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  • Fast find object by string property

    - by Andrew Kalashnikov
    Hello, colleagues. I've got task to fast find object by its string property. Object: class DicDomain { public virtual string Id{ get; set; } public virtual string Name { get; set; } } For storing my object I use List[T] dictionary where T is DicDomain for now . I've got 5-10 such lists, which contain about 500-20000 at each one. Task is find objects by its Name. I use next code now: List<T> entities = dictionary.FindAll(s => s.Name.Equals(word, StringComparison.OrdinalIgnoreCase)); I've got some questions: Is my search speed optimal. I think now. Data structure. It List good for this task. What about hashtable,sorted... Method Find. May be i should use string intern?? I haven't much exp at these tasks. Can u give me good advice for increase perfomance. Thanks

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  • C++ design question, container of instances and pointers

    - by Tom
    Hi all, Im wondering something. I have class Polygon, which composes a vector of Line (another class here) class Polygon { std::vector<Line> lines; public: const_iterator begin() const; const_iterator end() const; } On the other hand, I have a function, that calculates a vector of pointers to lines, and based on those lines, should return a pointer to a Polygon. Polygon* foo(Polygon& p){ std::vector<Line> lines = bar (p.begin(),p.end()); return new Polygon(lines); } Here's the question: I can always add a Polygon (vector Is there a better way that dereferencing each element of the vector and assigning it to the existing vector container? //for line in vector<Line*> v //vcopy is an instance of vector<Line> vcopy.push_back(*(v.at(i)) I think not, but I dont really like that approach. Hopefully, I will be able to convince the author of the class to change it, but I cant base my coding right now to that fact (and i'm scared of a performance hit). Thanks in advance.

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  • C++ design question, container of instances and pointers

    - by Tom
    Hi all, Im wondering something. I have class Polygon, which composes a vector of Line (another class here) class Polygon { std::vector<Line> lines; public: const_iterator begin() const; const_iterator end() const; } On the other hand, I have a function, that calculates a vector of pointers to lines, and based on those lines, should return a pointer to a Polygon. Polygon* foo(Polygon& p){ std::vector<Line> lines = bar (p.begin(),p.end()); return new Polygon(lines); } Here's the question: I can always add a Polygon (vector Is there a better way that dereferencing each element of the vector and assigning it to the existing vector container? //for line in vector<Line*> v //vcopy is an instance of vector<Line> vcopy.push_back(*(v.at(i)) I think not, but I dont really like that approach. Hopefully, I will be able to convince the author of the class to change it, but I cant base my coding right now to that fact (and i'm scared of a performance hit). Thanks in advance.

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  • C++ design question, container of instances and pointers

    - by Tom
    Hi all, Im wondering something. I have class Polygon, which composes a vector of Line (another class here) class Polygon { std::vector<Line> lines; public: const_iterator begin() const; const_iterator end() const; } On the other hand, I have a function, that calculates a vector of pointers to lines, and based on those lines, should return a pointer to a Polygon. Polygon* foo(Polygon& p){ std::vector<Line> lines = bar (p.begin(),p.end()); return new Polygon(lines); } Here's the question: I can always add a Polygon (vector Is there a better way that dereferencing each element of the vector and assigning it to the existing vector container? //for line in vector<Line*> v //vcopy is an instance of vector<Line> vcopy.push_back(*(v.at(i)) I think not, but I dont really like that approach. Hopefully, I will be able to convince the author of the class to change it, but I cant base my coding right now to that fact (and i'm scared of a performance hit). Thanks in advance.

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  • How can I modify the value of a string defined in a struct?

    - by Eric
    Hi, I have the following code in c++: #define TAM 4000 #define NUMPAGS 512 struct pagina { bitset<12> direccion; char operacion; char permiso; string *dato; int numero; }; void crearPagina(pagina* pag[], int pos, int dir) { pagina * paginas = (pagina*)malloc(sizeof(char) * TAM); paginas -> direccion = bitset<12> (dir); paginas -> operacion = 'n'; paginas -> permiso = 'n'; string **tempDato = &paginas -> dato; char *temp = " "; **tempDato = temp; paginas -> numero = 0; pag[pos] = paginas; } I want to modify the value of the variable called "string *dato" in the struct pagina but, everytime I want to assing a new value, the compiler throws a segmentation fault. In this case I'm using a pointer to string, but I have also tried with a string. In a few words I want to do the following: pagina - dato = "test"; Any idea? Thanks in advance!!!

