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  • Rotate 2d sprite towards pointer

    - by Phil
    I'm using Crafty.js and am trying to point a sprite towards the mouse pointer. I have a function for getting the degree between two points and I'm pretty sure it works mathematically (I have it under unit tests). At least it responds that the degree between { 0,0} and {1,1} is 45, which seems right. However, when I set the sprite rotation to the returned degree, it's just wrong all the time. If I manually set it to 90, 45, etc, it gets the right direction.. I have a jsfiddle that shows what I've done so far. Any ideas?

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  • Assigning an item to an existing array in a list within a dictionary [on hold]

    - by Rouke
    I have a Dictionary declared like: public var PoolDict : Dictionary.<String, List.<GameObject[]> >; I made a function to add items to the list and array function Add(key:String, obj:GameObject) { if(!PoolDict.ContainsKey(key)) { PoolDict[key] = new List.<GameObject[]>(); } //PlaceHolder - Not what will be in final version PoolDict[key].Add(null); //Attempts - Errors- How to add to existing array? PoolDict[key].Add(obj); PoolDict[key][0].Add(obj); } I'd like to replace the line after //PlaceHolder with code that will assign a gameObject to an existing array in a list that's associated with a key. How could this be done?

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  • Jquery/JavaScript's role in MVC (zend)

    - by user7543288
    I have my doubts if this question should have went into the programmers.stackexchange.com or not…but I would like to ask all you experienced developers out there, how do you see the connection that jquery - javascript has with the MVC. How would you explain it to a n00b? does it bridge the communication between the View and the Controller? or what? I have done my research and I believe this is the best article explaining it http://www.alistapart.com/articles/javascript-mvc/ but I would like to hear your point of view..

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  • Display large amount of data to client through pagination

    - by ebram tharwat
    I have a web application in which i need to show a big number of data or records for clients. Now i 'll use pagination but i was wondering should I: Load all the data once then pagination, sorting and sarching 'll be easy..But it 'll takes big time(using local DB it takes up to 9 sec.) Or each time i show new page(from the pagination) i make a new request to server and then new request to DB to get the next records..But then what if the client click on Prev button, i 'll make a new request to get data that I had previously..Should i cach data that are loaded before and how if that's good technique? So load all data once or make a new request every time i need data that maybe have been loaded before. I'm using ASP.NET MVC SPA with durandaljs and knockoutjs

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  • Attaching Events to Document Better Than Attaching Them to Elements?

    - by Todd
    While bouncing around StackOverflow, I've noticed a number of people attaching events (notably click events) to the document as opposed to the elements themselves. Example: Given this: <button id="myButton">CLICK ME</button> Instead of writing this (using jQuery just for brevity): $('#myButton').on('click', function() { ... }); They do this: $(document).on('click', function() { ... }); And then presumably use event.target to drill down to the element that was actually clicked. Are there any gains/advantages in capturing events at the document level instead of at the element level?

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  • Meteor Application Versioning

    - by Mahdhi
    I had been developing an Meteor JS App. I want to know how should I version the application. Currently i have set a global variable and I manually edit it. The Format I use is Major.Minor.PatchVer.Build eg. 1.0.5.25 I want the process to be automated partially. Because i can't edit the version variable for each build. i want to automate the process. How can i do it in Meteor. I searched over the Web i was not able to find a proper solution. Thank you.

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  • creating a simulation game, what be needed? [closed]

    - by Jordan
    I am a beginner in game development. As a part of learning and fun, want to create a game in java-script and html5. I am planning a game that we were used to play in childhood, that is "new business"- a monopoly game, in that we used to buy ,rent,sell places and bank we get some money to play and etc. are features. Its just simple ludo like game. So can anyone suggest me from where to start? what will be the designing? Is it possible to create it only in a html5 and java-script.

