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  • Python 3.0 - Dynamic Class Instance Naming

    - by Jon
    I want to use a while loop to initialize class objects with a simple incremented naming convention. The goal is to be able to scale the number of class objects at will and have the program generate the names automatically. (ex. h1...h100...h1000...) Each h1,h2,h3... being its own instance. Here is my first attempt... have been unable to find a good example. class Korker(object): def __init__(self,ident,roo): self.ident = ident self.roo = roo b = 1 hwinit = 'h' hwstart = 0 while b <= 10: showit = 'h' + str(b) print(showit) #showit seems to generate just fine as demonstrated by print str(showit) == Korker("test",2) #this is the line that fails b += 1 The errors I get range from a string error to a cannot use function type error.... Any help would be greatly appreciated.

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  • WCF service reference stopped generating code for one project

    - by Mike Pateras
    I have references to two different WCF services in a project. I updated the reference for one of the services, and now no code is generated for it. The references.cs file just has the "this is genrated code" comment at the top. Updating that same service in other projects and updating the other service both work fine. It's only that one service reference in this one project that's causing the problem, and I'm getting no information from Visual Studio (it just says it failed to generate code and I should look at the other errors, which provide no information). If I uncheck the "reuse types in referenced assemblies", code is generated, but I don't want to have this one project be different from the others. I'd like to solve the problem. Re-checking the reuse type option produces an empty references.cs file, again. The collection type doesn't seem to matter, either. How can I diagnose and solve this problem?

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  • I cannot get this Jquery Image ComboBox to Work

    - by WillingLearner
    Im trying to use this plugin: http://www.marghoobsuleman.com/jquery-image-dropdown I cannot get it to work in my file. I copied and pasted the code from the example files and made the necessary links to the js and css files just to test, and i still cant get it to work. Everytime i run it, i get this error: Error: Result of expression '$(".mydds").msDropDown' [undefined] is not a function The script im using to run the file is: <script language="javascript" type="text/javascript"> function showvalue(arg) { alert(arg); //arg.visible(false); } $(document).ready(function() { try { oHandler = $(".mydds").msDropDown().data("dd"); oHandler.visible(true); //alert($.msDropDown.version); //$.msDropDown.create("body select"); $("#ver").html($.msDropDown.version); } catch(e) { alert("Error: "+e.message); } }) </script> Why am I getting these errors and how can I fix it?

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  • Type or namespace name could not be found

    - by Pandiya Chendur
    I use this: public IQueryable<MaterialsView> FindAllMaterials() { var materials = from m in db.Materials join Mt in db.MeasurementTypes on m.MeasurementTypeId equals Mt.Id select new MaterialsView { MatId = m.Mat_Name, MesName = Mt.Name, MesType = m.Mat_Type }; return materials; } It gives me the following errors: The type or namespace name MaterialsView could not be found (are you missing a using directive or an assembly reference?) Cannot implicitly convert type System.Collections.Generic.IEnumerable<MaterialsView> to System.Linq.IQueryable<MaterialsView>. An explicit conversion exists (are you missing a cast?) The type arguments for method System.Linq.Enumerable.ToList<TSource>(System.Collections.Generic.IEnumerable<TSource>) cannot be inferred from the usage. Try specifying the type arguments explicitly. I have googled it and found this SO question but it doesn't help. What's wrong?

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  • Python Library installation

    - by MacPython
    Hi everybody I have two questions regarding python libraries: I would like to know if there is something like a "super" python library which lets me install ALL or at least all scientific useful python libraries, which I can install once and then I have all I need. There is a number of annoying problems when installing different libraries (pythonpath, cant import because it is not installed BUT it is installed). Is there any good documentation about common installation errors and how to avoid them. If there is no total solution I would be interested in numpy, scipy, matplotlib, PIL Thanks a lot for the attention and help Best Z

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  • How does R treat positional arguments