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  • Nested bind expressions

    - by user328543
    This is a followup question to my previous question. #include <functional> int foo(void) {return 2;} class bar { public: int operator() (void) {return 3;}; int something(int a) {return a;}; }; template <class C> auto func(C&& c) -> decltype(c()) { return c(); } template <class C> int doit(C&& c) { return c();} template <class C> void func_wrapper(C&& c) { func( std::bind(doit<C>, std::forward<C>(c)) ); } int main(int argc, char* argv[]) { // call with a function pointer func(foo); func_wrapper(foo); // error // call with a member function bar b; func(b); func_wrapper(b); // call with a bind expression func(std::bind(&bar::something, b, 42)); func_wrapper(std::bind(&bar::something, b, 42)); // error // call with a lambda expression func( [](void)->int {return 42;} ); func_wrapper( [](void)->int {return 42;} ); return 0; } I'm getting a compile errors deep in the C++ headers: functional:1137: error: invalid initialization of reference of type ‘int (&)()’ from expression of type ‘int (*)()’ functional:1137: error: conversion from ‘int’ to non-scalar type ‘std::_Bind(bar, int)’ requested func_wrapper(foo) is supposed to execute func(doit(foo)). In the real code it packages the function for a thread to execute. func would the function executed by the other thread, doit sits in between to check for unhandled exceptions and to clean up. But the additional bind in func_wrapper messes things up...

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  • C# why unit test has this strange behaviour?

    - by 5YrsLaterDBA
    I have a class to encrypt the connectionString. public class SKM { private string connStrName = "AndeDBEntities"; internal void encryptConnStr() { if(isConnStrEncrypted()) return; ... } private bool isConnStrEncrypted() { bool status = false; // Open app.config of executable. System.Configuration.Configuration config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None); // Get the connection string from the app.config file. string connStr = config.ConnectionStrings.ConnectionStrings[connStrName].ConnectionString; status = !(connStr.Contains("provider")); Log.logItem(LogType.DebugDevelopment, "isConnStrEncrypted", "SKM::isConnStrEncrypted()", "isConnStrEncrypted=" + status); return status; } } Above code works fine in my application. But not in my unit test project. In my unit test project, I test the encryptConnStr() method. it will call isConnStrEncrypted() method. Then exception (null pointer) will be thrown at this line: string connStr = config.ConnectionStrings.ConnectionStrings[connStrName].ConnectionString; I have to use index like this to pass the unit test: string connStr = config.ConnectionStrings.ConnectionStrings[0].ConnectionString; I remember it worked several days ago at the time I added above unit test. But now it give me an error. The unit test is not integrated with our daily auto build yet. We only have ONE connectionStr. It works with product but not in unit test. Don't know why. Anybody can explain to me?

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  • How to properly assign a value to the member of a struct that has a class data type?

    - by sasayins
    Hi, Please kindly see below for the codes. Its compiling successfully but the expected result is not working. Im very confused because my initialization of the array is valid, //cbar.h class CBar { public: class CFoo { public: CFoo( int v ) : m_val = v {} int GetVal() { return m_val; } private: int m_val; }; public: static const CFoo foo1; static const CFoo foo2; public: CBar( CFoo foo ) m_barval( foo.GetVal() ){} int GetFooVal() { return m_barval; } private: int m_barval; }; //cbar.cpp const CBar::CFoo foo1 = CBar::CFoo(2); const CBar::CFoo foo2 = CBar::CFoo(3); //main.cpp struct St { CBar::CFoo foo; }; St st[] = { CBar::foo1, CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } But then when I change the St::foo to a pointer. And like assign the address of CBar::foo1 or CBar::foo2, its working, like this, //main.cpp struct St { const CBar::CFoo *foo; }; St st[] = { &CBar::foo1, &CBar::foo2 }; for( int i=0; i<sizeof(st)/sizeof(St); i++ ) { CBar cbar( *st[i].foo ); std::cout << cbar.GetFooVal() << std::endl; } The real problem is. The app should output 2 3 Please advice. Many thanks.

