Search Results

Search found 106094 results on 4244 pages for 'code development'.

Page 341/4244 | < Previous Page | 337 338 339 340 341 342 343 344 345 346 347 348  | Next Page >

  • moving to NoSql

    - by radi
    hi , i recently read this article nosql-vs-rdbms and i dont know too much about nosql and i didnt use it in my projects , so i have some questions : what is the main feature that nosql has over Rdbms ? if you think that it is best than rdbms : where and how i can learn about it (books - tutorials)? i want to be a DBA , what this career will be after moving to nosql ? thanks

    Read the article

  • moving to NoSql

    - by radi
    hi , i recently read this article nosql-vs-rdbms and i dont know too much about nosql and i didnt use it in my projects , so i have some questions : what is the main feature that nosql has over Rdbms ? if you think that it is best than rdbms : where and how i can learn about it (books - tutorials)? i want to be a DBA , what this career will be after moving to nosql ? thanks

    Read the article

  • Django Admin drop down combobox and assigned values

    - by Daniel Garcia
    I have several question for the Django Admin feature. Im kind of new in Django so im not sure how to do it. Basically what Im looking to do is when Im adding information on the model. Some of the fields i want them to be drop-downs and maybe combo-boxes with AutoCompleteMode. Also looking for some fields to have the same information, for example if i have a datatime field I want that information to feed the fields day, month and year from hoti.hotiapp.models import Occurrence from django.contrib import admin class MyModelAdmin(admin.ModelAdmin): exclude = ['reference',] admin.site.register(Occurrence, MyModelAdmin) Anything helps Thanks in advance

    Read the article

  • Using the WF rules engine without workflow in production - implementation experiences

    - by Josh E
    I'm designing an application for a type of case management system that has a big requirement for customizable, flexible business rules. I'm planning on using the WF Rules Engine without workflow (see: here, among other examples and such). One of the points my client brought up (justifiably so!) is whether there are extant examples of using the rules engine for a business rules engine without workflow. My question, of course is: Has anyone used the WF Rules engine sans workflow in a production application before, and what were your experiences?

    Read the article

  • Algorithm to calculate a page importance based on its views / comments

    - by stacker
    I need an algorithm that allows me to determine an appropriate <priority> field for my website's sitemap based on the page's views and comments count. For those of you unfamiliar with sitemaps, the priority field is used to signal the importance of a page relative to the others on the same website. It must be a decimal number between 0 and 1. The algorithm will accept two parameters, viewCount and commentCount, and will return the priority value. For example: GetPriority(100000, 100000); // Damn, a lot of views/comments! The returned value will be very close to 1, for example 0.995 GetPriority(3, 2); // Ok not many users are interested in this page, so for example it will return 0.082

    Read the article

  • Setting up a "cookieless domain" to improve site performance

    - by Django Reinhardt
    I was reading in Google's documentation about improving site speed. One of their recommendations is serving static content (images, css, js, etc.) from a "cookieless domain": Static content, such as images, JS and CSS files, don't need to be accompanied by cookies, as there is no user interaction with these resources. You can decrease request latency by serving static resources from a domain that doesn't serve cookies. Google then says that the best way to do this is to buy a new domain and set it to point to your current one: To reserve a cookieless domain for serving static content, register a new domain name and configure your DNS database with a CNAME record that points the new domain to your existing domain A record. Configure your web server to serve static resources from the new domain, and do not allow any cookies to be set anywhere on this domain. In your web pages, reference the domain name in the URLs for the static resources. This is pretty straight forward stuff, except for the bit where it says to "configure your web server to serve static resources from the new domain, and do not allow any cookies to be set anywhere on this domain". From what I've read, there's no setting in IIS that allows you to say "serve static resources", so how do I prevent ASP.NET from setting cookies on this new domain? At present, even if I'm just requesting a .jpg from the new domain, it sets a cookie on my browser, even though our application's cookies are set to our old domain. For example, ASP.NET sets an ".ASPXANONYMOUS" cookie that (as far as I'm aware) we're not telling it to do. Apologies if this is a real newb question, I'm new at this! Thanks.

