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  • Getting Database Data to the client side.

    - by Toby Allen
    I'm sure this has been asked a million times, but what is the accepted approach to this? I have been writing php code for a while and up until recently I only copied+pasted javascript code, but now with help from YUI I've begun to understand javascript and want to use it more in an existing web app I have. I want to get various amounts of data from databases etc to the clientside javascript. I have access to this data in my php pages when loading. What is the correct way to get this data to my client side script. Generate clientside javascript in my php or smarty template files inserting the data where I need it? Use an Ajax call to retrieve the information I need from a php file - returning JSON data? Generate a JSON data construct of the data needed by the page and either return it via a script inclusion or dumping it to the generated page? Something really obvious I haven't thought of.

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  • [jQuery] JS inside the template

    - by Martin Trigaux
    Hello, I'm trying to include some javascript code inside a template. The code of my html page : <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> <script type="text/javascript" src="jquery-1.4.2.min.js"></script> <script type="text/javascript" src="jquery-jtemplates.js"></script> </head> <body> <div id="infos"></div> <div id="my_template"></div> <script type="text/javascript"> $(document).ready(function() { $('#my_template').setTemplateURL("my_template.html"); try { $('#my_template').processTemplate({'var' : 1}); } catch (e) { $('#infos').html('error : '+e); } $('#my_button').click(function(){ alert('it works outside'); }); }); </script> </body> </html> and the template content of the template<br/> {#if $T.var == 1} <script type="text/javascript"> $(document).ready(function() { $('#my_button').click(function(){ alert('it works inside'); }); }); </script> <input type='submit' id='my_button' value='click me' onclick='alert("direct");'/> {#else} not working {#/if} produce me an error inside the infos balise error : SyntaxError: missing } after function body if I just put alert('it works inside'); inside the script balise (remove all the jquery related code), the page load, the two message "direct" and "it works outside" are showed but not "it works inside" message. It's suppose to works as said on the doc page Allow to use JavaScript code in templates Thank you

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  • Where is the best place to put <script> tags in HTML markup?

    - by mipadi
    When embedding JavaScript in an HTML document, where is the best place to put the <script> tags and included JavaScript? I seem to recall that you are not supposed to place these in the <head> section, but placing at the beginning of the <body> section is bad, too, since the JavaScript will have to be parsed before the page is rendered completely (or something like that). This seems to leave the end of the <body> section as a logical place for <script> tags. So, where is the best place to put the <script> tags? (This question references this question, in which it was suggested that JavaScript function calls should be moved from <a> tags to <script> tags. I'm specifically using JQuery, but more general answers are also appropriate.)

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  • I want to learn programming. How should I start?

    - by metal-gear-solid
    If I'm going to learn programming first time, How i should start? I don't know programming yet but I'm good at XHTML and CSS. my main aim is to learn first Javascript than second PHP. after having good command in Javascript I'll move to PHP. Although i can use basic javascript, jquery, PHP scripts in my projects but know i want to learn programming concept and want to get good knowledge.

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  • question about JSON

    - by Rawhi
    Hi, If I have in my db a table called User with name, Id, age fields and I want to get these data and put it in a var as a JSON serialize, then I want to send it to javascript page to reform it as I want . I need to know how to put these data in a var as a JSON, how to read the data in the javascript file (how to deal with each one. for example : array[name]) !!!? which thing is more better to deal with these data in asp.net code then send it in the javascript or to send it to the javascript and then to deal with !!? thank u :D

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  • Hiding dropdown list when list is empty

    - by Amina
    I currently have a dropdown list that is populated on page load and sometimes the dropdown list doesn't contain anything and is empty. I would like the hide the dropdown list whenever there aren't any items in the list. I thought i could do this via javascript but i am not sure what i could be doing wrong because after adding the javascript it stills appear on the page. dropdown select: <select data-bind="options: endReason() ? endReason().SubReasons : [], value: subReasonId, optionsText: 'Text', optionsValue: 'Value', visible: isChecked" name="subReasons"> </select> This is my Javascript: <script type="text/javascript"> function OnClientDropDownOpening(sender, eventArgs) { var combo = $find("<%= subReasons %>"); items = combo.get_items(); if(items.get_count()==0) { eventArgs.set_cancel(true); } } </script>

