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  • Two-pass multi way merge sort?

    - by Nimesh
    If I have a relation (SQL) that does not fit in memory and I want to sort the relation using TPMMS (Two-pass multi-way merge sort method). How would I divide the table in sub tables (and how many) that can fit in memory and than merge them? Let's say I am using C#.

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  • GDI+ on 64bit systems

    - by LaZe
    Our system uses a lot of large Bitmaps (System.Drawing.Bitmap) and sometimes we run out of memory and gets a "Parameter is not valid" error. This makes sense, since it can be difficult to allocate large continuous chunk of memory. So the question is... If we upgraded the system to 64bit, would this problem go away?

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  • Installing a large size apk application on Android phone

    - by user348686
    I have an application which is of size 130MB. when i try to install its displaying insufficient memory error. but i have around 170MB left in available space in internal memory. How can i Install this app? The size of the app is large because it contains many media files. In Motorolla droid its getting installed. but on Nexus One its giving this error.

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  • Disabling/removing the Team Foundation addin/extension in Visual Studio 2010?

    - by Lasse V. Karlsen
    I have an older laptop that I won't get around to replacing for another month or two. It has 1GB of memory so I'm trying to squeeze applications as much as possible. In Visual Studio 2010, it has apparently loaded some extensions related to Team Foundation Server, since I have menu items and dialog choices for it. Questions: Would I save a noticable amount of memory (even a couple of MB would be good) if I managed to disable this? How do I disable it?

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  • Tomcat 6 is really UNSTABLE when redeploying web apps

    - by EugeneP
    Do you know how to make it more stable, maybe properties to set, memory to allocate? It always hangs up when redeploying web apps, thru manager (wars), web interface or maven plugin. every second time it gives PermGenSpace, no memory errors etc. on my local machine 3gb ram. It looks like it should be manually set up to work in a stable way. How to fix such a problem?

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  • change file descriptor for socket in python

    - by Dani
    Hello everybody I'm trying to manually create the file descriptor associated with a socket in python and then loaded directly into memory with mmap. Create a file into memory with mmap is simple, but I can not find a way to associate the file with a socket. Anyone know how? thank you very much.

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  • Are tr1 headers available for gcc v3.4.6?

    - by WilliamKF
    Are tr1 headers available for g++ v3.4.6? If so, how can I locate them at compile time. The following is failing to compile: #include <tr1/memory> With the following error: myModule.h:20:24: tr1/memory: No such file or directory Do I need to move to a later compiler or do I have the headers somewhere?

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  • How do machine code instructions get transferred to the CPU?

    - by user3711789
    I'm currently investigating what the runtime of different programming languages looks like behind the scenes. For a compiled language like C, people usually give the explanation of "Code is compiled to assembly which is assembled and linked into a binary executable. The executable is then loaded into memory and the CPU interprets it." My question is how does the CPU know where to look for the next instruction to execute? Is it a memory address stored in one of the registers?

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  • NSString cannot be released

