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  • Resolving TFS_SCHEMA_VERSION Errors In Team Foundation Server 2010 Collection Databases

    - by Jeff Ferguson
    I recently backed up a Team Foundation Server 2010 project collection database and restored it onto another server. All of that went well, until I tried to use the restored database on the new server. As it turns out, the old server was running the Release Candidate of TFS 2010 and the new server is running the RTM version of TFS 2010. I ended up with an error message shown on the new server's Team Web Access site about the project collection's TFS_SCHEMA_VERSION property not containing the appropriate value. As it turns out, TFS_SCHEMA_VERSION is an extended property on the project collection database. I ran the following SQL script against the project collection database restored onto the new server: EXEC [Tfs_DefaultCollection].sys.sp_dropextendedproperty @name=N'TFS_PRODUCT_VERSION' GO EXEC [Tfs_DefaultCollection].sys.sp_addextendedproperty @name=N'TFS_PRODUCT_VERSION', @value=N'10.0.30319.1' GO EXEC [Tfs_DefaultCollection].sys.sp_dropextendedproperty @name=N'TFS_SCHEMA_VERSION' GO EXEC [Tfs_DefaultCollection].sys.sp_addextendedproperty @name=N'TFS_SCHEMA_VERSION', @value=N'Microsoft Team Foundation Server 2010 (RTM)' GO Now, all is well. I can now navigate to http://newserver:8080/tfs/ and see the restored project collection and its contents.

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  • Online video tutorials for HTML 5

    - by Albers
    Here are some of the best introductory HTML5 videos I have found online/for free. Mix 2011: HTML5 for Skeptics - Scott Stansfield channel9.msdn.com/Events/MIX/MIX11/EXT21 Filling the HTML5 Gaps with Polyfills and Shims - Ray Bango channel9.msdn.com/Events/MIX/MIX11/HTM04 50 Performance Tricks to Make Your HTML5 Web Sites Faster - Jason Weber channel9.msdn.com/Events/MIX/MIX11/HTM01 TechEd 2011 HTML5 and CSS3 Techniques You Can Use Today - Todd Anglin channel9.msdn.com/Events/TechEd/NorthAmerica/2011/DEV334 Google IO HTML5 Showcase for Web Developers: The Wow and the How www.youtube.com/watch?v=WlwY6_W4VG8 css-tricks localStorage for Forms - Chris Coyier css-tricks.com/video-screencasts/96-localstorage-for-forms/ Best Practices with Dynamic Content - Chris Coyier This one talks about Hash Tags - take a look at the History API too css-tricks.com/video-screencasts/85-best-practices-dynamic-content/ localStorage for Forms - Chris Coyier css-tricks.com/video-screencasts/96-localstorage-for-forms/ Overview of HTML5 Forms Types, Attributes, and Elements - Chris Coyier css-tricks.com/video-screencasts/99-overview-of-html5-forms-types-attributes-and-elements/ Bruce Lawson - HTML5: Who, What, When, Why www.ubelly.com/2011/10/bruce-lawson-html5-who-what-when-why/ Bruce Lawson is an evangelist for Opera, and in this video he provides an overview including the history & philosophy of HTML5.

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  • ODI and OBIEE 11g Integration

    - by David Allan
    Here we will see some of the connectivity options to OBIEE 11g using the JDBC driver. You’ll see based upon some connection properties how the physical or presentation layers can be utilized. In the integrators guide for OBIEE 11g you will find a brief statement indicating that there actually is a JDBC driver for OBIEE. In OBIEE 11g its now possible to connect directly to the physical layer, Venkat has an informative post here on this topic. In ODI 11g the Oracle BI technology is shipped with the product along with KMs for reverse engineering, and using OBIEE models for a data source. When you install OBIEE in 11g a light weight demonstration application is preinstalled in the server, when you open this in the BI Administration tool we see the regular 3 panel view within the administration tool. To interrogate this system via JDBC (just like ODI does using the KMs) need a couple of things; the JDBC driver from OBIEE 11g, a java client program and the credentials. In my java client program I want to connect to the OBIEE system, when I connect I can interrogate what the JDBC driver presents for the metadata. The metadata projected via the JDBC connection’s DatabaseMetadata changes depending on whether the property NQ_SESSION.SELECTPHYSICAL is set when the java client connects. Let’s use the sample app to illustrate. I have a java client program here that will print out the tables in the DatabaseMetadata, it will also output the catalog and schema. For example if I execute without any special JDBC properties as follows; java -classpath .;%BIHOMEDIR%\clients\bijdbc.jar meta_jdbc oracle.bi.jdbc.AnaJdbcDriver jdbc:oraclebi://localhost:9703/ weblogic mypass Then I get the following returned representing the presentation layer, the sample I used is XML, and has no schema; Catalog Schema Table Sample Sales Lite null Base Facts Sample Sales Lite null Calculated Facts …     Sample Targets Lite null Base Facts …     Now if I execute with the only difference being the JDBC property NQ_SESSION.SELECTPHYSICAL with the value Yes, then I see a different set of values representing the physical layer in OBIEE; java -classpath .;%BIHOMEDIR%\clients\bijdbc.jar meta_jdbc oracle.bi.jdbc.AnaJdbcDriver jdbc:oraclebi://localhost:9703/ weblogic mypass NQ_SESSION.SELECTPHYSICAL=Yes The following is returned; Catalog Schema Table Sample App Lite Data null D01 Time Day Grain Sample App Lite Data null F10 Revenue Facts (Order grain) …     System DB (Update me)     …     If this was a database system such as Oracle, the catalog value would be the OBIEE database name and the schema would be the Oracle database schema. Other systems which have real catalog structure such as SQLServer would use its catalog value. Its this ‘Catalog’ and ‘Schema’ value that is important when integration OBIEE with ODI. For the demonstration application in OBIEE 11g, the following illustration shows how the information from OBIEE is related via the JDBC driver through to ODI. In the XML example above, within ODI’s physical schema definition on the right, we leave the schema blank since the XML data source has no schema. When I did this at first, I left the default value that ODI places in the Schema field since which was ‘<Undefined>’ (like image below) but this string is actually used in the RKM so ended up not finding any tables in this schema! Entering an empty string resolved this. Below we see a regular Oracle database example that has the database, schema, physical table structure, and how this is defined in ODI.   Remember back to the physical versus presentation layer usage when we passed the special property, well to do this in ODI, the data server has a panel for properties where you can define key/value pairs. So if you want to select physical objects from the OBIEE server, then you must set this property. An additional changed in ODI 11g is the OBIEE connection pool support, this has been implemented via a ‘Connection Pool’ flex field for the Oracle BI data server. So here you set the connection pool name from the OBIEE system that you specifically want to use and this is used by the Oracle BI to Oracle (DBLINK) LKM, so if you are using this you must set this flex field. Hopefully a useful insight into some of the mechanics of how this hangs together.

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  • VSDB to SSDT Part 2 : SQL Server 2008 Server Project &hellip; with SSDT

    - by Etienne Giust
    With Visual Studio 2012 and the use of SSDT technology, there is only one type of database project : SQL Server Database Project. With Visual Studio 2010, we used to have SQL Server 2008 Server Project which we used to define server-level objects, mostly logins and linked servers. A convenient wizard allowed for creation of this type of projects. It does not exists anymore. Here is how to create an equivalent of the SQL Server 2008 Server Project  with Visual Studio 2012: Create a new SQL Server Database Project : it will be created empty Create a new SQL Schema Compare ( SQL menu item > Schema Compare > New Schema Comparison ) As a source, select any database on the SQL server you want to mimic Set the target to be your newly Database Project In the Schema Compare options (cog-like icon), Object Types pane, set the options as below. You might want to tweak those and select only the object types you want. Then, run the comparison, review and select your changes and apply them to the project.

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  • Ancillary Objects: Separate Debug ELF Files For Solaris