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  • server side of adsense

    - by dole
    Hi there Google ask you to add a javascript code to your page and it will generate the links. The script has some id which are sent to the server, but I don't know how. <script type="text/javascript"><!-- google_ad_client = "ca-pub-1234567890123456"; /* snipet_name */ google_ad_slot = "123456789"; google_ad_width = 728; google_ad_height = 90; //--></script><script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"></script> I'm curious to know how the client and slot ids are send to the server. Javascript is client side and I wish to know how those parameters are sent to the server in order to query a db and to return the links. A link, sample, explanation related to PHP will work great for me. TY

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  • Loading Nested JS Files on the Page

    - by Aidin
    Hi, I have a JS file that is dependent to another Js file. this Js file is something like this (Common.js) //Some codes here window.onload = PageLoad; //some codes here and then I implement PageLoad function in another Js file. ( I do this because every page has its own PageLoad implementation) and I Load these files like this on my Main.aspx : `<asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server">` `<\script language="javascript" type="text/javascript" src="PagesJS/pgeMain.js"></script>` `<\script language="javascript" type="text/javascript" src="JS/Common.js"></script>` ... ... `</asp:Content>` Every thing works fine on local but when I deploy it, sometimes I get PageLoad undefined Error! Can any one tells me what is wrong with this? Thanks. Aidin

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  • using a href (html)tag along with PHP

    - by dexter
    i have tried: <?php include("delete.php") ?> <?php .... .... .... if($result=mysql_query($sql)) { echo "<table><th>Id</th><th>Name</th><th>Description</th><th>Unit Price</th>"; while($row = mysql_fetch_array($result)) { echo "<tr><td>".$row['Id']."</td><td>".$row['Name']."</td><td>".$row['Description']."</td><td>".$row['UnitPrice']."</td> <td><a href='delproduct($row[Id])' onclick = 'return MsgOkCancel()'>Delete</a></td></tr>"; echo "<br/>"; } } ?> following javascript is in the same page: <script type="text/javascript" language="javascript"> function MsgOkCancel() { if (confirm("Are You Sure You Want to Delete?")) { return true } else {return false} } </script> where delproduct is a javascript function in delete.php written like: <script type="javascript"> function delproduct(Id) { alert('Id '+ Id); } <script> ** after ** clicking Delete a okcancel message-box appear asking conformation ** but ** after clicking 'ok' it should execute statements inside delproduct function but it doesn't it gives error like: Object Not Found :The requested URL was not found on this server. what would be the problem? pls help, thanks

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  • Create dynamic script - IE doesn't work

    - by poru
    I'm creating a script with javascript which works in every browser except IE. <script type="text/javascript"> (function() { var sc = document.createElement('script'); sc.type = 'text/javascript'; sc.src = 'http://domain.com/script.js'; (document.getElementsByTagName('head')[0]||document.getElementsByTagName('body')[0]).appendChild(sc); })(); </script> How could I get this working in IE (tested IE6, IE7, IE8)?

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  • How to make html-files with content to be used in a simple ajax site to behave nicely in google?

    - by metatron
    I made some ajax sites in the past where I used ajax to get more of a desktop application feeling for my sites and also to keep the site maintainable. My strategy was making one index page and from there pulling in html content from some subpages. (So far I didn't use ajax to send data to the server.) The problem that I ran into is this: I want the subpages to be readable by google since they contain valuable content but once they show up in google's results they lead to the naked html-file (no css nor Javascript). I solved this by putting a javascript redirect (window.location = ...) on the subpages so they lead to the correct page. So as an example let's say I have a site at example.com with some javascript and css and a naked content page that should be loaded via ajax: example.com/content.html. Via ajax I pull in what I need from the content file but since my index.html contains href's to the content.html file (I want the content of my ajax site to be readable without Javascript) it will be indexed by google and gets listed in the search results. But I don't want people to see the naked html file. Hence the redirect that goes to the index page and gets handled by some Javascript to show the content as I want it to be showed. I was wondering if there are nicer solutions to this problem or different approaches.