    - by Stanley
    Consider the following method and the caller code block. The method analyses a NSString and extracts a "http://" string which it passes out by reference as an auto release object. Without releasing g_scan_result, the program works as expected. But according to non-arc rules, g_scan_result should be released since a retain has been called against it. My question are : Why g_scan_result cannot be released ? Is there anything wrong the way g_scan_result is handled in the posted coding below ? Is it safe not to release g_scan_result as long as the program runs correctly and the XCode Memory Leak tool does not show leakage ? Which XCode profile tools should I look into to check and under which subtitle ? Hope somebody knowledgeable could help. - (long) analyse_scan_result :(NSString *)scan_result target_url :(NSString **)targ_url { NSLog (@" RES analyse string : %@", scan_result); NSRange range = [scan_result rangeOfString:@"http://" options:NSCaseInsensitiveSearch]; if (range.location == NSNotFound) { *targ_url = @""; NSLog(@"fnd string not found"); return 0; } NSString *sub_string = [scan_result substringFromIndex : range.location]; range = [sub_string rangeOfString : @" "]; if (range.location != NSNotFound) { sub_string = [sub_string substringToIndex : range.location]; } NSLog(@" FND sub_string = %@", sub_string); *targ_url = sub_string; return [*targ_url length]; } The following is the caller code block, also note that g_scan_result has been declared and initialized (on another source file) as : NSString *g_scan_result = nil; Please do send a comment or answer if you have suggestions or find possible errors in code posted here (or above). Xcode memory tools does not seem to show any memory leak. But it may be because I do not know where to look as am new to the memory tools. { long url_leng = [self analyse_scan_result:result target_url:&targ_url]; NSLog(@" TAR target_url = %@", targ_url); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Scanned Result" message:result delegate:g_alert_view_delegate cancelButtonTitle:@"OK" otherButtonTitles:nil]; if (url_leng) { // ****** The 3 commented off statements // ****** cannot be added without causing // ****** a crash after a few scan result // ****** cycles. // ****** NSString *t_url; if (g_system_status.language_code == 0) [alert addButtonWithTitle : @"Open"]; else if (g_system_status.language_code == 1) [alert addButtonWithTitle : @"Abrir"]; else [alert addButtonWithTitle : @"Open"]; // ****** t_url = g_scan_result; g_scan_result = [targ_url retain]; // ****** [t_url release]; } targ_url = nil; [alert show]; [alert release]; [NSTimer scheduledTimerWithTimeInterval:5.0 target:self selector:@selector(activate_qr_scanner:) userInfo:nil repeats:NO ]; return; }

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  • Which is G++ 4.4.1 default allocator?

    - by Cowboy
    I was wondering which is the default memory allocator in G++ 4.4.1, on Ubuntu 9.1. I am interested in comparing different C++ allocators in a multithreaded environment. And where can I get more information about the default memory allocator? Regards

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  • Two imageViews vs one imageView and a canvas

    - by user3009842
    I have a bitmap and I want to scale it up to fill an ImageView and overlay the unscaled version of the bitmap on top. Which would be cheaper (in terms of memory and processor usage)? Using two ImageViews, one for each version of the bitmap Using a canvas and drawing on the singular bitmap, using one ImageView I saw this question about ImageView vs Canvas, but it doesn't address memory/processor concerns. My intuition says two ImageViews may use more RAM, while using a canvas would use more processing power while the drawing occurs.

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  • How to copy a ram_base file to disk efficiently

    - by Hui Jin
    I want to copy a large a ram-based file (located at /dev/shm direcotry) to local disk, is there some way for an efficient copy instead of read char one by one or create another piece memory? I can use only C language here. Is there anyway that I can put the memory file directly to disk? Thanks!

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  • function to profile / performance test PHP functions?

    - by Haroldo
    I'm not experiencing any performance issues, however I'd like to take a look at what takes how long and how much memory cpu it uses etc. I'd like to get a firsthand understanding of which things can be bottle necks etc and improve any code i might reuse or build upon... (perfectionist) I'm looking to create a litte function that i can call at the begining and end of each function that records: execution time memory used cpu demand any ideas?

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  • USB 3.0 Not Working

    - by senzen
    I bought an Asus A43E laptop which comes with one USB 3.0 port. In Windows 7 it was working just fine, but after Windows 8 has been installed the USB doesnt work anymore. When I insert any flash drive windows has no reaction. I have been trying to find a driver but I couldnt find one that fits. I know this port works cause I am able to boot windows throw a flash drive. It might be some driver missing. You guys have any idea how can I solve this?

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  • JavaScript: Is there any "python's Generator" equivalent in JavaScript?

    - by JackSMTV
    Is there any "python's Generator" equivalent in JavaScript? PS: Python's Generator is very memory efficient when we need to do one time iterate through a big array, hash... "Generators are iterables, but you can only read them once. It's because they do not store all the values in memory, they generate the values on the fly" (Python's Generator explained in this thread: The Python yield keyword explained )

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  • Mocking ISession.Query<T>() for testing consumer

    - by TheCloudlessSky
    I'm trying to avoid using an in memory database for testing (though I might have to do this if the following is impossible). I'm using NHibernate 3.0 with LINQ. I'd like to be able to mock session.Query<T>() to return some dummy values but I can't since it's an extension method and these are pretty much impossible to test. Does anyone have any suggestions (other than using an in memory database) for testing session queries with LINQ?