    - by Ali Bahrami
    We introduced a new object ELF object type in Solaris 11 Update 1 called the Ancillary Object. This posting describes them, using material originally written during their development, the PSARC arc case, and the Solaris Linker and Libraries Manual. ELF objects contain allocable sections, which are mapped into memory at runtime, and non-allocable sections, which are present in the file for use by debuggers and observability tools, but which are not mapped or used at runtime. Typically, all of these sections exist within a single object file. Ancillary objects allow them to instead go into a separate file. There are different reasons given for wanting such a feature. One can debate whether the added complexity is worth the benefit, and in most cases it is not. However, one important case stands out — customers with very large 32-bit objects who are not ready or able to make the transition to 64-bits. We have customers who build extremely large 32-bit objects. Historically, the debug sections in these objects have used the stabs format, which is limited, but relatively compact. In recent years, the industry has transitioned to the powerful but verbose DWARF standard. In some cases, the size of these debug sections is large enough to push the total object file size past the fundamental 4GB limit for 32-bit ELF object files. The best, and ultimately only, solution to overly large objects is to transition to 64-bits. However, consider environments where: Hundreds of users may be executing the code on large shared systems. (32-bits use less memory and bus bandwidth, and on sparc runs just as fast as 64-bit code otherwise). Complex finely tuned code, where the original authors may no longer be available. Critical production code, that was expensive to qualify and bring online, and which is otherwise serving its intended purpose without issue. Users in these risk adverse and/or high scale categories have good reasons to push 32-bits objects to the limit before moving on. Ancillary objects offer these users a longer runway. Design The design of ancillary objects is intended to be simple, both to help human understanding when examining elfdump output, and to lower the bar for debuggers such as dbx to support them. The primary and ancillary objects have the same set of section headers, with the same names, in the same order (i.e. each section has the same index in both files). A single added section of type SHT_SUNW_ANCILLARY is added to both objects, containing information that allows a debugger to identify and validate both files relative to each other. Given one of these files, the ancillary section allows you to identify the other. Allocable sections go in the primary object, and non-allocable ones go into the ancillary object. A small set of non-allocable objects, notably the symbol table, are copied into both objects. As noted above, most sections are only written to one of the two objects, but both objects have the same section header array. The section header in the file that does not contain the section data is tagged with the SHF_SUNW_ABSENT section header flag to indicate its placeholder status. Compiler writers and others who produce objects can set the SUNW_SHF_PRIMARY section header flag to mark non-allocable sections that should go to the primary object rather than the ancillary. If you don't request an ancillary object, the Solaris ELF format is unchanged. Users who don't use ancillary objects do not pay for the feature. This is important, because they exist to serve a small subset of our users, and must not complicate the common case. If you do request an ancillary object, the runtime behavior of the primary object will be the same as that of a normal object. There is no added runtime cost. The primary and ancillary object together represent a logical single object. This is facilitated by the use of a single set of section headers. One can easily imagine a tool that can merge a primary and ancillary object into a single file, or the reverse. (Note that although this is an interesting intellectual exercise, we don't actually supply such a tool because there's little practical benefit above and beyond using ld to create the files). Among the benefits of this approach are: There is no need for per-file symbol tables to reflect the contents of each file. The same symbol table that would be produced for a standard object can be used. The section contents are identical in either case — there is no need to alter data to accommodate multiple files. It is very easy for a debugger to adapt to these new files, and the processing involved can be encapsulated in input/output routines. Most of the existing debugger implementation applies without modification. The limit of a 4GB 32-bit output object is now raised to 4GB of code, and 4GB of debug data. There is also the future possibility (not currently supported) to support multiple ancillary objects, each of which could contain up to 4GB of additional debug data. It must be noted however that the 32-bit DWARF debug format is itself inherently 32-bit limited, as it uses 32-bit offsets between debug sections, so the ability to employ multiple ancillary object files may not turn out to be useful. Using Ancillary Objects (From the Solaris Linker and Libraries Guide) By default, objects contain both allocable and non-allocable sections. Allocable sections are the sections that contain executable code and the data needed by that code at runtime. Non-allocable sections contain supplemental information that is not required to execute an object at runtime. These sections support the operation of debuggers and other observability tools. The non-allocable sections in an object are not loaded into memory at runtime by the operating system, and so, they have no impact on memory use or other aspects of runtime performance no matter their size. For convenience, both allocable and non-allocable sections are normally maintained in the same file. However, there are situations in which it can be useful to separate these sections. To reduce the size of objects in order to improve the speed at which they can be copied across wide area networks. To support fine grained debugging of highly optimized code requires considerable debug data. In modern systems, the debugging data can easily be larger than the code it describes. The size of a 32-bit object is limited to 4 Gbytes. In very large 32-bit objects, the debug data can cause this limit to be exceeded and prevent the creation of the object. To limit the exposure of internal implementation details. Traditionally, objects have been stripped of non-allocable sections in order to address these issues. Stripping is effective, but destroys data that might be needed later. The Solaris link-editor can instead write non-allocable sections to an ancillary object. This feature is enabled with the -z ancillary command line option. $ ld ... -z ancillary[=outfile] ...By default, the ancillary file is given the same name as the primary output object, with a .anc file extension. However, a different name can be provided by providing an outfile value to the -z ancillary option. When -z ancillary is specified, the link-editor performs the following actions. All allocable sections are written to the primary object. In addition, all non-allocable sections containing one or more input sections that have the SHF_SUNW_PRIMARY section header flag set are written to the primary object. All remaining non-allocable sections are written to the ancillary object. The following non-allocable sections are written to both the primary object and ancillary object. .shstrtab The section name string table. .symtab The full non-dynamic symbol table. .symtab_shndx The symbol table extended index section associated with .symtab. .strtab The non-dynamic string table associated with .symtab. .SUNW_ancillary Contains the information required to identify the primary and ancillary objects, and to identify the object being examined. The primary object and all ancillary objects contain the same array of sections headers. Each section has the same section index in every file. Although the primary and ancillary objects all define the same section headers, the data for most sections will be written to a single file as described above. If the data for a section is not present in a given file, the SHF_SUNW_ABSENT section header flag is set, and the sh_size field is 0. This organization makes it possible to acquire a full list of section headers, a complete symbol table, and a complete list of the primary and ancillary objects from either of the primary or ancillary objects. The following example illustrates the underlying implementation of ancillary objects. An ancillary object is created by adding the -z ancillary command line option to an otherwise normal compilation. The file utility shows that the result is an executable named a.out, and an associated ancillary object named a.out.anc. $ cat hello.c #include <stdio.h> int main(int argc, char **argv) { (void) printf("hello, world\n"); return (0); } $ cc -g -zancillary hello.c $ file a.out a.out.anc a.out: ELF 32-bit LSB executable 80386 Version 1 [FPU], dynamically linked, not stripped, ancillary object a.out.anc a.out.anc: ELF 32-bit LSB ancillary 80386 Version 1, primary object a.out $ ./a.out hello worldThe resulting primary object is an ordinary executable that can be executed in the usual manner. It is no different at runtime than an executable built without the use of ancillary objects, and then stripped of non-allocable content using the strip or mcs commands. As previously described, the primary object and ancillary objects contain the same section headers. To see how this works, it is helpful to use the elfdump utility to display these section headers and compare them. The following table shows the section header information for a selection of headers from the previous link-edit example. Index Section Name Type Primary Flags Ancillary Flags Primary Size Ancillary Size 13 .text PROGBITS ALLOC EXECINSTR ALLOC EXECINSTR SUNW_ABSENT 0x131 0 20 .data PROGBITS WRITE ALLOC WRITE ALLOC SUNW_ABSENT 0x4c 0 21 .symtab SYMTAB 0 0 0x450 0x450 22 .strtab STRTAB STRINGS STRINGS 0x1ad 0x1ad 24 .debug_info PROGBITS SUNW_ABSENT 0 0 0x1a7 28 .shstrtab STRTAB STRINGS STRINGS 0x118 0x118 29 .SUNW_ancillary SUNW_ancillary 0 0 0x30 0x30 The data for most sections is only present in one of the two files, and absent from the other file. The SHF_SUNW_ABSENT section header flag is set when the data is absent. The data for allocable sections needed at runtime are found in the primary object. The data for non-allocable sections used for debugging but not needed at runtime are placed in the ancillary file. A small set of non-allocable sections are fully present in both files. These are the .SUNW_ancillary section used to relate the primary and ancillary objects together, the section name string table .shstrtab, as well as the symbol table.symtab, and its associated string table .strtab. It is possible to strip the symbol table from the primary object. A debugger that encounters an object without a symbol table can use the .SUNW_ancillary section to locate the ancillary object, and access the symbol contained within. The primary object, and all associated ancillary objects, contain a .SUNW_ancillary section that allows all the objects to be identified and related together. $ elfdump -T SUNW_ancillary a.out a.out.anc a.out: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0x8724 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 a.out.anc: Ancillary Section: .SUNW_ancillary index tag value [0] ANC_SUNW_CHECKSUM 0xfbe2 [1] ANC_SUNW_MEMBER 0x1 a.out [2] ANC_SUNW_CHECKSUM 0x8724 [3] ANC_SUNW_MEMBER 0x1a3 a.out.anc [4] ANC_SUNW_CHECKSUM 0xfbe2 [5] ANC_SUNW_NULL 0 The ancillary sections for both objects contain the same number of elements, and are identical except for the first element. Each object, starting with the primary object, is introduced with a MEMBER element that gives the file name, followed by a CHECKSUM that identifies the object. In this example, the primary object is a.out, and has a checksum of 0x8724. The ancillary object is a.out.anc, and has a checksum of 0xfbe2. The first element in a .SUNW_ancillary section, preceding the MEMBER element for the primary object, is always a CHECKSUM element, containing the checksum for the file being examined. The presence of a .SUNW_ancillary section in an object indicates that the object has associated ancillary objects. The names of the primary and all associated ancillary objects can be obtained from the ancillary section from any one of the files. It is possible to determine which file is being examined from the larger set of files by comparing the first checksum value to the checksum of each member that follows. Debugger Access and Use of Ancillary Objects Debuggers and other observability tools must merge the information found in the primary and ancillary object files in order to build a complete view of the object. This is equivalent to processing the information from a single file. This merging is simplified by the primary object and ancillary objects containing the same section headers, and a single symbol table. The following steps can be used by a debugger to assemble the information contained in these files. Starting with the primary object, or any of the ancillary objects, locate the .SUNW_ancillary section. The presence of this section identifies the object as part of an ancillary group, contains information that can be used to obtain a complete list of the files and determine which of those files is the one currently being examined. Create a section header array in memory, using the section header array from the object being examined as an initial template. Open and read each file identified by the .SUNW_ancillary section in turn. For each file, fill in the in-memory section header array with the information for each section that does not have the SHF_SUNW_ABSENT flag set. The result will be a complete in-memory copy of the section headers with pointers to the data for all sections. Once this information has been acquired, the debugger can proceed as it would in the single file case, to access and control the running program. Note - The ELF definition of ancillary objects provides for a single primary object, and an arbitrary number of ancillary objects. At this time, the Oracle Solaris link-editor only produces a single ancillary object containing all non-allocable sections. This may change in the future. Debuggers and other observability tools should be written to handle the general case of multiple ancillary objects. ELF Implementation Details (From the Solaris Linker and Libraries Guide) To implement ancillary objects, it was necessary to extend the ELF format to add a new object type (ET_SUNW_ANCILLARY), a new section type (SHT_SUNW_ANCILLARY), and 2 new section header flags (SHF_SUNW_ABSENT, SHF_SUNW_PRIMARY). In this section, I will detail these changes, in the form of diffs to the Solaris Linker and Libraries manual. Part IV ELF Application Binary Interface Chapter 13: Object File Format Object File Format Edit Note: This existing section at the beginning of the chapter describes the ELF header. There's a table of object file types, which now includes the new ET_SUNW_ANCILLARY type. e_type Identifies the object file type, as listed in the following table. NameValueMeaning ET_NONE0No file type ET_REL1Relocatable file ET_EXEC2Executable file ET_DYN3Shared object file ET_CORE4Core file ET_LOSUNW0xfefeStart operating system specific range ET_SUNW_ANCILLARY0xfefeAncillary object file ET_HISUNW0xfefdEnd operating system specific range ET_LOPROC0xff00Start processor-specific range ET_HIPROC0xffffEnd processor-specific range Sections Edit Note: This overview section defines the section header structure, and provides a high level description of known sections. It was updated to define the new SHF_SUNW_ABSENT and SHF_SUNW_PRIMARY flags and the new SHT_SUNW_ANCILLARY section. ... sh_type Categorizes the section's contents and semantics. Section types and their descriptions are listed in Table 13-5. sh_flags Sections support 1-bit flags that describe miscellaneous attributes. Flag definitions are listed in Table 13-8. ... Table 13-5 ELF Section Types, sh_type NameValue . . . SHT_LOSUNW0x6fffffee SHT_SUNW_ancillary0x6fffffee . . . ... SHT_LOSUNW - SHT_HISUNW Values in this inclusive range are reserved for Oracle Solaris OS semantics. SHT_SUNW_ANCILLARY Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section. ... Table 13-8 ELF Section Attribute Flags NameValue . . . SHF_MASKOS0x0ff00000 SHF_SUNW_NODISCARD0x00100000 SHF_SUNW_ABSENT0x00200000 SHF_SUNW_PRIMARY0x00400000 SHF_MASKPROC0xf0000000 . . . ... SHF_SUNW_ABSENT Indicates that the data for this section is not present in this file. When ancillary objects are created, the primary object and any ancillary objects, will all have the same section header array, to facilitate merging them to form a complete view of the object, and to allow them to use the same symbol tables. Each file contains a subset of the section data. The data for allocable sections is written to the primary object while the data for non-allocable sections is written to an ancillary file. The SHF_SUNW_ABSENT flag is used to indicate that the data for the section is not present in the object being examined. When the SHF_SUNW_ABSENT flag is set, the sh_size field of the section header must be 0. An application encountering an SHF_SUNW_ABSENT section can choose to ignore the section, or to search for the section data within one of the related ancillary files. SHF_SUNW_PRIMARY The default behavior when ancillary objects are created is to write all allocable sections to the primary object and all non-allocable sections to the ancillary objects. The SHF_SUNW_PRIMARY flag overrides this behavior. Any output section containing one more input section with the SHF_SUNW_PRIMARY flag set is written to the primary object without regard for its allocable status. ... Two members in the section header, sh_link, and sh_info, hold special information, depending on section type. Table 13-9 ELF sh_link and sh_info Interpretation sh_typesh_linksh_info . . . SHT_SUNW_ANCILLARY The section header index of the associated string table. 0 . . . Special Sections Edit Note: This section describes the sections used in Solaris ELF objects, using the types defined in the previous description of section types. It was updated to define the new .SUNW_ancillary (SHT_SUNW_ANCILLARY) section. Various sections hold program and control information. Sections in the following table are used by the system and have the indicated types and attributes. Table 13-10 ELF Special Sections NameTypeAttribute . . . .SUNW_ancillarySHT_SUNW_ancillaryNone . . . ... .SUNW_ancillary Present when a given object is part of a group of ancillary objects. Contains information required to identify all the files that make up the group. See Ancillary Section for details. ... Ancillary Section Edit Note: This new section provides the format reference describing the layout of a .SUNW_ancillary section and the meaning of the various tags. Note that these sections use the same tag/value concept used for dynamic and capabilities sections, and will be familiar to anyone used to working with ELF. In addition to the primary output object, the Solaris link-editor can produce one or more ancillary objects. Ancillary objects contain non-allocable sections that would normally be written to the primary object. When ancillary objects are produced, the primary object and all of the associated ancillary objects contain a SHT_SUNW_ancillary section, containing information that identifies these related objects. Given any one object from such a group, the ancillary section provides the information needed to identify and interpret the others. This section contains an array of the following structures. See sys/elf.h. typedef struct { Elf32_Word a_tag; union { Elf32_Word a_val; Elf32_Addr a_ptr; } a_un; } Elf32_Ancillary; typedef struct { Elf64_Xword a_tag; union { Elf64_Xword a_val; Elf64_Addr a_ptr; } a_un; } Elf64_Ancillary; For each object with this type, a_tag controls the interpretation of a_un. a_val These objects represent integer values with various interpretations. a_ptr These objects represent file offsets or addresses. The following ancillary tags exist. Table 13-NEW1 ELF Ancillary Array Tags NameValuea_un ANC_SUNW_NULL0Ignored ANC_SUNW_CHECKSUM1a_val ANC_SUNW_MEMBER2a_ptr ANC_SUNW_NULL Marks the end of the ancillary section. ANC_SUNW_CHECKSUM Provides the checksum for a file in the c_val element. When ANC_SUNW_CHECKSUM precedes the first instance of ANC_SUNW_MEMBER, it provides the checksum for the object from which the ancillary section is being read. When it follows an ANC_SUNW_MEMBER tag, it provides the checksum for that member. ANC_SUNW_MEMBER Specifies an object name. The a_ptr element contains the string table offset of a null-terminated string, that provides the file name. An ancillary section must always contain an ANC_SUNW_CHECKSUM before the first instance of ANC_SUNW_MEMBER, identifying the current object. Following that, there should be an ANC_SUNW_MEMBER for each object that makes up the complete set of objects. Each ANC_SUNW_MEMBER should be followed by an ANC_SUNW_CHECKSUM for that object. A typical ancillary section will therefore be structured as: TagMeaning ANC_SUNW_CHECKSUMChecksum of this object ANC_SUNW_MEMBERName of object #1 ANC_SUNW_CHECKSUMChecksum for object #1 . . . ANC_SUNW_MEMBERName of object N ANC_SUNW_CHECKSUMChecksum for object N ANC_SUNW_NULL An object can therefore identify itself by comparing the initial ANC_SUNW_CHECKSUM to each of the ones that follow, until it finds a match. Related Other Work The GNU developers have also encountered the need/desire to support separate debug information files, and use the solution detailed at http://sourceware.org/gdb/onlinedocs/gdb/Separate-Debug-Files.html. At the current time, the separate debug file is constructed by building the standard object first, and then copying the debug data out of it in a separate post processing step, Hence, it is limited to a total of 4GB of code and debug data, just as a single object file would be. They are aware of this, and I have seen online comments indicating that they may add direct support for generating these separate files to their link-editor. It is worth noting that the GNU objcopy utility is available on Solaris, and that the Studio dbx debugger is able to use these GNU style separate debug files even on Solaris. Although this is interesting in terms giving Linux users a familiar environment on Solaris, the 4GB limit means it is not an answer to the problem of very large 32-bit objects. We have also encountered issues with objcopy not understanding Solaris-specific ELF sections, when using this approach. The GNU community also has a current effort to adapt their DWARF debug sections in order to move them to separate files before passing the relocatable objects to the linker. The details of Project Fission can be found at http://gcc.gnu.org/wiki/DebugFission. The goal of this project appears to be to reduce the amount of data seen by the link-editor. The primary effort revolves around moving DWARF data to separate .dwo files so that the link-editor never encounters them. The details of modifying the DWARF data to be usable in this form are involved — please see the above URL for details.

