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  • How to store and synchronize a big list of strings

    - by Joel
    I have a large database table in SQLExpress on Windows, with a particular field of interest 'code'. I have an Apache web server with MySQL on Linux. The web application on the Linux box needs access to the list of all codes. The only thing it will use the list for is checking for the existence of a given code. Having the Linux server call out to the Windows server is impractical as the Windows server is behind a NAT'ed office internet connection, and it may not always be accessible. I have set it so the Windows server will push the list of codes to the web server by means of a simple HTTP POST request. However, at this point I have not implemented the storage of the codes on the Linux box. Should I store them in a MySQL table with a single field 'code'? Then I get fast indexed lookups O(1), however I think synchronization will be an issue - given an updated list of codes, pushed from the Windows box, how would I optimally synchronize the list with the database? TRUNCATE, followed by INSERT? Should I instead store them in a flat file? Then I have O(n) look up time rather than O(1). Additionally an extra constant-time overhead too, as I will be processing the file in Ruby. However, synchronization is easy - simply replace the file.

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  • What's the point of indicating AllowMultiple=false on an abstract Attribute class?

    - by tvanfosson
    On a recent question about MVC attributes, someone asked whether using HttpPost and HttpDelete attributes on an action method would result in either request type being allowed or no requests being allowed (since it can't be both a Post and a Delete at the same time). I noticed that ActionMethodSelectorAttribute, from which HttpPostAttribute and HttpDeleteAttribute both derive is decorated with [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = true)] I had expected it to not allow both HttpPost and HttpDelete on the same method because of this, but the compiler doesn't complain. My limited testing tells me that the attribute usage on the base class is simply ignored. AllowMultiple seemingly only disallows two of the same attribute from being applied to a method/class and doesn't seem to consider whether those attributes derive from the same class which is configured to not allow multiples. Moreover, the attribute usage on the base class doesn't even preclude your from changing the attribute usage on a derived class. That being the case, what's the point of even setting the values on the base attribute class? Is it just advisory or am I missing something fundamental in how they work? FYI - it turns out that using both basically precludes that method from ever being considered. The attributes are evaluated independently and one of them will always indicate that the method is not valid for the request since it can't simultaneously be both a Post and a Delete.

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  • STLifying C++ classes

    - by shambulator
    I'm trying to write a class which contains several std::vectors as data members, and provides a subset of vector's interface to access them: class Mesh { public: private: std::vector<Vector3> positions; std::vector<Vector3> normals; // Several other members along the same lines }; The main thing you can do with a mesh is add positions, normals and other stuff to it. In order to allow an STL-like way of accessing a Mesh (add from arrays, other containers, etc.), I'm toying with the idea of adding methods like this: public: template<class InIter> void AddNormals(InIter first, InIter last); Problem is, from what I understand of templates, these methods will have to be defined in the header file (seems to make sense; without a concrete iterator type, the compiler doesn't know how to generate object code for the obvious implementation of this method). Is this actually a problem? My gut reaction is not to go around sticking huge chunks of code in header files, but my C++ is a little rusty with not much STL experience outside toy examples, and I'm not sure what "acceptable" C++ coding practice is on this. Is there a better way to expose this functionality while retaining an STL-like generic programming flavour? One way would be something like this: (end list) class RestrictedVector<T> { public: RestrictedVector(std::vector<T> wrapped) : wrapped(wrapped) {} template <class InIter> void Add(InIter first, InIter last) { std::copy(first, last, std::back_insert_iterator(wrapped)); } private: std::vector<T> wrapped; }; and then expose instances of these on Mesh instead, but that's starting to reek a little of overengineering :P Any advice is greatly appreciated!