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  • Any pitfalls using char* instead of void* when writing cross platform code?

    - by UberMongoose
    Is there any pitfalls when using char*'s to write cross platform code that does memory access? I'm working on a play memory allocator to better understand how to debug memmory issues. I have come to believe char*'s are preferable because of the ability to do pointer arithmetic and derefernce them over void*'s, is that true? Do the following assumptions always hold true on different common platforms? sizeof(char) == 1 sizeof(char*) == sizeof(void*) sizeof(char*) == sizeof(size_t)

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  • Capturing and Transforming ASP.NET Output with Response.Filter

    - by Rick Strahl
    During one of my Handlers and Modules session at DevConnections this week one of the attendees asked a question that I didn’t have an immediate answer for. Basically he wanted to capture response output completely and then apply some filtering to the output – effectively injecting some additional content into the page AFTER the page had completely rendered. Specifically the output should be captured from anywhere – not just a page and have this code injected into the page. Some time ago I posted some code that allows you to capture ASP.NET Page output by overriding the Render() method, capturing the HtmlTextWriter() and reading its content, modifying the rendered data as text then writing it back out. I’ve actually used this approach on a few occasions and it works fine for ASP.NET pages. But this obviously won’t work outside of the Page class environment and it’s not really generic – you have to create a custom page class in order to handle the output capture. [updated 11/16/2009 – updated ResponseFilterStream implementation and a few additional notes based on comments] Enter Response.Filter However, ASP.NET includes a Response.Filter which can be used – well to filter output. Basically Response.Filter is a stream through which the OutputStream is piped back to the Web Server (indirectly). As content is written into the Response object, the filter stream receives the appropriate Stream commands like Write, Flush and Close as well as read operations although for a Response.Filter that’s uncommon to be hit. The Response.Filter can be programmatically replaced at runtime which allows you to effectively intercept all output generation that runs through ASP.NET. A common Example: Dynamic GZip Encoding A rather common use of Response.Filter hooking up code based, dynamic  GZip compression for requests which is dead simple by applying a GZipStream (or DeflateStream) to Response.Filter. The following generic routines can be used very easily to detect GZip capability of the client and compress response output with a single line of code and a couple of library helper routines: WebUtils.GZipEncodePage(); which is handled with a few lines of reusable code and a couple of static helper methods: /// <summary> ///Sets up the current page or handler to use GZip through a Response.Filter ///IMPORTANT:  ///You have to call this method before any output is generated! /// </summary> public static void GZipEncodePage() {     HttpResponse Response = HttpContext.Current.Response;     if(IsGZipSupported())     {         stringAcceptEncoding = HttpContext.Current.Request.Headers["Accept-Encoding"];         if(AcceptEncoding.Contains("deflate"))         {             Response.Filter = newSystem.IO.Compression.DeflateStream(Response.Filter,                                        System.IO.Compression.CompressionMode.Compress);             Response.AppendHeader("Content-Encoding", "deflate");         }         else        {             Response.Filter = newSystem.IO.Compression.GZipStream(Response.Filter,                                       System.IO.Compression.CompressionMode.Compress);             Response.AppendHeader("Content-Encoding", "gzip");                            }     }     // Allow proxy servers to cache encoded and unencoded versions separately    Response.AppendHeader("Vary", "Content-Encoding"); } /// <summary> /// Determines if GZip is supported /// </summary> /// <returns></returns> public static bool IsGZipSupported() { string AcceptEncoding = HttpContext.Current.Request.Headers["Accept-Encoding"]; if (!string.IsNullOrEmpty(AcceptEncoding) && (AcceptEncoding.Contains("gzip") || AcceptEncoding.Contains("deflate"))) return true; return false; } GZipStream and DeflateStream are streams that are assigned to Response.Filter and by doing so apply the appropriate compression on the active Response. Response.Filter content is chunked So to implement a Response.Filter effectively requires only that you implement a custom stream and handle the Write() method to capture Response output as it’s written. At first blush this seems very simple – you capture the output in Write, transform it and write out the transformed content in one pass. And that indeed works for small amounts of content. But you see, the problem is that output is written in small buffer chunks (a little less than 16k it appears) rather than just a single Write() statement into the stream, which makes perfect sense for ASP.NET to stream data back to IIS in smaller chunks to minimize memory usage en route. Unfortunately this also makes it a more difficult to implement any filtering routines since you don’t directly get access to all of the response content which is problematic especially if those filtering routines require you to look at the ENTIRE response in order to transform or capture the output as is needed for the solution the gentleman in my session asked for. So in order to address this a slightly different approach is required that basically captures all the Write() buffers passed into a cached stream and then making the stream available only when it’s complete and ready to be flushed. As I was thinking