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  • Configure Oracle SOA JMSAdatper to Work with WLS JMS Topics

    - by fip
    The WebLogic JMS Topic are typically running in a WLS cluster. So as your SOA composites that receive these Topic messages. In some situation, the two clusters are the same while in others they are sepearate. The composites in SOA cluster are subscribers to the JMS Topic in WebLogic cluster. As nature of JMS Topic is meant to distribute the same copy of messages to all its subscribers, two questions arise immediately when it comes to load balancing the JMS Topic messages against the SOA composites: How to assure all of the SOA cluster members receive different messages instead of the same (duplicate) messages, even though the SOA cluster members are all subscribers to the Topic? How to make sure the messages are evenly distributed (load balanced) to SOA cluster members? Here we will walk through how to configure the JMS Topic, the JmsAdapter connection factory, as well as the composite so that the JMS Topic messages will be evenly distributed to same composite running off different SOA cluster nodes without causing duplication. 2. The typical configuration In this typical configuration, we achieve the load balancing of JMS Topic messages to JmsAdapters by configuring a partitioned distributed topic along with sharable subscriptions. You can reference the documentation for explanation of PDT. And this blog posting does a very good job to visually explain how this combination of configurations would message load balancing among clients of JMS Topics. Our job is to apply this configuration in the context of SOA JMS Adapters. To do so would involve the following steps: Step A. Configure JMS Topic to be UDD and PDT, at the WebLogic cluster that house the JMS Topic Step B. Configure JCA Connection Factory with proper ServerProperties at the SOA cluster Step C. Reference the JCA Connection Factory and define a durable subscriber name, at composite's JmsAdapter (or the *.jca file) Here are more details of each step: Step A. Configure JMS Topic to be UDD and PDT, You do this at the WebLogic cluster that house the JMS Topic. You can follow the instructions at Administration Console Online Help to create a Uniform Distributed Topic. If you use WebLogic Console, then at the same administration screen you can specify "Distribution Type" to be "Uniform", and the Forwarding policy to "Partitioned", which would make the JMS Topic Uniform Distributed Destination and a Partitioned Distributed Topic, respectively Step B: Configure ServerProperties of JCA Connection Factory You do this step at the SOA cluster. This step is to make the JmsAdapter that connect to the JMS Topic through this JCA Connection Factory as a certain type of "client". When you configure the JCA Connection Factory for the JmsAdapter, you define the list of properties in FactoryProperties field, in a semi colon separated list: ClientID=myClient;ClientIDPolicy=UNRESTRICTED;SubscriptionSharingPolicy=SHARABLE;TopicMessageDistributionAll=false You can refer to Chapter 8.4.10 Accessing Distributed Destinations (Queues and Topics) on the WebLogic Server JMS of the Adapter User Guide for the meaning of these properties. Please note: Except for ClientID, other properties such as the ClientIDPolicy=UNRESTRICTED, SubscriptionSharingPolicy=SHARABLE and TopicMessageDistributionAll=false are all default settings for the JmsAdapter's connection factory. Therefore you do NOT have to explicitly specify them explicitly. All you need to do is the specify the ClientID. The ClientID is different from the subscriber ID that we are to discuss in the later steps. To make it simple, you just need to remember you need to specify the client ID and make it unique per connection factory. Here is the example setting: Step C. Reference the JCA Connection Factory and define a durable subscriber name, at composite's JmsAdapter (or the *.jca file) In the following example, the value 'MySubscriberID-1' was given as the value of property 'DurableSubscriber': <adapter-config name="subscribe" adapter="JMS Adapter" wsdlLocation="subscribe.wsdl" xmlns="http://platform.integration.oracle/blocks/adapter/fw/metadata"> <connection-factory location="eis/wls/MyTestUDDTopic" UIJmsProvider="WLSJMS" UIConnectionName="ateam-hq24b"/> <endpoint-activation portType="Consume_Message_ptt" operation="Consume_Message"> <activation-spec className="oracle.tip.adapter.jms.inbound.JmsConsumeActivationSpec"> <property name="DurableSubscriber" value="MySubscriberID-1"/> <property name="PayloadType" value="TextMessage"/> <property name="UseMessageListener" value="false"/> <property name="DestinationName" value="jms/MyTestUDDTopic"/> </activation-spec> </endpoint-activation> </adapter-config> You can set the durable subscriber name either at composite's JmsAdapter wizard,or by directly editing the JmsAdapter's *.jca file within the Composite project. 2.The "atypical" configurations: For some systems, there may be restrictions that do not allow the afore mentioned "typical" configurations be applied. For examples, some deployments may be required to configure the JMS Topic to be Replicated Distributed Topic rather than Partition Distributed Topic. We would like to discuss those scenarios here: Configuration A: The JMS Topic is NOT PDT In this case, you need to define the message selector 'NOT JMS_WL_DDForwarded' in the adapter's *.jca file, to filter out those "replicated" messages. Configuration B. The ClientIDPolicy=RESTRICTED In this case, you need separate factories for different composites. More accurately, you need separate factories for different *.jca file of JmsAdapter. References: Managing Durable Subscription WebLogic JMS Partitioned Distributed Topics and Shared Subscriptions JMS Troubleshooting: Configuring JMS Message Logging: Advanced Programming with Distributed Destinations Using the JMS Destination Availability Helper API

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  • Trabajando el redireccionamiento de usuarios/Working with user redirect methods