    Read the article

  • MVC pattern and (Game) State pattern

    - by topright
    Game States separate I/O processing, game logic and rendering into different classes: while (game_loop) { game->state->io_events(this); game->state->logic(this); game->state->rendering(); } You can easily change a game state in this approach. MVC separation works in more complex way: while (game_loop) { game->cotroller->io_events(this); game->model->logic(this); game->view->rendering(); } So changing Game States becomes error prone task (switch 3 classes, not 1). What are practical ways of combining these 2 concepts?

    Read the article

  • When writing a game, should you make objects/enemies/etc. have unique ID numbers?

    - by SLC
    I have recently encountered some issues with merely passing references to objects/enemies in a game I am making, and am wondering if I am using the wrong approach. The main issue I have is disposing of enemies and objects, when other enemies or players may still have links to them. For example, if you have a Rabbit, and a Wolf, the Wolf may have selected the Rabbit to be its target. What I am doing, is the wolf has a GameObject Target = null; and when it decides it is hungry, the Target becomes the Rabbit. If the Rabbit then dies, such as another wolf killing it, it cannot be removed from the game properly because this wolf still has a reference to it. In addition, if you are using a decoupled approach, the rabbit could hit by lightning, reducing its health to below zero. When it next updates itself, it realises it has died, and is removed from the game... but there is no way to update everything that is interested in it. If you gave every enemy a unique ID, you could simply use references to that instead, and use a central lookup class that handled it. If the monster died, the lookup class could remove it from its own index, and subsequently anything trying to access it would be informed that it's dead, and then they could act accordingly. Any thoughts on this?

    Read the article

  • Game enemy move towards player

    - by Chris
    I'm creating a game in c++ and OpenGL and want an enemy to move towards the player. I tried finding the length of the hypotenuse between the player and the enemy. how could i get the enemy to move down that line?

    Read the article

  • What causes the error "Can't execute code from a freed script"

    - by tjrobinson
    I thought I'd found the solution a while ago (see my blog): If you ever get the JavaScript (or should that be JScript) error "Can't execute code from a freed script" - try moving any meta tags in the head so that they're before your script tags. ...but based on one of the most recent blog comments, the fix I suggested may not work for everyone. I thought this would be a good one to open up to the StackOverflow community.... What causes the error "Can't execute code from a freed script" and what are the solutions/workarounds?

    Read the article

  • Visual WebGui

    - by Cicik
    Hi I am looking for some web framework for my prject and I found Visual WebGui It looks amazing, but I am pesimistic to miracles :) Can someone more experienced than me help me? classic asp.net vs Visual WebGui what about speed ? what about size of data? what about security? have someone personal experience with this technology? Thanks

    Read the article

  • Best practices for organizing .NET P/Invoke code to Win32 APIs

    - by Paul Sasik
    I am refactoring a large and complicated code base in .NET that makes heavy use of P/Invoke to Win32 APIs. The structure of the project is not the greatest and I am finding DllImport statements all over the place, very often duplicated for the same function, and also declared in a variety of ways: The import directives and methods are sometimes declared as public, sometimes private, sometimes as static and sometimes as instance methods. My worry is that refactoring may have unintended consequences but this might be unavoidable. Are there documented best practices I can follow that can help me out? My instict is to organize a static/shared Win32 P/Invoke API class that lists all of these methods and associated constants in one file... (The code base is made up of over 20 projects with a lot of windows message passing and cross-thread calls. It's also a VB.NET project upgraded from VB6 if that makes a difference.)