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  • Confirm function in codebehind

    - by Geetha
    Hi All, I am using the following code to show confirmation dialog box after finishing some update process in database. but it is not working for me. code: protected void imbtnUpdate_Click(object sender, ImageClickEventArgs e) { // Database process string javaScript = "<script language=JavaScript>\n " + "if(confirm('Do you want to update the files?'))window.location.href = \"Upload.aspx?ID=" + ID + "&pt=Gm&page=Gms\"; else return false;\n" + "</script>"; RegisterStartupScript("imbtnUpdate_Click", javaScript); }

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  • Manipulate DOM before it is shown to the user?

    - by user246114
    Hi, I'm not too familiar with javascript, is there a way to manipulate the DOM before the page is displayed to the user? I'm using GWT which makes you create the page elements via javascript. This is kind of convenient, but it appears that all the javascript code is executed after the page is first shown to the user. This has the effect of showing the page as a blank white screen, then all the UI elements popping onto screen. The effect is really apparent when switching between pages. If I were using php or jsp, it looks like the page ui elements are already prerendered and the browser won't show a blank white screen before display. So is there any hook in javascript where we can manipulate the DOM before the browser clears out the contents of the last page shown? Thanks

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  • Using jquery, what is the simplest function to post some json data and process a returned json respo

    - by Chris Boesch
    When users click on an element in my webpage, I would like to call a javascript function that reads the values of a few text boxes on the page, wraps their contents as json where the keys are the ids for the text boxes and the values are the contents of each text box, and then posts the resulting json to a url. I would then like the same function to expect back a json response and call another javascript function with the returned json data. Question: What is the best way to write the javascript function to create a json structure from html elements, post the json with jquery, and call another javascript function with the resulting json response from the server?

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  • SQL Server 2008 uses half the CPU’s

    - by ACALVETT
    I recently got my hands on a couple of 4 socket servers with Intel E7-4870's (10 cores per cpu) and with hyper threading enabled that gave me 80 logical CPU's. The server has Windows 2008 R2 SP1 along with SQL 2008 (Currently we can not deploy SQL 2008 R2 for the application being hosted). When SQL Server started I noticed only 2 NUMA nodes were configured and 40 logical cores where there should have been 4 NUMA nodes and 80 logical cores (see below). The problem is caused by that fact that...(read more)

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  • C++ FBX Animation Importer Using the FBX SDK

