Search Results

Search found 24263 results on 971 pages for 'android video player'.

Page 346/971 | < Previous Page | 342 343 344 345 346 347 348 349 350 351 352 353  | Next Page >

  • DirectShow EVR resizing window problem

    - by Daniel
    So I've been looking into the world of media playback for windows and I've started making a C# Media Player using DirectShow. I started off using the VRM-7 windowed video renderer and it was brilliant except it had a couple of small problems (multi monitors, fullscreen). But after some research I found that it's deprecated and I should be using VRM9. So I changed it to use VRM9 windowless then found out that was an old post rofl _< so finally I'm using Vista/Win7 (or XP .net 3) Enhanced Video Renderer (EVR) which is apparently the most up to date Microsoft video renderer and has all the flashy performance/quality things added to it. (tbh I haven't noticed any difference but maybe I need a blue-ray or HQ video to notice it). With using EVR everything is working fine except resizing the video. Its really laggy/choppy/teary and probably something to do with its frame queueing mechanism. To demonstrate my problem open up windows media player classic. View - Options - Playback - output Chose the "EVR" DirectShow Video renderer Now restart wmp class and play a video, while it's playing click and drag a corner to resize it. You'll notice its horribly laggy. This is the exact same problem i am having. But if you chose "EVR Custom Pres. *" or EVR Sync *" resizing works beautifully! So i tried googling around for anything about EVR resizing issues and how to fix it but i couldn't believe how little i could find. I'm guessing "Custom Pres." stands for "Custom Presenter" which sounds like they made their own. Also you'll notice on the right hand size when you swap between EVR and the other EVR's the Resizer drop down on the right greys out. So basically I wan't to know how I can fix this retarded resizing problem and is there any decent documentation out there? There is a fair bit for VMR7/9 but not much for EVR. I downloaded the DirectX SDK which apparently has samples but it was a waste of 500mb of bandwidth as it had nothing relevant. Perhaps there is some way to force it not queueing up frames if that is the problem? If you want code say the word and I'll paste some in. But it's really quite simple and nothing much happens, i'm convinced it's a problem with the EVR renderer. EDIT: Oh and one other thing, what does VLC use? If you go into vlc options and change the renderer to anything but default, they all suck. So is it using VMR7? Or its own?

    Read the article

  • playing video in custom size screen - view in iphone

    - by sagar
    OK. Some New Query Here. Suppose user taps on a button & video begins to play. Now when video plays, it always in full screen mode. But what do i need is explained below. Video should be played in a portrait mode. (but normally video is played in landscape mode ). How? Thanks in advance for sharing your knowledge with SO...

    Read the article

  • How do I determine the revision number of an Android build?

    - by hermo
    I know how to get the API level, android.os.Build.VERSION.SDK_INT, but there are also several revisions of each level release, e.g. for 2.1 there's rev 1 and 2. How do I determine the revision of a build? The reason i'd like to know this is that I have a workaround for a bug in Android 2.1 (and 2.2), and this workaround will break the moment the corresponding bug is fixed. So right now i'm in the odd position of hoping that the bug won't be fixed (at least not until I can find an answer to above question).

    Read the article

  • OSMF - add an actionscript cuepoint to a video?

    - by redconservatory
    I'm trying to add a cuepoint to a video using OSMF. I built an OSMF video player, and I'd like to use this instead of the FLVPlayback component, which seems like the only way to add an actionscript cuepoint? Anyhow, I created a cuepoint by writing this: var cuePoint:CuePoint = new CuePoint(CuePointType.ACTIONSCRIPT, 1, "good point", null); videoElement.addEventListener(MediaElementEvent.METADATA_ADD, onMetadataAdd); trace(cuePoint.time); The cuepoint time traced out to "1" (successful). I then took this code from the documentation, thinking it would help trace the cuepoint when I published my movie (to test the video) private function onMetadataAdd(event:MediaElementEvent):void { if (event.namespaceURL == CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) { var timelineMetadata:TimelineMetadata = videoElement.getMetadata(CuePoint.DYNAMIC_CUEPOINTS_NAMESPACE) as TimelineMetadata; timelineMetadata.addEventListener(TimelineMetadataEvent.MARKER_TIME_REACHED, onCuePoint); } } private function onCuePoint(event:TimelineMetadataEvent):void { var cuePoint:CuePoint = event.marker as CuePoint; trace("Cue Point at " + cuePoint.time); } However, I don't get a trace message when the video hits 1 second. Can anyone help me?

