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  • HTML5: Rendering absolute images using canvas

    - by Mark
    I am experimenting with canvas as part of my HTML5 introduction. This constitutes as assignment work, but I am not asking for any help on the actual coursework at all. I am trying to write a rendering engine, but having no luck because once the image is drawn on canvas it looks very distorted, and not at the right dimensions of the image itself. I have made a animation engine that loads images into an array, and then iterates through them at a certain speed. This is not the problem, and I assume is not causing the issue as this was happening when I drawn an image to the canvas. I think this is natural behaviour for images to be scaled/skewed when the window is resized, so I conquered that by simply redrawing the whole thing once the window is resized. The images I am using are isometric, and drawn at a pixel level. Would this cause the distortion? It seems setting the dimensions on the drawImage() function are not working are all. I am using JavaScript for the manipulation and rendering of the canvas. I would normally try and work it out myself, but I do not have any time to ponder why because I have no idea why it is even scaling/skewing the image once it is drawn on the canvas. I cannot share the code for obvious reasons. I should also mention, the canvas's dimension is the total width of the viewport, as I am developing a game. My question is: Has anyone encountered this and how would I correct it? Thanks for your help.

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  • fgets throwing unhandled exception while parsing stl

    - by user3478400
    I am new to c++, I am trying to parse a stl file which is of about 64MB and has about ~18K lines in it. The code works fine for first few 100 lines but then fgets throws following exception: "Unhandled exception at 0x77B0BAC5 (ntdll.dll) in STLparser.exe: 0xC0000024: There is a mismatch between the type of object required by the requested operation and the type of object that is specified in the request." I have checked manually the line for which fgets throws exception, there is nothing out of ordinary there. I am out of options for now. Any help to fix this issue will be greatly appreciated. ================CODE========================== #include<fstream> #include<iostream> #include"ParseString.h" #include"Vectors.h" using namespace std; int main(void) { //Define variables FILE *file; char *line = new char; parsestring oneline; int n_Vols = 0, n_Elms = 0, n_nods = -1, E = 0; Nod *nodes = new Nod(); Nod dummy; Elm *elements = new Elm(); int mycounter = 0; //Open file fopen_s(&file, "sample.stl", "r"); while (fgets(line, 1024, file) != NULL) //**********Getting Error Here************* { // populate required data } fclose(file); printf("%d,%d,%d", n_Vols, n_Elms, n_nods); getchar(); return 0; } ===================When broken, execution resumes at this function (not my function, something internal) void __cdecl _unlock ( int locknum ) { /* * leave the critical section. */ LeaveCriticalSection( _locktable[locknum].lock ); }

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  • List all foreign key constraints that refer to a particular column in a specific table

    - by Sid
    I would like to see a list of all the tables and columns that refer (either directly or indirectly) a specific column in the 'main' table via a foreign key constraint that has the ON DELETE=CASCADE setting missing. The tricky part is that there would be an indirect relationships buried across up to 5 levels deep. (example: ... great-grandchild- FK3 = grandchild = FK2 = child = FK1 = main table). We need to dig up the leaf tables-columns, not just the very 1st level. The 'good' part about this is that execution speed isn't of concern, it'll be run on a backup copy of the production db to fix any relational issues for the future. I did SELECT * FROM sys.foreign_keys but that gives me the name of the constraint - not the names of the child-parent tables and the columns in the relationship (the juicy bits). Plus the previous designer used short, non-descriptive/random names for the FK constraints, unlike our practice below The way we're adding constraints into SQL Server: ALTER TABLE [dbo].[UserEmailPrefs] WITH CHECK ADD CONSTRAINT [FK_UserEmailPrefs_UserMasterTable_UserId] FOREIGN KEY([UserId]) REFERENCES [dbo].[UserMasterTable] ([UserId]) ON DELETE CASCADE GO ALTER TABLE [dbo].[UserEmailPrefs] CHECK CONSTRAINT [FK_UserEmailPrefs_UserMasterTable_UserId] GO The comments in this SO question inpire this question.

