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  • How to override PHP configuration when running in CGI mode

    - by Fitrah M
    There are some tutorials out there telling me how to override PHP configuration when it is running in CGI mode. But I'm still confused because lots of them assume that the server is running on Linux. While I need to do that also in Windows. My hosting is indeed using Linux but my local development computer is using Windows XP with Xampp 1.7.3. So I need to do that in my local computer first, then I want to change the configuration on hosting server. The PHP in my hosting server is already run as CGI while in my local computer still run as Apache module. At this point, the processes that I understand are: Change PHP to work in CGI mode. I did this by commenting these two line in "httpd-xampp.conf": # LoadFile "C:/xampp/php/php5ts.dll" # LoadModule php5_module modules/php5apache2_2.dll Create "cgi-bin" directory in DocumentRoot. My DocumentRoot is in "D:\www\" (I'm using apache with virtual host). So it is now "D:\www\cgi-bin". Change the default "cgi-bin" directory settings from "C:/xampp/cgi-bin/" to "D:\www\cgi-bin": ScriptAlias /cgi-bin/ "D:/www/cgi-bin/" <Directory "D:\www\cgi-bin"> Options MultiViews Indexes SymLinksIfOwnerMatch Includes ExecCGI AllowOverride All Allow from All </Directory> At this point, my PHP is now running as CGI. I checked this with phpinfo(). It tells me that Server API is now CGI/FastCGI. Now I want to override php configuration. I copied 'php.ini' file to "D:\www\cgi-bin" and modify upload_max_filesize setting from 128M to 10M. Create 'php.cgi' file in "D:\www\cgi-bin" and put these code inside the file: #!/bin/sh /usr/local/cpanel/cgi-sys/php5 -c /home/user/public_html/cgi-bin/ That's it. I'm stuck at this point. All of tutorials tell me to create 'php.cgi' file and put shell code inside the file. How to do the 6th step on Windows? I know the next step is to create handler in .htaccess file to load that 'php.cgi'. And also, because I will also need to change PHP configuration on my hosting server (Linux), is the 6th step above right? Some tutorial tells to insert these line instead of above: #!/bin/sh export PHPRC=/site/ini/1 exec /cgi-bin/php5.cgi I'm sorry if my question is not clear. I'm a new member and this is my first question in this site. Thank you.

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  • WCF Timeout issue - should there even be a socket connection?

    - by stiank81
    I have a .Net application which is split into a client and server side. The communication between them is handled using WCF. I'm not using the automagic service references, but instead I've built the connection manually like described in the Screencast by Miguel Castro. Summarized this means that I create a console application on the server side that holds ServiceHost objects for the different services: var myServiceHost = new System.ServiceModel.ServiceHost(typeof(MyService), new Uri("net.tcp://localhost:8002")); myServiceHost.Open(); And on the client side I have service proxies creating channels using the ChannelFactory: IMyService proxy = new ChannelFactory<IMyService>("MyServiceEndpoint").CreateChannel(); The client and server side share the service contract defined in the interface IMyService. And another advantage is that I get minimal App.config files - without all the autogenerated stuff created through the Service References. Example from client side: <?xml version="1.0"?> <configuration> <system.serviceModel> <client> <endpoint address="net.tcp://localhost:8002/MyEndpoint" binding="netTcpBinding" contract="IMyService" name="MyServiceEndpoint"/> </client> </system.serviceModel> </configuration> So - to my problem. I create the proxy once, and it holds a channel all the way through the application. However, if I leave the application without use for a few minutes the channel has timed out, and I get the following exception: The socket connection was aborted. This could be caused by an error processing your message or a receive timeout being exceeded by the remote host, or an underlying network resource issue. Local socket timeout was '00:00:59.9979998'. How do I prevent this? I'm assuming I need to specify a higher timeout in my configuration? But I don't want it to ever time out. But on the other hand - I don't want a socket connection! Do I need one? Thought I could go connection less with WCF... What's the permanent solution and best practice on solving this? Set timeout to "never".. Create a new channel for each request? I'm assuming there is some overhead creating the channel?.. Increase the timeout to e.g. 5minutes and create new channel if the connection did timeout? Make it connection less somehow? (Without the overhead of creating channels..) Something else...

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  • Creating XML file header.

