content array of the Array Controller is bound to this "objectArray", and the Content of the NSCollectionView is bound to Array Controller.arrangedObjects. I can verify that the Array Controller has the objects in it by NSLogging [arrayController arrangedObjects], and it returns the correct object. Its just that nothing displays in the NSCollectionView. UPDATE 2: If I log [collectionView content] I get nothing: 2009-10-21 08:02:42.385 CollViewTest[743:a0f] ( ) The problem is probably there. UPDATE 3: As requested here is the Xcode project: http://www.mediafire.com/?mjgdzgjjfzw Its a menubar app, so it has no window. When you build and run the app you'll see a menubar item that says "test", this opens the view that contains the NSCollectionView. Thanks

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  • Custom UITableViewCell not properly hiding views

    - by adamweeks
    I am using apple's custom table view cell code and modifying the drawRect code within the cell's view to look like I want it to. I've changed it to have some UILabels as well as a UIProgressView. If the data the cell is being built on doesn't have a certain field, I want the UIProgressView to be hidden. This works for a little while, but when a cell gets requeued, the progress view will start displaying again, even when I set it to hidden = YES. I've tried just not creating the ProgressView unless the data was there and that didn't work either. I thought the answer was in the [self setNeedsDisplay] but that doesn't seem to help. Here is the code for the progressview from drawRect that continues to be displayed: UIProgressView *c1Progress = [[UIProgressView alloc]initWithFrame:CGRectMake(20.0, 70.0, 280.0, 12.0)]; float iProgress = (value / target); c1Progress.progress = iProgress; if (!dataExists) { c1Progress.hidden = YES; } [self addSubview:criteria1Progress]; [c1Progress release];

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  • AVAudioPlayer crash after playing from an AVAudioRecorder

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; [recordSetting release]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • Image animation over CGContextDrawPDFPage

    - by BittenApple
    I have a pdf page displayed with CGContextDrawPDFPage in QuartzDemo sample application. I want to keep this page shown and have an image slide in from top over this page, just as it can be seen in the iBooks application. It's a book, the sliding image is a bookmark that slides in when you are about to close the book. I added this code by DyingCactus (hint: im a newbie to obj c and iphone dev) as follows: In QuartzViewController.m, the animation starts to show but the view slides away before the animation is finished, in fact I think the animation goes on while the view is sliding away. -(void)viewWillDisappear:(BOOL)animated { [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations]; } How can I keep the view visible and finish the animation before view disappears?

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  • Adding a UIBarButtonItem to a programattically allocated UINavigationBar

    - by iamdadude
    I have a cameraoverlayview that allocates a UINavigationBar to the top of the screen like this - CGRect navbarFrame = CGRectMake(0, 0, 320, 44); navigationBar = [[UINavigationBar alloc] initWithFrame:navbarFrame]; navigationBar.delegate = self; Now I want to add a UIBarButtonItem as the left button to the navigation bar, but the standard navigationbar.leftitem doesn't work. So I tried doing this - closebutton = [[UIBarButtonItem alloc] initWithTitle:closebuttontext style:UIBarButtonItemStylePlain target:self action:@selector(close)]; navigationBar.topItem.leftBarButtonItem = closebutton; But it doesn't work either. Can anyone point me in the right direction? As far as the navigation bar loading up correctly in the cameraoverlayview, it works 100%.

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  • CGContextFillEllipseInRect: invalid context

    - by hakewake
    Hi all, when I launch my app, I keep getting this CGContextFillEllipseInRect: invalid context error. My app is simply to make the circle 'pinchable'. The debugger shows me this: [Session started at 2010-05-23 18:21:25 +0800.] 2010-05-23 18:21:27.140 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.144 Erase[8045:207] New value of counter is 1 2010-05-23 18:21:27.144 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.144 Erase[8045:207] New value of counter is 2 2010-05-23 18:21:27.144 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.144 Erase[8045:207] New value of counter is 3 2010-05-23 18:21:27.145 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.145 Erase[8045:207] New value of counter is 4 2010-05-23 18:21:27.148 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.149 Erase[8045:207] New value of counter is 5 2010-05-23 18:21:27.150 Erase[8045:207] I'm being redrawn. Sun May 23 18:21:27 Sidwyn-Kohs-MacBook-Pro.local Erase[8045] <Error>: CGContextFillEllipseInRect: invalid context 2010-05-23 18:21:27.150 Erase[8045:207] New value of counter is 6 My implementation file is: // // ImageView.m // Erase // #import "ImageView.h" #import "EraseViewController.h" @implementation ImageView -(void)setNewRect:(CGRect)anotherRect{ newRect = anotherRect; } - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { newRect = CGRectMake(0,0,0,0); ref = UIGraphicsGetCurrentContext(); } return self; } - (void)drawRect:(CGRect)rect { static int counter = 0; CGRect veryNewRect = CGRectMake(30.0, 210.0, 60.0, 60.0); NSLog(@"I'm being redrawn."); if (counter == 0){ CGContextFillEllipseInRect(ref, veryNewRect); } else{ CGContextFillEllipseInRect(ref, rect); } counter++; NSLog(@"New value of counter is %d", counter); } - (void)setNeedsDisplay{ [super setNeedsDisplay]; [self drawRect:newRect]; } - (void)dealloc { [super dealloc]; } @end I've got two questions: 1) Why is it updating counter 6 times? I removed the line [super setNeedsDisplay]; but it becomes 4 times. 2) What is that invalid context error? Thanks guys.