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  • Organizing development teams

    - by Patrick
    A long time ago, when my company was much smaller, dividing the development work over teams was quite easy: the 'application' team developed the applications-specific logic, often requiring a deep insight of specific industry problems) the 'generic' team developed the parts that were common/generic for all applications (user interface related stuff, database access, low-level Windows stuff, ...) Over the years the boundaries between the teams have become fuzzy: the 'application' teams often write application-specific functionality with a 'generic' part, so instead of asking the 'generic' team to write that part for them, they write it themselves to speed up the developments; then donate it to the 'generic' team the 'generic' team's focus seems to be more 'maintenance oriented'. All of the 'very generic' code has already been written, so no new developments are needed in it, but instead they continuously have to support all the functionality donated by the application teams. All this seems to indicate that it's not a good idea anymore to have this split in teams. Maybe the 'generic' team should evolve into a 'software quality' team (defining and guarding the rules for writing good quality software), or into a 'software deployment' team (defining how software should be deployed, installed, ...). How do you split up the work in different teams if you have different applications? everybody can write generic code and donates it to a central 'generic' team? everybody can write generic code, but nobody 'manages' this generic code (everybody is the owner) generic code is written by a 'generic' team only and the applications have to wait until the 'generic' team delivers the generic part (via a library, via a DLL) there is no overlap in code between the different applications some other way? Notice that thee advantage of having the mix (allowing everybody to write everywhere in the code) is that: code is written in a more flexible way it's easier to debug the code since you can easily step into the 'generic' code in the debugger But the big (and maybe only) disadvantage is that this generic code may become nobody's responsibility if there is no clear team that manages it anymore. What is your vision?

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  • Making firefox refresh images faster

    - by Earlz
    I have a thing I'm doing where I need a webpage to stream a series of images from the local client computer. I have a very simple run here: http://jsbin.com/idowi/34 The code is extremely simple setTimeout ( "refreshImage()", 100 ); function refreshImage(){ var date = new Date() var ticks = date.getTime() $('#image').attr('src','http://127.0.0.1:2723/signature?'+ticks.toString()); setTimeout ("refreshImage()", 100 ); } Basically I have a signature pad being used on the client machine. We want for the signature to show up in the web page and for them to see themselves signing it within the web page(the pad does not have an LCD to show it to them right there). So I setup a simple local HTTP server which grabs an image of what the current state of the signature pad looks like and it gets sent to the browser. This has no problems in any browser(tested in IE7, 8, and Chrome) but Firefox where it is extremely laggy and jumpy and doesn't keep with the 10 FPS rate. Does anyone have any ideas on how to fix this? I've tried creating very simple double buffering in javascript but that just made things worse. Also for a bit more information it seems that Firefox is executing the javascript at the correct framerate as on the server the requests are coming in at a constant speed. But the images are only refreshed inconsistently ranging from 5 times per second all the way down to 0 times per second(taking 2 seconds to do a refresh) Also I have tried using different image formats all with the same results. The formats I've tried include bitmaps, PNGs, and GIFs (GIFs caused a minor problem in Chrome with flicker though) Could it be possible that Firefox is somehow caching my images causing a slight lag? I send these headers though: Pragma-directive: no-cache Cache-directive: no-cache Cache-control: no-cache Pragma: no-cache Expires: 0

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  • java.lang.IllegalStateException: The content of the adapter has changed but ListView.... inspite of calling notifydatasetchanged()

    - by Mistaken
    What are the best practices to be followed to update the contents of a listactivty by a background thread (Async Task) ? 1) Am calling the notifyDataSetChanged() to update the adapter as soon as i manipulate the contents of the adapter but still my app force closes while the user scrolls or click on the list. Any pointers to prevent this would be very helpfull. Logcat: java.lang.IllegalStateException: The content of the adapter has changed but ListView did not receive a notification. 2) Where exaclty should i update contents of the listactivity ? inside the doInBackground() or onProgressUpdate()? 3) Am experiencing regular crashes when the user clicks the list item. So will disabling click events on the listactivty during the background operation solve the problem ? If so am not sure how to remove or set item click listeners dynamically to the listactivity. Please instruct me on the too. 4) I dont think blocking all ui interactions during the background async task execution is the only way to solve the problem. I know there is a simple way of doing this but need some help. Thanks in advance. This is my onCreate... protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.fa); tvStatus=(TextView) findViewById(R.id.tvStatus); adapter = new SimpleAdapter( this, mostPopularList, R.layout.list_item, new String[] {"title","author","views","date"}, new int[] {R.id.textView1,R.id.textView2,R.id.textView4,R.id.textView3}); //populateList(); setListAdapter(adapter); } My async task... private class LongOperation extends AsyncTask<String, Void, String> { @Override protected String doInBackground(String... params) { // code for adding new listactivty items } @Override protected void onPostExecute(String networkStatus) { adapter.notifyDataSetChanged(); } @Override protected void onPreExecute() { } @Override protected void onProgressUpdate(Void... values) { } }

