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  • Is the use of hashbang really a good idea? [on hold]

    - by user32642
    I've been working on a WordPress site lately that was design with hashbang or shebang in the dynamically generated URLs. After doing some research, I noticed that there was some preference by Google in their use and how it crawled the site. However, after I ran several sitemap generators and Screaming Frog SEO Spider, I realized that the only page being crawled was the index page. So now I am questioning the use of hashbangs. What do you think? Should I attempt to remove them? Or will it even matter? And does anyone know of a easy way to remove this? The site is www.modernvintage1005.com

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  • Should we persist with an employee still writing bad code after many years?

    - by user94986
    I've been assigned the task of managing developers for a well-established company. They have a single developer who specialises in all their C++ coding (since forever), but the quality of the work is abysmal. Code reviews and testing have revealed many problems, one of the worst being memory leaks. The developer has never tested his code for leaks, and I discovered that the applications could leak many MBs with only a minute of use. User's were reporting huge slowdowns, and his take was, "it's nothing to do with me - if they quit and restart, it's all good again." I've given him tools to detect and trace the leaks, and sat down with him for many hours to demonstrate how the tools are used, where the problems occur, and what to do to fix them. We're 6 months down the track, and I assigned him to write a new module. I reviewed it before it was integrated into our larger code base, and was dismayed to discover the same bad coding as before. The part that I find incomprehensible is that some of the coding is worse than amateurish. For example, he wanted a class (Foo) that could populate an object of another class (Bar). He decided that Foo would hold a reference to Bar, e.g.: class Foo { public: Foo(Bar& bar) : m_bar(bar) {} private: Bar& m_bar; }; But (for other reasons) he also needed a default constructor for Foo and, rather than question his initial design, he wrote this gem: Foo::Foo() : m_bar(*(new Bar)) {} So every time the default constructor is called, a Bar is leaked. To make matters worse, Foo allocates memory from the heap for 2 other objects, but he didn't write a destructor or copy constructor. So every allocation of Foo actually leaks 3 different objects, and you can imagine what happened when a Foo was copied. And - it only gets better - he repeated the same pattern on three other classes, so it isn't a one-off slip. The whole concept is wrong on so many levels. I would feel more understanding if this came from a total novice. But this guy has been doing this for many years and has had very focussed training and advice over the past few months. I realise he has been working without mentoring or peer reviews most of that time, but I'm beginning to feel he can't change. So my question is, would you persist with someone who is writing such obviously bad code?

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  • Le noyau Linux 3.2 disponible : intégration du code d'Android, améliorations réseaux, Btrfs et support d'une nouvelle architecture

    Le noyau Linux 3.2 disponible : intégration du code d'Android améliorations réseaux, Btrfs et support d'une nouvelle architecture Linus Torvalds vient d'annoncer la disponibilité de la version 3.3 du noyau Linux. Au menu des nouveautés, on notera essentiellement la réintégration des portions de code du noyau d'Android . Pour rappel, en 2009, les pilotes d'Android avaient été exclus du noyau parce qu'ils n'étaient pas suffisamment maintenus. L'intégration d'Android permettra aux développeurs d'utiliser le noyau Linux pour faire fonctionner un système Android, développer un pilote pour les deux et réduira les couts de maintenance des correctifs indépendants d'une...

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  • Are there any inline code validation libraries available for something similar to TryRuby.org or CodeSchool.com? [closed]

    - by Forkrul Assail
    Recently a lot of browser-based training sites have been spawned. These include tryruby.org, codeacademy.org, codeschool.org and the Udacity site uses something seemingly similar. They allow the user to type code in say Ruby or Python, this is then sent to the server and the output posted back to the browser. Are there libraries available for in-browser code validation? How would you approach this? Suggestions?

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  • What are some good asp.net shared hosting pre-sales questions?

    - by P a u l
    I'm not asking for any host recommendations, those are covered in other questions. What are some good pre sales questions for asp.net shared hosting? They never seem to answer all the questions in their feature lists. So far I have a few: dedicated application pool? sql server management studio supported? Is tunneling required? can I reset my application pool in the control panel? are php and perl fully supported as well? are subdomains supported, and will I need a routing script in the root or are they routed automatically? etc. Developers have a critical need for good hosting to stage applications. I think this is absolutely developer related and don't want the question on serverfault.

