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  • Why does my FPS drop gradually over time?

    - by mmankt
    I'm working on this game: yt alpha preview I came into a huge game-breaking problem - after 10-15 min of gameplay the FPS drops from 60 to 30 and is very unstable. I'm using tons of physics and particles, I'm deleting and nulling everything I can after it's supposed to be removed, I remove objects from vectors etc. The memory usage is stable at around 150mb so a leak is unlikely (or invisible?)- after a round ends and I delete everything, play a new round and performance is still terrible. I spent two days trying to figure this out and I just can't fix it. Maybe I'm missing something? I know it's hard to help with no code but I would just have to post my whole source.

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  • Ubuntu dual boot OS crashed my computer. Now my computer won't boot. Please Help

    - by uBuntu noob
    I've just tried to install ubuntu 12.04 dual boot OS with Windows 7 and it finished installing in ubuntu. However, it said that the bootloader "grub.." failed to install. The same exact problem here I receive the error 'grub-install /dev/sda failed' while attempting to install Ubuntu as the computer's only OS. . When I tried to restart my computer, it went to the hp screen since my computer is a dv6 hp laptop and then it goes into this black screen with no words or any buttons will work. There is just a blinking underscore that seems like it'll allow me to type but makes error sounds when I type. Is this because I possibly partitioned my memory incorrectly? Any help would be greatly appreciated. I'm very desperate. ANY HELP would be great. Thanks.

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  • How to implement custom texture formats in Android?

    - by random1337
    What I know: Android can load PNG, BMP, WEBP,... via BitmapFactory. What I want to achive: Load my own 2D file format (e.g. 1-bit texture with a 1-bit alpha channel) and output a RGBA8888 texture. Question: Is there any interface to achieve this?(or any other way) The resulting image is used as a texture for a 3D model. Why would you do that? Saving phone memory and download bandwidth while expanding the texture at runtime to RAM seems reasonable for very simple textures.

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  • How do I know if I've gone too far with processing things in a game?

    - by ThePlan
    A common programming quote I see every day is: Premature optimization is the root of all evil! I admit I'm one of those guys that like to do premature optimization in a pretty obssessive manner but that's probably because I'm not aware how powerful modern processors are. I can think of lots of sollutions for a problem, but all of them are tough on the memory side, and I keep thinking "This will hurt me more in the future when I'll have to re-do it because it's bad performance-wise." How do you know when the code you are thinking of is going too far and is not a case of premature optimization? How much can your game handle at a time before performance becomes a problem?

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  • Alternative ways to construct maps

    - by sideways8
    I've searched around and it seems like most people are using tile-based map systems. I suppose this question is more theoretical than practical (I am not very concerned about memory or performance speed), but I want to know: what other ways can a map be created in a game? A map being a graphic representation of terrain that can be navigated, has entrances and exits, and boundares (no-go zones). Besides using text files to store and arrays to load tile data, one idea I had was to store a map entirely as a graphic file and use queries on the pixel colour to determine boundaries (ie, you can only move in a certain direction if the way is bright enough in that direction). What other creative map systems are out there?

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  • No wireless after resuming from suspend?

    - by lapor
    When I resume my computer from suspend it doesn't want to connect to any wireless connection. It looks like it is connecting, but after a while it asks me to retype a password for wireless connection. It connect after I restart it. I am using Toshiba Satellite A210 and Ubuntu 10.10 (I have the same problem with 10.04 and 11.04 beta2. 14:00.0 Ethernet controller: Atheros Communications Inc. AR5001 Wireless Network Adapter (rev 01) Subsystem: Askey Computer Corp. Device 7128 Flags: bus master, fast devsel, latency 0, IRQ 19 Memory at cfcf0000 (64-bit, non-prefetchable) [size=64K] Capabilities: <access denied> Kernel driver in use: ath5k Kernel modules: ath5k Should I file a bug?

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  • Is it better to use a Database or a data structure for network stack?

    - by poly
    I've built a multi threaded messaging application in C and I'm currently using a MySQL Memory table to save the session ID, but I'm not sure whether this was a good decision or not. It works like this, the application sends a message and saves the source session ID in the MySQL table. When the application gets the success response it will remove the session's ID from the MySQL table, or if it received an error response then it will keep the ID to be retried later. I've built it this way so that I don't need to care about building a data structure by myself, and the Database provides flexibility when it comes to querying it. Do you think this is appropriate or do I need to use something else? Please note that the application is expecting to handle a large number of transactions/sec.