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  • .net remoting - Better solution to wait for a service to initialize ?

    - by CitizenInsane
    Context I have a client application (which i cannot modify, i.e. i only have the binary) that needs to run from time to time external commands that depends on a resource which is very long to initialize (about 20s). I thus decided to initialize this resource once for all in a "CommandServer.exe" application (single instance in the system tray) and let my client application call an intermediate "ExecuteCommand.exe" program that uses .net remoting to perform the operation on the server. The "ExecuteCommand.exe" is in charge for starting the server on first call and then leave it alive to speed up further commands. The service: public interface IMyService { void ExecuteCommand(string[] args); } The "CommandServer.exe" (using WindowsFormsApplicationBase for single instance management + user friendly splash screen during resource initializations): private void onStartupFirstInstance(object sender, StartupEventArgs e) { // Register communication channel channel = new TcpServerChannel("CommandServerChannel", 8234); ChannelServices.RegisterChannel(channel, false); // Register service var resource = veryLongToInitialize(); service = new MyServiceImpl(resource); RemotingServices.Marshal(service, "CommandServer"); // Create icon in system tray notifyIcon = new NotifyIcon(); ... } The intermediate "ExecuteCommand.exe": static void Main(string[] args) { startCommandServerIfRequired(); var channel = new TcpClientChannel(); ChannelServices.RegisterChannel(channel, false); var service = (IMyService)Activator.GetObject(typeof(IMyService), "tcp://localhost:8234/CommandServer"); service.RunCommand(args); } Problem As the server is very long to start (about 20s to initialize the required resources), the "ExecuteCommand.exe" fails on service.RunCommand(args) line because the server is yet not available. Question Is there a elegant way I can tune the delay before to receive "service not available" when calling service.RunCommand ? NB1: Currently I'm working around the issue by adding a mutex in server to indicate for complete initiliazation and have "ExecuteCommand.exe" to wait for this mutex before to call service.RunCommand. NB2: I have no background with .net remoting, nor WCF which is recommended replacer. (I chose .net remoting because this looked easier to set-up for this single shot issue in running external commands).

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  • Java JRE vs GCJ

    - by Martijn Courteaux
    Hi, I have this results from a speed test I wrote in Java: Java real 0m20.626s user 0m20.257s sys 0m0.244s GCJ real 3m10.567s user 3m5.168s sys 0m0.676s So, what is the but of GCJ then? With this results I'm sure I'm not going to compile it with GCJ! I tested this on Linux, are the results in Windows maybe better than that? This was the code from the application: public static void main(String[] args) { String str = ""; System.out.println("Start!!!"); for (long i = 0; i < 5000000L; i++) { Math.sqrt((double) i); Math.pow((double) i, 2.56); long j = i * 745L; String string = new String(String.valueOf(i)); string = string.concat(" kaka pipi"); // "Kaka pipi" is a kind of childly call in Dutch. string = new String(string.toUpperCase()); if (i % 300 == 0) { str = ""; } else { str += Long.toHexString(i); } } System.out.println("Stop!!!"); }

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  • Can a Java HashMap's size() be out of sync with its actual entries' size ?