    - by Jason Ulloa
    La protección de las aplicaciones es un elemento que no se puede dejar por fuera cuando se elabora un sistema. Cada parte o elemento de código que protege nuetra aplicación debe ser cuidadosamente seleccionado y elaborado. Una de las cosas comunes con las que nos topamos en asp.net cuando deseamos trabajar con usuarios, es con la necesidad de poder redireccionarlos a los distintos elementos o páginas dependiendo del rol. Pues precisamente eso es lo que haremos, vamos a trabajar con el Web.config de nuestra aplicación y le añadiremos unas pequeñas líneas de código para lograr dar un poco mas de seguridad al sistema y sobre todo lograr el redireccionamiento. Así que veamos como logramos lo deseado: Como bien sabemos el web.config nos permite manejar muchos elementos dentro de asp.net, muchos de ellos relacionados con la seguridad, asi como tambien nos brinda la posibilidad de poder personalizar los elementos para poder adaptarlo a nuestras necesidades. Así que, basandonos en el principio de que podemos personalizar el web.config, entonces crearemos una sección personalizada, que será la que utilicemos para manejar el redireccionamiento: Nuestro primer paso será ir a nuestro web.config y buscamos las siguientes líneas: <configuration>     <configSections>  </sectionGroup>             </sectionGroup>         </sectionGroup> Y luego de ellas definiremos una nueva sección  <section name="loginRedirectByRole" type="crabit.LoginRedirectByRoleSection" allowLocation="true" allowDefinition="Everywhere" /> El section name corresponde al nombre de nuestra nueva sección Type corresponde al nombre de la clase (que pronto realizaremos) y que será la encargada del Redirect Como estamos trabajando dentro de la seccion de configuración una vez definidad nuestra sección personalizada debemos cerrar esta sección  </configSections> Por lo que nuestro web.config debería lucir de la siguiente forma <configuration>     <configSections>  </sectionGroup>             </sectionGroup>         </sectionGroup> <section name="loginRedirectByRole" type="crabit.LoginRedirectByRoleSection" allowLocation="true" allowDefinition="Everywhere" /> </configSections> Anteriormente definimos nuestra sección, pero esta sería totalmente inútil sin el Metodo que le da vida. En nuestro caso el metodo loginRedirectByRole, este metodo lo definiremos luego del </configSections> último que cerramos: <loginRedirectByRole>     <roleRedirects>       <add role="Administrador" url="~/Admin/Default.aspx" />       <add role="User" url="~/User/Default.aspx" />     </roleRedirects>   </loginRedirectByRole> Como vemos, dentro de nuestro metodo LoginRedirectByRole tenemos el elemento add role. Este elemento será el que posteriormente le indicará a la aplicación hacia donde irá el usuario cuando realice un login correcto. Así que, veamos un poco esta configuración: add role="Administrador" corresponde al nombre del Role que tenemos definidio, pueden existir tantos elementos add role como tengamos definidos en nuestra aplicación. El elemento URL indica la ruta o página a la que será dirigido un usuario una vez logueado y dentro de la aplicación. Como vemos estamos utilizando el ~ para indicar que es una ruta relativa. Con esto hemos terminado la configuración de nuestro web.config, ahora veamos a fondo el código que se encargará de leer estos elementos y de utilziarlos: Para nuestro ejemplo, crearemos una nueva clase denominada LoginRedirectByRoleSection, recordemos que esta clase es la que llamamos en el elemento TYPE definido en la sección de nuestro web.config. Una vez creada la clase, definiremos algunas propiedades, pero antes de ello le indicaremos a nuestra clase que debe heredar de configurationSection, esto para poder obtener los elementos del web.config.  Inherits ConfigurationSection Ahora nuestra primer propiedad   <ConfigurationProperty("roleRedirects")> _         Public Property RoleRedirects() As RoleRedirectCollection             Get                 Return DirectCast(Me("roleRedirects"), RoleRedirectCollection)             End Get             Set(ByVal value As RoleRedirectCollection)                 Me("roleRedirects") = value             End Set         End Property     End Class Esta propiedad será la encargada de obtener todos los roles que definimos en la metodo personalizado de nuestro web.config Nuestro segundo paso será crear una segunda clase (en la misma clase LoginRedirectByRoleSection) a esta clase la llamaremos RoleRedirectCollection y la heredaremos de ConfigurationElementCollection y definiremos lo siguiente Public Class RoleRedirectCollection         Inherits ConfigurationElementCollection         Default Public ReadOnly Property Item(ByVal index As Integer) As RoleRedirect             Get                 Return DirectCast(BaseGet(index), RoleRedirect)             End Get         End Property         Default Public ReadOnly Property Item(ByVal key As Object) As RoleRedirect             Get                 Return DirectCast(BaseGet(key), RoleRedirect)             End Get         End Property         Protected Overrides Function CreateNewElement() As ConfigurationElement             Return New RoleRedirect()         End Function         Protected Overrides Function GetElementKey(ByVal element As ConfigurationElement) As Object             Return DirectCast(element, RoleRedirect).Role         End Function     End Class Nuevamente crearemos otra clase esta vez llamada RoleRedirect y en este caso la heredaremos de ConfigurationElement. Nuestra nueva clase debería lucir así: Public Class RoleRedirect         Inherits ConfigurationElement         <ConfigurationProperty("role", IsRequired:=True)> _         Public Property Role() As String             Get                 Return DirectCast(Me("role"), String)             End Get             Set(ByVal value As String)                 Me("role") = value             End Set         End Property         <ConfigurationProperty("url", IsRequired:=True)> _         Public Property Url() As String             Get                 Return DirectCast(Me("url"), String)             End Get             Set(ByVal value As String)                 Me("url") = value             End Set         End Property     End Class Una vez que nuestra clase madre esta lista, lo unico que nos queda es un poc de codigo en la pagina de login de nuestro sistema (por supuesto, asumo que estan utilizando  los controles de login que por defecto tiene asp.net). Acá definiremos nuestros dos últimos metodos  Protected Sub ctllogin_LoggedIn(ByVal sender As Object, ByVal e As System.EventArgs) Handles ctllogin.LoggedIn         RedirectLogin(ctllogin.UserName)     End Sub El procedimiento loggeding es parte del control login de asp.net y se desencadena en el momento en que el usuario hace loguin correctametne en nuestra aplicación Este evento desencadenará el siguiente procedimiento para redireccionar.     Private Sub RedirectLogin(ByVal username As String)         Dim roleRedirectSection As crabit.LoginRedirectByRoleSection = DirectCast(ConfigurationManager.GetSection("loginRedirectByRole"), crabit.LoginRedirectByRoleSection)         For Each roleRedirect As crabit.RoleRedirect In roleRedirectSection.RoleRedirects             If Roles.IsUserInRole(username, roleRedirect.Role) Then                 Response.Redirect(roleRedirect.Url)             End If         Next     End Sub   Con esto, nuestra aplicación debería ser capaz de redireccionar sin problemas y manejar los roles.  Además, tambien recordar que nuestro ejemplo se basa en la utilización del esquema de bases de datos que por defecto nos proporcionada asp.net.

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  • Udev webcam rule read, but not respected?

