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  • What caused the rails application crash?

    - by so1o
    I'm sure someone can explain this. we have an application that has been in production for an year. recently we saw an increase in number of support requests for people having difficulty signing into the system. after scratching our head because we couldn't recreate the problem in development, we decided we'll switch on debug logger in production for a month. that was june 5th. application worked fine with the above change and we were waiting. then yesterday we noticed that the log files were getting huge so we made another change in production config.logger = Logger.new("#{RAILS_ROOT}/log/production.log", 50, 1048576) after this change, the application started crashing while processing a particular file. this particular line of code was RAILS_DEFAULT_LOGGER.info "Payment Information Request: ", request.inspect as you can see there was a comma instead of a plus sign. this piece of code was introduced in Mar. the question is this: why did the application fail now? if changing the debug level caused the application to process this line of code it should have started failing on june 5th! why today. please someone help us. Are we missing the obvious here? if you dont have an answer, at least let us know we aren't the only one that are bonkers.

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  • Handling Application Logic in Multiple AsyncTask onPostExecute()s

    - by stormin986
    I have three simultaneous instances of an AsyncTask for download three files. When two particular ones finish, at the end of onPostExecute() I check a flag set by each, and if both are true, I call startActivity() for the next Activity. I am currently seeing the activity called twice, or something that resembles this type of behavior. Since the screen does that 'swipe left' kind of transition to the next activity, it sometimes does it twice (and when I hit back, it goes back to the same activity). It's obvious two versions of the activity that SHOULD only get called once are being put on the Activity stack. The only way I can find that this is possible is if both AsyncTasks' onPostExecute() executed SO simultaneously that they were virtually running the same lines at the same time, since I set the 'itemXdownloaded' flag to true right before I check for both and call startActivity(). But this is happening enough that it's very hard for me to believe that both downloads are finishing precisely at the same time and having their onPostExecute()s so close together... Any thoughts on what could be going on here? General gist of code (details removed, ignore any syntactical errors I may have edited in): // In onPostExecute() switch (downloadID) { case DL1: dl1complete = true; break; case DL2: dl2complete = true; break; case DL3: dl3complete = true; break; } // If 1 and 2 are done, move on (DL3 still going in background) if ( downloadID != DL3 && dl1complete && dl2complete) { ParentClass.this.startActivity(new Intent(ParentClass.this, NextActivity.class)); }

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  • Referencing not-yet-defined variables - Java

    - by user2537337
    Because I'm tired of solving math problems, I decided to try something more engaging with my very rusty (and even without the rust, very basic) Java skills. I landed on a super-simple people simulator, and thus far have been having a grand time working through the various steps of getting it to function. Currently, it generates an array of people-class objects and runs a for loop to cycle through a set of actions that alter the relationships between them, which I have stored in a 2d integer array. When it ends, I go look at how much they all hate each other. Fun stuff. Trouble has arisen, however, because I would like the program to clearly print what action is happening when it happens. I thought the best way to do this would be to add a string, description, to my "action" class (which stores variables for the actor, reactor, and the amount the relationship changes). This works to a degree, in that I can print a generic message ("A fight has occurred!") with no problem. However, ideally I would like it to be a little more specific ("Person A has thrown a rock at Person B's head!"). This latter goal is proving more difficult: attempting to construct an action with a description string that references actor and reactor gets me a big old error, "Cannot reference field before it is defined." Which makes perfect sense. I believe I'm not quite in programmer mode, because the only other way I can think to do this is an unwieldy switch statement that negates the need for each action to have its own nicely-packaged description. And there must be a neater way. I am not looking for examples of code, only a push in the direction of the right concept to handle this.

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  • .NET MissingMethodException occuring on one of thousands of end-user machines -- any insight?

