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  • Junit Parameterized tests together with Powermock - how!?

    - by Subtwo
    Hi! I've been trying to figure out how to run parameterized tests in Junit4 together with PowerMock. The problem is that to use PowerMock you need to decorate your test class with @RunWith(PowerMock.class) and to use parameterized tests you have to decorate with @RunWith(Parameterized.class) From what I can see they seem mutually excluded!? Is this true? Is there any way around this? I've tried to create a parameterized class within a class running with PowerMock; something like this: @RunWith(PowerMock.class) class MyTestClass { @RunWith(Parameterized.class) class ParamTestClass { // Yadayada } } But unfortunately this doesn't do much good... The ParamTestClass still doesn't run with PowerMock support (not that surprisingly maybe)... And I've kind of run out of ideas so any help is greatly appreciated!

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  • Resolving type parameter values passed to ancester type using reflection

    - by Tom Tucker
    I've asked a similar question before, but this one is much more challenging. How do I find a value of a specific type parameter that is passed to an ancestor class or an interface implemented by one of its ancestor classes using reflection? I basically need to write a method that looks like this. // Return the value of the type parameter at the index passed to the parameterizedClass from the clazz. Object getParameterValue(Class<?> clazz, Class<?> parameterizedClass, int index) For the example below, getParameterValue(MyClass.class, Map.class, 1) would return String.class public class Foo<K, V> implements Map<K, V>{ } public class Bar<V> extends Foo<Integer, V> { } public class MyClass extends Bar<String> { } Thanks!

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  • Why StrinUtils Apache class is not recognized in android?

    - by Maxood
    Why import org.apache.commons.lang.StringUtils cannot be imported in android by default. Do i have to include an external library? Then where can i find that library on the web? package com.myapps.urlencoding; import android.app.Activity; import org.apache.commons.lang.StringUtils; public class EncodeIdUtil extends Activity { /** Called when the activity is first created. */ private static Long multiplier=Long.parseLong("1zzzz",36); /** * Encodes the id. * @param id the id to encode * @return encoded string */ public static String encode(Long id) { return StringUtils.reverse(Long.toString((id*multiplier), 35)); } /** * Decodes the encoded id. * @param encodedId the encodedId to decode * @return the Id * @throws IllegalArgumentException if encodedId is not a validly encoded id. */ public static Long decode(String encodedId) throws IllegalArgumentException { long product; try { product = Long.parseLong(StringUtils.reverse(encodedId), 35); } catch (Exception e) { throw new IllegalArgumentException(); } if ( 0 != product % multiplier || product < 0) { throw new IllegalArgumentException(); } return product/multiplier; } }

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  • When defining a class as internal, do you define what would usually be public fields as internal?

    - by devoured elysium
    When defining a class as internal, do you define what would usually be public fields as internal? Or do you leave them as public? I have a set of classes with public/private methods that I have decided to set as internal. Now, should I change the class' modifier to internal and let the rest of the methods/properties as they are (public/private) or switch them to (internal/private)? I don't see a big point in changing it to internal, and if by some reason later I want to set them back to public it's going to give a lot of work to have to put them back to public again. Any other thoughts on this?

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  • Java Annotations - Is there any helper library to read/process annotations?

    - by mjlee
    I start to use Java annotations heavily. One example is taking method with annotations and converting them into 'telnet'-based command-line command. I do this by parsing annotations and hook into jopt option parser. However, I do a lot of these manually. For example, Method parameter annotation processing.. Method method = ... //; Class[] parameters = method.getParamterTypes(); Annotation[][] annotations = method.getparamterAnnotations(); for( int i = 0; i < parameters.length; i++ ) { // iterate through the annotation , see if each param has specific annotation ,etc. } It is very redundant and tedious. Is there any opensource project that help processing Annotations?

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  • How can I get jsonp to play nice with my class?

    - by George Edison
    This whole jsonp thing is quite confusing... Here is what I want to do: I have a class DataRetriever The class has a method GetData GetData makes a jsonp request with the following code: var new_tag = document.createElement('script'); new_tag.type = 'text/javascript'; new_tag.src = 'http://somesite.com/somemethod?somedata'; // Add the element var bodyRef = document.getElementsByTagName("body").item(0); bodyRef.appendChild(new_tag); Now, the jsonp data from the server somesite.com can call a function in my code with the data. The problem is, how does the data get delivered to the instance of DataRetriever that requested it? I'm really stuck here.

