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  • Using Openfire for distributed XMPP-based video-chat

    - by Yitzhak
    I have been tasked with setting up a distributed video-chat system built on XMPP. Currently my setup looks like this: Openfire (XMPP server) + JingleNodes plugin for video chat OpenLDAP (LDAP server) for storing user information and allowing directory queries Kerberos server for authentication and passwords In testing with one set of machines (i.e. only three), everything works as expected: I can log in to Openfire and it looks up the user information in the OpenLDAP database, which in turn authenticates my user with Kerberos. Now, I want to have several clusters, so that there is a cluster on each continent. A typical cluster will probably contain 2-5 servers. Users logging in will be directed to the closest cluster based on geographical location. Something that concerns me particularly is the dynamic maintenance of contact lists. If a user is using a machine in Asia, for example, how would contact lists be updated around the world to reflect the current server he is using? How would that work with LDAP? Specific questions: How do I direct users based on geographical location? What is the best architecture for a cluster? -- would all traffic need to come into a load-balancer on each one, for example? How do I manage the update of contact lists across all these servers? In general, how do I go about setting this up? What are the pitfalls in doing this? I am inexperienced in this area, so any advice and suggestions would be appreciated.

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  • Experience with asymmetrical (non-identical hardware) SQL Server 2005 / Win 2003 cluster

    - by user24161
    I am reasonably good at dealing with SQL Server clusters; I am wondering if folks have experience, good or bad, using a mix of different models of servers from the same vendor in one SQL 2005 cluster. Suppose: I have one more powerful, more RAM, more shizzle box and one less powerful, less memory, less shizzle box bound together in a 2-node cluster. These would be HP DL380 and 580 machines (not that it should matter) I understand AND automate the process of managing memory for each SQL instance, so there's no memory contention when SQL instances fail over. Basically I am thinking a CLR proc will monitor the instances and self-regulate memory caps on each instance, so that they won't page or step on one another. I get the fact the instances might be slower and or under memory pressure if they share a "lesser" node, and that's OK. The business can deal with a slower instance in a server-problem scenario. Reasonable? Any "gotchas" to watch out for? More info 10/28: doing some experiments with a test cluster I find that reconfiguring max/min memory is OK PROVIDED the instance isn't already under memory pressure. If I torture the system with a huge query that demands a big chunk of RAM, and simultaneously adjust the memory allocation to a smaller value than what is being actively used, it's possible to run the instance out of memory and have it halt and restart itself (unhappy situation). Many ugly out-of-memory messages in the error log, crashing, burning... It's an extreme case, but good to know. Seems, then, that it would only be really safe to set this on startup of the instance, as in have a startup script that says "I am on node1, so my RAM settings are X or I am on node two, so they are Y," like this: http://sqlblog.com/blogs/aaron_bertrand... Update: I am testing a SQL Agent + PowerShell solution described in more detail here.

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  • ImageMagick installation confusion

    - by Codemonkey
    Well this is turning out to be a pain. I'm on CentOS 6.5. I saw on the PECL ImageMagick changelog that they added a load of constants for new filters, such as LANCZOS2SHARP. Some testing I did earlier suggested that PhotoShop 6.5 was able to downsize photos with better clarity than my current ImageMagick's best effort of LANCZOS, so I thought I'd try to upgrade to test out the newer filters. So, first port of call - get source from pecl for 3.2.0RC1. Installed with no problems. But, ah-ha. Although it says it only requires IM 6.2.4, the filters I'm after don't work unless you have 6.6.6+ So I go http://www.imagemagick.org/script/install-source.php to install the newest version. This is the bit that's puzzled me. It all appears to have installed fined. The tests work fine, passing 40 out of 40. If I run identify -version on the command line it outputs 6.8.9 But if I echo Imagick::getVersion() in PHP it shows 6.5.4, even after restarting php-fpm. rpm -qa | grep ImageMagick shows that I still have 6.5.4 installed locate ImageMagic also only seems to show the 6.5.4 one I feel that the missing link here is ImageMagick-devel, do I need to install that too? How do I go about doing that? Or do I just need to reinstall the pecl-imagemagick 3.2.0RC1 now that I have the latest IM installed?

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  • Trying to diagnose network problem: ping 127.0.0.1 (or any address) results in error code 1

    - by Mnebuerquo
    NIC seems to be working, as windows detects the hardware and has a driver and reports success. DHCP seems to have gotten an ip address, 192.168.1.101. I released and renewed it and it seemed to work normally. I tried ping 127.0.0.1 as first step of testing network configuration. Pinging 127.0.0.1 with 32 bytes of data: PING: transmit failed, error code 1. I read somewhere that net helpmsg [error code] would give a human readable name for the error code. net helpmsg 1 says "Incorrect function" I've tried disabling the firewall and antivirus in McAfee SecurityCenter and I still get the same error. Could the firewall/antivirus be breaking it even if disabled? Broadcom Advanced Control Suite 2 is installed, and its network test passes all tests, including ping 192.168.1.1 which is the default gateway. If I try ping 192.168.1.1 from the command prompt I get the error code 1 again. So does anyone have any theories that would explain this problem? Other tests I should try? Thanks!

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  • How to push changes from Test server to Live server?

    - by anonymous
    As a beginner, I finally noticed the issue with making changes to the live server I've been working on, now that I have a couple users on it, since I bring it down so often. I created an EC2 image of my live server and set up a separate instance on EC2, so now I have 2 EC2 instances, Stage and Production. I set up GitHub and push changes to stage and test my code there, and when it's all done and working, I push it to the production branch, and everything is good. And there is a slight issue here since I name my files config_stage.js and config_production.js and set up .gitignore on each server, and in my code, I would have it read the ENV flags and set up the appropriate configs, is this the correct approach? And my main question is: how do you keep track of non-code changes to the server? For example, I installed HAProxy, Stunnel, Redis, MongoDB and several other things onto the Stage server for testing and now that it's all working and good, how do I deploy them to production? Right now, I'm just keeping track of everything I installed and copying configuration files over, which is very tedious and I'm afraid I may have missed a step somewhere. Is there a better way to port these changes over from my test server to my live server?

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  • How can I tell System Restore in WIndows 7 recovery console to use my recovered backup drive's restore point data?

    - by Rich Shealer
    My Windows 7 desktop PC failed to boot. It would get to a grayish screen with a mouse and would only respond to the power button. After much examination I found that the problem was not a failed drive as running CHKDSK from the Recovery Console on my main drives passed without any errors. I had been installing various Java version in the days before the failure so I decided to use a restore point to roll backwards. I have an external SATA drive controller with two 2 TB drives mirrored using the Windows mirroring function. My system has been backing up to this drive regularly. The problem is I accidently broke the mirror when testing to see if this drive system might have been causing my boot issue. Connecting it to another machine showed two dynamic drives that were invalid. In the end I reformatted one as an NTFS basic disc and used recovery software on the other to copy all of the files to the reformatted drive. I had to copy the restore points into the new drive's System Volume Information folder by granting rights to that user. I moved the drive back to the original machine and rebooted. I can see my new drive, it even uses the same drive letter as it did in normal mode. Running System Restore it lists a new Automatic Restore point created while sitting at the RC along with all of my backups. Selecting the backup I want (or any other) I get a dialog. The backup drive could not be found. System Restore is looking for restore points on your backup. Make sure the backup drive is on and connected to this computer and then click OK. What do I need to do to allow system restore to see the restore points?

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  • what is best multi-server configuration with OpenVPN

    - by sebut
    We have a number of Database severs running MongoDB on Debian plus a number of Application servers also on Debian. The db servers hold replicating db clusters, so they need to talk to each other. Application servers need to talk to all db servers (for reasons of fault tolerance). The servers are potentially spread across multiple hosting centers, so we need secure channels between all servers. The number of servers is bound to grow, so we need a VPN solution that's easy to maintain and expand. This is why I feel that SSH that we use for testing might not be up to the task and OpenVPN seems the way to go. I have ruled out TAP, since I understand that this would mean all traffic going to all the servers - perhaps this is a misunderstanding and TAP acts more like a switch? With TUN devices I imagine that all DB servers would live in their own separate subnet, they would also need a client configured to be able to connect to each of their peers. The application servers could live in a common subnet range with a client config only. Does this sound like a reasonable setup? Strangely, on the web I did not find anything about multi-server with OpenVPN. Thanks for all insights and ideas!

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  • Methods and practices for managing a network that has no internet connection

    - by FaultyJuggler
    Originally asked in Super User but realized this belongs here. Long story short, I am setting up a network with 32 servers of varying specs that will be used for testing and development. We will be using RedHat Linux, we also do not have a router as of yet and were looking into making one of the servers act as our router/DHCP etc. The small cluster will be on an isolated network with no internet. I can use external harddrives and discs to transfer anything from external sources into machines on the network, so this isn't a locked down secure network, it just won't have a direct connection to the outside world. I've worked on such setups before, but always long after they were setup. So I'm reaching out to see what everyone knows as far as how groups have handled initial setup and maintenance of such a situation. What is the best way to get them all configured and up to date? What are the best ways to automate updates, network wide installs, etc. With the only given that I have large multi-terabyte external hard drives that would be used to drop whatever files are needed onto a central server, how do i then distribute those files and install their contents? I've done perl scripting, some teammates have played with puppet, so we aren't completely in the dark, I just wanted to avoid reinventing the wheel since this is a common challenge.

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  • Raspberry Pi how to format HDD

    - by Speed
    Hi I am very new to Raspberry Pi environment, so looking for a bit of help to format a usb hard disk drive. I ran lsblk and got sda 8:0 0 37.3G 0 disk sda1 8:1 0 37.3G 0 part looking on web, if tried the following "sudo mkfs.ext4 /dev/sda1 -L USB40gb" it did something but when I tried to mount the drive again, it still showed the files that were there before and I can not create new file/folder "Error creating directory: Permission denied" I am writing this from my windows 8.1 pc so can not cut and paste from the pi. trying to format its output is a bit hard. Oh, there is Nothing written after the word "part" above. There use to be /media/USB40gb so I have done something because this has disappeared. I am using PCManFM 0.9.10 It does not have a format option, which would make life a lot easier, but then its not windows. I think I am running the basic linux os for the pi. It boots to a graphic environment, but I do not know how to advise what it is. I think its OpenBox 2.0.4 Thanks in advance Speed PS: I reran the format string above but this time I changed the label to read USB37gb. I did this to confirm that I was in fact formatting the right drive. Low and behold, it actually formatted the drive, wiping everything from it. Great ... testing it by creating a new folder on the drive and get error msg Permission Denied! So I have fixed the formatting issue by trial and error but still can't use the drive... Suggestions anyone?