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  • Access to and availability of private member functions in C++

    - by David
    I am wandering the desert of my brain. I'm trying to write something like the following: class MyClass { // Peripherally Related Stuff public: void TakeAnAction(int oneThing, int anotherThing) { switch(oneThing){ case THING_A: TakeThisActionWith(anotherThing); break; //cases THINGS_NOT_A: }; }; private: void TakeThisActionWith(int thing) { string outcome = new string; outcome = LookUpOutcome(thing); // Do some stuff based on outcome return; } string LookUpOutcome(int key) { string oc = new string; oc = MyPrivateMap[key]; return oc; } map<int, string> MyPrivateMap; Then in the .cc file where I am actually using these things, while compiling the TakeAnAction section, it [CC, the solaris compiler] throws an an error: 'The function LookUpOutcome must have a prototype' and bombs out. In my header file, I have declared 'string LookUpOutcome(int key);' in the private section of the class. I have tried all sorts of variations. I tried to use 'this' for a little while, and it gave me 'Can only use this in non-static member function.' Sadly, I haven't declared anything static and these are all, putatively, member functions. I tried it [on TakeAnAction and LookUp] when I got the error, but I got something like, 'Can't access MyPrivateMap from LookUp'. MyPrivateMap could be made public and I could refer to it directly, I guess, but my sensibility says that is not the right way to go about this [that means that namespace scoped helper functions are out, I think]. I also guess I could just inline the lookup and subsequent other stuff, but my line-o-meter goes on tilt. I'm trying desperately not to kludge it.

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  • How do I conditionally compile C code snippets to my Perl module?

    - by mobrule
    I have a module that will target several different operating systems and configurations. Sometimes, some C code can make this module's task a little easier, so I have some C functions that I would like to bind the code. I don't have to bind the C functions -- I can't guarantee that the end-user even has a C compiler, for instance, and it's generally not a problem to failover gracefully to a pure Perl way of accomplishing the same thing -- but it would be nice if I could call the C functions from the Perl script. Still with me? Here's another tricky part. Just about all of the C code is system specific -- a function written for Windows won't compile on Linux and vice-versa, and the function that does a similar thing on Solaris will look totally different. #include <some/Windows/headerfile.h> int foo_for_Windows_c(int a,double b) { do_windows_stuff(); return 42; } #include <path/to/linux/headerfile.h> int foo_for_linux_c(int a,double b) { do_linux_stuff(7); return 42; } Furthermore, even for native code that targets the same system, it's possible that only some of them can be compiled on any particular configuration. #include <some/headerfile/that/might/not/even/exist.h> int bar_for_solaris_c(int a,double b) { call_solaris_library_that_might_be_installed_here(11); return 19; } But ideally we could still use the C functions that would compile with that configuration. So my questions are: how can I compile C functions conditionally (compile only the code that is appropriate for the current value of $^O)? how can I compile C functions individually (some functions might not compile, but we still want to use the ones that can)? can I do this at build-time (while the end-user is installing the module) or at run-time (with Inline::C, for example)? Which way is better? how would I tell which functions were successfully compiled and are available for use from Perl? All thoughts appreciated!

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  • C++: What is the size of an object of an empty class?

    - by Ashwin
    I was wondering what could be the size of an object of an empty class. It surely could not be 0 bytes since it should be possible to reference and point to it like any other object. But, how big is such an object? I used this small program: #include <iostream> using namespace std; class Empty {}; int main() { Empty e; cerr << sizeof(e) << endl; return 0; } The output I got on both Visual C++ and Cygwin-g++ compilers was 1 byte! This was a little surprising to me since I was expecting it to be of the size of the machine word (32 bits or 4 bytes). Can anyone explain why the size of 1 byte? Why not 4 bytes? Is this dependent on compiler or the machine too? Also, can someone give a more cogent reason for why an empty class object will not be of size 0 bytes?

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  • What is good about php/what is php good for?