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  • Why isn't DBIx::Class::Schema::Loader creating my classes?

    - by Robert Wohlfarth
    I am trying to generate static schemas using DBIx::Class in Perl. The command shown below outputs a Schema.pm and no other files. Any idea what I'm doing wrong, or how to to debug this? U:\wohlfarj\Software\PARS>perl -MDBIx::Class::Schema::Loader=make_schema_at,dump_to_dir:.\lib -e "make_schema_at('PARS::Schema',{debug=>1},['dbi:ODBC:PARS','user','password',{AutoCommit=>0}])" Dumping manual schema for PARS::Schema to directory .\lib ... Schema dump completed. I'm using Strawberry Perl on Windows XP. The database is SQL Server 2000, accessed through an ODBC connection. I can successfully run queries using plain old DBI with the same ODBC connection.

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  • Lua metatable Objects cannot be purge from memory?

    - by Prometheus3k
    Hi there, I'm using a proprietary platform that reported memory usage in realtime on screen. I decided to use a Class.lua I found on http://lua-users.org/wiki/SimpleLuaClasses However, I noticed memory issues when purging object created by this using a simple Account class. Specifically, I would start with say 146k of memory used, create 1000 objects of a class that just holds an integer instance variable and store each object into a table. The memory used is now 300k I would then exit, iterating through the table and setting each element in the table to nil. But would never get back the 146k, usually after this I am left using 210k or something similar. If I run the load sequence again during the same session, it does not exceed 300k so it is not a memory leak. I have tried creating 1000 integers in a table and setting these to nil, which does give me back 146k. In addition I've tried a simpler class file (Account2.lua) that doesn't rely on a class.lua. This still incurs memory fragmentation but not as much as the one that uses Class.lua Can anybody explain what is going on here? How can I purge these objects and get back the memory? here is the code --------Class.lua------ -- class.lua -- Compatible with Lua 5.1 (not 5.0). --http://lua-users.org/wiki/SimpleLuaClasses function class(base,ctor) local c = {} -- a new class instance if not ctor and type(base) == 'function' then ctor = base base = nil elseif type(base) == 'table' then -- our new class is a shallow copy of the base class! for i,v in pairs(base) do c[i] = v end c._base = base end -- the class will be the metatable for all its objects, -- and they will look up their methods in it. c.__index = c -- expose a ctor which can be called by () local mt = {} mt.__call = function(class_tbl,...) local obj = {} setmetatable(obj,c) if ctor then ctor(obj,...) else -- make sure that any stuff from the base class is initialized! if base and base.init then base.init(obj,...) end end return obj end c.init = ctor c.instanceOf = function(self,klass) local m = getmetatable(self) while m do if m == klass then return true end m = m._base end return false end setmetatable(c,mt) return c end --------Account.lua------ --Import Class template require 'class' local classname = "Account" --Declare class Constructor Account = class(function(acc,balance) --Instance variables declared here. if(balance ~= nil)then acc.balance = balance else --default value acc.balance = 2097 end acc.classname = classname end) --------Account2.lua------ local account2 = {} account2.classname = "unnamed" account2.balance = 2097 -----------Constructor 1 do local metatable = { __index = account2; } function Account2() return setmetatable({}, metatable); end end --------Main.lua------ require 'Account' require 'Account2' MAX_OBJ = 5000; test_value = 1000; Obj_Table = {}; MODE_ACC0 = 0 --integers MODE_ACC1 = 1 --Account MODE_ACC2 = 2 --Account2 TEST_MODE = MODE_ACC0; Lua_mem = ""; print("##1) collectgarbage('count'): " .. collectgarbage('count')); function Load() for i=1, MAX_OBJ do if(TEST_MODE == MODE_ACC0 )then table.insert(Obj_Table, test_value); elseif(TEST_MODE == MODE_ACC1 )then table.insert(Obj_Table, Account(test_value)); --Account.lua elseif(TEST_MODE == MODE_ACC2 )then table.insert(Obj_Table, Account2()); --Account2.lua Obj_Table[i].balance = test_value; end end print("##2) collectgarbage('count'): " .. collectgarbage('count')); end function Purge() --metatable purge if(TEST_MODE ~= MODE_ACC0)then --purge stage 0: print("set each elements metatable to nil") for i=1, MAX_OBJ do setmetatable(Obj_Table[i], nil); end end --purge stage 1: print("set table element to nil") for i=1, MAX_OBJ do Obj_Table[i] = nil; end --purge stage 2: print("start table.remove..."); for i=1, MAX_OBJ do table.remove(Obj_Table, i); end print("...end table.remove"); --purge stage 3: print("create new object_table {}"); Obj_Table= {}; --purge stage 4: print("collectgarbage('collect')"); collectgarbage('collect'); print("##3) collectgarbage('count'): " .. collectgarbage('count')); end --Loop callback function OnUpdate() collectgarbage('collect'); Lua_mem = collectgarbage('count'); end ------------------- --NOTE: --On start of game runs Load(), another runs Purge() --Update I've updated the code with suggestions from comments below, and will post my findings later today.

