Search Results

Search found 40052 results on 1603 pages for 'android version'.

Page 339/1603 | < Previous Page | 335 336 337 338 339 340 341 342 343 344 345 346  | Next Page >

  • How to have Xcode find the newest version of a file

    - by Arian
    Currently I have a SQLite database, that is set statically to use database01.sqlite... but what I need is a way to have the file path find the newest version of the database file that exists. For example: If a database file of database04.sqlite is available, it should use that one instead. Below is my current code: NSString *databaseDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *filePath = [databaseDirectory stringByAppendingPathComponent:@"database01.sqlite"];

    Read the article

  • Lightweight version control software on Linux

    - by I'm Dario
    I'm working with a shell account in a shared system and I would like to use some version control software for my bash scripts and config files. It must works on Linux with no dependencies, just unpack it in my home dir. I don't need remote checkout, branching or other fancy tricks. I want to be able to commit my changes and restore them if needed.

    Read the article

  • Get Current Client Silverlight Version?

    - by Johangsl
    Hi I want to know if there is a way using C# to get the Current Silverlight Version a user is running when opening a client of an app im developing. Its for logging purposses. I want to know if they are using silverlight 3 or 4 on their browsers

    Read the article

  • check compiler version in visual studio 2008

    - by snorlaks
    Hello, Im writing application in c++ and after try to run built (in debug mode) application on another machine I had error (The application has failed to start because its side-by-side configuration is incorect). I realised that there are missed DLLs from windows\WinSxS\ But I dont really know which folder contains what I really need and secondly I dont know how to check my compiler version in visual studio. Thanks for help

    Read the article

  • Sorting a list of version strings

    - by Zack
    I have a list containing version strings, such as things: versions_list = ["1.1.2", "1.0.0", "1.3.3", "1.0.12", "1.0.2"] I would like to sort it, so the result would be something like this: versions_list = ["1.0.0", "1.0.2", "1.0.12", "1.1.2", "1.3.3"] The order of precendece for the digits should obviously be from left to right, and it should be decending. So 1.2.3 comes before 2.2.3 and 2.2.2 comes before 2.2.3. How do I do this in Python?

    Read the article

  • How to query Pom version using maven

    - by harschware
    Is there a goal one can execute that will just echo the version of a pom? I can think of a way to make it work using the maven-ant-plugin, but that requires me to have ant-plugin configuration in the pom and I would a method that would work with any pom.

    Read the article

  • Java Version of Action Delegate

    - by ikurtz
    the issue i mentioned in this post is actually happening because of cross threading GUI issues (i hope). could you help me with Java version of action delegate please? in C# it is done as this inline: this.Invoke(new Action(delegate() {...})); how is this achived in Java? thank you.

    Read the article

  • IPhone XCode Version 3.2.1

    - by cmos
    Hi I downloaded and installed Version 3.2.1 of XCode. On the top left dropdown, I can only see the option of building it in 3.12 and 3.13. Any ideas one how to build it it 3.1? Thanks, Chris digadesign is online now Report Post Reply With Quote

    Read the article

  • How to link latest stable version of libCURL using vc++2010

    - by Rollie
    On 2 separate machines in completely different environments (work, home) I've been unable to compile libCURL out of the box. Running nmake -f Makefile.vc mode=dll VC=10, I get an unresolved external symbol errors for _IdnToAscii and _IdnToUnicode. I believe the definitions are in Normaliz.lib, which is referenced in LFLAGS, but it either isn't finding it or the version I have doesn't have those functions. But I don't see any option to download this file...anyone have a good solution short of commenting out the 2 lines that use these functions?

    Read the article

  • Git as a backup and Version Control System.

    - by gitnoob
    Hi. I want to use Git to backup my home drive, but I also want to use it as a version control system for projects that will be stored in my home drive. How would I go about doing that? Do I .gitignore all the projects root folders and make new repositories for them?

    Read the article

  • Use a different *.config file, depending on IIS application pool .NET version

    - by LeeCambl
    I'm looking or a way to programmatically determine which version of the .NET Framework an application pool is using in IIS, at runtime, and for a website application to then use that information to choose which *.config file it should use. Is it possible? I'm not sure where to begin. Quite a broad question, and I'm open to any method of solving the problem, so fire away! Thanks in advance, you lovely Stack Overflowers!

    Read the article

  • How can I have my python file show its mercurial tag or revision as the module version?