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  • moving from WinXP to WinServer in VmWare

    - by Alex
    I have a Vmware machine for.Net application testing. Current setup: Host OS: win7 Guest OS: Right now the guest OS is Win Xp Pro x64, which runs great with just 1 gigabyte of RAM and 10 gigs of disk space. * This part can be skipped * As I said, there was a program that I needed to test, but unfortunately, by default, Vmware installs crappy display drivers(called SVGA II) on XP machines and there is NO way to upgrade them! This resulted in my program's error (the program used SlimDX (DirectX wrapper) to do some stuff..). Eventually I found out that display drivers most certainly is the problem. For example, Windows 7 virtual machine uses SVGA 3D drivers and I have NO problems running my SlimDX-based program. Now, regarding Windows Server 2008! Apparently, WDDM driver is supported by WS2008, which means that I'll be able to install SVGA 3D and to test my DX apps. * end of skip * The questions are: Will WS2008 be as smooth with just 1 gig of RAM just like Win XP was? Will 10 gigs of HDD be enough? Or the server requires more? Will I be able to install .Net ver. 4 on WS2008? Are there any limitations that I need to be aware of as a .Net programmer? EDIT: I was hoping that WS2008 is XP-based, not Vista-vased/W7-based. In comparison, W7 virtual machine with 2 gigs of RAM and 2 proc cores nearly kills my Host OS. Whereas, WinXp runs extremely fast even with 1 core and 1 gig of RAM. That's the main reason why I want to try WS2008..

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  • Can I host multiple sites with one Amazon EC2 instance [duplicate]

    - by user22
    This question already has an answer here: Can you help me with my capacity planning? 2 answers I currently have VPS server and I pay around $75 per month and I get: 40GB HD 2Gb RAM 100GB BW 6 core cpu (but i dont use much) I have only one live website running and traffic is only max 100 user visit per day. I mostly do the my testing stuff and some of my inter sites for playing with coding. But I do need one server. I am thinking of moving to Amazon EC2 if the price diff is not so much because then I can learn some more stuff. I am thinking of getting the 3 years Heavy utilization Reserved instance because my server will be running all day and night. I tried their online caluclator with Medium Instance Heavy reserved for 3 years for EC2 it comes $31 per month(effective price) and for EBS and S3 , I think even if thats it $40 for all other stuff. I will be at no loss for what I am getting at present. Am i correct or I missed something?? Now In my current VPS I have Apache for PHP sites and MOD wsgi for python sites. I am not sure if I will be able to do all that stuff in Amazon EC2. Can I host python and PHP sites both in Amazon EC2 instance using Named Virtual Hosts and Ngnix

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  • SSH very slow when connecting from external [closed]

    - by wnstnsmth
    Possible Duplicate: ssh delay when connecting We have a CentOS server that we use for internal testing purposes, which has sshd enabled. When I (as a developer) am at the company, I use ssh [email protected] to connect to it - and it works flawlessly. Now, in order to work from home, accessing the server via the company's static IP, we set up another port for ssh, 2020. So I execute ssh -p 2020 [email protected] and am immediately granted for a password. After entering the password, it takes up to 30 seconds until I can access the server. Same is with SFTP (i.e. uploading files takes about 30 seconds until it begins to transfer). As you can imagine, if you have to regularly upload files to a webserver via SFTP, this is very tedious. So I looked at similar questions and thus edited the sshd_config file on the server, setting UseDNS to "no" and GSSAPIAuthentication to "no" (this one also in ssh_config on the client) - it did not work.. Please have a look at the -vvv output when externally accessing the server: ssh -p 2020 -vvv [email protected] PasteBin: ssh What could it be? Do you need more info?

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  • How many VPS do I need for my website? [duplicate]

    - by michael
    This question already has an answer here: How do you do load testing and capacity planning for web sites? 3 answers I made a website which aims at simulating a trading market. There are a list of prices and corresponding volumes that people want to purchase. Users can purchase at any price any time. My website retrieves the prices and volumes from my database every 2 seconds (I have to update the user's browser frequently to allow them to see the current market). Users' database INSERT query can be sent any time if they purchase. I used ajax to post or get data from my database (sometimes nested ajax calls). So, every 2 seconds, each user will send or retrieve data by using more than 20 database queries (in order to show a users the current prices and volumes). Also, I may have 200 users at a time. I was not using VPS before, and I got banned because of using too much CPU resources on my host. Now, I've purchased VPS*2 from a hosting servers. I have: CPU Speed: 2000 Mhz Memory: 2048 MB Disk Space: 20000 MB Bandwidth: 2000 GB Connection: 40 Mb/s Dedicated IP's 2 IP's Is this enough for my 200 users? Also, which VPS OS is suitable for me? Thank you.

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  • Mysql: Working With 192 Trillion Records... (Yes, 192 Trillion)

    - by Sarah
    Here's the question... Considering 192 trillion records, what should my considerations be? My main concern is speed. Here's the table... CREATE TABLE `ref` ( `id` INTEGER(13) AUTO_INCREMENT DEFAULT NOT NULL, `rel_id` INTEGER(13) NOT NULL, `p1` INTEGER(13) NOT NULL, `p2` INTEGER(13) DEFAULT NULL, `p3` INTEGER(13) DEFAULT NULL, `s` INTEGER(13) NOT NULL, `p4` INTEGER(13) DEFAULT NULL, `p5` INTEGER(13) DEFAULT NULL, `p6` INTEGER(13) DEFAULT NULL, PRIMARY KEY (`id`), KEY (`s`), KEY (`rel_id`), KEY (`p3`), KEY (`p4`) ); Here's the queries... SELECT id, s FROM ref WHERE red_id="$rel_id" AND p3="$p3" AND p4="$p4" SELECT rel_id, p1, p2, p3, p4, p5, p6 FROM ref WHERE id="$id" INSERT INTO rel (rel_id, p1, p2, p3, s, p4, p5, p6) VALUES ("$rel_id", "$p1", "$p2", "$p3", "$s", "$p4", "$p5", "$p6") Here's some notes... The SELECT's will be done much more frequently than the INSERT. However, occasionally I want to add a few hundred records at a time. Load-wise, there will be nothing for hours then maybe a few thousand queries all at once. Don't think I can normalize any more (need the p values in a combination) The database as a whole is very relational. This will be the largest table by far (next largest is about 900k) UPDATE (08/11/2010) Interestingly, I've been given a second option... Instead of 192 trillion I could store 2.6*10^16 (15 zeros, meaning 26 Quadrillion)... But in this second option I would only need to store one bigint(18) as the index in a table. That's it - just the one column. So I would just be checking for the existence of a value. Occasionally adding records, never deleting them. So that makes me think there must be a better solution then mysql for simply storing numbers... Given this second option, should I take it or stick with the first... [edit] Just got news of some testing that's been done - 100 million rows with this setup returns the query in 0.0004 seconds [/edit]

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  • Handling aces and finding a segfault in a blackjack program

    - by Bill Adams
    Here's what i have so far... I have yet to figure out how i'm going to handle the 11 / 1 situation with an ace, and when the player chooses an option for hit/stand, i get segfault. HELP!!! #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define DECKSIZE 52 #define VALUE 9 #define FACE 4 #define HANDSIZE 26 typedef struct { int value; char* suit; char* name; }Card; typedef struct { int value; char* suit; char* name; }dealerHand; typedef struct { int value; char* suit; char* name; }playerHand; Card cards[DECKSIZE]; dealerHand deal[HANDSIZE]; playerHand dealt[HANDSIZE]; char *faceName[]={"two","three", "four","five","six", "seven","eight","nine", "ten", "jack","queen", "king","ace"}; char *suitName[]={"spades","diamonds","clubs","hearts"}; void printDeck(){ int i; for(i=0;i<DECKSIZE;i++){ printf("%s of %s value = %d\n ",cards[i].name,cards[i].suit,cards[i].value); if((i+1)%13==0 && i!=0) printf("-------------------\n\n"); } } void shuffleDeck(){ srand(time(NULL)); int this; int that; Card temp; int c; for(c=0;c<10000;c++){ //c is the index for number of individual card shuffles should be set to c<10000 or more this=rand()%DECKSIZE; that=rand()%DECKSIZE; temp=cards[this]; cards[this]=cards[that]; cards[that]=temp; } } /*void hitStand(i,y){ // I dumped this because of a segfault i couldn't figure out. int k; printf(" Press 1 to HIT or press 2 to STAND:"); scanf("%d",k); if(k=1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } } */ int main(){ int suitCount=0; int faceCount=0; int i; int x; int y; int d; int p; int k; for(i=0;i<DECKSIZE;i++){ //this for statement builds the deck if(faceCount<9){ cards[i].value=faceCount+2; }else{ //assigns face cards as value 10 cards[i].value=10; } cards[i].suit=suitName[suitCount]; cards[i].name=faceName[faceCount++]; if(faceCount==13){ //this if loop increments suit count once cards[i].value=11; //all faces have been assigned, and also suitCount++; //assigns the ace as 11 faceCount=0; } //end building deck } /*printDeck(); //prints the deck in order shuffleDeck(); //shuffles the deck printDeck(); //prints the deck as shuffled This was used in testing, commented out to keep the deck hidden!*/ shuffleDeck(); x=0; y=0; for(i=0;i<4;i++){ //this for loop deals the first 4 cards, dealt[y].suit=cards[i].suit; //first card to player, second to dealer, dealt[y].name=cards[i].name; //as per standard dealing practice. dealt[y].value=cards[i].value; i++; y++; deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; } printf(" Dealer's hand is: %s of %s and XXXX of XXXX. (Second card is hidden!)\n",deal[0].name,deal[0].suit,deal[1].name,deal[1].suit); printf(" Player's hand is: %s of %s and %s of %s.\n",dealt[0].name,dealt[0].suit,dealt[1].name,dealt[1].suit); printf(" the current value of the index i=%d\n",i); //this line gave me the value of i for testing d=deal[0].value+deal[1].value; p=dealt[0].value+dealt[1].value; if(d==21){ printf(" The Dealer has Blackjack! House win!\n"); }else{ if(d>21){ printf(" The dealer is Bust! You win!\n"); }else{ if(d>17){ printf(" Press 1 to HIT or 2 to STAND"); scanf("%d",k); if(k==1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } }else{ if(d<17){ printf(" Dealer Hits!"); deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; i++; } } } } return 0; }

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  • ANSI C blackjack assignment, linux GCC compiler, i'm stuck...