about the implementation I also started thinking about the few instances when I’ve used Response.Filter implementations. Each time I had to create a new Stream subclass and create my custom functionality but in the end each implementation did the same thing – capturing output and transforming it. I thought there should be an easier way to do this by creating a re-usable Stream class that can handle stream transformations that are common to Response.Filter implementations. Creating a semi-generic Response Filter Stream Class What I ended up with is a ResponseFilterStream class that provides a handful of Events that allow you to capture and/or transform Response content. The class implements a subclass of Stream and then overrides Write() and Flush() to handle capturing and transformation operations. By exposing events it’s easy to hook up capture or transformation operations via single focused methods. ResponseFilterStream exposes the following events: CaptureStream, CaptureString Captures the output only and provides either a MemoryStream or String with the final page output. Capture is hooked to the Flush() operation of the stream. TransformStream, TransformString Allows you to transform the complete response output with events that receive a MemoryStream or String respectively and can you modify the output then return it back as a return value. The transformed output is then written back out in a single chunk to the response output stream. These events capture all output internally first then write the entire buffer into the response. TransformWrite, TransformWriteString Allows you to transform the Response data as it is written in its original chunk size in the Stream’s Write() method. Unlike TransformStream/TransformString which operate on the complete output, these events only see the current chunk of data written. This is more efficient as there’s no caching involved, but can cause problems due to searched content splitting over multiple chunks. Using this implementation, creating a custom Response.Filter transformation becomes as simple as the following code. To hook up the Response.Filter using the MemoryStream version event: ResponseFilterStream filter = new ResponseFilterStream(Response.Filter); filter.TransformStream += filter_TransformStream; Response.Filter = filter; and the event handler to do the transformation: MemoryStream filter_TransformStream(MemoryStream ms) { Encoding encoding = HttpContext.Current.Response.ContentEncoding; string output = encoding.GetString(ms.ToArray()); output = FixPaths(output); ms = new MemoryStream(output.Length); byte[] buffer = encoding.GetBytes(output); ms.Write(buffer,0,buffer.Length); return ms; } private string FixPaths(string output) { string path = HttpContext.Current.Request.ApplicationPath; // override root path wonkiness if (path == "/") path = ""; output = output.Replace("\"~/", "\"" + path + "/").Replace("'~/", "'" + path + "/"); return output; } The idea of the event handler is that you can do whatever you want to the stream and return back a stream – either the same one that’s been modified or a brand new one – which is then sent back to as the final response. The above code can be simplified even more by using the string version events which handle the stream to string conversions for you: ResponseFilterStream filter = new ResponseFilterStream(Response.Filter); filter.TransformString += filter_TransformString; Response.Filter = filter; and the event handler to do the transformation calling the same FixPaths method shown above: string filter_TransformString(string output) { return FixPaths(output); } The events for capturing output and capturing and transforming chunks work in a very similar way. By using events to handle the transformations ResponseFilterStream becomes a reusable component and we don’t have to create a new stream class or subclass an existing Stream based classed. By the way, the example used here is kind of a cool trick which transforms “~/” expressions inside of the final generated HTML output – even in plain HTML controls not HTML controls – and transforms them into the appropriate application relative path in the same way that ResolveUrl would do. So you can write plain old HTML like this: <a href=”~/default.aspx”>Home</a>  and have it turned into: <a href=”/myVirtual/default.aspx”>Home</a>  without having to use an ASP.NET control like Hyperlink or Image or having to constantly use: <img src=”<%= ResolveUrl(“~/images/home.gif”) %>” /> in MVC applications (which frankly is one of the most annoying things about MVC especially given the path hell that extension-less and endpoint-less URLs impose). I can’t take credit for this idea. While discussing the Response.Filter issues on Twitter a hint from Dylan Beattie who pointed me at one of his examples which does something similar. I thought the idea was cool enough to use an example for future demos of Response.Filter functionality in ASP.NET next I time I do the Modules and Handlers talk (which was great fun BTW). How practical this is is debatable however since there’s definitely some overhead to using a Response.Filter in general and especially on one that caches the output and the re-writes it later. Make sure to test for performance anytime you use Response.Filter hookup and make sure it' doesn’t end up killing perf on you. You’ve been warned :-}. How does ResponseFilterStream work? The big win of this implementation IMHO is that it’s a reusable  component – so for implementation there’s no new class, no subclassing – you simply attach to an event to implement an event handler method with a straight forward signature to retrieve the stream or string you’re interested in. The implementation is based on a subclass of Stream as is required in order to handle the Response.Filter requirements. What’s different than other implementations I’ve seen in various places is that it supports capturing output as a whole to