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  • Sliding doors HTML buttons in Safari Win

    - by RyanP13
    Hi, I have the following HTML for buttons implementing sliding doors technique that look fine in everything but Safari on Windows: <button type="submit"> <span>Button</span> </button> This is the corresponding CSS: button { background:url("../images/sprBgBtn.png") no-repeat right -47px; border:0; cursor:pointer; font-weight:bold; height:27px; line-height:27px; overflow:visible; padding:0 26px 0 0; position:relative; text-align:center; text-transform:uppercase; width:auto; } button::-moz-focus-inner { border: none; /* overrides extra padding in Firefox */ padding:0; } button span { background:url("../images/sprBgBtn.png") no-repeat left top; display:block; height:27px; line-height:27px; padding:0 0 0 26px; position:relative; white-space:nowrap; } If i omit the following code then the same issue will appear in FFOX: button::-moz-focus-inner { border: none; /* overrides extra padding in Firefox */ padding:0; }

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  • Custom Model Validator for MVC

    - by scottrakes
    I am trying to add a custom model validation at the property level but need to pass in two values. Below is my class definition and validation implementation. When it runs, the "value" in the IsValid method is always null. I can get this working at the class level but the property level is causing me issues. What am I missing? Event Class: public class Event { public int? EventID {get;set;} [ValidPURL("EventID", "PURLValue")] public string PURLValue { get; set; } ... } Validation Class [AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = true)] public sealed class ValidPURL : ValidationAttribute { private const string _defaultErrorMessage = "Web address already exist."; private readonly object _typeId = new object(); public ValidPURL(int eventID, string purlValue) : base(_defaultErrorMessage) { EventID = eventID; PURLValue = purlValue; } public int EventID { get; private set; } public string PURLValue { get; private set; } public override object TypeId { get { return _typeId; } } public override string FormatErrorMessage(string name) { return String.Format(CultureInfo.CurrentUICulture, ErrorMessageString, EventID, PURLValue); } public override bool IsValid(object value) { PropertyDescriptorCollection properties = TypeDescriptor.GetProperties(value); object eventIDValue = properties.Find(EventID, true /* ignoreCase */).GetValue(value); object purlValue = properties.Find(PURLValue, true /* ignoreCase */).GetValue(value); [Some Validation Logic against the database] return true; } } Thank for the help!

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  • Volatile fields in C#

    - by Danny Chen
    From the specification 10.5.3 Volatile fields: The type of a volatile field must be one of the following: A reference-type. The type byte, sbyte, short, ushort, int, uint, char, float, bool, System.IntPtr, or System.UIntPtr. An enum-type having an enum base type of byte, sbyte, short, ushort, int, or uint. First I want to confirm my understanding is correct: I guess the above types can be volatile because they are stored as a 4-bytes unit in memory(for reference types because of its address), which guarantees the read/write operation is atomic. A double/long/etc type can't be volatile because they are not atomic reading/writing since they are more than 4 bytes in memory. Is my understanding correct? And the second, if the first guess is correct, why a user defined struct with only one int field in it(or something similar, 4 bytes is ok) can't be volatile? Theoretically it's atomic right? Or it's not allowed simply because that all user defined structs(which is possibly more than 4 bytes) are not allowed to volatile by design?

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  • Raphael.js map default fill colors

    - by RIDER
    I am trying to familiarize myself with raphael.js. I want to create a USA map that already has default colors for each state and those colors stay there. Here is what I came up with. If you look at AK, I'm getting the default color loaded, but if I highlight another state, the default color for AK disappears. I want AK - and other states - to stay the same color. Specifically, I don't know what is clearing out my AK full color. I think part of this statement is clearing out the fill cover when I mouseover a different state: for (var state in aus) { //aus[state].color = Raphael.getColor(); (function (st, state) { st[0].style.cursor = "pointer"; st[0].onmouseover = function () { current && aus[current].animate({fill: "#333", stroke: "#666"}, 500) && (document.getElementById(current).style.display = ""); st.animate({fill: st.color, stroke: "#ccc"}, 500); st.toFront(); R.safari(); document.getElementById(state).style.display = "block"; current = state; }; })(aus[state], state); } Any ideas where I might be going wrong?