    - by Roman A. Taycher
    I have often seen php bashed around the webs as a loosely typed(loose typing as in a lot of type coercion and/or easy(and perhaps common) to cast object all over not dynamic typing) language without a great compiler/interpreter/vm, with even the standard library using a number of different naming conventions. A lot of people complain about perl but many (including a lot of the complainers) also give it a lot of credit for its regexes and general flexibility and power. Other then legacy code , giant web frameworks that can do tons(drupal,ect.), and easy cheap hosting what is good about php (,also what criticism are unfair, and how is the language evolving to overcome its problems). Why would i want to learn it? why would I want to do an independent project in it? The main thing I have heard is that its php codes simplicity is sometimes easier then the over-engineered complexity you find in certain Java frameworks and applications. I'm not just trolling, i'm genuinly curious what makes php programmers use it. try to convince me to put it on my languages to dabble in and languages to learn more in depth lists.

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  • Java: "cannot find symbol" error of a String[] defined within a while-loop

    - by David
    Here's the relevant code: public static String[] runTeams (String CPUcolor) { boolean z = false ; //String[] a = new String[6] ; boolean CPU = false ; while (z == false) { while (CPU==false) { String[] a = assignTeams () ; printOrder (a) ; for (int i = 1; i<a.length; i++) { if (a[i].equals(CPUcolor)) CPU = true ; } if (CPU==false) { System.out.println ("ERROR YOU NEED TO INCLUDE THE COLOR OF THE CPU IN THE TURN ORDER") ; } } System.out.println ("is this turn order correct? (Y/N)") ; String s = getIns () ; while (!((s.equals ("y")) || (s.equals ("Y")) || (s.equals ("n")) || (s.equals ("N")))) { System.out.println ("try again") ; s = getIns () ; } if (s.equals ("y") || s.equals ("Y") ) z = true ; } return a ; } the error i get is: Risk.java:416: cannot find symbol symbol : variable a location: class Risk return a ; ^ Why did i get this error? It seems that a is clearly defined in the line String[] a = assignTeams () ; and if anything is used by the lineprintOrder (a) ;` it seems to me that if the symbol a really couldn't be found then the compiler should blow up there and not at the return statment. (also the method assignTeams returns an array of Strings.)

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  • How do I get a reference to a rootViewController to a sub-view?

    - by Andy
    An answer posted for one of my previous questions brings up another question; I am calling a new view controller, "RuleBuilder," from my rootViewController. The rootViewController holds a reference to a contacts array. How do I get a reference to that array into the RuleBuilder? I tried adding UITableViewController *rootViewController; ... @property (nonatomic, retain) UITableViewController *rootViewController; to RuleBuilder.h, and then @synthesize rootViewController; in RuleBuilder.m. When I instantiate and push the RuleBuilder from within rootViewController, I do this: ruleBuilder.rootViewController = self; But when I try this [rootViewController.contacts addObject:newContact]; from within RuleBuilder, I get a compiler error to the effect of "request for 'contacts' in something not a struct" (or very similar; I haven't implemented this exact snippet of code, but I tried an identical approach not an hour ago for a couple of different references that I never was able to get working). Thanks, again, for your help.

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  • Why can't these generic type parameters be inferred?

    - by Jon M
    Given the following interfaces/classes: public interface IRequest<TResponse> { } public interface IHandler<TRequest, TResponse> where TRequest : IRequest<TResponse> { TResponse Handle(TRequest request); } public class HandlingService { public TResponse Handle<TRequest, TResponse>(TRequest request) where TRequest : IRequest<TResponse> { var handler = container.GetInstance<IHandler<TRequest, TResponse>>(); return handler.Handle(request); } } public class CustomerResponse { public Customer Customer { get; set; } } public class GetCustomerByIdRequest : IRequest<CustomerResponse> { public int CustomerId { get; set; } } Why can't the compiler infer the correct types, if I try and write something like the following: var service = new HandlingService(); var request = new GetCustomerByIdRequest { CustomerId = 1234 }; var response = service.Handle(request); // Shouldn't this know that response is going to be CustomerResponse? I just get the 'type arguments cannot be inferred' message. Is this a limitation with generic type inference in general, or is there a way to make this work?