    - by Bill Adams
    Here's what i have so far... I have yet to figure out how i'm going to handle the 11 / 1 situation with an ace, and when the player chooses an option for hit/stand, i get segfault. HELP!!! #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define DECKSIZE 52 #define VALUE 9 #define FACE 4 #define HANDSIZE 26 typedef struct { int value; char* suit; char* name; }Card; typedef struct { int value; char* suit; char* name; }dealerHand; typedef struct { int value; char* suit; char* name; }playerHand; Card cards[DECKSIZE]; dealerHand deal[HANDSIZE]; playerHand dealt[HANDSIZE]; char *faceName[]={"two","three", "four","five","six", "seven","eight","nine", "ten", "jack","queen", "king","ace"}; char *suitName[]={"spades","diamonds","clubs","hearts"}; void printDeck(){ int i; for(i=0;i<DECKSIZE;i++){ printf("%s of %s value = %d\n ",cards[i].name,cards[i].suit,cards[i].value); if((i+1)%13==0 && i!=0) printf("-------------------\n\n"); } } void shuffleDeck(){ srand(time(NULL)); int this; int that; Card temp; int c; for(c=0;c<10000;c++){ //c is the index for number of individual card shuffles should be set to c<10000 or more this=rand()%DECKSIZE; that=rand()%DECKSIZE; temp=cards[this]; cards[this]=cards[that]; cards[that]=temp; } } /*void hitStand(i,y){ // I dumped this because of a segfault i couldn't figure out. int k; printf(" Press 1 to HIT or press 2 to STAND:"); scanf("%d",k); if(k=1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } } */ int main(){ int suitCount=0; int faceCount=0; int i; int x; int y; int d; int p; int k; for(i=0;i<DECKSIZE;i++){ //this for statement builds the deck if(faceCount<9){ cards[i].value=faceCount+2; }else{ //assigns face cards as value 10 cards[i].value=10; } cards[i].suit=suitName[suitCount]; cards[i].name=faceName[faceCount++]; if(faceCount==13){ //this if loop increments suit count once cards[i].value=11; //all faces have been assigned, and also suitCount++; //assigns the ace as 11 faceCount=0; } //end building deck } /*printDeck(); //prints the deck in order shuffleDeck(); //shuffles the deck printDeck(); //prints the deck as shuffled This was used in testing, commented out to keep the deck hidden!*/ shuffleDeck(); x=0; y=0; for(i=0;i<4;i++){ //this for loop deals the first 4 cards, dealt[y].suit=cards[i].suit; //first card to player, second to dealer, dealt[y].name=cards[i].name; //as per standard dealing practice. dealt[y].value=cards[i].value; i++; y++; deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; } printf(" Dealer's hand is: %s of %s and XXXX of XXXX. (Second card is hidden!)\n",deal[0].name,deal[0].suit,deal[1].name,deal[1].suit); printf(" Player's hand is: %s of %s and %s of %s.\n",dealt[0].name,dealt[0].suit,dealt[1].name,dealt[1].suit); printf(" the current value of the index i=%d\n",i); //this line gave me the value of i for testing d=deal[0].value+deal[1].value; p=dealt[0].value+dealt[1].value; if(d==21){ printf(" The Dealer has Blackjack! House win!\n"); }else{ if(d>21){ printf(" The dealer is Bust! You win!\n"); }else{ if(d>17){ printf(" Press 1 to HIT or 2 to STAND"); scanf("%d",k); if(k==1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } }else{ if(d<17){ printf(" Dealer Hits!"); deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; i++; } } } } return 0; }

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  • Assignment operator that calls a constructor is broken

    - by Delan Azabani
    I've implemented some of the changes suggested in this question, and (thanks very much) it works quite well, however... in the process I've seemed to break the post-declaration assignment operator. With the following code: #include <cstdio> #include "ucpp" main() { ustring a = "test"; ustring b = "ing"; ustring c = "- -"; ustring d = "cafe\xcc\x81"; printf("%s\n", (a + b + c[1] + d).encode()); } I get a nice "testing cafe´" message. However, if I modify the code slightly so that the const char * conversion is done separately, post-declaration: #include <cstdio> #include "ucpp" main() { ustring a = "test"; ustring b = "ing"; ustring c = "- -"; ustring d; d = "cafe\xcc\x81"; printf("%s\n", (a + b + c[1] + d).encode()); } the ustring named d becomes blank, and all that is output is "testing ". My new code has three constructors, one void (which is probably the one being incorrectly used, and is used in the operator+ function), one that takes a const ustring &, and one that takes a const char *. The following is my new library code: #include <cstdlib> #include <cstring> class ustring { int * values; long len; public: long length() { return len; } ustring() { len = 0; values = (int *) malloc(0); } ustring(const ustring &input) { len = input.len; values = (int *) malloc(sizeof(int) * len); for (long i = 0; i < len; i++) values[i] = input.values[i]; } ustring operator=(ustring input) { ustring result(input); return result; } ustring(const char * input) { values = (int *) malloc(0); long s = 0; // s = number of parsed chars int a, b, c, d, contNeed = 0, cont = 0; for (long i = 0; input[i]; i++) if (input[i] < 0x80) { // ASCII, direct copy (00-7f) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = input[i]; } else if (input[i] < 0xc0) { // this is a continuation (80-bf) if (cont == contNeed) { // no need for continuation, use U+fffd values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } cont = cont + 1; values[s - 1] = values[s - 1] | ((input[i] & 0x3f) << ((contNeed - cont) * 6)); if (cont == contNeed) cont = contNeed = 0; } else if (input[i] < 0xc2) { // invalid byte, use U+fffd (c0-c1) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } else if (input[i] < 0xe0) { // start of 2-byte sequence (c2-df) contNeed = 1; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x1f) << 6; } else if (input[i] < 0xf0) { // start of 3-byte sequence (e0-ef) contNeed = 2; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x0f) << 12; } else if (input[i] < 0xf5) { // start of 4-byte sequence (f0-f4) contNeed = 3; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x07) << 18; } else { // restricted or invalid (f5-ff) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } len = s; } ustring operator=(const char * input) { ustring result(input); return result; } ustring operator+(ustring input) { ustring result; result.len = len + input.len; result.values = (int *) malloc(sizeof(int) * result.len); for (long i = 0; i < len; i++) result.values[i] = values[i]; for (long i = 0; i < input.len; i++) result.values[i + len] = input.values[i]; return result; } ustring operator[](long index) { ustring result; result.len = 1; result.values = (int *) malloc(sizeof(int)); result.values[0] = values[index]; return result; } char * encode() { char * r = (char *) malloc(0); long s = 0; for (long i = 0; i < len; i++) { if (values[i] < 0x80) r = (char *) realloc(r, s + 1), r[s + 0] = char(values[i]), s += 1; else if (values[i] < 0x800) r = (char *) realloc(r, s + 2), r[s + 0] = char(values[i] >> 6 | 0x60), r[s + 1] = char(values[i] & 0x3f | 0x80), s += 2; else if (values[i] < 0x10000) r = (char *) realloc(r, s + 3), r[s + 0] = char(values[i] >> 12 | 0xe0), r[s + 1] = char(values[i] >> 6 & 0x3f | 0x80), r[s + 2] = char(values[i] & 0x3f | 0x80), s += 3; else r = (char *) realloc(r, s + 4), r[s + 0] = char(values[i] >> 18 | 0xf0), r[s + 1] = char(values[i] >> 12 & 0x3f | 0x80), r[s + 2] = char(values[i] >> 6 & 0x3f | 0x80), r[s + 3] = char(values[i] & 0x3f | 0x80), s += 4; } return r; } };

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  • Committed JDO writes do not apply on local GAE HRD, or possibly reused transaction

    - by eeeeaaii
    I'm using JDO 2.3 on app engine. I was using the Master/Slave datastore for local testing and recently switched over to using the HRD datastore for local testing, and parts of my app are breaking (which is to be expected). One part of the app that's breaking is where it sends a lot of writes quickly - that is because of the 1-second limit thing, it's failing with a concurrent modification exception. Okay, so that's also to be expected, so I have the browser retry the writes again later when they fail (maybe not the best hack but I'm just trying to get it working quickly). But a weird thing is happening. Some of the writes which should be succeeding (the ones that DON'T get the concurrent modification exception) are also failing, even though the commit phase completes and the request returns my success code. I can see from the log that the retried requests are working okay, but these other requests that seem to have committed on the first try are, I guess, never "applied." But from what I read about the Apply phase, writing again to that same entity should force the apply... but it doesn't. Code follows. Some things to note: I am attempting to use automatic JDO caching. So this is where JDO uses memcache under the covers. This doesn't actually work unless you wrap everything in a transaction. all the requests are doing is reading a string out of an entity, modifying part of the string, and saving that string back to the entity. If these requests weren't in transactions, you'd of course have the "dirty read" problem. But with transactions, isolation is supposed to be at the level of "serializable" so I don't see what's happening here. the entity being modified is a root entity (not in a group) I have cross-group transactions enabled Another weird thing is happening. If the concurrent modification thing happens, and I subsequently edit more than 5 more entities (this is the max for cross-group transactions), then nothing happens right away, but when I stop and restart the server I get "IllegalArgumentException: operating on too many entity groups in a single transaction". Could it be possible that the PMF is returning the same PersistenceManager every time, or the PM is reusing the same transaction every time? I don't see how I could possibly get the above error otherwise. The code inside the transaction just edits one root entity. I can't think of any other way that GAE would give me the "too many entity groups" error. The relevant code (this is a simplified version) PersistenceManager pm = PMF.getManager(); Transaction tx = pm.currentTransaction(); String responsetext = ""; try { tx.begin(); // I have extra calls to "makePersistent" because I found that relying // on pm.close didn't always write the objects to cache, maybe that // was only a DataNucleus 1.x issue though Key userkey = obtainUserKeyFromCookie(); User u = pm.getObjectById(User.class, userkey); pm.makePersistent(u); // to make sure it gets cached for next time Key mapkey = obtainMapKeyFromQueryString(); // this is NOT a java.util.Map, just FYI Map currentmap = pm.getObjectById(Map.class, mapkey); Text mapData = currentmap.getMapData(); // mapData is JSON stored in the entity Text newMapData = parseModifyAndReturn(mapData); // transform the map currentmap.setMapData(newMapData); // mutate the Map object pm.makePersistent(currentmap); // make sure to persist so there is a cache hit tx.commit(); responsetext = "OK"; } catch (JDOCanRetryException jdoe) { // log jdoe responsetext = "RETRY"; } catch (Exception e) { // log e responsetext = "ERROR"; } finally { if (tx.isActive()) { tx.rollback(); } pm.close(); } resp.getWriter().println(responsetext); EDIT: so I have verified that it fails after exactly 5 transactions. Here's what I do: I create a Foo (root entity), do a bunch of concurrent operations on that Foo, and some fail and get retried, and some commit but don't apply (as described above). Then, I start creating more Foos, and do a few operations on those new Foos. If I only create four Foos, stopping and restarting app engine does NOT give me the IllegalArgumentException. However if I create five Foos (which is the limit for cross-group transactions), then when I stop and restart app engine, I do get the exception. So it seems that somehow these new Foos I am creating are counting toward the limit of 5 max entities per transaction, even though they are supposed to be handled by separate transactions. It's as if a transaction is still open and is being reused by the servlet when it handles the new requests for the 2nd through 5th Foos. EDIT2: it looks like the IllegalArgument thing is independent of the other bug. In other words, it always happens when I create five Foos, even if I don't get the concurrent modification exception. I don't know if it's a symptom of the same problem or if it's unrelated. EDIT3: I found out what was causing the (unrelated) IllegalArgumentException, it was a dumb mistake on my part. But the other issue is still happening. EDIT4: added pseudocode for the datastore access EDIT5: I am pretty sure I know why this is happening, but I will still award the bounty to anyone who can confirm it. Basically, I think the problem is that transactions are not really implemented in the local version of the datastore. References: https://groups.google.com/forum/?fromgroups=#!topic/google-appengine-java/gVMS1dFSpcU https://groups.google.com/forum/?fromgroups=#!topic/google-appengine-java/deGasFdIO-M https://groups.google.com/forum/?hl=en&fromgroups=#!msg/google-appengine-java/4YuNb6TVD6I/gSttMmHYwo0J Because transactions are not implemented, rollback is essentially a no-op. Therefore, I get a dirty read when two transactions try to modify the record at the same time. In other words, A reads the data and B reads the data at the same time. A attempts to modify the data, and B attempts to modify a different part of the data. A writes to the datastore, then B writes, obliterating A's changes. Then B is "rolled back" by app engine, but since rollbacks are a no-op when running on the local datastore, B's changes stay, and A's do not. Meanwhile, since B is the thread that threw the exception, the client retries B, but does not retry A (since A was supposedly the transaction that succeeded).

