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  • Why is my JavaScript function "a" not defined?

    - by 4l3x
    When I call my JavaScript function B, the javascript console in firefox said that function A is not defined, but on chrome browser if defined. And when I call function "A" in body segment: <input type="button" onclick="A()" value=" ..A.. "> , firefox said that function B is not defined? :S <html> <head> <script language="javascript" type="text/javascript"> function B(){ alert(" hi B "); document.write('<br><br><input type="button" onClick="A()" value=" ..A..">'); }; function A(){ alert(" hi A"); document.write('<br><br><input type="button" onclick="B()" value=" ..b..">'); if (window.WebCL == undefined) { alert("Unfortunately your system does not support WebCL. "); return false; } } </script> </head> <body> <input type="button" onclick="B()" value=" ..B.. "> </body> </html>

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  • Is there a table of OpenGL extensions, versions, and hardware support somewhere?

    - by Thomas
    I'm looking for some resource that can help me decide what OpenGL version my game needs at minimum, and what features to support through extensions. Ideally, a table of the following format: 1.0 1.1 1.2 1.2.1 1.3 ... multitexture - ARB ARB core core texture_float - EXT EXT ARB ARB ... (Not sure about the values I put in, but you get the idea.) The extension specs themselves, at opengl.org, list the minimum OpenGL version they need, so that part is easy. However, many extensions have been accepted and became core standard in subsequent OpenGL versions, but it is very hard to find when that happened. The only way I could find is to compare the full OpenGL standards document for each version. On a related note, I would also very much like to know which extensions/features are supported by which hardware, to help me decide what features I can safely use in my game, and which ones I need to make optional. For example, a big honkin' table like this: MAX_TEXTURE_IMAGE_UNITS MAX_VERTEX_TEXTURE_IMAGE_UNITS ... GeForce 6xxx 8 4 GeForce 7xxx 16 8 ATi x300 8 4 ... (Again, I'm making the values up.) The table could list hardware limitations from glGet but also support for particular extensions, and limitations of such extension support (e.g. what floating-point texture formats are supported in hardware). Any pointers to these or similar resources would be hugely appreciated!

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  • Problem: connecting to drupal on hostgator without pointed domain.

    - by Kirk
    I need to connect to drupal on a website that I'm programming on a hostgator account. The website that I'm working on currently receives a lot of traffic, and I would like to make sure that it is fully functional before I launch the new website. The old website was programmed with .asp which hostgator doesn't support, and the old webhost doesn't support drupal or .php which are integral to the new web design. Drupal 6 has been freshly installed on my website, but when I try to login, it redirects me to http://gator83.hostgator.com/?q=node&destination=node instead of the drupal control panel. Is it possible to work around this? Thank you in advance.

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  • Calculating collision for a moving circle, without overlapping the boundaries

    - by Robert Vella
    Let's say I have circle bouncing around inside a rectangular area. At some point this circle will collide with one of the surfaces of the rectangle and reflect back. The usual way I'd do this would be to let the circle overlap that boundary and then reflect the velocity vector. The fact that the circle actually overlaps the boundary isn't usually a problem, nor really noticeable at low velocity. At high velocity it becomes quite clear that the circle is doing something it shouldn't. What I'd like to do is to programmatically take reflection into account and place the circle at it's proper position before displaying it on the screen. This means that I have to calculate the point where it hits the boundary between it's current position and it's future position -- rather than calculating it's new position and then checking if it has hit the boundary. This is a little bit more complicated than the usual circle/rectangle collision problem. I have a vague idea of how I should do it -- basically create a bounding rectangle between the current position and the new position, which brings up a slew of problems of it's own (Since the rectangle is rotated according to the direction of the circle's velocity). However, I'm thinking that this is a common problem, and that a common solution already exists. Is there a common solution to this kind of problem? Perhaps some basic theories which I should look into?

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  • showcase website in album

    - by proyb2
    What is the best gallery to showcase web design you have came across? Plan to get various creative agencies to showcase their works on an advertisement platform so that new user will be able to see various portfolio. When it come to select a suitable album, I am indecisive if it too plain (Load and display) or too flashy (coverflow album), which album/gallery script do you recommend for our corporate theme? I would prefer background to be white.