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  • Inheriting the main method

    - by Eric
    I want to define a base class that defines a main method that instantiates the class, and runs a method. There are a couple of problems though. Here is the base class: public abstract class Strategy { abstract void execute(SoccerRobot robot); public static void main(String args) { Strategy s = new /*Not sure what to put here*/(); s.execute(new SoccerRobot()) } } And here is an example derived class: public class UselessStrategy { void execute(SoccerRobot robot) { System.out.println("I'm useless") } } It defines a simple execute method, which should be called in a main method upon usage as a the main application. However, in order to do so, I need to instantiate the derived class from within the base class's main method. Which doesn't seem to be possible. I'd rather not have to repeat the main method for every derived class, as it feels somewhat unnessary. Is there a right way of doing this?

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  • Is there any danger in committing to a component library such as SmartGwt or Swing?

    - by Banang
    Since February this year I have been working on an app that's built using SmartGWT components. Generally, I find the components very nice to work with, and the fact that they're open source and free to use is just fantastic. However, I can't seem to shake the feeling that it's not a durable way of developing, but I can't quite explain why. Maybe it's because I know that any minute now the team developing it could decide to stop, which would leave me and my team in a bit of a pickle, but I'm sure there must be something more. I have been trying to find ways of explaining this feeling to myself, but to no avail. Therefore I turn to you, dear community, to ask if you can come up with a good reason why committing to building your app (that's supposed to be around for many more years to come) using a component library such as SmartGWT is a bad idea? Is there any reason I should just have developed the components myself? Or did I make the right choice when deciding not to reinvent the wheel and just go for what was readily available?

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  • What is a class outlet and where is it?

    - by chrish
    I am trying to learn iPhone development and someone passed along the website www.appsamuck.com. On Day 1, the tutorial instructs the developer We need to reference the label in our code so we can update the label * In the document window "File's Owner" * Click: Tools->Idenity Inspector * In the inspector click the + under "Class Outlets" * Change myOutlet1 to "countdownLabel" * Change id to UILabel * Click enter to make sure they commit I really don't want to get hung up on this, but I can't find "Class Outlets" either when creating a new project from scratch or opening the zipped source code project. Is this just a difference in versions of Interface Builder? Where did it go?

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  • Password test in 1st Tab.m to load a loginView gives class error?

    - by Michael Robinson
    I have a name and password in NSUserDefaults for login. I have this in my 1stTab View.m class to test for presence and load a login/signup loginView.xib modally if there is no password or name stored in the app. Here is the pulling of the defaults: -(void)refreshFields { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; usernameLabel.text = [defaults objectForKey:kUsernameKey]; passwordLabel.text = [defaults objectForKey:kPasswordKey]; { Here is the Test: - (void)viewDidAppear:(BOOL)animated { [self refreshFields]; [super viewDidAppear:animated]; if ([usernameLabel.text length] == 0 || [passwordLabel.text length] == 0) { LoginViewController * vc = [[[LoginViewController alloc] initWithNibName:@"LoginView" bundle:nil] autorelease]; [self presentModalViewController:vc animated: false]; } else { [[self tableView ]reloadData]; } } Thanks in advance, I'm getting this error in the console: * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key usernameLabel.'