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  • I have a bunch of template parameters that I want to hide from my users. How can I do this?

    - by Alex
    I have a superclass which is defined in terms of a few internal types it uses. Subclassing is performed as so: template <class InternalType1, class InternalType2> class Super { ... } class Sub : Super <interalTypeClass1, interalTypeClass2> { ... } But when I want to write a function that takes a pointer to the superclass, this happens : template <class InternalType1, class InternalType2> void function(Super<InternalType1, InternalType2>* in) { ... } The user really shouldn't know anything about the inside classes, and should really just concern himself with the use of the function. Some of these template lists become very very large, and expecting the user to pass them every time is wasteful, in my opinion. Any suggestions? EDIT: The function needs to know the internal types in use, so unless there is a way to access template types at compile time, I think there is no solution? Potential solution: Have each class do the following: #define SubTemplateArgs <SubTypeName, SubInternalType1, SubInternalType2> ?

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  • Is programming overrated?

    - by aengine
    [Subjective and intended to be a community wiki] I am sorry for such an offensive question: But here are my arguments Most of the progress in "computing" has came from non-programming sources. i.e. People invented faster microprocessors and better routers and novel memory devices. I dont think on average people are writting more efficient programs than those written 10 years ago. And the newer and popular languages are infact slower than C. though speed is one of the lesser criterias. Most of the progress came from novel paradigms. Web, Internet, Cloud computing and Social networking are novel paradigms and did not involve progress in programming as such. Heck even facebook was written in PHP and not some extreme language. Though it did face scalability issues (same with twitter) but i believe money and better programmers (who came in much later) took care of that. Thus ideating capability trumped programming capability/ Even things like Map-Reduce, Column oriented database and Probablistic algorithms (E.g. bloom filters) came from hardcore Algorithms research, rather than some programming convention. Thus my final point is why programming skill is so overstressed? To point a recent example about how only 10% of programmers can "write code" (binary search) without debugging. Isnt it a bit hypocritical, considering your real successs lies in coming up with better algorithm or a novel feature rather than getting right first time???

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  • C Map String to Function

    - by Scriptonaut
    So, I'm making a Unix minishell, and have come to a roadblock. I need to be able to execute built-in functions, so I made a function: int exec_if_built_in(char **args) It takes an array of strings(the first being the command, and the rest being arguments). For non built-in commands I simply use something like execvp, however I need to find a way to map the first string to a function. I was thinking of making two arrays, one of strings, and another with their corresponding function pointers. However, since many of these functions will be different(return and accept different things), this approach won't work. I also thought of making an array of structs with a name property and a function pointer property, however once again due to the varied nature of the functions I'll be using, this won't work. So, what's the best way to execute a function based on the input of a string? How do I map a string to a certain function? I'm not very familiar with function pointers so I may be missing something. Thank you guys for the help :)

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  • returning a pointed to an object within a std::vector

    - by memC
    I have a very basic question on returning a reference to an element of a vector . There is a vector vec that stores instances of class Foo. I want to access an element from this vector . ( don't want to use the vector index) . How should I code the method getFoo here? #include<vector> #include<stdio.h> #include<iostream> #include<math.h> using namespace std; class Foo { public: Foo(){}; ~Foo(){}; }; class B { public: vector<Foo> vec; Foo* getFoo(); B(){}; ~B(){}; }; Foo* B::getFoo(){ int i; vec.push_back(Foo()); i = vec.size() - 1; // how to return a pointer to vec[i] ?? return vec.at(i); }; int main(){ B b; b = B(); int i = 0; for (i = 0; i < 5; i ++){ b.getFoo(); } return 0; }

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  • Alignment for image display on hover works only in IE7?

    - by Ram
    Hello, I tried to display a image when a mouseover on text occurs. It works fine. And the alignment of the image should be shown such that the end of the image should be at the container. It works fine with the code shown below, Only in IE7. In everything, it gets chopped off.. What is wrong here? <td valign="middle" class="table_td td" style="width: 347px"> <span class="feature_text" style="cursor:pointer" onmouseover="ShowPicture('Style16',1)" onmouseout="ShowPicture('Style16',0)" id="a16"> Storefront Window Decal</span> <div id="Style16" style="position:relative;height:0px;left:50%;bottom:700%; visibility:hidden; border:solid 0px #CCC; padding:5px"> <img src="images/window-decal-image.gif"></div> <script language="javascript" type="text/javascript"> function ShowPicture(id,Source) { var vis, elem; if (1 == Source) { vis = "visible"; } else if (0 == Source) { vis = "hidden"; } else { throw new RangeError("Unknown Flag"); } if (elem = document.getElementById(id)) { elem.style.visibility = vis; } else { throw new TypeError("Element with id '"+id+"' does not exist."); } return vis; } </script> Can someone help me out. Thanks in advance!!