    - by trix
    I have a Java HashMap called statusCountMap. Calling size() results in 30. But if I count the entries manually, it's 31 This is in one of my TestNG unit tests. These results below are from Eclipse's Display window (type code - highlight - hit Display Result of Evaluating Selected Text). statusCountMap.size() (int) 30 statusCountMap.keySet().size() (int) 30 statusCountMap.values().size() (int) 30 statusCountMap (java.util.HashMap) {40534-INACTIVE=2, 40526-INACTIVE=1, 40528-INACTIVE=1, 40492-INACTIVE=3, 40492-TOTAL=4, 40513-TOTAL=6, 40532-DRAFT=4, 40524-TOTAL=7, 40526-DRAFT=2, 40528-ACTIVE=1, 40524-DRAFT=2, 40515-ACTIVE=1, 40513-DRAFT=4, 40534-DRAFT=1, 40514-TOTAL=3, 40529-DRAFT=4, 40515-TOTAL=3, 40492-ACTIVE=1, 40528-TOTAL=4, 40514-DRAFT=2, 40526-TOTAL=3, 40524-INACTIVE=2, 40515-DRAFT=2, 40514-ACTIVE=1, 40534-TOTAL=3, 40513-ACTIVE=2, 40528-DRAFT=2, 40532-TOTAL=4, 40524-ACTIVE=3, 40529-ACTIVE=1, 40529-TOTAL=5} statusCountMap.entrySet().size() (int) 30 What gives ? Anyone has experienced this ? I'm pretty sure statusCountMap is not being modified at this point. There are 2 methods (lets call them methodA and methodB) that modify statusCountMap concurrently, by repeatedly calling incrementCountInMap. private void incrementCountInMap(Map map, Long id, String qualifier) { String key = id + "-" + qualifier; if (map.get(key) == null) { map.put(key, 0); } synchronized (map) { map.put(key, map.get(key).intValue() + 1); } } methodD is where I'm getting the issue. methodD has a TestNG @dependsOnMethods = { "methodA", "methodB" } so when methodD is executing, statusCountMap is pretty much static already. I'm mentioning this because it might be a bug in TestNG. I'm using Sun JDK 1.6.0_24. TestNG is testng-5.9-jdk15.jar Hmmm ... after rereading my post, could it be because of concurrent execution of outside-of-synchronized-block map.get(key) == null & map.put(key,0) that's causing this issue ?

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  • Faster way to convert from a String to generic type T when T is a valuetype?

    - by Kumba
    Does anyone know of a fast way in VB to go from a string to a generic type T constrained to a valuetype (Of T as Structure), when I know that T will always be some number type? This is too slow for my taste: Return DirectCast(Convert.ChangeType(myStr, GetType(T)), T) But it seems to be the only sane method of getting from a String -- T. I've tried using Reflector to see how Convert.ChangeType works, and while I can convert from the String to a given number type via a hacked-up version of that code, I have no idea how to jam that type back into T so it can be returned. I'll add that part of the speed penalty I'm seeing (in a timing loop) is because the return value is getting assigned to a Nullable(Of T) value. If I strongly-type my class for a specific number type (i.e., UInt16), then I can vastly increase the performance, but then the class would need to be duplicated for each numeric type that I use. It'd almost be nice if there was converter to/from T while working on it in a generic method/class. Maybe there is and I'm oblivious to its existence?

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  • Core Data Errors vs Exceptions Part 3

    - by John Gallagher
    My question is similar to this one. Background I'm creating a large number of objects in a core data store using NSOperations to speed things up. I've followed all the Core Data multithreading rules - I've got a single persistent store coordinator and a managed object context per thread that on save is merging back to the main managed object context. The Problem When the number of threads running at once is more than 1, I get the exception logged on save of my core data store: NSExceptionHandler has recorded the following exception: NSInternalInconsistencyException -- optimistic locking failure What I've Tried My code that creates new entities is quite complex - it makes entities that have relationships with other entities that could be being created in a separate thread. If I replace my object creation routine with some very simple code just making non-related entries, everything works perfectly. Initially, as well as the exceptions, I was getting a save error saying core data couldn't save due to the merge failing. I read the docs and realised I needed a merge policy on the Managed Object Context I was saving to. I set this up and as this question states, the save error goes away, but the exception remains. My Question Do I need to worry about these exceptions? If I do need to get rid of the exceptions, any ideas on how I do it?

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  • Help regarding multi-threading in MFC,please help me firends!