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  • Sanitize HTML before storing in the DB or before rendering? (AntiXSS library in ASP.NET)

    - by user102533
    I have an editor that lets users add HTML that is stored in the database and rendered on a web page. Since this is untrusted input, I plan to use Microsoft.Security.Application.AntiXsSS.GetSafeHtmlFragment to sanitize the HTML. Should I santiize before saving to the database or before rendering the untrusted input into the webpage? Is there an advantage in including the AntiXSS source code in my project instead of just the DLL? (Maybe I can customize the white list?) Which class file should I look in for actual implementation of the GetSafeHtmlFragment

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  • Should class IOException in Java have been an unchecked RuntimeException?

    - by Derek Mahar
    Do you agree that the designers of Java class java.io.IOException should have made it an unchecked run-time exception derived from java.lang.RuntimeException instead of a checked exception derived only from java.lang.Exception? I think that class IOException should have been an unchecked exception because there is little that an application can do to resolve problems like file system errors. However, in When You Can't Throw An Exception, Elliotte Rusty Harold claims that most I/O errors are transient and so you can retry an I/O operation several times before giving up: For instance, an IOComparator might not take an I/O error lying down, but — because many I/O problems are transient — you can retry a few times, as shown in Listing 7: Is this generally the case? Can a Java application correct I/O errors or wait for the system to recover? If so, then it is reasonable for IOException to be checked, but if it is not the case, then IOException should be unchecked so that business logic can delegate handling of this exception to a separate system error handler.

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  • Something wrong with this gtk# class for a window?

    - by Isaiah
    Learning C#, I feel so guilty for loving it. I'm a microsoft hater. Anyways I'm trying out gtk# and just trying out some simple stuff. I've made a class for the main window and MonoDevelop is complaining about this code, which I swear was just fine a second ago. public class mwin{ protected Window win = new Window("test program--"); public mwin(){ //Configure the parts win.SetDefaultSize(300,500); } public void showWin(){ win.ShowAll(); } } win.SetDefaultSize(300,500); }--<(here it says "} expected") But obviously I have a closing brace! Am I missing something? [edit] here's whole code. The color stuff was some stuff I was playing around with to color the window, but I didn't finish because the error started. I'm sure it's not the color stuff because it still has an error when I comment them out. http://codepaste.net/b2mwys

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  • Define the base class or base functionality of a dynamic proxy (e.g. Castle, LinFu)

    - by Graham
    Hi, I've asked this in the NHibernate forumns but I think this is more of a general question. NHibernate uses proxy generators (e.g. Castle) to create its proxy. What I'd like to do is to extend the proxy generated so that it implements some of my own custom behaviour (i.e. a comparer). I need this because the following standard .NET behaviour fails to produce the correct results: //object AC is a concrete class collection.Contains(AC) = true //object AP is a proxy with the SAME id and therefore represents the same instance as concrete AC collection.Contains(AP) = false If my comparer was implemented by AP (i.e. do id's match) then collection.Contains(AP) would return true, as I'd expect if proxies were implicit. (NB: For those who say NH inherits from your base class, then yes it does, but NH can also inherit from an interface - which is what we're doing) I'm not at all sure this is possible or where to start. Is this something that can be done in any of the common proxy generators that NH uses?

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  • What comes first in Ruby's object model?

    - by Timothy
    I've been reading Metaprogramming Ruby and the object model like the chicken or egg dilemma. In Ruby 1.8, the Object class is an instance of Class. Module's superclass is Object and is an instance of Class. Class' superclass is Module, and it is an instance of Class (self-referential). Say class SomeClass; end is defined somewhere; SomeClass is an instance of Class, however its superclass is Object. Why does an instance of Class have Object as the superclass instead of nil? Also, if Object is to exist, then Class has to exist, but then Module has to exist, but for Module to exist Object has to exist. How are these classes created?