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  • Databinding, using formulas for unusual binding possible?

    - by Rattenmann
    Edit: added Info for WPF being used I am trying to bind a list of custom objects to a DataGrid. Straight binding seems easy enough, but i need to specify some complex formulas for some extra fields that do not directly show up in my class. Also i want to be able to EDIT the data in the Grid and get updates on related fields. Let me show you an example, because it is really hard to explain. I will simplify it to rooms with items. Each item can be red and blue. My Class looks like this: public class room { public string strRoomName { set; get; } public string strItemname { set; get; } public int intRedItem { set; get; } public int intBlueItem { set; get; } } Now if i use dataTable.ItemSource = myList; i get something like this: nr. | room | name | red | blue 1. living room, ball, 2, 1 2. sleeping room, bunny, 4, 1 3. living room, chair, 3, 2 4. kitchen, ball, 4, 7 5. garage, chair, 1, 4 Now for the complex part i need help with. I want every item to be the same number, red and blue. And because this does not hold true i want to see the "inbalance" per room AND globally like this: nr. | room | name | red | blue | missing | global red | global blue | global missing 1. living room, ball, 2, 1, 1 blue, 6, 7, 1 red 2. sleeping room, bunny, 4, 1, 3 blue, 4, 1, 3 blue 3. living room, chair, 3, 2, 1 blue, 4, 6, 2 red 4. kitchen, ball, 4, 7, 3 red, 6, 7, 1 red 5. garage, chair, 1, 4, 3 red, 4, 6, 2 red As you can see this smeels like excel formulas, i am unsure how to handle this in c# code however. You can also see i need to use data in the same row, but also get data from other rows that match one propertiy (the items name). Also if i change the blue value=1 in line 1 to value=2, i want line 1 to read like this: 1. living room, ball, 2, 2, even, 6, 8, 2 red and of corse line 4 needs to change to: 4. kitchen, ball, 4, 7, 3 red, 6, 8, 2 red As i said, this smells like excel, that's why i am really upset about myself not finding an easy solution. Surely enough c# offers some way to handle this stuff, right? Disclaimer: It is totally possible that i need a complete differend approach, pointing that out ot me is perfectly fine. Be it other ways to handle this, or a better way to structure my class. I am ok with every way to handle this as it is for learning purposes. I am simply doing programms for fun next to my college and just so happen to hit these kinda things that bug me out because i don't find a clean solution. And then i neglect my studies because i want to solve my (unreleated to studys,...) issue. Just can't stand having unsolved coding stuff around, don't judge me! ;-) And big thanks in advance if you have gotten this far in my post. It sure must be confusing with all those reds and blues. Edit: After reading trough your answers and testing my skills to implement your hints, i now have the following code as my class: public class RoomList : ObservableCollection<room> { public RoomList() : base() { Add(new room() { strRoomName = "living room", strItemname = "ball", intRedItem = 2, intBlueItem = 1 }); Add(new room() { strRoomName = "sleeping room", strItemname = "bunny", intRedItem = 4, intBlueItem = 1 }); Add(new room() { strRoomName = "living room", strItemname = "chair", intRedItem = 3, intBlueItem = 2 }); Add(new room() { strRoomName = "kitchen", strItemname = "ball", intRedItem = 4, intBlueItem = 7 }); Add(new room() { strRoomName = "garage", strItemname = "chair", intRedItem = 1, intBlueItem = 4 }); } } //rooms public class room : INotifyPropertyChanged { public string strRoomName { set; get; } public string strItemname { set; get; } public int intRedItem { get { return intRedItem; } set { intRedItem = value; NotifyPropertyChanged("intRedItem", "strMissing"); } } public int intBlueItem { get { return intBlueItem; } set { intBlueItem = value; NotifyPropertyChanged("intBlueItem", "strMissing"); } } public string strMissing { get { int missingCount = intRedItem - intBlueItem; return missingCount == 0 ? "Even" : missingCount.ToString(); } } public event PropertyChangedEventHandler PropertyChanged; public void NotifyPropertyChanged(params string[] propertyNames) { if (PropertyChanged != null) { foreach (string propertyName in propertyNames) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } } } I got the "missing" field working right away, thanks alot for that tip. It really was as easy as i imagined and will be of great use for future projects. Still two (three maybe....) things i am missing tho. The above code terminates with a "System.StackOverflowException" in the setter of intRedItem and intBlueItem. I fail to see the error, that could be due to being 4:30am here, or my lack of understanding. Second issue: I followed the link to ObservableCollections as you can see from my code above. Yet i am unsure how to actually use that collection. Putting it as DataContent like suggested on that page shows a missing ressource. Adding it as a ressource like listed there crashes my VSExpress designer and leads to the programm not starting. So for now i am still using my old approach of a list like this: listRooms.Add(new room() { strRoomName = "living room", strItemname = "ball", intRedItem = 2, intBlueItem = 1 }); listRooms.Add(new room() { strRoomName = "sleeping room", strItemname = "bunny", intRedItem = 4, intBlueItem = 1 }); listRooms.Add(new room() { strRoomName = "living room", strItemname = "chair", intRedItem = 3, intBlueItem = 2 }); listRooms.Add(new room() { strRoomName = "kitchen", strItemname = "ball", intRedItem = 4, intBlueItem = 7 }); listRooms.Add(new room() { strRoomName = "garage", strItemname = "chair", intRedItem = 1, intBlueItem = 4 }); datagridRooms.ItemsSource = listRooms; And lastly: When testing before adding the notifyevents i tried to implement a proterty that looped trough the other objects, without any luck. The "missingItem" property worked so easy, yet it only tries to access "it's own" properties kind of. I need to access other objects, like "all objects that have the same room value". The idea behind this is that i am trying to calculate a value from other objects without even having those objects yet, at least in my logic. Where is the flaw in my thinking? Those 5 objects are added and created (?) one after another. So if the first tries to set it's "all red balls in my room AND all other rooms" value,.. how could it know about the balls in the kitchen, that get added as 4th object? So far so good tho, got on the right track i think. Just need some sleep first.

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  • Windows Azure: Import/Export Hard Drives, VM ACLs, Web Sockets, Remote Debugging, Continuous Delivery, New Relic, Billing Alerts and More