    - by kiddo
    Hello all,in my application there is a small part of function,in which it will read files to get some information,the number of filecount would be utleast 50,So I thought of implementing threading.Say if the user is giving 50 files,I wanted to separate it as 5 *10, 5 thread should be created,so that each thread can handle 10 files which can speed up the process.And also from the below code you can see that some variables are common.I read some articles about threading and I am aware that only one thread should access a variable/contorl at a me(CCriticalStiuation can be used for that).For me as a beginner,I am finding hard to imlplement what I have learned about threading.Somebody please give me some idea with code shown below..thanks in advance file read function:// void CMyClass::GetWorkFilesInfo(CStringArray& dataFilesArray,CString* dataFilesB, int* check,DWORD noOfFiles,LPWSTR path) { CString cFilePath; int cIndex =0; int exceptionInd = 0; wchar_t** filesForWork = new wchar_t*[noOfFiles]; int tempCheck; int localIndex =0; for(int index = 0;index < noOfFiles; index++) { tempCheck = *(check + index); if(tempCheck == NOCHECKBOX) { *(filesForWork+cIndex) = new TCHAR[MAX_PATH]; wcscpy(*(filesForWork+cIndex),*(dataFilesB +index)); cIndex++; } else//CHECKED or UNCHECKED { dataFilesArray.Add(*(dataFilesB+index)); *(check + localIndex) = *(check + index); localIndex++; } } WorkFiles(&cFilePath,dataFilesArray,filesForWork, path, cIndex); dataFilesArray.Add(cFilePath); *(check + localIndex) = CHECKED; }

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  • Shell script for generating HTML out put

    - by user1638016
    The following script is generating the desired out put but not redirecting the result to /home/myuser/slavedelay.html #!/bin/bash host=<ip> echo $host user=usr1 password=mypass threshold=300 statusok=OK statuscritical=CRITICAL for i in ert7 ert9 do echo "<html>" > /home/myuser/slavedelay.html if [ "$i" == "ert7" ]; then slvdelay=`mysql -u$user -p$password -h<ip> -S /backup/mysql/mysql.sock -e 'show slave status\G' | grep Seconds_Behind_Master | sed -e 's/ *Seconds_Behind_Master: //'` if [ $slvdelay -ge $threshold ]; then echo "<tr><td>$i</td><td>CRITICAL</td>" >> /home/myuser/slavedelay.html echo "<tr><td>$i</td><td>CRITICAL</td>" else echo "<tr><td>$i</td><td>OK</td>" >> /home/myuser/slavedelay.html echo "<tr><td>$i</td><td>OK</td>" fi fi done echo "</html>" >> /home/myuser/slavedelay.html If I cat the output file /home/myuser/slavedelay.html it gives. <html> </html> Execution result : sh slave_delay.sh <tr><td>sdb7</td><td>OK</td>

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  • Good C++ array class for dealing with large arrays of data in a fast and memory efficient way?

    - by Shane MacLaughlin
    Following on from a previous question relating to heap usage restrictions, I'm looking for a good standard C++ class for dealing with big arrays of data in a way that is both memory efficient and speed efficient. I had been allocating the array using a single malloc/HealAlloc but after multiple trys using various calls, keep falling foul of heap fragmentation. So the conclusion I've come to, other than porting to 64 bit, is to use a mechanism that allows me to have a large array spanning multiple smaller memory fragments. I don't want an alloc per element as that is very memory inefficient, so the plan is to write a class that overrides the [] operator and select an appropriate element based on the index. Is there already a decent class out there to do this, or am I better off rolling my own? From my understanding, and some googling, a 32 bit Windows process should theoretically be able address up to 2GB. Now assuming I've 2GB installed, and various other processes and services are hogging about 400MB, how much usable memory do you think my program can reasonably expect to get from the heap? I'm currently using various flavours of Visual C++.

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  • What is the best (Windows) program launcher?