    Read the article

  • DirectX: Render to a screen buffer without using a render target

    - by knight666
    Hello, I'm writing an open source 2D game engine, and I want to support as many devices and platforms as possible. I currently only have Windows Mobile though. I'm rendering using DirectX Mobile, with DirectDraw as a fallback path. However, I've run into a bit of trouble. It seems that while the reference driver supports createRenderTarget, many many many physical devices do not. I need some way to render to the screen without using a render target, because I render sprites using textured quads, but I also need to be able to draw individual pixels. This is how I do it right now: // save old values if (Error::Failed(m_D3DDevice->GetRenderTarget(&m_D3DOldTarget))) { ERROR_EXPLAIN("Could not retrieve backbuffer."); return false; } // clear render surface if (Error::Failed(m_D3DDevice->SetRenderTarget(m_D3DRenderSurface, NULL))) { ERROR_EXPLAIN("Could not set render target to render texture."); return false; } if (Error::Failed (m_D3DDevice->Clear( 0, NULL, // target rectangle D3DMCLEAR_TARGET, D3DMCOLOR_XRGB(0, 0, 0), // clear color 1.0f, 0 ) ) ) { ERROR_EXPLAIN("Failed to clear render texture."); return false; } D3DMLOCKED_RECT render_rect; if (Error::Failed(m_D3DRenderSurface->LockRect(&render_rect, NULL, NULL))) { ERROR_EXPLAIN("Failed to lock render surface pixels."); } else { m_D3DBackSurf->SetBuffer((Pixel*)render_rect.pBits); m_D3DRenderSurface->UnlockRect(); } // begin scene if (Error::Failed(m_D3DDevice->BeginScene())) { ERROR_EXPLAIN("Failed to start rendering."); return false; } // ===================== // example rendering // ===================== // some other stuff, but the most important part of rendering a sprite: device->SetTexture(0, m_Texture)); device->SetStreamSource(0, m_VertexBuffer, sizeof(Vertex)); device->DrawPrimitive(D3DMPT_TRIANGLELIST, 0, 2); // plotting a pixel Surface* target = (Surface*)Device::GetRenderMethod()->GetRenderTarget(); buffer = target->GetBuffer(); buffer[somepixel] = MAKECOLOR(255, 0, 0); // end scene if (Error::Failed(device->EndScene())) { ERROR_EXPLAIN("Failed to end scene."); return false; } // clear screen if (Error::Failed(device->SetRenderTarget(m_D3DOldTarget, NULL))) { ERROR_EXPLAIN("Couldn't set render target to backbuffer."); return false; } if (Error::Failed(device->GetBackBuffer ( 0, D3DMBACKBUFFER_TYPE_MONO, &m_D3DBack ) ) ) { ERROR_EXPLAIN("Couldn't retrieve backbuffer."); return false; } RECT dest = { 0, 0, Device::GetWidth(), Device::GetHeight() }; if (Error::Failed( device->StretchRect ( m_D3DRenderSurface, NULL, m_D3DBack, &dest, D3DMTEXF_NONE ) ) ) { ERROR_EXPLAIN("Failed to stretch render texture to backbuffer."); return false; } if (Error::Failed(device->Present(NULL, NULL, NULL, NULL))) { ERROR_EXPLAIN("Failed to present device."); return false; } I'm looking for a way to do the same thing (render sprites using hardware acceleration and plot pixels on a buffer) without using a render target. Thanks in advance.

    Read the article

  • How to add an "Export to ebook" feature to a site?

    - by systempuntoout
    How could i add to a blog or site in general a feature that let users export the content to epub format or some other open ebook formats? It's not a feature that i normally see on most of the site i browse every day (some has export to pdf that is not great as ebook format), do you think it is feasible? I own an ebook reader and reading saved html to pdf pages is not so good. I'm searching for a general solution here so i have not specified any specific technology; if you have some sites that offer this feature i would like to try them. thanks