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  • Domain model integration using JSON capable DTOs

    - by g-makulik
    I'm a bit confused about architectural choices for the java/web-applications world. The background is I have a system with certain hardware components (that introduce system immanent active behavior) and a configuration database for system meta and HW-components configuration data (these are even usually self contained, since the HW-components persist configuration data anyway). For realization of the configuration/status data exchange protocol with the HW-components we have chosen the Google Protobuf format, which works well for the directly wired communication with these components. Now we want to develop an abstract model (domain model) for those HW-components and I have the feeling that a plain Java class model would fit best for this (c++ implementation seems to have too much implementation/integration overhead with viable language-bridge interfaces). Google Protobuf message definitions could still serve well to describe DTO objects used to interact with a domain model API. But integrating Google Protobuf messages client side for e.g. data binding in the current view doesn't seem to be a good choice. I'm thinking about some extra serialization features, e.g. for JSON based data exchange with the views/controllers. Most lightweight solutions seem to involve a python based presentation layer using JSON based data transfer (I'm at least not sure to be fully informed about this). Is there some lightweight (applicable for a limited ARM Linux platform) framework available, supporting such architecture to realize a web-application?

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  • Event Aggregator.. not getting a response, how to determine completion?

    - by Duncan_m
    I'm rewriting a vehicle tracking application, a google maps based thing.. The users are able to search for a vehicle by typing a few characters of the vehicles "callsign". My application is based around a sort of "event bus" within Backbone.. when a search occurs I send a message on the bus saying something like "does anyone match this?".. If a marker matches the search term it responds with a sort of "yes, I match!".. My challenge arises when no-one matches, I get no response.. it feels a little hacky to "wait a little while" and check if a response has been recieved.. The application is based around Backbone.js and using the Event Aggregator pattern described in the answer to this question on Stack Overflow: http://stackoverflow.com/questions/7708195/access-function-in-one-view-from-another-in-backbone-js Is there a well defined design pattern that might assist me here? Sending a request for a response and not getting any responses?

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  • How to avoid movement speed stacking when multiple keys are pressed?

    - by eren_tetik
    I've started a new game which requires no mouse, thus leaving the movement up to the keyboard. I have tried to incorporate 8 directions; up, left, right, up-right and so on. However when I press more than one arrow key, the movement speed stacks (http://gfycat.com/CircularBewitchedBarebirdbat). How could I counteract this? Here is relevant part of my code: var speed : int = 5; function Update () { if(Input.GetKey(KeyCode.UpArrow)){ transform.Translate(Vector3.forward * speed * Time.deltaTime); } else if(Input.GetKey(KeyCode.UpArrow) && Input.GetKey(KeyCode.RightArrow)){ transform.Translate(Vector3.forward * speed * Time.deltaTime); } else if(Input.GetKey(KeyCode.UpArrow) && Input.GetKey(KeyCode.LeftArrow)){ transform.rotation = Quaternion.AngleAxis(315, Vector3.up); } if(Input.GetKey(KeyCode.DownArrow)){ transform.Translate(Vector3.forward * speed * Time.deltaTime); } }

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  • jQuery scrolling images for e-commerce site, what to do about users who disable JS

    - by Livingston Storm
    As the title suggests, I am developing an e-commerce site and I intend of having two jQuery plug ins on the default page, one for scrolling images and the other for the navigation menu. Should I be concerned about making the site work if the users disables JS? Cause if they have it disabled my site would be almost impossible to use with the scrolling images blocking the main content. Plus the CMS I am using, Big Commerce, uses a bit of JS for the products pages, which would also look ridiculous with JS disabled. Anyone have experience with this?

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  • How to populate values in drop down from select query on other dropdown?

    - by jacksantho
    How can i populate the values in the drop down(second drop down) from the select query on choosing the option from the first drop down ? Examples: First Drop Down : Listing out all the "department name" using select query. Second Drop Down : Now, i need the output to list out all the "professors name" in the respective departments on the basis of the first drop down option. Thanks in advance. Much Appreciated your help.

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  • secure offline PC storage accessible through javascript

    - by turbo2oh
    I'm attempting to build a browser-based HTML5 application that has the ability to store data locally on a PC (not mobile device) when offline. This data is sensitive and must be secure. Of course the trick is trying to find a way to be able to access the secure data with Javascript. I've ruled out browser local storage since its not secure. Could this be accomplished with a local database? If so, where could the DB credentials be stored? Javascript obviously doesn't seem like a good option to store them since its user-readable.