    - by inspectorG4dget
    I'm a python guy and very new to R (so far, all I've done is copy-paste code and screen-shot the resulting, graph). I would now like to actually learn the language so that I can draw useful plots (right now, I am trying to plot this). In attempting my first plot, I came across this function call: sets_options("universe", seq(from = 0, to = 25, by = 0.1)) Now, I would like to know if I can achieve the same result by calling sets_options("universe", seq(0, 25, 0.1)) The help page for seq doesn't speak to this specifically (or I'm not reading it correctly), so I was hoping someone could shed some light on how R handles positional arguments I tried calling the function that way in R and it worked (no syntax errors, etc), but I don't know how to test the output of that function, so I'm forced to ask here

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  • Eclipse RCP standalone export problem with Groovy scripts

    - by geejay
    I am trying to export a standalone RCP app using Eclipse 3.5.2. The app has a main pure Java plug-in, and a Java / Groovy plug-in that is used by the main plug-in. When I export the main RCP plug-in using the "Export Wizard", I get compiler errors saying that the Groovy classes cannot be found, e.g ERROR in C:\mysrc\src\ch\calcs\providers\CalcProvider.java (at line 8) import ch.calcs.ArgSet; This plug-in works fine when run from within Eclipse. Any ideas?

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  • How to access data using VBSCRIPT from a stored procedure which contains values in Temp table ?

    - by Srivigneshwar
    Hi , for testing purpose I wrote a VBscript which will fetch values from Sybase by executing a stored procedure which contains values in temp table. When I run the script I get the following errors , "Either BOF or EOF is True, or the current record has been deleted. Requested operation requires a current record." or "Item cannot be found in the collection corresponding to the requested name or ordinal." Somewhere when I was googling I found that , the above error message will be shown when we use temp table in stored procedure, if that is the reason , then how can I access data via VBscript by executing the stored procedure ??

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  • Selenium: How to click an HTML button element?

    - by Andrew
    I have button on the page that being used as a link to another page. So when the user clicks the button they are redirected to the right page. I am using the Selenium extension for PHPUnit and I would like to test that the button is correctly redirecting the user. Here is the HTML that I am trying to test: <button onclick="window.location='/sponsor';" value="Continue" type="button" id="sponsorContinue" name="sponsorContinue">Continue</button> I have tried a lot of different approaches to click the button, but I can't seem to get any of them to work: $this->click("//button[@id='sponsorContinue']"); This command executes and does not throw any errors, but the page isn't redirected. It works fine when I manually click the button. What should I do?

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  • problem in multiple asynchronous calls on webservice method in wpf application

    - by black sensei
    Hello Experts! i'm trying to create an application which connects to internet and consume web services for every of it's operation.As far as i'm concerned i'll like to useasync method which i'm using already to get a collection of Contacts.I've realized that when i'm doing the same for groups (meaning getting groups async) i'm having errors in the calls , but when using normal call there ins't.So i did some research online and find that a lot of people has the same problem. Some of them are asked to use WCF (for which i don't know jack).I'll like to know if there is another way to overcome this. if not can somebody point me to reliable resource online and help me get through it? thanks for reading and helping

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  • Building a dll with .lib files

    - by Manish Shukla
    I have a C++ project which is build via bjam. With 'install' rule in Jamroot i am able to create statically linked libraries (.lib files) for my project. My question is, how i can build a load-time DLL (or run-time DLL is also fine) with these .lib files? More Info: I am building my project with bjam in windows using msvc. When i tried compiling my project under visual C++ 2008, it complied and linked just fine but when i used bjam with msvc for compilation, it started giving linking errors and showing dependency from other project folders. Why was this behavior via bjam but not shown in vc++ UI.

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  • Validating XML tag by tag

    - by Greatful
    Hi All I'm having some issues validating some XML against a Schema, using .net and C#. I am using XmlReaderSettings with the ValidationEventHandler. However, this seems to stop catching errors after it has encountered the first error at a particular level within the XML file, instead of checking the next tag at the same level, so basically it does not check each and every tag within the XML file instead skipping a level when it has found an error. I was hoping to get some advice from somebody who has successfully accomplished this type of validation. Thanks very much

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  • Python If Statement Defaults to an elif

