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  • CodePlex Daily Summary for Tuesday, May 13, 2014

    CodePlex Daily Summary for Tuesday, May 13, 2014Popular ReleasesWinAudit: WinAudit Freeware v3.0: WinAudit.exe v3.0 MD5: 88750CCF49FF7418199B2645755830FA Known Issues: 1. Report creation can be very slow when right-to-left (Hebrew) characters are present. 2. Emsisoft Anti-Malware may stop and/or quarantine WinAudit. This happens when WinAudit attempts to obtain a list if running programmes. You will need to set an exception rule in Emsisoft to allow WinAudit to run.MVCwCMS - ASP.NET MVC CMS: MVCwCMS 2.2.2: Updated CKFinder config. For the installation instructions visit the documentation page: https://mvcwcms.codeplex.com/documentationTerraMap (Terraria World Map Viewer): TerraMap 1.0.4: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed installer not uninstalling older versions The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip ...WPF Localization Extension: v2.2.1: Issue #9277 Issue #9292 Issue #9311 Issue #9312 Issue #9313 Issue #9314CtrlAltStudio Viewer: CtrlAltStudio Viewer 1.2.1.41167 Release: This release of the CtrlAltStudio Viewer includes the following significant features: Oculus Rift support. Stereoscopic 3D display support. Variable walking / flying speed. Xbox 360 Controller support. Kinect for Windows support. Based on Firestorm viewer 4.6.5 codebase. For more details, see the release notes linked to below. Release notes: http://ctrlaltstudio.com/viewer/release-notes/1-2-1-41167-release Support info: http://ctrlaltstudio.com/viewer/support Privacy policy: http:/...ExtJS based ASP.NET Controls: FineUI v4.0.6: FineUI(???) ?? ExtJS ??? ASP.NET ??? FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ??????? ?????? IE 8.0+、Chrome、Firefox、Opera、Safari ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license) ???? ??:http://fineui.com/ ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,?????: 1. ????? FineUI ? ExtJS ? http://fineui.com/bbs/forum.ph...Office App Model Samples: Office App Model Samples v2.0: Office App Model Samples v2.0GMare: GMare Beta 1.1: Features Added: Overhauled interface Re-wrote most controls and forms Automatic room creation on application open Room properties bar to change various room properties Now able to use a background from a supported Game Maker project file Block instances implemented More instance editing features like multi-Select, cherry pick select, replace, and set position More instance options on the instance list Flexible XML based .gmpx human readable project file format Game...Readable Passphrase Generator: KeePass Plugin 0.13.0: Version 0.13.0 Added "mutators" which add uppercase and numbers to passphrases (to help complying with upper, lower, number complexity rules). Additional API methods which help consuming the generator from 3rd party c# projects. 13,160 words in the default dictionary (~600 more than previous release).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.25.0: Release v1.0.25.0 MemberInfo/MethodInfo popup is now positioned properly to fit the screen In MethodInfo popup method signatures are word-wrapped Implemented Debug text value visualizer Pining sub-values from Watch PanelxFunc: xFunc 2.15.3: Added #53R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...CTI Text Encryption: CTI Text Encryption 5.2: Change log: 5.2 - Remove Cut button. - Fixed Reset All button does not reset encrypted text column. - Switch button location between Copy and Paste. - Enable users to use local fonts to display characters of their language correctly. (A font settings file will be saved at the same folder of this program.) 5.1 - Improve encryption process. - Minor UI update. - Version 5.1 is not compatible with older version. 5.0 - Improve encryption algorithm. - Simply inner non-encryption related mec...SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierMagick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...Tiny Deduplicator: Tiny Deduplicator 1.0.0.1: Project Description Tiny Deduplicator is a file deduplicator which can scan for duplicate files, and allows the user to control which duplicates they are going to keep, and which are going to be recycled. Tiny Deduplicator will never delete files directly-- rather, it sends them to the recycle bin for you to confirm the deletion of. In its current form, Tiny Deduplicator is a mere 23KB (including the GUI); however, it has the following features: Easily browse and select which directory to ...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.New Projects2112110004: bùi th? bé di?m2112110007: l?p trình hu?ng d?i tu?ng (OOP) Ph?m H?u Dung2112110019: Nguy?n Duy Hòa_2112110019 CCQ1211A2112110032: Truong Ha Mi2112110041: nguyen manh thuong quan2112110079: VU TH? MAI ANH - L?P TRÌNH HU?NG Ð?I TU?NG(OOP) - L?P CCQ1211B - MSSV 2112110079Adapter Pattern: Super duper simple project that explains how the Adapter Design Pattern works.Aspose for Sitefinity: Aspose Sitefinity Content Export Add-on allow users to export online content into Microsoft Word or Adobe Acrobat PDF document using Aspose.Words.baitapHDT: le ba thuan thanhCaltech Software: Caltech SoftwareDCM Ventas: DCMEntityBinder: Entity Binder is a C# library to help you to read data from xml or json file and bind them directly to data object.FATCAClient: A simple application for populating and viewing XML files which comply with the published FATCA schema.Grade Calculator For BTEC First Diploma in IT level 2: Grade Calculator For BTEC First Diploma in IT level 2HMS_TEST: ????? ???? ??????.lock Keywords Demo: ?? lock ????????,????? this、string、typeof(MyType) ?????mbtPdfAsm: command line pdf file assembler/merger.Orchard CMS Syndication: Implementation of a module that provides OData protocol and then enables third parties to query (custom) creatable content types embedded in an Orchard CMS SitePerfAnalyzer: TemporaryPluralSight Downloader: This project allow to Download PluralSight (PluralSight downloader) video tutorials even with free account and many more features. Use at your own risk.ProView: Image viewer and data entry application for renaming image files.Real Estate website Clark: Real Estate website ClarkSE Community Modding API: This project aims to simplify the modding process of Space Engineers® game from Keen Software HouseSirGorn robi PeHaPa: Projekt na prace zespolowa.TPC1 Grupo14: TPC1Grupo14TypeScriptSheet (Spreadsheet webapp create using TypeScript): TypeScriptSheet. This project is Spread sheet Web Application. It is medium featured spread sheet built using TypeScript and JQuery.VB Converter: Convert your VB6 code to .NET (C# and VB .NET) with this tool.Web Site For Instagram: This is a web app for Instagram using asp.net MVC.WorkProject: This is WorkProject.Z Entity Framework Extensions: ab??????-??????【??】??????????: ??????,?????????,?????????????。?????????????,?????????,???????。 ??????-??????【??】??????????: ??????????????????????????,???????????????,????????????????! ??????-??????【??】??????????: ??????????????????,???????、????、????、??????、???????,??????,???????????。 ????-????【??】????????: ??????????????,???????、???????????,????????,????,?????????,??????,??????! ????-????【??】????????: ???????????????"????,????"???,????????????????????????,??????????????。 ??????-??????【??】??????????: ????????????,????,??????????? ???? ???? ?????????,???,??,?????! ??????-??????【??】??????????: ???????????? ???? ???? ???? ???? ???? ??????? ?????,????????????????. ????-????【??】????????: ??????????????、????、????、??????、????、????????,????????、?????????,?????。 ?????-?????【??】?????????: ??????????????????????????,???????????????????????,???????。 ?????-?????【??】?????????: ??????????????:?????? ???? ??????,???????,??????,???????。 ??????-??????【??】??????????: ?????????????????,???????????????。?????????????,???????,?????????。 ??????-??????【??】??????????: ????????????????????,?????????????,???????????.????????????,????????????! ????-????【??】????????: ????????????:????,????,????,???????,????????,??????:????????,?????! ?????-?????【??】?????????: ?????????????????,??:??????,????,????,????,?????,??????????????. ?????-?????【??】?????????: ??????,??,????????。 ... ??????????????????、??????????????????... ??????-??????【??】??????????: ?????????????????,??????????????、???????、???????、???????、?????! ??????-??????【??】??????????: ?????????????????,?????????????。????????????,???????,???????,?????,?????。 ??????-??????【??】??????????: ??????????????????????????,???????????,????????,?????????????????????。 ????-????【??】????????: ??????????????????????,????,????,??????????。???????????????,??,??,??????????,??????... ??????-??????【??】??????????: ??????????????、?????????,?????????,????,????????,????????????????! ????-????【??】????????: ??????????????????????,?????????,??????????,????????,?????! ??????-??????【??】??????????: ???????????????、????、????、??????、????、???????,?????,?????????! ??????-??????【??】??????????: ????????????????????????、??????,????、?????、????, ?????????,?????????????! ????-????【??】????????: ????????????????、????、??????、????????,????????????,???????????! ?????-?????【??】?????????: ????????????????????、????、????、??????、???????,??????、??????。 ?????-?????【??】?????????: ???????,??????,?????????????????????,???????????????????????。 ??????-??????【??】??????????: ????????????????????,?????????????????????,?????,????,???????. ??????-??????【??】??????????: ??????????????、??????、????、?????、?????!????,????????????????!????。 ????-????【??】????????: ??????????????????,?????,???????,???????????,??????! ?????-?????【??】?????????: ???????????、??、???????????,??????,????????,??????????????????...????。 ?????-?????【??】?????????: ??????????????、???????,?????????,???????????????,?????????????。

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  • CodePlex Daily Summary for Friday, May 09, 2014