    Read the article

  • cant download youtube video

    - by dsaccount1
    I'm having trouble retrieving the youtube video automatically, heres the code. The problem is the last part. download = urllib.request.urlopen(download_url).read() # Youtube video download script # 10n1z3d[at]w[dot]cn import urllib.request import sys print("\n--------------------------") print (" Youtube Video Downloader") print ("--------------------------\n") try: video_url = sys.argv[1] except: video_url = input('[+] Enter video URL: ') print("[+] Connecting...") try: if(video_url.endswith('&feature=related')): video_id = video_url.split('www.youtube.com/watch?v=')[1].split('&feature=related')[0] elif(video_url.endswith('&feature=dir')): video_id = video_url.split('www.youtube.com/watch?v=')[1].split('&feature=dir')[0] elif(video_url.endswith('&feature=fvst')): video_id = video_url.split('www.youtube.com/watch?v=')[1].split('&feature=fvst')[0] elif(video_url.endswith('&feature=channel_page')): video_id = video_url.split('www.youtube.com/watch?v=')[1].split('&feature=channel_page')[0] else: video_id = video_url.split('www.youtube.com/watch?v=')[1] except: print("[-] Invalid URL.") exit(1) print("[+] Parsing token...") try: url = str(urllib.request.urlopen('http://www.youtube.com/get_video_info?&video_id=' + video_id).read()) token_value = url.split('video_id='+video_id+'&token=')[1].split('&thumbnail_url')[0] download_url = "http://www.youtube.com/get_video?video_id=" + video_id + "&t=" + token_value + "&fmt=18" except: url = str(urllib.request.urlopen('www.youtube.com/watch?v=' + video_id)) exit(1) v_url=str(urllib.request.urlopen('http://'+video_url).read()) video_title = v_url.split('"rv.2.title": "')[1].split('", "rv.4.rating"')[0] if '&quot;' in video_title: video_title = video_title.replace('&quot;','"') elif '&amp;' in video_title: video_title = video_title.replace('&amp;','&') print("[+] Downloading " + '"' + video_title + '"...') try: print(download_url) file = open(video_title + '.mp4', 'wb') download = urllib.request.urlopen(download_url).read() print(download) for line in download: file.write(line) file.close() except: print("[-] Error downloading. Quitting.") exit(1) print("\n[+] Done. The video is saved to the current working directory(cwd).\n")

    Read the article

  • User Friendly Video Review with Locking

    - by James Cori
    We have a jquery/php/mysql system that allows a user to log in and review videos built by a system for online viewing. When a user begins reviewing a video, the video is marked as such. But now we've cornered ourselves into the classic browser-based application problem of the user navigating away or closing the browser without completing review. That video would then enter a state of limbo of constantly being reviewed, but never completed, and never re-entering the queue. Options we have are: Build a service (which we already have others) to find review sessions that are outside a duration boundary and reset them back into the queue. Reset review sessions outside a duration boundary when that user logs in. Essentially, if a user locks out a video for review, it'll be unlocked the next time they log in. A suggestion made to me was to use the php/apache session length and on expiration, reset any pending review jobs. I don't even know where to look to implement this as this is one project on a shared server, so it shouldn't be an apache config, but the reset mechanism would need to know the database credentials to be able to reset it... The worst solution everyone hates is preventing the user from navigating away with javascript, asking "Are you sure?!" This system is used by a few hired reviewers, so I'm not exactly dealing with the public here, but I can't prevent users from sharing logins for speedier review, which would knock out the 2nd option above because it would unlock a video being reviewed by someone else using the same login.

    Read the article

  • How to send/open email attachments from android app?

    - by CSharperWithJava
    I would like to somehow send a file from my app on one android device to my app on another device. This can be done any which way, and I'm open to suggestions if you can tell me how to send over network or something like that. Currently, I'm looking at sending the file as an email attachment, but I haven't found any good documentation on how to do it. I need two things to accomplish this, be able to send my file (stored on sd card or somewhere on device) as an attachment, and have my app recognized by android as the app to open an attachment with the file extention (.lst). Any thoughts? The files will all be fairly small xml text files if that makes a difference.

    Read the article

  • Video in iPhone App

    - by vamuso
    I have an idea for an app that I would like to build which would include video tutorials for a particular topic. What is the best way to go about doing this? Embed the video with the app and make it a part of the distribution? or - Stream the video from a CDN?

    Read the article

  • Android Apps: What is the recommended targetSdk for broadest appeal?

    - by johnrock
    I have an Android app that only needs internet access and would like to target API level 3 (1.5) to reach the broadest handset base. However, it appears that targeting API level 3 implicitly requires two additional permissions that are visible to users: modify sd card, and read phone state. See: http://stackoverflow.com/questions/1747178/android-permissions-phone-calls-read-phone-state-and-identity) So the connundrum, do I target API level 4 and turn away users running 1.5, or do I target API level 3 and turn away users who are upset that my app is requesting so many permissions that it shouldn't need? What is the smartest thing to do here? Are there really a lot of users still limited to API level 3? I appreciate any wisdom offered! Thanks!