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  • Manipulate method functionality call

    - by danrichardson
    Hello, is it possibly in c# to have some sort of base class functionality which is manipulated slightly based on the class. For instance say i have the following code (which will quite obviously not compile it's meant to only be for demonstrative purposes) class BaseFunctionality { public virtual bool adminCall public static string MethodName(int id, string parameter) { if (adminCall) return dbcall.Execute(); else return dbcall.ExecuteMe(); } } class Admin : BaseFunctionality { override bool adminCall = true; } class Front : BaseFunctionality { override bool adminCall = false; } Now what i would like to be able to do is; string AdminCall = Admin.MethodName(1, "foo"); string FrontCall = Front.MethodName(2, "bar"); Is their any way to do something like this? I'm trying to do everything with static methods so i do not have to instantiate classes all the time, and have nice clean code which is only being manipulated in one place. The idea behind this is so that there is minimal code repeating and makes things easier to expand on, so for instance another class could implement the BaseFunctionality later on. Thanks Dan

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  • How can I be a Guru? Is it possible? [closed]

    - by Kev
    Before 1999, I heard about computer. But, I don't know what it look like. TV? Maybe! Before 2001, I only saw it in book. It looks like a TV. Before 2005, I touched it in reality. It still looks like a TV + Black Box. In 2005, I entered university. I had a cource about Mathematica.I loved programming since then. In 2006, I owned a computer. I was coding C every day. if...else..., for..., while..., switch... entered my life. Since 2007, I have learned Data Structures, Algorithms...Then, C#, Java, Python, HTML/CSS/JavaScript, F#... A lot of languages. I'm still learning new lang. Unfortunately, I only know syntax! I'm always a novice(??)! I know some guru start programming at age of 8 or 12. I admire these gurus who are compiler writers, language designers, architecture designers, Linux hackers... Is it possible to become a guru like me. If possible, how? what should I do now? Any advice? Thank you very much.

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  • Choose 'better' or more familiar technologies for a new project?

    - by John
    I am looking to start work on a brand-new project, something I've been thinking about for a while as my first independent sellable project. It's broadly speaking a web-based service application, and my first choice, server-language is quite easy... I know Java pretty well from working on Java web-apps in the past. However my experience doing web-apps involved JSP, Servlets and JSTL... I know the ideas behind newer technologies like Hibernate/Spring but have never used them. So we wrote our own DAOs, handled AJAX by writing special mini-JSP pages that generated XML/JSON pages, etc. I'm not hugely into the idea that Spring/Hibernate are the 'only' or 'right' way to do any Java web-project, but they are widely used. On the other hand, not only would trying to learn these increase initial development time, but I'd be using my learning attempts to build a production system. I remember one of Joel's early articles said (I'll paraphrase since I can't find it) "regardless what's cool, always use the technologies that the lead developer (or dev team?) knows best" I wondered what people thought about that? ps: should this be CW?

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  • Why does defined(X) not work in a preprocessor definition without a space?

    - by Devin
    A preprocessor definition that includes defined(X) will never evaluate to true, but (defined X) will. This occurs in MSVC9; I have not tested other preprocessors. A simple example: #define FEATURE0 1 #define FEATURE1 0 #define FEATURE2 1 #define FEATURE3 (FEATURE0 && !FEATURE1 && (defined(FEATURE2))) #define FEATURE4 (FEATURE0 && !FEATURE1 && (defined FEATURE2)) #define FEATURE5 (FEATURE0 && !FEATURE1 && (defined (FEATURE2))) #if FEATURE3 #pragma message("FEATURE3 Enabled") #elif (FEATURE0 && !FEATURE1 && (defined(FEATURE2))) #pragma message("FEATURE3 Enabled (Fallback)") #endif #if FEATURE4 #pragma message("FEATURE4 Enabled") #elif (FEATURE0 && !FEATURE1 && (defined FEATURE2)) #pragma message("FEATURE4 Enabled (Fallback)") #endif #if FEATURE5 #pragma message("FEATURE5 Enabled") #elif (FEATURE0 && !FEATURE1 && (defined (FEATURE2))) #pragma message("FEATURE5 Enabled (Fallback)") #endif The output from the compiler is: 1FEATURE3 Enabled (Fallback) 1FEATURE4 Enabled 1FEATURE5 Enabled Working cases: defined (X), defined( X ), and defined X. Broken case: defined(X) Why is defined evaluated differently when part of a definition, as in the #if cases in the example, compared to direct evaluation, as in the #elif cases in the example?