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  • What's wrong with my code? (pdcurses/getmaxyx)

    - by flarn2006
    It gives me an access violation on the getmaxyx line (second line in the main function) and also gives me these two warnings: LINK : warning LNK4049: locally defined symbol "_stdscr" imported LINK : warning LNK4049: locally defined symbol "_SP" imported Yes, it's the same code as in another question I asked, it's just that I'm making it more clear. And yes, I have written programs with pdcurses before with no problems. #include <time.h> #include <curses.h> #include "Ball.h" #include "Paddle.h" #include "config.h" int main(int argc, char *argv[]) { int maxY, maxX; getmaxyx(stdscr, maxY, maxX); Paddle *paddleLeft = new Paddle(0, KEY_L_UP, KEY_L_DOWN); Paddle *paddleRight = new Paddle(maxX, KEY_R_UP, KEY_R_DOWN); Ball *ball = new Ball(paddleLeft, paddleRight); int key = 0; initscr(); cbreak(); noecho(); curs_set(0); while (key != KEY_QUIT) { key = getch(); paddleLeft->OnKeyPress(key); paddleRight->OnKeyPress(key); } endwin(); return 0; }

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  • Unexplained crashs with coregraphic

    - by Ziggy
    Hello there, i'm on this bug for a week now, and i can't solve it. I have some crash with coregraphic calls, it happen randomly (sometimes after 2 mn, or just at the start), but often at the same places in the code. I have a class that just wrap a CGContext, it have a CGContextRef as member. This Object is re-created each time DrawRect() is called, so the CGContextRef is always up-to-date. The draw calls came from the main thread, only After looking for this kind of error, it appear that it should be object Release related. Here is an example of an error : #0 0x90d8a7a7 in ___forwarding___ #1 0x90d8a8b2 in __forwarding_prep_0___ #2 0x90d0d0b6 in CFRetain #3 0x95e54a5d in CGColorRetain #4 0x95e5491d in CGGStateCreateCopy #5 0x95e5486d in CGGStackSave #6 0x95e54846 in CGContextSaveGState #7 0x00073500 in CAutoContextState::CAutoContextState at Context.cpp:47 the AutoContextSave() class look like this : class CAutoContextState { private: CGContextRef m_Hdc; public: CAutoContextState(const CGContextRef& Hdc) { m_Hdc = Hdc; CGContextSaveGState(m_Hdc); } virtual ~CAutoContextState() { CGContextRestoreGState(m_Hdc); } }; It crash at CGContextSaveGState(m_Hdc). Here is what i see into GDB: * -[Not A Type retain]: message sent to deallocated instance 0x16a148b0. When i type malloc-history on the address, i have this : 0: 0x954cf10c in malloc_zone_malloc 1: 0x90d0d201 in _CFRuntimeCreateInstance 2: 0x95e3fe88 in CGTypeCreateInstanceWithAllocator 3: 0x95e44297 in CGTypeCreateInstance 4: 0x95e58f57 in CGColorCreate 5: 0x71fdd in _ZN4Flux4Draw8CContext10DrawStringERKNS_7CStringEPKNS0_5CFontEPKNS0_6CBrushERKNS_5CRectENS0_12tagAlignmentESE_NS0_17tagStringTrimmingEfiPKf at /Volumes/Sources Mac/Flux/Sources/DotFlux/Projects/../Draw/CoreGraphic/Context.cpp:1029 Which point me at this line of code : f32 components[] = {pSolidBrush->GetColor().GetfRed(), pSolidBrush->GetColor().GetfGreen(), pSolidBrush->GetColor().GetfBlue(), pSolidBrush->GetColor().GetfAlpha()}; //{ 1.0, 0.0, 0.0, 0.8 }; CGColorRef TextColor = CGColorCreate(rgbColorSpace, components); Point this func : CGColorCreate(); Any help would be appreciated, i need to finish this task very soon, but i don't know how to resolve this :( Thanks.