    - by Yoooder
    This issue has me baffled, it's affecting a single user (to my knowledge) and hasn't been reproduced by us... The user is receiving a MissingMethodException, our trace file indicates it's occuring after we create a new instance of a component, when we're calling an Initialize/Setup method in preparation to have it do work (InitializeWorkerByArgument in the example) The Method specified by the error is an interface method, which a base class implements and classes derived from the base class can override as-needed The user has the latest release of our application All the provided code is shipped within a single assembly Here's a very distilled version of the component: class Widget : UserControl { public void DoSomething(string argument) { InitializeWorkerByArgument(argument); this.Worker.DoWork(); } private void InitializeWorkerByArgument(string argument) { switch (argument) { case "SomeArgument": this.Worker = new SomeWidgetWorker(); break; } // The issue I'm tracking down would have occured during "new SomeWidgetWorker()" // and would have resulted in a missing method exception stating that // method "DoWork" could not be found. this.Worker.DoWorkComplete += new EventHandler(Worker_DoWorkComplete); } private IWidgetWorker Worker { get; set; } void Worker_DoWorkComplete(object sender, EventArgs e) { MessageBox.Show("All done"); } } interface IWidgetWorker { void DoWork(); event EventHandler DoWorkComplete; } abstract class BaseWorker : IWidgetWorker { virtual public void DoWork() { System.Threading.Thread.Sleep(1000); RaiseDoWorkComplete(this, null); } internal void RaiseDoWorkComplete(object sender, EventArgs e) { if (DoWorkComplete != null) { DoWorkComplete(this, null); } } public event EventHandler DoWorkComplete; } class SomeWidgetWorker : BaseWorker { public override void DoWork() { System.Threading.Thread.Sleep(2000); RaiseDoWorkComplete(this, null); } }

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  • Chrome extension sendRequest from async callback not working?

    - by Eugene
    Can't figure out what's wrong. onRequest not triggered on call from async callback method, the same request from content script works. The sample code below. background.js ============= ... makeAsyncRequest(); ... chrome.extension.onRequest.addListener(function(request, sender, sendResponse) { switch (request.id) { case "from_content_script": // This works console.log("from_content_script"); sendResponse({}); // clean up break; case "from_async": // Not working! console.log("from_async"); sendResponse({}); // clean up break; } }); methods.js ========== makeAsyncRequest = function() { ... var xhr = new XMLHttpRequest(); xhr.onreadystatechange = function() { if (xhr.readyState == 4) { ... // It works console.log("makeAsyncRequest callback"); chrome.extension.sendRequest({id: "from_async"}, function(response) { }); } } ... }; UPDATE: manifest configuration file. Don't no what's wrong here. { "name": "TestExt", "version": "0.0.1", "icons": { "48": "img/icon-48-green.gif" }, "description": "write it later", "background_page": "background.html", "options_page": "options.html", "browser_action": { "default_title": "TestExt", "default_icon": "img/icon-48-green.gif" }, "permissions": [ "tabs", "http://*/*", "https://*/*", "file://*/*", "webNavigation" ] }

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  • Problem with UITextView

    - by user367039
    I have a strange problem with trying to pass a string from one viewcontroller to another view controller if the string originates from a UITextview instead of UITextfield. Both UITextview.text and UITextfield.text are of type NSString. The following code takes either Textfield.text or Textview.text depending on the fieldType and puts it into a string called aString. NSString *aString = [[NSString alloc] init]; if (fieldType == 3) { aString = textView.text; } else { aString = textField.text; } When I examine aString on either cases, I can see that it has successfully assigned the text into aString. I then pass the string to the other view controller using this code. [delegate updateSite:aString :editedFieldKey :fieldType]; [self.navigationController popViewControllerAnimated:YES]; This works fine if aString originated from textfield.text but nothing happens except the view controller is popped if aString was from textview.text This is the code that takes aString and does stuff with it, however it doesn't even execute the first line of code "NSLog(@"Returned object: %@, field type:%@", aString,editedFieldKey);" if aString was from textview.text Any help will be appreciated. -(void)updateSite:(NSString *)aString :(NSString *)editedFieldKey :(int)fieldType { NSLog(@"Returned object: %@, field type:%@", aString,editedFieldKey); switch (fieldType) { case 0: //string [aDiveSite setValue:aString forKey:editedFieldKey] ; NSLog(@"String set %@",[aDiveSite valueForKey:editedFieldKey] ); break; case 1: //int [aDiveSite setValue:[NSNumber numberWithInt:aString.intValue] forKey:editedFieldKey]; NSLog(@"Integer set"); break; case 2: //float NSLog(@"Saving floating value"); [aDiveSite setValue:[NSNumber numberWithFloat:aString.floatValue] forKey:editedFieldKey]; NSLog(@"Float set"); break; case 3: //Text view [aDiveSite setValue:aString forKey:editedFieldKey]; NSLog(@"Textview text saved"); default: break; } [self.tableView reloadData]; }

