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  • Qt vs .NET - a few comparisons [closed]

    - by Pirate for Profit
    Event Handling In Qt the event handling system you just emit signals when something cool happens and then catch them in slots, for instance emit valueChanged(int percent, bool something); and void MyCatcherObj::valueChanged(int p, bool ok){} blocking them and disconnecting them when needed, doing it across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET delegate crap is the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down i m o. Basically, the footprints make more sense and you can visualize the project easier without the clunky event handling system. I wish I could it explain it better. The only thing is, I do love some of the ease of C# compared to C++ and .NET's assembly architecture. That is a big bonus for modular projects, which are a PITA to do in C++. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

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  • HowTo stick QDialog to Screen Borders like Skype do?

    - by mosg
    Hello. A long time ago I tried to find method how to stick QDialog window to screen borders for my small projects like Skype windows do it, but I failed. May be I was looking this code not in the right place, so now I'm looking the solution here, on stack! :) So, does any one have a deal with some kind of such code, links, samples? In my opinion, we have to reimplement QDialog moveEvent function, like below, but that code does not working: void CDialog::moveEvent(QMoveEvent * event) { QRect wndRect; int leftTaskbar = 0, rightTaskbar = 0, topTaskbar = 0, bottomTaskbar = 0; // int top = 0, left = 0, right = 0, bottom = 0; wndRect = this->frameGeometry(); // Screen resolution int screenWidth = QApplication::desktop()->width(); int screenHeight = QApplication::desktop()->height(); int wndWidth = wndRect.right() - wndRect.left(); int wndHeight = wndRect.bottom() - wndRect.top(); int posX = event->pos().x(); int posY = event->pos().y(); // Snap to screen border // Left border if (posX >= -m_nXOffset + leftTaskbar && posX <= leftTaskbar + m_nXOffset) { //left = leftTaskbar; this->move(leftTaskbar, posY); return; } // Top border if (posY >= -m_nYOffset && posY <= topTaskbar + m_nYOffset) { //top = topTaskbar; this->move(posX, topTaskbar); return; } // Right border if (posX + wndWidth <= screenWidth - rightTaskbar + m_nXOffset && posX + wndWidth >= screenWidth - rightTaskbar - m_nXOffset) { //right = screenWidth - rightTaskbar - wndWidth; this->move(screenWidth - rightTaskbar - wndWidth, posY); return; } // Bottom border if (posY + wndHeight <= screenHeight - bottomTaskbar + m_nYOffset && posY + wndHeight >= screenHeight - bottomTaskbar - m_nYOffset) { //bottom = screenHeight - bottomTaskbar - wndHeight; this->move(posX, screenHeight - bottomTaskbar - wndHeight); return; } QDialog::moveEvent(event); } Thanks.

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  • How to change method signature in Netbeans Form Editor?

    - by Dzmitry Zhaleznichenka
    I create GUI in Netbeans Form Editor and want to change an auto-generated signature of one method, namely to add throws to it. How to do it? For instance, I have private void btOpenFileActionPerformed(java.awt.event.ActionEvent evt) {} And want to make it private void btOpenFileActionPerformed(java.awt.event.ActionEvent evt) throws AssertionError{} As the method signature is auto-generated, I cannot change it manually.

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  • Loading a SWF dynamically causes previously loaded SWFs to misbehave