    - by Brad Carvalho
    Not sure why my code is defaulting to this elif. But it's never getting to the else statement. Even going as far as throwing index out of bound errors in the last elif. Please disregard my non use of regex. It wasn't allowed for this homework assignment. The problem is the last elif before the else statement. Cheers, Brad if item == '': print ("%s\n" % item).rstrip('\n') elif item.startswith('MOVE') and not item.startswith('MOVEI'): print 'Found MOVE' elif item.startswith('MOVEI'): print 'Found MOVEI' elif item.startswith('BGT'): print 'Found BGT' elif item.startswith('ADD'): print 'Found ADD' elif item.startswith('INC'): print 'Found INC' elif item.startswith('SUB'): print 'Found SUB' elif item.startswith('DEC'): print 'Found DEC' elif item.startswith('MUL'): print 'Found MUL' elif item.startswith('DIV'): print 'Found DIV' elif item.startswith('BEQ'): print 'Found BEQ' elif item.startswith('BLT'): print 'Found BLT' elif item.startswith('BR'): print 'Found BR' elif item.startswith('END'): print 'Found END' elif item.find(':') and item[(item.find(':') -1)].isalpha(): print 'Mya have found a label' else: print 'Not sure what I found'

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  • [C++] Wrong EOF when unzipping binary file

    - by djzmo
    Hello there, I tried to unzip a binary file to a membuf from a zip archive using Lucian Wischik's Zip Utils: http://www.wischik.com/lu/programmer/zip_utils.html http://www.codeproject.com/KB/files/zip_utils.aspx FindZipItem(hz, filename.c_str(), true, &j, &ze); char *content = new char[ze.unc_size]; UnzipItem(hz, j, content, ze.unc_size); delete[] content; But it didn't unzip the file correctly. It stopped at the first 0x00 of the file. For example when I unzip an MP3 file, it will only unzip the first 4 bytes: 0x49443303 (ID3\0) because the 5th to 8th byte is 0x00000000. I also tried to capture the ZR_RESULT, and it always return ZR_OK (which means completed without errors). I think this guy also had the same problem, but no one replied to his question: http://www.codeproject.com/KB/files/zip_utils.aspx?msg=2876222#xx2876222xx Any kind of help would be appreciated :)

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  • SQL Script to clear database tables.

    - by pencilslate
    I have a need to take backup of a SQL Server Db with tons of data in it and import into another environment for updating and testing. Since, i am not interested in the data, i just want to recreate the schema on my other server. There is an option called 'Generate Script', but is throwing errors running them on the target server. Curious, if anyone attempted to write a SQL script that would run through all the tables in the db and clear the rows, thereby i could just create the schema backup as .bak file and restore it into another server.

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  • Can't run the ActionBarCompat sample

    - by David Miler
    I am having trouble compiling and running the ActionBarCompat sample of Android 16. I have API level 16 as the build target selected, which seems to build fine, but when I try to debug these errors pop up. Of course I could change the min API level in the manifest, but what would be the point of that? I have made no changes to the sample, so how come it is not working properly? Class requires API level 14 (current min is 3): android.view.ActionProvider SimpleMenuItem.java /ActionBarCompat/src/com/example/android/actionbarcompat line 129 Android Lint Problem Class requires API level 14 (current min is 3): android.view.ActionProvider SimpleMenuItem.java /ActionBarCompat/src/com/example/android/actionbarcompat line 134 Android Lint Problem Class requires API level 14 (current min is 3): android.view.MenuItem.OnActionExpandListener SimpleMenuItem.java /ActionBarCompat/src/com/example/android/actionbarcompat line 155 Android Lint Problem I am thoroughly confused, any help would be appreciated.

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  • gnat programming studio auto fix issues

    - by Richard
    hi, I'm using GNAT Programming Studio to update some ada files. I have a style check, which for these old files produces literally thousands of warnings. Helpfully GPS has a little auto fix 'wrench' icon in the locations view, that's great but I don't want to go through and click the wrench ten thousand times. Is there a way to have it correct these errors automatically without me having to click each wrench? They are all right so I want to be changed automatically. I saw some documentation saying you could do it: http://www.adacore.com/wp-content/files/auto_update/gps-docs/Code-Fixing.html But I don't get the auto fix option when I right click. Maybe you need the pro version? I've tried everything I can think of. This would save hours of work, so it's really appreciated if someone could help on this. Thanks!

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  • Why do I have to specify virtual functions in the declaration of a derived class?