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  • What is the fastest way to insert 100 000 records from one database to another?

    - by Pentium10
    I have a mobile application. My client has a large data set ~100.000 records. It's updated frequently. When we sync we need to copy from one database to another. I have attached the second database to the main, and run an insert into table select * from sync.table. This is extremely slow, it takes about 10 minutes I think. I noticed that the journal file gets increased step by step. How can I speed this up? EDITED 1 I have indexes off, and I have journal off. Using insert into table select * from sync.table it still takes 10 minutes. EDITED 2 If I run a query like select id,invitem,invid,cost from inventory where itemtype = 1 order by invitem limit 50 it takes 15-20 seconds. The table schema is: CREATE TABLE inventory ('id' INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL, 'serverid' INTEGER NOT NULL DEFAULT 0, 'itemtype' INTEGER NOT NULL DEFAULT 0, 'invitem' VARCHAR, 'instock' FLOAT NOT NULL DEFAULT 0, 'cost' FLOAT NOT NULL DEFAULT 0, 'invid' VARCHAR, 'categoryid' INTEGER DEFAULT 0, 'pdacategoryid' INTEGER DEFAULT 0, 'notes' VARCHAR, 'threshold' INTEGER NOT NULL DEFAULT 0, 'ordered' INTEGER NOT NULL DEFAULT 0, 'supplier' VARCHAR, 'markup' FLOAT NOT NULL DEFAULT 0, 'taxfree' INTEGER NOT NULL DEFAULT 0, 'dirty' INTEGER NOT NULL DEFAULT 1, 'username' VARCHAR, 'version' INTEGER NOT NULL DEFAULT 15 ) Indexes are created like CREATE INDEX idx_inventory_categoryid ON inventory (pdacategoryid); CREATE INDEX idx_inventory_invitem ON inventory (invitem); CREATE INDEX idx_inventory_itemtype ON inventory (itemtype); I am wondering, the insert into ... select * from isn't the fastest built-in way to do massive data copy? EDITED 3 SQLite is serverless, so please stop voting a particular answer, because that is not the answer I'm sure.

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  • Is it possible to cache all the data in a SQL Server CE database using LinqToSql?

    - by DanM
    I'm using LinqToSql to query a small, simple SQL Server CE database. I've noticed that any operations involving sub-properties are disappointingly slow. For example, if I have a Customer table that is referenced by an Order table, LinqToSql will automatically create an EntitySet<Order> property. This is a nice convenience, allowing me to do things like Customer.Order.Where(o => o.ProductName = "Stopwatch"), but for some reason, SQL Server CE hangs up pretty bad when I try to do stuff like this. One of my queries, which isn't really that complicated takes 3-4 seconds to complete. I can get the speed up to acceptable, even fast, if I just grab the two tables individually and convert them to List<Customer> and List<Order>, then join then manually with my own query, but this is throwing out a lot of what makes LinqToSql so appealing. So, I'm wondering if I can somehow get the whole database into RAM and just query that way, then occasionally save it. Is this possible? How? If not, is there anything else I can do to boost the performance besides resorting to doing all the joins manually? Note: My database in its initial state is about 250K and I don't expect it to grow to more than 1-2Mb. So, loading the data into RAM certainly wouldn't be a problem from a memory point of view. Update Here are the table definitions for the example I used in my question: create table Order ( Id int identity(1, 1) primary key, ProductName ntext null ) create table Customer ( Id int identity(1, 1) primary key, OrderId int null references Order (Id) )

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  • unicode convertion problem