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  • Passing huge amounts of data as an hexadecimal (0x123AB...) parameter of a clr stored procedure in s

    - by user193655
    I post this question has followup of This question, since the thread is not recieving more answers. I'm trying to understand if it is possible to pass as a parameter of a CLR stored procedure a large amount of data as "0x5352532F...". This is to avoid to send the data directly to the CLR stored procedure, instead of sending ti to a temporary DB field and from there passing it as varbinary(max) parmeter to the CLR stored procedure. I have a triple question: 1) is it possible, if yes how? Let's say i want to pass a pdf file to the CLR stored procedure (not the path, the full bits that make up the file). Something like: exec MyCLRStoredProcs.dbo.insertfile @file_remote_path ='c:\temp\test_file.txt' , @file_contents=0x4D5A90000300000004000.... --(this long list is the file content) where insertfile is a stored proc that writes to the server path (at file_remote_path) the binary data I pass as (file_contents). 2) is it there corruption risk of adopting this approach (or it is the same approach that sql server uses behind the scenes)? 3) how to convert the content of a file into the "0x23423..." hexadecimal representation

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  • Misaligned Pointer Performance

    - by Elite Mx
    Aren't misaligned pointers (in the BEST possible case) supposed to slow down performance and in the worst case crash your program (assuming the compiler was nice enough to compile your invalid c program). Well, the following code doesn't seem to have any performance differences between the aligned and misaligned versions. Why is that? /* brutality.c */ #ifdef BRUTALITY xs = (unsigned long *) ((unsigned char *) xs + 1); #endif ... /* main.c */ #include <stdio.h> #include <stdlib.h> #define size_t_max ((size_t)-1) #define max_count(var) (size_t_max / (sizeof var)) int main(int argc, char *argv[]) { unsigned long sum, *xs, *itr, *xs_end; size_t element_count = max_count(*xs) >> 4; xs = malloc(element_count * (sizeof *xs)); if(!xs) exit(1); xs_end = xs + element_count - 1; sum = 0; for(itr = xs; itr < xs_end; itr++) *itr = 0; #include "brutality.c" itr = xs; while(itr < xs_end) sum += *itr++; printf("%lu\n", sum); /* we could free the malloc-ed memory here */ /* but we are almost done */ exit(0); } Compiled and tested on two separate machines using gcc -pedantic -Wall -O0 -std=c99 main.c for i in {0..9}; do time ./a.out; done

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  • geb StaleElementReferenceException

    - by Brian Mortenson
    I have just started using geb with webdriver for automating testing. As I understand it, when I define content on a page, the page element should be looked up each time I invoke a content definition. //In the content block of SomeModule, which is part of a moduleList on the page: itemLoaded { waitFor{ !loading.displayed } } loading { $('.loading') } //in the page definition moduleItems {index -> moduleList SomeModule, $("#module-list > .item"), index} //in a test on this page def item = moduleItems(someIndex) assert item.itemLoaded So in this code, I think $('.loading') should be called repeatedly, to find the element on the page by its selector, within the context of the module's base element. Yet I sometimes get a StaleElementReference exception at this point. As far as I can tell, the element does not get removed from the page, but even if it does, that should not produce this exception unless $ is doing some caching behind the scenes, but if that were the case it would cause all sorts of other problems. Can someone help me understand what's happening here? Why is it possible to get a StaleElementReferenceException while looking up an element? A pointer to relevant documentation or geb source code would be useful as well.