    - by user89305
    I have two usb-webcams on them machine, but at bot they some switch /dev/video number. The solution to this problem seems to be new udev rule. I have added this rule in/etc/udev/rules.d/jj-video.rules: Fix webcam 1 KERNEL=="video1", SUBSYSTEM=="video4linux", SUBSYSTEMS=="usb", ATTRS{idVendor}=="1d6b", ATTRS{idProduct}=="0001", SYMLINK+="webcam1" Fix webcam 2 KERNEL=="video2", SUBSYSTEM=="video4linux", ATTR{name}=="Logitech QuickCam Pro 3000", KERNELS=="0000:00:1d.0", SUBSYSTEMS=="pci", DRIVERS=="uhci_hcd", ATTRS{vendor}=="0x8086", ATTRS##{device}=="0x2658", SYMLINK+="webcam2" but the symlinks are not created. I have tried many different combinations in this file. The present ones are just my lates attempts. I found the parameters in: jjk@eee-old:~$ udevadm info -a -p $(udevadm info -q path -p /class/video4linux/video1) Udevadm info starts with the device specified by the devpath and then walks up the chain of parent devices. It prints for every device found, all possible attributes in the udev rules key format. A rule to match, can be composed by the attributes of the device and the attributes from one single parent device. looking at device '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/video4linux/video1': KERNEL=="video1" SUBSYSTEM=="video4linux" DRIVER=="" ATTR{name}=="Logitech QuickCam Pro 3000" ATTR{index}=="0" ATTR{button}=="0" looking at parent device '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0': KERNELS=="2-2:1.0" SUBSYSTEMS=="usb" DRIVERS=="Philips webcam" ATTRS{bInterfaceNumber}=="00" ATTRS{bAlternateSetting}==" 9" ATTRS{bNumEndpoints}=="02" ATTRS{bInterfaceClass}=="0a" ATTRS{bInterfaceSubClass}=="ff" ATTRS{bInterfaceProtocol}=="00" ATTRS{supports_autosuspend}=="0" looking at parent device '/devices/pci0000:00/0000:00:1d.0/usb2/2-2': KERNELS=="2-2" SUBSYSTEMS=="usb" DRIVERS=="usb" ATTRS{configuration}=="" ATTRS{bNumInterfaces}==" 3" ATTRS{bConfigurationValue}=="1" ATTRS{bmAttributes}=="a0" ATTRS{bMaxPower}=="500mA" ATTRS{urbnum}=="371076" ATTRS{idVendor}=="046d" ATTRS{idProduct}=="08b0" ATTRS{bcdDevice}=="0002" ATTRS{bDeviceClass}=="00" ATTRS{bDeviceSubClass}=="00" ATTRS{bDeviceProtocol}=="00" ATTRS{bNumConfigurations}=="1" ATTRS{bMaxPacketSize0}=="8" ATTRS{speed}=="12" ATTRS{busnum}=="2" ATTRS{devnum}=="2" ATTRS{devpath}=="2" ATTRS{version}==" 1.10" ATTRS{maxchild}=="0" ATTRS{quirks}=="0x0" ATTRS{avoid_reset_quirk}=="0" ATTRS{authorized}=="1" ATTRS{serial}=="01402100A5000000" looking at parent device '/devices/pci0000:00/0000:00:1d.0/usb2': KERNELS=="usb2" SUBSYSTEMS=="usb" DRIVERS=="usb" ATTRS{configuration}=="" ATTRS{bNumInterfaces}==" 1" ATTRS{bConfigurationValue}=="1" ATTRS{bmAttributes}=="e0" ATTRS{bMaxPower}==" 0mA" ATTRS{urbnum}=="34" ATTRS{idVendor}=="1d6b" ATTRS{idProduct}=="0001" ATTRS{bcdDevice}=="0302" ATTRS{bDeviceClass}=="09" ATTRS{bDeviceSubClass}=="00" ATTRS{bDeviceProtocol}=="00" ATTRS{bNumConfigurations}=="1" ATTRS{bMaxPacketSize0}=="64" ATTRS{speed}=="12" ATTRS{busnum}=="2" ATTRS{devnum}=="1" ATTRS{devpath}=="0" ATTRS{version}==" 1.10" ATTRS{maxchild}=="2" ATTRS{quirks}=="0x0" ATTRS{avoid_reset_quirk}=="0" ATTRS{authorized}=="1" ATTRS{manufacturer}=="Linux 3.2.0-29-generic uhci_hcd" ATTRS{product}=="UHCI Host Controller" ATTRS{serial}=="0000:00:1d.0" ATTRS{authorized_default}=="1" looking at parent device '/devices/pci0000:00/0000:00:1d.0': KERNELS=="0000:00:1d.0" SUBSYSTEMS=="pci" DRIVERS=="uhci_hcd" ATTRS{vendor}=="0x8086" ATTRS{device}=="0x2658" ATTRS{subsystem_vendor}=="0x1043" ATTRS{subsystem_device}=="0x82d8" ATTRS{class}=="0x0c0300" ATTRS{irq}=="23" ATTRS{local_cpus}=="ff" ATTRS{local_cpulist}=="0-7" ATTRS{dma_mask_bits}=="32" ATTRS{consistent_dma_mask_bits}=="32" ATTRS{broken_parity_status}=="0" ATTRS{msi_bus}=="" looking at parent device '/devices/pci0000:00': KERNELS=="pci0000:00" SUBSYSTEMS=="" DRIVERS=="" jjk@eee-old:~$ And tested the setup: sudo udevadm --debug test /sys/class/video4linux/video1 main: runtime dir '/run/udev' run_command: calling: test adm_test: version 175 This program is for debugging only, it does not run any program, specified by a RUN key. It may show incorrect results, because some values may be different, or not available at a simulation run. parse_file: reading '/lib/udev/rules.d/40-crda.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-fuse.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-gnupg.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-hplip.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-ia64.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-inputattach.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-libgphoto2-2.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-libsane.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-ppc.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-usb_modeswitch.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-xserver-xorg-video-intel.rules' as rules file parse_file: reading '/lib/udev/rules.d/42-qemu-usb.rules' as rules file parse_file: reading '/lib/udev/rules.d/50-firmware.rules' as rules file parse_file: reading '/lib/udev/rules.d/50-udev-default.rules' as rules file parse_file: reading '/lib/udev/rules.d/55-dm.rules' as rules file parse_file: reading '/lib/udev/rules.d/56-hpmud_support.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-cdrom_id.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-pcmcia.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-alsa.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-input.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-serial.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-storage-dm.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-storage-tape.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-storage.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-v4l.rules' as rules file parse_file: reading '/lib/udev/rules.d/61-accelerometer.rules' as rules file parse_file: reading '/lib/udev/rules.d/64-xorg-xkb.rules' as rules file parse_file: reading '/lib/udev/rules.d/66-xorg-synaptics-quirks.rules' as rules file parse_file: reading '/lib/udev/rules.d/69-cd-sensors.rules' as rules file add_rule: IMPORT found builtin 'usb_id', replacing /lib/udev/rules.d/69-cd-sensors.rules:76 parse_file: reading '/lib/udev/rules.d/69-libmtp.rules' as rules file parse_file: reading '/lib/udev/rules.d/69-xorg-vmmouse.rules' as rules file parse_file: reading '/lib/udev/rules.d/69-xserver-xorg-input-wacom.rules' as rules file parse_file: reading '/etc/udev/rules.d/70-persistent-cd.rules' as rules file parse_file: reading '/etc/udev/rules.d/70-persistent-net.rules' as rules file parse_file: reading '/lib/udev/rules.d/70-printers.rules' as rules file parse_file: reading '/lib/udev/rules.d/70-udev-acl.rules' as rules file parse_file: reading '/lib/udev/rules.d/75-cd-aliases-generator.rules' as rules file parse_file: reading '/lib/udev/rules.d/75-net-description.rules' as rules file parse_file: reading '/lib/udev/rules.d/75-persistent-net-generator.rules' as rules file parse_file: reading '/lib/udev/rules.d/75-probe_mtd.rules' as rules file parse_file: reading '/lib/udev/rules.d/75-tty-description.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-ericsson-mbm.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-longcheer-port-types.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-nokia-port-types.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-pcmcia-device-blacklist.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-platform-serial-whitelist.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-qdl-device-blacklist.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-simtech-port-types.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-usb-device-blacklist.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-x22x-port-types.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-zte-port-types.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-nm-olpc-mesh.rules' as rules file parse_file: reading '/lib/udev/rules.d/78-graphics-card.rules' as rules file parse_file: reading '/lib/udev/rules.d/78-sound-card.rules' as rules file parse_file: reading '/lib/udev/rules.d/80-drivers.rules' as rules file parse_file: reading '/lib/udev/rules.d/80-mm-candidate.rules' as rules file parse_file: reading '/lib/udev/rules.d/80-udisks.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-brltty.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-hdparm.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-hplj10xx.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-keyboard-configuration.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-regulatory.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-usbmuxd.rules' as rules file parse_file: reading '/lib/udev/rules.d/90-alsa-restore.rules' as rules file parse_file: reading '/lib/udev/rules.d/90-alsa-ucm.rules' as rules file parse_file: reading '/lib/udev/rules.d/90-libgpod.rules' as rules file parse_file: reading '/lib/udev/rules.d/90-pulseaudio.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-cd-devices.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-keyboard-force-release.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-keymap.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-udev-late.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-dell.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-fujitsu.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-gateway.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-ibm.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-lenovo.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-toshiba.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-csr.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-hid.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-wup.rules' as rules file parse_file: reading '/lib/udev/rules.d/97-bluetooth-hid2hci.rules' as rules file parse_file: reading '/etc/udev/rules.d/jj-video.rules' as rules file udev_rules_new: rules use 259284 bytes tokens (21607 * 12 bytes), 37913 bytes buffer udev_rules_new: temporary index used 67520 bytes (3376 * 20 bytes) udev_device_new_from_syspath: device 0x215103e0 has devpath '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/video4linux/video1' udev_device_new_from_syspath: device 0x21510758 has devpath '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/video4linux/video1' udev_device_read_db: device 0x21510758 filled with db file data udev_device_new_from_syspath: device 0x21510e10 has devpath '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0' udev_device_new_from_syspath: device 0x21511b10 has devpath '/devices/pci0000:00/0000:00:1d.0/usb2/2-2' udev_device_new_from_syspath: device 0x215132f8 has devpath '/devices/pci0000:00/0000:00:1d.0/usb2' udev_device_new_from_syspath: device 0x21513650 has devpath '/devices/pci0000:00/0000:00:1d.0' udev_device_new_from_syspath: device 0x21513980 has devpath '/devices/pci0000:00' udev_rules_apply_to_event: GROUP 44 /lib/udev/rules.d/50-udev-default.rules:29 udev_rules_apply_to_event: IMPORT 'v4l_id /dev/video1' /lib/udev/rules.d/60-persistent-v4l.rules:7 udev_event_spawn: starting 'v4l_id /dev/video1' spawn_read: 'v4l_id /dev/video1'(out) 'ID_V4L_VERSION=2' spawn_read: 'v4l_id /dev/video1'(out) 'ID_V4L_PRODUCT=Logitech QuickCam Pro 3000' spawn_read: 'v4l_id /dev/video1'(out) 'ID_V4L_CAPABILITIES=:capture:' spawn_wait: 'v4l_id /dev/video1' [2609] exit with return code 0 udev_rules_apply_to_event: IMPORT builtin 'usb_id' /lib/udev/rules.d/60-persistent-v4l.rules:9 builtin_usb_id: /sys/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0: if_class 10 protocol 0 udev_builtin_add_property: ID_VENDOR=046d udev_builtin_add_property: ID_VENDOR_ENC=046d udev_builtin_add_property: ID_VENDOR_ID=046d udev_builtin_add_property: ID_MODEL=08b0 udev_builtin_add_property: ID_MODEL_ENC=08b0 udev_builtin_add_property: ID_MODEL_ID=08b0 udev_builtin_add_property: ID_REVISION=0002 udev_builtin_add_property: ID_SERIAL=046d_08b0_01402100A5000000 udev_builtin_add_property: ID_SERIAL_SHORT=01402100A5000000 udev_builtin_add_property: ID_TYPE=generic udev_builtin_add_property: ID_BUS=usb udev_builtin_add_property: ID_USB_INTERFACES=:0aff00:010100:010200: udev_builtin_add_property: ID_USB_INTERFACE_NUM=00 udev_builtin_add_property: ID_USB_DRIVER=Philips webcam udev_rules_apply_to_event: LINK 'v4l/by-id/usb-046d_08b0_01402100A5000000-video-index0' /lib/udev/rules.d/60-persistent-v4l.rules:10 udev_rules_apply_to_event: IMPORT builtin 'path_id' /lib/udev/rules.d/60-persistent-v4l.rules:16 udev_builtin_add_property: ID_PATH=pci-0000:00:1d.0-usb-0:2:1.0 udev_builtin_add_property: ID_PATH_TAG=pci-0000_00_1d_0-usb-0_2_1_0 udev_rules_apply_to_event: LINK 'v4l/by-path/pci-0000:00:1d.0-usb-0:2:1.0-video-index0' /lib/udev/rules.d/60-persistent-v4l.rules:17 udev_rules_apply_to_event: RUN 'udev-acl --action=$env{ACTION} --device=$env{DEVNAME}' /lib/udev/rules.d/70-udev-acl.rules:74 udev_rules_apply_to_event: LINK 'webcam1' /etc/udev/rules.d/jj-video.rules:2 udev_event_execute_rules: no node name set, will use kernel supplied name 'video1' udev_node_add: creating device node '/dev/video1', devnum=81:1, mode=0660, uid=0, gid=44 udev_node_mknod: preserve file '/dev/video1', because it has correct dev_t udev_node_mknod: preserve permissions /dev/video1, 020660, uid=0, gid=44 node_symlink: preserve already existing symlink '/dev/char/81:1' to '../video1' link_find_prioritized: found 'c81:2' claiming '/run/udev/links/v4l\x2fby-id\x2fusb-046d_08b0_01402100A5000000-video-index0' udev_device_new_from_syspath: device 0x21516748 has devpath '/devices/pci0000:00/0000:00:1d.1/usb3/3-2/3-2:1.0/video4linux/video2' udev_device_read_db: device 0x21516748 filled with db file data link_find_prioritized: found 'c81:1' claiming '/run/udev/links/v4l\x2fby-id\x2fusb-046d_08b0_01402100A5000000-video-index0' link_update: creating link '/dev/v4l/by-id/usb-046d_08b0_01402100A5000000-video-index0' to '/dev/video1' node_symlink: atomically replace '/dev/v4l/by-id/usb-046d_08b0_01402100A5000000-video-index0' link_find_prioritized: found 'c81:1' claiming '/run/udev/links/v4l\x2fby-path\x2fpci-0000:00:1d.0-usb-0:2:1.0-video-index0' link_update: creating link '/dev/v4l/by-path/pci-0000:00:1d.0-usb-0:2:1.0-video-index0' to '/dev/video1' node_symlink: preserve already existing symlink '/dev/v4l/by-path/pci-0000:00:1d.0-usb-0:2:1.0-video-index0' to '../../video1' link_find_prioritized: found 'c81:1' claiming '/run/udev/links/webcam1' link_update: creating link '/dev/webcam1' to '/dev/video1' node_symlink: preserve already existing symlink '/dev/webcam1' to 'video1' udev_device_update_db: created db file '/run/udev/data/c81:1' for '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/video4linux/video1' ACTION=add COLORD_DEVICE=1 COLORD_KIND=camera DEVLINKS=/dev/v4l/by-id/usb-046d_08b0_01402100A5000000-video-index0 /dev/v4l/by-path/pci-0000:00:1d.0-usb-0:2:1.0-video-index0 /dev/webcam1 DEVNAME=/dev/video1 DEVPATH=/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/video4linux/video1 ID_BUS=usb ID_MODEL=08b0 ID_MODEL_ENC=08b0 ID_MODEL_ID=08b0 ID_PATH=pci-0000:00:1d.0-usb-0:2:1.0 ID_PATH_TAG=pci-0000_00_1d_0-usb-0_2_1_0 ID_REVISION=0002 ID_SERIAL=046d_08b0_01402100A5000000 ID_SERIAL_SHORT=01402100A5000000 ID_TYPE=generic ID_USB_DRIVER=Philips webcam ID_USB_INTERFACES=:0aff00:010100:010200: ID_USB_INTERFACE_NUM=00 ID_V4L_CAPABILITIES=:capture: ID_V4L_PRODUCT=Logitech QuickCam Pro 3000 ID_V4L_VERSION=2 ID_VENDOR=046d ID_VENDOR_ENC=046d ID_VENDOR_ID=046d MAJOR=81 MINOR=1 SUBSYSTEM=video4linux TAGS=:udev-acl: UDEV_LOG=6 USEC_INITIALIZED=18213768 run: 'udev-acl --action=add --device=/dev/video1' jjk@eee-old:~$ (and correspondingly for video2) It looks to me like my rules are read, but not respected. What am I doing wrong?