allow retrieving the full response output for capture or modification. The exception are the TransformWrite and TransformWrite events which operate only active chunk of data written by the Response. For captured output, the Write() method captures output into an internal MemoryStream that is cached until writing is complete. So Write() is called when ASP.NET writes to the Response stream, but the filter doesn’t pass on the Write immediately to the filter’s internal stream. The data is cached and only when the Flush() method is called to finalize the Stream’s output do we actually send the cached stream off for transformation (if the events are hooked up) and THEN finally write out the returned content in one big chunk. Here’s the implementation of ResponseFilterStream: /// <summary> /// A semi-generic Stream implementation for Response.Filter with /// an event interface for handling Content transformations via /// Stream or String. /// <remarks> /// Use with care for large output as this implementation copies /// the output into a memory stream and so increases memory usage. /// </remarks> /// </summary> public class ResponseFilterStream : Stream { /// <summary> /// The original stream /// </summary> Stream _stream; /// <summary> /// Current position in the original stream /// </summary> long _position; /// <summary> /// Stream that original content is read into /// and then passed to TransformStream function /// </summary> MemoryStream _cacheStream = new MemoryStream(5000); /// <summary> /// Internal pointer that that keeps track of the size /// of the cacheStream /// </summary> int _cachePointer = 0; /// <summary> /// /// </summary> /// <param name="responseStream"></param> public ResponseFilterStream(Stream responseStream) { _stream = responseStream; } /// <summary> /// Determines whether the stream is captured /// </summary> private bool IsCaptured { get { if (CaptureStream != null || CaptureString != null || TransformStream != null || TransformString != null) return true; return false; } } /// <summary> /// Determines whether the Write method is outputting data immediately /// or delaying output until Flush() is fired. /// </summary> private bool IsOutputDelayed { get { if (TransformStream != null || TransformString != null) return true; return false; } } /// <summary> /// Event that captures Response output and makes it available /// as a MemoryStream instance. Output is captured but won't /// affect Response output. /// </summary> public event Action<MemoryStream> CaptureStream; /// <summary> /// Event that captures Response output and makes it available /// as a string. Output is captured but won't affect Response output. /// </summary> public event Action<string> CaptureString; /// <summary> /// Event that allows you transform the stream as each chunk of /// the output is written in the Write() operation of the stream. /// This means that that it's possible/likely that the input /// buffer will not contain the full response output but only /// one of potentially many chunks. /// /// This event is called as part of the filter stream's Write() /// operation. /// </summary> public event Func<byte[], byte[]> TransformWrite; /// <summary> /// Event that allows you to transform the response stream as /// each chunk of bytep[] output is written during the stream's write /// operation. This means it's possibly/likely that the string /// passed to the handler only contains a portion of the full /// output. Typical buffer chunks are around 16k a piece. /// /// This event is called as part of the stream's Write operation. /// </summary> public event Func<string, string> TransformWriteString; /// <summary> /// This event allows capturing and transformation of the entire /// output stream by caching all write operations and delaying final /// response output until Flush() is called on the stream. /// </summary> public event Func<MemoryStream, MemoryStream> TransformStream; /// <summary> /// Event that can be hooked up to handle Response.Filter /// Transformation. Passed a string that you can modify and /// return back as a return value. The modified content /// will become the final output. /// </summary> public event Func<string, string> TransformString; protected virtual void OnCaptureStream(MemoryStream ms) { if (CaptureStream != null) CaptureStream(ms); } private void OnCaptureStringInternal(MemoryStream ms) { if (CaptureString != null) { string content = HttpContext.Current.Response.ContentEncoding.GetString(ms.ToArray()); OnCaptureString(content); } } protected virtual void OnCaptureString(string output) { if (CaptureString != null) CaptureString(output); } protected virtual byte[] OnTransformWrite(byte[] buffer) { if (TransformWrite != null) return TransformWrite(buffer); return buffer; } private byte[] OnTransformWriteStringInternal(byte[] buffer) { Encoding encoding = HttpContext.Current.Response.ContentEncoding; string output = OnTransformWriteString(encoding.GetString(buffer)); return encoding.GetBytes(output); } private string OnTransformWriteString(string value) { if (TransformWriteString != null) return TransformWriteString(value); return value; } protected virtual MemoryStream OnTransformCompleteStream(MemoryStream ms) { if (TransformStream != null) return TransformStream(ms); return ms; } /// <summary> /// Allows transforming of strings /// /// Note this handler is internal and not meant to be overridden /// as the TransformString Event has to be hooked up in order /// for this handler to even fire to avoid the overhead of string /// conversion on every pass through. /// </summary> /// <param name="responseText"></param> /// <returns></returns> private string OnTransformCompleteString(string responseText) { if (TransformString != null) TransformString(responseText); return responseText; } /// <summary> /// Wrapper method form OnTransformString that handles /// stream to string and vice versa conversions /// </summary> /// <param