    - by ScottGu
    Two weeks ago we released a giant set of improvements to Windows Azure, as well as a significant update of the Windows Azure SDK. This morning we released another massive set of enhancements to Windows Azure.  Today’s new capabilities include: Storage: Import/Export Hard Disk Drives to your Storage Accounts HDInsight: General Availability of our Hadoop Service in the cloud Virtual Machines: New VM Gallery, ACL support for VIPs Web Sites: WebSocket and Remote Debugging Support Notification Hubs: Segmented customer push notification support with tag expressions TFS & GIT: Continuous Delivery Support for Web Sites + Cloud Services Developer Analytics: New Relic support for Web Sites + Mobile Services Service Bus: Support for partitioned queues and topics Billing: New Billing Alert Service that sends emails notifications when your bill hits a threshold you define All of these improvements are now available to use immediately (note that some features are still in preview).  Below are more details about them. Storage: Import/Export Hard Disk Drives to Windows Azure I am excited to announce the preview of our new Windows Azure Import/Export Service! The Windows Azure Import/Export Service enables you to move large amounts of on-premises data into and out of your Windows Azure Storage accounts. It does this by enabling you to securely ship hard disk drives directly to our Windows Azure data centers. Once we receive the drives we’ll automatically transfer the data to or from your Windows Azure Storage account.  This enables you to import or export massive amounts of data more quickly and cost effectively (and not be constrained by available network bandwidth). Encrypted Transport Our Import/Export service provides built-in support for BitLocker disk encryption – which enables you to securely encrypt data on the hard drives before you send it, and not have to worry about it being compromised even if the disk is lost/stolen in transit (since the content on the transported hard drives is completely encrypted and you are the only one who has the key to it).  The drive preparation tool we are shipping today makes setting up bitlocker encryption on these hard drives easy. How to Import/Export your first Hard Drive of Data You can read our Getting Started Guide to learn more about how to begin using the import/export service.  You can create import and export jobs via the Windows Azure Management Portal as well as programmatically using our Server Management APIs. It is really easy to create a new import or export job using the Windows Azure Management Portal.  Simply navigate to a Windows Azure storage account, and then click the new Import/Export tab now available within it (note: if you don’t have this tab make sure to sign-up for the Import/Export preview): Then click the “Create Import Job” or “Create Export Job” commands at the bottom of it.  This will launch a wizard that easily walks you through the steps required: For more comprehensive information about Import/Export, refer to Windows Azure Storage team blog.  You can also send questions and comments to the [email protected] email address. We think you’ll find this new service makes it much easier to move data into and out of Windows Azure, and it will dramatically cut down the network bandwidth required when working on large data migration projects.  We hope you like it. HDInsight: 100% Compatible Hadoop Service in the Cloud Last week we announced the general availability release of Windows Azure HDInsight. HDInsight is a 100% compatible Hadoop service that allows you to easily provision and manage Hadoop clusters for big data processing in Windows Azure.  This release is now live in production, backed by an enterprise SLA, supported 24x7 by Microsoft Support, and is ready to use for production scenarios. HDInsight allows you to use Apache Hadoop tools, such as Pig and Hive, to process large amounts of data in Windows Azure Blob Storage. Because data is stored in Windows Azure Blob Storage, you can choose to dynamically create Hadoop clusters only when you need them, and then shut them down when they are no longer required (since you pay only for the time the Hadoop cluster instances are running this provides a super cost effective way to use them).  You can create Hadoop clusters using either the Windows Azure Management Portal (see below) or using our PowerShell and Cross Platform Command line tools: The import/export hard drive support that came out today is a perfect companion service to use with HDInsight – the combination allows you to easily ingest, process and optionally export a limitless amount of data.  We’ve also integrated HDInsight with our Business Intelligence tools, so users can leverage familiar tools like Excel in order to analyze the output of jobs.  You can find out more about how to get started with HDInsight here. Virtual Machines: VM Gallery Enhancements Today’s update of Windows Azure brings with it a new Virtual Machine gallery that you can use to create new VMs in the cloud.  You can launch the gallery by doing New->Compute->Virtual Machine->From Gallery within the Windows Azure Management Portal: The new Virtual Machine Gallery includes some nice enhancements that make it even easier to use: Search: You can now easily search and filter images using the search box in the top-right of the dialog.  For example, simply type “SQL” and we’ll filter to show those images in the gallery that contain that substring. Category Tree-view: Each month we add more built-in VM images to the gallery.  You can continue to browse these using the “All” view within the VM Gallery – or now quickly filter them using the category tree-view on the left-hand side of the dialog.  For example, by selecting “Oracle” in the tree-view you can now quickly filter to see the official Oracle supplied images. MSDN and Supported checkboxes: With today’s update we are also introducing filters that makes it easy to filter out types of images that you may not be interested in. The first checkbox is MSDN: using this filter you can exclude any image that is not part of the Windows Azure benefits for MSDN subscribers (which have highly discounted pricing - you can learn more about the MSDN pricing here). The second checkbox is Supported: this filter will exclude any image that contains prerelease software, so you can feel confident that the software you choose to deploy is fully supported by Windows Azure and our partners. Sort options: We sort gallery images by what we think customers are most interested in, but sometimes you might want to sort using different views. So we’re providing some additional sort options, like “Newest,” to customize the image list for what suits you best. Pricing information: We now provide additional pricing information about images and options on how to cost effectively run them directly within the VM Gallery. The above improvements make it even easier to use the VM Gallery and quickly create launch and run Virtual Machines in the cloud. Virtual Machines: ACL Support for VIPs A few months ago we exposed the ability to configure Access Control Lists (ACLs) for Virtual Machines using Windows PowerShell cmdlets and our Service Management API. With today’s release, you can now configure VM ACLs using the Windows Azure Management Portal as well. You can now do this by clicking the new Manage ACL command in the Endpoints tab of a virtual machine instance: This will enable you to configure an ordered list of permit and deny rules to scope the traffic that can access your VM’s network endpoints. For example, if you were on a virtual network, you could limit RDP access to a Windows Azure virtual machine to only a few computers attached to your enterprise. Or if you weren’t on a virtual network you could alternatively limit traffic from public IPs that can access your workloads: Here is the default behaviors for ACLs in Windows Azure: By default (i.e. no rules specified), all traffic is permitted. When using only Permit rules, all other traffic is denied. When using only Deny rules, all other traffic is permitted. When there is a combination of Permit and Deny rules, all other traffic is denied. Lastly, remember that configuring endpoints does not automatically configure them within the VM if it also has firewall rules enabled at the OS level.  So if you create an endpoint using the Windows Azure Management Portal, Windows PowerShell, or REST API, be sure to also configure your guest VM firewall appropriately as well. Web Sites: Web Sockets Support With today’s release you can now use Web Sockets with Windows Azure Web Sites.  This feature enables you to easily integrate real-time communication scenarios within your web based applications, and is available at no extra charge (it even works with the free tier).  Higher level programming libraries like SignalR and socket.io are also now supported with it. You can enable Web Sockets support on a web site by navigating to the Configure tab of a Web Site, and by toggling Web Sockets support to “on”: Once Web Sockets is enabled you can start to integrate some really cool scenarios into your web applications.  Check out the new SignalR documentation hub on www.asp.net to learn more about some of the awesome scenarios you can do with it. Web Sites: Remote Debugging Support The Windows Azure SDK 2.2 we released two weeks ago introduced remote debugging support for Windows Azure Cloud Services. With today’s Windows Azure release we are extending this remote debugging support to also work with Windows Azure Web Sites. With live, remote debugging support inside of Visual Studio, you are able to have more visibility than ever before into how your code is operating live in Windows Azure. It is now super easy to attach the debugger and quickly see what is going on with your application in the cloud. Remote Debugging of a Windows Azure Web Site using VS 2013 Enabling the remote debugging of a Windows Azure Web Site using VS 2013 is really easy.  Start by opening up your web application’s project within Visual Studio. Then navigate to the “Server Explorer” tab within Visual Studio, and click on the deployed web-site you want to debug that is running within Windows Azure using the Windows Azure->Web Sites node in the Server Explorer.  Then right-click and choose the “Attach Debugger” option on it: When you do this Visual Studio will remotely attach the debugger to the Web Site running within Windows Azure.  The debugger will then stop the web site’s execution when it hits any break points that you have set within your web application’s project inside Visual Studio.  For example, below I set a breakpoint on the “ViewBag.Message” assignment statement within the HomeController of the standard ASP.NET MVC project template.  When I hit refresh on the “About” page of the web site within the browser, the breakpoint was triggered and I am now able to debug the app remotely using Visual Studio: Note above how we can debug variables (including autos/watchlist/etc), as well as use the Immediate and Command Windows. In the debug session above I used the Immediate Window to explore some of the request object state, as well as to dynamically change the ViewBag.Message property.  When we click the the “Continue” button (or press F5) the app will continue execution and the Web Site will render the content back to the browser.  This makes it super easy to debug web apps remotely. Tips for Better Debugging To get the best experience while debugging, we recommend publishing your site using the Debug configuration within Visual Studio’s Web Publish dialog. This will ensure that debug symbol information is uploaded to the Web Site which will enable a richer debug experience within Visual Studio.  You can find this option on the Web Publish dialog on the Settings tab: When you ultimately deploy/run the application in production we recommend using the “Release” configuration setting – the release configuration is memory optimized and will provide the best production performance.  To learn more about diagnosing and debugging Windows Azure Web Sites read our new Troubleshooting Windows Azure Web Sites in Visual Studio guide. Notification Hubs: Segmented Push Notification support with tag expressions In August we announced the General Availability of Windows Azure Notification Hubs - a powerful Mobile Push Notifications service that makes it easy to send high volume push notifications with low latency from any mobile app back-end.  Notification hubs can be used with any mobile app back-end (including ones built using our Mobile Services capability) and can also be used with back-ends that run in the cloud as well as on-premises. Beginning with the initial release, Notification Hubs allowed developers to send personalized push notifications to both individual users as well as groups of users by interest, by associating their devices with tags representing the logical target of the notification. For example, by registering all devices of customers interested in a favorite MLB team with a corresponding tag, it is possible to broadcast one message to millions of Boston Red Sox fans and another message to millions of St. Louis Cardinals fans with a single API call respectively. New support for using tag expressions to enable advanced customer segmentation With today’s release we are adding support for even more advanced customer targeting.  You can now identify customers that you want to send push notifications to by defining rich tag expressions. With tag expressions, you can now not only broadcast notifications to Boston Red Sox fans, but take that segmenting a step farther and reach more granular segments. This opens up a variety of scenarios, for example: Offers based on multiple preferences—e.g. send a game day vegetarian special to users tagged as both a Boston Red Sox fan AND a vegetarian Push content to multiple segments in a single message—e.g. rain delay information only to users who are tagged as either a Boston Red Sox fan OR a St. Louis Cardinal fan Avoid presenting subsets of a segment with irrelevant content—e.g. season ticket availability reminder to users who are tagged as a Boston Red Sox fan but NOT also a season ticket holder To illustrate with code, consider a restaurant chain app that sends an offer related to a Red Sox vs Cardinals game for users in Boston. Devices can be tagged by your app with location tags (e.g. “Loc:Boston”) and interest tags (e.g. “Follows:RedSox”, “Follows:Cardinals”), and then a notification can be sent by your back-end to “(Follows:RedSox || Follows:Cardinals) && Loc:Boston” in order to deliver an offer to all devices in Boston that follow either the RedSox or the Cardinals. This can be done directly in your server backend send logic using the code below: var notification = new WindowsNotification(messagePayload); hub.SendNotificationAsync(notification, "(Follows:RedSox || Follows:Cardinals) && Loc:Boston"); In your expressions you can use all Boolean operators: AND (&&), OR (||), and NOT (!).  Some other cool use cases for tag expressions that are now supported include: Social: To “all my group except me” - group:id && !user:id Events: Touchdown event is sent to everybody following either team or any of the players involved in the action: Followteam:A || Followteam:B || followplayer:1 || followplayer:2 … Hours: Send notifications at specific times. E.g. Tag devices with time zone and when it is 12pm in Seattle send to: GMT8 && follows:thaifood Versions and platforms: Send a reminder to people still using your first version for Android - version:1.0 && platform:Android For help on getting started with Notification Hubs, visit the Notification Hub documentation center.  Then download the latest NuGet package (or use the Notification Hubs REST APIs directly) to start sending push notifications using tag expressions.  They are really powerful and enable a bunch of great new scenarios. TFS & GIT: Continuous Delivery Support for Web Sites + Cloud Services With today’s Windows Azure release we are making it really easy to enable continuous delivery support with Windows Azure and Team Foundation Services.  Team Foundation Services is a cloud based offering from Microsoft that provides integrated source control (with both TFS and Git support), build server, test execution, collaboration tools, and agile planning support.  It makes it really easy to setup a team project (complete with automated builds and test runners) in the cloud, and it has really rich integration with Visual Studio. With today’s Windows Azure release it is now really easy to enable continuous delivery support with both TFS and Git based repositories hosted using Team Foundation Services.  This enables a workflow where when code is checked in, built successfully on an automated build server, and all tests pass on it – I can automatically have the app deployed on Windows Azure with zero manual intervention or work required. The below screen-shots demonstrate how to quickly setup a continuous delivery workflow to Windows Azure with a Git-based ASP.NET MVC project hosted using Team Foundation Services. Enabling Continuous Delivery to Windows Azure with Team Foundation Services The project I’m going to enable continuous delivery with is a simple ASP.NET MVC project whose source code I’m hosting using Team Foundation Services.  I did this by creating a “SimpleContinuousDeploymentTest” repository there using Git – and then used the new built-in Git tooling support within Visual Studio 2013 to push the source code to it.  Below is a screen-shot of the Git repository hosted within Team Foundation Services: I can access the repository within Visual Studio 2013 and easily make commits with it (as well as branch, merge and do other tasks).  Using VS 2013 I can also setup automated builds to take place in the cloud using Team Foundation Services every time someone checks in code to the repository: The cool thing about this is that I don’t have to buy or rent my own build server – Team Foundation Services automatically maintains its own build server farm and can automatically queue up a build for me (for free) every time someone checks in code using the above settings.  This build server (and automated testing) support now works with both TFS and Git based source control repositories. Connecting a Team Foundation Services project to Windows Azure Once I have a source repository hosted in Team Foundation Services with Automated Builds and Testing set up, I can then go even further and set it up so that it will be automatically deployed to Windows Azure when a source code commit is made to the repository (assuming the Build + Tests pass).  Enabling this is now really easy.  To set this up with a Windows Azure Web Site simply use the New->Compute->Web Site->Custom Create command inside the Windows Azure Management Portal.  This will create a dialog like below.  I gave the web site a name and then made sure the “Publish from source control” checkbox was selected: When we click next we’ll be prompted for the location of the source repository.  We’ll select “Team Foundation Services”: Once we do this we’ll be prompted for our Team Foundation Services account that our source repository is hosted under (in this case my TFS account is “scottguthrie”): When we click the “Authorize Now” button we’ll be prompted to give Windows Azure permissions to connect to the Team Foundation Services account.  Once we do this we’ll be prompted to pick the source repository we want to connect to.  Starting with today’s Windows Azure release you can now connect to both TFS and Git based source repositories.  This new support allows me to connect to the “SimpleContinuousDeploymentTest” respository we created earlier: Clicking the finish button will then create the Web Site with the continuous delivery hooks setup with Team Foundation Services.  Now every time someone pushes source control to the repository in Team Foundation Services, it will kick off an automated build, run all of the unit tests in the solution , and if they pass the app will be automatically deployed to our Web Site in Windows Azure.  You can monitor the history and status of these automated deployments using the Deployments tab within the Web Site: This enables a really slick continuous delivery workflow, and enables you to build and deploy apps in a really nice way. Developer Analytics: New Relic support for Web Sites + Mobile Services With today’s Windows Azure release we are making it really easy to enable Developer Analytics and Monitoring support with both Windows Azure Web Site and Windows Azure Mobile Services.  We are partnering with New Relic, who provide a great dev analytics and app performance monitoring offering, to enable this - and we have updated the Windows Azure Management Portal to make it really easy to configure. Enabling New Relic with a Windows Azure Web Site Enabling New Relic support with a Windows Azure Web Site is now really easy.  Simply navigate to the Configure tab of a Web Site and scroll down to the “developer analytics” section that is now within it: Clicking the “add-on” button will display some additional UI.  If you don’t already have a New Relic subscription, you can click the “view windows azure store” button to obtain a subscription (note: New Relic has a perpetually free tier so you can enable it even without paying anything): Clicking the “view windows azure store” button will launch the integrated Windows Azure Store experience we have within the Windows Azure Management Portal.  You can use this to browse from a variety of great add-on services – including New Relic: Select “New Relic” within the dialog above, then click the next button, and you’ll be able to choose which type of New Relic subscription you wish to purchase.  For this demo we’ll simply select the “Free Standard Version” – which does not cost anything and can be used forever:  Once we’ve signed-up for our New Relic subscription and added it to our Windows Azure account, we can go back to the Web Site’s configuration tab and choose to use the New Relic add-on with our Windows Azure Web Site.  We can do this by simply selecting it from the “add-on” dropdown (it is automatically populated within it once we have a New Relic subscription in our account): Clicking the “Save” button will then cause the Windows Azure Management Portal to automatically populate all of the needed New Relic configuration settings to our Web Site: Deploying the New Relic Agent as part of a Web Site The final step to enable developer analytics using New Relic is to add the New Relic runtime agent to our web app.  We can do this within Visual Studio by right-clicking on our web project and selecting the “Manage NuGet Packages” context menu: This will bring up the NuGet package manager.  You can search for “New Relic” within it to find the New Relic agent.  Note that there is both a 32-bit and 64-bit edition of it – make sure to install the version that matches how your Web Site is running within Windows Azure (note: you can configure your Web Site to run in either 32-bit or 64-bit mode using the Web Site’s “Configuration” tab within the Windows Azure Management Portal): Once we install the NuGet package we are all set to go.  We’ll simply re-publish the web site again to Windows Azure and New Relic will now automatically start monitoring the application Monitoring a Web Site using New Relic Now that the application has developer analytics support with New Relic enabled, we can launch the New Relic monitoring portal to start monitoring the health of it.  We can do this by clicking on the “Add Ons” tab in the left-hand side of the Windows Azure Management Portal.  Then select the New Relic add-on we signed-up for within it.  The Windows Azure Management Portal will provide some default information about the add-on when we do this.  Clicking the “Manage” button in the tray at the bottom will launch a new browser tab and single-sign us into the New Relic monitoring portal associated with our account: When we do this a new browser tab will launch with the New Relic admin tool loaded within it: We can now see insights into how our app is performing – without having to have written a single line of monitoring code.  The New Relic service provides a ton of great built-in monitoring features allowing us to quickly see: Performance times (including browser rendering speed) for the overall site and individual pages.  You can optionally set alert thresholds to trigger if the speed does not meet a threshold you specify. Information about where in the world your customers are hitting the site from (and how performance varies by region) Details on the latency performance of external services your web apps are using (for example: SQL, Storage, Twitter, etc) Error information including call stack details for exceptions that have occurred at runtime SQL Server profiling information – including which queries executed against your database and what their performance was And a whole bunch more… The cool thing about New Relic is that you don’t need to write monitoring code within your application to get all of the above reports (plus a lot more).  The New Relic agent automatically enables the CLR profiler within applications and automatically captures the information necessary to identify these.  This makes it super easy to get started and immediately have a rich developer analytics view for your solutions with very little effort. If you haven’t tried New Relic out yet with Windows Azure I recommend you do so – I think you’ll find it helps you build even better cloud applications.  Following the above steps will help you get started and deliver you a really good application monitoring solution in only minutes. Service Bus: Support for partitioned queues and topics With today’s release, we are enabling support within Service Bus for partitioned queues and topics. Enabling partitioning enables you to achieve a higher message throughput and better availability from your queues and topics. Higher message throughput is achieved by implementing multiple message brokers for each partitioned queue and topic.  The  multiple messaging stores will also provide higher availability. You can create a partitioned queue or topic by simply checking the Enable Partitioning option in the custom create wizard for a Queue or Topic: Read this article to learn more about partitioned queues and topics and how to take advantage of them today. Billing: New Billing Alert Service Today’s Windows Azure update enables a new Billing Alert Service Preview that enables you to get proactive email notifications when your Windows Azure bill goes above a certain monetary threshold that you configure.  This makes it easier to manage your bill and avoid potential surprises at the end of the month. With the Billing Alert Service Preview, you can now create email alerts to monitor and manage your monetary credits or your current bill total.  To set up an alert first sign-up for the free Billing Alert Service Preview.  Then visit the account management page, click on a subscription you have setup, and then navigate to the new Alerts tab that is available: The alerts tab allows you to setup email alerts that will be sent automatically once a certain threshold is hit.  For example, by clicking the “add alert” button above I can setup a rule to send myself email anytime my Windows Azure bill goes above $100 for the month: The Billing Alert Service will evolve to support additional aspects of your bill as well as support multiple forms of alerts such as SMS.  Try out the new Billing Alert Service Preview today and give us feedback. Summary Today’s Windows Azure release enables a ton of great new scenarios, and makes building applications hosted in the cloud even easier. If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • 1136: Incorrect number of arguments. Expected 0.? AS3 Flash Cs4