    - by Mike Sawayda
    Does anyone have any experience using the FBX SDK to load in animations. I got the meshes loaded in correctly with all of their verts, indices, UV's, and normals. I am just now trying to get the Animations working correctly. I have looked at the FBX SDK documentation with little help. If someone could just help me get started or point me in the right direction I would greatly appreciate it. I added some code so you can kinda get an idea of what I am doing. I should be able to place that code anywhere in the load FBX function and have it work. //GETTING ANIMAION DATA for(int i = 0; i < scene->GetSrcObjectCount<FbxAnimStack>(); ++i) { FbxAnimStack* lAnimStack = scene->GetSrcObject<FbxAnimStack>(i); FbxString stackName = "Animation Stack Name: "; stackName += lAnimStack->GetName(); string sStackName = stackName; int numLayers = lAnimStack->GetMemberCount<FbxAnimLayer>(); for(int j = 0; j < numLayers; ++j) { FbxAnimLayer* lAnimLayer = lAnimStack->GetMember<FbxAnimLayer>(j); FbxString layerName = "Animation Stack Name: "; layerName += lAnimLayer->GetName(); string sLayerName = layerName; queue<FbxNode*> nodes; FbxNode* tempNode = scene->GetRootNode(); while(tempNode != NULL) { FbxAnimCurve* lAnimCurve = tempNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X); if(lAnimCurve != NULL) { //I know something needs to be done here but I dont know what. } for(int i = 0; i < tempNode->GetChildCount(false); ++i) { nodes.push(tempNode->GetChild(i)); } if(nodes.size() > 0) { tempNode = nodes.front(); nodes.pop(); } else { tempNode = NULL; } } } } Here is the full function bool FBXLoader::LoadFBX(ParentMeshObject* _parentMesh, char* _filePath, bool _hasTexture) { FbxManager* fbxManager = FbxManager::Create(); if(!fbxManager) { printf( "ERROR %s : %d failed creating FBX Manager!\n", __FILE__, __LINE__ ); } FbxIOSettings* ioSettings = FbxIOSettings::Create(fbxManager, IOSROOT); fbxManager->SetIOSettings(ioSettings); FbxString filePath = FbxGetApplicationDirectory(); fbxManager->LoadPluginsDirectory(filePath.Buffer()); FbxScene* scene = FbxScene::Create(fbxManager, ""); int fileMinor, fileRevision; int sdkMajor, sdkMinor, sdkRevision; int fileFormat; FbxManager::GetFileFormatVersion(sdkMajor, sdkMinor, sdkRevision); FbxImporter* importer = FbxImporter::Create(fbxManager, ""); if(!fbxManager->GetIOPluginRegistry()->DetectReaderFileFormat(_filePath, fileFormat)) { //Unrecognizable file format. Try to fall back on FbxImorter::eFBX_BINARY fileFormat = fbxManager->GetIOPluginRegistry()->FindReaderIDByDescription("FBX binary (*.fbx)"); } bool importStatus = importer->Initialize(_filePath, fileFormat, fbxManager->GetIOSettings()); importer->GetFileVersion(fileMinor, fileMinor, fileRevision); if(!importStatus) { printf( "ERROR %s : %d FbxImporter Initialize failed!\n", __FILE__, __LINE__ ); return false; } importStatus = importer->Import(scene); if(!importStatus) { printf( "ERROR %s : %d FbxImporter failed to import the file to the scene!\n", __FILE__, __LINE__ ); return false; } FbxAxisSystem sceneAxisSystem = scene->GetGlobalSettings().GetAxisSystem(); FbxAxisSystem axisSystem( FbxAxisSystem::eYAxis, FbxAxisSystem::eParityOdd, FbxAxisSystem::eLeftHanded ); if(sceneAxisSystem != axisSystem) { axisSystem.ConvertScene(scene); } TriangulateRecursive(scene->GetRootNode()); FbxArray<FbxMesh*> meshes; FillMeshArray(scene, meshes); unsigned short vertexCount = 0; unsigned short triangleCount = 0; unsigned short faceCount = 0; unsigned short materialCount = 0; int numberOfVertices = 0; for(int i = 0; i < meshes.GetCount(); ++i) { numberOfVertices += meshes[i]->GetPolygonVertexCount(); } Face face; vector<Face> faces; int indicesCount = 0; int ptrMove = 0; float wValue = 0.0f; if(!_hasTexture) { wValue = 1.0f; } for(int i = 0; i < meshes.GetCount(); ++i) { int vertexCount = 0; vertexCount = meshes[i]->GetControlPointsCount(); if(vertexCount == 0) continue; VertexType* vertices; vertices = new VertexType[vertexCount]; int triangleCount = meshes[i]->GetPolygonVertexCount() / 3; indicesCount = meshes[i]->GetPolygonVertexCount(); FbxVector4* fbxVerts = new FbxVector4[vertexCount]; int arrayIndex = 0; memcpy(fbxVerts, meshes[i]->GetControlPoints(), vertexCount * sizeof(FbxVector4)); for(int j = 0; j < triangleCount; ++j) { int index = 0; FbxVector4 fbxNorm(0, 0, 0, 0); FbxVector2 fbxUV(0, 0); bool texCoordFound = false; face.indices[0] = index = meshes[i]->GetPolygonVertex(j, 0); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 0, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 0, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; face.indices[1] = index = meshes[i]->GetPolygonVertex(j, 1); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 1, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 1, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; face.indices[2] = index = meshes[i]->GetPolygonVertex(j, 2); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 2, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 2, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; faces.push_back(face); } meshes[i]->Destroy(); meshes[i] = NULL; int indexCount = faces.size() * 3; unsigned long* indices = new unsigned long[faces.size() * 3]; int indicie = 0; for(unsigned int i = 0; i < faces.size(); ++i) { indices[indicie++] = faces[i].indices[0]; indices[indicie++] = faces[i].indices[1]; indices[indicie++] = faces[i].indices[2]; } faces.clear(); _parentMesh->AddChild(vertices, indices, vertexCount, indexCount); } return true; }

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  • Quick 2D sight area calculation algorithm?

