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  • I am confused -- Will this code always work?

    - by Shekhar
    Hello, I have written this piece of code public class Test{ public static void main(String[] args) { List<Integer> list = new ArrayList<Integer>(); for(int i = 1;i<= 4;i++){ new Thread(new TestTask(i, list)).start(); } while(list.size() != 4){ // this while loop required so that all threads complete their work } System.out.println("List "+list); } } class TestTask implements Runnable{ private int sequence; private List<Integer> list; public TestTask(int sequence, List<Integer> list) { this.sequence = sequence; this.list = list; } @Override public void run() { list.add(sequence); } } This code works and prints all the four elements of list on my machine. My question is that will this code always work. I think there might be a issue in this code when two/or more threads add element to this list at the same point. In that case it while loop will never end and code will fail. Can anybody suggest a better way to do this? I am not very good at multithreading and don't know which concurrent collection i can use? Thanks Shekhar

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  • Time with and without OpenMP

    - by was
    I have a question.. I tried to improve a well known program algorithm in C, FOX algorithm for matrix multiplication.. relative link without openMP: (http://web.mst.edu/~ercal/387/MPI/ppmpi_c/chap07/fox.c). The initial program had only MPI and I tried to insert openMP in the matrix multiplication method, in order to improve the time of computation: (This program runs in a cluster and computers have 2 cores, thus I created 2 threads.) The problem is that there is no difference of time, with and without openMP. I observed that using openMP sometimes, time is equivalent or greater than the time without openMP. I tried to multiply two 600x600 matrices. void Local_matrix_multiply( LOCAL_MATRIX_T* local_A /* in */, LOCAL_MATRIX_T* local_B /* in */, LOCAL_MATRIX_T* local_C /* out */) { int i, j, k; chunk = CHUNKSIZE; // 100 #pragma omp parallel shared(local_A, local_B, local_C, chunk, nthreads) private(i,j,k,tid) num_threads(2) { /* tid = omp_get_thread_num(); if(tid == 0){ nthreads = omp_get_num_threads(); printf("O Pollaplasiamos pinakwn ksekina me %d threads\n", nthreads); } printf("Thread %d use the matrix: \n", tid); */ #pragma omp for schedule(static, chunk) for (i = 0; i < Order(local_A); i++) for (j = 0; j < Order(local_A); j++) for (k = 0; k < Order(local_B); k++) Entry(local_C,i,j) = Entry(local_C,i,j) + Entry(local_A,i,k)*Entry(local_B,k,j); } //end pragma omp parallel } /* Local_matrix_multiply */

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  • Java Random Slowdowns on Mac OS cont'd

    - by javajustice
    I asked this question a few weeks ago, but I'm still having the problem and I have some new hints. The original question is here: http://stackoverflow.com/questions/1651887/java-random-slowdowns-on-mac-os Basically, I have a java application that splits a job into independent pieces and runs them in separate threads. The threads have no synchronization or shared memory items. The only resources they do share are data files on the hard disk, with each thread having an open file channel. Most of the time it runs very fast, but occasionally it will run very slow for no apparent reason. If I attach a CPU profiler to it, then it will start running quickly again. If I take a CPU snapshot, it says its spending most of its time in "self time" in a function that doesn't do anything except check a few (unshared unsynchronized) booleans. I don't know how this could be accurate because 1, it makes no sense, and 2, attaching the profiler seems to knock the threads out of whatever mode they're in and fix the problem. Also, regardless of whether it runs fast or slow, it always finishes and gives the same output, and it never dips in total cpu usage (in this case ~1500%), implying that the threads aren't getting blocked. I have tried different garbage collectors, different sizings the parts of the memory space, writing data output to non-raid drives, and putting all data output in threads separate the main worker threads. Does anyone have any idea what kind of problem this could be? Could it be the operating system (OS X 10.6.2) ? I have not been able to duplicate it on a windows machine, but I don't have one with a similar hardware configuration.