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  • Pull specific information from a long list with Perl

    - by melignus
    The file that I've got to work with here is the result of an LDAP extraction but I need to ultimately get the information formatted over to something that a spreadsheet can use. So, the data is as follows: DataDataDataDataDataDataDataDataDataDataDataDataDataDataDataData DataDataDataDataDataDataDataDataDataDataDataDataDataDataDataData displayName: John Doe name: ##userName DataDataDataDataDataDataDataDataDataDataDataDataDataDataDataData DataDataDataDataDataDataDataDataDataDataDataDataDataDataDataData displayName: Jane Doe name: ##userName DataDataDataDataDataDataDataDataDataDataDataDataDataDataDataData DataDataDataDataDataDataDataDataDataDataDataDataDataDataDataData displayName: Ted Doe name: ##userName The format that I need to export to is: firstName lastName userName firstName lastName userName firstName lastName userName Where the spaces are tabs so I can then impor that file into a database. I have experience doing this in VBScript but I'm trying to switch over to using Perl for as much server administration as possible. I'm not sure on the syntax for what I want which is basically while not endoffile{ detect "displayName: " & $firstName & " " & $lastName detect "name: ##" & $userName write $firstName tab $lastName tab $userName to file } Also if someone could point me to a resource specifically on the text parsing syntax that Perl uses, I'd be very grateful. Most of the resources that I've come across haven't been very helpful.

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  • Wrong date with ruby Date.today and DateTime.now

    - by Rob
    I've installed ruby-1.8.6-p383 with RVM. System ruby is 1.9.1_p378-1 I'm getting the wrong date from Date.today and DateTime.now when using ruby 1.8.. Whereas Time.now is correct: irb(main):002:0> DateTime.now.to_s => "2126--1-10618T11:23:43+00:00" irb(main):004:0> Date.today.to_s => "2126--1-10618" irb(main):005:0> Time.now => Thu Jan 28 11:55:27 +0000 2010 All is well if I switch to ruby 1.9: irb(main):003:0> DateTime.now.to_s => "2010-01-28T11:58:51+00:00" irb(main):004:0> Date.today.to_s => "2010-01-28" irb(main):005:0> Time.now => 2010-01-28 11:59:05 +0000 Any advice on how to get DateTime to work properly in ruby 1.8 would be most appreciated!

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  • Jquery selectors question

    - by Ben
    Hi all, I am not an expert at jquery but trying to get a menu to work. Basically, I have a menu made of up to 3 levels of nested lists. The first level has a little arrow has a background image that opens or close when opening the first level list. Any other nested lists don't need to have the background image. My script opens the menu when you click on it and is also supposed to switch the first level list from a class "inactive" to a class "active". Here is the script: $(document).ready(function(){ $("#left-navigation-holder ul.level1 li.inactive").toggle(function(){ $(this).addClass("active"); }, function () { $(this).removeClass("active"); }); $("#left-navigation-holder li a").click(function(){ menu = $(this).parent('li').children('ul'); menu.toggle(); }); }); The problem is that the toggle function also happens when clicking on second and third level lists causing the arrows to toggle even if the first level list isn't clicked on. I thought using $("#left-navigation-holder ul.level1 li.inactive").toggle would limit the function to the first level list with a class "inactive". Any help would be really appreciated. Ben

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  • Weak hashmap with weak references to the values?