    - by bhoomi-nature
    Hai frnds i am bhoomi new to php,i am having having below problem in my coding please can you help anyone 1.first i want to open one word document which is having content and i wann to edit it 2.for that i am opening word document from the server and at that time its opening with garbage value(i thing its not converting to utf8 format) 3.wen i delete that garbage value and insert something from textarea to that file it is going to insert and next time onwords its its getting open properly. 4.actually i wann that doc file should open with english words wats there in that doc instead of garbage value..first time opening only its giving problem. i am using below code for that please do the needful $filename = 'test.doc'; if(isset($_REQUEST['Submit'])){ $somecontent = stripslashes($_POST['somecontent']); // Let's make sure the file exists and is writable first. if (is_writable($filename)) { // In our example we're opening $filename in append mode. // The file pointer is at the bottom of the file hence // that's where $somecontent will go when we fwrite() it. if (!$handle = fopen($filename, 'w')) { echo "Cannot open file ($filename)"; exit; } // Write $somecontent to our opened file. if (fwrite($handle, $somecontent) === FALSE) { echo "Cannot write to file ($filename)"; exit; } echo "Success, wrote ($somecontent) to file ($filename) - Continue - "; fclose($handle); } else { echo "The file $filename is not writable"; } } else{ // get contents of a file into a string $handle = fopen($filename, 'r'); $somecontent = fread($handle, filesize($filename)); ? Edit file

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  • opening word document contailning macros using textarea

    - by avani-nature
    Hai frnds i am avani here,actually 1.i amhaving one word document which contains macros i wann to open it in textarea.. 2.i am able to open the word document which is not containing macros 3.i am not able to open the document which contains macros 4.i am using below code 5.please do help me anyone i am thinking its some what impossible { //echo $aud; $filename = 'C:/xampp/htdocs/mts/sites/default/files/a.doc'; //echo $filename; if(isset($_REQUEST['Save'])){ $somecontent = stripslashes($_POST['somecontent']); // Let's make sure the file exists and is writable first. if (is_writable($filename)) { // In our example we're opening $filename in append mode. // The file pointer is at the bottom of the file hence // that's where $somecontent will go when we fwrite() it. if (!$handle = fopen($filename, 'w')) { echo "Cannot open file ($filename)"; exit; } // Write $somecontent to our opened file. if (fwrite($handle, $somecontent) === FALSE) { echo "Cannot write to file ($filename)"; exit; } echo "Success, wrote ($somecontent) to file ($filename) - Continue - "; fclose($handle); } else { echo "The file $filename is not writable"; } } else{ // get contents of a file into a string $handle = fopen($filename, "r"); $somecontent = fread($handle, filesize($filename)); $word = new COM("word.application") or die ("Could not initialise MS Word object."); $word-Documents-Open(realpath("$filename")); // Extract content. $somecontent = (string) $word-ActiveDocument-Content; //echo $somecontent; $word-ActiveDocument-Close(false); $word-Quit(); $word = null; unset($word); fclose($handle); } ? Edit file -------- ?

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  • Importing a C DLL's functions into a C++ program

    - by bobobobo
    I have a 3rd party library that's written in C. It exports all of its functions to a DLL. I have the .h file, and I'm trying to load the DLL from my C++ program. The first thing I tried was surrounding the parts where I #include the 3rd party lib in #ifdef __cplusplus extern "C" { #endif and, at the end #ifdef __cplusplus } // extern "C" #endif But the problem there was, all of the DLL file function linkage looked like this in their header files: a_function = (void *)GetProcAddress(dll, "a_function"); While really a_function had type int (*a_function) (int *). Apparently MSVC++ compiler doesn't like this, while MSVC compiler does not seem to mind. So I went through (brutal torture) and fixed them all to the pattern typedef int (*_a_function) (int *); _a_function a_function ; Then, to link it to the DLL code, in main(): a_function = (_a_function)GetProcAddress(dll, "a_function"); This SEEMS to make the compiler MUCH, MUCH happier, but it STILL complains with this final set of 143 errors, each saying for each of the DLL link attempts: error LNK2005: _a_function already defined in main.obj main.obj Multiple symbol definition errors.. sounds like a job for extern! SO I went and made ALL the function pointer declarations as follows: function_pointers.h typedef int (*_a_function) (int *); extern _a_function a_function ; And in a cpp file: function_pointers.cpp #include "function_pointers.h" _a_function a_function ; ALL fine and dandy.. except for linker errors now of the form: error LNK2001: unresolved external symbol _a_function main.obj Main.cpp includes "function_pointers.h", so it should know where to find each of the functions.. I am bamboozled. Does any one have any pointers to get me functional? (Pardon the pun..)