    - by Aaron
    I have run into a very strange problem with Flash and Flex. It appears that under certain circumstances, movie clips from a SWF loaded at runtime (using Loader) cannot be instantiated if another SWF has been loaded in the mean time. Here is the complete code for a program that reproduces the error. It is compiled using mxmlc, via Ensemble Tofino: package { import flash.display.*; import flash.events.*; import flash.net.*; import flash.system.*; public class DynamicLoading extends Sprite { private var testAppDomain:ApplicationDomain; public function DynamicLoading() { var request:URLRequest = new URLRequest("http://localhost/content/test.swf"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onTestLoadComplete); loader.load(request); } private function onTestLoadComplete(e:Event):void { var loaderInfo:LoaderInfo = LoaderInfo(e.target); testAppDomain = loaderInfo.applicationDomain; // To get the error, uncomment these lines... //var request:URLRequest = new URLRequest("http://localhost/content/tiny.swf"); //var loader:Loader = new Loader(); //loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onTinyLoadComplete); //loader.load(request); // ...and comment this one: onTinyLoadComplete(); } private function onTinyLoadComplete(e:Event = null):void { var spriteClass:Class = Class(testAppDomain.getDefinition("TopSymbol")); var sprite:Sprite = Sprite(new spriteClass()); sprite.x = sprite.y = 200; addChild(sprite); } } } With the second loading operation commented out as shown above, the code works. However, if the second loading operation is uncommented and onTinyLoadComplete runs after the second SWF is loaded, the line containing new spriteClass() fails with the following exception: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@2dc8ba1 to SubSymbol. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at TopSymbol() at DynamicLoading/onTinyLoadComplete()[C:\Users\...\TestFlash\DynamicLoading.as:38] test.swf and tiny.swf were created in Flash CS4. test.swf contains two symbols, both exported for ActionScript, one called TopSymbol and one called SubSymbol. SubSymbol contains a simple graphic (a scribble) and TopSymbol contains a single instance of SubSymbol. tiny.swf contains nothing; it is the result of publishing a new, empty ActionScript 3 project. If I modify test.swf so that SubSymbol is not exported for ActionScript, the error goes away, but in our real project we need the ability to dynamically load sprite classes that contain other, exported sprite classes as children. Any ideas as to what is causing this, or how to fix it?

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  • How to populate JList with data from another JList

    - by Zhen Le
    I have a MySQL database which contains data i would like to populate into a JList in my java program. I have two JList, one which is fill with Events Title and the second is to be fill with Guest Name. What i would like is when the user click on any of the Events Title, the second JList will show all the Guest Name that belong to that Event. I have already successfully populate the first JList with all the Events Title. What I'm having trouble with is when the user click on the Events Title, the Guests Name will show twice on the second JList. How can i make it to show only once? Here is what i got so far... Java Class private JList getJListEvents() { if (jListEvents == null) { jListEvents = new JList(); Border border = BorderFactory.createTitledBorder(BorderFactory.createBevelBorder(1, Color.black, Color.black), "Events", TitledBorder.LEFT, TitledBorder.TOP); jListEvents.setBorder(border); jListEvents.setModel(new DefaultListModel()); jListEvents.setBounds(new Rectangle(15, 60, 361, 421)); Events lEvents = new Events(); lEvents.loadEvents(jListEvents); jListEvents.addListSelectionListener(new ListSelectionListener(){ public void valueChanged(ListSelectionEvent e){ EventC eventC = new EventC(); //eventC.MonitorRegDetailsInfo(jListEvents, jTextFieldEventName, jTextFieldEventVenue, jTextFieldEventDate, jTextFieldEventTime, jTextAreaEventDesc); //eventC.MonitorRegPackageInfo(jListEvents, jTextFieldBallroom, jTextFieldBallroomPrice, jTextFieldMeal, jTextFieldMealPrice, jTextFieldEntertainment, jTextFieldEntertainmentPrice); eventC.MonitorRegGuest(jListEvents, jListGuest); } }); } return jListEvents; } Controller Class public void MonitorRegGuest(JList l, JList l2){ String event = l.getSelectedValue().toString(); Events retrieveGuest = new Events(event); retrieveGuest.loadGuests(l2); } Class with all the sql statement public void loadGuests(JList l){ ResultSet rs = null; ResultSet rs2 = null; ResultSet rs3 = null; MySQLController db = new MySQLController(); db.getConnection(); String sqlQuery = "SELECT MemberID FROM event WHERE EventName = '" + EventName + "'"; try { rs = db.readRequest(sqlQuery); while(rs.next()){ MemberID = rs.getString("MemberID"); } } catch (SQLException e) { e.printStackTrace(); } String sqlQuery2 = "SELECT GuestListID FROM guestlist WHERE MemberID = '" + MemberID + "'"; try { rs2 = db.readRequest(sqlQuery2); while(rs2.next()){ GuestListID = rs2.getString("GuestListID"); } } catch (SQLException e) { e.printStackTrace(); } String sqlQuery3 = "SELECT Name FROM guestcontact WHERE GuestListID = '" + GuestListID + "'"; try { rs3 = db.readRequest(sqlQuery3); while(rs3.next()){ ((DefaultListModel)l.getModel()).addElement(rs3.getString("Name")); } } catch (SQLException e) { e.printStackTrace(); } db.terminate(); } Thanks in advance!

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  • How do i convert a string to a JSON object in JQuery?