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  • Upgrade from 13.04 to 13.10 fails early on

    - by Bob Lewis
    I am attempting to upgrade from 13.04 to 13.10. Right after the early on message Downloading file 1 of 2 and then it goes on to 2 of 2 the upgrade process dies. A reboot and attempt again fails at the same point. This is a 64 bit system with an SSD for the boot drive. If memory serves me when attempting to do same from the command line I saw some dbus error which may or may not be related. Any help much appreciated. Obviously I could attempt a fresh install which would likely succeed.

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  • SAP : HANA débarque sur AWS, l'éditeur continue d'imaginer des offres pour démocratiser sa base de données en mémoire

    SAP HANA débarque sur Amazon Web Services L'éditeur continue d'imaginer des offres pour démocratiser sa base de données en mémoire Pour bénéficier de ? ou tester ? la base de données « in-memory » de SAP, plus besoin d'une appliance ou d'un serveur. L'éditeur Allemand vient en effet de certifier HANA à l'usage des développeurs sur Amazon Web Services. « SAP HANA One est disponible sur le marketplace d'AWS », annonce SAP. « Il est maintenant possible de faire fonctionner cette puissante base de données en mémoire sur AWS EC2 pour $ 0,99 de l'heure ». [IMG]http://ftp-developpez.com/gordon-fowler/SAP%20HANA.png[/IMG] Pour rappel, ...

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  • Ubuntu slows down even after cpu-intensive process is ended

    - by Matt2
    After a Skype video call, or the use of virtualbox, Ubuntu slows down to a crawl, even after the process is ended. Running htop reveals that processes that used little CPU before are now all using about 30% cpu (namely Compiz, Firefox, Python, and Skype, but I'm sure there are others), to the point where all my cores are at 99%. All I can do from here is restart. Any idea why this is happpening? I'm running Ubuntu 12.04 64-bit on 3.7 GiB of memory, Intel® Core™ i3 CPU M 330 @ 2.13GHz × 4, VESA: M92 graphics driver. Not sure why I'm running VESA, I installed fglrx, but I suppose that's a different question. Thanks in advance!

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  • Application window as polygon texture?

    - by nekome
    Is there a way, or method, to have some application rendered as texture in 3D scene on some polygon, and also have full interactivity with it? I'm talking about Windows platform, and maybe OpenGL but I guess it doesn't matter is it OGL or DX. For example: I run Calculator using WINAPI functions (preferably hidden, not showing on desktop) and I want to render it inside 3D scene on some polygon but still be able to type or click buttons and have it respond. My idea to realize this is to have WINAPI take screenshot (or render it to memory if possible) of that Calculator and pass it to OpenGL as texture for each frame (I'm experimenting with SDL through pygame) and for mouse interactivity to use coordination translation and calculate where on application window it would act, and then use WINAPI functions such as SetCursorPos to set cursor ant others to simulate click or something else. I haven't found any tutorials with topic similar to this one. Am I on a right track? Is there better way to do this if possible at all?

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  • I need advice on how to debug a cluster

    - by alcor
    I'm the only developer of a complex critical software system, written in Visual C++ 2005. It's deployed on a classical Microsoft cluster scenario (active/passive), that has Windows Server 2003 R2. If a server A goes down, the other one (B) starts and take the ownership of its duties. You have to know that: both servers have the same Microsoft patches/fixes, same hardware, same everything. both servers use the same memory storage (a RAID-6 through fiber channel). this software has a main module who launch the peripheral modules. if a peripheral module crashes, the main module restarts it. When I switch the application in one of the two servers (let's say the B server) two of the peripheral modules of the main applications just started to crash apparently without reason about 2 seconds after the start of the peripheral module. What could I do to analyze/inspect/resolve this weird situation?