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  • Using unset member variables within a class or struct

    - by Doug Kavendek
    It's pretty nice to catch some really obvious errors when using unset local variables or when accessing a class or struct's members directly prior to initializing them. In visual studio 2008 you get an "uninitialized local variable used" warning at compile-time and get a run-time check failure at the point of access when debugging. However, if you access an uninitialized struct's member variable through one of its functions, you don't get any warnings or assertions. Obviously the easiest solution is don't do that, but nobody's perfect. For example: struct Test { float GetMember() const { return member; } float member; }; Test test; float f1 = test.member; // Raises warning, asserts in VS debugger at runtime float f2 = test.GetMember(); // No problem, just keeps on going This surprised me, but it makes some sense -- the compiler can't assume calling a function on an unused struct is an error, or how else would you initialize or construct it? And anything fancier just quickly brings up so many other complications that it makes sense that it wouldn't bother classifying which functions are ok to call and when, especially just as a debugging help. I know I can set up my own assertions or error checking within the class itself, but that can complicate some simpler structs. Still, it would seem like within the context of the function call, wouldn't it know insides GetMember() that member wasn't initialized yet? I'm assuming it's not only relying on static compile-time deduction, given the Run-Time Check Failure #3 it raises during execution, so based on my current understanding of it it would seem reasonable for the same checks to apply. Is this just a limitation of this specific compiler/debugger (Visual Studio 2008), or more tied to how C++ works?

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  • Can't Display Bitmap of Higher Resolution than CDC area

    - by T. Jones
    Hi there dear gurus and expert coders. i am not gonna start with im a newbie and don't know much about image programming but unfortunately those are the facts :( I am trying to display an image from a bitmap pointer *ImageData which is of resolution 1392x1032. I am trying to draw that at an area of resolution or size 627x474. However, repeated trying doesnt seem to work. It works when I change the bitmap image I created from *ImageData width and height to resolution or size of around 627x474 I really do not know how to solve this after trying all possible solutions from various forums and google. pDC is a CDC* and memDC is a CDC initialized in an earlier method Anything uninitialized here was initialized in other methods. Here is my code dear humble gurus. Do provide me with guidance Yoda and Obi-Wan provided to Luke Skywalker. void DemoControl::ShowImage( void *ImageData ) { int Width; //Width of Image From Camera int Height; //Height of Image From Camera int m_DisplayWidth = 627 ;//width of rectangle area to display int m_DisplayHeight = 474;//height of rectangle area to display GetImageSize( &Width, &Height ) ; //this will return Width = 1392, Height 1032 CBitmap bitmap; bitmap.CreateBitmap(Width,Height,32,1,ImageData); CBitmap* pOldBitmap = memDC.SelectObject((CBitmap*)&bitmap); pDC->BitBlt(22, 24, 627, 474, &memDC, 0, 0, SRCCOPY); memDC.SelectObject((CBitmap*)pOldBitmap); ReleaseDC(pDC); }

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  • Multi-dimensional array edge/border conditions

    - by kirbuchi
    Hi, I'm iterating over a 3 dimensional array (which is an image with 3 values for each pixel) to apply a 3x3 filter to each pixel as follows: //For each value on the image for (i=0;i<3*width*height;i++){ //For each filter value for (j=0;j<9;j++){ if (notOutsideEdgesCondition){ *(**(outArray)+i)+= *(**(pixelArray)+i-1+(j%3)) * (*(filter+j)); } } } I'm using pointer arithmetic because if I used array notation I'd have 4 loops and I'm trying to have the least possible number of loops. My problem is my notOutsideEdgesCondition is getting quite out of hands because I have to consider 8 border cases. I have the following handled conditions Left Column: ((i%width)==0) && (j%3==0) Right Column: ((i-1)%width ==0) && (i>1) && (j%3==2) Upper Row: (i<width) && (j<2) Lower Row: (i>(width*height-width)) && (j>5) and still have to consider the 4 corner cases which will have longer expressions. At this point I've stopped and asked myself if this is the best way to go because If I have a 5 line long conditional evaluation it'll not only be truly painful to debug but will slow the inner loop. That's why I come to you to ask if there's a known algorithm to handle this cases or if there's a better approach for my problem. Thanks a lot.

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  • How to iterate over modifed std::map values?