    - by Razor Storm
    I am building an android app where each entity has a bitmap that represents its sprite. However, each entity can be be duplicated (there might be 3 copies of entity asdf for example). One approach is to load all the sprites upfront, and then put the correct sprite in the constructors of the entities. However, I want to decode the bitmaps lazily, so that the constructors of the entities will decode the bitmaps. The only problem with this is that duplicated entities will load the same bitmap twice, using 2x the memory (Or n times if the entity is created n times). To fix this, I built a SingularBitmapFactory that will store a decoded Bitmap into a hash, and if the same bitmap is asked for again, will simply return the previously hashed one instead of building a new one. Problem with this, though, is that the factory holds a copy of all bitmaps, and so won't ever get garbage collected. What's the best way to switch the hashmap to one with weakly referenced values? In otherwords, I want a structure where the values won't be GC'd if any other object holds a reference to it, but as long as no other objects refers it, then it can be GC'd.

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  • Why is Firefox so bloated? [closed]

    - by bvandrunen
    First off I am a developer who loves firebug and other development tools (and no Chrome firebug lite does not cut it) and am just utterly frustrated when I have been using Firefox lately. It is at the point where I use Chrome for absolutely everything but web development but am still frustrated that I had to switch where half a year ago or more Firefox was fine. Why can't there be a Firefox lite? One that is free from all the bloat that has been plaguing Firefox recently. Also if there are any tools or tips that I can free up my Firefox that would be great. I am using the newest version + as few add-ons as possible. EDIT: I have tried Chrome Developer Tools and I do like them...but I can't get passed the firebug lite extension of Chrome. Some of the developer tools are great but sometimes they just have too much information. I extensively use Firebug/myphp admin. Both of these work much much better in Firefox then Chrome. But I hate that it takes me so much longer to load and use everything.

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  • Can this be done in 1 line?

    - by Angelo
    Can this be done in 1 line with PHP? Would be awesome if it could: $out = array("foo","bar"); echo $out[0]; Something such as: echo array("foo","bar")[0]; Unfortunately that's not possible. Would it be possible like this? So I can do this for example in 1 line: echo array(rand(1,100), rand(1000,2000))[rand(0,1)]; So let's say I have this code: switch($r){ case 1: $ext = "com"; break; case 2: $ext = "nl"; break; case 3: $ext = "co.uk"; break; case 4: $ext = "de"; break; case 5: $ext = "fr"; break; } That would be much more simplified to do it like this: $ext = array("com","nl","co.uk","de","fr")[rand(1,5)];

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  • C++ wxWidgets Event (Focus) Handling

    - by Wallter
    Due to comments I added the following code (in BasicPanel) Connect(CTRL_ONE, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus); Connect(CTRL_TWO,wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus); Connect(CTRL_THREE, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus); Connect(CTRL_FOUR, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus); Connect(CTRL_FIVE, wxEVT_KILL_FOCUS, (wxObjectEventFunction)&BasicPanel::OnKillFocus); (enums) CTRL_NAME = wxID_HIGHEST + 5, // 6004 CTRL_ADDRESS = wxID_HIGHEST + 6, // 6005 CTRL_PHONENUMBER = wxID_HIGHEST + 7, // 6006 CTRL_SS = wxID_HIGHEST + 8, // 6007 CTRL_EMPNUMBER = wxID_HIGHEST + 9 // 6008 (The OnKillFocus Function - the declaration is included as suggested) void BasicPanel::OnKillFocus(wxFocusEvent& event) { switch (event.GetId()) { case 6004: ... break; ... ... ... } All of these added to the code do nothing when the user changes focus on which text box they are using... Q1:I am using wxWidgets (C++) and have come accost a problem that i can not locate any help. I have created several wxTextCtrl boxes and would like the program to update the simple calculations in them when the user 'kills the focus.' I could not find any documentation on this subject on the wxWidgets webpage and Googling it only brought up wxPython. The two events i have found are: EVT_COMMAND_KILL_FOCUS - EVT_KILL_FOCUS for neither of which I could find any snippet for. Could anyone give me a short example or lead me to a page that would be helpful? Q2:Would i have to create an event to handle the focus being killed for each of my 8 wxTextCtrl boxes? In the case that i have to create a different event: How would i get each event to differentiate from each other? I know i will have to create new wxID's for each of the wxTextCtrl boxes but how do I get the correct one to be triggered? class BasicPanel : public wxPanel { ... wxTextCtrl* one; wxTextCtrl* two; wxTextCtrl* three; wxTextCtrl* four; ... }