name="ms"></param> /// <returns></returns> internal MemoryStream OnTransformCompleteStringInternal(MemoryStream ms) { if (TransformString == null) return ms; //string content = ms.GetAsString(); string content = HttpContext.Current.Response.ContentEncoding.GetString(ms.ToArray()); content = TransformString(content); byte[] buffer = HttpContext.Current.Response.ContentEncoding.GetBytes(content); ms = new MemoryStream(); ms.Write(buffer, 0, buffer.Length); //ms.WriteString(content); return ms; } /// <summary> /// /// </summary> public override bool CanRead { get { return true; } } public override bool CanSeek { get { return true; } } /// <summary> /// /// </summary> public override bool CanWrite { get { return true; } } /// <summary> /// /// </summary> public override long Length { get { return 0; } } /// <summary> /// /// </summary> public override long Position { get { return _position; } set { _position = value; } } /// <summary> /// /// </summary> /// <param name="offset"></param> /// <param name="direction"></param> /// <returns></returns> public override long Seek(long offset, System.IO.SeekOrigin direction) { return _stream.Seek(offset, direction); } /// <summary> /// /// </summary> /// <param name="length"></param> public override void SetLength(long length) { _stream.SetLength(length); } /// <summary> /// /// </summary> public override void Close() { _stream.Close(); } /// <summary> /// Override flush by writing out the cached stream data /// </summary> public override void Flush() { if (IsCaptured && _cacheStream.Length > 0) { // Check for transform implementations _cacheStream = OnTransformCompleteStream(_cacheStream); _cacheStream = OnTransformCompleteStringInternal(_cacheStream); OnCaptureStream(_cacheStream); OnCaptureStringInternal(_cacheStream); // write the stream back out if output was delayed if (IsOutputDelayed) _stream.Write(_cacheStream.ToArray(), 0, (int)_cacheStream.Length); // Clear the cache once we've written it out _cacheStream.SetLength(0); } // default flush behavior _stream.Flush(); } /// <summary> /// /// </summary> /// <param name="buffer"></param> /// <param name="offset"></param> /// <param name="count"></param> /// <returns></returns> public override int Read(byte[] buffer, int offset, int count) { return _stream.Read(buffer, offset, count); } /// <summary> /// Overriden to capture output written by ASP.NET and captured /// into a cached stream that is written out later when Flush() /// is called. /// </summary> /// <param name="buffer"></param> /// <param name="offset"></param> /// <param name="count"></param> public override void Write(byte[] buffer, int offset, int count) { if ( IsCaptured ) { // copy to holding buffer only - we'll write out later _cacheStream.Write(buffer, 0, count); _cachePointer += count; } // just transform this buffer if (TransformWrite != null) buffer = OnTransformWrite(buffer); if (TransformWriteString != null) buffer = OnTransformWriteStringInternal(buffer); if (!IsOutputDelayed) _stream.Write(buffer, offset, buffer.Length); } } The key features are the events and corresponding OnXXX methods that handle the event hookups, and the Write() and Flush() methods of the stream implementation. All the rest of the members tend to be plain jane passthrough stream implementation code without much consequence. I do love the way Action<t> and Func<T> make it so easy to create the event signatures for the various events – sweet. A few Things to consider Performance Response.Filter is not great for performance in general as it adds another layer of indirection to the ASP.NET output pipeline, and this implementation in particular adds a memory hit as it basically duplicates the response output into the cached memory stream which is necessary since you may have to look at the entire response. If you have large pages in particular this can cause potentially serious memory pressure in your server application. So be careful of wholesale adoption of this (or other) Response.Filters. Make sure to do some performance testing to ensure it’s not killing your app’s performance. Response.Filter works everywhere A few questions came up in comments and discussion as to capturing ALL output hitting the site and – yes you can definitely do that by assigning a Response.Filter inside of a module. If you do this however you’ll want to be very careful and decide which content you actually want to capture especially in IIS 7 which passes ALL content – including static images/CSS etc. through the ASP.NET pipeline. So it is important to filter only on what you’re looking for – like the page extension or maybe more effectively the Response.ContentType. Response.Filter Chaining Originally I thought that filter chaining doesn’t work at all due to a bug in the stream implementation code. But it’s quite possible to assign multiple filters to the Response.Filter property. So the following actually works to both compress the output and apply the transformed content: WebUtils.GZipEncodePage(); ResponseFilterStream filter = new ResponseFilterStream(Response.Filter); filter.TransformString += filter_TransformString; Response.Filter = filter; However the following does not work resulting in invalid content encoding errors: ResponseFilterStream filter = new ResponseFilterStream(Response.Filter); filter.TransformString += filter_TransformString; Response.Filter = filter; WebUtils.GZipEncodePage(); In other words multiple Response filters can work together but it depends entirely on the implementation whether they can be chained or in which order they can be chained. In this case running the GZip/Deflate stream filters apparently relies on the original content length of the output and chokes when the content is modified. But if attaching the compression first it works fine as unintuitive as that may seem. Resources Download example code Capture Output from ASP.NET Pages © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  