    - by Frank
    I have an std::map, and I would like to define an iterator that returns modified values. Typically, a std::map<int,double>::iterator iterates over std::pair<int,double>, and I would like the same behavior, just the double value is multiplied by a constant. I tried it with boost::transform_iterator, but it doesn't compile: #include <map> #include <boost/iterator/transform_iterator.hpp> #include <boost/functional.hpp> typedef std::map<int,double> Map; Map m; m[100] = 2.24; typedef boost::binder2nd< std::multiplies<double> > Function; typedef boost::transform_iterator<Function, Map::value_type*> MultiplyIter; MultiplyIter begin = boost::make_transform_iterator(m.begin(), Function(std::multiplies<double>(), 4)); // now want to similarly create an end iterator // and then iterate over the modified map The error is: error: conversion from 'boost ::transform_iterator< boost::binder2nd<multiplies<double> >, gen_map<int, double>::iterator , boost::use_default, boost::use_default >' to non-scalar type 'boost::transform_iterator< boost::binder2nd<multiplies<double> >, pair<const int, double> * , boost::use_default, boost::use_default >' requested What is gen_map and do I really need it? I adapted the transform_iterator tutorial code from here to write this code ...

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  • css problem - 'post link'

    - by csetzkorn
    Hi, I am no css expert so I am wondering whether someone could help. I have several forms to delete an item like this: <form action="/Items/DeleteItem" class="deleteForm" method="post"> Some text <input id="Id" name="Id" value="14014" type="hidden"> <input value="Delete" class="link_button" type="submit"> </form> This should look like this: Some text Delete Here ‘Some text’ describes the item and Delete is a ‘link’ which performs a post request to delete the item (as virtually all browsers only support the post and get requests). I have started to style things (CSS below) but the ‘Delete’ ‘link’ is still slightly offset in relation to ‘Some text’ (at least in firefox). I would appreciate any help with the css. Thanks! .link_button { background-color:white; border:0; color:#034af3; text-decoration:underline; font-size:1em; font-family:inherit; cursor:pointer; float:left; margin:0; padding:0; } .deleteForm { float:right; margin:0; padding:0; } Christian

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  • Weird problem with string function

    - by wrongusername
    I'm having a weird problem with the following function, which returns a string with all the characters in it after a certain point: string after(int after, string word) { char temp[word.size() - after]; cout << word.size() - after << endl; //output here is as expected for(int a = 0; a < (word.size() - after); a++) { cout << word[a + after]; //and so is this temp[a] = word[a + after]; cout << temp[a]; //and this } cout << endl << temp << endl; //but output here does not always match what I want string returnString = temp; return returnString; } The thing is, when the returned string is 7 chars or less, it works just as expected. When the returned string is 8 chars or more, then it starts spewing nonsense at the end of the expected output. For example, the lines cout << after(1, "12345678") << endl; cout << after(1, "123456789") << endl; gives an output of: 7 22334455667788 2345678 2345678 8 2233445566778899 23456789?,?D~ 23456789?,?D~ What can I do to fix this error, and are there any default C++ functions that can do this for me?

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  • Is my method for avoiding dynamic_cast<> faster than dynamic_cast<> itself ?

    - by ereOn
    Hi, I was answering a question a few minutes ago and it raised to me another one: In one of my projects, I do some network message parsing. The messages are in the form of: [1 byte message type][2 bytes payload length][x bytes payload] The format and content of the payload are determined by the message type. I have a class hierarchy, based on a common class Message. To instanciate my messages, i have a static parsing method which gives back a Message* depending on the message type byte. Something like: Message* parse(const char* frame) { // This is sample code, in real life I obviously check that the buffer // is not NULL, and the size, and so on. switch(frame[0]) { case 0x01: return new FooMessage(); case 0x02: return new BarMessage(); } // Throw an exception here because the mesage type is unknown. } I sometimes need to access the methods of the subclasses. Since my network message handling must be fast, I decived to avoid dynamic_cast<> and I added a method to the base Message class that gives back the message type. Depending on this return value, I use a static_cast<> to the right child type instead. I did this mainly because I was told once that dynamic_cast<> was slow. However, I don't know exactly what it really does and how slow it is, thus, my method might be as just as slow (or slower) but far more complicated. What do you guys think of this design ? Is it common ? Is it really faster than using dynamic_cast<> ? Any detailed explanation of what happen under the hood when one use dynamic_cast<> is welcome !