    CodePlex Daily Summary for Friday, May 09, 2014Popular ReleasesQuickMon: Version 3.9: First official release of the PowerShell script Collector. Corrective script can now also be PowerShell scripts! There are a couple of internal bugfixes to the core components as well. e.g. Overriding remote host setting now applies to ALL child collectors Main UI app now indicates (in Window title) if there are changes that needs to be saved. Polling frequency can be adjusted by 'slide bar' Note: If you have issues with the new PowerShell script collector please see my post about issu...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.21.4: One Click Install from NuGet Changes to Version 2.1.21.4The ReadStrings method of the binary reader will now convert strings straight from ASCII as they’re now being written in the data file as ASCII only. The ReadCollection method of the binary reader will now return arrays of integers rather than generic lists to reduce memory consumption. This change has required some public methods to use IList rather the List types. 3rd party source code that accesses the library via these methods may...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierSeal Report: Seal Report 1.4: New Features: Report Designer: New option to convert a Report Source into a Repository Source. Report Designer: New contextual helper menus to select, remove, copy, prompt elements in a model. Web Server: New option to expand sub-folders displayed in the tree view. Web Server: Web Folder Description File can be a .cshtml file to display a MVC View. Views: additional CSS parameters for some DIVs. NVD3 Chart: Some default configuration values have been changed. Issues Addressed:16 ...Magick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.babelua: 1.5.3: V1.5.3 - 2014.5.6Stability improvement: support relative path when debugging lua files; improve variable view function in debugger; fix a bug that when a file is loaded at runtime , its breakpoints would not take effect; some other bug fix; New feature: improve tool windows color scheme to look better with different vs themes; comment/uncomment code block easily; some other improve;SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.BIDS Helper: BIDS Helper 1.6.6: This BIDS Helper beta release brings support for SQL Server 2014 and SSDTBI for Visual Studio 2013. (Note that SSDTBI for Visual Studio 2013 is currently unavailable to download from Microsoft. We are releasing BIDS Helper support to help those who downloaded it before it became unavailable, and we will recheck BIDS Helper 2014 is compatible after SSDTBI becomes available to download again.) BIDS Helper 2014 Beta Limitations: SQL Server 2014 support for Biml is still in progress, so this bet...Windows Phone IsoStoreSpy (a cool WP8.1 + WP8 Isolated Storage Explorer): IsoStoreSpy WP8.1 3.0.0.0 (Win8 only): 3.0.0.0 + WP8.1 & WP8 device allowed + Local, Roaming or Temp directory Selector for WindowsRuntime apps + Version number in the title :)CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.24.0: ShortcutMapping panel now allows direct modification of the shortcuts. Custom updater dropped support for MSI installation but it still allows downloading of MSI http://www.csscript.net/npp/codeplex/non_msi_update.pngProDinner - ASP.NET MVC Sample (EF5, N-Tier, jQuery): 8.2: upgrade to mvc 5 upgrade to ASP.net MVC Awesome 4.0, EF 6.1, latest jcrop, Windsor Castle etc. ability to show/hide the dog using tinymce for the feedback page mobile friendly uiASP.net MVC Awesome - jQuery Ajax Helpers: 4.0: version 4.0 ========================== - added InitPopup, InitPopupForm helpers, open initialized popups using awe.open(name, params) - added Tag or Tags for all helpers, usable in mod code - added popup aweclose, aweresize events - popups have api accessible via .data('api'), with methods open, close and destroy - all popups have .awe-popup class - popups can be grouped using .Group(string), only 1 popup in the same group can exist at the same time - added awebeginload event for...SEToolbox: SEToolbox 01.028.008 Release 2: Fixes for drag-drop copying. Added ship joiner, to rejoin a broken ship! Installation of this version will replace older version.ScreenToGif: Release 1.0: What's new: • Small UI tweaks everywhere. • You can add Text, Subtitles and Title Frames. • Processing the gif now takes less time. • Languages: Spanish, Italian and Tamil added. • Single .exe multi language. • Takes less time to apply blur and pixelated efect. • Restart button. • Language picker. (If the user wants to select a diferent language than the system's) • "Encoding Finished" page with a link to open the file. • GreenScreen unchanged pixels to save kilobytes. • "Check for Updates" t...Touchmote: Touchmote 1.0 beta 11: Changes Support for multiple monitor setup Additional settings for analog sticks More reliable pairing Bug fixes and improvementsPowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.2: Added Get-IniValue / Set-IniValue functions. Replaces Get-IniContent / Set-IniContent which were a bit unwieldy. The new functions are much easier to use. Added -Value parameter to Get-RegistryKey so that a specific registry value can be retrieved instead of the entire Key as an object Fixed Test-Battery to work with machines that can have multiple batteries Fixed issue where BlockExecution would fail if a Custom Temp Path was specified in the config file Updated examples with latest ...New ProjectsAgriComer: Este proyecto es creado con el objetivo inicial de ofrecer una herramienta integral para el comercio agrícola.AST - a tool for exploring windows kernel: A project for exploring windows kernel. It is consist of a Winform for presentation(by C#), and a windows driver(by C). VS2013 + WDK8.1 are required.CondimarSW: Sistema de ventasDeco Pattern: This project shows how the deco design pattern works.Geïntegreerd Project GH5: Geïntegreerd project .NET voor groep GH5Groep_EF4: PXL Groep EF4HttpRequestor: HttpRequestor is a nifty little tool for web developers, developed using Windows Forms, to make different types of HTTP requests to a web endpoint. IBehaviorPortable: This project has a single goal: to make it possible to write behaviors in a PCLKalkulator: Unit Test dan Coded UI TestLorenOS: LorenOS, an operating system based on MikeOSModernUI Extend: ModernUI ExtendPetite Scheme auto-execute pipeline: This program was originally created to avoid the steep learning curve of Emacs, and allow any editor to be used with ease for Chez Petite Scheme.projectgroep3.net: .net project for schoolReadable Athens (Hold-Cold Interactive Map): Demo application for Readable Athens art project Pins JPGs on map (using GPS EXIF info), shows at pin hover, louder noise closer to more text (*.jpg.txt OCRed)Training_Network_Messenger: Training network messengerTsLinq: This is a linq like implementation for typescript. Because typescript gets compiled into javascript, you can use this library for common javascript too.TSQL Smells SSDT: TSQL 'smells' finders TSQL Code can smell, it may work just fine but there can be hidden dangers held within. ??????-??????【??】????????: ?????????????????????????????,??????????,????,????,?????????、??????,??????。??????-??????【??】????????: ????????????????,?????????????? ??。????????、????、????、?????????? ???????。????-????【??】??????: ??????,??????:?????,?????,??????,??????????,????????。????????!?????-?????【??】???????: ?????????????????????????,????,????,??????????。???????????????,??,??,??????????,??????...?????-?????【??】?????????: ??????????????????????:????、????、??????????????,????????。????????!???????-???????【??】?????????: ???????????????????,???????????,??????????????,??????????,??????????????!???????-???????????: ????????????????,???????????????。???????????,??????:????、????、???????!?????-?????【??】???????: ??????????????????,?????????????,????,??????????,?????????????,?????,?????!??????-??????【??】??????????: ??????????????、????、????、??????、????、????????,????????、?????????,?????。??????-??????【??】??????????: ?????????????????,??????????????、???????、???????、???????、?????!??????-??????【??】??????????: ?????????????????,?????????????。?????????????????,???????,???????,?????,?????。????-????【??】??????: ???? ???? ???? ???? ???? ???? ???? ??????? ?????,????????????????.????-????【??】????????: ????????????????????????,???????????,????????,?????????????????????。??????-??????【??】????????: ????????????????,????,????,??????,????“????、????、????、????”????????,??????.??????-??????【??】??????????: ??????????????????????,????“???????,???????”?????,????????????!?????-?????【??】???????: ????????????,?????,???????????,???????,????,????,????,?????。?????-?????【??】?????????: ???????????????????,????????:??、??、???,?????????????????????!?????-?????【??】???????: ???????????????????,????????????????,????????????????,??????!??????-??????【??】????????: ????????????????????,??????????,????????、????,??????????,??????????。??????-??????【??】??????????: ????????????????、????,??100%????,??????,????????????,???????????!??????-??????【??】??????????: ????????????????6?,???????????????????????????,??????????????,?????????!????-????【??】????????: ??????????、???、??、??????????????????????????????,????????????????! ????-????【??】????????: ???????????????????????????、????、????、???????????,????,????!?????-?????【??】???????: ???????????,????,??????????? ???? ???? ?????????,???,??,?????!

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  • CodePlex Daily Summary for Monday, May 12, 2014