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  • Response.Redirect not firing due to code to prevent re-submission

    - by Marco
    I have an event which needs to contact some third party providers before performing a redirect (think 'final payment page on ecommerce site') and hence has some lag associated with its processing. It is very important that these third party providers are not contacted more than once, and sometimes impatient users may try and refresh the page (hence re-submitting the data). The general code structure is: If Session("orderStatus") <> 'processing' Then Session("orderStatus") = 'processing' DoThirdPartyStuffThatTakesSomeTime() Response.Redirect("confirmationPage.asp", True) End If The problem is, if the user refreshes the page, the response.redirect does not happen (even though the rest of the code will run before the redirect from the original submission). It seems that the new submission creates a new thread for the browser which takes precedence - it skips this bit of code obviously to prevent the third party providers being contacted a second time, and since there is no redirect, just comes back to the same page. The whole second submission may have completed before the first submission has finished its job. Any help on how I can still ignore all of the subsequent submissions of the page, but still make the redirect work...? Thanks

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  • Excel process not ending in Cluster environment

    - by Vasanth
    When we try to close excel object, it fails to close to cluster environment. The same is working fine in QA and UAT environment. public bool KillExcelProcess() { try { object misValue = System.Reflection.Missing.Value; wbObj.Save(); wbObj.Close(true, misValue, misValue); appC.Workbooks.Close(); appC.Quit(); System.Runtime.InteropServices.Marshal.ReleaseComObject(objSheet); System.Runtime.InteropServices.Marshal.ReleaseComObject(wbObj); System.Runtime.InteropServices.Marshal.ReleaseComObject(appC); wbObj = null; appC = null; } catch (Exception ex) { //throw ex; } finally { System.Threading.Thread.Sleep(5000); GC.Collect(); } return true; Calling function #endregion try { log.Info("CloseExcelService (MeasureSavingsComputeBO) Starts ..."); exConverter.KillExcelProcess(); while (true) { try { File.Delete(strFilename); break; } catch (Exception ex) { } }

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  • iphone crash log with dSym not loading debug information

    - by AngeDeLaMort
    Hello, I was trying to see why my application crashed on the device (iPhone) using the dSym generated along the executable (in ad hoc), but I don't know why, there isn't any useful information. It seems that "Organizer" is able to find the appropriate dSym and translate some data into more readable one, but when it comes to my application, I just have an address. Since I know how to reproduce it, I've tried to setup my build so it can help me in the future. So, I've tried to find if I had all the proper flags set int the project build properties and everything seems fine. So after doing some research, it seems that all information are stripped during link time and the dSym seems completely useless. I've played with some flags, but nothing changed. So, is there something special to do in order to get the crash file human readable? Or is it impossible in the ad hoc setting? The closest thing near to work that I've done was to build a debug version and look up the address in it. At least it seems to give the right file. So, I made a sample app and here what I have: (the line I want is #4): Thread 0 Crashed: 0 libobjc.A.dylib 0x00003ebc objc_msgSend + 20 1 UIKit 0x0005c970 -[UIView dealloc] + 60 2 UIKit 0x0005c840 -[UIImageView dealloc] + 76 3 CoreFoundation 0x0003963a -[NSObject release] + 28 4 MyApplication 0x000046a6 0x1000 + 13990 5 UIKit 0x00069750 -[UIViewController view] + 44 6 MyApplication 0x000053fa 0x1000 + 17402 The crash is made using 2 successive releases on an object. Thanks in advance.

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  • Problem with futures in c++0x .

    - by Eternal Learner
    Hi, I have written a small program , to understand how futures work in c++0x. while running the code I get an error like " error: 'printEn' was not declared in this scope". I am unable to understand what the problem is..Kindly point out what I am doing wrong here and if possible write the correct code for the same.. #include <future> #include <iostream> using namespace std; int printFn() { for(int i = 0; i < 100; i++) { cout << "thread " << i << endl; } return 1; } int main() { future<int> the_answer2=async(printEn); future<int> the_answer1=async(printEn); return 0; }

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  • How to efficiently store and update binary data in Mongodb?