    - by Waheed
    Hi, I want to create an XML file with folllowing header dynamically. <?xml version="1.0" encoding="utf-8"?> <urlset xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.sitemaps.org/schemas/sitemap/0.9 http://www.sitemaps.org/schemas/sitemap/0.9/sitemap.xsd" xmlns="http://www.sitemaps.org/schemas/sitemap/0.9"> <url> How should i create this urlset node.

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  • C# file Decryption - Bad Data

    - by Jon
    Hi all, I am in the process of rewriting an old application. The old app stored data in a scoreboard file that was encrypted with the following code: private const String SSecretKey = @"?B?n?Mj?"; public DataTable GetScoreboardFromFile() { FileInfo f = new FileInfo(scoreBoardLocation); if (!f.Exists) { return setupNewScoreBoard(); } DESCryptoServiceProvider DES = new DESCryptoServiceProvider(); //A 64 bit key and IV is required for this provider. //Set secret key For DES algorithm. DES.Key = ASCIIEncoding.ASCII.GetBytes(SSecretKey); //Set initialization vector. DES.IV = ASCIIEncoding.ASCII.GetBytes(SSecretKey); //Create a file stream to read the encrypted file back. FileStream fsread = new FileStream(scoreBoardLocation, FileMode.Open, FileAccess.Read); //Create a DES decryptor from the DES instance. ICryptoTransform desdecrypt = DES.CreateDecryptor(); //Create crypto stream set to read and do a //DES decryption transform on incoming bytes. CryptoStream cryptostreamDecr = new CryptoStream(fsread, desdecrypt, CryptoStreamMode.Read); DataTable dTable = new DataTable("scoreboard"); dTable.ReadXml(new StreamReader(cryptostreamDecr)); cryptostreamDecr.Close(); fsread.Close(); return dTable; } This works fine. I have copied the code into my new app so that I can create a legacy loader and convert the data into the new format. The problem is I get a "Bad Data" error: System.Security.Cryptography.CryptographicException was unhandled Message="Bad Data.\r\n" Source="mscorlib" The error fires at this line: dTable.ReadXml(new StreamReader(cryptostreamDecr)); The encrypted file was created today on the same machine with the old code. I guess that maybe the encryption / decryption process uses the application name / file or something and therefore means I can not open it. Does anyone have an idea as to: A) Be able explain why this isn't working? B) Offer a solution that would allow me to be able to open files that were created with the legacy application and be able to convert them please? Thank you

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  • Postgres cannot connect to server