    - by neuviemeporte
    Given the base class A and the derived class B: class A { public: virtual void f(); } class B : public A { public: void g(); } I get errors saying that f() is not declared in B while trying do define void B::f(). Do I have to declare f() explicitly in B? I think that if the interface changes I shouldn't have to correct the declarations in every single class deriving from it. Is there no way for B to get all the virtual functions' declarations from A automatically?

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  • Adding nodes to a global linked-list

    - by Zack
    I am attempting to construct my first linked list, and having read a basic introduction, have done the following. Firstly, declare a linked list node as: struct errorNode { uint8 error; struct errorNode* next; }; Secondly, define the first node globally as: struct errorNode errorList = {0, NULL}; This has been done to allow each of the libraries that make up my current project to insert errors into a common list. The function to do this is: void errorListWrite(uint8 error) { struct errorNode* newNode = malloc(sizeof(struct errorNode)); newNode->error = error; newNode->next = &errorList; errorList = *newNode; } Whilst this compiles without error, it does not function as expected. I thnk the problem is with the last two statements of the list write function, but I am unsure. A hint as to what I am doing wrong would be most appreciated.

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  • sql server 2008 multiple inserts over 2 tables

    - by Rob
    I got the following trigger on my sql server 2008 database CREATE TRIGGER tr_check_stoelen ON Passenger AFTER INSERT, UPDATE AS BEGIN IF EXISTS( SELECT 1 FROM Passenger p INNER JOIN Inserted i on i.flight= p.flight WHERE p.flight= i.flightAND p.seat= i.seat ) BEGIN RAISERROR('Seat taken!',16,1) ROLLBACK TRAN END END The trigger is throwing errors when i try to run the query below. This query i supposed to insert two different passengers in a database on two different flights. I'm sure both seats aren't taken, but i can't figure out why the trigger is giving me the error. Does it have to do something with correlation? INSERT INTO passagier VALUES (13392,5315,3,'Janssen Z','2A','October 30, 2006 10:43','M'), (13333,5316,2,'Janssen Q','2A','October 30, 2006 11:51','V')

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  • Using MicrosoftReportViewer with Web Forms programmatically

    - by user283897
    Hi, I'm repeating my question because the prior one under this topic was lost. Could you please help me? I want to use MicrosoftReportViewer for Web Forms so that the DataSource be set programmatically. There is some sample code on the Internet for Windows Forms but I haven't found anything for Web Forms. For example, here is some code I've tried to use. It gives no errors but nothing is displayed. How should I modify the code to display a table in the ReportViewer? Imports System.Data Imports Microsoft.Reporting.WebForms Partial Class TestReportViewer Inherits System.Web.UI.Page Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load CreateReport() End Sub Sub CreateReport() Dim dt As DataTable Dim rpt As ReportDataSource dt = New DataTable("Sample") With dt .Columns.Add("No", GetType(Integer)) .Columns.Add("Name") .Rows.Add(1, "A1") .Rows.Add(2, "A2") .Rows.Add(3, "A3") .Rows.Add(4, "A4") .AcceptChanges() End With rpt = New ReportDataSource rpt.DataMember = "Sample" rpt.Value = dt rpt.Name = "test" With ReportViewer1 .LocalReport.DataSources.Add(rpt) .DataBind() .LocalReport.Refresh() End With End Sub End Class

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  • Unit testing a controller in ASP.NET MVC 3

    - by Abdullah Al- Mansur
    public Double Invert(Double? id) { return (Double)(id / id); } I have done this for this test but fails please can anyone help with this cos just started with unit testing /* HINT: Remember that you are passing Invert an *integer* so * the value of 1 / input is calculated using integer arithmetic. * */ //Arrange var controller = new UrlParameterController(); int input = 7; Double expected = 0.143d; Double marginOfError = 0.001d; //Act var result = controller.Invert(input); //Assert Assert.AreEqual(expected, result, marginOfError); /* NOTE This time we use a different Assert.AreEqual() method, which * checks whether or not two Double values are within a specified * distance of one another. This is a good way to deal with rounding * errors from floating point arithmetic. Without the marginOfError * parameter the assertion fails. * */