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  • Updating a local sqlite db that is used for local metadata & caching from an service?

    - by Pharaun
    I've searched through the site and haven't found a question/answer that quite answer my question, the closest one I found was: Syncing objects between two disparate systems best approach. Anyway to begun, because there is no RSS feeds available, I'm screen scrapping a webpage, hence it does a fetch then it goes through the webpage to scrap out all of the information that I'm interested in and dumps that information into a sqlite database so that I can query the information at my leisure without doing repeat fetching from the website. However I'm also storing various metadata on the data itself that is stored in the sqlite db, such as: have I looked at the data, is the data new/old, bookmark to a chunk of data (Think of it as a collection of unrelated data, and the bookmark is just a pointer to where I am in processing/reading of the said data). So right now my current problem is trying to figure out how to update the local sqlite database with new data and/or changed data from the website in a manner that is effective and straightforward. Here's my current idea: Download the page itself Create a temporary table for the parsed data to go into Do a comparison between the official and the temporary table and copy updates and/or new information to the official table This process seems kind of complicated because I would have to figure out how to determine if the data in the temporary table is new, updated, or unchanged. So I am wondering if there isn't a better approach or if anyone has any suggestion on how to architecture/structure such system?

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  • Communication between parent and child

    - by Pierre
    Hi every one ! I have a little problem. I have to code a simple C application that creat a process and his child (fork()) and I have to do an operation. Parent initialize the values and child calculate. I write this : #include #include #include #include #include typedef struct { int op1; char op; int op2; }Operation; Operation *varOP; void finalResult() { float result = 0; if(varOP-op == '+') result = (varOP-op1 + varOP-op2); if(varOP-op == '-') result = (varOP-op1 - varOP-op2); if(varOP-op == '*') result = (varOP-op1 * varOP-op2); if(varOP-op == '+') result = (varOP-op1 / varOP-op2); printf("%f",result); } int main () { int p; varOP = (Operation *)malloc(sizeof(Operation)); p = fork(); if(p == 0) // If child { signal(SIGUSR1, finalResult ); pause(); } if(p 0) // If parent { varOP-op = '+'; varOP-op1 = 2; varOP-op2 = 3; kill(p, SIGUSR1); wait(NULL); } return 0; } But my child is never called. Is there something wrong with my code? Thanks for your help !

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  • I am trying to have a wall follow robot but there are errors on the names not being declared in my s

    - by Sam
    #include <iostream> #include <libplayerc++/playerc++.h> using namespace std; int main(int argc, char *argv[]) { using namespace PlayerCc; PlayerClient robot("localhost"); BumperProxy bp(&robot,0); Position2dProxy pp(&robot,0); pp.SetMotorEnable(true); for(;;) double turnrate, speed; double error; bool wall; motor_a_speed(0); motor_c_speed(0); while(1) { front_bumper = SENSOR_2; left_bumper = SENSOR_3; if (front_bumper > 2) { if (left_bumper < 3) { motor_a_speed(5); motor_c_speed(drive_speed); motor_a_dir(fwd); motor_c_dir(fwd); } else { motor_a_speed(drive_speed); motor_c_speed(5); motor_a_dir(rev); motor_c_dir(rev); } } else { motor_a_speed(drive_speed); motor_c_speed(drive_speed); motor_a_dir(brake); motor_c_dir(brake); mrest(100); cputs("bump"); motor_a_dir(fwd); motor_c_dir(rev); msleep(450); cputs("right"); motor_a_speed(10); motor_a_dir(fwd); motor_c_dir(fwd); mrest(1300); } pp.SetSpeed(speed, turnrate); } }

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  • Using the Proxy pattern with C++ iterators