    - by Rocketman
    I am storing a large binary array within a document. I wish to continually add bytes to this array and sometimes change the value of existing bytes. I was looking for some $append_bytes and $replace_bytes type of modifiers but it appears that the best I can do is $push for arrays. It seems like this would be doable by performing seek-write type operations if I had access somehow to the underlying bson on disk, but it does not appear to me that there is anyway to do this in mongodb (and probably for good reason). If I were instead to just query this binary array, edit or add to it, and then update the document by rewriting the entire field, how costly will this be? Each binary array will be on the order of 1-2MB, and updates occur once every 5 minutes and across 1000s of documents. Worse, yet there is no easy way to spread these out (in time) and they will usually be happening close to one another on the 5 minute intervals. Does anyone have a good feel for how disastrous this will be? Seems like it would be problematic. An alternative would be to store this binary data as separate files on disk, implement a thread pool to efficiently manipulate the files on disk, and reference the filename from my mongodb document. (I'm using python and pymongo so I was looking at pytables). I'd prefer to avoid this though if possible. Is there any other alternative that I am overlooking here? Thanks in advnace.

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  • Problem with relative file path

    - by Richard Knop
    So here is my program, which works ok: import java.io.FileReader; import java.io.BufferedReader; import java.io.IOException; import java.util.Scanner; import java.util.Locale; public class ScanSum { public static void main(String[] args) throws IOException { Scanner s = null; double sum = 0; try { s = new Scanner(new BufferedReader(new FileReader("D:/java-projects/HelloWorld/bin/usnumbers.txt"))); s.useLocale(Locale.US); while (s.hasNext()) { if (s.hasNextDouble()) { sum += s.nextDouble(); } else { s.next(); } } } finally { s.close(); } System.out.println(sum); } } As you can see, I am using absolute path to the file I am reading from: s = new Scanner(new BufferedReader(new FileReader("D:/java-projects/HelloWorld/bin/usnumbers.txt"))); The problem arises when I try to use the relative path: s = new Scanner(new BufferedReader(new FileReader("usnumbers.txt"))); I get an error: Exception in thread "main" java.lang.NullPointerException at ScanSum.main(ScanSum.java:24) The file usnumbers.txt is in the same directory as the ScanSum.class file: D:/java-projects/HelloWorld/bin/ScanSum.class D:/java-projects/HelloWorld/bin/usnumbers.txt How could I solve this?

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  • EasyHook Windows Hooking problem/.dll injection

    - by Tom
    Ok can someone try and find the error with this code, it should produce all the registry keys every time something accesses them but i keep getting: System.MissingMethodException: The given method does not exist at EasyHook.LocalHook.GetProcAdress(String InModule, String InChannelName) An example code can be found here: http://www.codeproject.com/KB/DLL/EasyHook64.aspx I can get the CcreateFileW example to work! My code is here: public class Main : EasyHook.IEntryPoint { FileMon.FileMonInterface Interface; LocalHook LocalHook; Stack<String> Queue = new Stack<String>(); public Main(RemoteHooking.IContext InContext,String InChannelName) { // connect to host... Interface = RemoteHooking.IpcConnectClient<FileMon.FileMonInterface>(InChannelName); Interface.Ping(); } public void Run(RemoteHooking.IContext InContext,String InChannelName) { // install hook... try { LocalHook localHook = LocalHook.Create(LocalHook.GetProcAddress("Advapi32.dll", "RegOpenKeyExW"),new DMyRegOpenKeyExW(MyRegOpenKeyExW),this); localHook.ThreadACL.SetExclusiveACL(new int[] { }); } catch (Exception ExtInfo) { Interface.ReportException(ExtInfo); return; } Interface.IsInstalled(RemoteHooking.GetCurrentProcessId()); RemoteHooking.WakeUpProcess(); // wait for host process termination... try { while (true) { Thread.Sleep(500); // transmit newly monitored file accesses... if (Queue.Count > 0) { String[] Package = null; lock (Queue) { Package = Queue.ToArray(); Queue.Clear(); } Interface.OnCreateFile(RemoteHooking.GetCurrentProcessId(), Package); } else Interface.Ping(); } } catch { // Ping() will raise an exception if host is unreachable } } [DllImport("Advapi32.dll", CharSet = CharSet.Unicode, SetLastError = true, CallingConvention = CallingConvention.StdCall)] static extern int RegOpenKeyExW(UIntPtr hKey,string subKey,int ulOptions,int samDesired,out UIntPtr hkResult); [UnmanagedFunctionPointer(CallingConvention.StdCall, CharSet = CharSet.Unicode, SetLastError = true)] delegate int DMyRegOpenKeyExW(UIntPtr hKey,string subKey,int ulOptions,int samDesired,out UIntPtr hkResult); int MyRegOpenKeyExW(UIntPtr hKey,string subKey,int ulOptions,int samDesired,out UIntPtr hkResult) { Console.WriteLine(string.Format("Accessing: {0}", subKey)); return RegOpenKeyExW(hKey, subKey, ulOptions, samDesired, out hkResult); } }