    - by user1408935
    Super stumped by why Postgres isn't working on a new app I just started. I've got it working for one app already. I'm using postgres.app, and it's running. I started a new app with rails new depot -d postgresql and then I went into the database.yml file and changed username to my $USER (which is what it is for the other app, which is working). So now my database.yml file has this development section: development: adapter: postgresql encoding: unicode database: depot_development pool: 5 username: <username> password: But when I run "rake db:create" or "rake db:create:all" I still got this error (in full, cause I don't know what's relevant): Couldn't create database for {"adapter"=>"postgresql", "encoding"=>"unicode", "database"=>"depot_development", "pool"=>5, "username"=>"<username>", "password"=>nil} could not connect to server: Permission denied Is the server running locally and accepting connections on Unix domain socket "/var/pgsql_socket/.s.PGSQL.5432"? /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/postgresql_adapter.rb:1213:in `initialize' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/postgresql_adapter.rb:1213:in `new' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/postgresql_adapter.rb:1213:in `connect' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/postgresql_adapter.rb:329:in `initialize' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/postgresql_adapter.rb:28:in `new' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/postgresql_adapter.rb:28:in `postgresql_connection' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/abstract/connection_pool.rb:309:in `new_connection' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/abstract/connection_pool.rb:319:in `checkout_new_connection' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/abstract/connection_pool.rb:241:in `block (2 levels) in checkout' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/abstract/connection_pool.rb:236:in `loop' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/abstract/connection_pool.rb:236:in `block in checkout' /Users/<username>/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/monitor.rb:211:in `mon_synchronize' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/abstract/connection_pool.rb:233:in `checkout' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/abstract/connection_pool.rb:96:in `block in connection' /Users/<username>/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/monitor.rb:211:in `mon_synchronize' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/abstract/connection_pool.rb:95:in `connection' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/abstract/connection_pool.rb:404:in `retrieve_connection' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/abstract/connection_specification.rb:170:in `retrieve_connection' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/connection_adapters/abstract/connection_specification.rb:144:in `connection' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/railties/databases.rake:107:in `rescue in create_database' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/railties/databases.rake:51:in `create_database' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/railties/databases.rake:40:in `block (3 levels) in <top (required)>' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/railties/databases.rake:40:in `each' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/gems/activerecord-3.2.8/lib/active_record/railties/databases.rake:40:in `block (2 levels) in <top (required)>' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/task.rb:205:in `call' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/task.rb:205:in `block in execute' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/task.rb:200:in `each' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/task.rb:200:in `execute' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/task.rb:158:in `block in invoke_with_call_chain' /Users/<username>/.rvm/rubies/ruby-1.9.3-p194/lib/ruby/1.9.1/monitor.rb:211:in `mon_synchronize' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/task.rb:151:in `invoke_with_call_chain' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/task.rb:144:in `invoke' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/application.rb:116:in `invoke_task' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/application.rb:94:in `block (2 levels) in top_level' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/application.rb:94:in `each' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/application.rb:94:in `block in top_level' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/application.rb:133:in `standard_exception_handling' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/application.rb:88:in `top_level' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/application.rb:66:in `block in run' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/application.rb:133:in `standard_exception_handling' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/lib/rake/application.rb:63:in `run' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/gems/rake-0.9.2.2/bin/rake:33:in `<top (required)>' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/bin/rake:19:in `load' /Users/<username>/.rvm/gems/ruby-1.9.3-p194@global/bin/rake:19:in `<main>' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/bin/ruby_noexec_wrapper:14:in `eval' /Users/<username>/.rvm/gems/ruby-1.9.3-p194/bin/ruby_noexec_wrapper:14:in `<main>' Couldn't create database for {"adapter"=>"postgresql", "encoding"=>"unicode", "database"=>"depot_test", "pool"=>5, "username"=>"<username>", "password"=>nil} I have tried createdb depot_development I have tried going into the psql environment and listing users (which included my username among them). In the same psql environment, I tried CREATE DATABASE depot; I've made sure that the pg gem is installed with bundle install, I've run "pg_ctl start", to which I got this response: pg_ctl: no database directory specified and environment variable PGDATA unset I ran "ps aux | grep postgres" to make sure postgres was running, to which I got this in return (which looks like it's doing OK, right?): <username> 10390 0.4 0.0 2425480 180 s000 R+ 6:15PM 0:00.00 grep postgres <username> 2907 0.0 0.0 2441604 464 ?? Ss 6:17PM 0:02.31 postgres: stats collector process <username> 2906 0.0 0.0 2445520 1664 ?? Ss 6:17PM 0:02.33 postgres: autovacuum launcher process <username> 2905 0.0 0.0 2445388 600 ?? Ss 6:17PM 0:09.25 postgres: wal writer process <username> 2904 0.0 0.0 2445388 1252 ?? Ss 6:17PM 0:12.08 postgres: writer process <username> 2902 0.0 0.0 2445388 3688 ?? S 6:17PM 0:00.54 /Applications/Postgres.app/Contents/MacOS/bin/postgres -D /Users/<username>/Library/Application Support/Postgres/var -p5432 The short of it, is I've been troubleshooting for a WHILE and have NO idea what's wrong. Any ideas? I'd really appreciate it, cause I'm pretty new to Rails, and this is a pretty disheartening roadblock. Thanks! EDIT -- Per request, posting the successful database.yml . It seems the difference is the inclusion of a password: development: adapter: postgresql encoding: unicode database: *******_development pool: 5 username: ******* password: ******* EDIT2 -- When I add a password to the .yml file, then run rake db:create again, I get this error. rake aborted! No Rakefile found (looking for: rakefile, Rakefile, rakefile.rb, Rakefile.rb)

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  • Change dropdown size for .NET touchscreen application

    - by calico-cat
    I'm trying to create a .NET touchscreen application. I would like to be able to create a large dropdown. By increasing the font size, the button stays the same width but increases in height, meaning it's long and thin. Is there a way to 'scale up' .NET controls so they are large in size for touchscreen applications?

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  • Expression Tree Binary Expression for an 'In' operation

    - by Adam Driscoll
    I'm trying to build an expression tree (still) but getting further! I need to create a BinaryExpression to perform an 'In' comparison between a Member and a collection of items. Hence, the expression should return true if the member is contained within the items. This obviously does not exist: Expression.MakeBinary(ExpressionType.In, memberExpression, constantExpression); constantExpression is a ConstantExpression of type IEnumerable while memberExpression is a MemberExpression of type T. How would I create such an expression?