    - by Billy ONeal
    Hello everyone :) I've got a moderately complex iterator written which wraps the FindXFile apis on Win32. (See previous question) In order to avoid the overhead of constructing an object that essentially duplicates the work of the WIN32_FIND_DATAW structure, I have a proxy object which simply acts as a sort of const reference to the single WIN32_FIND_DATAW which is declared inside the noncopyable innards of the iterator. This is great because Clients do not pay for construction of irrelevant information they will probably not use (most of the time people are only interested in file names), and Clients can get at all the information provided by the FindXFile APIs if they need or want this information. This becomes an issue though because there is only ever a single copy of the object's actual data. Therefore, when the iterator is incrememnted, all of the proxies are invalidated (set to whatever the next file pointed to by the iterator is). I'm concerned if this is a major problem, because I can think of a case where the proxy object would not behave as somebody would expect: std::vector<MyIterator::value_type> files; std::copy(MyIterator("Hello"), MyIterator(), std::back_inserter(files)); because the vector contains nothing but a bunch of invalid proxies at that point. Instead, clients need to do something like: std::vector<std::wstring> filesToSearch; std::transform( DirectoryIterator<FilesOnly>(L"C:\\Windows\\*"), DirectoryIterator<FilesOnly>(), std::back_inserter(filesToSearch), std::mem_fun_ref(&DirectoryIterator<FilesOnly>::value_type::GetFullFileName) ); Seeing this, I can see why somebody might dislike what the standard library designers did with std::vector<bool>. I'm still wondering though: is this a reasonable trade off in order to achieve (1) and (2) above? If not, is there any way to still achieve (1) and (2) without the proxy?

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  • Mac OS X and static boost libs -> std::string fail

    - by Ionic
    Hi all, I'm experiencing some very weird problems with static boost libraries under Mac OS X 10.6.6. The error message is main(78485) malloc: *** error for object 0x1000e0b20: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug [1] 78485 abort (core dumped) and a tiny bit of example code which will trigger this problem: #define BOOST_FILESYSTEM_VERSION 3 #include <boost/filesystem.hpp> #include <iostream> int main (int argc, char **argv) { std::cout << boost::filesystem::current_path ().string () << '\n'; } This problem always occurs when linking the static boost libraries into the binary. Linking dynamically will work fine, though. I've seen various reports for quite a similar OS X bug with GCC 4.2 and the _GLIBCXX_DEBUG macro set, but this one seems even more generic, as I'm neither using XCode, nor setting the macro (even undefining it does not help. I tried it just to make sure it's really not related to this problem.) Does anybody have any pointers to why this is happening or even maybe a solution (rather than using the dynamic library workaround)? Best regards, Mihai

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  • Why do I get two clicked or released signals when using a custom slot for a QPushButton ?

    - by Chris
    here's the main code at first I thought is was the message box but setting a label instead has the same effect. #include <time.h> #include "ui_mainwindow.h" #include <QMessageBox> class MainWindow : public QWidget, private Ui::MainWindow { Q_OBJECT public: MainWindow(QWidget *parent = 0); void makeSum(void); private: int r1; int r2; private slots: void on_pushButton_released(void); }; MainWindow::MainWindow(QWidget *parent) : QWidget(parent) { setupUi(this); } void MainWindow::on_pushButton_released(void) { bool ok; int a = lineEdit->text().toInt(&ok, 10); if (ok) { if (r1+r2==a) { QMessageBox::information( this, "Sums","Correct!" ); } else { QMessageBox::information( this, "Sums","Wrong!" ); } } else { QMessageBox::information( this, "Sums","You need to enter a number" ); } makeSum(); } void MainWindow::makeSum(void) { r1 = rand() % 10 + 1; r2 = rand() % 10 + 1; label->setText(QString::number(r1)); label_3->setText(QString::number(r2)); } int main(int argc, char *argv[]) { srand ( time(NULL) ); QApplication app(argc, argv); MainWindow mw; mw.makeSum(); mw.show(); return app.exec(); } #include "main.moc"

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  • Screen capture doesn't work on MFC application in Vista