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  • App Crashes Loading View Controllers

    - by golfromeo
    I have the following code in my AppDelegate.h file: @class mainViewController; @class AboutViewController; @interface iSearchAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; mainViewController *viewController; AboutViewController *aboutController; UINavigationController *nav; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet mainViewController *viewController; @property (nonatomic, retain) IBOutlet AboutViewController *aboutController; @property (nonatomic, retain) IBOutlet UINavigationController *nav; [...IBActions declared here...] @end Then, in my .m file: @implementation iSearchAppDelegate @synthesize window; @synthesize viewController, aboutController, settingsData, nav, engines; (void)applicationDidFinishLaunching:(UIApplication *)application { [window addSubview:nav.view]; [window addSubview:aboutController.view]; [window addSubview:viewController.view]; [window makeKeyAndVisible]; } -(IBAction)switchToHome{ [window bringSubviewToFront:viewController.view]; } -(IBAction)switchToSettings{ [window bringSubviewToFront:nav.view]; } -(IBAction)switchToAbout{ [window bringSubviewToFront:aboutController.view]; } - (void)dealloc { [viewController release]; [aboutController release]; [nav release]; [window release]; [super dealloc]; } @end Somehow, when I run the app, the main view presents itself fine... however, when I try to execute the actions to switch views, the app crashes with an EXC_BAD_ACCESS. Thanks for any help in advance.

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  • Inorder tree traversal in binary tree in C

    - by srk
    In the below code, I'am creating a binary tree using insert function and trying to display the inserted elements using inorder function which follows the logic of In-order traversal.When I run it, numbers are getting inserted but when I try the inorder function( input 3), the program continues for next input without displaying anything. I guess there might be a logical error.Please help me clear it. Thanks in advance... #include<stdio.h> #include<stdlib.h> int i; typedef struct ll { int data; struct ll *left; struct ll *right; } node; node *root1=NULL; // the root node void insert(node *root,int n) { if(root==NULL) //for the first(root) node { root=(node *)malloc(sizeof(node)); root->data=n; root->right=NULL; root->left=NULL; } else { if(n<(root->data)) { root->left=(node *)malloc(sizeof(node)); insert(root->left,n); } else if(n>(root->data)) { root->right=(node *)malloc(sizeof(node)); insert(root->right,n); } else { root->data=n; } } } void inorder(node *root) { if(root!=NULL) { inorder(root->left); printf("%d ",root->data); inorder(root->right); } } main() { int n,choice=1; while(choice!=0) { printf("Enter choice--- 1 for insert, 3 for inorder and 0 for exit\n"); scanf("%d",&choice); switch(choice) { case 1: printf("Enter number to be inserted\n"); scanf("%d",&n); insert(root1,n); break; case 3: inorder(root1); break; default: break; } } }

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  • How to start/stop/restart jQuery animation

    - by Emin
    I have the following function that when I call displays a message to the user for a certain amount of time (5 secs in my case). During this "period" if I call the function again to display another message, practically it should hide, then re-appear with the new message for another 5 seconds. What happens with my code below, I call the function to display the message. Then, lets say on the 4th second, I call it again to display another message, the new message is displayed for 1 second. I need to somehow -reset- the time but can't figure out how. Tried stopping the animation, checking if the element was visible and hiding it if it was, and many other things. I believe the solution is a simple chaining issue but can't get it right. So any help would be appreciated! function display_message(msgType, message) { var elem = $('#ur_messagebox'); switch (msgType) { case 'confirm': elem.addClass('msg_confirm'); break; case 'error': elem.addClass('msg_error'); break; } elem.html(message); elem.show().delay(5000).fadeOut(1000); } thanks in advance...