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  • Unwanted font Helvetica in PDF from Jasper

    - by Fabio
    When I create a PDF from a Jasper Report, the resulting PDF declare to use "Helvetica" font, even if it doesn't contain text. Unfortunately I cannot embed "Helvetica" font, because it is not among the Windows fonts. Based on the PDF/A rules, I need to embed all the fonts in the PDF file. How can I create from Jasper a PDF that doesn't declare to use Helvetica? Thank you in advance. Fabio

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  • Rails - embedded polymorphic comment list + add comment form - example?

    - by odigity
    Hey, all. Working on my first Rails app. I've searched all around - read a bunch of tutorials, articles, and forum posts, watched some screencasts, and I've found a few examples that come close to what I'm trying to do (notably http://railscasts.com/episodes/154-polymorphic-association and ep 196 about nested model forms), but not exactly. I have two models (Podcast and BlogPost) that need to be commentable, and I have a Comment model that is polymorphically related to both. The railscasts above had a very similar example (ep 154), but Ryan used a full set of nested routes, so there were specific templates for adding and editing comments. What I want to do is show the list of comments right on the Podcast or BlogPost page, along with an Add Comment form at the bottom. I don't need a separate add template/route, and I don't need the ability to edit, only delete. This is a pretty common design on the web, but I can't find a Rails example specifically about this pattern. Here's my current understanding: I need routes for the create and delete actions, of course, but there are no templates associated with those. I'm also guessing that the right approach is to create a partial that can be included at the bottom of both the Podcast and BlogPost show template. The logical name for the partial seems to me to be something like _comments.html.haml. I know it's a common convention to have the object passed to the partial be named after the template, but calling the object 'comments' seems to not match my use case, since what I really need to pass is the commentable object (Podcast or BlogPost). So, I guess I'd use the locals option for the render partial call? (:commentable = @podcast). Inside the partial, I could call commentable.comments to get the comments collection, render that with a second partial (this time with the conventional use case, calling the partial _comment.html.haml), then create a form that submits to... what? REST-wise, it should be a POST to the collection, which would be /podcast|blogpost/:id/comments, and I think the helper for that is podcast_comments_path(podcast) if it were a podcast - not sure what to do though, since I'm using polymorphic comments. That would trigger the Comment.create action, which would then need to redirect back to the podcast|blogpost path /podcast|blogpost/:id. It's all a bit overwhelming, which is why I was really hoping to find a screencast or example that specifically implements this design.

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  • StackOverflow for President

    - by Earthworm
    I was inspired to create this account today because stackoverflow has been an amazing resource and I have decided that it's time to create an account, and I hope what I can be as helpful to others as they have been to me in my endeavors. ?peace?

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  • use Services in MVVM

    - by netmajor
    I want to use Services(WCF/RIA /Web) to take data from Entity Data Model class (maybe NHibernate class) and prepared it special for View layer binding. I have few Silverlight page, so should I create for each page separate service class ? Or create one interface and all method will implement it in one service class? Do You have some advice helped with my with services ?

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  • UiTextField events

    - by Mike
    When I create UITextField inside Interface Builder, I can access Events tab for it, which has events like Value changed, Touch cancel, Touch drag, etc. I can assign my own methods to every of those events. How can I do the same, when I create UITextField programmatically with alloc?

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  • Vector math, finding coördinates on a planar between 2 vectors