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  • Very slow startup after update to 12.04

    - by M Legoh
    My hardware: Dell Latitude D600 laptop Processor: Intel Pentium (r) 1.8 GHz Memory 1.2 GiB Graphics R200 (RV250 4C66) x86/MMX/SSE2 TCL DRI2 Disk: 37.7 gb I did an update from 11.?? using the automatic system update that pops up when you switch/log on. Ever since then when I switch on the machine it takes approximately one hour to get to the login screen. Sometimes the actual login will take time too, but sometimes within a couple of minutes I am logged in. Once I am logged in I find I can work normally, the response is not swift, but is neither too slow that I cannot work. I was wondering if there was anything I could do to speed things up. I deliberately did not do a clean install from disk, because I did not want to loose settings on the machine.

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  • Size of an image imported with FreeImage

    - by KaiserJohaan
    I'm having abit of a brainfart and I can't quite grasp what I'm doing wrong. It's quite simple, I am importing an image with FreeImage (http://freeimage.sourceforge.net/) which has a method FreeImage_GetBits that returns a pointer to the first byte of the image data. I then try to load all the data into memory using (bitsperpixel / 8) * pixelsWidth ' pixelHeight, like this: uint32_t bitsPerPixel = FreeImage_GetBPP(bitmap); // resolves to 24 uint32_t widthInPixels = FreeImage_GetWidth(bitmap); // resolves to 1024 uint32_t heightInPixels = FreeImage_GetHeight(bitmap); // resolves to 1024 // container is a std::vector<uint8_t> pkgMaterial.mTextureData.insert(pkgMaterial.mTextureData.begin(), FreeImage_GetBits(bitmap), FreeImage_GetBits(bitmap) + ((bitsPerPixel/8) * widthInPixels * heightInPixels)); I have a jpg which is 31 kilobytes in size on disc. Yet when I load it using the above formula, I see the vector is then filled with 3145728 bytes, which is approx 3145 kilobytes. What am I doing wrong?

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  • does unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. now I'm wondering does it have a noticeable affect in fps if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? edit final output will be a w*h cell grid, but for technical issues it's much more easier for me to allocate (w+1)*(h+1) vertices. sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect fps or not? (note that mesh is only generated once in each time you play the game)

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  • Unity 3D in 11.10 with VirtualBox in OS X?

    - by Roshambo
    I'm having a horrible time with Unity 3D in Ubuntu 11.10 running in a VirtualBox VM in OS X. Such a hard time, in fact, that I'm about to give up and conclude that it simply isn't possible to use Ubuntu 3D in a configuration like this. The problem with is that windows simply do not render. I've found that killing Nautilus makes the problem go away, but that's really not much of a solution. I have installed the guest additions and am running the VM with 2048 MB RAM, 128 MB video memory, and have enabled 3D acceleration. I've tried all this on several Macintoshes, with no luck. Unity 2D, on the other hand, works fine across the board. Any advice or experience would be greatly appreciated.

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  • Ubuntu 12.04 Ethernet works sporadically on lenovo x200 tablet

    - by user73100
    This is what I got from ifconfig eth0 Link encap:Ethernet HWaddr 00:1f:16:1a:0e:7e inet6 addr: fe80::21f:16ff:fe1a:e7e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:34 errors:0 dropped:0 overruns:0 frame:0 TX packets:387 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:16036 (16.0 KB) TX bytes:98315 (98.3 KB) Interrupt:20 Memory:f2700000-f2720000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:704 errors:0 dropped:0 overruns:0 frame:0 TX packets:704 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:55280 (55.2 KB) TX bytes:55280 (55.2 KB)

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  • Ask the Readers: How Do You Share Your Photos?

    - by Jason Fitzpatrick
    It’s easy to snap away and fill up a memory card, but not quite as easy to share your best pics with your friends and family. How do you get your pics from your camera to your friends’ monitors? This week we’re interested in hearing about your favorite photo sharing tools and techniques. What’s your workflow for getting your photos from your digital camera to the virtual desktops of friends around the globe? Sound off in the comments with your favorite resources, applications, and photo sharing tricks. Make sure to check in on Friday for the What You Said roundup to see how your fellow readers get the job done. 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Why I can't open folders copied from Ubuntu on Windows?