    - by AR
    One of the biggest general productivity boosters I've used is a good program launcher. I was a long-time user of SlickRun, and I've tried a few others. My current favorite is Executor - by far the best I've used. Other options: Executor: My current favorite Vista Start Menu: Pretty good, actually, but Executor is similar (binds to Win+Z) and much more flexible. Quicksilver: For Macs only, but it seems to be the gold standard against which most other launchers are measured. Google Desktop: Press Ctrl+Ctrl and it's a quick launcher! AutoHotKey: Much,much more than just a launcher - more than I need, really. SlickRun: simple and unobtrusive Launchy: Seems to be the launcher of choice for many StackOverflow users :) Colibri: "Type Ahead - Information at the tip of your wings". Quite a cool concept. Many, many others. Scott Hanselman outlines some more here. I realize that everyone will have their own preferences, but the question is: is there anything that really stands out in terms of speed, features, and especially productivity increase?

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  • GTK+: How do I process RadioMenuItem choice without marking it chosen? And vise versa

    - by eugene.shatsky
    In my program, I've got a menu with a group of RadioMenuItem entries. Choosing one of them should trigger a function which can either succeed or fail. If it fails, this RadioMenuItem shouldn't be marked chosen (the previous one should persist). Besides, sometimes I want to set marked item without running the choice processing function. Here is my current code: # Update seat menu list def update_seat_menu(self, seats, selected_seat=None): seat_menu = self.builder.get_object('seat_menu') # Delete seat menu items for menu_item in seat_menu: # TODO: is it a good way? does remove() delete obsolete menu_item from memory? if menu_item.__class__.__name__ == 'RadioMenuItem': seat_menu.remove(menu_item) # Fill menu with new items group = [] for seat in seats: menu_item = Gtk.RadioMenuItem.new_with_label(group, str(seat[0])) group = menu_item.get_group() seat_menu.append(menu_item) if str(seat[0]) == selected_seat: menu_item.activate() menu_item.connect("activate", self.choose_seat, str(seat[0])) menu_item.show() # Process item choice def choose_seat(self, entry, seat_name): # Looks like this is called when item is deselected, too; must check if active if entry.get_active(): # This can either succeed or fail self.logind.AttachDevice(seat_name, '/sys'+self.device_syspath, True) Chosen RadioMenuItem gets marked irrespective of the choose_seat() execution result; and the only way to set marked item without triggering choose_seat() is to re-run update_seat_menu() with selected_seat argument, which is an overkill. I tried to connect choose_seat() with 'button-release-event' instead of 'activate' and call entry.activate() in choose_seat() if AttachDevice() succeeds, but this resulted in whole X desktop lockup until AttachDevice() timed out, and chosen item still got marked.

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  • Using the read function to read in a file.

    - by robUK
    Hello, gcc 4.4.1 I am using the read function to read in a wave file. However, when it gets to the read function. Execution seems to stop and freezes. I am wondering if I am doing anything wrong with this. The file size test-short.wave is: 514K. What I am aiming for is to read the file into the memory buffer chunks at a time. Currently I just testing this. Many thanks for any suggestions, #include <stdio.h> #include <stdlib.h> #include <errno.h> #include <fcntl.h> #include <string.h> #include <unistd.h> int main(void) { char buff = malloc(10240); int32_t fd = 0; int32_t bytes_read = 0; char *filename = "test-short.wav"; /* open wave file */ if((fd = (open(filename, O_RDWR)) == -1)) { fprintf(stderr, "open [ %s ]\n", strerror(errno)); return 1; } printf("Opened file [ %s ]\n", filename); printf("sizeof(buff) [ %d ]\n", sizeof(buff)); printf("strlen(buff) [ %d ]\n", strlen(buff)); bytes_read = read(fd, buff, sizeof(buff)); printf("Bytes read [ %d ]\n", bytes_read); return 0; }

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  • Optimizing near-duplicate value search