    - by Rogach
    I have a matrix of tiles, on some of that tiles there are objects. I want to calculate which tiles are visible to player, and which are not, and I need to do it quite efficiently (so it would compute fast enough even when I have a big matrices (100x100) and lots of objects). I tried to do it with Besenham's algorithm, but it was slow. Also, it gave me some errors: ----XXX- ----X**- ----XXX- -@------ -@------ -@------ ----XXX- ----X**- ----XXX- (raw version) (Besenham) (correct, since tunnel walls are still visible at distance) (@ is the player, X is obstacle, * is invisible, - is visible) I'm sure this can be done - after all, we have NetHack, Zangband, and they all dealt with this problem somehow :) What algorithm can you recommend for this? EDIT: Definition of visible (in my opinion): tile is visible when at least a part (e.g. corner) of the tile can be connected to center of player tile with a straight line which does not intersect any of obstacles.

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  • The right way to start out in game development/design [closed]

    - by Marco Sacristão
    Greetings everyone I'm a 19 year old student looking for some help in the field of game development. This question may or may not seem a bit overused, but the fact is that game development has been my life long dream, and after several hours of search I've realized that I've been going in circles for the past three or four months whilst doing such research on how to really get down and dirty with game development, therefor I decided to ask you guys if you could help me out at all. Let me start off with some information about me and things i've already learned about GameDev which might help you out on helping me out (wordplay!): I'm not an expert programmer, but I do have knowledge on how to program in several languages including C and Java (Currently learning Java in my degree in Computer Engineering), but my methodology might not be most correct in terms of syntax (hence my difficulty in starting out, i'm afraid that the starting point might not be the most correct, and it would deploy a wrongful development methodology that would be to corrected later on, in terms of game development or other projects). I have yet to work in a project as large as a game, never in my learning curve of programming I've done a project to the scale of a video game, only very small software (PHP Front-ends and Back-ends, with some basic JQuery and CSS knowledge). I'm not the biggest mathematician or physicist, but I already know that is not a problem, because there are several game engines already available for use and integration with home-made projects (Box2D, etc). I've also learned about some libraries that could be included in said projects, to ease out some process in game development, like SDL for example. I do not know how sprites, states, particles or any specific game-related techniques work. With that being said, you can see that I have some ideas on game development, but I have absolutely no clue on how to design and produce a game, or even how game-like mechanics work. It does not have to be a complex game just to start out, I'd rather learn the basic of game design (Like 2D drawing, tiling, object collision) and test that out in a language that I feel comfortable in which could be later on migrated to other platforms, as long that what I've learned is the correct way to do things, and not just something that I've learned from some guy on Youtube by replicating that code on the video. I'm sorry if my question is not in the best format possible, but I've got so many questions on my mind that are still un-answered that I don't know were to start! Thank you for reading.

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  • What exactly is an SEO badge and how does it help my SEO?

    - by ben geit
    Hi everyone! I'm using attracta.com as an SEO tool to try and improve my SEO. They say that I should use an SEO badge to improve my ranking but I don't really understand what it is or what it does (a quick Google search didn't provide too much information). I was just wondering if any of you guys here at stackoverflow had any information they would be able to impart to me. Thanks for your help!

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  • SQL Server Denali - Serverless SQL Server

    - by simonsabin
    Who hates having to install SQL Express to get SQL Server. Anyone ever used those automatigally attached databases you can do with SQL Express. Yes! Wow you must be the only one. SQL express whilst its awesome to have a free version of SQL its a total pain to install. OK you could go with SQL Compact edition but then you lose half of your features. As part of the SQL Server Denali   feature announcements they have mentioned a new “serverless SQL Server” (Watch the video http://www.msteched.com...(read more)

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