    CodePlex Daily Summary for Monday, May 12, 2014Popular ReleasesMySqlBackup.NET - MySQL Backup Solution for C#, VB.NET, ASP.NET: MySqlBackup.NET 2.0.4: - Remove "SET GLOBALmax_allowed_packet". It will take effect on new connection, not on current. - Clean up. Remove old and inappropriate IntelliSense. - Minor update.SSIS SFTP Task Control Flow Component: SSIS SFTP v2 for SQL Server 2012: Please report you to the Documentation page for installation instructions.ExtJS based ASP.NET Controls: FineUI v4.0.6: FineUI(???) ?? ExtJS ??? ASP.NET ??? FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ??????? ?????? IE 8.0+、Chrome、Firefox、Opera、Safari ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license) ???? ??:http://fineui.com/ ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,?????: 1. ????? FineUI ? ExtJS ? http://fineui.com/bbs/forum.ph...TerraMap (Terraria World Map Viewer): TerraMap 1.0.3.33908: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip file, make sure you have .NET Framework v4.5 installed, then just download and extract the ZIP file, and run TerraMap.exe.Office App Model Samples: Office App Model Samples v2.0: Office App Model Samples v2.0Readable Passphrase Generator: KeePass Plugin 0.13.0: Version 0.13.0 Added "mutators" which add uppercase and numbers to passphrases (to help complying with upper, lower, number complexity rules). Additional API methods which help consuming the generator from 3rd party c# projects. 13,160 words in the default dictionary (~600 more than previous release).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.25.0: Release v1.0.25.0 MemberInfo/MethodInfo popup is now positioned properly to fit the screen In MethodInfo popup method signatures are word-wrapped Implemented Debug text value visualizer Pining sub-values from Watch PanelxFunc: xFunc 2.15.3: Added #53R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...CTI Text Encryption: CTI Text Encryption 5.2: Change log: 5.2 - Remove Cut button. - Fixed Reset All button does not reset encrypted text column. - Switch button location between Copy and Paste. - Enable users to use local fonts to display characters of their language correctly. (A font settings file will be saved at the same folder of this program.) 5.1 - Improve encryption process. - Minor UI update. - Version 5.1 is not compatible with older version. 5.0 - Improve encryption algorithm. - Simply inner non-encryption related mec...SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierSeal Report: Seal Report 1.4: New Features: Report Designer: New option to convert a Report Source into a Repository Source. Report Designer: New contextual helper menus to select, remove, copy, prompt elements in a model. Web Server: New option to expand sub-folders displayed in the tree view. Web Server: Web Folder Description File can be a .cshtml file to display a MVC View. Views: additional CSS parameters for some DIVs. NVD3 Chart: Some default configuration values have been changed. Issues Addressed:16 ...Magick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.MVC - Filtered TextBox: SourceCode: The complete source code archived as a zip file.SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.New Projects2112110080: VÕ TU?N ANH_L?P TRÌNH HU?NG Ð?I TU?NG(OOP)Arquitectura de Proyecto: Este proyecto es una referencia pensada y creada para la comunidad de desarrolladores, basado en capas (Layer) e Inspirado en SOLID.EControl: Projeto integrador 4º Semestre de BSI - SENACFactory Pattern: A sample codes that implements Factory Patterns.FM??????: ????????. ?????. Microsoft Dynamics NAV 2013 R2 - OpenXml Samples: Samples for extending the OpenXml funcitonality used in Microsoft Dynamics NAV 20013 R2 Excel Buffer.OCBiz: ocbizOffice 365 Drive Mapping for Enterprise Desktops: Office 365 Drive Mapping for use with Enterprise Desktops. Allows users to utilize the technology known as SharePoint Online for folder redirection.Repo Pattern: This project will help you understand the Repository Pattern.. :)Roll20 Custom Power Card Macro Generator: Create HoneyBadger's Custom Power Cards for the Roll20 Virtual Tabletop easier with this GUI tool!SharpLog: A simple high-peformance portable logging framework for .NET, which follows simple convention over configuration, and works with PCL.Star Trek Online Fan Page: school project Subtitle RT: This is a Windows Runtime App that loads and display subtitles to accompany a video playback on next to it.TomLibraries: Ce projet regroupe tous mes Helpers en C# et en XAML que je me sers dans mes projets.TP Cuatrimestral Laboratorio V: Proyecto universitario para la materia laboratorio v para tssi de la utn frgpUnfolnt Copyright: ???????? ?? ?????? ????, ?????????? ????? ?????????????? ????? ??????? ????? ?? ?????? ?? ?????? ? ??????? Unfolnt.Viser Informacioni sistem: Informator visoke škole elektrotehnike i racunarstva namenjen studentima, posetiocima i nastavnom osoblju.Visual Studio Online App for Zendesk: The Visual Studio Online App for Zendesk allows users to integrate Visual Studio Online with Zendesk.Visual Studio Screensaver: A nice screensaver with the Visual Studio logo in the middle and a color changing background.Z SqlBulkCopy Extensions: SqlBulkCopy Extensions provide MUST-HAVE methods with outstanding performance missing from the SqlBulkCopy class like Delete, Update, Merge, Upsert.??????-??????【??】??????????: ????????????????,????????,??????????????,?????????,????,????,??????。 ?????-?????【??】?????????: ???????????????,????(??)????????,??????,????,???,????,???????! ?????-?????【??】?????????: ????????????????????,????????,????????,????,????,??????,???????! ??????-??????【??】??????????: ??????????????,??????????????,???????????,??????,????,??????,??????。 ?????-?????【??】?????????: ???????????????????,?????????。????????????,??????,????,????,?????????! ?????-?????【??】?????????: ????????????????,?????????????。?????????,???????,???????,?????????????。 ???????-???????【??】???????????: ?????????????????,????????,????:???????,??????,????,????,?????,?????,??????! ??????-??????【??】??????????: ????????????????、??????、??????、??????、??????、?????、??????、????、????、????????! ??????-??????【??】??????????: ??????????????????,?????,???,???、???、?????,???,?????,???????????????. ??????-??????【??】??????????: ????????????:???????,????,????,????,??????????,????,????,????。??????... ????-????【??】????????: ?????????????????????,?????、???、????,????,???、???、???、???、???,????,?????!?????-?????【??】?????????: ?????????????300??,????????、???????、????、????????、?????,??????:????,????,???????! ?????-?????【??】?????????: ???????????????,??????????????????,????????,??????????????、????。

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  • I see no LOBs!

    - by Paul White
    Is it possible to see LOB (large object) logical reads from STATISTICS IO output on a table with no LOB columns? I was asked this question today by someone who had spent a good fraction of their afternoon trying to work out why this was occurring – even going so far as to re-run DBCC CHECKDB to see if any corruption had taken place.  The table in question wasn’t particularly pretty – it had grown somewhat organically over time, with new columns being added every so often as the need arose.  Nevertheless, it remained a simple structure with no LOB columns – no TEXT or IMAGE, no XML, no MAX types – nothing aside from ordinary INT, MONEY, VARCHAR, and DATETIME types.  To add to the air of mystery, not every query that ran against the table would report LOB logical reads – just sometimes – but when it did, the query often took much longer to execute. Ok, enough of the pre-amble.  I can’t reproduce the exact structure here, but the following script creates a table that will serve to demonstrate the effect: IF OBJECT_ID(N'dbo.Test', N'U') IS NOT NULL DROP TABLE dbo.Test GO CREATE TABLE dbo.Test ( row_id NUMERIC IDENTITY NOT NULL,   col01 NVARCHAR(450) NOT NULL, col02 NVARCHAR(450) NOT NULL, col03 NVARCHAR(450) NOT NULL, col04 NVARCHAR(450) NOT NULL, col05 NVARCHAR(450) NOT NULL, col06 NVARCHAR(450) NOT NULL, col07 NVARCHAR(450) NOT NULL, col08 NVARCHAR(450) NOT NULL, col09 NVARCHAR(450) NOT NULL, col10 NVARCHAR(450) NOT NULL, CONSTRAINT [PK dbo.Test row_id] PRIMARY KEY CLUSTERED (row_id) ) ; The next script loads the ten variable-length character columns with one-character strings in the first row, two-character strings in the second row, and so on down to the 450th row: WITH Numbers AS ( -- Generates numbers 1 - 450 inclusive SELECT TOP (450) n = ROW_NUMBER() OVER (ORDER BY (SELECT 0)) FROM master.sys.columns C1, master.sys.columns C2, master.sys.columns C3 ORDER BY n ASC ) INSERT dbo.Test WITH (TABLOCKX) SELECT REPLICATE(N'A', N.n), REPLICATE(N'B', N.n), REPLICATE(N'C', N.n), REPLICATE(N'D', N.n), REPLICATE(N'E', N.n), REPLICATE(N'F', N.n), REPLICATE(N'G', N.n), REPLICATE(N'H', N.n), REPLICATE(N'I', N.n), REPLICATE(N'J', N.n) FROM Numbers AS N ORDER BY N.n ASC ; Once those two scripts have run, the table contains 450 rows and 10 columns of data like this: Most of the time, when we query data from this table, we don’t see any LOB logical reads, for example: -- Find the maximum length of the data in -- column 5 for a range of rows SELECT result = MAX(DATALENGTH(T.col05)) FROM dbo.Test AS T WHERE row_id BETWEEN 50 AND 100 ; But with a different query… -- Read all the data in column 1 SELECT result = MAX(DATALENGTH(T.col01)) FROM dbo.Test AS T ; …suddenly we have 49 LOB logical reads, as well as the ‘normal’ logical reads we would expect. The Explanation If we had tried to create this table in SQL Server 2000, we would have received a warning message to say that future INSERT or UPDATE operations on the table might fail if the resulting row exceeded the in-row storage limit of 8060 bytes.  If we needed to store more data than would fit in an 8060 byte row (including internal overhead) we had to use a LOB column – TEXT, NTEXT, or IMAGE.  These special data types store the large data values in a separate structure, with just a small pointer left in the original row. Row Overflow SQL Server 2005 introduced a feature called row overflow, which allows one or more variable-length columns in a row to move to off-row storage if the data in a particular row would otherwise exceed 8060 bytes.  You no longer receive a warning when creating (or altering) a table that might need more than 8060 bytes of in-row storage; if SQL Server finds that it can no longer fit a variable-length column in a particular row, it will silently move one or more of these columns off the row into a separate allocation unit. Only variable-length columns can be moved in this way (for example the (N)VARCHAR, VARBINARY, and SQL_VARIANT types).  Fixed-length columns (like INTEGER and DATETIME for example) never move into ‘row overflow’ storage.  The decision to move a column off-row is done on a row-by-row basis – so data in a particular column might be stored in-row for some table records, and off-row for others. In general, if SQL Server finds that it needs to move a column into row-overflow storage, it moves the largest variable-length column record for that row.  Note that in the case of an UPDATE statement that results in the 8060 byte limit being exceeded, it might not be the column that grew that is moved! Sneaky LOBs Anyway, that’s all very interesting but I don’t want to get too carried away with the intricacies of row-overflow storage internals.  The point is that it is now possible to define a table with non-LOB columns that will silently exceed the old row-size limit and result in ordinary variable-length columns being moved to off-row storage.  Adding new columns to a table, expanding an existing column definition, or simply storing more data in a column than you used to – all these things can result in one or more variable-length columns being moved off the row. Note that row-overflow storage is logically quite different from old-style LOB and new-style MAX data type storage – individual variable-length columns are still limited to 8000 bytes each – you can just have more of them now.  Having said that, the physical mechanisms involved are very similar to full LOB storage – a column moved to row-overflow leaves a 24-byte pointer record in the row, and the ‘separate storage’ I have been talking about is structured very similarly to both old-style LOBs and new-style MAX types.  The disadvantages are also the same: when SQL Server needs a row-overflow column value it needs to follow the in-row pointer a navigate another chain of pages, just like retrieving a traditional LOB. And Finally… In the example script presented above, the rows with row_id values from 402 to 450 inclusive all exceed the total in-row storage limit of 8060 bytes.  A SELECT that references a column in one of those rows that has moved to off-row storage will incur one or more lob logical reads as the storage engine locates the data.  The results on your system might vary slightly depending on your settings, of course; but in my tests only column 1 in rows 402-450 moved off-row.  You might like to play around with the script – updating columns, changing data type lengths, and so on – to see the effect on lob logical reads and which columns get moved when.  You might even see row-overflow columns moving back in-row if they are updated to be smaller (hint: reduce the size of a column entry by at least 1000 bytes if you hope to see this). Be aware that SQL Server will not warn you when it moves ‘ordinary’ variable-length columns into overflow storage, and it can have dramatic effects on performance.  It makes more sense than ever to choose column data types sensibly.  If you make every column a VARCHAR(8000) or NVARCHAR(4000), and someone stores data that results in a row needing more than 8060 bytes, SQL Server might turn some of your column data into pseudo-LOBs – all without saying a word. Finally, some people make a distinction between ordinary LOBs (those that can hold up to 2GB of data) and the LOB-like structures created by row-overflow (where columns are still limited to 8000 bytes) by referring to row-overflow LOBs as SLOBs.  I find that quite appealing, but the ‘S’ stands for ‘small’, which makes expanding the whole acronym a little daft-sounding…small large objects anyone? © Paul White 2011 email: [email protected] twitter: @SQL_Kiwi