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  • Why does python use 'magic methods'?

    - by Greg Beech
    I've been playing around with Python recently, and one thing I'm finding a bit odd is the extensive use of 'magic methods', e.g. to make its length available an object implements a method def __len__(self) and then it is called when you write len(obj). I was just wondering why objects don't simply define a len(self) method and have it called directly as a member of the object, e.g. obj.len()? I'm sure there must be good reasons for Python doing it the way it does, but as a newbie I haven't worked out what they are yet.

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  • Asynchronous background processes in Python?

    - by Geuis
    I have been using this as a reference, but not able to accomplish exactly what I need: http://stackoverflow.com/questions/89228/how-to-call-external-command-in-python/92395#92395 I also was reading this: http://www.python.org/dev/peps/pep-3145/ For our project, we have 5 svn checkouts that need to update before we can deploy our application. In my dev environment, where speedy deployments are a bit more important for productivity than a production deployment, I have been working on speeding up the process. I have a bash script that has been working decently but has some limitations. I fire up multiple 'svn updates' with the following bash command: (svn update /repo1) & (svn update /repo2) & (svn update /repo3) & These all run in parallel and it works pretty well. I also use this pattern in the rest of the build script for firing off each ant build, then moving the wars to Tomcat. However, I have no control over stopping deployment if one of the updates or a build fails. I'm re-writing my bash script with Python so I have more control over branches and the deployment process. I am using subprocess.call() to fire off the 'svn update /repo' commands, but each one is acting sequentially. I try '(svn update /repo) &' and those all fire off, but the result code returns immediately. So I have no way to determine if a particular command fails or not in the asynchronous mode. import subprocess subprocess.call( 'svn update /repo1', shell=True ) subprocess.call( 'svn update /repo2', shell=True ) subprocess.call( 'svn update /repo3', shell=True ) I'd love to find a way to have Python fire off each Unix command, and if any of the calls fails at any time the entire script stops.

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  • AVAudioPlayer crash after playing from an AVAudioRecord

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • Getting a RichTextCtrl's default font size in wxPython

    - by Sam
    I have a RichTextCtrl, which I've modified to accept HTML input. The HTML parsing code needs to be able to increase and decrease the font size as it gets tags like <font size="-1">, but I can't work out how to get the control's default font size to adjust. I tried the following (where self is my RichTextCtrl): fred = wx.richtext.RichTextAttr() self.GetStyle(0,fred) print fred.GetFontSize() However, the final instruction fails, because GetStyle turns fred into a TextAttrEx and so I get AttributeError: 'TextAttrEx' object has no attribute 'GetFontSize'. Am I missing a vastly easier way of getting the default font size?

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  • Weird in my UIImagePickerController with camera

    - by Chun
    Hi everyone: I met a problem on using camera by scratch on iphone. Other people's code just run fine on my 3GS. But my code doesn't. When I implemented a UIViewController controller, and I add the following code in viewdidload: UIImagePickerController *picker = [UIImagePickerController alloc] init]; picker.source = UIImagePickerControllerSourceTypeCamera; picker.delegate = self; //Previously added all the delegate properly [self presentModalViewController:picker animated:YES]; Nothing comes out. I checked in the debugger, it shows that the picker is allocated, but here is the major difference between my and success one. picker._imagepickerflag.visible = 0; //others show 1; picker.UINavigationController._containerView: 0x0 ; // others have value. Can anyone help me on this, is there something wrong? Thank you.

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