    - by charmaine
    Basically i am working through a book called..Foundation Actionscript 3.0 Animation, making things move. i am now on Chapter 9 - collision detection. On two lines of my code i get the 1135 error, letting me know that i have an incorrect number of arguments. Can anybody help me out on why this may be? package { import flash.display.Sprite; import flash.events.Event; public class Bubbles extends Sprite { private var balls:Array; private var numBalls:Number = 10; private var centerBall:Ball; private var bounce:Number = -1; private var spring:Number = 0.2; public function Bubbles() { init(); } private function init():void { balls = new Array(); centerBall = new Ball(100, 0xcccccc); addChild(centerBall); centerBall.x = stage.stageWidth / 2; centerBall.y = stage.stageHeight / 2; for(var i:uint = 0; i < numBalls; i++) { var ball:Ball = new Ball(Math.random() * 40 + 5, Math.random() * 0xffffff); ball.x = Math.random() * stage.stageWidth; ball.y = Math.random() * stage.stageHeight; ball.vx = Math.random() * 6 - 3; ball.vy = Math.random() * 6 - 3; addChild(ball); balls.push(ball); } addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { for(var i:uint = 0; i < numBalls; i++) { var ball:Ball = balls[i]; move(ball); var dx:Number = ball.x - centerBall.x; var dy:Number = ball.y - centerBall.y; var dist:Number = Math.sqrt(dx * dx + dy * dy); var minDist:Number = ball.radius + centerBall.radius; if(dist < minDist) { var angle:Number = Math.atan2(dy, dx); var tx:Number = centerBall.x + Math.cos(angle) * minDist; var ty:Number = centerBall.y + Math.sin(angle) * minDist; ball.vx += (tx - ball.x) * spring; ball.vy += (ty - ball.y) * spring; } } } ***private function move(ball:Ball):void*** { ball.x += ball.vx; ball.y += ball.vy; if(ball.x + ball.radius > stage.stageWidth) { ball.x = stage.stageWidth - ball.radius; ball.vx *= bounce; } else if(ball.x - ball.radius < 0) { ball.x = ball.radius; ball.vx *= bounce; } ***if(ball.y + ball.radius > stage.stageHeight)*** { ball.y = stage.stageHeight - ball.radius; ball.vy *= bounce; } else if(ball.y - ball.radius < 0) { ball.y = ball.radius; ball.vy *= bounce; } } } } The bold parts are the lines im having trouble with! please help..thanks in advance!!