    Read the article

  • How to return the date value from DatePickerDialog in Android?

    - by user1855222
    I am new to android . I ve created a Date picker in android using following guide .http://developer.android.com/guide/topics/ui/controls/pickers.html public class DatePickerFragment extends DialogFragment implements DatePickerDialog.OnDateSetListener { StringBuilder sb = new StringBuilder(); public static String date; @Override public Dialog onCreateDialog(Bundle savedInstanceState) { // Use the current date as the default date in the picker final Calendar c = Calendar.getInstance(); int year = c.get(Calendar.YEAR); int month = c.get(Calendar.MONTH); int day = c.get(Calendar.DAY_OF_MONTH); // Create a new instance of DatePickerDialog and return it return new DatePickerDialog(getActivity(), this, year, month, day); } public void onDateSet(DatePicker view, int year, int month, int day) { // Do something with the date chosen by the user sb.append(year); sb.append('-'); sb.append(month+1); sb.append('-'); sb.append(day); date = sb.toString(); System.out.println("The date is "+date); } I need to return this date value (date = sb.toString()) to my MainActivity . Since the onDateSet method is void what should I do ? Additional Information - DatePickerDialog Triggers at the MainActivity class ,But not with single button click . There are several processes happens in side a single button , Date picker will triggers only when certain condition is met . I do not want to display the date value either . Just want it returned for further processing. Appreciate any kind of guidance Changed onDataset method and justshow() public void onDateSet(DatePicker view, int year, int month, int day) { // Do something with the date chosen by the user sb.append(year); sb.append('-'); sb.append(month+1); sb.append('-'); sb.append(day); date = sb.toString(); MainActivity.newdate=sb.toString(); System.out.println("The date is "+MainActivity.newdate); } public void justShow(){ System.out.println("The date is "+MainActivity.newdate); } This is the relevant Part From Main(After making changes suggested in first reply ) DateToken mydate=new DateToken(); String test=dayvals.get(0); DialogFragment df=new DatePickerFragment(); if(test.equalsIgnoreCase("day")){ df.show(getSupportFragmentManager(), "DatePik"); } System.out.println("Date is on Main"+newdate); DatePickerFragment dpf=new DatePickerFragment(); dpf.justShow(); newdate is the static String , but still outputs null. In both MainActivity and justShow methods . But in onDataSet method date outputs correctly

    Read the article

  • How should I deal with persisting an Android WebView if my activity gets destroyed while showing ano

    - by Shaun Crampton
    Hi, I'm building an Android application that's based around an enhanced WebView (based on PhoneGap). I've enhanced the WebView so that from JavaScript running inside you can invoke the native contact picker to choose a phone number (which may be supplied by Facebook for example). The problem I have is that the native contact picker runs in an activity in another process and the Android docs say that while another activity is open my activity may get destroyed due to memory constraints. I haven't actually seen this happen in my application but if it did then I'm guessing my WebView's state would be destroyed and the code that was waiting for the picked contact would be terminated. It seems a bit crazy that the activity requesting a contact could be destroyed while the contact picker is open. Does anyone know if that does indeed happen? Is there a way to persist the state of the WebView if it does? Thanks, -Shaun

    Read the article

  • Android - modes of connectivity, device identification and device inter-communication?

    - by MalcomTucker
    Can someone explain a couple of very simple concepts to me - I'm interested in mobile devices running android and how they are identified over networks. Some scenarios: Device is connected over WiFi - presumably the device has a standard IP address as with any host and can communicate with any other android host over TCP/IP (assuming it knows the participating device's IP? Device is connected over bluetooth - how are devices identified in this case? Device is connected over mobile operator's network - this is the one I'm interested in and confused by - is there anyway for two or more devices to discover each other and communicate via the mobile operator's network? How does a device communicate with a backend server in this scenario? In other words, how do apps and devices communicate when not connected to a WiFi network? Thanks for any advice..

    Read the article

  • Does RTSP live streaming just not work on Android 1.5/1.6?

    - by Aurora
    My main dev phone is a Nexus 1 running 2.2. I have successfully been streaming live video to this device from a Wowza server for several weeks now. I have now taken my application (without modifications) and put it on a Sony Ericsson Xperia running 1.6. The video will not play. I get the following errors: MediaPlayer: Couldn't open file on client side, trying server side ... MediaPlayer: info/warning (1/26) PlayerDriver: Command PLAYER_INIT completed with an error or info PVMFFailure MediaPlayer: Error:(1,-1) VideoView: Error: 1,-1 I've been googling around, but just can't seem to get a clear answer. Does anyone know if live streaming just doesn't work on some versions of Android?