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  • Incorrect colour blending when using a pixel shader with XNA

    - by MazK
    I'm using XNA 4.0 to create a 2D game and while implementing a layer tinting pixel shader I noticed that when the texture's alpha value is anything between 1 or 0 the end result is different than expected. The tinting works from selecting a colour and setting the amount of tint. This is achieved via the shader which works out first the starting colour (for each r, g, b and a) : float red = texCoord.r * vertexColour.r; and then the final tinted colour : output.r = red + (tintColour.r - red) * tintAmount; The alpha value isn't tinted and is left as : output.a = texCoord.a * vertexColour.a; The picture in the link below shows different backdrops against an energy ball object where it's outer glow hasn't blended as I would like it to. The middle two are incorrect as the second non tinted one should not show a glow against a white BG and the third should be entirely invisible. The blending function is NonPremultiplied. Why the alpha value is interfering with the final colour?

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  • Prevent Changing the Screen Saver and Wallpaper in Windows 7

    - by Mysticgeek
    Sometimes you might not want users to have the ability to change Screen Savers and Wallpaper on Windows 7 workstations. Today we look at how to prevent them from changing either one or both. You might administer computers in your home or small office and find it annoying when users continuously change the wallpaper and Screen Savers to something obnoxious. A lot of times they might be inexperienced users and download these so-called “wonderful and free” Screen Saver/Wallpaper packages from shady sites that include loads of Spyware. Preventing users from changing them is another helpful tool to avoid wasteful time spent switching things back. Prevent Changing Screensavers & Wallpaper Using Group Policy Editor  Note: This method uses Group Policy which is not available in Home versions on Windows 7. Open the Start Menu and enter gpedit.msc into the Search box and hit Enter. When Local Group Policy Editor opens, navigate to User Configuration \ Administrative Templates \ Control Panel \ Personalization. Then in the right column double-click on Prevent changing desktop background. Now check the radio button next to Enabled, then click OK. Back on the Group Policy Screen, double-click on Prevent changing screen saver. In the next screen select the radio button next to Enable, click OK, then close out of Group Policy Editor. Now when a user goes into the Personalization section, the Desktop Background hyperlink is now grayed out and inactive. Notice the message One or more of the settings on this page has been disabled by the system administrator at the bottom of the section. If they click to change the Screen Saver, an error message will pop up letting them know the function is disabled. Prevent Changing Screensavers & Wallpaper Using a Registry Hack You can also make a couple Registry changes to prevent users from changing the Wallpaper & Screen Saver…which will work on Home versions of Windows 7. Before making any Registry changes make sure you back it up first. Open the Registry by typing regedit into the Search box in the Start menu and hit Enter. First we’ll start with the Wallpaper. Navigate to HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Policies\System and create a new String Value and name it Wallpaper. Then modify the Value data to point to the location of the Wallpaper you want it to always be. Where in this example it’s our main wallpaper on our local drive…then click OK. Now let’s make sure they can’t change the Screen Saver. In the same Registry location, we need to make a new DWORD (32-bit) Value. Give it the Value name of NoDispScrSavPage and the value data of “1” and click OK. Close out of the Registry and restart the machine or simply log off then back on again for the changes to take effect. Results For the Wallpapers, a user can still go in and see the selections, however if they try to change it to something else… It will just go back to the Personalization screen and no changes will be made, as we set the value to only be the background we specified. If the user tries to make a change to the Screen Saver, the hyperlink will be grayed out and inactive, and the message One or more of the settings on this page has been disabled by the system administrator will be displayed at the bottom of the section. Conclusion If you’re tired of users changing the Wallpaper and Screen Saver, and want another way to help avoid Malware, locking down these settings can help a lot. Again, before making any changes to the Registry, make sure to back it up. These settings should work in Vista and XP as well. Similar Articles Productive Geek Tips Save 1-4% More Battery Life With Windows Vista Battery SaverCustomize Your Windows Vista Logon ScreenEnable "Ubuntu Style" Logons in Windows VistaManage the Delete Confirmation Dialog box in Windows 7Dual Monitors: Use a Different Wallpaper on Each Desktop TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott

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  • how non-programmer become developer

    - by Sarang
    Every year there are different types of freshers getting recruited. But, our IT field is not only limited to IT Engineers & Computer Engineers. It is full of all different types of engineers. What is a way an engineer can be a proper developer ? I am asking this because, whatever engineering the student gone for, one can be shifted to IT development if he/she has some particular qualities within. What are those quelities required to be in a developer or required to be implemented to be developer ?

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  • Convert an Enum to String

    - by Aamir Hasan
     Retrieves the name of the constant in the specified enumeration that has the specified value. If you have used an enum before you will know that it can represent numbers (usually int but also byte, sbyte, short, ushort, int, uint, long, and ulong) but not strings. I created my enum and I was in the process of coding up a lookup table to convert my enum parameter back into a string when I found this handy method called Enum.GetName(). using System;public class GetNameTest { enum Colors { Red, Green, Blue, Yellow }; enum Styles { Plaid, Striped, Tartan, Corduroy }; public static void Main() {Response.Write("The 4th value of the Colors Enum is" + Enum.GetName(typeof(Colors), 3));Response.Write("The 4th value of the Styles Enum is "+ Enum.GetName(typeof(Styles), 3)); }}Reference:http://msdn.microsoft.com/en-us/library/system.enum.getname.aspxhttp://www.studentacad.com/post/2010/03/31/Convert-an-Enum-to-String.aspx

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  • finding high end software contracting jobs

    - by numerical25
    I've been contracting for about 3 years now. I am currently a contractor for a web firm. This is a hourly position. I want to find larger projects. I had read that some people are able to only do one or two jobs a year and be set on that. I want those types of jobs, and I want to hire people to take on these jobs as well, but I have no idea where to start. I highly doubt places like odesk post these types of contracts. Where can I find them? How can I make good money and live comfortably while working for myself?

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  • Azure Storage Explorer

    - by kaleidoscope
    Azure Storage Explorer –  an another way to Deploy the services on Cloud Azure Storage Explorer is a useful GUI tool for inspecting and altering the data in your Azure cloud storage projects including the logs of your cloud-hosted applications. All three types of cloud storage can be viewed: blobs, queues, and tables. You can also create or delete blob/queue/table containers and items. Text blobs can be edited and all data types can be imported/exported between the cloud and local files. Table records can be imported/exported between the cloud and spreadsheet CSV files. Why Azure Storage Explorer Azure Storage Explorer is a licensed CodePlex project provided by Neudesic – a Microsoft partner.  It is a simple UI that requires you to input your blob storage name, access key and endpoints in the Storage Settings dialog. For more details please refer to the link: http://azurestorageexplorer.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=35189   Anish, S

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  • What are the benefits and drawback of documentation vs tutorials vs video tutorials [closed]

    - by Cat
    Which types of learning resources do you find the most helpful, for which kinds of learning and/or perhaps at specific times? Some examples of types of learning you could consider: When starting to integrate a new SDK inside an existing codebase When learning a new framework without having to integrate legacy code When digging deeper into an already-used SDK that you may not know very well yet For example - (video) tutorials are usually very easy to follow and tells a story from beginning to end to get results, but will nearly always assume starting from scratch or a previous tutorial. Therefore such a resource is useful for quick learning if you don't have legacy code around, but less so if you have to search for the best-fit to the code you already have. SDK Documentation on the other hand is well-structured but does not tell a story. It is more difficult to get to a specific larger result with documentation alone, but it is a better fit when you do have legacy code around and are searching for perhaps non-obvious ways of employing the SDK or library. Are there other forms of resources that you find useful, such as interactive training?

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  • Five Reasons to Attend PLM Summit 2013: The Conference Formerly Known as AGILITY

    - by Terri Hiskey
    As we approach the end of 2012, we are also closing in on the last couple of weeks that Agile customers and prospects can register for the upcoming PLM Summit 2013 for the bargain early bird rate of $195. Register now to secure your spot! The Conference Formerly Known as AGILITY... Long-time Agile customers may remember AGILITY, which was Agile's PLM customer conference that was held on an annual basis prior to Oracle's acquisiton of Agile in 2007. In February 2012, due to feedback we received from our Agile PLM community, we successfully resurrected the AGILITY conference and renamed it the PLM Summit. The PLM Summit was so well received and well-attended, that we are doing it again in 2013. This upcoming PLM Summit is being co-located in San Francisco under the overarching banner of the Oracle Value Chain Summit, and will be held alongside several other Oracle customer conferences that cover a range of value chain solutions, including Value Chain Planning, Value Chain Execution, Procurement, Maintenance and Manufacturing. This setup offers PLM attendees the best of all worlds--the opportunity to participate and learn about PLM in smaller, focused sessions by product and by industry, while also giving attendees the chance to see how PLM works together with other critical enterprise applications that address other important aspects of the value chain. Top Five Reasons to Attend the PLM Summit 2013 In the spirit of all of the end-of-the-year lists that are currently popping up, here is a list of the top five reasons to attend the PLM Summit for anyone out there needs a little extra encouragement to register: 1. The Best Opportunities for Customer Networking   The PLM Summit offers attendees numerous opportunities to learn and network with fellow Agile users. Customer stories are featured in keynote and breakout presentations and the schedule allows for plenty of networking time during breakfasts, lunches, breaks and dinners. Customer networking is the number one reason that Agile users attend the PLM Summit. Read what attendees thought of the most recent PLM Summit: "Hearing about the implementation of Agile products from a customers’ perspective is invaluable." - Director of Quality Assurance & Regulatory Affairs, leading medical device manufacturer "Understanding the scope of other companies’ projects and the lessons learned made attending this event well worth my time." - Director of Test Engineering, global industrial manufacturer "The most beneficial thing about attending this event is the opportunity to network with other customers with similar experiences." - Director of Business Process Improvement, leading high technology company Come to the PLM Summit and play an active role within the PLM community: swap war stories and business cards, connect on LinkedIn and Facebook, share your stories and discuss the sessions from each day. Register now! 2. It's Educational! The PLM Summit is the premier educational event for anyone in the Agile PLM community. There are nearly 40 PLM-focused in-depth educational sessions led by Agile PLM experts, customers and partners that will cover a range of specific product and industry-focused topics. Keynotes will give attendees a broad overview of the entire Agile PLM footprint, while sessions will delve deeply into specific product functionality and customer case studies. There is truly something for everyone. Check out the latest agenda for view of all the sessions. 3. Visit with the PLM Partner Community Our partners play a significant and important role within the Agile PLM community. At the PLM Summit, attendees will be able to meet and mingle with several of the top Oracle Agile PLM partners including: Deloitte, Domain, GoEngineer, Hitachi Consulting, IBM, Kalypso, KPIT Cummins (CPG Solutions), Perception Software, Verdant, Xavor and ZeroWaitState. Go here for a complete list of all the Value Chain Summit sponsors. 4. See Agile PLM in Action at our Dedicated PLM Demo Pods At the PLM Summit, attendees will have the chance to see Agile PLM in action at dedicated PLM demo pods, manned by expert members of our Agile PLM team. If you would like to see up close specific Agile PLM functionality, or if you have a question on how to extend the scope of your current implemention or if you want a better understanding of how to leverage Agile PLM to address specific use-cases, stop by one of the Agile PLM demo pods and engage the Agile PLM experts on hand at the PLM Summit. 5. Spend Some Time in Lovely San Francisco Still on the fence about the upcoming PLM Summit? Remember that it is being held in San Francisco, which is a fantastic city for a getaway. After spending time learning and networking about PLM, take an extra day or two to escape the dreary winter and enjoy the beautiful scenery and the unique actitivies offered only by the City by the Bay. You will walk away from the conference not only with renewed excitement about Agile PLM, but feeling rejuvenated in general.