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  • Ada and 'The Book'

    - by Phil Factor
    The long friendship between Charles Babbage and Ada Lovelace created one of the most exciting and mysterious of collaborations ever to have resulted in a technological breakthrough. The fireworks that created by the collision of two prodigious mathematical and creative talents resulted in an invention, the Analytical Engine, which went on to change society fundamentally. However, beyond that, we just don't know what the bulk of their collaborative work was about:;  it was done in strictest secrecy. Even the known outcome of their friendship, the first programmable computer, was shrouded in mystery. At the time, nobody, except close friends and family, had any idea of Ada Byron's contribution to the invention of the ‘Engine’, and how to program it. Her great insight was published in August 1843, under the initials AAL, standing for Ada Augusta Lovelace, her title then being the Countess of Lovelace. It was contained in a lengthy ‘note’ to her translation of a publication that remains the best description of Babbage's amazing Analytical Engine. The secret identity of the person behind those enigmatic initials was finally revealed by Prince de Polignac who, seventy years later, wrote to Ada's daughter to seek confirmation that her mother had, indeed, been the author of the brilliant sentences that described so accurately how Babbage's mechanical computer could be programmed with punch-cards. L.F. Menabrea's paper on the Analytical Engine first appeared in the 'Bibliotheque Universelle de Geneve' in October 1842, and Ada translated it anonymously for Taylor's 'Scientific Memoirs'. Charles Babbage was surprised that she had not written an original paper as she already knew a surprising amount about the way the machine worked. He persuaded her to at least write some explanatory notes. These notes ended up extending to four times the length of the original article and represented the first published account of how a machine could be programmed to perform any calculation. Her example of programming the Bernoulli sequence would have worked on the Analytical engine had the device’s construction been completed, and gave Ada an unassailable claim to have invented the art of programming. What was the reason for Ada's secrecy? She was the only legitimate child of Lord Byron, who was probably the best known celebrity of the age, so she was already famous. She was a senior aristocrat, with titles, a fortune in money and vast estates in the Midlands. She had political influence, and was the cousin of Lord Melbourne, who was the Prime Minister at that time. She was friendly with the young Queen Victoria. Her mathematical activities were a pastime, and not one that would be considered by others to be in keeping with her roles and responsibilities. You wouldn't dare to dream up a fictional heroine like Ada. She was dazzlingly beautiful and talented. She could speak several languages fluently, and play some musical instruments with professional skill. Contemporary accounts refer to her being 'accomplished in science, art and literature'. On top of that, she was a brilliant mathematician, a talent inherited from her mother, Annabella Milbanke. In her mother's circle of literary and scientific friends was Charles Babbage, and Ada's friendship with him dates from her teenage zest for Mathematics. She was one of the first people he'd ever met who understood what he had attempted to achieve with the 'Difference Engine', and with whom he could converse as intellectual equals. He arranged for her to have an education from the most talented academics in the country. Ada melted the heart of the cantankerous genius to the point that he became a faithful and loyal father-figure to her. She was one of the very few who could grasp the principles of the later, and very different, ‘Analytical Engine’ which was designed from the start to tackle a variety of tasks. Sadly, Ada Byron's life ended less than a decade after completing the work that assured her long-term fame, in November 1852. She was dying of cancer, her gambling habits had caused her to run up huge debts, she'd had more than one affairs, and she was being blackmailed. Her brilliant but unempathic mother was nursing her in her final illness, destroying her personal letters and records, and repaying her debts. Her husband was distraught but helpless. Charles Babbage, however, maintained his steadfast paternalistic friendship to the end. She appointed her loyal friend to be her executor. For years, she and Babbage had been working together on a secret project, known only as 'The Book'. We have a clue to what it was in a letter written by her nine years earlier, on 11th August 1843. It was a joint project by herself and Lord Lovelace, her husband, and was intended to involve Babbage's 'undivided energies'. It involved 'consulting your Engine' (it required Babbage’s computer). The letter gives no hint about the project except for the high-minded nature of its purpose, and its highly mathematical nature.  From then on, the surviving correspondence between the two gives only veiled references to 'The Book'. There isn't much, since Babbage later destroyed any letters that could have damaged her reputation within the Establishment. 'I cannot spare the book today, which I am very sorry for. At the moment I want it for constant reference, but I think you can have it tomorrow' (Oct 1844)  And 'I will send you the book directly, and you can say, when you receive it, how long you will want to keep it'. (Nov 1844)  The two of them were obviously intent on the work: She writes, four years later, 'I have an engagement for Wednesday which will prevent me from attending to your wishes about the book' (Dec 1848). This was something that they both needed to work on, but could not do in parallel: 'I will send the book on Tuesday, and it can be left with you till Friday' (11 Feb 1849). After six years work, it had been so well-handled that it was beginning to fall apart: 'Don't forget the new cover you promised for the book. The poor book is very shabby and wants one' (20 Sept 1849). So what was going on? The word 'book' was not a code-word: it was a real book, probably a 'printer's blank', plain paper, but properly bound so printers and publishers could show off how the published work might look. The hints from the correspondence are of advanced mathematics. It is obvious that the book was travelling between them, back and forth, each one working on it for less than a week before passing it back. Ada and her husband were certainly involved in gambling large sums of money on the horses, and so most biographers have concluded that the three of them were trying to calculate the mathematical odds on the horses. This theory has three large problems. Firstly, Ada's original letter proposing the project refers to its high-minded nature. Babbage was temperamentally opposed to gambling and would scarcely have given so much time to the project, even though he was devoted to Ada. Secondly, Babbage would have very soon have realized the hopelessness of trying to beat the bookies. This sort of betting never attracts his type of intellectual background. The third problem is that any work on calculating the odds on horses would not need a well-thumbed book to pass back and forth between them; they would have not had to work in series. The original project was instigated by Ada, along with her husband, William King-Noel, 1st Earl of Lovelace. Charles Babbage was invited to join the project after the couple had come up with the idea. What could William have contributed? One might assume that William was a Bertie Wooster character, addicted only to the joys of the turf, but this was far from the truth. He was a scientist, a Cambridge graduate who was later elected to be a Fellow of the Royal Society. After Eton, he went to Trinity College, Cambridge. On graduation, he entered the diplomatic service and acted as secretary under Lord Nugent, who was Lord Commissioner of the Ionian Islands. William was very friendly with Babbage too, able to discuss scientific matters on equal terms. He was a capable engineer who invented a process for bending large timbers by the application of steam heat. He delivered a paper to the Institution of Civil Engineers in 1849, and received praise from the great engineer, Isambard Kingdom Brunel. As well as being Lord Lieutenant of the County of Surrey for most of Victoria's reign, he had time for a string of scientific and engineering achievements. Whatever the project was, it is unlikely that William was a junior partner. After Ada's death, the project disappeared. Then, two years later, Babbage, through one of his occasional outbursts of temper, demonstrated that he was able to decrypt one of the most powerful of secret codes, Vigenère's autokey cipher.  All contemporary diplomatic and military messages used a variant of this cipher. Babbage had made three important discoveries, namely, the mathematical law of this cipher, the principle of the key periodicity, and the technique of the symmetry of position. The technique is now known as the Kasiski examination, also called the Kasiski test, but Babbage got there first. At one time, he listed amongst his future projects, the writing of a book 'The Philosophy of Decyphering', but it never came to anything. This discovery was going to change the course of history, since it was used to decipher the Russians’ military dispatches in the Crimean war. Babbage himself played a role during the Crimean War as a cryptographical adviser to his friend, Rear-Admiral Sir Francis Beaufort of the Admiralty. This is as much as we can be certain about in trying to make sense of the bulk of the time that Charles Babbage and Ada Lovelace worked together. Nine years of intensive work, involving the 'Engine' and a great deal of mathematics and research seems to have been lost: or has it? I've argued in the past http://www.simple-talk.com/community/blogs/philfactor/archive/2008/06/13/59614.aspx that the cracking of the Vigenère autokey cipher, was a fundamental motive behind the British Government's support and funding of the 'Difference Engine'. The Duke of Wellington, whose understanding of the military significance of being able to read enemy dispatches, was the most steadfast advocate of the project. If the three friends were actually doing the work of cracking codes by mathematical techniques that used the techniques of key periodicity, and symmetry of position (the use of a book being passed quickly to and fro is very suggestive), intending to then use the 'Engine' to do the routine cracking of each dispatch, then this is a rather different story. The project was Ada and William's idea. (William had served in the diplomatic service and would be familiar with the use of codes). This makes Ada Lovelace the initiator of a project which, by giving both Britain, and probably the USA, a diplomatic and military advantage in the second part of the Nineteenth century, changed world history. Ada would never have wanted any credit for cracking the cipher, and developing the method that rendered all contemporary military and diplomatic ciphering techniques nugatory; quite the reverse. And it is clear from the gaps in the record of the letters between the collaborators that the evidence was destroyed, probably on her request by her irascible but intensely honorable executor, Charles Babbage. Charles Babbage toyed with the idea of going public, but the Crimean war put an end to that. The British Government had a valuable secret, and intended to keep it that way. Ada and Charles had quite often discussed possible moneymaking projects that would fund the development of the Analytic Engine, the first programmable computer, but their secret work was never in the running as a potential cash cow. I suspect that the British Government was, even then, working on the concealment of a discovery whose value to the nation depended on it remaining so. The success of code-breaking in the Crimean war, and the American Civil war, led to the British and Americans  subsequently giving much more weight and funding to the science of decryption. Paradoxically, this makes Ada's contribution even closer to the creation of Colossus, the first digital computer, at Bletchley Park, specifically to crack the Nazi’s secret codes.

