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  • Debugging ASP.NET in VS

    - by negligible
    A lot of what I'm doing at the moment is figuring out other peoples code and adding or adapting functions, so currently I am debugging more than I am writing code of my own. I'm still new to this, Junior Developer, and I am always finding new ways to improve what I am doing. For example I recently found This Guide which had some excellent tips, such as overriding the ToString() method in your classes so children are readable from their parents. So I am looking for any other tips or tricks to make my debugging more efficient, as I recognise it as a big part of programming, that you more experienced programmers may have picked up or found. Anything appreciated, I can read websites just fine so no need to explain it yourself if you have a good link!

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • How can I switch off exception handling in MSVC?

    - by Tamara
    Does anybody know how to switch off exception handling option in MSVC? I tried to set the option 'Enable C++ exceptions' to 'NO' and I got warning: warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc I would like to switch off the exception handler, too, but I don't know how. In my application I basically need more speer than stability, therefore I chose switching off the exception handling. I do not have any try/catch blocks, but I do use STL. When I switch the option 'Enable C++ exceptions' to 'NO' is there any way how to get rid of those warnings?

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  • Load Empty Database table

    - by john White
    I am using SQLexpress and VS2008. I have a DB with a table named "A", which has an IdentitySpecification column named ID. The ID is auto-incremented. Even if the row is deleted, the ID still increases. After several data manipulation, the current ID has reached 15, for example. When I run the application if there's at least 1 row: if I add a new row, the new ID is 16. Everything is fine. If the table is empty (no row): if I add a new row, the new ID is 0, which is an error (I think). And further data manipulation (eg. delete or update) will result in an unhandled exception. Has anyone encountered this? PS. In my table definition, the ID has been selected as follow: Identity Increment = 1; Identity Seed =1; The DB load code is: dataSet = gcnew DataSet(); dataAdapter->Fill(dataSet,"A"); dataTable=dataSet->Tables["A"]; dbConnection->Open(); The Update button method dataAdapter->Update(dataSet,"tblInFlow"); dataSet->AcceptChanges(); dataTable=dataSet->Tables["tblInFlow"]; dataGrid->DataSource=dataTable; If I press Update: if there's at least a row: the datagrid view updates and shows the table correctly. if there's nothing in the table (no data row), the Add method will add a new row, but from ID 0. If I close the program and restart it again: the ID would be 16, which is correct. This is the add method row=dataTable->NewRow(); row["column1"]="something"; dataTable->Rows->Add(row); dataAdapter->Update(dataSet,"A"); dataSet->AcceptChanges(); dataTable=dataSet->Tables["A"];

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  • Read and Step into .Net Framework Source Code

    - by ChloeRadshaw
    I did ask whether this was possible in 2008 which was answered in http://stackoverflow.com/questions/1296840/read-and-step-into-net-framework-source-code. However my problem is that I am using 2005 and not 2008. Does anyone know whether this is possible please?? The reason I want to do this is to better understand C# paradigms. With Java this is possible and I learnt a tremendous amount by being able to read code written by engineers

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  • Access DLL without instantiating

    - by user330635
    I wrote a simple dll with only 2 functions in it. Is there a way to access these functions without having to instantiate them on every page? Can't I add them to the web.config somehow as assemblies thus giving me access to them?

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  • (Windows) How to lock all applications (explorer, task manager etc.) and make only the browser activ

    - by Unni
    I'm trying to run only the browser in the system - locking access to everything else. Only the supervisor can resume the normal functioning of the system after giving a password. This kind of activity is usually done by virus. Disabling the registry for Task manager etc. Does anyone know of any source available that does this? I might be able to pull it off in Windows XP. But have anyone tried this in Windows 7 ? The aim is to to emulate the Chrome OS on Windows. Only the browser. Nothing else.

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  • How to Read texfile etch.. from Application folder where Application is Installed?

    - by Crimsonland
    I Added textfile on my Application Folder where the application is also located. I having a problem where to locate and read the content of the texfile regarding what location the users specify the application to be installed. Example: CASE 1: If Application Installed on C Get the path of: C:\Textfile.txt CASE 2:If Application Installed on Program files Get the path of C:\Program Files\Default Company Name\Textfile.Text Thanks in Regards.

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  • Win2k3 password Authentication using LDAP in VC++

    - by user001
    Hi, I need to implement the Win2k3 password validation policy. As my application resides on Win2k3 cane we validate the password directly with windows domain password by using LDAP. This is because application design does not want to store 8/more password entry into DB and validate new password against that. As Windows already does same thing and using LDAP we can lookup into windows server. Can any one please let me know LDAP API to fulfill above requirement in VC++.

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  • Best way to fix an out-of-sync TFS workspace after a back-up/restore

    - by DanO
    Wednesday I had to restore from a back-up image I made on Monday. At the time of the snapshot I had about 20 files modified, which I later checked in, and more, on Tuesday. Now that I am back to a snapshot from Monday morning, my workspace has all of these files checked-out or added, etc. even my check-in comments and work-item associations. But I already did that check-in on Tuesday. I'm thinking I will shelve all the pending changes (just in-case), and then just undo all changes, and get latest (specific version). And I should be back to good. Any cautions or suggestions? (TFS 2008, VS2010)

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  • Can I correctly debug assemblies loaded with the 'AssemblyResolve' event?