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  • CodePlex Daily Summary for Saturday, May 10, 2014

    CodePlex Daily Summary for Saturday, May 10, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.3.14652: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip file, make sure you have .NET Framework v4.5 installed, then just download and extract the ZIP file, and run TerraMap.exe.R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...CTI Text Encryption: CTI Text Encryption 5.2: Change log: 5.2 - Remove Cut button. - Fixed Reset All button does not reset encrypted text column. - Switch button location between Copy and Paste. - Enable users to use local fonts to display characters of their language correctly. (A font settings file will be saved at the same folder of this program.) 5.1 - Improve encryption process. - Minor UI update. - Version 5.1 is not compatible with older version. 5.0 - Improve encryption algorithm. - Simply inner non-encryption related mec...SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierSeal Report: Seal Report 1.4: New Features: Report Designer: New option to convert a Report Source into a Repository Source. Report Designer: New contextual helper menus to select, remove, copy, prompt elements in a model. Web Server: New option to expand sub-folders displayed in the tree view. Web Server: Web Folder Description File can be a .cshtml file to display a MVC View. Views: additional CSS parameters for some DIVs. NVD3 Chart: Some default configuration values have been changed. Issues Addressed:16 ...Magick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.DNN CMS Platform: 07.03.00 BETA (Not For Production Use): DNN 7.3 release is focused on performance and we have made a variety of changes to improve the run-time characteristics of the platform. End users will notice faster page response time and administrators will appreciate a more responsive user experience, especially on larger scale web sites. This is a BETA release and is NOT recommended for production use. There is no upgrade path offered from this release to the final DNN 7.3 release. Known Issues - The Telerik RAD Controls for ASP.NET AJA...SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.BIDS Helper: BIDS Helper 1.6.6: This BIDS Helper beta release brings support for SQL Server 2014 and SSDTBI for Visual Studio 2013. (Note that SSDTBI for Visual Studio 2013 is currently unavailable to download from Microsoft. We are releasing BIDS Helper support to help those who downloaded it before it became unavailable, and we will recheck BIDS Helper 2014 is compatible after SSDTBI becomes available to download again.) BIDS Helper 2014 Beta Limitations: SQL Server 2014 support for Biml is still in progress, so this bet...Windows Phone IsoStoreSpy (a cool WP8.1 + WP8 Isolated Storage Explorer): IsoStoreSpy WP8.1 3.0.0.0 (Win8 only): 3.0.0.0 + WP8.1 & WP8 device allowed + Local, Roaming or Temp directory Selector for WindowsRuntime apps + Version number in the title :)CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.24.0: ShortcutMapping panel now allows direct modification of the shortcuts. Custom updater dropped support for MSI installation but it still allows downloading of MSI http://www.csscript.net/npp/codeplex/non_msi_update.pngProDinner - ASP.NET MVC Sample (EF5, N-Tier, jQuery): 8.2: upgrade to mvc 5 upgrade to ASP.net MVC Awesome 4.0, EF 6.1, latest jcrop, Windsor Castle etc. ability to show/hide the dog using tinymce for the feedback page mobile friendly uiASP.net MVC Awesome - jQuery Ajax Helpers: 4.0: version 4.0 ========================== - added InitPopup, InitPopupForm helpers, open initialized popups using awe.open(name, params) - added Tag or Tags for all helpers, usable in mod code - added popup aweclose, aweresize events - popups have api accessible via .data('api'), with methods open, close and destroy - all popups have .awe-popup class - popups can be grouped using .Group(string), only 1 popup in the same group can exist at the same time - added awebeginload event for...ScreenToGif: Release 1.0: What's new: • Small UI tweaks everywhere. • You can add Text, Subtitles and Title Frames. • Processing the gif now takes less time. • Languages: Spanish, Italian and Tamil added. • Single .exe multi language. • Takes less time to apply blur and pixelated efect. • Restart button. • Language picker. (If the user wants to select a diferent language than the system's) • "Encoding Finished" page with a link to open the file. • GreenScreen unchanged pixels to save kilobytes. • "Check for Updates" t...Touchmote: Touchmote 1.0 beta 11: Changes Support for multiple monitor setup Additional settings for analog sticks More reliable pairing Bug fixes and improvementsNew ProjectsADO: copy rightAntilop: Antilop is a professionnal C# business and data access framework.Bit Consulting Business Information Technology Blog: Espacio creado para todos los interesados en intercambiar información, opinar, preguntar todo lo relacionado con los productos ofrecidos por BIT CONSULTING.Black Desert C# emulator(Necroz Project): Development Black Desert emulatorDSLK: bai tap ctdl&gtFreelancerWebSecurity: FreelancerWebSecurityGlobal Machine Access: The project provides an intuitive interface computer control via the command line window. Features: - Login, logout, change password. - Execute commands inHeadTS: An alternative to the HeadJS script loader that provides a more focused, robust, promise-based script management system.How to develop an autodialer / predictive dialer in C#: This project demonstrates how to build a VoIP autodialer in C# in order to be able to make a huge amount of simultaneous calls automatically.html5demo: demo web app.NetPipe: A new piece of software in python that will allow programs to be executed on other computers / servers over a network.Observer Pattern: This project shows how the observer design pattern works.Our wedding: Ruben y Sarahi wedding 19-09-2014SpreadsheetComputations: Good stuffSpurnUI: jQuery based professional ASP.NET Controls for moblieStrategy Pattern: This project shows how the strategy design pattern works.TagIt-MP3: TagIt-MP3 is a free audio file data tagging ID3 format editor, support ID3 tag version, this audio tool can read and write metadata tags for MP3 audio files.TeamProjectDaNang: Ðà N?ng nhóm l?p trình :DThaumcraft4 Research: A small application to help players of Minecraft / Thaumcraft 4 complete their research projects.Visualize and Analyze Demand for Coding Skills, Using WPF: Use data visualization app to figure-out which job skills are most in demand. WPlayer: This project using ffmpeg library, based on Media Foundation. Yammer API SDK: A C# Yammer API SDK?????-?????【??】???????: ????????????????、?????????,??????、??????????????????,???????.??????????,????????。 ??????-??????【??】??????????: ??????????????????,???????、????、????、??????、???????,??????,???????????。?????-?????【??】???????: ??????????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????,???????、???????????,????????,????,?????????,??????,??????! ?????-?????【??】?????????: ???????,??????,?????????????????????,???????????????????????。?????-?????【??】???????: ???????????:?????,??????!???????????????,???????、?????、??????“??”????,????,????!?????-?????【??】???????: ???????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】???????: ???????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】????? ??: ?????????????????????????,???????????,??????,??????????????...????????。??????!??????-??????【??】??????????: ??????????????????,??:??????,????,????,????,?????,??????????????.??????-??????【??】??????????: ????????????????????,?????????????,???????????.????????????,????????????! ?????-?????【??】???????: ?????????????????????????,???????????,??????,??????????????...????????。??????!????-????【??】????????: ????????????????、?????、?????、????、?????,??????????。????????????????!?????-?????【??】?????????: ??????,??,????????。 ... ??????????????????、??????????????????...?????-?????【??】?????????: ?????????????:????,????,????,???????,????????,??????:????????,?????!??????-??????【??】????????: ?????????????????????、????、????、??????、???????,??????、??????。??????-??????【??】??????????: ????????,??????,?????????????????????,???????????????????????。 ?????-?????【??】???????: ??????????????????????????,??????,???????????,????????????????,????????.??????. ????-????【??】????????: ??????????????,???????、???????????,????????,????,?????????,??????,??????!?????-?????【??】?????: ?????????????????,???????、????、????、??????、???????,??????,???????????。?????-?????【??】???????: ????????????、????、????、??????、????、???????,?????,?????????!?????-?????【??】?????????: ???????????????????????、??????,????、?????、????, ?????????,?????????????! ??????-??????【??】??????????: ?????????????????????、????、????、??????、???????,??????、??????。?????-??????【??】???????: ?????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????!?????-?????【??】?????????: ???????????????????????、??????,????、?????、????, ?????????,?????????????!?????-?????【??】?????????: ??????????????、????、????、??????、????、???????,?????,?????????!??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。 ?????-?????【??】???????: ????????????????、?????????,??????、??????????????????,???????.??????????,????????。 ????-????【??】????????: ????????????????????????,???????????????,????????????????! ?????-?????【??】?????????: ?????,?????????,?????????????。?????????????,?????????,???????。??????-??????【??】??????????: ????????????????,????:????,????,????,??????,?????,???????????????!?????-?????【??】???????: ???????????:?????,??????!???????????????,???????、?????、??????“??”????,????,????! ?????-?????【??】?????????: ?????????????????????????、??????????????,??????????????。?????-?????【??】?????????: ???????????????,????????????,?????????????????,??????,????????!?????-?????【??】?????????: ??????????????????????,????????????,?????、??、????,?????,??????! ?????-?????【??】???????: ????????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ??????-??????【??】????????: ??????????????????????????、??????????????,??????????????。??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。????-????【??】????????: ????,?????????,?????????????。?????????????,?????????,???????。 ?????-?????【??】???????: ?????????????????、????、??????、????????,????????????,???????????!?????-?????【??】???????: ???????????????,????????????,?????????????????,??????,????????!?????-?????【??】?????????: ???????????????,????:????,????,????,??????,?????,???????????????! ??????-??????【??】????: ???????????????:?????? ???? ??????,???????,??????,???????。??????-??????【??】????????: ??????????????????、????、??????、????????,????????????,???????????!?????-?????【??】???????: ???????????????????,????????????,????????,???,???????????,????,????。?????,??????.????-????【??】??????: ?????????????????????????,???????????????????????,???????。?????-?????【??】???????: ???????????,????,??????????? ???? ???? ?????????,???,??,?????!