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  • C++ const qualifier

    - by avd
    I have a Point2D class as follows: class Point2D{ int x; int y; public: Point2D(int inX, int inY){ x = inX; y = inY; }; int getX(){return x;}; int getY(){return y;}; }; Now I have defined a class Line as: class Line { Point2D p1,p2; public: LineVector(const Point2D &p1,const Point2D &p2):p1(p1),p2(p2) { int x1,y1,x2,y2; x1=p1.getX();y1=p1.getY();x2=p2.getX();y2=p2.getY(); } }; Now the compiler gives the error in the last line( where getX() etc are called): error: passing `const Point2D' as `this' argument of `int Point2D::getX()' discards qualifiers If I remove the const keyword at both places, then it compiles successfully. What is the error? Is it because getX() etc are defined inline? Is there any way to recify this retaining them inline?

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  • When are temporaries created as part of a function call destroyed?

    - by Michael Mrozek
    Is a temporary created as part of an argument to a function call guaranteed to stay around until the called function ends, even if the temporary isn't passed directly to the function? There's virtually no chance that was coherent, so here's an example: class A { public: A(int x) : x(x) {printf("Constructed A(%d)\n", x);} ~A() {printf("Destroyed A\n");} int x; int* y() {return &x;} }; void foo(int* bar) { printf("foo(): %d\n", *bar); } int main(int argc, char** argv) { foo(A(4).y()); } If A(4) were passed directly to foo it would definitely not be destroyed until after the foo call ended, but instead I'm calling a method on the temporary and losing any reference to it. I would instinctively think the temporary A would be destroyed before foo even starts, but testing with GCC 4.3.4 shows it isn't; the output is: Constructed A(4) foo(): 4 Destroyed A The question is, is GCC's behavior guaranteed by the spec? Or is a compiler allowed to destroy the temporary A before the call to foo, invaliding the pointer to its member I'm using?

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  • Obj-c method override/polymorphism problem

    - by Rod
    Ok, so I'm using Objective-C. Now, say I have: TopClass : NSObject - (int) getVal {return 1;} MidClass : TopClass - (int) getVal {return 2;} BotClass : MidClass - (int) getVal {return 3;} I then put objects of each type into an NSMutableArray and take one out. What I want to do is run the getVal func on the appropriate object type, but when I put id a = [allObjects objectAtIndex:0]; if ([a isKindOfClass:[TopClass class]]) { int i; i = [a getVal]; } I get firstly a warning about multiple methods called getVal (presumably because the compiler can't determine the actual object type until runtime). But more seriously I also get an error "void value not ignored as it should be" and it won't compile. If I don't try and use the return from [a getVal] then it compiles fine e.g. [a getval]; //obviously no good if I want to use the return value It will also work if I use isMemberOfClass statements to cast the object to a class before running the function e.g. if ([a isMemberOfClass:[BotClass]) i = [(BotClass*) a getVal]; But surely I shouldn't have to do this to get the functionality I require? Otherwise I'll have to put in a statement for every single subclass, and worse have to add a new line if I add a new sub class, which rather defeats the point of method overriding doesn't it? Surely there is a better way?

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  • determining the starting speed for an accelerated animation (in flash/actionscript but it's a math question)

    - by vulkanino
    This question burns my brain. I have an object on a plane, but for the sake of simplicity let's work just on a single dimension, thus the object has a starting position xs. I know the ending position xe. The object has to move from starting to ending position with an accelerated (acceleration=a) movement. I know the velocity the object has to have at the ending position (=ve). In my special case the ending speed is zero, but of course I need a general formula. The only unknown is the starting velocity vs. The objects starts with vs in xs and ends with ve in xe, moving along a space x with an acceleration a in a time t. Since I'm working with flash, space is expressed in pixels, time is expressed in frames (but you can reason in terms of seconds, it's easy to convert knowing the frames-per-second). In the animation loop (think onEnterFrame) I compute the new velocity and the new position with (a=0.4 for example): vx *= a (same for vy) x += vx (same for y) I want the entire animation to last, say, 2 seconds, which at 30 fps is 60 frames. Now you know that in 60 frames my object has to move from xs to xe with a constant deceleration so that the ending speed is 0. How do I compute the starting speed vs? Maybe there's a simpler way to do this in Flash, but I am now interested in the math/physics behind this.