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  • Selecting objects on a 2D map

    - by Dave
    I have a object selection function by checking the mouse click and getting the relevant object. How ever there is a rare situation where if one object is partially behind the other then both objects are in the given area so im wondering how I can make the game know which one was selected, as currently my method does not know. This is my function that works it out: function getobj(e){ mx = e.pageX - curleft; //mouse click x my = e.pageY - curtop; //mouse click y function searchSprites(sprites, x, y) { var matches = [], i = 0, data = null; for (i = 0; i < spritea.length; ++i) { data = spritea[i].data; if (x > data[0] && y > data[1] && x < data[2] && y < data[3]) { var imageData = ctx2.getImageData(x, y, 1, 1); if(imageData.data[3] !== 0){ return [spritea[i].id]; i = spritea.length; } } } } res = searchSprites(spritea, mx, my); bid = res[0]; if(bid === '1'){ alert('You selected the skyscraper in front!'); }else if(bid === '3'){ alert('You selected the skyscraper behind!'); } } Image of the map: It keeps telling me I clicked the skyscraper behind which is not necessarily what the user is trying to do. How can I improve the accuracy of this ?

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  • Combining two MVC frameworks in a project

    - by SASM
    Is it any good to combine two MVC frameworks together in a project? Is it a fairly common approach? I am thinking about using a serverside framework like CodeIgniter/Laravel and client side framework AngularJS in a predominantly CRUD based web project. I am a bit apprehensive about this idea. I think this approach does not get the best out of both frameworks and can kind of get in way of each other making the application needlessly complicated. Are there some good approaches/practices if one wants to combine these frameworks together?

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  • (Canvas/JS) Getting strange results with moving the view and fillRect, not sure what the problem is

    - by AngerAlone
    I'm really new to JS and have been banging my head against this problem all day. Here's a jsfiddle: http://jsfiddle.net/4ShH4/1/ AND fullscreen: http://jsfiddle.net/4ShH4/1/embedded/result/ I'm getting this weird tearing/elongation of the drawn elements when I move the screen with WASD. I have no idea whats causing the problem. I've put comments on the fiddle to explain my code. Any help would be greatly appreciated.

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  • practical use of knowledge vs tutorials [on hold]

    - by Lauris Skraucis
    I DONT NEED FACTS,I NEED OPINIONS FROM OTHER DEVELOPERS! Which would be more useful, spend more time on tutorials than on practical use of knowledge or spend more time making real life apps? Like I do everything 50/50 or better I spend all time practicing and putting my knowledge in real life things (php, jQuery, AngularJS)? This is a big pain, I learnt jQuery, then Angular, then php, but didn't practice and forget the code, now I watched basic and intermediate tutorials to refresh knowledge, so what do you think what is the best?

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  • SimpleViewer + lightbox

    - by singles
    Is it possible to integrate any kind of Lightbox with SimpleViewer? But I don't want to display SimpleViewer in Lightbox. I want to Lightbox show when I click on one of the images in SimpleViewer. Does anyone tried that with success? EDIT I have a SimpleViewer page now. I just want to bind handler to clicking an image (as normally in HTML based pages), fetch big image url and show that image (not SimpleViewer!) in Ligthbox/ThickBox/FancyBox etc.

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  • Why does my goblin only choose a walk direction once?