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  • Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware

    - by The Geek
    You might be wondering why we have a screenshot of what appears to be AVG Anti-Virus, but is in fact a fake anti-virus malware that holds your computer hostage until you pay them. Here’s a really simple tip to defeating these types of malware, and a quick review of other options. Not sure what we’re talking about? Be sure to check out our previous articles on cleaning up fake antivirus infections. How To Remove Internet Security 2010 and other Rogue/Fake Antivirus Malware How To Remove Antivirus Live and Other Rogue/Fake Antivirus Malware How To Remove Advanced Virus Remover and Other Rogue/Fake Antivirus Malware How To Remove Security Tool and other Rogue/Fake Antivirus Malware So what’s the problem? Can’t you just run a anti-virus scan? Well… it’s not quite that simple. What actually happens is that these pieces of malware block you from running almost anything on your PC, and often prevent you from running apps from a Flash drive, with an error like this: Once you encounter this error, there’s a couple things you can do. The first one is almost stupidly simple, and works some of the time Latest Features How-To Geek ETC Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Stop Believing TV’s Lies: The Real Truth About "Enhancing" Images The How-To Geek Valentine’s Day Gift Guide Inspire Geek Love with These Hilarious Geek Valentines RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? Project M Brings Classic Super Smash Bro Style Gameplay to the Wii Now Together and Complete – McBain: The Movie [Simpsons Video] Be Creative by Using Hex and RGB Codes for Crayola Crayon Colors on Your Next Web or Art Project [Geek Fun] Flash Updates; Finally Supports Full Screen Video on Multiple Monitors 22 Ways to Recycle an Altoids Mint Tin Make Your Desktop Go Native with the Tribal Arts Theme for Windows 7