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  • Is it rude to add "TODO: wtf?" in source code?

    - by mafutrct
    I encountered something ... well, you know TDWTF... something like that in an international project I'm working on. The code was written by a team mate. For a second I was tempted to add // TODO: wtf? to the infringing code but restrained myself. The project is indeed on a professional level, but for internal conversation, more colloquial language is used - but still no "bad" words as in "wtf". Usually, I'd surely not add such a comment, but I believe there are a few factors that allow consideration still: 1. It is not visible except as a comment in the source code (of course). 2. It is internal to our team - other developers may happen see it but it is not their code. 3. Comments in source code are usually accepted to be more colloquial, since it is "kept between us developers". Would you totally advise to never add such a comment? Or do you regard it as an edge case? Did you possibly add something similar yourself?

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  • Javascript game with css position

    - by newb125505
    I am trying to make a very simple helicopter game in javascript and I'm currently using css positions to move the objects. but I wanted to know if there was a better/other method for moving objects (divs) when a user is pressing a button here's a code i've got so far.. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Game 2 helicopter</title> <script type="text/javascript"> function num(x){ return parseInt(x.replace(/([^0-9]+)/g,'')); } function getPos(x, y){ var inum=Math.floor(Math.random()*(y+1-x)) + x; inum=inum; return inum; } function setTop(x,y){ x.style.top = y+'px'; } function setBot(x,y){ x.style.bottom = y+'px'; } function setLeft(x,y){ x.style.left = y+'px'; } function setRight(x,y){ x.style.right = y+'px'; } function getTop(x){ return num(x.style.top); } function getBot(x){ return num(x.style.bottom); } function getLeft(x){ return num(x.style.left); } function getRight(x){ return num(x.style.right); } function moveLeft(x,y){ var heli = document.getElementById('heli'); var obj = document.getElementById('obj'); var poss = [20,120,350,400]; var r_pos = getPos(1,4); var rand_pos = poss[r_pos]; xleft = getLeft(x)-y; if(xleft>0){ xleft=xleft; } else{ xleft=800; setTop(x,rand_pos); } setLeft(x,xleft); setTimeout(function(){moveLeft(x,y)},10); checkGame(heli,obj); } var heli; var obj; function checkGame(x,y){ var obj_right = getLeft(x) + 100; var yt = getTop(y); var yb = (getTop(y)+100); if(getTop(x) >= yt && getTop(x) <= yb && obj_right==getLeft(y)){ endGame(); } } function func(){ var x = document.getElementById('heli'); var y = document.getElementById('obj'); alert(getTop(x)+' '+getTop(y)+' '+(getTop(y)+200)); } function startGame(e){ document.getElementById('park').style.display='block'; document.getElementById('newgame').style.display='none'; heli = document.getElementById('heli'); obj = document.getElementById('obj'); hp = heli.style.top; op = obj.style.top; setTop(heli,20); setLeft(heli,20); setLeft(obj,800); setTop(obj,20); moveLeft(obj,5); } function newGameLoad(){ document.getElementById('park').style.display='none'; document.getElementById('newgame').style.display='block'; } function gamePos(e){ heli = document.getElementById('heli'); obj = document.getElementById('obj'); var keynum; var keychar; var numcheck; if(window.event){ // IE keynum = e.keyCode; } else if(e.which){ // Netscape/Firefox/Opera keynum = e.which; } keychar = String.fromCharCode(keynum); // up=38 down=40 left=37 right=39 /*if(keynum==37){ //left tl=tl-20; db.style.left = tl + 'px'; } if(keynum==39){ //right //stopPos(); tl=tl+20; db.style.left = tl + 'px'; }*/ curb = getTop(heli); if(keynum==38){ //top setTop(heli,curb-10); //alert(curb+10); } if(keynum==40){ //bottom setTop(heli,curb+10); //alert(curb-10); } } function endGame(){ clearTimeout(); newGameLoad(); } </script> <style type="text/css"> .play{position:absolute;color:#fff;} #heli{background:url(http://classroomclipart.com/images/gallery/Clipart/Transportation/Helicopter/TN_00-helicopter2.jpg);width:150px;height:59px;} #obj{background:red;width:20px;height:200px;} .park{height:550px;border:5px solid brown;border-left:none;border-right:none;} #newgame{display:none;} </style> </head> <body onload="startGame();" onkeydown="gamePos(event);"> <div class="park" id="park"> <div id="heli" class="play"></div> <div id="obj" class="play"></div> </div> <input type="button" id="newgame" style="position:absolute;top:25%;left:25%;" onclick="startGame();" value="New Game" /> </body> </html>