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  • Elegent methods for caching search results from RESTful service?

    - by Paul
    I have a RESTful web service which I access from the browser using JavaScript. As an example, say that this web service returns a list of all the Message resources assigned to me when I send a GET request to /messages/me. For performance reasons, I'd like to cache this response so that I don't have to re-fetch it every time I visit my Manage Messages web page. The cached response would expire after 5 minutes. If a Message resource is created "behind my back", say by the system admin, it's possible that I won't know about it for up to 5 minutes, until the cached search response expires and is re-fetched. This is acceptable, because it creates no confusion for me. However if I create a new Message resource which I know should be part of the search response, it becomes confusing when it doesn't appear on my Manage Messages page immediately. In general, when I knowingly create/delete/update a resource that invalidates a cached search response, I need that cached response to be expired/flushed immediately. The core problem which I can't figure out: I see no simple way of connecting the task of creating/deleting/updating a resource with the task of expiring the appropriate cached responses. In this example it seems simple, I could manually expire the cached search response whenever I create/delete/update a(ny) Message resource. But in a more complex system, keeping track of which search responses to expire under what circumstances will get clumsy quickly. If someone could suggest a simple solution or some clarifying thoughts, I'd appreciate it.

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  • jQuery: Sustain a hover over two elements

    - by wkdown
    I have an <img> that, once hovered over, animates and fades in the <div> of a larger version of the picture, along with text and a hyperlink. When mousing out, the <div> animates and fades away. This works fine, only my hover function only pertains to the <img> itself. As soon as either a) the <div> appears over the <img>, or b) one mouses off the <img> to get to the <div>, jQuery reads a mouseout and animates the <div> away. How do I re-write my jQuery to allow me to fix this? Thanks in advance ... Here is a portion of the HTML: <img runat="server" src="~/images/pc_blocks_navigation_spec1.gif" class="navigation_spec1" alt="" /> <div class="navigation_spec1_panel"> <p>filler <a href="#">test</a></p> </div> ... and the jQuery ... $('.navigation_spec1_panel').hide().css('opacity','0.0'); $('.navigation_spec1').hover(function() { $('.navigation_spec1_panel').animate({ width: '337px', height: '234px', opacity: 1.0 }, 1250 ); }, function() { $('.navigation_spec1_panel').animate({ width: '1px', height: '1px', opacity: 0.0 }, 1250); }); }); (Side comment: My animated <div> does not appear over / on top of other <div>s coded after this one in IE 6 or 7. The <div> appears behind them instead, regardless of z-index. Suggestions?)

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  • const object in c++

    - by Codenotguru
    I have a question on constant objects. In the following program: class const_check{ int a; public: const_check(int i); void print() const; void print2(); }; const_check::const_check(int i):a(i) {} void const_check::print() const { int a=19; cout<<"The value in a is:"<<a; } void const_check::print2() { int a=10; cout<<"The value in a is:"<<a; } int main(){ const_check b(5); const const_check c(6); b.print2(); c.print(); } void print() is constant member function of the class const_check, so according to the definition of constants if any attempt to change int a it should result in an error but the program works fine for me.I think i am having some confusion here, can anybody tell me why the compiler is not flagging it as an error??

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  • Extending abstract classes in c#

    - by ng
    I am a Java developer and I have noticed some differences in extending abstract classes in c# as opposed to Java. I was wondering how a c# developer would achived the following. 1) Covarience public abstract class A { public abstract List<B> List(); } public class BList : List<T> where T : B { } public abstract class C : A { public abstract BList List(); } So in the above hierarchy, there is covarience in C where it returns a type compatible with what A returns. However this gives me an error in Visual Studio. Is there a way to specify a covarient return type in c#? 2) Adding a setter to a property public abstract class A { public abstract String Name { get; } } public abstract class B : A { public abstract String Name { get; set } } Here the compiler complains of hiding. Any suggestions? Please do not suggest using interfaces unless that is the ONLY way to do this.

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