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  • Le noyau Linux 3.3 disponible : intégration du code d'Android, améliorations réseaux, Btrfs et support d'une nouvelle architecture

    Le noyau Linux 3.3 disponible : intégration du code d'Android améliorations réseaux, Btrfs et support d'une nouvelle architecture Linus Torvalds vient d'annoncer la disponibilité de la version 3.3 du noyau Linux. Au menu des nouveautés, on notera essentiellement la réintégration des portions de code du noyau d'Android . Pour rappel, en 2009, les pilotes d'Android avaient été exclus du noyau parce qu'ils n'étaient pas suffisamment maintenus. L'intégration d'Android permettra aux développeurs d'utiliser le noyau Linux pour faire fonctionner un système Android, développer un pilote pour les deux et réduira les couts de maintenance des correctifs indépendants d'une...

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  • Are areas a good organizational feature, or just extra work?

    - by SOfanatic
    Do Areas in ASP.NET MVC end up being a help or just a drag in the end (because of the URL construction)? Would it be better to have subdirectories inside the main Controllers folder? or are there any other options to organizing a project? EDIT For example, this is your average link without Areas: @Html.ActionLink("Home","Index","Home") and this is your average link with Areas: @Html.ActionLink("Home","Index", new { Area = "", Controller = "Home"}) Could the following work? (Main controller with subdirectories) I'm just trying to find out if implementing Areas in a project is worthwhile, because I also read that it can be problematic when using Dependency Injection. And is there an alternative to Areas?

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  • Can it be a good idea to create a new table for each client of a webapp?

    - by Will
    This is semi-hypothetical, and as I've no experience in dealing with massive database tables, I have no idea if this is horrible for some reason. On to the situation: Imagine a web based application - lets say accounting software - which has 20,000 clients and each client has 1000+ entries in a table. That's 20 million rows which I know can certainly slow down complex queries. In a case like this, does it make more sense to create a new table in the database for each client? How do databases react to having 20k (or more!) tables?

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  • Will you still play a good Red Alert 3 mission map? [closed]

    - by W.N.
    I've been creating a RA3 mission map (play in Skirmish), most likely a remake of RA2 Yuri "To the Moon" mission, with more interesting elements. However, because of my work, the process was corrupted for more than a year. And now, I see that very few people still play RA3. So, should I continue making this map? Because there're still a lot of work to complete this map. I can assure you, the mission will be interesting. However, if few people play it, there's no need to waste time to it. Please give me some advice. Thank you.

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  • Good way of handling class instances in game development?

    - by Bugster
    I'm a new indie game developer, and I've made a few games, but often times when coding I wonder "Is this the way most people do it? Am I doing it wrong?" because I'd like to become a game developer some day, and I really want to get rid of bad practices in time. The way I'm doing it right now is like this: #include <some libraries> #include "Some classes" int main() { Class1 a; Class2 b; Class3 c; a.init(); b.init(); c.init(); // game logic; } Now as I see the game grow, I have more and more classes to initialize and create instances of. This is clean but I'm not sure if this is standard practice. Is this a regular way of creating instances of your game classes or is there a cleaner and more efficient way to do it?

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  • Sample code under MS-PL: must leave original comments?

    - by wtjones
    I have some files in my project that started from a sample in the all-in-one code sample browser: http://visualstudiogallery.msdn.microsoft.com/4934b087-e6cc-44dd-b992-a71f00a2a6df Some files contain boilerplate code that I modify heavily. They contain MS comments at the top that mention the license, copyright microsoft etc. Am I required to leave the entire comment block at the top of the source files that I modify or is it okay to just include the MS-PL license in a separate file for the whole project?