    - by GApple
    I'm trying to find near duplicate values in a set of fields in order to allow an administrator to clean them up. There are two criteria that I am matching on One string is wholly contained within the other, and is at least 1/4 of its length The strings have an edit distance less than 5% of the total length of the two strings The Pseudo-PHP code: foreach($values as $value){ foreach($values as $match){ if( ( $value['length'] < $match['length'] && $value['length'] * 4 > $match['length'] && stripos($match['value'], $value['value']) !== false ) || ( $match['length'] < $value['length'] && $match['length'] * 4 > $value['length'] && stripos($value['value'], $match['value']) !== false ) || ( abs($value['length'] - $match['length']) * 20 < ($value['length'] + $match['length']) && 0 < ($match['changes'] = levenshtein($value['value'], $match['value'])) && $match['changes'] * 20 <= ($value['length'] + $match['length']) ) ){ $matches[] = &$match; } } } I've tried to reduce calls to the comparatively expensive stripos and levenshtein functions where possible, which has reduced the execution time quite a bit. However, as an O(n^2) operation this just doesn't scale to the larger sets of values and it seems that a significant amount of the processing time is spent simply iterating through the arrays. Some properties of a few sets of values being operated on Total | Strings | # of matches per string | | Strings | With Matches | Average | Median | Max | Time (s) | --------+--------------+---------+--------+------+----------+ 844 | 413 | 1.8 | 1 | 58 | 140 | 593 | 156 | 1.2 | 1 | 5 | 62 | 272 | 168 | 3.2 | 2 | 26 | 10 | 157 | 47 | 1.5 | 1 | 4 | 3.2 | 106 | 48 | 1.8 | 1 | 8 | 1.3 | 62 | 47 | 2.9 | 2 | 16 | 0.4 | Are there any other things I can do to reduce the time to check criteria, and more importantly are there any ways for me to reduce the number of criteria checks required (for example, by pre-processing the input values), since there is such low selectivity?

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  • How do I slow down a flash game?

    - by dsaccount1
    Basically the objective is to click on certain targets, which upon doing so would destroy the target and garner you points. I've written a macro to help me until the point where its impossible to even see the target more than a mere flicker, (maybe even less than that, i cant see it with my eyes). But its possible because i believe others have done so. (Maybe on slower comps?) Anyway the question is, how would it be possible to slow down the flash game? I've thought of a couple of ways that could work but i'm not sure how to implement them. 1. Slow down the cpu speed? (smth like that? how?) 2. As the game progress the time the targets appear and stay up is reduced. Maybe theres a variable controlling all of this, isit possible to modify the address of this variable? freeze it or smth? Any ideas, suggestions and especially advice would really be appreciated, thanks!

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  • How can I compare the performance of log() and fp division in C++?

    - by Ventzi Zhechev
    Hi, I’m using a log-based class in C++ to store very small floating-point values (as the values otherwise go beyond the scope of double). As I’m performing a large number of multiplications, this has the added benefit of converting the multiplications to sums. However, at a certain point in my algorithm, I need to divide a standard double value by an integer value and than do a *= to a log-based value. I have overloaded the *= operator for my log-based class and the right-hand side value is first converted to a log-based value by running log() and than added to the left-hand side value. Thus the operations actually performed are floating-point division, log() and floating-point summation. My question whether it would be faster to first convert the denominator to a log-based value, which would replace the floating-point division with floating-point subtraction, yielding the following chain of operations: twice log(), floating-point subtraction, floating-point summation. In the end, this boils down to whether floating-point division is faster or slower than log(). I suspect that a common answer would be that this is compiler and architecture dependent, so I’ll say that I use gcc 4.2 from Apple on darwin 10.3.0. Still, I hope to get an answer with a general remark on the speed of these two operators and/or an idea on how to measure the difference myself, as there might be more going on here, e.g. executing the constructors that do the type conversion etc. Cheers!

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  • Why won't JPA delete owned entities when the owner entity loses the reference to them?

    - by Nick
    Hi! I've got a JPA entity "Request", that owns a List of Answers (also JPA entities). Here's how it's defined in Request.java: @OneToMany(cascade= CascadeType.ALL, mappedBy="request") private List<Answer> answerList; And in Answer.java: @JoinColumn(name = "request", referencedColumnName="id") @ManyToOne(optional = false) private Request request; In the course of program execution, the Request's List of Answers may have Answers added or removed from it, or the actual List object may be replaced. My problem is thus: when I merge a Request to the database, the Answer objects that used to be in the List are kept in the database -- that is, Answer objects that the Request no longer holds a reference to (indirectly, via a List) are not deleted. This is not the behaviour I desire, as if I merge a Request to the database, and then fetch it again, its Answers List may not be the same. Am I making some programming mistake? Is there an annotaion or setting that will ensure that the Answers in the database are exactly the Answers in the Request's List? A solution is to keep references to the original Answers List and then use the EntityManager to remove each old Answer before merging the Request, but it seems like there should be a cleaner way. Thank you!