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  • How to apply encoding when reading from a serial port

    - by rross
    I'm reading data from a serial port. I read this posting: http://social.msdn.microsoft.com/Forums/en-US/vbgeneral/thread/a709d698-5099-4e37-9e10-f66ff22cdd1e He is writing about many of the issues I have encounter, but in his writing he refers to using: System.Text.Encoding.GetEncoding("Windows-1252"). The problem I'm having is when and how to apply this. There are three potitional spots in my opinion. When the serial port object is define: private SerialPort comport = new SerialPort(); The Event handler: comport.DataReceived += new SerialDataReceivedEventHandler(port_DataReceived); Or when reading the data: string data = comport.ReadExisting(); No matter where I add it. I seem to get errors. How would one use Encoding?

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Link List Implementation Help - Visual C++

    - by Greenhouse Gases
    Hi there I'm trying to implement a link list which stores the city name (though you will see this commented out as I need to resolve the issue of not being able to use string and needing to use a primitive data type instead during the declaration), longitude, latitude and of course a pointer to the next node in the chain. I am new to the Visual C++ environment and my brain is somewhat scrambled after coding for several straight hours today so I wondered if anyone could help resolve the 2 errors I am getting (ignore the #include syntax as I had to change them to avoid the browser interpreting html!): 1U08221.obj : error LNK2028: unresolved token (0A000298) "public: __thiscall Locations::Locations(void)" (??0Locations@@$$FQAE@XZ) referenced in function "int __clrcall main(cli::array^)" (?main@@$$HYMHP$01AP$AAVString@System@@@Z) 1U08221.obj : error LNK2019: unresolved external symbol "public: __thiscall Locations::Locations(void)" (??0Locations@@$$FQAE@XZ) referenced in function "int __clrcall main(cli::array^)" (?main@@$$HYMHP$01AP$AAVString@System@@@Z) The code for my header file is here: include string struct locationNode { //char[10] nodeCityName; double nodeLati; double nodeLongi; locationNode* Next; }; class Locations { private: int size; public: Locations(); // constructor for the class locationNode* Head; int Add(locationNode* Item); }; and here is the code for the file containing the main method: // U08221.cpp : main project file. include "stdafx.h" include "Locations.h" include iostream include string using namespace std; int n = 0; int x; string cityNameInput; bool acceptedInput = false; int Locations::Add(locationNode *NewItem) { locationNode *Sample = new locationNode; Sample = NewItem; Sample-Next = Head; Head = Sample; return size++; } void CorrectCase(string name) // Correct upper and lower case letters of input { x = name.size(); int firstLetVal = name[0], letVal; n = 1; // variable for name index from second letter onwards if((name[0] 90) && (name[0] < 123)) // First letter is lower case { firstLetVal = firstLetVal - 32; // Capitalise first letter name[0] = firstLetVal; } while(n <= x - 1) { if((name[n] = 65) && (name[n] <= 90)) { letVal = name[n] + 32; name[n] = letVal; } n++; } cityNameInput = name; } void nameValidation(string name) { n = 0; // start from first letter x = name.size(); while(!acceptedInput) { if((name[n] = 65) && (name[n] <= 122)) // is in the range of letters { while(n <= x - 1) { while((name[n] =91) && (name[n] <=97)) // ERROR!! { cout << "Please enter a valid city name" << endl; cin name; } n++; } } else { cout << "Please enter a valid city name" << endl; cin name; } if(n <= x - 1) { acceptedInput = true; } } cityNameInput = name; } int main(array ^args) { cout << "Enter a city name" << endl; cin cityNameInput; nameValidation(cityNameInput); // check is made up of valid characters CorrectCase(cityNameInput); // corrects name to standard format of capitalised first letter, and lower case subsequent letters cout << cityNameInput; cin cityNameInput; Locations::Locations(); Locations *Parts = new Locations(); locationNode *Part; Part = new locationNode; //Part-nodeCityName = "London"; Part-nodeLati = 87; Part-nodeLongi = 80; Parts-Add(Part); } I am familiar with the concepts but somewhat inexperienced with OOP so am making some silly errors that you can never find when you've stared at something too long. Any help you can offer will be appreciated! Thanks

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