    - by Chris R
    I'd like to add a --version command line option to my python application that will show the right version depending on the tagged status of the command: If the file comes from a version whose short hex ID was abcdef01 that was tagged TAG, --version should show this: MyApp Version TAG (abcdef01) If the file comes from the tip, --version should show this: MyApp (tip) If the file comes from an arbitrary, untagged revision abcdef02, --version should show this: MyApp (development, abcdef02) Is this possible? If so, how?

    Read the article

  • Moving from ClearCase to Mercurial: your top tips?

    - by Robusto
    We will soon start replacing ClearCase with Mercurial. I hear this is a good thing. The change model vs. the version model. Wave of the future. I'm prepared to believe this. Still, it kind of frightens me. Hey, it took Joel Spolsky a while to grok the difference and how to get maximum advantage out of Mercurial, so I'm betting I will run into conceptual traps and pitfalls. Does anyone have any real-world "how to grok Mercurial" tips? Anything specific suggestions that will help me bridge the conceptual gap. Any warnings about things not to do? I'd appreciate hearing them. I've already read the closest questions on SO related to this topic, as well as the Mercurial tour and a number of other blogs. I'm mainly interested in any gotchas or uh-ohs I may encounter. Any wisdom you can impart will be appreciated.

    Read the article

  • problem with my texture coordinates on a square.

    - by Evan Kimia
    Im very new to OpenGL ES, and have been doing a tutorial to build a square. The square is made, and now im trying to map a 256 by 256 image onto it. The problem is, im only seeing a very zoomed in portion of this bitmap; Im fairly certain my texture coords are whats wrong here. Thanks! package se.jayway.opengl.tutorial; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLUtils; public class Square { // Our vertices. private float vertices[] = { -1.0f, 1.0f, 0.0f, // 0, Top Left -1.0f, -1.0f, 0.0f, // 1, Bottom Left 1.0f, -1.0f, 0.0f, // 2, Bottom Right 1.0f, 1.0f, 0.0f, // 3, Top Right }; //Our texture. private float texture[] = { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; // The order we like to connect them. private short[] indices = { 0, 1, 2, 0, 2, 3 }; // Our vertex buffer. private FloatBuffer vertexBuffer; // Our index buffer. private ShortBuffer indexBuffer; //texture buffer. private FloatBuffer textureBuffer; //Our texture pointer. private int[] textures = new int[1]; public Square() { // a float is 4 bytes, therefore we multiply the number if // vertices with 4. ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); // a float is 4 bytes, therefore we multiply the number of // vertices with 4. ByteBuffer tbb = ByteBuffer.allocateDirect(texture.length * 4); vbb.order(ByteOrder.nativeOrder()); textureBuffer = tbb.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); // short is 2 bytes, therefore we multiply the number if // vertices with 2. ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2); ibb.order(ByteOrder.nativeOrder()); indexBuffer = ibb.asShortBuffer(); indexBuffer.put(indices); indexBuffer.position(0); } /** * This function draws our square on screen. * @param gl */ public void draw(GL10 gl) { // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); //Bind our only previously generated texture in this case gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Enable texture buffer array gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); //Disable the texture buffer. gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); } /** * Load the textures * * @param gl - The GL Context * @param context - The Activity context */ public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory InputStream is = context.getResources().openRawResource(R.drawable.test); Bitmap bitmap = null; try { //BitmapFactory is an Android graphics utility for images bitmap = BitmapFactory.decodeStream(is); } finally { //Always clear and close try { is.close(); is = null; } catch (IOException e) { } } //Generate one texture pointer... gl.glGenTextures(1, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } }

    Read the article

  • How to Encourage More Frequent Commits to SVN

    - by Yaakov Ellis
    A group of developers that I am working with switched from VSS to SVN about half a year ago. The transition from CheckOut-CheckIn to Update-Commit has been hard on a number of users. Now that they are no longer forced to check in their files when they are done (or more accurately, now that no one else can see that they have the file checked out and tell them to check back in in order to release the lock on the file), it has happened on more than one occasion that users have forgotten to Commit their changes until long after they were completed. Although most users are good about Committing their changes, the issue is serious enough that the decision might be made to force users to get locks on all files in SVN before editing. I would rather not see this happen, but I am at a loss over how to improve the situation in another way. So can anyone suggest ways to do any of the following: Track what files users have edited but have not yet Committed changes for Encourage users to be more consistent with Committing changes when they are done Help finish off the user education necessary to get people used to the new version control paradigm Out-of-the-box solutions welcome (ie: desktop program that reminds users to commit if they have not done so in a given interval, automatically get stats of user Commit rates and send warning emails if frequency drops below a certain threshold, etc).

    Read the article

< Previous Page | 335 336 337 338 339 340 341 342 343 344 345 346  | Next Page >