    Read the article

  • Help organising controllers logically

    - by kenny99
    Hi guys, I'm working on a site which i'm developing using an MVC structure. My models will represent all of data in the site, but i'm struggling a bit to decide on a good controller structure. The site will allow users to login/register and see personal data on a number of pages, but also still have access to public pages, e.g FAQs, Contact page etc. This is what I have at the moment... A Template Controller which handles main template display. The basic template for the site will remain the same whether or not you are logged in. A main Website Controller which extends the Template Controller and handles basic authentication. If the user is logged in, a User::control_panel() method is called from the constructor and this builds the control panel which will be present throughout the authenticated session. If user is not logged in, then a different view is loaded instead of the control panel, e.g with a login form. All protected/public page related controllers will extend the website controller. The user homepage has a number of widgets I want to display, which I'm doing via a Home Controller which extends the Website Controller. This controller generates these widgets via the following static calls: $this->template->content->featured_pet = Pet::featured(); $this->template->content->popular_names = Pet::most_popular(); $this->template->content->owner_map = User::generate_map(); $this->template->content->news = News::snippet(); I suppose the first thing I'm unsure about is if the above static calls to controllers (e.g Pet and User) are ok to remain static - these static methods will return views which are loaded into the main template. This is the way I've done things in the past but I'm curious to find out if this is a sensible approach. Other protected pages for signed in users will be similar to the Home Controller. Static pages will be handled by a Page Controller which will also extend the Website Controller, so that it will know whether or not the user control panel or login form should be shown on the left hand side of the template. The protected member only pages will not be routed to the Page Controller, this controller will only handle publicly available pages. One problem I have at the moment, is that if both public and protected pages extend the Website Controller, how do I avoid an infinite loop - for example, the idea is that the website controller should handle authentication then redirect to the requested controller (URL), but this will cause an infinite redirect loop, so i need to come up with a better way of dealing with this. All in all, does this setup make any sense?! Grateful for any feedback.

    Read the article

  • CA1034: Nested types should not be visible

    - by George
    Here's an explanation of the rule that that I am trying to understand. Here's the simplified code that the Code Analyzer was complaining about: Public Class CustomerSpeed Public Enum ProfitTypeEnum As Integer NotSpecified = 0 FlatAmount = 1 PercentOfProfit = 2 End Enum Private _ProfitTypeEnum As ProfitTypeEnum Public Sub New(ByVal profitType As ProfitTypeEnum) _ProfitTypeEnum = profitType End Sub End Class If the enum pertains only to the class, why is it a bad thing to make it a contained type within the class? Seems neater to me... Does anyone know what is meant by the following line?: Nested types include the notion of member accessibility, which some programmers do not understand clearly Using Namespaces to group the Class and Enum doesn't seem like a useful way to resolve this warning, since I would like both the enum to belong to the same parent level as the class name.

    Read the article

  • Good websites and/or books to learn game algorithms?

    - by Moshe
    I'm interested in learning video game algorithms. (For iPhone particularly, but generally as well. I assume certain concepts are the same.) I am best off (personally) learning from a book but websites are useful too. What has helped you learn game programming algorithms and concepts? EDIT: As per request, I'll clarify the types of algorithms... I was looking for any algorithms really, but I guess I was interested in (top-down view) platformer algorithms, but, now that you mention it, Seth, I do wonder about chess...

    Read the article

  • Manual testing Vs Automated testing

    - by mgj
    Respected all, As many know testing can be mainly classified into manual and automated testing. With regard to this certain questions come to mind. Hope you can help... They include: What is the basic difference between the two types of testing? What are the elements of challenges involved in both manual and automated testing? What are the different skill sets required by a software tester for manual and automated testing respectively? What are the different job prospects and growth opportunities among software testers who do manual testing automated testing respectively? Is manual testing under rated to automated testing in anyway(s)? If yes, kindly specify the way. How differently are the manual testers treated in comparison to automated testers in the corporate world?( If they truly are differentiated in any terms as such ) I hope you can share your knowledge in answering these questions.. Thank you for your time..:)

    Read the article

  • What does jailbreak do to the iPhone technically?

    - by Thomas
    Hello all: I am an iPhone developer, and would like to get to know more about the internals of the OS and device. I know HOW to jailbreak, but I want to know specifically what it does to the system. I've been looking for info about it, but can't find anything solid. If anyone knows or can point me to resources, I'd greatly appreciate it. Thanks! Thomas

    Read the article

  • Suggestions for Single-Page Web Application Design?

    - by DaveDev
    My view is that unless you need to change the basic structure of the user interface, you should not have to reload the page at all for any user interactions. I'd like to approach my next ASP.NET MVC project with this in mind. Can anyone suggest any principles, patterns or practices* I should consider? Excellent book, btw. Still trying to wrap my head around some of the concepts though. I thought a question like this would help link the theory to a practical design. Thanks

    Read the article

< Previous Page | 337 338 339 340 341 342 343 344 345 346 347 348  | Next Page >