    - by Rob
    I have a string in my db I want to pull into my page and convert to a json object. [ {id: 1,title: "Long Event", start: new Date(2009, 5, 6, 14, 0),end: new Date(2009, 5, 11)}, {id: 2,title: "Repeating Event", start: new Date(2009, 5, 2)}, {id: 3,title: "Meeting", start: new Date(2009, 5, 20, 9, 0)}, {id: 4,title: "Click for Facebook", start: new Date(2009, 5, 27, 16),end: new Date(2009, 5, 29), url: "http://facebook.com/"} ] How can I do this using JQuery?

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  • is it possible to tell if DOM was modified, and which part?

    - by mkoryak
    Are there any practical ways to tell what part of the DOM was modified if you know that it will be modified? I am writing a plugin that will be running along with javascript that i did not write. an event will be triggered before DOM is modified, and one event will be triggered after the modification. It is my job to decide what was changed. is this possible, and if so what is the least horrible way to do this?

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  • AJAX modalpopupextender pressing enter when cancel is focused doesn't trigger cancel

    - by Jonn
    Been using the Ajax modalpopupextender. I used a script to set focus on the cancel button when it gets showed on the page but when I press enter (expecting that cancel would've been triggered since it was focused) it went ahead and triggered the event for the OK button (which, unfortunately was a delete event). I've tried using various methods for focusing on the Cancel button and trying to make it work. Anyone know how to make this work?

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  • if i have three checkboxes on my asp.net webform ..if 1 is already checked om pageload then..

    - by user559800
    if i have three checkboxes on my asp.net webform ..if 1 is already checked on pageload event then output in textbox would be 2,3 if 2 and three checkbox would be checked ...even after ... i want if the checkboxes are already checked on page load event we have to ignore that checkboxes .... and add recently checked checkboxes checkbox2 and checkbox3 will be entered in textbox 1 as 2,3 I WANT THIS IN VB.NET !!

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  • Adding multiple parameters to a Resources::url() request in CakePHP

    - by skerit
    For the Javascript helper I need to create my links like this: Resources::url('Product::addToOrder', $id) But how do I add multiple parameters? I tried to do it in an array, but that did not work. Here's the js event: $this->Js->event( 'click', $this->Js->request(Resources::url('Product::addToOrder', $id), array('async' => true, 'update' => '#order') ) );

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  • Shortening jQuery Code by Replacing Variable

    - by Jerry
    I have a form with a bunch of dropdown options that I'm dressing up by allowing the option to be selected by clicking links and (in the future, images) instead of using the actual dropdown. There are a lot of dropdowns and most all will repeat the same basic idea, and some will literally repeat just with different variables. Here's the HTML for one of those. <tr class="box1"> <td> <select id="cimy_uef_7"> <option value="Boy">Boy</option> <option value="Girl">Girl</option> </select> </td> </tr> Then the corresponding fancier links to click that will select the corresponding option in the dropdown. <div id="genderBox1"> <div class="gender"><a class="boy" href="">Boy</a></div> <div class="gender"><a class="girl" href="">Girl</a></div> </div> So, when you click the link "Boy" it will select the corresponding dropdown value "Boy" There are going to be multiple Box#, so I can just repeat the jQuery each time with the new variables, but there's surely a shorter way. Here's the jQuery that makes it work. //Box1 Gender var Gender1 = $('select#cimy_uef_7'); var Boy1 = $("#genderBox1 .gender a.boy"); var Girl1 = $("#genderBox1 .gender a.girl"); //On Page Load - Check Gender Box 1 Selection and addClass to corresponding div a if ( $(Gender1).val() == "Boy" ) { $(Boy1).addClass("selected"); } else { $(Boy1).removeClass("selected"); } if ( $(Gender1).val() == "Girl" ) { $(Girl1).addClass("selected"); } else { $(Girl1).removeClass("selected"); } //On Click - Change Gender Box 1 select based on image click $(Boy1).click(function(event) { event.preventDefault(); $(this).addClass("selected"); $(Gender1).val("Boy"); $(Girl1).removeClass("selected"); }); $(Girl1).click(function(event) { event.preventDefault(); $(this).addClass("selected"); $(Gender1).val("Girl"); $(Boy1).removeClass("selected"); }); My thought for shortening it was to just have a list of variables for each box and cycle through the numbers- 1,2,3,4 and have the jQuery grab the same # for each variable, but I can't figure out a way to do it. Let me know if there's anything else I can provide to make the question better. This is my best idea for shortening this code, as I'm still very much a beginner at jQuery, but I'm positive there are much better ideas out there, so feel free to recommend a better path if you see it :)

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  • Hook into Application_Start in a HttpModule

    - by Jakob Gade
    I’m implementing a simple HttpModule, where I want some code to run when the web application is started. But I’m surprised to find that the Application_Start event I would normally use from Global.asax is not available from a HttpModule. Is that correct, or am I missing something here? How do I hook into the Application_Start event from an HttpModule?