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • .NET Code Evolution

    - by Alois Kraus
    Originally posted on: http://geekswithblogs.net/akraus1/archive/2013/07/24/153504.aspxAt my day job I do look at a lot of code written by other people. Most of the code is quite good and some is even a masterpiece. And there is also code which makes you think WTF… oh it was written by me. Hm not so bad after all. There are many excuses reasons for bad code. Most often it is time pressure followed by not enough ambition (who cares) or insufficient training. Normally I do care about code quality quite a lot which makes me a (perceived) slow worker who does write many tests and refines the code quite a lot because of the design deficiencies. Most of the deficiencies I do find by putting my design under stress while checking for invariants. It does also help a lot to step into the code with a debugger (sometimes also Windbg). I do this much more often when my tests are red. That way I do get a much better understanding what my code really does and not what I think it should be doing. This time I do want to show you how code can evolve over the years with different .NET Framework versions. Once there was  time where .NET 1.1 was new and many C++ programmers did switch over to get rid of not initialized pointers and memory leaks. There were also nice new data structures available such as the Hashtable which is fast lookup table with O(1) time complexity. All was good and much code was written since then. At 2005 a new version of the .NET Framework did arrive which did bring many new things like generics and new data structures. The “old” fashioned way of Hashtable were coming to an end and everyone used the new Dictionary<xx,xx> type instead which was type safe and faster because the object to type conversion (aka boxing) was no longer necessary. I think 95% of all Hashtables and dictionaries use string as key. Often it is convenient to ignore casing to make it easy to look up values which the user did enter. An often followed route is to convert the string to upper case before putting it into the Hashtable. Hashtable Table = new Hashtable(); void Add(string key, string value) { Table.Add(key.ToUpper(), value); } This is valid and working code but it has problems. First we can pass to the Hashtable a custom IEqualityComparer to do the string matching case insensitive. Second we can switch over to the now also old Dictionary type to become a little faster and we can keep the the original keys (not upper cased) in the dictionary. Dictionary<string, string> DictTable = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase); void AddDict(string key, string value) { DictTable.Add(key, value); } Many people do not user the other ctors of Dictionary because they do shy away from the overhead of writing their own comparer. They do not know that .NET has for strings already predefined comparers at hand which you can directly use. Today in the many core area we do use threads all over the place. Sometimes things break in subtle ways but most of the time it is sufficient to place a lock around the offender. Threading has become so mainstream that it may sound weird that in the year 2000 some guy got a huge incentive for the idea to reduce the time to process calibration data from 12 hours to 6 hours by using two threads on a dual core machine. Threading does make it easy to become faster at the expense of correctness. Correct and scalable multithreading can be arbitrarily hard to achieve depending on the problem you are trying to solve. Lets suppose we want to process millions of items with two threads and count the processed items processed by all threads. A typical beginners code might look like this: int Counter; void IJustLearnedToUseThreads() { var t1 = new Thread(ThreadWorkMethod); t1.Start(); var t2 = new Thread(ThreadWorkMethod); t2.Start(); t1.Join(); t2.Join(); if (Counter != 2 * Increments) throw new Exception("Hmm " + Counter + " != " + 2 * Increments); } const int Increments = 10 * 1000 * 1000; void ThreadWorkMethod() { for (int i = 0; i < Increments; i++) { Counter++; } } It does throw an exception with the message e.g. “Hmm 10.222.287 != 20.000.000” and does never finish. The code does fail because the assumption that Counter++ is an atomic operation is wrong. The ++ operator is just a shortcut for Counter = Counter + 1 This does involve reading the counter from a memory location into the CPU, incrementing value on the CPU and writing the new value back to the memory location. When we do look at the generated assembly code we will see only inc dword ptr [ecx+10h] which is only one instruction. Yes it is one instruction but it is not atomic. All modern CPUs have several layers of caches (L1,L2,L3) which try to hide the fact how slow actual main memory accesses are. Since cache is just another word for redundant copy it can happen that one CPU does read a value from main memory into the cache, modifies it and write it back to the main memory. The problem is that at least the L1 cache is not shared between CPUs so it can happen that one CPU does make changes to values which did change in meantime in the main memory. From the exception you can see we did increment the value 20 million times but half of the changes were lost because we did overwrite the already changed value from the other thread. This is a very common case and people do learn to protect their  data with proper locking.   void Intermediate() { var time = Stopwatch.StartNew(); Action acc = ThreadWorkMethod_Intermediate; var ar1 = acc.BeginInvoke(null, null); var ar2 = acc.BeginInvoke(null, null); ar1.AsyncWaitHandle.WaitOne(); ar2.AsyncWaitHandle.WaitOne(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Intermediate did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Intermediate() { for (int i = 0; i < Increments; i++) { lock (this) { Counter++; } } } This is better and does use the .NET Threadpool to get rid of manual thread management. It does give the expected result but it can result in deadlocks because you do lock on this. This is in general a bad idea since it can lead to deadlocks when other threads use your class instance as lock object. It is therefore recommended to create a private object as lock object to ensure that nobody else can lock your lock object. When you read more about threading you will read about lock free algorithms. They are nice and can improve performance quite a lot but you need to pay close attention to the CLR memory model. It does make quite weak guarantees in general but it can still work because your CPU architecture does give you more invariants than the CLR memory model. For a simple counter there is an easy lock free alternative present with the Interlocked class in .NET. As a general rule you should not try to write lock free algos since most likely you will fail to get it right on all CPU architectures. void Experienced() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); t1.Wait(); t2.Wait(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Experienced did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Experienced() { for (int i = 0; i < Increments; i++) { Interlocked.Increment(ref Counter); } } Since time does move forward we do not use threads explicitly anymore but the much nicer Task abstraction which was introduced with .NET 4 at 2010. It is educational to look at the generated assembly code. The Interlocked.Increment method must be called which does wondrous things right? Lets see: lock inc dword ptr [eax] The first thing to note that there is no method call at all. Why? Because the JIT compiler does know very well about CPU intrinsic functions. Atomic operations which do lock the memory bus to prevent other processors to read stale values are such things. Second: This is the same increment call prefixed with a lock instruction. The only reason for the existence of the Interlocked class is that the JIT compiler can compile it to the matching CPU intrinsic functions which can not only increment by one but can also do an add, exchange and a combined compare and exchange operation. But be warned that the correct usage of its methods can be tricky. If you try to be clever and look a the generated IL code and try to reason about its efficiency you will fail. Only the generated machine code counts. Is this the best code we can write? Perhaps. It is nice and clean. But can we make it any faster? Lets see how good we are doing currently. Level Time in s IJustLearnedToUseThreads Flawed Code Intermediate 1,5 (lock) Experienced 0,3 (Interlocked.Increment) Master 0,1 (1,0 for int[2]) That lock free thing is really a nice thing. But if you read more about CPU cache, cache coherency, false sharing you can do even better. int[] Counters = new int[12]; // Cache line size is 64 bytes on my machine with an 8 way associative cache try for yourself e.g. 64 on more modern CPUs void Master() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Master, 0); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Master, Counters.Length - 1); t1.Wait(); t2.Wait(); Counter = Counters[0] + Counters[Counters.Length - 1]; if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Master did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Master(object number) { int index = (int) number; for (int i = 0; i < Increments; i++) { Counters[index]++; } } The key insight here is to use for each core its own value. But if you simply use simply an integer array of two items, one for each core and add the items at the end you will be much slower than the lock free version (factor 3). Each CPU core has its own cache line size which is something in the range of 16-256 bytes. When you do access a value from one location the CPU does not only fetch one value from main memory but a complete cache line (e.g. 16 bytes). This means that you do not pay for the next 15 bytes when you access them. This can lead to dramatic performance improvements and non obvious code which is faster although it does have many more memory reads than another algorithm. So what have we done here? We have started with correct code but it was lacking knowledge how to use the .NET Base Class Libraries optimally. Then we did try to get fancy and used threads for the first time and failed. Our next try was better but it still had non obvious issues (lock object exposed to the outside). Knowledge has increased further and we have found a lock free version of our counter which is a nice and clean way which is a perfectly valid solution. The last example is only here to show you how you can get most out of threading by paying close attention to your used data structures and CPU cache coherency. Although we are working in a virtual execution environment in a high level language with automatic memory management it does pay off to know the details down to the assembly level. Only if you continue to learn and to dig deeper you can come up with solutions no one else was even considering. I have studied particle physics which does help at the digging deeper part. Have you ever tried to solve Quantum Chromodynamics equations? Compared to that the rest must be easy ;-). Although I am no longer working in the Science field I take pride in discovering non obvious things. This can be a very hard to find bug or a new way to restructure data to make something 10 times faster. Now I need to get some sleep ….

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  • Organization &amp; Architecture UNISA Studies &ndash; Chap 4