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  • What are Code Smells? What is the best way to correct them?

    - by Rob Cooper
    OK, so I know what a code smell is, and the Wikipedia Article is pretty clear in its definition: In computer programming, code smell is any symptom in the source code of a computer program that indicates something may be wrong. It generally indicates that the code should be refactored or the overall design should be reexamined. The term appears to have been coined by Kent Beck on WardsWiki. Usage of the term increased after it was featured in Refactoring. Improving the Design of Existing Code. I know it also provides a list of common code smells. But I thought it would be great if we could get clear list of not only what code smells there are, but also how to correct them. Some Rules Now, this is going to be a little subjective in that there are differences to languages, programming style etc. So lets lay down some ground rules: ** ONE SMELL PER ANSWER PLEASE! & ADVISE ON HOW TO CORRECT! ** See this answer for a good display of what this thread should be! DO NOT downmod if a smell doesn't apply to your language or development methodology We are all different. DO NOT just quickly smash in as many as you can think of Think about the smells you want to list and get a good idea down on how to work around. DO downmod answers that just look rushed For example "dupe code - remove dupe code". Let's makes it useful (e.g. Duplicate Code - Refactor into separate methods or even classes, use these links for help on these common.. etc. etc.). DO upmod answers that you would add yourself If you wish to expand, then answer with your thoughts linking to the original answer (if it's detailed) or comment if its a minor point. DO format your answers! Help others to be able to read it, use code snippets, headings and markup to make key points stand out!

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  • How to change internal buffer size of DataInputStream

    - by Gaks
    I'm using this kind of code for my TCP/IP connection: sock = new Socket(host, port); sock.setKeepAlive(true); din = new DataInputStream(sock.getInputStream()); dout = new DataOutputStream(sock.getOutputStream()); Then, in separate thread I'm checking din.available() bytes to see if there are some incoming packets to read. The problem is, that if a packet bigger than 2048 bytes arrives, the din.available() returns 2048 anyway. Just like there was a 2048 internal buffer. I can't read those 2048 bytes when I know it's not the full packet my application is waiting for. If I don't read it however - it'll all stuck at 2048 bytes and never receive more. Can I enlarge the buffer size of DataInputStream somehow? Socket receive buffer is 16384 as returned by sock.getReceiveBufferSize() so it's not the socket limiting me to 2048 bytes. If there is no way to increase the DataInputStream buffer size - I guess the only way is to declare my own buffer and read everything from DataInputStream to that buffer? Regards

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  • When software problems reported are not really software problems