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • What is the most effective way to test for combined keyboard arrow direction in ActionScript 3.0?

    - by Relee
    I need to monitor the direction a user is indicating using the four directional arrow keys on a keyboard in ActionScript 3.0 and I want to know the most efficient and effective way to do this. I've got several ideas of how to do it, and I'm not sure which would be best. I've found that when tracking Keyboard.KEY_DOWN events, the event repeats as long as the key is down, so the event function is repeated as well. This broke the method I had originally chosen to use, and the methods I've been able to think of require a lot of comparison operators. The best way I've been able to think of would be to use bitwise operators on a uint variable. Here's what I'm thinking var _direction:uint = 0x0; // The Current Direction That's the current direction variable. In the Keyboard.KEY_DOWN event handler I'll have it check what key is down, and use a bitwise AND operation to see if it's already toggled on, and if it's not, I'll add it in using basic addition. So, up would be 0x1 and down would be 0x2 and both up and down would be 0x3, for example. It would look something like this: private function keyDownHandler(e:KeyboardEvent):void { switch(e.keyCode) { case Keyboard.UP: if(!(_direction & 0x1)) _direction += 0x1; break; case Keyboard.DOWN: if(!(_direction & 0x2)) _direction += 0x2; break; // And So On... } } The keyUpHandler wouldn't need the if operation since it only triggers once when the key goes up, instead of repeating. I'll be able to test the current direction by using a switch statement labeled with numbers from 0 to 15 for the sixteen possible combinations. That should work, but it doesn't seem terribly elegant to me, given all of the if statements in the repeating keyDown event handler, and the huge switch. private function checkDirection():void { switch(_direction) { case 0: // Center break; case 1: // Up break; case 2: // Down break; case 3: // Up and Down break; case 4: // Left break; // And So On... } } Is there a better way to do this?

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  • Jquery selector question

    - by fizzer
    Hi, I have a working selector but I just wondered whether there was another way I could write it. Here's the html structure: THIS IS TEXT I WANT TO SELECT item 1 item 2 item 3 I have a click event attached to the nested listitems. In the click event I am trying to select the anchor tag. I have used the follwing selector: $(this).parents('li').children('a') Is this the most efficient way of selecting the anchor tag?

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  • How to Disable F11 key

    - by Subhen
    Hi, I want to disable the F11 key in my silverlight application , because I dont want user to sqwitch to full screen mode. Or if is there a way I can write my code for f11 key event , I tried with key down event , but not working for f10 and f11 and set of other keys . Thanks, Subhen

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  • Last node of the treeview selected node changed not working

    - by Domnic
    im using Treeview in my master page...and every node except last node get selected if i click on it and can be redirect to respond treenode page...but when i click last node of the treeview the selectednode changed event doesnt fired it just stop page load event itself(breakpoint)..... how can i solve this problem?

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  • Removing entry from table

    - by Bnhjhvbq7
    Can't remove an entry from table. here's my code dropItem = dropList[ math.random( #dropList ) ] dropSomething[brick.index] = crackSheet:grabSprite(dropItem, true) dropSomething[brick.index].x = brick.x dropSomething[brick.index].y = brick.y dropSomething[brick.index].name = dropItem dropSomething[brick.index].type = "dropppedItems" collision function bounce(event) local item = event.other if item.type == "dropppedItems" then if item.name == "bomb" then Lives = Lives - 1 LivesNum.text = tostring(Lives) end item:removeSelf(); end end What I've tried: item:removeSelf(); - removes the whole table item = nil - seams to do nothing, the object continue to move and i still see the image

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  • jquery autocomplete IE 9 not working

    - by Al3mor
    I am trying to autocomplete in a input, It is working fine in Chrome,Safari&Firefox . It is not working on IE 9 alone. Please help. $("#name").autocomplete({ select: function(event, iu) { id = event.toElement.innerText.split('-') $("#id_estudiante").val(id[1]); $("#FinancieroGrid").load('php/Financiero/librerias/FindStudent.php?action='+id[1].replace(' ','')); }, source:'php/Financiero/function/getstuden.php', minLength:1 });

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