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  • Developing and deploying games for Windows, Mac (& Linux)

    - by nornagon
    I want to write games that run on all the major platforms. I also want people to be able to play them by downloading a file and double clicking it. That means a single .exe/.app file. I'm happy to use OpenGL directly for graphics. What I don't know how to do is show a window, handle mouse/keyboard input and play sounds in a cross-platform manner. I don't really mind what the underlying language is, as long as it isn't C++ or Java. C#, Ruby or Python would be preferable, in that order :) Please, SO, save me from having to write Flash games!

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  • How many pages can i add to a new website without going to the google sandbox ?

    - by François
    Hello there, I'm about to open a new website wich have 15.000 pages (ecommerce store). Of course, i will not publish all this pages at the same time, but i'm looking for infos on how much pages should i start with without going to the sandbox. For example, could i start with a 50 pages website or is it too much ? Then, have you an idea (i know there's no precises rules here) what's the frenquency / volume of pages i could add later ? (50 pages / a day is it ok ?) Thank you very much for your advice, and sorry for my english :-)

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  • How do games move around objects (in general)

    - by user146780
    I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks

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  • online CSS optimizer?

    - by Dand
    Is there an online CSS optimizer equivalent to Googles JavaScript Closure Optimizer. I've found plenty of CSS compressors online, but I'm looking for a CSS optimizer ... where it actually removes redundant/conflicting attributes

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  • Admin auto generation

    - by Me-and-Coding
    Hi, I create custom CMS sites and then go ahead for the backend/admin side. Is there any tool out there to automatically create admin side of my sites, for example, based on table relationships or whatever customization we may put in place. PHPMaker seems to claim something like what i ask for but i have not used it. Any tool out there to auto-create admin side or PHPMaker is up to the point? Thanks

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  • NLB and Web Deploy

    - by asgerhallas
    I have two webservers in a cluster serving a web application. Using MS Web Deploy to push a new version of the application to one server, and then again to synchronize the files to the other server in the cluster. It seems to be the most ordinary thing to do. But wouldn't there be a problemm, when one server is deployed with the new version, and the other is not yet finished. Will it not cause troubles, when a page loaded with the new version makes a webservice request and the balancer sends the request to the server with the old version? What's the best way to avoid this? I thought about scripting a drainstop of the server, that we deploy to, and make sure only one server is running at a time. But I can't find anyone else, who seems to have written about such a solution. And guess that it doesn't scale very well too. Another solution could be to shut down all servers when updating. But that doesn't seems very clever. Any suggestions?

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  • JQuery: how to use "delegate" instead of "live"?

    - by JacobD
    I've read countless articles how using the JQuery delegate is much more efficient than using the "live" event. As such, I'm having trouble converting my existing Live code to using Delegate. $("#tabs li:eq(0)").live('click',function(){ //...code }); $('#A > div.listing, #B > div.listing, #C > div.listing').live('mouseover',function(){ // ...code }); When I replace the previous code with what I assume is more efficient delegate code, my page doesn't load. $("#tabs li:eq(0)").delegate('click',function(){ //...code }); $('#A > div.listing, #B > div.listing, #C > div.listing').delegate('mouseover',function(){ // ...code }); Any idea why my delegate code doesn't work? Also, any suggestions on how to make this more efficient? UPDATE: The think part of the problem is that, both "#tabs" and "#A, #B, #C" are't present on the web page at page load. Those attributes are dynamically inserted onto the page with an AJAX call. As such, does that mean I have to use live over delegate?

