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  • SQL hidden techniques?

    - by AlexRednic
    What are those pro/subtle techniques that SQL provides and not many know about which also cut code and improve performance? eg: I have just learned how to use CASE statements inside aggregate functions and it totally changed my approach on things. Are there others?

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  • Can I run a 64-bit VMWare image on a 32-bit machine?

    - by John Sibly
    Can I run a 64-bit VMWare image on a 32-bit machine? I've Googled this but there doesn't seem to be a conclusive answer. I know that it would have to be completely emulated and would run like a dog - but slow performance isn't necessarily an issue as I'm just interested in testing some of my background services code on 64-bit platforms.

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  • Better way to ignore exception type: multiple catch block vs. type querying

    - by HuBeZa
    There are situations that we like to ignore a specific exception type (commonly ObjectDisposedException). It can be achieved with those two methods: try { // code that throws error here: } catch (SpecificException) { /*ignore this*/ } catch (Exception ex) { // Handle exception, write to log... } or try { // code that throws error here: } catch (Exception ex) { if (ex is SpecificException) { /*ignore this*/ } else { // Handle exception, write to log... } } What are the pros and cons of this two methods (regarding performance, readability, etc.)?

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  • What was the most refreshingly honest non-technical comment you saw?

    - by DVK
    OK, so we all saw the lists of "funny" or "bad" comments. However, today, when maintaining an old stored procedure, I stumbled upon a comment which I couldn't classify other than "refreshingly brutally honest", left by a previous maintainer around a really freakish (both performance and readability-wise) page-long query: -- Feel free to optimize this if you can understand what it means So, in the first (and hopefully only) poll type question in my history of Stack Overflow, I'd like to hear some other "refreshingly brutally honest" code comments you encountered or written.

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  • Which type of design pattern should be used to create an emulator?

    - by Facon
    I have programmed an emulator, but I have some doubts about how to organizate it properly, because, I see that it has some problems about classes connection (CPU <- Machine Board). For example: I/O ports, interruptions, communication between two or more CPU, etc. I need for the emulator to has the best performance and good understanding of the code. PD: Sorry for my bad English. EDITED: Asking for multiple patterns.

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  • Choosing between WPF and Silverlight

    - by user43498
    Hi, We have an existing web application developed using ASP.NET/Ajax We are planning to move it to either WPF or Silverlight. Can someone please compare these 2 technologies with respect to productivity,performance, maintainability,trade-offs, their pros and cons etc ? Thanks for reading.

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  • SQL Monitoring Overview

    - by andy
    Hi I currently loook after 20 odd databases in SQL server 2005 and need a tool for monitoring the performance and keep me informed if a database is running slow. Is there anything I can run within Managment studio of any other good third party tool (Pref free) that can do the job. Thanks

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  • What is the best method to convert to an Integer in JavaScript?

    - by Mathew Byrne
    There are several different methods for converting floating point numbers to Integers in JavaScript. My question is what method gives the best performance, is most compatible, or is considered the best practice? Here are a few methods that I know of: var a = 2.5; window.parseInt(a); // 2 Math.floor(a); // 2 a | 0; // 2 I'm sure there are others out there. Suggestions?

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  • mixing OpenGL and Interface Builder/ UI Controls - bad idea? Why? (iPhone)

    - by Adam
    I've heard that OpenGL ES and standard iPhone UI controls don't play well together, but I'm wondering if anyone knows why, and what the effects are? I'm writing an OpenGL based game, and the view is loaded from a nib file with ui controls, and it seems to work ok, but the game is really simple at this point... does using ui controls cause some kind of performance hit?

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  • Is it possible to use Boehm garbage collector only for the part of the program?

    - by bialix
    I've read article in LinuxJournal about Boehm-Demers-Weiser garbage collector library. I'm interesting to use it in my library instead of my own reference counting implementation. I have only one question: is it possible to use gc only for my shared library and still use malloc/free in the main application? I'm not quite understand how gc checks the heap so I'm worrying about performance of gc in that case and possible side effects.