    - by David Thornley
    We've got some in-house applications built in MFC, with OpenGL drawing routines. They all use the same code to draw on the screen and either print the screen or save it to a JPEG file. Everything's been working fine in Windows XP, and I need to find a way to make them work on Vista. In three of our applications, everything works. In the remaining one, I can get the window border, title bar, menus, and task bar, but the interior never shows up. As I said, these applications use the exact same code to write to the screen and capture the window image, and the only difference I see that looks like it might be relevant is that the problem application uses the MFC multiple document interface, while the ones that work use the single document interface. Either the answer isn't on the net, or I'm worse at Googling than I thought. I asked on the MSDN forums, and the only practical suggestion I got was to use GDI+ rather than GDI, and that did nothing different. I have tried different things with every part of the code that captures and prints or save, given a pointer to the window, so apparently it's a matter of the window itself. I haven't rebuilt the offending application using SDI yet, and I really don't have any other ideas. Has anybody seen anything like this?

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  • recommended format to save time with MJD + BCD format in database

    - by pierr
    Hi, There is a time represented in MJD and BCD format with 5 bytes .I am wondering what is the recommended format to save this date-time in the sqlite database so that user can search against it ? My first attempt is to save it just as it is, that is a 5 bytes string. The user will use the same format to search and the result will be converted to unix time by the user with following code. However, later, I was suggested to save the time in the integer - the UTC time, for example. But I can not find a standard way to do the conversion. I feel this is a common issue and would like to hear your comments. time_t sidate_to_unixtime(unsigned char sidate[]) { int k = 0; struct tm tm; double mjd; /* check for the undefined value */ if ((sidate[0] == 0xff) && (sidate[1] == 0xff) && (sidate[2] == 0xff) && (sidate[3] == 0xff) && (sidate[4] == 0xff)) { return -1; } memset(&tm, 0, sizeof(tm)); mjd = (sidate[0] << 8) | sidate[1]; tm.tm_year = (int) ((mjd - 15078.2) / 365.25); tm.tm_mon = (int) (((mjd - 14956.1) - (int) (tm.tm_year * 365.25)) / 30.6001); tm.tm_mday = (int) mjd - 14956 - (int) (tm.tm_year * 365.25) - (int) (tm.tm_mon * 30.6001); if ((tm.tm_mon == 14) || (tm.tm_mon == 15)) k = 1; tm.tm_year += k; tm.tm_mon = tm.tm_mon - 2 - k * 12; tm.tm_sec = bcd_to_integer(sidate[4]); tm.tm_min = bcd_to_integer(sidate[3]); tm.tm_hour = bcd_to_integer(sidate[2]); return mktime(&tm); }

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  • Function parameters evaluation order: is undefined behaviour if we pass reference?

    - by bolov
    This is undefined behaviour: void feedMeValue(int x, int a) { cout << x << " " << a << endl; } int main() { int a = 2; int &ra = a; feedMeValue(ra = 3, a); return 0; } because depending on what parameter gets evaluated first we could call (3, 2) or (3, 3). However this: void feedMeReference(int x, int const &ref) { cout << x << " " << ref << endl; } int main() { int a = 2; int &ra = a; feedMeReference(ra = 3, a); return 0; } will always output 3 3 since the second parameter is a reference and all parameters have been evaluated before the function call, so even if the second parameter is evaluated before of after ra = 3, the function received a reference to a wich will have a value of 2 or 3 at the time of the evaluation, but will always have the value 3 at the time of the function call. Is the second example UB? It is important to know because the compiler is free to do anything if he detects undefined behaviour, even if I know it would always yield the same results. *Note: I think that feedMeReference(a = 3, a) is the exact same situation as feedMeReference(ra = 3, a). However it seems not everybody agrees, in the addition to having 2 completely different answers.

