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  • .pl or .cgi for perl web script file

    - by Nano HE
    HI. I created two files 'hello.pl' and 'hello.cgi' with the code below. #!/usr/bin/perl print "Content-type:text/html\n\n"; print "hello world"; I can view the page via both http://www.mydomain.com/cgi-bin/hello.pl and http://www.mydomain.com/cgi-bin/hello.cgi. Which one is more sense in Perl web dev? BTW, the directory of 'cgi-bin' created by my VPS server, Do I need contact with my VPS support to remove it or just remain it like this URL style? Maybe http://www.mydomain.com/perDev/hello.cgi is better?

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  • C# Changing Objects within a List

    - by kwong22
    Hi, I'm having a little problem changing members of an object in a list using a found index. So this is the method I am currently working with: static void addToInventory(ref List<baseItem> myArray, baseItem item, float maxAmount, ref float currentAmount) { if (currentAmount + item.getWeight() <= maxAmount) { Console.WriteLine("item.Quantity = {0}", item.Quantity); if (myArray.Contains(item)) { Console.WriteLine("Item ({0}) already exists", item.Name); int id = myArray.IndexOf(item); myArray[id].Quantity += item.Quantity;//Change occurs in this line, item.Quantity becomes the same as myArray[id].Quantity } else { Console.WriteLine("Adding new item ({0})", item.Name); myArray.Add(item); } currentAmount += item.getWeight(); } else { Console.WriteLine("Inventory full"); } myArray.Sort(); } This method takes several parameters including the inventory/list. I check if the item fits in and if it does, I see if there is another item of the same name in the list, find the index, and add more of the item. However, the quantity of the item added suddenly becomes the same as the quantity of the item in the list. For some reason, this also changes the quantity of the item outside of the list. So therefore, instead of quantities adding up like this: 1, 2, 3, 4, they add up like this: 1, 2, 4, 8. I've just started to learn how to use lists so if there is anything I'm missing, don't hesitate to criticize. Thanks in advance.

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  • Which graphical enviroment?

    - by Knowing me knowing you
    Which graphical environment (MFC, ATL, QT etc.) should I concentrate on, in order to be more employable? I don't want to spend months learning something only to discover that "no one" really use this or this really sucks, and "all" pros are using only such and such.

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  • how many color combinations in a 24 bit image

    - by numerical25
    I am reading a book and I am not sure if its a mistake or I am misunderstanding the quote. It reads... Nowadays every PC you can buy has hardware that can render images with at least 16.7 million individual colors. Rather than have an array with thousands of color entries, the images instead contain explicit color values for each pixel. A 24-bit display, of course, uses 24 bits, or 3 bytes per pixel, for color information. This gives 1 byte, or 256 distinct values each, for red, green, and blue. This is generally called true color, because 256^3 (16.7 million) He says 1 byte is equal to 256 distinct values. 1 byte = 8 bits. 8^2 bits = 64 combinations of colors right ?? It's not adding up right to me. I know it might be something simple to understand, but I don't understand.

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  • how many color combinations in a 24 bit image

    - by numerical25
    I am reading a book and I am not sure if its a mistake or I am misunderstanding the quote. It reads... Nowadays every PC you can buy has hardware that can render images with at least 16.7 million individual colors. Rather than have an array with thousands of color entries, the images instead contain explicit color values for each pixel. A 24-bit display, of course, uses 24 bits, or 3 bytes per pixel, for color information. This gives 1 byte, or 256 distinct values each, for red, green, and blue. This is generally called true color, because 256^3 (16.7 million) He says 1 byte is equal to 256 distinct values. 1 byte = 8 bits. 8^2 bits = 64 distinct colors right ?? It's not adding up right to me. I know it might be something simple to understand, but I don't understand.

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  • How do I change the color of a Cocos2d MenuItem?

    - by Rob Sawyer
    [MenuItemFont setFontSize:20]; [MenuItemFont setFontName:@"Helvetica"]; //I'm trying to change the color of start (below item) MenuItem *start = [MenuItemFont itemFromString:@"Start Game" target:self selector:@selector(startGame:)]; MenuItem *help = [MenuItemFont itemFromString:@"Help" target:self selector:@selector(help:)]; Menu *startMenu = [Menu menuWithItems:start, help, nil]; [startMenu alignItemsVertically]; [self add:startMenu];

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  • Django: What's the correct way to get the requesting IP address?

    - by swisstony
    I'm trying to develop an app using Django 1.1 on Webfaction. I'd like to get the IP address of the incoming request, but when I use request.META['REMOTE_ADDR'] it returns 127.0.0.1. There seems to be a number of different ways of getting the address, such as using HTTP_X_FORWARDED_FOR or plugging in some middleware called SetRemoteAddrFromForwardedFor. Just wondering what the best approach was?

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  • Can I make a web based video recording?

    - by Roman
    I want to have a web site which switches the web camera of users, makes a video recording and send results to my web server. Is it possible to do that? I think it should be. For example such sites as chatroulette.com starts web camera. Should it be done with the Adobe Flash technologies? Is it hard to do that?

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  • Conceptually, how does replay work in a game?

    - by SnOrfus
    I was kind of curious as to how replay might be implemented in a game. Initially, I thought that there would be just a command list of every player/ai action that was taken in the game, and it then 're-plays' the game and lets the engine render as usual. However, I have looked at replays in FPS/RTS games, and upon careful inspection even things like the particles and graphical/audible glitches are consistent (and those glitches are generally *in*consistent). So How does this happen. In fixed camera angle games I though it might just write every frame of the whole scene to a stream that gets stored and then just replays the stream back, but that doesn't seem like enough for games that allow you to pause and move the camera around. You'd have to store the locations of everything in the scene at all points in time (No?). So for things like particles, that's a lot of data to push which seems like a significant draw on the game's performance whilst playing.