    - by AndyUK
    Hi Apologies if this has already been covered or you think it really belongs on wiki. I am a software developer at a company that manufactures microarray printing machines for the biosciences industry. I am primarily involved in interfacing with various bits of hardware (pneumatics, hydraulics, stepper motors, sensors etc) via GUI development in C++ to aspirate and print samples onto microarray slides. On joining the company I noticed that whenever there was a hardware-related problem this would cause the whole setup to freeze, with nobody being any the wiser as to what the specific problem was - hardware / software / misuse etc. Since then I have improved things somewhat by introducing software timeouts and exception handling to better identify and deal with any hardware-related problems that arise eg PLC commands not successfully completed, inappropriate FPGA response commands, and various other deadlock type conditions etc. In addition, the software will now log a summary of the specific problem, inform the user and exit the thread gracefully. This software is not embedded, just interfacing using serial ports. In spite of what has been achieved, non-software guys still do not fully appreciate that in these cases, the 'software' problem they are reporting to me is not really a software problem, rather the software is reporting a problem, but not causing it. Don't get me wrong, there is nothing I enjoy more than to come down on software bugs like a ton of bricks, and looking at ways of improving robustness in any way. I know the system well enough now that I almost have a sixth sense for these things. No matter how many times I try to explain this point to people, it does not really penetrate. They still report what are essentially hardware problems (which eventually get fixed) as software ones. I would like to hear from any others that have endured similar finger-pointing experiences and what methods they used to deal with them.

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  • ipad full screen (1024x768) animation with around 1800 frames fps problem

    - by Muhammad Farhan
    Hi there. what i am trying to do is to play a full screen(1024x768) animation on ipad with an fps of around 20. i have got a scene with 1800 full screen frames. till now i have tried a lot of approaches but have encountered a lot of problems. my first approach was to get the texture using the following function t = [[CCTexture2D alloc] initWithImage:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"(%d)",startIndex] ofType:type]]]; give it to sprite by using setTexture method and then release the texture then create a new texture with next frame and repeat the procedure but by using this approach i only get an FPS of about 7. my second approach was to preload about 10 textures in texturecache save them in an array and give them to sprite using setTexture and on the back end i am replacing the old textures with the new texture in a thread but the problem i face is that creating new texture and adding to array takes some time and when the settexture method is called the sprite displays the old texture because the new one is not loaded yet but after some time new texture get loaded. Is there any way i can run a full screen animation on ipad at around 20 fps plesae help me out. Thanks Farhan

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  • Recommend me an architecture for this Facebook application

    - by andybaird
    Firstly, this question is subjective. There is not a right answer for this question and it really depends on what works for you. I'm hoping to use this thread as a breeding ground for ideas. I hope this is acceptable in this medium. I'm working on building a Facebook app that will be replacing an already popular app that gets ~50k hits a day. The original app is using a very typical LAMP setup with help from some Zend libraries for database layer extraction. For the most part the app worked well, except to solve a lot of issues I ended up fragmenting tables to speed things up. As a result, I couldn't do a lot of things with the app that I wanted to (namely any processing using aggregate data that needed to be returned quickly) So I'm starting to design plans for the next version of this application, and I have a whole bunch of new and cool features that I know would choke my current setup. I'm looking for technological recommendations of data storage methods that scale well. The database does not necessarily need to be relational, simple key/value storage would suffice (although at present time I know little to nothing about KV stores) What's your recommendation? How would you tackle this? I'd like to take a completely free approach to this -- although I am most familiar and comfortable using PHP, I want to leave all technical options open.

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  • Timer Service in ejb 3.1 - schedule calling timeout problem

    - by Greg
    Hi Guys, I have created simple example with @Singleton, @Schedule and @Timeout annotations to try if they would solve my problem. The scenario is this: EJB calls 'check' function every 5 secconds, and if certain conditions are met it will create single action timer that would invoke some long running process in asynchronous fashion. (it's sort of queue implementation type of thing). It then continues to check, but as long as long running process is there it won't start another one. Below is the code I came up with, but this solution does not work, because it looks like asynchronous call I'm making is in fact blocking my @Schedule method. @Singleton @Startup public class GenerationQueue { private Logger logger = Logger.getLogger(GenerationQueue.class.getName()); private List<String> queue = new ArrayList<String>(); private boolean available = true; @Resource TimerService timerService; @Schedule(persistent=true, minute="*", second="*/5", hour="*") public void checkQueueState() { logger.log(Level.INFO,"Queue state check: "+available+" size: "+queue.size()+", "+new Date()); if (available) { timerService.createSingleActionTimer(new Date(), new TimerConfig(null, false)); } } @Timeout private void generateReport(Timer timer) { logger.info("!!--timeout invoked here "+new Date()); available = false; try { Thread.sleep(1000*60*2); // something that lasts for a bit } catch (Exception e) {} available = true; logger.info("New report generation complete"); } What am I missing here or should I try different aproach? Any ideas most welcome :) Testing with Glassfish 3.0.1 latest build - forgot to mention

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  • Inject runtime exception to pthread sometime fails. How to fix that?