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  • F# for the C# Programmer

    - by mbcrump
    Are you a C# Programmer and can’t make it past a day without seeing or hearing someone mention F#?  Today, I’m going to walk you through your first F# application and give you a brief introduction to the language. Sit back this will only take about 20 minutes. Introduction Microsoft's F# programming language is a functional language for the .NET framework that was originally developed at Microsoft Research Cambridge by Don Syme. In October 2007, the senior vice president of the developer division at Microsoft announced that F# was being officially productized to become a fully supported .NET language and professional developers were hired to create a team of around ten people to build the product version. In September 2008, Microsoft released the first Community Technology Preview (CTP), an official beta release, of the F# distribution . In December 2008, Microsoft announced that the success of this CTP had encouraged them to escalate F# and it is now will now be shipped as one of the core languages in Visual Studio 2010 , alongside C++, C# 4.0 and VB. The F# programming language incorporates many state-of-the-art features from programming language research and ossifies them in an industrial strength implementation that promises to revolutionize interactive, parallel and concurrent programming. Advantages of F# F# is the world's first language to combine all of the following features: Type inference: types are inferred by the compiler and generic definitions are created automatically. Algebraic data types: a succinct way to represent trees. Pattern matching: a comprehensible and efficient way to dissect data structures. Active patterns: pattern matching over foreign data structures. Interactive sessions: as easy to use as Python and Mathematica. High performance JIT compilation to native code: as fast as C#. Rich data structures: lists and arrays built into the language with syntactic support. Functional programming: first-class functions and tail calls. Expressive static type system: finds bugs during compilation and provides machine-verified documentation. Sequence expressions: interrogate huge data sets efficiently. Asynchronous workflows: syntactic support for monadic style concurrent programming with cancellations. Industrial-strength IDE support: multithreaded debugging, and graphical throwback of inferred types and documentation. Commerce friendly design and a viable commercial market. Lets try a short program in C# then F# to understand the differences. Using C#: Create a variable and output the value to the console window: Sample Program. using System;   namespace ConsoleApplication9 {     class Program     {         static void Main(string[] args)         {             var a = 2;             Console.WriteLine(a);             Console.ReadLine();         }     } } A breeze right? 14 Lines of code. We could have condensed it a bit by removing the “using” statment and tossing the namespace. But this is the typical C# program. Using F#: Create a variable and output the value to the console window: To start, open Visual Studio 2010 or Visual Studio 2008. Note: If using VS2008, then please download the SDK first before getting started. If you are using VS2010 then you are already setup and ready to go. So, click File-> New Project –> Other Languages –> Visual F# –> Windows –> F# Application. You will get the screen below. Go ahead and enter a name and click OK. Now, you will notice that the Solution Explorer contains the following: Double click the Program.fs and enter the following information. Hit F5 and it should run successfully. Sample Program. open System let a = 2        Console.WriteLine a As Shown below: Hmm, what? F# did the same thing in 3 lines of code. Show me the interactive evaluation that I keep hearing about. The F# development environment for Visual Studio 2010 provides two different modes of execution for F# code: Batch compilation to a .NET executable or DLL. (This was accomplished above). Interactive evaluation. (Demo is below) The interactive session provides a > prompt, requires a double semicolon ;; identifier at the end of a code snippet to force evaluation, and returns the names (if any) and types of resulting definitions and values. To access the F# prompt, in VS2010 Goto View –> Other Window then F# Interactive. Once you have the interactive window type in the following expression: 2+3;; as shown in the screenshot below: I hope this guide helps you get started with the language, please check out the following books for further information. F# Books for further reading   Foundations of F# Author: Robert Pickering An introduction to functional programming with F#. Including many samples, this book walks through the features of the F# language and libraries, and covers many of the .NET Framework features which can be leveraged with F#.       Functional Programming for the Real World: With Examples in F# and C# Authors: Tomas Petricek and Jon Skeet An introduction to functional programming for existing C# developers written by Tomas Petricek and Jon Skeet. This book explains the core principles using both C# and F#, shows how to use functional ideas when designing .NET applications and presents practical examples such as design of domain specific language, development of multi-core applications and programming of reactive applications.

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  • OutOfMemoryException in Microsoft WSE 3.0 Diagnostics.TraceInputFilter

    - by Michael Freidgeim
    We are still using Microsoft WSE 3.0 and on test server started to get   Event Type:        Error Event Source:    Microsoft WSE 3.0 WSE054: An error occurred during the operation of the TraceInputFilter: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.    at System.String.GetStringForStringBuilder(String value, Int32 startIndex, Int32 length, Int32 capacity)    at System.Text.StringBuilder.GetThreadSafeString(IntPtr& tid)    at System.Text.StringBuilder.set_Length(Int32 value)    at System.Xml.BufferBuilder.Clear()    at System.Xml.BufferBuilder.set_Length(Int32 value)    at System.Xml.XmlTextReaderImpl.ParseText()    at System.Xml.XmlTextReaderImpl.ParseElementContent()    at System.Xml.XmlTextReaderImpl.Read()    at System.Xml.XmlLoader.LoadNode(Boolean skipOverWhitespace)    at System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)    at System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)    at System.Xml.XmlDocument.Load(XmlReader reader)    at System.Xml.XmlDocument.Load(Stream inStream)    at Microsoft.Web.Services3.Diagnostics.TraceInputFilter.OpenLoadExistingFile(String path)    at Microsoft.Web.Services3.Diagnostics.TraceInputFilter.Load(String path)    at Microsoft.Web.Services3.Diagnostics.TraceInputFilter.TraceMessage(String messageId, Collection`1 traceEntries).   After investigation it was found, that the problem related to trace files, that become too big. When they were deleted and new files were created, error gone.

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  • Create Device Reccieve SMS Parse To Text ( SMS Gateway )

    - by Chris Okyen
    I want to use a server as a device to run a script to parse a SMS text in the following way. I. The person types in a specific and special cell phone number (Similar to Facebook’s 32556 number used to post on your wall) II. The user types a text message. III. The user sends the text message. IV. The message is sent to some kind of Device (the server) or SMS Gateway and receives it. V. The thing described above that the message is sent to then parse the test message. I understand that these three question will mix Programming and Server Stuff and could reside here or at DBA.SE How would I make such a cell phone number (described in step I) that would be sent to the Device? How do I create the device that then would receive it? Finally, how do I Parse the text message?

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  • Dynamically loading Assemblies to reduce Runtime Depencies