    - by Will Kru
    I am trying to generate a 3d tube along a spline. I have the coördinates of the spline (x1,y1,z1 - x2,y2,z2 - etc) which you can see in the illustration in yellow. At those points I need to generate circles, whose vertices are to be connected at a later stadium. The circles need to be perpendicular to the 'corners' of two line segments of the spline to form a correct tube. Note that the segments are kept low for illustration purpose. [apparently I'm not allowed to post images so please view the image at this link] http://img191.imageshack.us/img191/6863/18720019.jpg I am as far as being able to calculate the vertices of each ring at each point of the spline, but they are all on the same planar ie same angled. I need them to be rotated according to their 'legs' (which A & B are to C for instance). I've been thinking this over and thought of the following: two line segments can be seen as 2 vectors (in illustration A & B) the corner (in illustraton C) is where a ring of vertices need to be calculated I need to find the planar on which all of the vertices will reside I then can use this planar (=vector?) to calculate new vectors from the center point, which is C and find their x,y,z using radius * sin and cos However, I'm really confused on the math part of this. I read about the dot product but that returns a scalar which I don't know how to apply in this case. Can someone point me into the right direction? [edit] To give a bit more info on the situation: I need to construct a buffer of floats, which -in groups of 3- describe vertex positions and will be connected by OpenGL ES, given another buffer with indices to form polygons. To give shape to the tube, I first created an array of floats, which -in groups of 3- describe control points in 3d space. Then along with a variable for segment density, I pass these control points to a function that uses these control points to create a CatmullRom spline and returns this in the form of another array of floats which -again in groups of 3- describe vertices of the catmull rom spline. On each of these vertices, I want to create a ring of vertices which also can differ in density (amount of smoothness / vertices per ring). All former vertices (control points and those that describe the catmull rom spline) are discarded. Only the vertices that form the tube rings will be passed to OpenGL, which in turn will connect those to form the final tube. I am as far as being able to create the catmullrom spline, and create rings at the position of its vertices, however, they are all on a planars that are in the same angle, instead of following the splines path. [/edit] Thanks!

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  • F# Add Constructor to a Record?

    - by akaphenom
    Basically I want to have a single construct to deal with serializing to both JSON and formatted xml. Records workd nicley for serializing to/from json. However XmlSerializer requires a parameterless construtor. I don't really want to have to go through the exercise of building class objects for these constructs (principal only). I was hoping there could be some shortcut for getting a parameterless constructor onto a record (perhaps with a wioth statement or something). I can't get it to behave - has anybody in the community had any luck? module JSONExample open System open System.IO open System.Net open System.Text open System.Web open System.Xml open System.Security.Authentication open System.Runtime.Serialization //add assemnbly reference System.Runtime.Serialization System.Xml open System.Xml.Serialization open System.Collections.Generic [<DataContract>] type ChemicalElementRecord = { [<XmlAttribute("name")>] [<field: DataMember(Name="name") >] Name:string [<XmlAttribute("name")>] [<field: DataMember(Name="boiling_point") >] BoilingPoint:string [<XmlAttribute("atomic-mass")>] [<field: DataMember(Name="atomic_mass") >] AtomicMass:string } [<XmlRoot("freebase")>] [<DataContract>] type FreebaseResultRecord = { [<XmlAttribute("code")>] [<field: DataMember(Name="code") >] Code:string [<XmlArrayAttribute("results")>] [<XmlArrayItem(typeof<ChemicalElementRecord>, ElementName = "chemical-element")>] [<field: DataMember(Name="result") >] Result: ChemicalElementRecord array [<XmlElement("message")>] [<field: DataMember(Name="message") >] Message:string } let getJsonFromWeb() = let query = "[{'type':'/chemistry/chemical_element','name':null,'boiling_point':null,'atomic_mass':null}]" let query = query.Replace("'","\"") let queryUrl = sprintf "http://api.freebase.com/api/service/mqlread?query=%s" "{\"query\":"+query+"}" let request : HttpWebRequest = downcast WebRequest.Create(queryUrl) request.Method <- "GET" request.ContentType <- "application/x-www-form-urlencoded" let response = request.GetResponse() let result = try use reader = new StreamReader(response.GetResponseStream()) reader.ReadToEnd(); finally response.Close() let data = Encoding.Unicode.GetBytes(result); let stream = new MemoryStream() stream.Write(data, 0, data.Length); stream.Position <- 0L stream let test = // get some JSON from the web let stream = getJsonFromWeb() // convert the stream of JSON into an F# Record let JsonSerializer = Json.DataContractJsonSerializer(typeof<FreebaseResultRecord>) let result: FreebaseResultRecord = downcast JsonSerializer.ReadObject(stream) // save the Records to disk as JSON use fs = new FileStream(@"C:\temp\freebase.json", FileMode.Create) JsonSerializer.WriteObject(fs,result) fs.Close() // save the Records to disk as System Controlled XML let xmlSerializer = DataContractSerializer(typeof<FreebaseResultRecord>); use fs = new FileStream(@"C:\temp\freebase.xml", FileMode.Create) xmlSerializer.WriteObject(fs,result) fs.Close() use fs = new FileStream(@"C:\temp\freebase-pretty.xml", FileMode.Create) let xmlSerializer = XmlSerializer(typeof<FreebaseResultRecord>) xmlSerializer.Serialize(fs,result) fs.Close() ignore(test)

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  • Difference between Java SE/EE/ME?