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  • NSSegmentedControl -selectedSegment always returns 0

    - by SphereCat1
    I have an NSSegmentedControl with two segments set to "Select None" mode in Interface Builder. No matter what I try, I can't get -selectedSegment to return anything but 0, even though segment 0 is even disabled by default and can't possibly be selected. Here's the relevant function that gets called when you click any segment on the control: -(IBAction)changeStep:(id)sender { [stepContainer setHidden:TRUE]; [(NSView *)[[wizard stepArray] objectAtIndex:(NSInteger)[wizard step]] removeFromSuperview]; switch ([[navigationButton cell] selectedSegment]) { case 0: [wizard setStep:(NSInteger *)[wizard step]-1]; break; case 1: [wizard setStep:(NSInteger *)[wizard step]+1]; break; default: break; } //[[navigationButton cell] setSelected:FALSE forSegment:[navigationButton selectedSegment]]; if ([wizard step] > 0) { [wizard setStep:0]; [navigationButton setEnabled:FALSE forSegment:0]; } NSLog(@"%d", [wizard step]); [stepContainer addSubview:(NSView *)[[wizard stepArray] objectAtIndex:(NSInteger)[wizard step]]]; [stepContainer setHidden:FALSE withFade:TRUE]; } I've also tried using -isSelectedForSegment, but it has the same result. Any help you can provide would be awesome, I have no idea what I'm doing wrong. Thanks! SphereCat1

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  • Scala: Correcting type inference of representation type over if statement

    - by drhagen
    This is a follow-up to two questions on representation types, which are type parameters of a trait designed to represent the type underlying a bounded type member (or something like that). I've had success creating instances of classes, e.g ConcreteGarage, that have instances cars of bounded type members CarType. trait Garage { type CarType <: Car[CarType] def cars: Seq[CarType] def copy(cars: Seq[CarType]): Garage def refuel(car: CarType, fuel: CarType#FuelType): Garage = copy( cars.map { case `car` => car.refuel(fuel) case other => other }) } class ConcreteGarage[C <: Car[C]](val cars: Seq[C]) extends Garage { type CarType = C def copy(cars: Seq[C]) = new ConcreteGarage(cars) } trait Car[C <: Car[C]] { type FuelType <: Fuel def fuel: FuelType def copy(fuel: C#FuelType): C def refuel(fuel: C#FuelType): C = copy(fuel) } class Ferrari(val fuel: Benzin) extends Car[Ferrari] { type FuelType = Benzin def copy(fuel: Benzin) = new Ferrari(fuel) } class Mustang(val fuel: Benzin) extends Car[Mustang] { type FuelType = Benzin def copy(fuel: Benzin) = new Mustang(fuel) } trait Fuel case class Benzin() extends Fuel I can easily create instances of Cars like Ferraris and Mustangs and put them into a ConcreteGarage, as long as it's simple: val newFerrari = new Ferrari(Benzin()) val newMustang = new Mustang(Benzin()) val ferrariGarage = new ConcreteGarage(Seq(newFerrari)) val mustangGarage = new ConcreteGarage(Seq(newMustang)) However, if I merely return one or the other, based on a flag, and try to put the result into a garage, it fails: val likesFord = true val new_car = if (likesFord) newFerrari else newMustang val switchedGarage = new ConcreteGarage(Seq(new_car)) // Fails here The switch alone works fine, it is the call to ConcreteGarage constructor that fails with the rather mystical error: error: inferred type arguments [this.Car[_ >: this.Ferrari with this.Mustang <: this.Car[_ >: this.Ferrari with this.Mustang <: ScalaObject]{def fuel: this.Benzin; type FuelType<: this.Benzin}]{def fuel: this.Benzin; type FuelType<: this.Benzin}] do not conform to class ConcreteGarage's type parameter bounds [C <: this.Car[C]] val switchedGarage = new ConcreteGarage(Seq(new_car)) // Fails here ^ I have tried putting those magic [C <: Car[C]] representation type parameters everywhere, but without success in finding the magic spot.

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  • Where is the errnos defined? Example linux c/c++ program for i2c.