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  • Can we create a class from a xml file ?

    - by panzerschreck
    Hello, Is it possible to create a class dynamically by reading an xml file ( in java preferably) ? if yes, please provide pointers on how to do it. In the process of development, we have come up with a class that has 5 attributes, all these attributes correspond to an entry in the xml file, now if the user adds/modifies the xml entry the object corresponding to it must change automatically, one approach would be generate the source code, before compile time.Is there any other way ? Is there any common pattern to model such changes in the system ? Thanks,

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  • How can I also add class to the last list for the second list block in IE?

    - by user244394
    Hi All I have 2 list and i want to add a class ="last" to the list item 5 for both. they seem to work fine on firefox. it add green to both list item 5. But in IE7 it adds only the first list item 5, not the second How can I also add class last it to the second list block as well for IE? .last{background-color: green} jQuery( document ).ready( function () { // Add first and last menu item classes $('ul.menu li:first-child').addClass( 'first_item' ); $('#menu li:last-child').addClass( 'last' ); }); list item 1 list item 2 list item 3 list item 4 list item 5 list item 1 list item 2 list item 3 list item 4 list item 5

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  • Java generics question

    - by user247866
    So I have 3 classes. Abstract class A Class B extends class A independent Class C In class D that contains the main method, I create a list of instances of class B List<B> b = methodCall(); // the method returns a list of instances of class B Now in class C I have one method that is common to both A and B, and hence I don't want to duplicate it. I want to have one method that takes as input an instance of class A, as follows: public void someMethod(List<A> a) However, when I do: C c = new C(); c.someMethod(b); I get an error that some-method is not applicable for the argument List<B>, instead it's expecting to get List<A>. Is there a good way to fix this problem? Many thanks!

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  • CSS selectors : should I minimise my use of the class attribute in the HTML or optimise the speed

    - by Laurent Bourgault-Roy
    As I was working on a small website, I decided to use the PageSpeed extension to check if their was some improvement I could do to make the site load faster. However I was quite surprise when it told me that my use of CSS selector was "inefficient". I was always told that you should keep the usage of the class attribute in the HTML to a minimum, but if I understand correctly what PageSpeed tell me, it's much more efficient for the browser to match directly against a class name. It make sense to me, but it also mean that I need to put more CSS classes in my HTML. It also make my .css file a little harder to read. I usually tend to mark my CSS like this : #mainContent p.productDescription em.priceTag { ... } Which make it easy to read : I know this will affect the main content and that it affect something in a paragraph tag (so I wont start to put all sort of layout code in it) that describe a product and its something that need emphasis. However it seem I should rewrite it as .priceTag { ... } Which remove all context information about the style. And if I want to use differently formatted price tag (for example, one in a list on the sidebar and one in a paragraph), I need to use something like that .paragraphPriceTag { ... } .listPriceTag { ... } Which really annoy me since I seem to duplicate the semantic of the HTML in my classes. And that mean I can't put common style in an unqualified .priceTag { ... } and thus I need to replicate the style in both CSS rule, making it harder to make change. (Altough for that I could use multiple class selector, but IE6 dont support them) I believe making code harder to read for the sake of speed has never been really considered a very good practice . Except where it is critical, of course. This is why people use PHP/Ruby/C# etc. instead of C/assembly to code their site. It's easier to write and debug. So I was wondering if I should stick with few CSS classes and complex selector or if I should go the optimisation route and remove my fancy CSS selectors for the sake of speed? Does PageSpeed make over the top recommandation? On most modern computer, will it even make a difference?

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • Java: how to have global values inside a class?

    - by HH
    I want less methods. I want a common global TestClass from which I could use any of its value inside the class. import java.util.*; import java.io.*; public class TestClass { TestClass(String hello){ String hallo = hello; String halloSecond = "Saluto!"; } public static void main(String[] args) { TestClass test = new TestClass("Tjena!"); System.out.println("I want "Tjena!": " + test.hallo); TestClass testSecond = new TestClass("1"); System.out.println("I want Saluto!:" + test.halloSecond); System.out.println("I want Saluto!:" + testSecond.halloSecond); // How can I get glob.vars like the "Saluto!"? } }

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