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  • DataSet v/s Database

    - by Hemanshu Bhojak
    While designing applications it is a very good practice to have all the business logic in one place. So why then we sometimes have the business logic in stored procs? Can we fetch all data from the DB and store it in a DataSet and then process it? What would be the performance of the app in this scenario?

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  • Multi-threaded Pooled Allocators

    - by Darren Engwirda
    I'm having some issues using pooled memory allocators for std::list objects in a multi-threaded application. The part of the code I'm concerned with runs each thread function in isolation (i.e. there is no communication or synchronization between threads) and therefore I'd like to setup separate memory pools for each thread, where each pool is not thread-safe (and hence fast). I've tried using a shared thread-safe singleton memory pool and found the performance to be poor, as expected. This is a heavily simplified version of the type of thing I'm trying to do. A lot has been included in a pseudo-code kind of way, sorry if it's confusing. /* The thread functor - one instance of MAKE_QUADTREE created for each thread */ class make_quadtree { private: /* A non-thread-safe memory pool for int linked list items, let's say that it's * something along the lines of BOOST::OBJECT_POOL */ pooled_allocator<int> item_pool; /* The problem! - a local class that would be constructed within each std::list as the * allocator but really just delegates to ITEM_POOL */ class local_alloc { public : //!! I understand that I can't access ITEM_POOL from within a nested class like //!! this, that's really my question - can I get something along these lines to //!! work?? pointer allocate (size_t n) { return ( item_pool.allocate(n) ); } }; public : make_quadtree (): item_pool() // only construct 1 instance of ITEM_POOL per // MAKE_QUADTREE object { /* The kind of data structures - vectors of linked lists * The idea is that all of the linked lists should share a local pooled allocator */ std::vector<std::list<int, local_alloc>> lists; /* The actual operations - too complicated to show, but in general: * * - The vector LISTS is grown as a quadtree is built, it's size is the number of * quadtree "boxes" * * - Each element of LISTS (each linked list) represents the ID's of items * contained within each quadtree box (say they're xy points), as the quadtree * is grown a lot of ID pop/push-ing between lists occurs, hence the memory pool * is important for performance */ } }; So really my problem is that I'd like to have one memory pool instance per thread functor instance, but within each thread functor share the pool between multiple std::list objects.

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  • Alternative to Firebug for Firefox?

    - by Geuis
    The latest versions of Firebug in Firefox feel like they've been regressing. Performance is abysmal. This is a common complaint amongs everyone on my team, and increasingly among many other web developers online. Are there any alternative extensions for Firefox that gives similar functionality(DOM inspector, Net tab, console)?

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  • Jave JIT compiler compiles at compile time or runtime ?

    - by Tony
    From wiki: In computing, just-in-time compilation (JIT), also known as dynamic translation, is a technique for improving the runtime performance of a computer program. So I guess JVM has another compiler, not javac, that only compiles bytecode to machine code at runtime, while javac compiles sources to bytecode,is that right?

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  • Java equivalent of C++ std::map?

    - by Rudiger
    I'm looking for a Java class with the characteristics of C++ std::map's usual implementation (as I understand it, a self-balancing binary search tree): O(log n) performance for insertion/removal/search Each element is composed of a unique key and a mapped value Keys follow a strict weak ordering I'm looking for implementations with open source or design documents; I'll probably end up rolling my own support for primitive keys/values. This question's style is similar to: Java equivalent of std::deque, whose answer was "ArrayDeque from Primitive Collections for Java".

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  • What is the best way to scale images in Java?

    - by Peter Kelley
    I have a web application written in Java (Spring, Hibernate/JPA, Struts2) where users can upload images and store them in the file system. I would like to scale those images so that they are of a consistent size for display on the site. What libraries or built in functions will offer the best results? I will consider the following criteria in making my decision (in this order): Free/Open Source (essential) Easy to implement Quality of results Performance Size of executable

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  • Linux Scheduling Mechanism in 2.6.22?

    - by Mazen
    Hello, I'm doing some kind of performance evaluation using two different vanilla Linux kernels, 2.6.22 and 2.6.31, since I assume each of them uses a different scheduling mechanism: 2.6.22 uses the old O(1) scheduler, whilst 2.6.31 adopts the CFS. Could anybody confirm the correction of this assumption?

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