    - by MarkPearl
    Learning Outcomes Explain the characteristics of memory systems Describe the memory hierarchy Discuss cache memory principles Discuss issues relevant to cache design Describe the cache organization of the Pentium Computer Memory Systems There are key characteristics of memory… Location – internal or external Capacity – expressed in terms of bytes Unit of Transfer – the number of bits read out of or written into memory at a time Access Method – sequential, direct, random or associative From a users perspective the two most important characteristics of memory are… Capacity Performance – access time, memory cycle time, transfer rate The trade off for memory happens along three axis… Faster access time, greater cost per bit Greater capacity, smaller cost per bit Greater capacity, slower access time This leads to people using a tiered approach in their use of memory   As one goes down the hierarchy, the following occurs… Decreasing cost per bit Increasing capacity Increasing access time Decreasing frequency of access of the memory by the processor The use of two levels of memory to reduce average access time works in principle, but only if conditions 1 to 4 apply. A variety of technologies exist that allow us to accomplish this. Thus it is possible to organize data across the hierarchy such that the percentage of accesses to each successively lower level is substantially less than that of the level above. A portion of main memory can be used as a buffer to hold data temporarily that is to be read out to disk. This is sometimes referred to as a disk cache and improves performance in two ways… Disk writes are clustered. Instead of many small transfers of data, we have a few large transfers of data. This improves disk performance and minimizes processor involvement. Some data designed for write-out may be referenced by a program before the next dump to disk. In that case the data is retrieved rapidly from the software cache rather than slowly from disk. Cache Memory Principles Cache memory is substantially faster than main memory. A caching system works as follows.. When a processor attempts to read a word of memory, a check is made to see if this in in cache memory… If it is, the data is supplied, If it is not in the cache, a block of main memory, consisting of a fixed number of words is loaded to the cache. Because of the phenomenon of locality of references, when a block of data is fetched into the cache, it is likely that there will be future references to that same memory location or to other words in the block. Elements of Cache Design While there are a large number of cache implementations, there are a few basic design elements that serve to classify and differentiate cache architectures… Cache Addresses Cache Size Mapping Function Replacement Algorithm Write Policy Line Size Number of Caches Cache Addresses Almost all non-embedded processors support virtual memory. Virtual memory in essence allows a program to address memory from a logical point of view without needing to worry about the amount of physical memory available. When virtual addresses are used the designer may choose to place the cache between the MMU (memory management unit) and the processor or between the MMU and main memory. The disadvantage of virtual memory is that most virtual memory systems supply each application with the same virtual memory address space (each application sees virtual memory starting at memory address 0), which means the cache memory must be completely flushed with each application context switch or extra bits must be added to each line of the cache to identify which virtual address space the address refers to. Cache Size We would like the size of the cache to be small enough so that the overall average cost per bit is close to that of main memory alone and large enough so that the overall average access time is close to that of the cache alone. Also, larger caches are slightly slower than smaller ones. Mapping Function Because there are fewer cache lines than main memory blocks, an algorithm is needed for mapping main memory blocks into cache lines. The choice of mapping function dictates how the cache is organized. Three techniques can be used… Direct – simplest technique, maps each block of main memory into only one possible cache line Associative – Each main memory block to be loaded into any line of the cache Set Associative – exhibits the strengths of both the direct and associative approaches while reducing their disadvantages For detailed explanations of each approach – read the text book (page 148 – 154) Replacement Algorithm For associative and set associating mapping a replacement algorithm is needed to determine which of the existing blocks in the cache must be replaced by a new block. There are four common approaches… LRU (Least recently used) FIFO (First in first out) LFU (Least frequently used) Random selection Write Policy When a block resident in the cache is to be replaced, there are two cases to consider If no writes to that block have happened in the cache – discard it If a write has occurred, a process needs to be initiated where the changes in the cache are propagated back to the main memory. There are several approaches to achieve this including… Write Through – all writes to the cache are done to the main memory as well at the point of the change Write Back – when a block is replaced, all dirty bits are written back to main memory The problem is complicated when we have multiple caches, there are techniques to accommodate for this but I have not summarized them. Line Size When a block of data is retrieved and placed in the cache, not only the desired word but also some number of adjacent words are retrieved. As the block size increases from very small to larger sizes, the hit ratio will at first increase because of the principle of locality, which states that the data in the vicinity of a referenced word are likely to be referenced in the near future. As the block size increases, more useful data are brought into cache. The hit ratio will begin to decrease as the block becomes even bigger and the probability of using the newly fetched information becomes less than the probability of using the newly fetched information that has to be replaced. Two specific effects come into play… Larger blocks reduce the number of blocks that fit into a cache. Because each block fetch overwrites older cache contents, a small number of blocks results in data being overwritten shortly after they are fetched. As a block becomes larger, each additional word is farther from the requested word and therefore less likely to be needed in the near future. The relationship between block size and hit ratio is complex, and no set approach is judged to be the best in all circumstances.   Pentium 4 and ARM cache organizations The processor core consists of four major components: Fetch/decode unit – fetches program instruction in order from the L2 cache, decodes these into a series of micro-operations, and stores the results in the L2 instruction cache Out-of-order execution logic – Schedules execution of the micro-operations subject to data dependencies and resource availability – thus micro-operations may be scheduled for execution in a different order than they were fetched from the instruction stream. As time permits, this unit schedules speculative execution of micro-operations that may be required in the future Execution units – These units execute micro-operations, fetching the required data from the L1 data cache and temporarily storing results in registers Memory subsystem – This unit includes the L2 and L3 caches and the system bus, which is used to access main memory when the L1 and L2 caches have a cache miss and to access the system I/O resources

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  • Sphinx Error Unknow directive type "automodule" or "autoclass"

    - by user1130381
    I need document my python project using Sphinx. But I can't use autodoc. When I config my project I select the option "extension autodoc", but now if I use .. autoclass:: Class, I have a ERROR: ERROR: Unknown directive type "autoclass" I configure the PYTHONPATH, and now it's good. But I already have this problem. My index file is: .. ATOM documentation master file, created by sphinx-quickstart on Thu Nov 22 15:24:42 2012. You can adapt this file completely to your liking, but it should at least contain the root toctree directive. Welcome to ATOM's documentation! Contents: .. toctree:: :maxdepth: 2 .. automodule:: atom Indices and tables :ref:genindex :ref:modindex :ref:search Thank you, I need that someone say me how I find the problem, or how i can fix this! Sorry for my English, I start now to learn English.

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  • Morris.JS X-Axis Label Height

    - by Aaron
    I have a chart generated with Morris.JS but the labels on the x-axis are to long and being cut off due to the limited height of the area showing the labels. The code below would render a graph that only shows the partial label for "COUNTY PARK ROAD ELEM.". How can I adjust the height of the label area to show the entire text? The code is as follow if ($('#IP1').length){ Morris.Bar({ element: 'IP1', data: [ {x: 'COUNTY PARK ROAD ELEM.', yIndex: 376.92} ], xkey: 'x', ykeys: ['yIndex'], labels: ['Index Points'], ymax: 500, barRatio: 0.2, xLabelAngle: 45, hideHover: 'auto' }); }

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  • iPhone web app from dashcode rss feed template works deployed on simulator but not on iphone

    - by Arge Anton
    iPhone web app from dashcode rss feed template works deployed on simulator but not on iphone. The web app is deployed at; http://www.alila.se/wordpress/index.html If i run the simulator and enter that adress, it fetches the rss feed and displays it. Everything fine. When i enter the adress into my iphone, same os 3.1.2 as the simulator, i just get the header part of the page. No rss feed. The rss feed is; alila.se/wordpress/?feed=rss2 and the source can be downloaded from: alila.se/rss_feed.zip

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  • Deploying Django on EC2 using Bitnami Djangostack: WSGI script cannot be loadded

    - by Arman
    I've been struggling to deploy Django application on Amazon EC2 using Bitnami Djangostack for the last couple of days. When I go to http://dewey.io I see the default bitnami page (/opt/bitnami/apache2/htdocs/index.html), however, when I open http://dewey.io/portnoy, I get 'Internal Server Error'. But it's known that if mod_wsgi is setup correctly, the DocumentRoot value from httpd.conf is ignored, thus, I should see my Django application when accessing http://dewey.io. Essentially, the main error is this - 'Target WSGI script cannot be loaded as Python module'. Two questions: 1) any ideas how to fix these mod_wsgi errors (the Apache logs are below)? 2) how to disable the default /opt/bitnami/apache2/htdocs/index.html page and show my homepage from django application when accessing http://dewey.io? Thank you in advance! The details On my EC2 instance I"m running 64-bit Ubuntu 12.04 with DjangoStack 1.4-1. My Django project is located here - /opt/bitnami/apps/django/django_projects/portnoy. root@dewey:/opt/bitnami/apps/django/django_projects/portnoy# ls manage.py README.md settings.py site_media users Procfile sandbox static test.py topics urls.py views.py __init__.pyc templates testviews.py Apache error logs (/opt/bitnami/apache2/logs/error_log): [Wed Jul 04 02:29:00 2012] [error] [client 140.180.6.212] File does not exist: /opt/bitnami/apache2/htdocs/favicon.ico [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] mod_wsgi (pid=3990): Target WSGI script '/opt/bitnami/apps/django/scripts/django.wsgi' cannot be loaded as Python module. [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] mod_wsgi (pid=3990): Exception occurred processing WSGI script '/opt/bitnami/apps/django/scripts/django.wsgi'. [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] Traceback (most recent call last): [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] File "/opt/bitnami/apps/django/scripts/django.wsgi", line 8, in <module> [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] import django.core.handlers.wsgi [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] File "/opt/bitnami/apps/django/lib/python2.7/site-packages/django/core/handlers/wsgi.py", line 8, in <module> [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] from django import http [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] File "/opt/bitnami/apps/django/lib/python2.7/site-packages/django/http/__init__.py", line 119, in <module> [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] from django.http.multipartparser import MultiPartParser [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] File "/opt/bitnami/apps/django/lib/python2.7/site-packages/django/http/multipartparser.py", line 13, in <module> [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] from django.utils.text import unescape_entities [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] File "/opt/bitnami/apps/django/lib/python2.7/site-packages/django/utils/text.py", line 4, in <module> [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] from gzip import GzipFile [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] File "/opt/bitnami/python/lib/python2.7/gzip.py", line 10, in <module> [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] import io [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] File "/opt/bitnami/python/lib/python2.7/io.py", line 60, in <module> [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] import _io [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] ImportError: /opt/bitnami/python/lib/python2.7/lib-dynload/_io.so: undefined symbol: PyUnicodeUCS2_AsEncodedString [Wed Jul 04 02:29:15 2012] [error] [client 140.180.6.212] File does not exist: /opt/bitnami/apache2/htdocs/favicon.ico [Wed Jul 04 02:44:00 2012] [error] [client 140.180.6.212] File does not exist: /opt/bitnami/apache2/htdocs/favicon.ico Let me quickly introduce the contents of the files to make the case more concrete. This is my /etc/apache2/sites-available/default file <VirtualHost *:80> ServerAdmin [email protected] ServerName dewey.io Alias /site_media/ /opt/bitnami/apps/django/django_projects/portnoy/site_media/ Alias /static/ /opt/bitnami/apps/django/lib/python2.7/site-packages/django/contrib/admin/static/ Alias /robots.txt /opt/bitnami/apps/django/django_projects/portnoy/site_media/robots.txt Alias /favicon.ico /opt/bitnami/apps/django/django_projects/portnoy/site_media/favicon.ico CustomLog "|/usr/sbin/rotatelogs /opt/bitnami/apps/django/django_projects/logs/access.log.%Y%m%d-%H%M%S 5M" combined ErrorLog "|/usr/sbin/rotatelogs /opt/bitnami/apps/django/django_projects/logs/error.log.%Y%m%d-%H%M%S 5M" LogLevel warn WSGIProcessGroup dewey.io WSGIScriptAlias / /opt/bitnami/apps/django/scripts/django.wsgi <Directory /opt/bitnami/apps/django/django_projects/portnoy/site_media> Order deny,allow Allow from all Options -Indexes FollowSymLinks </Directory> <Directory /opt/bitnami/apps/django/django_projects/portnoy/conf/apache> Order deny,allow Allow from all </Directory> </VirtualHost> This is my /opt/bitnami/apps/django/scripts/django.wsgi file import os, sys sys.path.append('/opt/bitnami/apps/django/lib/python2.7/site-packages/') sys.path.append('/opt/bitnami/apps/django/django_projects') sys.path.append('/opt/bitnami/apps/django/django_projects/portnoy') os.environ['DJANGO_SETTINGS_MODULE'] = 'portnoy.settings' import django.core.handlers.wsgi application = django.core.handlers.wsgi.WSGIHandler() Here is the relevant portion of /opt/bitnami/apache2/conf/httpd.conf file: ServerRoot "/opt/bitnami/apache2" Listen 80 ServerName dewey.io DocumentRoot "/opt/bitnami/apache2/htdocs" LoadModule wsgi_module modules/mod_wsgi.so WSGIPythonHome /opt/bitnami/python Include "/opt/bitnami/apache2/conf/ssi.conf" Include "/opt/bitnami/apps/django/conf/django.conf" Include "/opt/bitnami/apache2/conf/bitnami/httpd.conf"