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  • Passing time from server to client

    - by gskoli
    Dear all, i am creating a digital clock using images & javascript but i want to pass a server time that time ... How to do that ... I am getting time from server and passing it to Date Following i have given snippet . var time_str = document.clock_form.time_str.value ; //alert (time_str); function dotime(){ theTime=setTimeout('dotime();',1000); //d = new Date(Date.parse(time_str)); d= new Date(time_str); hr= d.getHours()+100; mn= d.getMinutes()+100; se= d.getSeconds()+100; var time_str = document.clock_form.time_str.value ; //alert (time_str); alert(' TIME ---> '+hr+' :: '+mn+' :: '+ se); if(hr==100){ hr=112;am_pm='am'; } else if(hr<112){ am_pm='am'; } else if(hr==112){ am_pm='pm'; } else if(hr>112){ am_pm='pm';hr=(hr-12); } tot=''+hr+mn+se; document.hr1.src = '/flash_files/digits/dg'+tot.substring(1,2)+'.gif'; document.hr2.src = '/flash_files/digits/dg'+tot.substring(2,3)+'.gif'; document.mn1.src = '/flash_files/digits/dg'+tot.substring(4,5)+'.gif'; document.mn2.src = '/flash_files/digits/dg'+tot.substring(5,6)+'.gif'; document.se1.src = '/flash_files/digits/dg'+tot.substring(7,8)+'.gif'; document.se2.src = '/flash_files/digits/dg'+tot.substring(8,9)+'.gif'; document.ampm.src= '/flash_files/digits/dg'+am_pm+'.gif'; } dotime(); But it is not working Help me out Thanks in advance.

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  • Connecting C++ backend to Javascript

    - by baseballtank13
    I was hoping to make a website that displays a google map with points based of information returned by a C++ function. I know you can use Java Server Pages to call java methods on the server with javascript. Would there be a way to connect C++ code on the server with javascript in order to produce the same result as java server pages?

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  • How taxing would a game map grid be to a web browser?

    - by Vilx-
    Suppose we're making a strategy game (think Civilization) in a web browser. The game has a visible map portion - say 30x30 squares. Each square is 30x30px and has several overlaid images - the terrain, resources, units, roads, etc. The classical way of drawing this would be with a huge <table> where each cell would contain absolutely positioned images. It would probably be rendered in Javascript to reduce traffic. But it's still several thousand images and a huge table. Can the browser take it? Will the performance not drop below any acceptable limits? Alternatively I could keep a pre-rendered map image with as many overlays as possible, but that would be more work, I think.

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  • How do I change the color of a Cocos2d MenuItem?

    - by Rob Sawyer
    [MenuItemFont setFontSize:20]; [MenuItemFont setFontName:@"Helvetica"]; //I'm trying to change the color of start (below item) MenuItem *start = [MenuItemFont itemFromString:@"Start Game" target:self selector:@selector(startGame:)]; MenuItem *help = [MenuItemFont itemFromString:@"Help" target:self selector:@selector(help:)]; Menu *startMenu = [Menu menuWithItems:start, help, nil]; [startMenu alignItemsVertically]; [self add:startMenu];

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  • Which graphical enviroment?

    - by Knowing me knowing you
    Which graphical environment (MFC, ATL, QT etc.) should I concentrate on, in order to be more employable? I don't want to spend months learning something only to discover that "no one" really use this or this really sucks, and "all" pros are using only such and such.