    - by Eogcloud
    I'm working on a simpe 2d canvas game that has a small goblin sprite who I want to get pathing around the screen. What I originally tried was a random roll that would choose a direction, the goblin would walk that direction. It didnt work effectively, he sort of wobbled in one spot. Here's my current apporach but he only runs in a rundom direction and doesnt change. What am I doing wrong? Here's all the relevant code to the goblin object and movement. var goblin = { speed: 100, pos: [0, 0], dir: 1, changeDir: true, stepCount: 0, stepTotal: 0, sprite: new Sprite( goblinImage, [0,0], [30,45], 6, [0,1,2,3,2,1], true) }; function getNewDir(){ goblin.dir = Math.floor(Math.random()*4)+1; }; function checkGoblinMovement(){ if(goblin.changeDir){ goblin.changeDir = false; goblin.stepCount = 0; goblin.stepTotal = Math.floor(Math.random*650)+1; getNewDir(); } else { if(goblin.stepCount === goblin.stepTotal){ goblin.changeDir = true; } } }; function update(delta){ healthCheck(); if(isGameOver){ gameOver(); } if(!isGameOver){ updateCharLevel(); keyboardInput(delta); moveGoblin(delta); checkGoblinMovement(); goblin.sprite.update(delta); //update sprites if(mainChar.kills!=0 && bloodReady){ for(var i=0; i<bloodArray.length; i++){ bloodArray[i].sprite.update(delta); } } //collision detection if(collision(mainChar, goblin)) { combatOutcome(combatEvent()); combatCleanup(); } } }; function main(){ var now = Date.now(); var delta = (now - then)/1000; if(!isGameOver){ update(delta); } draw(); then = now; }; function moveGoblin(delta){ goblin.stepCount++; if(goblin.dir === 1){ goblin.pos[1] -= goblin.speed * delta* 2; if(goblin.pos[1] <= 85){ goblin.pos[1] = 86; } } if(goblin.dir === 2){ goblin.pos[1] += goblin.speed * delta; if(goblin.pos[1] > 530){ goblin.pos[1] = 531; } } if(goblin.dir === 3){ goblin.pos[0] -= goblin.speed * delta; if(goblin.pos[0] < 0){ goblin.pos[0] = 1; } } if(goblin.dir === 4){ goblin.pos[0] += goblin.speed * delta* 2; if(goblin.pos[0] > 570){ goblin.pos[0] = 571; } } };

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  • Are there similar sites to jsdo.it and jsfiddle.net? [closed]

    - by TK Kocheran
    I'm looking for sites similar to jsdo.it and jsfiddle.net. I really like jsdo.it, as it provides a nice editor and the ability to fork, but I really can't stand the usability as it really gets to be a pain to use after a while. I also like jsfiddle.net, but it too has some usability issues and the URL for your fiddle changes every time you save. Are there any other good alternatives for in-browser HTML testing and development?

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  • What's so useful about closures (in JS)?

    - by Mark Bubel
    In my quest to understand closures in the context of JS, I find myself asking why do you even need to use closures? What's so great about having an inner function be able to access the parent function's variables even after the parent function returns? I'm not even sure I asked that question correctly because I don't understand how to use them. Can someone give a real world example in JS where a closure is more beneficial vs. the alternative, whatever that may be?

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  • How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework?

    - by Chris
    How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework? This sample (http://code.google.com/p/o3d/source/browse/trunk/samples_webgl/o3d-webgl-samples/simpleviewer/simpleviewer.html?r=215) uses the arcball for rotating the transform of an "object", but rather than apply this to a transform, I would like to apply the rotation to the camera's target, to create a first person style ability to look around the scene, as if the camera is inside the centre of the arcball instead of rotating from the outside. The code that is used in this sample is var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); The code that I am using which doesn't work var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); var cameraRotationMatrix4 = g_math.matrix4.lookAt(g_eye, g_target, [g_up[0], g_up[1] * -1, g_up[2]]); var cameraRotation = g_math.matrix4.setUpper3x3(cameraRotationMatrix4,g_thisRot); g_target = g_math.addVector(cameraRotation, g_target); where am I going wrong? Thanks

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  • SimpleViewer + lighbox

    - by singles
    Is it possible to integrate any kind of Lightbox with SimpleViewer? But I don't want to display SimpleViewer in Lightbox. I want to Lightbox show when I click on one of the images in SimpleViewer. Does anyone tried that with success? EDIT I have a SimpleViewer page now. I just want to bind handler to clicking an image (as normally in HTML based pages), fetch big image url and show that image (not SimpleViewer!) in Ligthbox/ThickBox/FancyBox etc.

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  • Kindle Screen as Informational Display (weather, unread emails, calendar)

    - by coder543
    I'm looking to create a type of homepage for my kindle like you might expect to see upon waking up (though realistically, I plan on using it as a secondary screen throughout the day) whereupon it shows you several things dividing the screen, but not being scrollable. I just want the summary to fill the screen of the web browser. It would show the weather my gmail inbox my calendar for the day maybe some tech news However, as a starting question, how would I go about embedding my gmail inbox into the page? I would love to put m.gmail.com into an iframe restricted to a certain portion of the screen, but I know that won't likely be happening. Any ideas on how to embed an email summary or the calendar? (both served by Google) I've got the weather part working via AccuWeather's embed-able widget. I was inspired by this: http://lifehacker.com/5943867/hack-a-kindle-into-a-weather-display

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