    - by Richard Knop
    Which one should I install when I want to start learning Java? I going to start with some basics so I will create simple programs that create files, directories, edit XML files and so on, nothing too complex for now. I guess Java SE (Standard Edition) is the one I should install on my Windows 7 desktop? I already have Komodo IDE which I will use to write Java code.

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  • Windows Service Hosting WCF Objects over SSL (https) - Custom JSON Error Handling Doesn't Work

    - by bpatrick100
    I will first show the code that works in a non-ssl (http) environment. This code uses a custom json error handler, and all errors thrown, do get bubbled up to the client javascript (ajax). // Create webservice endpoint WebHttpBinding binding = new WebHttpBinding(); ServiceEndpoint serviceEndPoint = new ServiceEndpoint(ContractDescription.GetContract(Type.GetType(svcHost.serviceContract + ", " + svcHost.assemblyName)), binding, new EndpointAddress(svcHost.hostUrl)); // Add exception handler serviceEndPoint.Behaviors.Add(new FaultingWebHttpBehavior()); // Create host and add webservice endpoint WebServiceHost webServiceHost = new WebServiceHost(svcHost.obj, new Uri(svcHost.hostUrl)); webServiceHost.Description.Endpoints.Add(serviceEndPoint); webServiceHost.Open(); I'll also show you what the FaultingWebHttpBehavior class looks like: public class FaultingWebHttpBehavior : WebHttpBehavior { public FaultingWebHttpBehavior() { } protected override void AddServerErrorHandlers(ServiceEndpoint endpoint, EndpointDispatcher endpointDispatcher) { endpointDispatcher.ChannelDispatcher.ErrorHandlers.Clear(); endpointDispatcher.ChannelDispatcher.ErrorHandlers.Add(new ErrorHandler()); } public class ErrorHandler : IErrorHandler { public bool HandleError(Exception error) { return true; } public void ProvideFault(Exception error, MessageVersion version, ref Message fault) { // Build an object to return a json serialized exception GeneralFault generalFault = new GeneralFault(); generalFault.BaseType = "Exception"; generalFault.Type = error.GetType().ToString(); generalFault.Message = error.Message; // Create the fault object to return to the client fault = Message.CreateMessage(version, "", generalFault, new DataContractJsonSerializer(typeof(GeneralFault))); WebBodyFormatMessageProperty wbf = new WebBodyFormatMessageProperty(WebContentFormat.Json); fault.Properties.Add(WebBodyFormatMessageProperty.Name, wbf); } } } [DataContract] public class GeneralFault { [DataMember] public string BaseType; [DataMember] public string Type; [DataMember] public string Message; } The AddServerErrorHandlers() method gets called automatically, once webServiceHost.Open() gets called. This sets up the custom json error handler, and life is good :-) The problem comes, when we switch to and SSL (https) environment. I'll now show you endpoint creation code for SSL: // Create webservice endpoint WebHttpBinding binding = new WebHttpBinding(); ServiceEndpoint serviceEndPoint = new ServiceEndpoint(ContractDescription.GetContract(Type.GetType(svcHost.serviceContract + ", " + svcHost.assemblyName)), binding, new EndpointAddress(svcHost.hostUrl)); // This exception handler code below (FaultingWebHttpBehavior) doesn't work with SSL communication for some reason, need to resarch... // Add exception handler serviceEndPoint.Behaviors.Add(new FaultingWebHttpBehavior()); //Add Https Endpoint WebServiceHost webServiceHost = new WebServiceHost(svcHost.obj, new Uri(svcHost.hostUrl)); binding.Security.Mode = WebHttpSecurityMode.Transport; binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.None; webServiceHost.AddServiceEndpoint(svcHost.serviceContract, binding, string.Empty); Now, with this SSL endpoint code, the service starts up correctly, and wcf hosted objects can be communicated with just fine via client javascript. However, the custom error handler doesn't work. The reason is, the AddServerErrorHandlers() method never gets called when webServiceHost.Open() is run. So, can anyone tell me what is wrong with this picture? And why, is AddServerErrorHandlers() not getting called automatically, like it does when I'm using non-ssl endpoints? Thanks!