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  • What should I do with an over-bloated select-box/drop-down

    - by Tristan Havelick
    All web developers run into this problem when the amount of data in their project grows, and I have yet to see a definitive, intuitive best practice for solving it. When you start a project, you often create forms with tags to help pick related objects for one-to-many relationships. For instance, I might have a system with Neighbors and each Neighbor belongs to a Neighborhood. In version 1 of the application I create an edit user form that has a drop down for selecting users, that simply lists the 5 possible neighborhoods in my geographically limited application. In the beginning, this works great. So long as I have maybe 100 records or less, my select box will load quickly, and be fairly easy to use. However, lets say my application takes off and goes national. Instead of 5 neighborhoods I have 10,000. Suddenly my little drop-down takes forever to load, and once it loads, its hard to find your neighborhood in the massive alphabetically sorted list. Now, in this particular situation, having hierarchical data, and letting users drill down using several dynamically generated drop downs would probably work okay. However, what is the best solution when the objects/records being selected are not hierarchical in nature? In the past, of done this with a popup with a search box, and a list, but this seems clunky and dated. In today's web 2.0 world, what is a good way to find one object amongst many for ones forms? I've considered using an Ajaxifed search box, but this seems to work best for free text, and falls apart a little when the data to be saved is just a reference to another object or record. Feel free to cite specific libraries with generic solutions to this problem, or simply share what you have done in your projects in a more general way

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  • Conceptually, how does replay work in a game?

    - by SnOrfus
    I was kind of curious as to how replay might be implemented in a game. Initially, I thought that there would be just a command list of every player/ai action that was taken in the game, and it then 're-plays' the game and lets the engine render as usual. However, I have looked at replays in FPS/RTS games, and upon careful inspection even things like the particles and graphical/audible glitches are consistent (and those glitches are generally *in*consistent). So How does this happen. In fixed camera angle games I though it might just write every frame of the whole scene to a stream that gets stored and then just replays the stream back, but that doesn't seem like enough for games that allow you to pause and move the camera around. You'd have to store the locations of everything in the scene at all points in time (No?). So for things like particles, that's a lot of data to push which seems like a significant draw on the game's performance whilst playing.

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  • The connection was reset

    - by jabberbuzz
    "The connection to the server was reset while the page was loading." Hi, I am trying to load a php page on apache , but none of the static content gets loaded. Using firebug I captured the static url and tried it separately, when I received "The connection was reset" message. The site works other computers mac, windows, linux but no on mine. I have deleted the cache, disabled firewall, changed my dns service and followed every possible suggestion on the web. I have no clue on why this is happening. Stack-overflow has been my bible and has never let me down before, hope it still doesn't ... Thanks a lot in advance .... please please please , i really have to figure out this error. Regards Dilip

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  • Getting batch_action functionality in Symfony 1.0

    - by Alex Ciminian
    I'm currently working on a web app written in Symfony. I'm supposed to add an "export to CSV" feature in the backend/administration part of the app for some modules. In the list view, there should be an "Export" button which should provide the user with a csv file of the elements that are displayed (considering filtering criteria). I've created a method in the actions class of the module that takes a comma separated list of ids and generates the CSV, but I'm not really sure how to add the link to it in the view. The problem is that the view doesn't exist anywhere, it's generated on the fly from the data in the generator.yml configuration file. I've posted the relevant part of the file below. I'm new to Symfony, so any help would be appreciated :). Thanks, Alex Update list: display: [id, =name, indemn, _status, _participants, _approved_, created_at] title: Lista actiuni object_actions: _edit: ~ _delete: ~ actions: _create: ~ export_csv: name: Export to CSV action: CSVExport params: id=csvActionSubmit filters: [name, county_id, _status_filter, activity_id] fields: id: name: Nr. crt. ... Thanks to your advice, I've managed to add a button that is linked to my action. The problem is that I also need to send some parameters to the action, because I may not want all the elements - filters may have been used. Unfortunately, the project is using Symfony 1.0, which doesn't support batch_actions. Currently, I'm working around this with Javascript (I parse the DOM to get the numeric ids (from the display table) and then build the link for the button. I really think there could be a better way for this.

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  • mootools accordion styling problem

    - by Midhat
    I just built my first mootools accordion, but it is adding a lot of inline styles which is just ruining my UI. I can set up a inline style with !important keyword but it will just make my css maintenance a nightmare. any ideas how to get rid of the inline styles

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