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  • Entity Framework - An object with the same key already exists in the ObjectStateManager

    - by Justin
    Hey all, I'm trying to update a detached entity in .NET 4 EF: [AcceptVerbs(HttpVerbs.Post)] public ActionResult Save(Developer developer) { developer.UpdateDate = DateTime.Now; if (developer.DeveloperID == 0) {//inserting new developer. DataContext.DeveloperData.Insert(developer); } else {//attaching existing developer. DataContext.DeveloperData.Attach(developer); } //save changes. DataContext.SaveChanges(); //redirect to developer list. return RedirectToAction("Index"); } public static void Attach(Developer developer) { var d = new Developer { DeveloperID = developer.DeveloperID }; db.Developers.Attach(d); db.Developers.ApplyCurrentValues(developer); } However, this gives the following error: An object with the same key already exists in the ObjectStateManager. The ObjectStateManager cannot track multiple objects with the same key. Anyone know what I'm missing? Thanks, Justin

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  • Facebook Graph API: Upload Photo To Album

    - by st4ck0v3rfl0w
    Hello All, I'm trying to familiarize myself with Facebook's new Graph API and so far I can fetch and write some data pretty easily. Something I'm struggling to find decent documentation on is uploading images to an album. According to http://developers.facebook.com/docs/api#publishing you need to supply the message argument. But I'm not quite sure how to construct it. Older resources I've read are: http://wiki.auzigog.com/Facebook_Photo_Uploads http://wiki.developers.facebook.com/index.php/Photos.upload If someone has more information or could help me tackle uploading photos to an album using Facebook Graph API please reply!

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  • Split List into Sublists with LINQ

    - by Felipe Lima
    Hi all, I believe this is another easy one for you LINQ masters out there. Is there any way I can separe a List into several separate lists of SomeObject, using the item index as the delimiter of each split? Let me exemplify: I have a List<SomeObject> and I need a List<List<SomeObject>> or List<SomeObject>[], so that each of these resulting lists will contain a group of 3 items of the original list (sequentially). eg.: Original List: [a, g, e, w, p, s, q, f, x, y, i, m, c] Resulting lists: [a, g, e], [w, p, s], [q, f, x], [y, i, m], [c] I'd also need the resulting lists size to be a parameter of this function. Is it possible?? Thanks!

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  • MVC Partial View to Call Display Pop-up window using jquery

    - by Gavin campbell
    Hi I have a index page the renders objects from my database as a treeview, each item has a link href="/MessageGroupType/Edit/1002 that makes an Ajax call to display a partial view in a DIV. Within the partial view there is a delete button which calls my controller to delete the item. However, i do a check to make sure the item can be deleted, if the item cant be deleted then i wish a pop-up to appear back on the edit form telling the user they cant delete this record. In my Edit partial view i have the following code " type="text/javascript" $(function() { $("#dialog").dialog(); }); <% if (Boolean.Parse(ViewData["DisplayWindow"].ToString())){% This Mesage group Type Cannot be deleted as is linked to other message group Types <% }% So my main questions are Can i make a reference to a javascript script within my Partial View (i dont want my master page to be called on the partial view) When i dynamically load the partial view data into my DIV - can i then after calling my controller insert another DIV into the first DIV. I am i doing this the wrong way - so any pointers is appreciated Cheers

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  • iPhone SDK: selectRowAtIndexPath with delegate methods

    - by norskben
    Hi SO I am using selectRowAtIndexPath to select a tableview in the same ViewController class, but this does not run the delegate methods, eg: tableView:didSelectRowAtIndexPath I would like these delegate methods to also be called. Is there another API call I can be using? Thanks From the apple docs: selectRowAtIndexPath:animated:scrollPosition: Selects a row in the receiver identified by index path, optionally scrolling the row to a location in the receiver. - (void)selectRowAtIndexPath:(NSIndexPath *)indexPath animated:(BOOL)animated scrollPosition:(UITableViewScrollPosition)scrollPosition Calling this method does not cause the delegate to receive a tableView:willSelectRowAtIndexPath: or tableView:didSelectRowAtIndexPath: message, nor will it send UITableViewSelectionDidChangeNotification notifications to observers.

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  • Loading any MVC page fails with the error "An item with the same key has already been added."