    - by Thiado de Arruda
    I'm experimenting with the AppDomain's 'AssemblyResolve' event by hidding the depedencies for an executable file in another folder. The assemblies seem to beloading and executing fine, however debugging seems to be crazy, sometimes it hits my break points, sometimes it doesnt , and sometimes it hits the same code twice(It seems absurd but I'm sure the code is executing only once). I don't understanding how debuggers works but I guess it has something to do with the PDB files. Anyone got an idea of what might be happening and how can I fix it? Edit: Let me add that I'm calling methods on the dynamically loaded assemblies using reflection, sometimes the method I'm stepping over throws an exception that only pops at a later time.

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  • using threads in menu options

    - by vbNewbie
    I have an app that has a console menu with 2/3 selections. One process involves uploading a file and performing a lengthy search process on its contents, whilst another process involves SQL queries and is an interactive process with the user. I wish to use threads to allow one process to run and the menu to offer the option for the second process to run. However you cannot run the first process twice. I have created threads and corrected some compilation errors but the threading options are not working correctly. Any help appreciated. main... Dim tm As Thread = New Thread(AddressOf loadFile) Dim ts As Thread = New Thread(AddressOf reports) .... While Not response.Equals("3") Try Console.Write("Enter choice: ") response = Console.ReadLine() Console.WriteLine() If response.Equals("1") Then Console.WriteLine("Thread 1 doing work") tm.SetApartmentState(ApartmentState.STA) tm.IsBackground = True tm.Start() response = String.Empty ElseIf response.Equals("2") Then Console.WriteLine("Starting a second Thread") ts.Start() response = String.Empty End If ts.Join() tm.Join() Catch ex As Exception errormessage = ex.Message End Try End While I realize that a form based will be easier to implement with perhaps just calling different forms to handle the processes.But I really dont have that option now since the console app will be added to api later. But here are my two processes from the menu functions. Also not sure what to do with the boolean variabel again as suggested below. Private Sub LoadFile() Dim dialog As New OpenFileDialog Dim response1 As String = Nothing Dim filepath As String = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) dialog.InitialDirectory = filepath If dialog.ShowDialog() = DialogResult.OK Then fileName = dialog.FileName ElseIf DialogResult.Cancel Then Exit Sub End If Console.ResetColor() Console.Write("Begin Search -- Discovery Search, y or n? ") response1 = Console.ReadLine() If response1 = "y" Then Search() ElseIf response1 = "n" Then Console.Clear() main() End If isRunning = False End Sub and the second one Private Shared Sub report() Dim rptGen As New SearchBlogDiscovery.rptGeneration Console.WriteLine("Tread Process started") rptGen.main() Console.WriteLine("Thread Process ended") isRunning = False End Sub

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  • I'd like to preview a Word document on form.

    - by Tychumsempir
    I'm writing a VB program that fills in values within a word document. I'm utilizing the Microsoft Word 12.0 Object Library as a Reference. I'd like to provide a scrollable preview pane to my user that is within the form he or she is using. It would be even cooler if the user could edit the document through this pane. I've done Interop extensively, so I'm well aware of how to write and edit a Word document. I just want to put it into a frame and preview it. I'll probably try to select around the document based on what is changing as the user provides input so they can see what's being changed and where. Thoughts? Thanks

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  • How to add data to sql but for one id and more than one data ?

    - by Phsika
    i have one id and more filepaths.forexample: StudyInstanceUid:123456 FilePath: C:/a.jpg C:/b.jpg C:/c.jpg C:/d.jpg C:/e.jpg Result added table: 123456|C:/a.jpg 123456|C:/b.jpg 123456|C:/c.jpg 123456|C:/d.jpg 123456|C:/e.jpg How can i add more than one path for one id public bool AddDCMPath2(string StudyInstanceUid, string[] FilePath) { SqlConnection con = new SqlConnection("Data Source=(localhost);Initial Catalog=ImageServer; User ID=sa; Password=GENOTIP;"); SqlCommand cmd = new SqlCommand("INSERT INTO StudyDCM (StudyInstanceUid,FilePath) VALUES (@StudyInstanceUid,@FilePath)", con); try { con.Open(); cmd.CommandType = CommandType.Text; foreach (string filepath in FilePath) { cmd.Parameters.AddWithValue("@StudyInstanceUid", StudyInstanceUid); cmd.Parameters.AddWithValue("@FilePath", filepath); cmd.ExecuteNonQuery(); } } finally { if((con!=null)) con.Dispose(); if((cmd!=null)) cmd.Dispose(); } return true; }

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  • Using LINQ to isolate a particular obect from a list of objects

    - by dezkev
    Hello All, I am trying my hand at making an invaders clone. there are 30 aliens arranged in a 5x 6 matrix on screen. I need to give the bottom most alien the ability to fire a shot. I am using LINQ to group the aliens into 5 groups based on Location.X and then sort the groups descending.I then need to choose one of the groups ( that gives me 5 groups) and select the First alien in the group and use it;s coordinate to fire a shot. My code below ,well ,works , but aliens in ANY row are merrily firing shots- not just the bottom most. Pl look at my code below and tell me whats wrong. (r = an instance of the Random class, all aliens are in a list called invaders). { var query = (from inv in invaders group inv by inv.Location.X into invgroup orderby invgroup.Key descending select invgroup).ToList(); var invfirst = query[r.Next(query.Count)].First(); invaderShots.Add(new Shot( new Point(invfirst.Area.X + invfirst.Area.Width / 2, invfirst.Area.Y + invfirst.Area.Height + 5), displayrect, Shot.Direction.Down)); }

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