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  • PowerShell PSCX Read-Archive: Cannot bind parameter... problem

    - by Robert
    I'm running across a problem I can't seem to wrap my head around using the Read-Archive cmdlet available via PowerShell Community Extensions (v2.0.3782.38614). Here is a cut down sample used to exhibit the problem I'm running into: $mainPath = "p:\temp" $dest = Join-Path $mainPath "ps\CenCodes.zip" Read-Archive -Path $dest -Format zip Running the above produces the following error: Read-Archive : Cannot bind parameter 'Path'. Cannot convert the "p:\temp\ps\CenCodes.zip" value of type "System.String" to type "Pscx.IO.PscxPathInfo". At line:3 char:19 + Read-Archive -Path <<<< $dest -Format zip + CategoryInfo : InvalidArgument: (:) [Read-Archive], ParameterBindingException + FullyQualifiedErrorId : CannotConvertArgumentNoMessage,Pscx.Commands.IO.Compression.ReadArchiveCommand If I do not use Join-Path to build the path passed to Read-Archive it works, as in this example: $mainPath = "p:\temp" $path = $mainPath + "\ps\CenCodes.zip" Read-Archive -Path $path -Format zip Output from above: ZIP Folder: CenCodes.zip#\ Index LastWriteTime Size Ratio Name ----- ------------- ---- ----- ---- 0 6/17/2010 2:03 AM 3009106 24.53 % CenCodes.xls Even more confusing is if I compare the two variables passed as the Path argument in the two Read-Archive samples above, they seem identical: This... Write-Host "dest=$dest" Write-Host "path=$path" Write-Host ("path -eq dest is " + ($dest -eq $path).ToString()) Outputs... dest=p:\temp\ps\CenCodes.zip path=p:\temp\ps\CenCodes.zip path -eq dest is True Anyone have any ideas as to why the first sample gripes but the second one works fine?

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  • Problems Using memset and memcpy

    - by user306557
    So I am trying to create a Memory Management System. In order to do this I have a set amount of space (allocated by malloc) and then I have a function myMalloc which will essentially return a pointer to the space allocated. Since we will then try and free it, we are trying to set a header of the allocated space to be the size of the allocated space, using memset. memset(memPtr,sizeBytes,sizeof(int)); We then need to be able to read this so we can see the size of it. We are attempting to do this by using memcpy and getting the first sizeof(int) bytes into a variable. For testing purposes we are just trying to do memset and then immediately get the size back. I've included the entire method below so that you can see all declarations. Any help would be greatly appreciated! Thanks! void* FirstFit::memMalloc(int sizeBytes){ node* listPtr = freelist; void* memPtr; // Cycle through each node in freelist while(listPtr != NULL) { if(listPtr->size >= sizeBytes) { // We found our space // This is where the new memory allocation begins memPtr = listPtr->head; memset(memPtr,sizeBytes,sizeof(int)); void *size; memcpy(size, memPtr, sizeof(memPtr)); // Now let's shrink freelist listPtr->size = listPtr->size - sizeBytes; int *temp = (int*)listPtr->head + (sizeBytes*sizeof(int)); listPtr->head = (int*) temp; return memPtr; } listPtr = listPtr->next; }

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  • How to pass a function in a function?

    - by SoulBeaver
    That's an odd title. I would greatly appreciate it if somebody could clarify what exactly I'm asking because I'm not so sure myself. I'm watching the Stanford videos on Programming Paradigms(that teacher is awesome) and I'm up to video five when he started doing this: void *lSearch( void* key, void* base, int elemSize, int n, int (*cmpFn)(void*, void*)) Naturally, I thought to myself, "Oi, I didn't know you could declare a function and define it later!". So I created my own C++ test version. int foo(int (*bar)(void*, void*)); int bar(void* a, void* b); int main(int argc, char** argv) { int *func = 0; foo(bar); cin.get(); return 0; } int foo(int (*bar)(void*, void*)) { int c(10), d(15); int *a = &c; int *b = &d; bar(a, b); return 0; } int bar(void* a, void* b) { cout << "Why hello there." << endl; return 0; } The question about the code is this: it fails if I declare function int *bar as a parameter of foo, but not int (*bar). Why!? Also, the video confuses me in the fact that his lSearch definition void* lSearch( /*params*/ , int (*cmpFn)(void*, void*)) is calling cmpFn in the definition, but when calling the lSearch function lSearch( /*params*/, intCmp ); also calls the defined function int intCmp(void* elem1, void* elem2); and I don't get how that works. Why, in lSearch, is the function called cmpFn, but defined as intCmp, which is of type int, not int* and still works? And why does the function in lSearch not have to have defined parameters?

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