    - by lionbest
    I try to inject the exception to thread using signals, but some times the exception is not get caught. For example the following code: void _sigthrow(int sig) { throw runtime_error(strsignal(sig)); } struct sigaction sigthrow = {{&_sigthrow}}; void* thread1(void*) { sigaction(SIGINT,&sigthrow,NULL); try { while(1) usleep(1); } catch(exception &e) { cerr << "Thread1 catched " << e.what() << endl; } }; void* thread2(void*) { sigaction(SIGINT,&sigthrow,NULL); try { while(1); } catch(exception &e) { cerr << "Thread2 catched " << e.what() << endl; //never goes here } }; If I try to execute like: int main() { pthread_t p1,p2; pthread_create( &p1, NULL, &thread1, NULL ); pthread_create( &p2, NULL, &thread2, NULL ); sleep(1); pthread_kill( p1, SIGINT); pthread_kill( p2, SIGINT); sleep(1); return EXIT_SUCCESS; } I get the following output: Thread1 catched Interrupt terminate called after throwing an instance of 'std::runtime_error' what(): Interrupt Aborted How can I make second threat catch exception? Is there better idea about injecting exceptions?

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  • image not loading

    - by Delirium tremens
    trying to run the code // Create a label with an image Image image = new Image(display, "interspatial.gif"); Label imageLabel = new Label(shell, SWT.NONE); imageLabel.setImage(image); is giving me the error message Exception in thread "main" org.eclipse.swt.SWTException: i/o error (java.io.FileNotFoundException: interspatial.gif (O sistema não pode encontrar o arquivo especificado)) at org.eclipse.swt.SWT.error(Unknown Source) at org.eclipse.swt.SWT.error(Unknown Source) at org.eclipse.swt.graphics.ImageLoader.load(Unknown Source) at org.eclipse.swt.graphics.ImageDataLoader.load(Unknown Source) at org.eclipse.swt.graphics.ImageData.<init>(Unknown Source) at org.eclipse.swt.graphics.Image.<init>(Unknown Source) at examples.ch5.LabelExample.main(LabelExample.java:31) Caused by: java.io.FileNotFoundException: interspatial.gif (O sistema não pode encontrar o arquivo especificado) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(FileInputStream.java:106) at java.io.FileInputStream.<init>(FileInputStream.java:66) at org.eclipse.swt.internal.Compatibility.newFileInputStream(Unknown Source) ... 5 more Additional information: In Eclipse, I had expanded Chapter05, then examples.ch5, then right-clicked LabelExample.java, then chose Run As, then 1 Java Application. I tried placing interspatial.gif in the Chapter05 dir, the examples dir, the ch5 dir and the images dir (probably related to an other source code from the same chapter). There is "a package examples.ch5;" line in the beginning of the file. Why is the image not loading?

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  • Structuring input of data for localStorage

    - by WmasterJ
    It is nice when there isn't a DB to maintain and users to authenticate. My professor has asked me to convert a recent research project of his that uses Bespin and calculates errors made by users in a code editor as part of his research. The goal is to convert from MySQL to using HTML5 localStorage completely. Doesn't seem so hard to do, even though digging in his code might take some time. Question: I need to store files and state (last placement of cursor and active file). I have already done so by implementing the recommendations in another stackoverflow thread. But would like your input considering how to structure the content to use. My current solution Hashmap like solution with javascript objects: files = {}; // later, saving files[fileName] = data; And then storing in localStorage using some recommendations localStorage.setObject(files): Currently I'm also considering using some type of numeric id. So that names can be changed without any hassle renaming the key in the hashmap. What is your opinion on the way it is solved and would you do it any differently?