    - by Rick Strahl
    I've been working on a request to the West Wind Application Configuration library to add JSON support. The config library is a very easy to use code-first approach to configuration: You create a class that holds the configuration data that inherits from a base configuration class, and then assign a persistence provider at runtime that determines where and how the configuration data is store. Currently the library supports .NET Configuration stores (web.config/app.config), XML files, SQL records and string storage.About once a week somebody asks me about JSON support and I've deflected this question for the longest time because frankly I think that JSON as a configuration store doesn't really buy a heck of a lot over XML. Both formats require the user to perform some fixup of the plain configuration data - in XML into XML tags, with JSON using JSON delimiters for properties and property formatting rules. Sure JSON is a little less verbose and maybe a little easier to read if you have hierarchical data, but overall the differences are pretty minor in my opinion. And yet - the requests keep rolling in.Hard Link Issues in a Component LibraryAnother reason I've been hesitant is that I really didn't want to pull in a dependency on an external JSON library - in this case JSON.NET - into the core library. If you're not using JSON.NET elsewhere I don't want a user to have to require a hard dependency on JSON.NET unless they want to use the JSON feature. JSON.NET is also sensitive to versions and doesn't play nice with multiple versions when hard linked. For example, when you have a reference to V4.4 in your project but the host application has a reference to version 4.5 you can run into assembly load problems. NuGet's Update-Package can solve some of this *if* you can recompile, but that's not ideal for a component that's supposed to be just plug and play. This is no criticism of JSON.NET - this really applies to any dependency that might change.  So hard linking the DLL can be problematic for a number reasons, but the primary reason is to not force loading of JSON.NET unless you actually need it when you use the JSON configuration features of the library.Enter Dynamic LoadingSo rather than adding an assembly reference to the project, I decided that it would be better to dynamically load the DLL at runtime and then use dynamic typing to access various classes. This allows me to run without a hard assembly reference and allows more flexibility with version number differences now and in the future.But there are also a couple of downsides:No assembly reference means only dynamic access - no compiler type checking or IntellisenseRequirement for the host application to have reference to JSON.NET or else get runtime errorsThe former is minor, but the latter can be problematic. Runtime errors are always painful, but in this case I'm willing to live with this. If you want to use JSON configuration settings JSON.NET needs to be loaded in the project. If this is a Web project, it'll likely be there already.So there are a few things that are needed to make this work:Dynamically create an instance and optionally attempt to load an Assembly (if not loaded)Load types into dynamic variablesUse Reflection for a few tasks like statics/enumsThe dynamic keyword in C# makes the formerly most difficult Reflection part - method calls and property assignments - fairly painless. But as cool as dynamic is it doesn't handle all aspects of Reflection. Specifically it doesn't deal with object activation, truly dynamic (string based) member activation or accessing of non instance members, so there's still a little bit of work left to do with Reflection.Dynamic Object InstantiationThe first step in getting the process rolling is to instantiate the type you need to work with. This might be a two step process - loading the instance from a string value, since we don't have a hard type reference and potentially having to load the assembly. Although the host project might have a reference to JSON.NET, that instance might have not been loaded yet since it hasn't been accessed yet. In ASP.NET this won't be a problem, since ASP.NET preloads all referenced assemblies on AppDomain startup, but in other executable project, assemblies are just in time loaded only when they are accessed.Instantiating a type is a two step process: Finding the type reference and then activating it. Here's the generic code out of my ReflectionUtils library I use for this:/// <summary> /// Creates an instance of a type based on a string. Assumes that the type's /// </summary> /// <param name="typeName">Common name of the type</param> /// <param name="args">Any constructor parameters</param> /// <returns></returns> public static object CreateInstanceFromString(string typeName, params object[] args) { object instance = null; Type type = null; try { type = GetTypeFromName(typeName); if (type == null) return null; instance = Activator.CreateInstance(type, args); } catch { return null; } return instance; } /// <summary> /// Helper routine that looks up a type name and tries to retrieve the /// full type reference in the actively executing assemblies. /// </summary> /// <param name="typeName"></param> /// <returns></returns> public static Type GetTypeFromName(string typeName) { Type type = null; // Let default name binding find it type = Type.GetType(typeName, false); if (type != null) return type; // look through assembly list var assemblies = AppDomain.CurrentDomain.GetAssemblies(); // try to find manually foreach (Assembly asm in assemblies) { type = asm.GetType(typeName, false); if (type != null) break; } return type; } To use this for loading JSON.NET I have a small factory function that instantiates JSON.NET and sets a bunch of configuration settings on the generated object. The startup code also looks for failure and tries loading up the assembly when it fails since that's the main reason the load would fail. Finally it also caches the loaded instance for reuse (according to James the JSON.NET instance is thread safe and quite a bit faster when cached). Here's what the factory function looks like in JsonSerializationUtils:/// <summary> /// Dynamically creates an instance of JSON.NET /// </summary> /// <param name="throwExceptions">If true throws exceptions otherwise returns null</param> /// <returns>Dynamic JsonSerializer instance</returns> public static dynamic CreateJsonNet(bool throwExceptions = true) { if (JsonNet != null) return JsonNet; lock (SyncLock) { if (JsonNet != null) return JsonNet; // Try to create instance dynamic json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); if (json == null) { try { var ass = AppDomain.CurrentDomain.Load("Newtonsoft.Json"); json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); } catch (Exception ex) { if (throwExceptions) throw; return null; } } if (json == null) return null; json.ReferenceLoopHandling = (dynamic) ReflectionUtils.GetStaticProperty("Newtonsoft.Json.ReferenceLoopHandling", "Ignore"); // Enums as strings in JSON dynamic enumConverter = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.Converters.StringEnumConverter"); json.Converters.Add(enumConverter); JsonNet = json; } return JsonNet; }This code's purpose is to return a fully configured JsonSerializer instance. As you can see the code tries to create an instance and when it fails tries to load the assembly, and then re-tries loading.Once the instance is loaded some configuration occurs on it. Specifically I set the ReferenceLoopHandling option to not blow up immediately when circular references are encountered. There are a host of other small config setting that might be useful to set, but the default seem to be good enough in recent versions. Note that I'm setting ReferenceLoopHandling which requires an Enum value to be set. There's no real easy way (short of using the cardinal numeric value) to set a property or pass parameters from static values or enums. This means I still need to use Reflection to make this work. I'm using the same ReflectionUtils class I previously used to handle this for me. The function looks up the type and then uses Type.InvokeMember() to read the static property.Another feature I need is have Enum values serialized as strings rather than numeric values which is the default. To do this I can use the StringEnumConverter to convert enums to strings by adding it to the Converters collection.As you can see there's still a bit of Reflection to be done even in C# 4+ with dynamic, but with a few helpers this process is relatively painless.Doing the actual JSON ConversionFinally I need to actually do my JSON conversions. For the Utility class I need serialization that works for both strings and files so I created four methods that handle these tasks two each for serialization and deserialization for string and file.Here's what the File Serialization looks like:/// <summary> /// Serializes an object instance to a JSON file. /// </summary> /// <param name="value">the value to serialize</param> /// <param name="fileName">Full path to the file to write out with JSON.</param> /// <param name="throwExceptions">Determines whether exceptions are thrown or false is returned</param> /// <param name="formatJsonOutput">if true pretty-formats the JSON with line breaks</param> /// <returns>true or false</returns> public static bool SerializeToFile(object value, string fileName, bool throwExceptions = false, bool formatJsonOutput = false) { dynamic writer = null; FileStream fs = null; try { Type type = value.GetType(); var json = CreateJsonNet(throwExceptions); if (json == null) return false; fs = new FileStream(fileName, FileMode.Create); var sw = new StreamWriter(fs, Encoding.UTF8); writer = Activator.CreateInstance(JsonTextWriterType, sw); if (formatJsonOutput) writer.Formatting = (dynamic)Enum.Parse(FormattingType, "Indented"); writer.QuoteChar = '"'; json.Serialize(writer, value); } catch (Exception ex) { Debug.WriteLine("JsonSerializer Serialize error: " + ex.Message); if (throwExceptions) throw; return false; } finally { if (writer != null) writer.Close(); if (fs != null) fs.Close(); } return true; }You can see more of the dynamic invocation in this code. First I grab the dynamic JsonSerializer instance using the CreateJsonNet() method shown earlier which returns a dynamic. I then create a JsonTextWriter and configure a couple of enum settings on it, and then call Serialize() on the serializer instance with the JsonTextWriter that writes the output to disk. Although this code is dynamic it's still fairly short and readable.For full circle operation here's the DeserializeFromFile() version:/// <summary> /// Deserializes an object from file and returns a reference. /// </summary> /// <param name="fileName">name of the file to serialize to</param> /// <param name="objectType">The Type of the object. Use typeof(yourobject class)</param> /// <param name="binarySerialization">determines whether we use Xml or Binary serialization</param> /// <param name="throwExceptions">determines whether failure will throw rather than return null on failure</param> /// <returns>Instance of the deserialized object or null. Must be cast to your object type</returns> public static object DeserializeFromFile(string fileName, Type objectType, bool throwExceptions = false) { dynamic json = CreateJsonNet(throwExceptions); if (json == null) return null; object result = null; dynamic reader = null; FileStream fs = null; try { fs = new FileStream(fileName, FileMode.Open, FileAccess.Read); var sr = new StreamReader(fs, Encoding.UTF8); reader = Activator.CreateInstance(JsonTextReaderType, sr); result = json.Deserialize(reader, objectType); reader.Close(); } catch (Exception ex) { Debug.WriteLine("JsonNetSerialization Deserialization Error: " + ex.Message); if (throwExceptions) throw; return null; } finally { if (reader != null) reader.Close(); if (fs != null) fs.Close(); } return result; }This code is a little more compact since there are no prettifying options to set. Here JsonTextReader is created dynamically and it receives the output from the Deserialize() operation on the serializer.You can take a look at the full JsonSerializationUtils.cs file on GitHub to see the rest of the operations, but the string operations are very similar - the code is fairly repetitive.These generic serialization utilities isolate the dynamic serialization logic that has to deal with the dynamic nature of JSON.NET, and any code that uses these functions is none the wiser that JSON.NET is dynamically loaded.Using the JsonSerializationUtils WrapperThe final consumer of the SerializationUtils wrapper is an actual ConfigurationProvider, that is responsible for handling reading and writing JSON values to and from files. The provider is simple a small wrapper around the SerializationUtils component and there's very little code to make this work now:The whole provider looks like this:/// <summary> /// Reads and Writes configuration settings in .NET config files and /// sections. Allows reading and writing to default or external files /// and specification of the configuration section that settings are /// applied to. /// </summary> public class JsonFileConfigurationProvider<TAppConfiguration> : ConfigurationProviderBase<TAppConfiguration> where TAppConfiguration: AppConfiguration, new() { /// <summary> /// Optional - the Configuration file where configuration settings are /// stored in. If not specified uses the default Configuration Manager /// and its default store. /// </summary> public string JsonConfigurationFile { get { return _JsonConfigurationFile; } set { _JsonConfigurationFile = value; } } private string _JsonConfigurationFile = string.Empty; public override bool Read(AppConfiguration config) { var newConfig = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfiguration)) as TAppConfiguration; if (newConfig == null) { if(Write(config)) return true; return false; } DecryptFields(newConfig); DataUtils.CopyObjectData(newConfig, config, "Provider,ErrorMessage"); return true; } /// <summary> /// Return /// </summary> /// <typeparam name="TAppConfig"></typeparam> /// <returns></returns> public override TAppConfig Read<TAppConfig>() { var result = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfig)) as TAppConfig; if (result != null) DecryptFields(result); return result; } /// <summary> /// Write configuration to XmlConfigurationFile location /// </summary> /// <param name="config"></param> /// <returns></returns> public override bool Write(AppConfiguration config) { EncryptFields(config); bool result = JsonSerializationUtils.SerializeToFile(config, JsonConfigurationFile,false,true); // Have to decrypt again to make sure the properties are readable afterwards DecryptFields(config); return result; } }This incidentally demonstrates how easy it is to create a new provider for the West Wind Application Configuration component. Simply implementing 3 methods will do in most cases.Note this code doesn't have any dynamic dependencies - all that's abstracted away in the JsonSerializationUtils(). From here on, serializing JSON is just a matter of calling the static methods on the SerializationUtils class.Already, there are several other places in some other tools where I use JSON serialization this is coming in very handy. With a couple of lines of code I was able to add JSON.NET support to an older AJAX library that I use replacing quite a bit of code that was previously in use. And for any other manual JSON operations (in a couple of apps I use JSON Serialization for 'blob' like document storage) this is also going to be handy.Performance?Some of you might be thinking that using dynamic and Reflection can't be good for performance. And you'd be right… In performing some informal testing it looks like the performance of the native code is nearly twice as fast as the dynamic code. Most of the slowness is attributable to type lookups. To test I created a native class that uses an actual reference to JSON.NET and performance was consistently around 85-90% faster with the referenced code. That being said though - I serialized 10,000 objects in 80ms vs. 45ms so this isn't hardly slouchy. For the configuration component speed is not that important because both read and write operations typically happen once on first access and then every once in a while. But for other operations - say a serializer trying to handle AJAX requests on a Web Server one would be well served to create a hard dependency.Dynamic Loading - Worth it?On occasion dynamic loading makes sense. But there's a price to be paid in added code complexity and a performance hit. But for some operations that are not pivotal to a component or application and only used under certain circumstances dynamic loading can be beneficial to avoid having to ship extra files and loading down distributions. These days when you create new projects in Visual Studio with 30 assemblies before you even add your own code, trying to keep file counts under control seems a good idea. It's not the kind of thing you do on a regular basis, but when needed it can be a useful tool. Hopefully some of you find this information useful…© Rick Strahl, West Wind Technologies, 2005-2013Posted in .NET  C#   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • New Release of ROracle posted to CRAN

    - by mhornick
    Oracle recently updated ROracle to version 1.1-2 on CRAN with enhancements and bug fixes. The major enhancements include the introduction of Oracle Wallet Manager and support for datetime and interval types.  Oracle Wallet support in ROracle allows users to manage public key security from the client R session. Oracle Wallet allows passwords to be stored and read by Oracle Database, allowing safe storage of database login credentials. In addition, we added support for datetime and interval types when selecting data, which expands ROracle's support for date data.  See the ROracle NEWS for the complete list of updates. We encourage ROracle users to post questions and provide feedback on the Oracle R Forum. In addition to being a high performance database interface to Oracle Database from R for general use, ROracle supports database access for Oracle R Enterprise.

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  • Cocos2dx InApp Purchase for ios

    - by Ahmad dar
    I am trying to integrate In App Purchases in my app made by using cocos2d x c++. I am using easyNdk Helper for In App Purchases. My In App Purchases works perfectly for my Objective C apps. But for cocos2d x it is throwing error for the following line if ([[RageIAPHelper sharedInstance] productPurchased:productP.productIdentifier]) Actually value came from CPP file perfectly in form of arguments and Properly shows their value in NSLog , But it always shows the objects as nil even objetcs print their stored value in NSLog also @try catch condition is not working and finally throw the following error Please Help me what i have to do ? Thanks

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  • What's the difference between Scala and Red Hat's Ceylon language?

    - by John Bryant
    Red Hat's Ceylon language has some interesting improvements over Java: The overall vision: learn from Java's mistakes, keep the good, ditch the bad The focus on readability and ease of learning/use Static Typing (find errors at compile time, not run time) No “special” types, everything is an object Named and Optional parameters (C# 4.0) Nullable types (C# 2.0) No need for explicit getter/setters until you are ready for them (C# 3.0) Type inference via the "local" keyword (C# 3.0 "var") Sequences (arrays) and their accompanying syntactic sugariness (C# 3.0) Straight-forward implementation of higher-order functions I don't know Scala but have heard it offers some similar advantages over Java. How would Scala compare to Ceylon in this respect?

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