    - by Johan
    Hi When something goes wrong in a classic linux c/c++ software we have the magic variable errno that gives us a clue on what just went wrong. But where is those errors defined? Let's take a example (it's actually a piece from a Qt app, therefore the qDebug()). if (ioctl(file, I2C_SLAVE, address) < 0) { int err = errno; qDebug() << __FILE__ << __FUNCTION__ << __LINE__ << "Can't set address:" << address << "Errno:" << err << strerror(err); .... The next step is to look at what that errno was so we can decide if we just quit or try to do something about the problem. So we maybe add a if or switch at this point. if (err == 9) { // do something... } else { //do someting else } And my question is where to find the errors that "9" represents? I don't like that kind of magic numbers in my code. /Thanks

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  • Deserialize xml which uses attribute name/value pairs

    - by Bodyloss
    My application receives a constant stream of xml files which are more or less a direct copy of the database record <record type="update"> <field name="id">987654321</field> <field name="user_id">4321</field> <field name="updated">2011-11-24 13:43:23</field> </record> And I need to deserialize this into a class which provides nullable property's for all columns class Record { public long? Id { get; set; } public long? UserId { get; set; } public DateTime? Updated { get; set; } } I just cant seem to work out a method of doing this without having to parse the xml file manually and switch on the field's name attribute to store the values. Is their a way this can be achieved quickly using an XmlSerializer? And if not is their a more efficient way of parsing it manually? Regards and thanks My main problem is that the attribute name needs to have its value set to a property name and its value as the contents of a <field>..</field> element

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  • How do I correcly handle ZoneLocalMapping.ResultType.Ambiguous?

    - by RWC
    In my code I try to handle ZoneLocalMapping.ResultType.Ambiguous. The line unambiguousLocalDateTime = localDateTimeMapping.EarlierMapping; throws an InvalidOperationException with message "EarlierMapping property should not be called on a result of type Ambiguous". I have no clue how I should handle it. Can you give me an example? This is what my code looks like: public Instant getInstant(int year, int month, int day, int hour, int minute) { var localDateTime = new LocalDateTime(year, month, day, hour, minute); //invalidated, might be not existing var timezone = DateTimeZone.ForId(TimeZoneId); //TimeZone is set elsewhere, example "Brazil/East" var localDateTimeMapping = timezone.MapLocalDateTime(localDateTime); ZonedDateTime unambiguousLocalDateTime; switch (localDateTimeMapping.Type) { case ZoneLocalMapping.ResultType.Unambiguous: unambiguousLocalDateTime = localDateTimeMapping.UnambiguousMapping; break; case ZoneLocalMapping.ResultType.Ambiguous: unambiguousLocalDateTime = localDateTimeMapping.EarlierMapping; break; case ZoneLocalMapping.ResultType.Skipped: unambiguousLocalDateTime = new ZonedDateTime(localDateTimeMapping.ZoneIntervalAfterTransition.Start, timezone); break; default: throw new InvalidOperationException(string.Format("Unexpected mapping result type: {0}", localDateTimeMapping.Type)); } return unambiguousLocalDateTime.ToInstant(); } If I look at class ZoneLocalMapping I see the following code: /// <summary> /// In an ambiguous mapping, returns the earlier of the two ZonedDateTimes which map to the original LocalDateTime. /// </summary> /// <exception cref="InvalidOperationException">The mapping isn't ambiguous.</exception> public virtual ZonedDateTime EarlierMapping { get { throw new InvalidOperationException("EarlierMapping property should not be called on a result of type " + type); } } That's why I am receiving the exception, but what should I do to get the EarlierMapping?

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  • escape sequence in c

    - by prp
    int main() { char *arr="\\0\1\8234\0"; int i=0; while(arr[i]) { switch(arr[i]) { case '0': printf("is no"); break; case '00': printf("is debugging\n"); break; case 0: printf("It is Avishkar\n"); break; case '\\': printf("This "); break; case '\1': printf("t s"); break; case '8': printf("o s"); break; case '2': printf("imp"); break; case '3': printf("le as"); break; case 2: case 3: case 4: case 8: printf("This "); break; default: printf(" it seems\n"); break;} i++; } } please explain the o/p ? i am not able to get it..