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  • Bash script to insert code from one file at a specific location in another file?

    - by Kurtosis
    I have a fileA with a snippet of code, and I need a script to insert that snippet into fileB on the line after a specific pattern. I'm trying to make the accepted answer in this thread work, but it's not, and is not giving an error so not sure why not: sed -e '/pattern/r text2insert' filewithpattern Any suggestions? pattern (insert snippet on line after): def boot { also tried escaped pattern but no luck: def\ boot\ { def\ boot\ \{ fileA snippet: LiftRules.htmlProperties.default.set((r: Req) => new Html5Properties(r.userAgent)) fileB (Boot.scala): package bootstrap.liftweb import net.liftweb._ import util._ import Helpers._ import common._ import http._ import sitemap._ import Loc._ /** * A class that's instantiated early and run. It allows the application * to modify lift's environment */ class Boot { def boot { // where to search snippet LiftRules.addToPackages("code") // Build SiteMap val entries = List( Menu.i("Home") / "index", // the simple way to declare a menu // more complex because this menu allows anything in the // /static path to be visible Menu(Loc("Static", Link(List("static"), true, "/static/index"), "Static Content"))) // set the sitemap. Note if you don't want access control for // each page, just comment this line out. LiftRules.setSiteMap(SiteMap(entries:_*)) // Use jQuery 1.4 LiftRules.jsArtifacts = net.liftweb.http.js.jquery.JQuery14Artifacts //Show the spinny image when an Ajax call starts LiftRules.ajaxStart = Full(() => LiftRules.jsArtifacts.show("ajax-loader").cmd) // Make the spinny image go away when it ends LiftRules.ajaxEnd = Full(() => LiftRules.jsArtifacts.hide("ajax-loader").cmd) // Force the request to be UTF-8 LiftRules.early.append(_.setCharacterEncoding("UTF-8")) } }

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  • AudioRecord problems with non-HTC devices

    - by Marc
    I'm having troubles using AudioRecord. An example using some of the code derived from the splmeter project: private static final int FREQUENCY = 8000; private static final int CHANNEL = AudioFormat.CHANNEL_CONFIGURATION_MONO; private static final int ENCODING = AudioFormat.ENCODING_PCM_16BIT; private int BUFFSIZE = 50; private AudioRecord recordInstance = null; ... android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_URGENT_AUDIO); recordInstance = new AudioRecord(MediaRecorder.AudioSource.MIC, FREQUENCY, CHANNEL, ENCODING, 8000); recordInstance.startRecording(); short[] tempBuffer = new short[BUFFSIZE]; int retval = 0; while (this.isRunning) { for (int i = 0; i < BUFFSIZE - 1; i++) { tempBuffer[i] = 0; } retval = recordInstance.read(tempBuffer, 0, BUFFSIZE); ... // process the data } This works on the HTC Dream and the HTC Magic perfectly without any log warnings/errors, but causes problems on the emulators and Nexus One device. On the Nexus one, it simply never returns useful data. I cannot provide any other useful information as I'm having a remote friend do the testing. On the emulators (Android 1.5, 2.1 and 2.2), I get weird errors from the AudioFlinger and Buffer overflows with the AudioRecordThread. I also get a major slowdown in UI responsiveness (even though the recording takes place in a separate thread than the UI). Is there something apparent that I'm doing incorrectly? Do I have to do anything special for the Nexus One hardware?