    - by MajorRefactoring
    I am having an intermittent issue that is appearing on one server only, and is causing all MVC pages to fail to load with the error "An item with the same key has already been added." Restarting the application pool fixes the issue, but until then, loading any mvc page throws the following exception: Event code: 3005 Event message: An unhandled exception has occurred. Event time: 10/11/2012 08:09:24 Event time (UTC): 10/11/2012 08:09:24 Event ID: d76264aedc4241d4bce9247692510466 Event sequence: 6407 Event occurrence: 30 Event detail code: 0 Application information: Application domain: /LM/W3SVC/21/ROOT-2-129969647741292058 Trust level: Full Application Virtual Path: / Application Path: d:\websites\SiteAndAppPoolName\ Machine name: UKSERVER Process information: Process ID: 6156 Process name: w3wp.exe Account name: IIS APPPOOL\SiteAndAppPoolName Exception information: Exception type: ArgumentException Exception message: An item with the same key has already been added. Server stack trace: at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) at System.Web.WebPages.Scope.WebConfigScopeDictionary.<>c__DisplayClass4.<.ctor>b__0() at System.Lazy`1.CreateValue() Exception rethrown at [0]: at System.Lazy`1.get_Value() at System.Web.WebPages.Scope.WebConfigScopeDictionary.TryGetValue(Object key, Object& value) at System.Web.Mvc.ViewContext.ScopeGet[TValue](IDictionary`2 scope, String name, TValue defaultValue) at System.Web.Mvc.ViewContext.ScopeCache.Get(IDictionary`2 scope, HttpContextBase httpContext) at System.Web.Mvc.ViewContext.GetClientValidationEnabled(IDictionary`2 scope, HttpContextBase httpContext) at System.Web.Mvc.Html.FormExtensions.FormHelper(HtmlHelper htmlHelper, String formAction, FormMethod method, IDictionary`2 htmlAttributes) at System.Web.Mvc.Html.FormExtensions.BeginForm(HtmlHelper htmlHelper, String actionName, String controllerName) at ASP._Page_Views_Dashboard_Functions_BookingQuickLookup_cshtml.Execute() in d:\Websites\SiteAndAppPoolName\Views\Dashboard\Functions\BookingQuickLookup.cshtml:line 3 at System.Web.WebPages.WebPageBase.ExecutePageHierarchy() at System.Web.Mvc.WebViewPage.ExecutePageHierarchy() at System.Web.WebPages.WebPageBase.ExecutePageHierarchy(WebPageContext pageContext, TextWriter writer, WebPageRenderingBase startPage) at System.Web.Mvc.Html.PartialExtensions.Partial(HtmlHelper htmlHelper, String partialViewName, Object model, ViewDataDictionary viewData) at ASP._Page_Views_Dashboard_Functions_cshtml.Execute() in d:\Websites\SiteAndAppPoolName\Views\Dashboard\Functions.cshtml:line 5 at System.Web.WebPages.WebPageBase.ExecutePageHierarchy() at System.Web.Mvc.WebViewPage.ExecutePageHierarchy() at System.Web.WebPages.WebPageBase.ExecutePageHierarchy(WebPageContext pageContext, TextWriter writer, WebPageRenderingBase startPage) at System.Web.Mvc.Html.RenderPartialExtensions.RenderPartial(HtmlHelper htmlHelper, String partialViewName, Object model) at ASP._Page_Views_Dashboard_Index_cshtml.Execute() in d:\Websites\SiteAndAppPoolName\Views\Dashboard\Index.cshtml:line 9 at System.Web.WebPages.WebPageBase.ExecutePageHierarchy() at System.Web.Mvc.WebViewPage.ExecutePageHierarchy() at System.Web.WebPages.WebPageBase.ExecutePageHierarchy(WebPageContext pageContext, TextWriter writer, WebPageRenderingBase startPage) at System.Web.Mvc.ViewResultBase.ExecuteResult(ControllerContext context) at System.Web.Mvc.ControllerActionInvoker.<>c__DisplayClass1c.<InvokeActionResultWithFilters>b__19() at System.Web.Mvc.ControllerActionInvoker.InvokeActionResultFilter(IResultFilter filter, ResultExecutingContext preContext, Func`1 continuation) at System.Web.Mvc.ControllerActionInvoker.InvokeActionResultFilter(IResultFilter filter, ResultExecutingContext preContext, Func`1 continuation) at System.Web.Mvc.ControllerActionInvoker.InvokeActionResultWithFilters(ControllerContext controllerContext, IList`1 filters, ActionResult actionResult) at System.Web.Mvc.ControllerActionInvoker.InvokeAction(ControllerContext controllerContext, String actionName) at System.Web.Mvc.Controller.ExecuteCore() at System.Web.Mvc.ControllerBase.Execute(RequestContext requestContext) at System.Web.Mvc.MvcHandler.<>c__DisplayClass6.<>c__DisplayClassb.<BeginProcessRequest>b__5() at System.Web.Mvc.Async.AsyncResultWrapper.<>c__DisplayClass1.<MakeVoidDelegate>b__0() at System.Web.Mvc.MvcHandler.<>c__DisplayClasse.<EndProcessRequest>b__d() at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) Request information: Request URL: http://SiteAndAppPoolName.spawtz.com/Dashboard Request path: /Dashboard User host address: 86.164.135.41 User: Is authenticated: False Authentication Type: Thread account name: IIS APPPOOL\SiteAndAppPoolName Thread information: Thread ID: 17 Thread account name: IIS APPPOOL\SiteAndAppPoolName Is impersonating: False Stack trace: at System.Lazy`1.get_Value() at System.Web.WebPages.Scope.WebConfigScopeDictionary.TryGetValue(Object key, Object& value) at System.Web.Mvc.ViewContext.ScopeGet[TValue](IDictionary`2 scope, String name, TValue defaultValue) at System.Web.Mvc.ViewContext.ScopeCache.Get(IDictionary`2 scope, HttpContextBase httpContext) at System.Web.Mvc.ViewContext.GetClientValidationEnabled(IDictionary`2 scope, HttpContextBase httpContext) at System.Web.Mvc.Html.FormExtensions.FormHelper(HtmlHelper htmlHelper, String formAction, FormMethod method, IDictionary`2 htmlAttributes) at System.Web.Mvc.Html.FormExtensions.BeginForm(HtmlHelper htmlHelper, String actionName, String controllerName) at ASP._Page_Views_Dashboard_Functions_BookingQuickLookup_cshtml.Execute() in d:\Websites\SiteAndAppPoolName\Views\Dashboard\Functions\BookingQuickLookup.cshtml:line 3 at System.Web.WebPages.WebPageBase.ExecutePageHierarchy() at System.Web.Mvc.WebViewPage.ExecutePageHierarchy() at System.Web.WebPages.WebPageBase.ExecutePageHierarchy(WebPageContext pageContext, TextWriter writer, WebPageRenderingBase startPage) at System.Web.Mvc.Html.PartialExtensions.Partial(HtmlHelper htmlHelper, String partialViewName, Object model, ViewDataDictionary viewData) at ASP._Page_Views_Dashboard_Functions_cshtml.Execute() in d:\Websites\SiteAndAppPoolName\Views\Dashboard\Functions.cshtml:line 5 at System.Web.WebPages.WebPageBase.ExecutePageHierarchy() at System.Web.Mvc.WebViewPage.ExecutePageHierarchy() at System.Web.WebPages.WebPageBase.ExecutePageHierarchy(WebPageContext pageContext, TextWriter writer, WebPageRenderingBase startPage) at System.Web.Mvc.Html.RenderPartialExtensions.RenderPartial(HtmlHelper htmlHelper, String partialViewName, Object model) at ASP._Page_Views_Dashboard_Index_cshtml.Execute() in d:\Websites\SiteAndAppPoolName\Views\Dashboard\Index.cshtml:line 9 at System.Web.WebPages.WebPageBase.ExecutePageHierarchy() at System.Web.Mvc.WebViewPage.ExecutePageHierarchy() at System.Web.WebPages.WebPageBase.ExecutePageHierarchy(WebPageContext pageContext, TextWriter writer, WebPageRenderingBase startPage) at System.Web.Mvc.ViewResultBase.ExecuteResult(ControllerContext context) at System.Web.Mvc.ControllerActionInvoker.<>c__DisplayClass1c.<InvokeActionResultWithFilters>b__19() at System.Web.Mvc.ControllerActionInvoker.InvokeActionResultFilter(IResultFilter filter, ResultExecutingContext preContext, Func`1 continuation) at System.Web.Mvc.ControllerActionInvoker.InvokeActionResultFilter(IResultFilter filter, ResultExecutingContext preContext, Func`1 continuation) at System.Web.Mvc.ControllerActionInvoker.InvokeActionResultWithFilters(ControllerContext controllerContext, IList`1 filters, ActionResult actionResult) at System.Web.Mvc.ControllerActionInvoker.InvokeAction(ControllerContext controllerContext, String actionName) at System.Web.Mvc.Controller.ExecuteCore() at System.Web.Mvc.ControllerBase.Execute(RequestContext requestContext) at System.Web.Mvc.MvcHandler.<>c__DisplayClass6.<>c__DisplayClassb.<BeginProcessRequest>b__5() at System.Web.Mvc.Async.AsyncResultWrapper.<>c__DisplayClass1.<MakeVoidDelegate>b__0() at System.Web.Mvc.MvcHandler.<>c__DisplayClasse.<EndProcessRequest>b__d() at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) Custom event details: As mentioned, it's every MVC action that throws this error until the app pool is restarted, and the error seems to be occurring in System.Web.WebPages.Scope.WebConfigScopeDictionary.TryGetValue(Object key, Object& value) Has anyone seen this issue before? It's only happening on this server, on any of the app pools on the server (not confined to this one) and an app pool restart sorts it. Any help much appreciated. Cheers, Matthew

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  • Learning WPF and MVVM - best approach for learning from scratch

    - by bplus
    Hello, I've got about three years c# experience. I'd like to learn some WPF and the MVVM pattern. There are a lot of links to articles on this site but I'm getting a little overwhelmed. Would a sensible approach for a begginer to be forget mvvm for a while and just quickly learn a bit a of WPF, then come back to MVVM? I had a leaf through this book in work today, it doesn't seem to mention MVVM (at least not in the index). I was pretty surprised by this as I thought MVVM was supposed to be the "lingua franca" of WPF? Also I've just started working at a new company and they are using MVVM with WinForms, has anyone come across this before? Can anyone recommend a book that will teach me both WPF and MVVM?

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  • RouteTable.Routes.GetVirtualPath with route data asp.net MVC 2

    - by Bill
    Dear all, I'm trying to get a URL from my routes table. Here is the method. private static void RedirectToRoute(ActionExecutingContext context, string param) { var actionName = context.ActionDescriptor.ActionName; var controllerName = context.ActionDescriptor.ControllerDescriptor.ControllerName; var rc = new RequestContext(context.HttpContext, context.RouteData); string url = RouteTable.Routes.GetVirtualPath(rc, new RouteValueDictionary(new { actionName = actionName, controller = controllerName, parameter = param })).VirtualPath; context.HttpContext.Response.Redirect(url, true); } I'm trying to map it to. However RouteTable.Routes.GetVirtualPath(rc, new RouteValueDictionary(new { actionName = actionName, controller = controllerName, parameter = param })) keeps giving me null. Any thoughts? routes.MapRoute( "default3", // Route name "{parameter}/{controller}/{action}", // URL with parameters new { parameter= "parameterValue", controller = "Home", action = "Index" } ); I know I can use redirectToAction and other methods, but I would like to change the URL in the browser with new routedata.

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  • Set cursor position in a UITextField (Monotouch)

    - by manuel
    In a UITextView used for entering decimal numbers I would like to get rid of possible leading zeros (The behavior should be like the one of the Calculator App). Normally this would be rather easy to implement but I just cannot figure out how to restore the cursor position. UITextField has a property SelectedTextRange of type UITextRange which can be used to get the cursor position. However, there seems no easy way to get the current index nor to create a new UITextRange object that contains the new values. I could find the solution in objective c: Finding the cursor position in a UITextField It is however very unclear to me how to rewrite that in Monotouch. Any help with this would be highly appreciated. Thanks, Manuel

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  • jQgrid Pagination with query string

    - by bsreekanth
    Hello, I recently started experimenting with jQgrid, and much appreciate for any guidance on the below use case. I need to implement a (advanced)search functionality, and the results are loaded in the jQgrid. When use pagination, how to specify a complex query in the post data? In the serverside (grails) it it represented as an object, which is mocked below class searchCommand { String val1 List<long> ids //from the multiple selection } the above members can be null, if the user doesn't select any. Without saving the state at the server, I guess the only way to make the pagination work is to pass the query object back and forth with the correct offset, index etc. if that is the case, how best to represent it in jQgrid side. I saw a parameter postData to set additional values, but not sure how to represnt the data (JSON??). Any code snippet on (retaining) converting it from the last result to postData would be helpful. thanks in advance.

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  • jQuery .load() not working in Chrome

    - by Skilldrick
    .load() was working fine, but for some reason it's not in Chrome now (presumably some kind of update). I'm on Chrome 5.0.375.55. I've isolated the problem to this: index.htm <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script> <script type="text/javascript"> $(document).ready(function () { $('#reader').load('test.htm'); }); </script> </head> <body> <div id='reader'>Loading ...</div> </body> </html> test.htm <h1>Loaded successfully</h1> This works on Firefox and IE, but on Chrome it replaces the contents of the #reader div with nothing.

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  • Warping Images using cvWarpPerspective Results in Some Parts of the images out of the viewable area

    - by Birkan Cilingir
    Hi, I am trying to stich two images together. In order to do so I extracted sift features and find matches on the two images using this C implementation. http://web.engr.oregonstate.edu/~hess/index.html After that I found the homography matrix using the matched points. http://www.ics.forth.gr/~lourakis/homest/ But if I use this Homography Matrix in "cvWarpPerspective" function, some of the parts of the image goes out of the viewable area (negative corrdinates). To solve this I tried to calculate the bounding box first by piping the four corners of the image through Homography matrix. And move the initial image then warp it. But this caused the warping result to change. Is there any way for warping an image and keeping it in the viewable area? I would appreciate any help. Thanks in advance...

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  • jQuery and Colorbox "Is Not A Function"

    - by Neurofluxation
    Hey you lot, I've been working on integrating Colorbox (a lightbox alternative) into a site. Ok, so my head file is: <head> <script language="javascript" type="text/javascript" src="js/jquery.js"></script></script>- <link type="text/css" media="screen" rel="stylesheet" href="../colorbox/colorbox.css" /> <script type="text/javascript" src="../colorbox/jquery.colorbox.js"></script> <script type="text/javascript"> function saveToBook() { $.fn.colorbox({inline:false, href:'../index.html'}); }; </script> </head> My Link is as follows: <a href="#save-to-book" onclick="javascript:parent.saveToBook();return false;" class="recipe-links">Save to Cookbook</a> The only output I recieve (from FireBug) is: $.fn.colorbox is not a function

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