    - by user37805
    Is not possible for me to open whatever folder I copy from Ubuntu to my Windows partition or whatever usb memory. Windows says the folder's location is either disconnected or doesn't exist. Can't copy, cut or delete the folder on Windows but with Ubuntu I can. This happens even if I create the folder on the ntfs disc. I have never had this problem before. Files are openable however, but not if they are inside a folder. This started after I haven't made any other changes except for the update to kernel 3.2.0-30-generic, I am using 12.04, never installed Samba, after this problem started I tried to fix it by installing ntfs-3f, ntfsprogs, ntfs-config, but It didn't work.

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  • downgrading a ubuntu 10.04 LTS virtual server

    - by castigli
    I am downgrading an existing ubuntu 10.04 LTS Virtual Server to one with less memory and a smaller drive ( from 80GB to 40GB ). My hoster ( hetzner.de ) does not give me the possibility of doing an inplace downgrade, so I have to create a new server. What is the best way to make an image of the first system and "apply it" to the new one ? I know there other answer but in my situation I am not sure I would be able to use Clonezilla or other GUI tools, because the installation is minimal with no GUI. Thanks in advance Michele

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  • Amd athlon 6000+ kernel panic during installation

    - by usefreeit
    I am trying to install ubuntu 10.04 on my PC. I get flashing scrollock and capslock lights and error kernel panic here screen shot http://alexandrneverov.livejournal.com/pics/catalog/443/47342 Installation of 11.04 (x86_64 and i386) - get the same. 12.04 can't start installation process. If install system on other PC and then pick this hard with installed system in this PC - it works maybe 5 min and then frezze or reboot. What can i do to install ubuntu?? I have changed memory, video, atx, hard - no matter - it shuts down randomly, sometimes with this errors in image. What can i do to install ubuntu??

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  • Can I get some advice on graphics cards please?

    - by Victor9098
    I know that Steam for linux is on the way and have been seen a lot of games appearing in the Ubuntu Software Centre of late but my system lacks a decent graphics card and was hoping I could get some recommendations. The desktop is a Packard Bell Imedia S1800 (or Imedia D3526 UK) with the following specs; Memory: 3.8 GiB Processor: Pentium(R) Dual-Core CPU E5800 @ 3.20GHz × 2 The system lists the graphics as 'unknown', though I think its just an integrated Intel card From what I can see there is a free PCI-E x16 slot. Any advice would be great, thanks!

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  • Ubuntu 11.10 not showing up in GRUB bootloader after update and restart :(

    - by beginer
    I was using ubuntu 11.10 with gnome-shell. I installed various useful softwares and ran system update using update manager which ran smoothly and asked me to restart my comp at the end. I restarted it to find that Ubuntu entries were missing from the GRUB bootloader and only memory test and windows are showing up. I took a lot of pain in installing various important softwares and cannot afford a re-installation. Tried to boot from the live cd and installed boot-repair and after running it .. it wasnt working properly .. it was just showing that it was "scanning systems" for more than an hour. Kindly help. Thank you ..

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  • (Phaser) Preload Future States in Create?

    - by Brian
    I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every level has its own JSON containing the objects within that level. However, I'm encountering an issue in that, when changing states, I get a black flash while the assets for the next state load (this happens whether I iterate through the JSON list or define everything manually). From what I've read, all sprites should be loaded in the preload stage, however, by doing this I'm causing that tiny but noticeable black pause. I know one way would be to simply load every asset at the start of the game, but that seems incredibly inefficient (wouldn't that fill up the memory immensely?). I would rather load a state's assets from the "parent" state. However, in my quick test (which maybe I did wrong) it seems that game.load doesn't work properly if done within the create stage? What is the best approach to doing this?

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  • How does a linked library combined with the main executable program file interact with a kernel?

    - by I ask Questions For a Reason
    I was attempting to find an answer to this, and I did to some degree, but definitely not anywhere good enough to form a respectable, sensible and clear answer. If I am using Windows, Mac, Linux, or nearly any modern made OS for desktop IBM-compatible PCs, laptops, even tablets and smartphones, there's virtual memory. Clearly, compiling, at least on Windows I know this, an executable object file, such as a simple C "Hello World" output to a terminal, will be linked with the standard library, and several other Window's system software, dynamic linked libraries, and the like. However, how does linking all of these executables together or resources form a connectable interaction with, say, a device driver or any other stuff on the lower level?

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