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  • HTML5: Rendering absolute images using canvas

    - by Mark
    I am experimenting with canvas as part of my HTML5 introduction. This constitutes as assignment work, but I am not asking for any help on the actual coursework at all. I am trying to write a rendering engine, but having no luck because once the image is drawn on canvas it looks very distorted, and not at the right dimensions of the image itself. I have made a animation engine that loads images into an array, and then iterates through them at a certain speed. This is not the problem, and I assume is not causing the issue as this was happening when I drawn an image to the canvas. I think this is natural behaviour for images to be scaled/skewed when the window is resized, so I conquered that by simply redrawing the whole thing once the window is resized. The images I am using are isometric, and drawn at a pixel level. Would this cause the distortion? It seems setting the dimensions on the drawImage() function are not working are all. I am using JavaScript for the manipulation and rendering of the canvas. I would normally try and work it out myself, but I do not have any time to ponder why because I have no idea why it is even scaling/skewing the image once it is drawn on the canvas. I cannot share the code for obvious reasons. I should also mention, the canvas's dimension is the total width of the viewport, as I am developing a game. My question is: Has anyone encountered this and how would I correct it? Thanks for your help.

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  • explain notifier.c from the Linux kernel

    - by apollon
    I'm seeking to fully understand the following code snippet from kernel/notifier.c. I have read and built simple link lists and think I get the construct from K&R's C programming. The second line below which begins with the 'int' appears to be two items together which is unclear. The first is the (*notifier_call) which I believe has independent but related significance with the second containing a 'notifier block' term. Can you explain how it works in detail? I understand that there is a function pointer and multiple subscribers possible. But I lack the way to tie these facts together, and could use a primer or key so I exactly understand how the code works. The third line looks to contain the linking structure, or recursive nature. Forgive my terms, and correct them as fit as I am a new student of computer science terminology. struct notifier_block { int (*notifier_call)(struct notifier_block *, unsigned long, void *); struct notifier_block *next; int priority; };

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  • Is there a faster way to access a property member of a class using reflection?

    - by Ross Goddard
    I am currently using the following code to access the property of an object using reflection: Dim propInfo As Reflection.PropertyInfo = myType.GetProperty(propName) Dim objValue As Object = propInfo.GetValue(myObject, Nothing) I am having some issues with the speed since this type of code is being called many times and is causing some slowdown. I have been looking into using Refelction.Emit or dynamic methods, but I am not sure exactly how to make use of them. Background Information: I am creating a list of a subset of the properties of the object, associating then with some meta information (such as if they can be loaded from the database or xml, if they are editable, can the user see them). This is for later consumption so we can write code such as : foreach prop as BaseWrapper in graphNode.NodeProperties prop.LoadFromDataRow(dr) next The application makes heavy use of having access to this list. The problem is that on the initial load of a project, a larger number of objects are being created that make use of this, so for each object created it is looping through this code a number of times. I initially tried adding each property to the list manually, but this ran into problems with not everything being initialized at the correct time and some other issues. If there is no other good way, then I may have to rethink some of the design and see what else can be done to improve the performance.

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  • .net remoting - Better solution to wait for a service to initialize ?