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  • CodeFluent Entities : le générateur de code disponible en version gratuite prend déjà en charge Visual Studio 2012

    CodeFluent Entities : le générateur de code disponible en version gratuite prend déjà en charge Visual Studio 2012 Visual Studio 2012 est accessible au grand public depuis seulement quelques heures, que CodeFluent Entities et son éditeur graphique intégré à Visual Studio prend d'ores et déjà en charge celui-ci et intègre le thème graphique Windows 8. [IMG]http://rdonfack.developpez.com/images/codefluent.JPG[/IMG] CodeFluent Entities est une fabrique logicielle qui permet de générer des composants tels que des scripts (T-SQL, PL/SQL), du code (C# et VB.NET), des services we...

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  • What is a good format for a 3d topview map?

    - by Tinco
    I am building a 3d topview game like GTA2. In this game the ground is mostly one level (except for tunnels and highways). Most of the ground is also city so the ground is usually covered by either roads or buildings. The buildings are simple 3d models which the player can walk around on. Most of the gameplay is 2d. How should I model the map? I have considered the following options: Bitmaps, I think this gives problems when I want to add data smaller than a tile. Also the problem of bridges and tunnels seems hard to solve with this. Polygons, define all roads, terrain types, buildings with polygons and save that along with physics and texture information. What approach would you take or have you ever implemented this or know of an implementation?

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  • How to get a good picture of the health of a level-based game from analytics?

    - by ADB
    I am designing a level-based game where the user completes the level 1, then 2, 3 and so on. There are 200 levels and each is rather short: 60-ish seconds. I am tracking Each played, completed (cleared for the first time), failed and cleared level Milestones: number of players to reach level 1, 5, 10, etc. Also for number of failed and played levels. Separate new players from returning ones. However, I still find it difficult to get a clear picture of what is going on from the stats. So what are the best practices for determining where I am losing players?

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  • Good choice of languages for making a program that manages and organizes business? [closed]

    - by Ronney P
    I've been reading questions and discussions on this website but haven't made an account to start talking or asking anything I had doubts in so please bare with a newbie here. What are specific languages that have are able to make a program that will record, and organize things such as hours, salaries, payments? Also solve business problems, mostly with payments, how much money there will be after interest, taxes and such. Anyway, I've been looking into COBOL, C++, Java, HTML, JavaScript, VB.NET and a couple more. Which ones should I focus on and look into more? I very much appreciate any answers. Thank you.

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  • Is it a good plan to use 2D physics for a 3D racing game?

    - by user3195897
    I am working on a 3D racing game using SDL and OpenGL. I thought it would be easier to use a 2D physics engine, since I really don't need the 3rd dimension. There will be no flying cars or jumps, they will just be stuck to the floor, so I would use 2D colliders and that things to simulate collisions in a plane but render the actual game from a 3D perspective. So the real question is: is it possible, is it a dumb idea, what else can I do?

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  • A good MP3/media player for Mac OS X?

    - by Rich
    I've been trying to use iTunes now for about a year, and we just don't get on. So I tried instaling Windows Media Player for the Mac ... and there's no support for MP3s .. useless. I looked at Winamp, but this has to be run through wine or some other cocktail of programs. So this leads me to ask, are there a good (native) mp3 player for the Mac? I want something like Media Player on Windows or Winamp. I don't want something to re-organize my music directories, I have put the music in the directories they're in for a very good reason. Any suggestions?

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  • Is there good FAT driver for FUSE? (Lightweight, not mountlo)

    - by Vi.
    FUSE filesystem list show some FuseFat and FatFuse. Both are old, FatFuse is read-only , FuseFat is non-buildable and probably depends on glib. Now I'm using mountlo for the task (mounting USB drives in generic way without root access or suid things (except of fusermount itself)), but it looks too big for such task. Using FUSE to mount external storage devices is good both for security and for flexibility reason: the kernel sees only block reads and writes while actual code that deals with filesystem details runs with user privileges, allowing user to use custom filesystems and preventing from kernel filesystem exploits. Is there good vfat FUSE driver?

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  • Too Much is Too Good - The Ultimate Rule For Website Traffic!

    The more number of visitors to your site, the more profit you make. There cannot be two ways about this. However, in this age of online business boom, there is always a fear of the public being divided, your customers seeking services elsewhere, people visiting your website but not really becoming your customers etc.

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