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • Passing JSON through the URI

    - by Leaf
    I'm trying to create a REST based web service with data encapsulated using JSON. My problem is when I pass the string version of JSON in the URI it turns to something like this: %7B%22coal%22:100,%22ele%22:1500.1%7D. I'm wondering if there are any functions Java for converting between the escaped and unescaped versions so I can parse the string.

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  • Do you think the AI industry will ever come back?

    - by Isaiah
    I just spent some time reading about the collapse of the AI industry and realized a lot of the reason it failed was because technology was slow to catch up with their theories on when it would be available. I also read that it is believed computers that will be able to emulate human synapses may be made round 2015-2025. It's 2010 now and were getting pretty close to that time frame. I was wondering if anyone thinks that the AI industry will return as the technology lands? And if so, will it change the language market? Could Lisp like languages suddenly experience a burst of growth if it does? Idk I just thought it was interesting thinking about it.

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  • space in url; did browser got smarter or server?

    - by Xah Lee
    It looks like today you no longer to have to encode spaces by %20 in your html links or image links. For example, suppose you have this image at ?http://example.com/i/my house.jpg?. Notice the space there. In your html code, you can just do this: <img src="http://example.com/i/my house.jpg" alt="my house"> It work in all current version of browsers. Though, what i'm not sure is that whether the browser encodes it before requesting the url, or a particular server will do the right with with paths with space? (apache)

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  • Using mercurial for web-design version control (dealing with images)

    - by Acorn
    I'm very new to Version Control, and I was wondering if I could get some advice on how it can fit into website design. At the moment I'm working on a typical, simple website that includes images: A few .html files and a .css file One folder full of photographs Another folder with the corresponding thumbnails Can I just put the whole lot in a repository? Or is there a better way I could apply Version Control to it? How should I deal with the images? edit: How well will it work with changes to the images? What if I decide to try and optimise my photographs or resize them. I wont be able to see what exactly changed about the images, should comments be enough to keep track of that?

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  • Will a Ph. D. in Computer Science help?

    - by Francisco Garcia
    I am close to my 30s and still learning about programming and software engineering. Like most people who like their profession I truly believe that I should aim to improve and keep updated. One of the things I do is reading technical papers from professional publications (IEEE and ACM) but I admit there are very good bloggers out there too. Lately I started to think (should I say realize?) that Ph. D people actually are expected to expand constantly their knowledge, but little is expected from lower classes once they know enough This made me think that maybe having a Ph. D will help to have more... respect? but I also believe that I am already getting old for that. Futhermore I see many master and doctor programs that does not seem to add any value over hard experience and self learning. I belive that a degree in computer science, althought not necessary, can lay out a good base for programming work. However: What can a Ph. D. degree give you that you cannot learn on your own? (if you are not into something VERY specific and want to work in a non academic environment)

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  • Enterprise library not responding.

    - by Costa
    Hi I spent a day trying to make Ent Lib Logging work and log anything into database or event log, I have a web application and console application withe the same Ent Lib config, only the console is capable to log into the Event Log, I tried everything with permissions, but I don't know what exactly I am doing, which services should have what, It does not work!! HELP This is the config file which is automatically generated from Ent Lib utility and it works only on App.config, not on web.config <loggingConfiguration name="Logging Application Block" tracingEnabled="true" defaultCategory="General" logWarningsWhenNoCategoriesMatch="true" revertImpersonation="false"> <listeners> <add source="Logger" formatter="Text Formatter" log="Application" machineName="" listenerDataType="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.FormattedEventLogTraceListenerData, Microsoft.Practices.EnterpriseLibrary.Logging, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" traceOutputOptions="None" filter="All" type="Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.FormattedEventLogTraceListener, Microsoft.Practices.EnterpriseLibrary.Logging, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" name="Formatted EventLog TraceListener" /> </listeners> <formatters> <add template="Timestamp: {timestamp}&#xD;&#xA;Message: {message}&#xD;&#xA;Category: {category}&#xD;&#xA;Priority: {priority}&#xD;&#xA;EventId: {eventid}&#xD;&#xA;Severity: {severity}&#xD;&#xA;Title:{title}&#xD;&#xA;Machine: {machine}&#xD;&#xA;Application Domain: {appDomain}&#xD;&#xA;Process Id: {processId}&#xD;&#xA;Process Name: {processName}&#xD;&#xA;Win32 Thread Id: {win32ThreadId}&#xD;&#xA;Thread Name: {threadName}&#xD;&#xA;Extended Properties: {dictionary({key} - {value}&#xD;&#xA;)}" type="Microsoft.Practices.EnterpriseLibrary.Logging.Formatters.TextFormatter, Microsoft.Practices.EnterpriseLibrary.Logging, Version=4.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" name="Text Formatter" /> </formatters> <categorySources> <add switchValue="All" name="General"> <listeners> <add name="Formatted EventLog TraceListener" /> </listeners> </add> </categorySources> <specialSources> <allEvents switchValue="All" name="All Events" /> <notProcessed switchValue="All" name="Unprocessed Category" /> <errors switchValue="All" name="Logging Errors &amp; Warnings"> <listeners> <add name="Formatted EventLog TraceListener" /> </listeners> </errors> </specialSources> </loggingConfiguration> thanks

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  • web applications tend to have a admin panel?

    - by ajsie
    i wonder if large web applications like twitter and facebook have admin panels to handle CRUD for users, posts, images, themes and so on just like in CMS like drupal? so programmers have to code the front for the regular users AND back for the administrators? if i develop an web application is it recommended that i also code the admin part? or is it unnecessary since i can handle all directly in mysql and by editing php scripts directly? share your thoughts! thanks

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