    - by CitizenInsane
    Context I have a client application (which i cannot modify, i.e. i only have the binary) that needs to run from time to time external commands that depends on a resource which is very long to initialize (about 20s). I thus decided to initialize this resource once for all in a "CommandServer.exe" application (single instance in the system tray) and let my client application call an intermediate "ExecuteCommand.exe" program that uses .net remoting to perform the operation on the server. The "ExecuteCommand.exe" is in charge for starting the server on first call and then leave it alive to speed up further commands. The service: public interface IMyService { void ExecuteCommand(string[] args); } The "CommandServer.exe" (using WindowsFormsApplicationBase for single instance management + user friendly splash screen during resource initializations): private void onStartupFirstInstance(object sender, StartupEventArgs e) { // Register communication channel channel = new TcpServerChannel("CommandServerChannel", 8234); ChannelServices.RegisterChannel(channel, false); // Register service var resource = veryLongToInitialize(); service = new MyServiceImpl(resource); RemotingServices.Marshal(service, "CommandServer"); // Create icon in system tray notifyIcon = new NotifyIcon(); ... } The intermediate "ExecuteCommand.exe": static void Main(string[] args) { startCommandServerIfRequired(); var channel = new TcpClientChannel(); ChannelServices.RegisterChannel(channel, false); var service = (IMyService)Activator.GetObject(typeof(IMyService), "tcp://localhost:8234/CommandServer"); service.RunCommand(args); } Problem As the server is very long to start (about 20s to initialize the required resources), the "ExecuteCommand.exe" fails on service.RunCommand(args) line because the server is yet not available. Question Is there a elegant way I can tune the delay before to receive "service not available" when calling service.RunCommand ? NB1: Currently I'm working around the issue by adding a mutex in server to indicate for complete initiliazation and have "ExecuteCommand.exe" to wait for this mutex before to call service.RunCommand. NB2: I have no background with .net remoting, nor WCF which is recommended replacer. (I chose .net remoting because this looked easier to set-up for this single shot issue in running external commands).

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  • OS-independent Inter-program communication between Python and C

    - by Gyppo
    I have very little idea what I'm doing here, I've never done anything like this before, but a friend and I are writing competing chess programs and they need to be able to communicate to each other. He'll be writing mainly in C, the bulk of mine will be in Python, and I can see a few options: Alternately write to a temp file, or successive temp files. As the communication won't be in any way bulky this could work, but seems like an ugly work-around to me, the programs will have to keep checking for change/new files, it just seems ugly. Find some way of manipulating pipes i.e. mine.py| ./his . This seems like a bit of a dead end. Use sockets. But I don't know what I'd be doing, so could someone give me a pointer to some reading material? I'm not sure if there are OS-independent, language independent methods. Would there have to be some kind of supervisor server program to administrate? Use some kind of HTML protocol, which seems like overkill. I don't mind the programs having to run on the same machine. What do people recommend, and where can I start reading?

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  • Design for fastest page download

    - by mexxican
    I have a file with millions of URLs/IPs and have to write a program to download the pages really fast. The connection rate should be at least 6000/s and file download speed at least 2000 with avg. 15kb file size. The network bandwidth is 1 Gbps. My approach so far has been: Creating 600 socket threads with each having 60 sockets and using WSAEventSelect to wait for data to read. As soon as a file download is complete, add that memory address(of the downloaded file) to a pipeline( a simple vector ) and fire another request. When the total download is more than 50Mb among all socket threads, write all the files downloaded to the disk and free the memory. So far, this approach has been not very successful with the rate at which I could hit not shooting beyond 2900 connections/s and downloaded data rate even less. Can somebody suggest an alternative approach which could give me better stats. Also I am working windows server 2008 machine with 8 Gig of memory. Also, do we need to hack the kernel so as we could use more threads and memory. Currently I can create a max. of 1500 threads and memory usage not going beyond 2 gigs [ which technically should be much more as this is a 64-bit machine ]. And IOCP is out of question as I have no experience in that so far and have to fix this application today. Thanks Guys!

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  • operator overloading and inheritance

    - by user168715
    I was given the following code: class FibHeapNode { //... // These all have trivial implementation virtual void operator =(FibHeapNode& RHS); virtual int operator ==(FibHeapNode& RHS); virtual int operator <(FibHeapNode& RHS); }; class Event : public FibHeapNode { // These have nontrivial implementation virtual void operator=(FibHeapNode& RHS); virtual int operator==(FibHeapNode& RHS); virtual int operator<(FibHeapNode& RHS); }; class FibHeap { //... int DecreaseKey(FibHeapNode *theNode, FibHeapNode& NewKey) { FibHeapNode *theParent; // Some code if (theParent != NULL && *theNode < *theParent) { //... } //... return 1; } }; Much of FibHeap's implementation is similar: FibHeapNode pointers are dereferenced and then compared. Why does this code work? (or is it buggy?) I would think that the virtuals here would have no effect: since *theNode and *theParent aren't pointer or reference types, no dynamic dispatch occurs and FibHeapNode::operator< gets called no matter what's written in Event.

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