    Read the article

  • Xbox Music ignores Asus FN media keys in Desktop Mode

    - by Ruud Lenders
    I have an Asus PRO64JQ laptop, and I recently upgraded to Windows 8. The FN keys stopped working, so I tried to install default drivers using the CD that came with my laptop. Unfortunately, the CD does not support Windows 8. Asus Support does not help me either. It seems that Asus does not support Windows 8 on my model, since I can't find it in their list of Windows 8 upgradable models. Also, the support page of my laptop does not allow me to select Windows 8 as OS. That's why I'm asking my question here. I fixed (most of) the FN keys by installing the ATKPackage, and I was happy to find out that the media keys (play/pauze, next, previous) works with the Xbox Music app. But the keys only work in the Metro UI. In Desktop Mode, pressing FN+? (play/pause) starts up Windows Media Player. Disabling Windows Media Player through the control panel stops it from popping up, but Xbox Music still only responds to them in the Metro UI. I remember that I had similar problems when I tried to make these media keys to work with iTunes on Windows 7. The fix there was a small iTunes plug-in. So tell me, do you know how to fix my problem? Thanks.

    Read the article

  • How can i put the thumbnail beside the list item in Android?

    - by Srikanth Naidu
    public class ShootList extends ListActivity implements OnItemClickListener { String[] listItems = {"HeadShot", "BodyShot ", "ExtraShot", "Video Take1", "Video Take2", "Video Take3", }; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.list); setListAdapter(new ArrayAdapter(this,android.R.layout.simple_list_item_1, listItems)); ListView shot = getListView(); shot.setOnItemClickListener(this); } @Override public void onItemClick(AdapterView<?> arg0, View arg1, int Position, long arg3) { // TODO Auto-generated method stub int P = Position; switch ( P ) { case 0: Intent intent = new Intent("android.media.action.IMAGE_CAPTURE"); startActivityForResult(intent, 1); break; case 1: AlertDialog.Builder alertbox1 = new AlertDialog.Builder(this); alertbox1.setMessage("BodyShot").show(); break; case 2: AlertDialog.Builder alertbox2 = new AlertDialog.Builder(this); alertbox2.setMessage("ExtraShot").show(); break; case 3: Intent Take1 = new Intent("android.media.action.VIDEO_CAPTURE"); startActivityForResult(Take1, 0); break; case 4: AlertDialog.Builder alertbox4 = new AlertDialog.Builder(this); alertbox4.setMessage("Take2").show(); break; case 5: AlertDialog.Builder alertbox5 = new AlertDialog.Builder(this); alertbox5.setMessage("Take3").show(); break; default: break; } } public void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); int i; // if Activity was canceled, display a Toast message if (resultCode == RESULT_CANCELED) { Toast toast = Toast.makeText(this,"camera cancelled", 10000); toast.show(); return; } // lets check if we are really dealing with a picture if (requestCode == 1 && resultCode == RESULT_OK) { Bundle extras = data.getExtras(); Bitmap b = (Bitmap) extras.get("data"); //setContentView(R.layout.main); ImageView mImg; mImg = (ImageView) findViewById(R.id.img); mImg.setImageBitmap(b); // save image to gallery String timestamp = Long.toString(System.currentTimeMillis()); MediaStore.Images.Media.insertImage(getContentResolver(), b, timestamp, timestamp); } } }

    Read the article

  • Does Google provide any Android tutorials that teach how to implement a Service?

    - by Bub
    I apologize in advance for the "newbie" nature of this question. Here is my predicament: I'm brand new to android and developing in general. I'm using android's SDK with eclipse Galileo. I've followed several tutorials to create different layouts. I've even learned recently how to use radio buttons and verify which ones were selected. Now I need to create a service that downloads and updates an xml file within the application. I've tried to locate a simple tutorial for services on Google's developer site but so far, so bad. If they exist could somebody point me in the right direction? On the other hand, I've been told Google's tutorials are a little out dated. Is that true? If so, are there any other tutorials that would hand-hold (and possibly over-explain) how to use a service to a true newbie for free (like google)? Any suggestions would be appreciated.

    Read the article

  • How do I mount my Android phone's filesystem on MacOS X? [closed]

    - by misbell
    I'm running a fully rooted Nexus One with Android 2.1. I can see /data/data in DDMS, both the plugin and the tool -- but when I attach my phone, I still can't see the main drive. All I can see is the SD card. Using OSX, when I use Disk Utility, I can see the machine then see the SD Card. Is the problem that none of the tools I am using, except DDMS and ADB shell, know how to read that main Android drive? It's the same format as the qemu img, right? Again -- my goal is to mount the phone's root filesystem on my MacOS X host when connected via USB.

    Read the article

< Previous Page | 342 343 344 345 346 347 348 349 350 351 352 353  | Next Page >