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  • Javascript storing properties and functions in variables

    - by richard
    Hello, I'm having trouble with my programming style and I hope to get some feedback here. I recently bought Javascript: The Good Parts and while I find this a big help, I'm still having trouble designing this application. Especially when it comes to writing function and methods. Example: I have a function that let's the user switches games in my app. This function updates game-specific information in the current view. var games = { active: Titanium.App.Properties.getString('active_game'), gameswitcher_positions: { 'Game 1': 0, 'Game 2': 1, 'Game 3': 2, 'Game 4': 3, 'Game 5': 4 }, change: function(game) { if (active_game !== game) { gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage.replace('_selected', ''); gameswitcher.children[this.gameswitcher_positions[game]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[game]].backgroundImage.replace('.png', '_selected.png'); events.update(game); this.active = game; } }, init: function() { gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage.replace('.png', '_selected.png'); events.update(this.active); } }; gameswitcher is a container view which contains buttons to switch games. I am not satisfied with this approach but I cannot think of a better one. Should I place the gameswitcher_positions outside of the variable in a seperate variable instead of as a property? And what about the active game? Please give me feedback, what am I doing wrong?

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  • How to check whether user is login in web application?

    - by Morgan Cheng
    I want to learn the whole details of web application authentication. So, I decided to write a CodeIgniter authentication library from scratch. Now, I have to make design decision about how to determine whether one user is login. Basically, after user input username & password pair. A cookie is set for this session, following navigations in the web application will not require username & password. The server side will check whether the session cookie is valid to determine whether current user is login. The question is: how to determine whether cookie is valid cookie issued from server side? I can image the most simple way is to have the cookie value stored in session status as well. For each HTTP request, compare the value from cookie and the value from server session. (Since CodeIgniter session library store session variables in cookies, it is not applicable without some tweak.) This method requires storage in server side. For huge web application that is deployed in multiple datacenters. It is possible that user input username & password when browsing in one datacenter, while he/she access the web application in another datacenter later. The expected behavior is that user just input username & password once. As a result, all datacenters should be able to access the session status. That is possible not applicable even the session status is stored in external storage such as database. I tried Google. I login Google with Asian proxy which is supposed to direct me to datacenters in Asian. Then I switch to North American proxy which should direct me to datacenters in North America. It recognize my login without asking username and password again. So, is there any way to determine whether user is login without server side session status?

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  • Custom permalinks switching function. Please check this logic...

    - by Scott B
    I've got a setting in my theme options panel to allow the user to switch the permalinks setting to support friendly URLs. I'm only allowing /%postname%/ and /%postname%.html as options. I don't want to be triggering an htaccess rewrite everytime someone accesses a page on the site or views theme options, so I'm trying to code this to avoid that. I've got an input field in theme options that's called $myTheme_permalinks. The default value for this is "/%postname%/" but the user can also change it to "/%postname%.html" Here's the code at the top of theme options to handle this setting. Does this look sound? if(get_option('myTheme_permalinks') =="/%postname%/" && get_option('permalink_structure') !== "/%postname%/" || !get_option('myTheme_permalinks')) { require_once(ABSPATH . '/wp-admin/includes/misc.php'); require_once(ABSPATH . '/wp-admin/includes/file.php'); global $wp_rewrite; $wp_rewrite->set_permalink_structure('/%postname%/'); $wp_rewrite->flush_rules(); update_option('permalink_structure','/%postname%/'); update_option('myTheme_permalinks','/%postname%/'); } else if (get_option('myTheme_permalinks') =="/%postname%.html" && get_option('permalink_structure') !== "/%postname%.html" && ) { require_once(ABSPATH . '/wp-admin/includes/misc.php'); require_once(ABSPATH . '/wp-admin/includes/file.php'); global $wp_rewrite; $wp_rewrite->set_permalink_structure('/%postname%.html'); $wp_rewrite->flush_rules(); update_option('permalink_structure','/%postname%.html'); }

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