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  • Question about how to implement a c# host application with a plugin-like architecture

    - by devoured elysium
    I want to have an application that works as a Host to many other small applications. Each one of those applications should work as kind of plugin to this main application. I call them plugins not in the sense they add something to the main application, but because they can only work with this Host application as they depend on some of its services. My idea was to have each of those plugins run in a different app domain. The problem seems to be that my host application should have a set of services that my plugins will want to use and from what is my understanding making data flow in and out from different app domains is not that great of a thing. On one hand I'd like them to behave as stand-alone applications(although, as I said, they need to use lots of times the host application services), but on the other hand I'd like that if any of them crashes, my main application wouldn't suffer from it. What is the best (.NET) approach to this kind of situation? Make them all run on the same AppDomain but each one in a different Thread? Use different AppDomains? One for each "plugin"? How would I make them communicate with the Host Application? Any other way of doing this? Although speed is not an issue here, I wouldn't like for function calls to be that much slower than they are when we're working with just a regular .NET application. Thanks

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  • Concurrent WCF calls via shared channel

    - by Kent Boogaart
    I have a web tier that forwards calls onto an application tier. The web tier uses a shared, cached channel to do so. The application tier services in question are stateless and have concurrency enabled. But they are not being called concurrently. If I alter the web tier to create a new channel on every call, then I do get concurrent calls onto the application tier. But I wanted to avoid that cost since it is functionally unnecessary for my scenario. I have no session state, and nor do I need to re-authenticate the caller each time. I understand that the creation of the channel factory is far more expensive than than the creation of the channels, but it is still a cost I'd like to avoid if possible. I found this article on MSDN that states: While channels and clients created by the channels are thread-safe, they might not support writing more than one message to the wire concurrently. If you are sending large messages, particularly if streaming, the send operation might block waiting for another send to complete. Firstly, I'm not sending large messages (just a lot of small ones since I'm doing load testing) but am still seeing the blocking behavior. Secondly, this is rather open-ended and unhelpful documentation. It says they "might not" support writing more than one message but doesn't explain the scenarios under which they would support concurrent messages. Can anyone shed some light on this?

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  • Problem with setjmp/longjmp

    - by user294732
    The code below is just not working. Can anybody point out why #define STACK_SIZE 1524 static void mt_allocate_stack(struct thread_struct *mythrd) { unsigned int sp = 0; void *stck; stck = (void *)malloc(STACK_SIZE); sp = (unsigned int)&((stck)); sp = sp + STACK_SIZE; while((sp % 8) != 0) sp--; #ifdef linux (mythrd->saved_state[0]).__jmpbuf[JB_BP] = (int)sp; (mythrd->saved_state[0]).__jmpbuf[JB_SP] = (int)sp-500; #endif } void mt_sched() { fprintf(stdout,"\n Inside the mt_sched"); fflush(stdout); if ( current_thread->state == NEW ) { if ( setjmp(current_thread->saved_state) == 0 ) { mt_allocate_stack(current_thread); fprintf(stdout,"\n Jumping to thread = %u",current_thread->thread_id); fflush(stdout); longjmp(current_thread->saved_state, 2); } else { new_fns(); } } } All I am trying to do is to run the new_fns() on a new stack. But is is showing segmentation fault at new_fns(). Can anybody point me out what's wrong.

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  • .NET Splash screen issues

    - by CODe
    I have a splash screen for my C# database application that is called via the Shown event. The splash screen contains some information that is preprocessed when the main form's constructor is called, hence why I'm using the Shown event, because that information should be available. However, when the splash screen is shown, the main form is whited out, and the menu bar, bottom menu bar, and even the gray background are all white and invisible. It looks like the program is hanging, but after the 5 second delay I have built in, the banner goes away and the program is shown normally. Also, on the banner, I have labels that are not shown when the splash screen displays... Here is my code, some reasoning behind why it isn't working would help greatly. SPLASH SCREEN CODE : public partial class StartupBanner : Form { public StartupBanner(int missingNum, int expiredNum) { InitializeComponent(); missingLabel.Text = missingNum.ToString() + " MISSING POLICIES"; expiredLabel.Text = expiredNum.ToString() + " EXPIRED POLICIES"; } } CALLING CODE : private void MainForm_Shown(object sender, EventArgs e) { StartupBanner startup = new StartupBanner(missingPoliciesNum, expiredPoliciesNum); startup.MdiParent = this; startup.Show(); Thread.Sleep(5000); startup.Close(); } Using startup.ShowDialog() shows the correct label information on the splash screen, but that locks up the application, and I need the splash to go away after about 5 seconds, which is why it's a splash. ;)

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