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  • Debugging Widget causes ANR

    - by Salv0
    I'm trying to debug an AppWidget but I incurred in a problem :D I placed a breakpoint on the top of the method: public void onReceive(Context context, Intent intent) { Log.v(TAG, "onReceive 1"); // BP on this line super.onReceive(context, intent); String action = intent.getAction(); // Checks on action and computations ... Log.v(TAG, "onReceive 2"); updateWidget(context); Log.v(TAG, "onReceive 3"); } The breakpoint stops the execution as expected but then the process dies. The problem is that the breakpoint ( I guess xD ) cause an ANR and the ActivityManager kills the process. That's the Log: 01-07 14:32:38.886: ERROR/ActivityManager(72): ANR in com.salvo.wifiwidget 01-07 14:32:38.886: INFO/Process(72): Sending signal. PID: 475 SIG: 9 ...... ...... 01-07 14:32:38.906: INFO/ActivityManager(72): Process com.salvo.wifiwidget (pid 475) has died. This cause the debug to stop. So the question is: there's a way to debug the widget without incurring in the ANR?? thanks in advance for the answers

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  • SQL Server insert performance with and without primary key

    - by Eric
    Summary: I have a table populated via the following: insert into the_table (...) select ... from some_other_table Running the above query with no primary key on the_table is ~15x faster than running it with a primary key, and I don't understand why. The details: I think this is best explained through code examples. I have a table: create table the_table ( a int not null, b smallint not null, c tinyint not null ); If I add a primary key, this insert query is terribly slow: alter table the_table add constraint PK_the_table primary key(a, b); -- Inserting ~880,000 rows insert into the_table (a,b,c) select a,b,c from some_view; Without the primary key, the same insert query is about 15x faster. However, after populating the_table without a primary key, I can add the primary key constraint and that only takes a few seconds. This one really makes no sense to me. More info: The estimated execution plan shows 0% total query time spent on the clustered index insert SQL Server 2008 R2 Developer edition, 10.50.1600 Any ideas?

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  • Boost shared_ptr use_count function

    - by photo_tom
    My application problem is the following - I have a large structure foo. Because these are large and for memory management reasons, we do not wish to delete them when processing on the data is complete. We are storing them in std::vector<boost::shared_ptr<foo>>. My question is related to knowing when all processing is complete. First decision is that we do not want any of the other application code to mark a complete flag in the structure because there are multiple execution paths in the program and we cannot predict which one is the last. So in our implementation, once processing is complete, we delete all copies of boost::shared_ptr<foo>> except for the one in the vector. This will drop the reference counter in the shared_ptr to 1. Is it practical to use shared_ptr.use_count() to see if it is equal to 1 to know when all other parts of my app are done with the data. One additional reason I'm asking the question is that the boost documentation on the shared pointer shared_ptr recommends not using "use_count" for production code.

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  • JQuery transition animation

    - by kk-dev11
    This program randomly selects two employees from a json-object Employees array, winnerPos is already defined. For better user experience I programmed these functions to change pictures one by one. The animation stops when the randomly selected person is shown on the screen. The slideThrough function will be triggered when the start button is pressed. function slideThrough() { counter = 0; start = true; clearInterval(picInterval); picInterval = setInterval(function () { changePicture(); }, 500); } function changePicture() { if (start) { if (counter > winnerPos) { setWinner(); start = false; killInterval(); } else { var employee = Employees[counter]; winnerPic.fadeOut(200, function () { this.src = 'img/' + employee.image; winnerName.html(employee.name); $(this).fadeIn(300); }); counter++; } } } The problem is the animation doesn't work smoothly. At first it works, but not perfect. The second time the transition happens in an irregular way, i.e. different speed and fadeIn/fadeOut differs from picture to picture. Could anyone help me to fine-tune the transition?

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