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  • Friday Fun: Omega Crisis

    - by Mysticgeek
    Friday is here once again and it’s time to play a fun flash game on company time. Today we take a look at the space shooter Omega Crisis. Omega Crisis At the start of the game you’re given the basic story of the game, defending the space outpost, and instructions on how to play. Controls are easy, just target the enemy and use the left mouse button to fire. After each level you’re shown the results and how many Tech Points you’ve earned. The more Tech Points you earn, you have a better chance of upgrading your weapons and base defense before the next level.   You can also go into Manage Mode by hitting the Space bar, and select gunners and other types of weapons to help defend the outpost. Choose your mission from the timeline after successfully completing a mission. You can also use A,W,D,S to move around the map and see exactly where the enemy ships are coming from. This makes it easier to destroy them before they get too close to your base. This game is a lot of fun and is similar to different “Desktop Defense” type games. If you’re looking for a fun way to waste the afternoon, and not look at TPS reports, Omega Crisis can get you though until the whistle blows. Play Omega Crisis Similar Articles Productive Geek Tips Friday Fun: Portal, the Flash VersionFriday Fun: Play Bubble QuodFriday Fun: Gravitee 2Friday Fun: Wake Up the BoxFriday Fun: Compulse TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Tech Fanboys Field Guide Check these Awesome Chrome Add-ons iFixit Offers Gadget Repair Manuals Online Vista style sidebar for Windows 7 Create Nice Charts With These Web Based Tools Track Daily Goals With 42Goals

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  • Download Super Mario Bros Game For Offline Playing [Free Stuff]

    - by Gopinath
    If you love to play the classic Super Mario Bros, here is some interesting stuff for you. This classic & world’s favorite game is available a free download for everyone to play offline on their computers. Game developer Jay Pavlina recreated Super Mario Bros in flash and offering his 1 year hard work as a free download to every one. To play the game offline, download Super Mario Bros from here (5.2 MB)  and drag and drop  the downloaded swf file on to your web browse(IE or Firefox is preferred. Chrome does not play nice with Flash). The same game is hosted online at newgrounds.com. The moment I read about the free download on Amit’s blog, i downloaded it immediately as kids enjoying summer vacation at my home love to play this game all the day. Thanks Amit. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Adattárház Fórum 2010. május 11.

    - by Fekete Zoltán
    Holnap, kedden az Adattárház Fórum 2010 rendezvényen egy érdekes eloadásban fog beszélni Jon Mead, a Rittman Mead Consulting egyik alapítója arról, hogyan használja az egyik vezeto egy brit kiskereskedelmi cég az Oracle Exadata / Database Machine rendszert az adattárházának sikeres, nagy teljesítményu muködösének. Az adattárház alapja, az Oracle Database tehát az Exadata platformon fut: Using Exadata in the Retail Sector: a Case Study. Ez az eloadás 15:10-kor kezdodik. 10:10-kor kezdodik a Szállítói kerekasztal, amin jómagam is részt veszek az Oracle oldaláról. Amirol beszélni fogok: Hogyan látja az Oracle az adattárházak fejlodését, és hogyan látja a világ az Oracle-t. 12:00-tól Fisher Erik, Sun fog érdekes eloadást tartani: Amit a hardverekrol mindig tudni szerettél volna címmel az adattárházakhoz használható hardverekrol. Itt is ki fog térni az Exadata / Database Machine megoldásban alkalmazott Smart Flash Cache alapját képezo Flash kártyákra is és a "hagyományos" :) tranzakciós, DW és más rendszerekben használható SSD diszkekre is. 10:20-kor a CERN eloadása kerül reflektorfénybe: From Tera Electronvolts to Terabytes - Physics Databases at CERN címmel. A CERN mindig is extrém felhasználója volt a technológiának, a határokat feszegetve és ezeket innovatív megoldásokkal kezelve.

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