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  • iPhone vertical toggle switch

    - by nan
    I'm trying to create a vertical toggle switch control for the iPhone (along the lines of UISwitch but vertical sliding). I was wondering whether an existing control already existed or if there are any good tutorials that explain the basics of creating custom controls for the iPhone. Currently I've tried using affine transforms to create the vertical switch from a basic UIswitch, and it works except that the slider is too small compared to the slider track, thus I'm looking for information on writing custom controls. Any direction is much appreciated.

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  • Issues passing values to shader

    - by numerical25
    I am having issues passing values to my shader. My application compiles fine, but my cube object won't shade. Below is majority of my code. Most of my code for communicating with my shader is in createObject method myGame.cpp #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); //rotationAngleY += (float)D3DX_PI * 0.002f; //rotationAngleX += (float)D3DX_PI * 0.001f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(10.0f, 10.0f, 10.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And below is my shader effect.fx matrix Projection; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Color = Color; psInput.Normal = Normal; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } }

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  • Handling images in Drupal

    - by Vivek Chandraprakash
    I have a drupal website. I want users to create pages that sometime has images in it. Is there is a module that can integrate with the ck editor lets the user upload images lets the user to browse uploaded images and select and include it in the page they create? Thanks -Vivek

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  • Creating PDF's using PHP

    - by Ben Sinclair
    What I am wanting to do is create a PDF ideally from HTML code. I found a class called dompdf but I'm having issues with font and page breaks. Does anyone know of another script or even a better way in general to generate PDF files? The reason why I am converting HTML to PDF is because I want someone to use a WYSIWYG editor to create the contents and click save to generate their PDF file... Any input would be greatly apprecaited

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  • Inline widget-like templates in MODx

    - by Christoffer
    Hi, I'm developing my first ever MODx site and I need to have three blocks on the frontpage that contain headline, picture, image caption, long text and a short text. For these I would like to create a custom template that allows me to create sub-resources of "Home" with only these five fields (of which one will allow me to upload images). How can I set this up? Thanks!

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  • How Do I Prevent Rails From Treating Updated Nested Attributes Differently From New Nested Attribute

    - by James
    I am using rails3 beta3 and couchdb via couchrest. I am not using active record. I want to add multiple "Sections" to a "Guide" and add and remove sections dynamically via a little javascript. I have looked at all the screencasts by Ryan Bates and they have helped immensely. The only difference is that I want to save all the sections as an array of sections instead of individual sections. Basically like this: "sections" => [{"title" => "Foo1", "content" => "Bar1"}, {"title" => "Foo2", "content" => "Bar2"}] So, basically I need the params hash to look like that when the form is submitted. When I create my form I am doing the following: <%= form_for @guide, :url => { :action => "create" } do |f| %> <%= render :partial => 'section', :collection => @guide.sections %> <%= f.submit "Save" %> <% end %> And my section partial looks like this: <%= fields_for "sections[]", section do |guide_section_form| %> <%= guide_section_form.text_field :section_title %> <%= guide_section_form.text_area :content, :rows => 3 %> <% end %> Ok, so when I create the guide with sections, it is working perfectly as I would like. The params hash is giving me a sections array just like I would want. The problem comes when I want edit guide/sections and save them again because rails is inserting the id of the guide in the id and name of each form field, which is screwing up the params hash on form submission. Just to be clear, here is the raw form output for a new resource: <input type="text" size="30" name="sections[][section_title]" id="sections__section_title"> <textarea rows="3" name="sections[][content]" id="sections__content" cols="40"></textarea> And here is what it looks like when editing an existing resource: <input type="text" value="Foo1" size="30" name="sections[cd2f2759895b5ae6cb7946def0b321f1][section_title]" id="sections_cd2f2759895b5ae6cb7946def0b321f1_section_title"> <textarea rows="3" name="sections[cd2f2759895b5ae6cb7946def0b321f1][content]" id="sections_cd2f2759895b5ae6cb7946def0b321f1_content" cols="40">Bar1</textarea> How do I force rails to always use the new resource behavior and not automatically add the id to the name and value. Do I have to create a custom form builder? Is there some other trick I can do to prevent rails from putting the id of the guide in there? I have tried a bunch of stuff and nothing is working. Thanks in advance!

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