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  • MVC Automatic Menu

    - by Nuri Halperin
    An ex-colleague of mine used to call his SQL script generator "Super-Scriptmatic 2000". It impressed our then boss little, but was fun to say and use. We called every batch job and script "something 2000" from that day on. I'm tempted to call this one Menu-Matic 2000, except it's waaaay past 2000. Oh well. The problem: I'm developing a bunch of stuff in MVC. There's no PM to generate mounds of requirements and there's no Ux Architect to create wireframe. During development, things change. Specifically, actions get renamed, moved from controller x to y etc. Well, as the site grows, it becomes a major pain to keep a static menu up to date, because the links change. The HtmlHelper doesn't live up to it's name and provides little help. How do I keep this growing list of pesky little forgotten actions reigned in? The general plan is: Decorate every action you want as a menu item with a custom attribute Reflect out all menu items into a structure at load time Render the menu using as CSS  friendly <ul><li> HTML. The MvcMenuItemAttribute decorates an action, designating it to be included as a menu item: [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] public class MvcMenuItemAttribute : Attribute {   public string MenuText { get; set; }   public int Order { get; set; }   public string ParentLink { get; set; }   internal string Controller { get; set; }   internal string Action { get; set; }     #region ctor   public MvcMenuItemAttribute(string menuText) : this(menuText, 0) { } public MvcMenuItemAttribute(string menuText, int order) { MenuText = menuText; Order = order; }       internal string Link { get { return string.Format("/{0}/{1}", Controller, this.Action); } }   internal MvcMenuItemAttribute ParentItem { get; set; } #endregion } The MenuText allows overriding the text displayed on the menu. The Order allows the items to be ordered. The ParentLink allows you to make this item a child of another menu item. An example action could then be decorated thusly: [MvcMenuItem("Tracks", Order = 20, ParentLink = "/Session/Index")] . All pretty straightforward methinks. The challenge with menu hierarchy becomes fairly apparent when you try to render a menu and highlight the "current" item or render a breadcrumb control. Both encounter an  ambiguity if you allow a data source to have more than one menu item with the same URL link. The issue is that there is no great way to tell which link a person click. Using referring URL will fail if a user bookmarked the page. Using some extra query string to disambiguate duplicate URLs essentially changes the links, and also ads a chance of collision with other query parameters. Besides, that smells. The stock ASP.Net sitemap provider simply disallows duplicate URLS. I decided not to, and simply pick the first one encountered as the "current". Although it doesn't solve the issue completely – one might say they wanted the second of the 2 links to be "current"- it allows one to include a link twice (home->deals and products->deals etc), and the logic of deciding "current" is easy enough to explain to the customer. Now that we got that out of the way, let's build the menu data structure: public static List<MvcMenuItemAttribute> ListMenuItems(Assembly assembly) { var result = new List<MvcMenuItemAttribute>(); foreach (var type in assembly.GetTypes()) { if (!type.IsSubclassOf(typeof(Controller))) { continue; } foreach (var method in type.GetMethods()) { var items = method.GetCustomAttributes(typeof(MvcMenuItemAttribute), false) as MvcMenuItemAttribute[]; if (items == null) { continue; } foreach (var item in items) { if (String.IsNullOrEmpty(item.Controller)) { item.Controller = type.Name.Substring(0, type.Name.Length - "Controller".Length); } if (String.IsNullOrEmpty(item.Action)) { item.Action = method.Name; } result.Add(item); } } } return result.OrderBy(i => i.Order).ToList(); } Using reflection, the ListMenuItems method takes an assembly (you will hand it your MVC web assembly) and generates a list of menu items. It digs up all the types, and for each one that is an MVC Controller, digs up the methods. Methods decorated with the MvcMenuItemAttribute get plucked and added to the output list. Again, pretty simple. To make the structure hierarchical, a LINQ expression matches up all the items to their parent: public static void RegisterMenuItems(List<MvcMenuItemAttribute> items) { _MenuItems = items; _MenuItems.ForEach(i => i.ParentItem = items.FirstOrDefault(p => String.Equals(p.Link, i.ParentLink, StringComparison.InvariantCultureIgnoreCase))); } The _MenuItems is simply an internal list to keep things around for later rendering. Finally, to package the menu building for easy consumption: public static void RegisterMenuItems(Type mvcApplicationType) { RegisterMenuItems(ListMenuItems(Assembly.GetAssembly(mvcApplicationType))); } To bring this puppy home, a call in Global.asax.cs Application_Start() registers the menu. Notice the ugliness of reflection is tucked away from the innocent developer. All they have to do is call the RegisterMenuItems() and pass in the type of the application. When you use the new project template, global.asax declares a class public class MvcApplication : HttpApplication and that is why the Register call passes in that type. protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes);   MvcMenu.RegisterMenuItems(typeof(MvcApplication)); }   What else is left to do? Oh, right, render! public static void ShowMenu(this TextWriter output) { var writer = new HtmlTextWriter(output);   renderHierarchy(writer, _MenuItems, null); }   public static void ShowBreadCrumb(this TextWriter output, Uri currentUri) { var writer = new HtmlTextWriter(output); string currentLink = "/" + currentUri.GetComponents(UriComponents.Path, UriFormat.Unescaped);   var menuItem = _MenuItems.FirstOrDefault(m => m.Link.Equals(currentLink, StringComparison.CurrentCultureIgnoreCase)); if (menuItem != null) { renderBreadCrumb(writer, _MenuItems, menuItem); } }   private static void renderBreadCrumb(HtmlTextWriter writer, List<MvcMenuItemAttribute> menuItems, MvcMenuItemAttribute current) { if (current == null) { return; } var parent = current.ParentItem; renderBreadCrumb(writer, menuItems, parent); writer.Write(current.MenuText); writer.Write(" / ");   }     static void renderHierarchy(HtmlTextWriter writer, List<MvcMenuItemAttribute> hierarchy, MvcMenuItemAttribute root) { if (!hierarchy.Any(i => i.ParentItem == root)) return;   writer.RenderBeginTag(HtmlTextWriterTag.Ul); foreach (var current in hierarchy.Where(element => element.ParentItem == root).OrderBy(i => i.Order)) { if (ItemFilter == null || ItemFilter(current)) {   writer.RenderBeginTag(HtmlTextWriterTag.Li); writer.AddAttribute(HtmlTextWriterAttribute.Href, current.Link); writer.AddAttribute(HtmlTextWriterAttribute.Alt, current.MenuText); writer.RenderBeginTag(HtmlTextWriterTag.A); writer.WriteEncodedText(current.MenuText); writer.RenderEndTag(); // link renderHierarchy(writer, hierarchy, current); writer.RenderEndTag(); // li } } writer.RenderEndTag(); // ul } The ShowMenu method renders the menu out to the provided TextWriter. In previous posts I've discussed my partiality to using well debugged, time test HtmlTextWriter to render HTML rather than writing out angled brackets by hand. In addition, writing out using the actual writer on the actual stream rather than generating string and byte intermediaries (yes, StringBuilder being no exception) disturbs me. To carry out the rendering of an hierarchical menu, the recursive renderHierarchy() is used. You may notice that an ItemFilter is called before rendering each item. I figured that at some point one might want to exclude certain items from the menu based on security role or context or something. That delegate is the hook for such future feature. To carry out rendering of a breadcrumb recursion is used again, this time simply to unwind the parent hierarchy from the leaf node, then rendering on the return from the recursion rather than as we go along deeper. I guess I was stuck in LISP that day.. recursion is fun though.   Now all that is left is some usage! Open your Site.Master or wherever you'd like to place a menu or breadcrumb, and plant one of these calls: <% MvcMenu.ShowBreadCrumb(this.Writer, Request.Url); %> to show a breadcrumb trail (notice lack of "=" after <% and the semicolon). <% MvcMenu.ShowMenu(Writer); %> to show the menu.   As mentioned before, the HTML output is nested <UL> <LI> tags, which should make it easy to style using abundant CSS to produce anything from static horizontal or vertical to dynamic drop-downs.   This has been quite a fun little implementation and I was pleased that the code size remained low. The main crux was figuring out how to pass parent information from the attribute to the hierarchy builder because attributes have restricted parameter types. Once I settled on that implementation, the rest falls into place quite easily.

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  • Ogre 3d and bullet physics interaction

    - by Tim
    I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base this on what I had done there, but modifying it to fit with Ogre. It is working but not correctly and I would like some help to understand what it is I am doing wrong. I have a state system and when I enter the "gamestate" I call some functions such as setting up a basic scene, creating the physics simulation. I am doing that as follows. void GameState::enter() { ... // Setup Physics btBroadphaseInterface *BroadPhase = new btAxisSweep3(btVector3(-1000,-1000,-1000), btVector3(1000,1000,1000)); btDefaultCollisionConfiguration *CollisionConfiguration = new btDefaultCollisionConfiguration(); btCollisionDispatcher *Dispatcher = new btCollisionDispatcher(CollisionConfiguration); btSequentialImpulseConstraintSolver *Solver = new btSequentialImpulseConstraintSolver(); World = new btDiscreteDynamicsWorld(Dispatcher, BroadPhase, Solver, CollisionConfiguration); ... createScene(); } In the createScene method I add a light and try to setup a "ground" plane to act as the ground for things to collide with.. as follows. I expect there is issues with this as I get objects colliding with the ground but half way through it and they glitch around like crazy on collision. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); Transform.setOrigin(btVector3(0,1,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } I then have a method to create a cube and give it rigid body physics properties. I know there will be errors here as I get the items colliding with the ground but not with each other properly. So I would appreciate some input on what I am doing wrong. void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); size = boundingB.getSize(); //size /= 2.0f; // Only the half needed? //size *= 0.96f; // Bullet margin is a bit bigger so we need a smaller size entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btVector3 HalfExtents(TScale.getX()*0.5f,TScale.getY()*0.5f,TScale.getZ()*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } Then in the GameState::update() method which which runs every frame to handle input and render etc I call an UpdatePhysics method to update the physics simulation. void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // set rotation btVector3 EulerRotation; QuaternionToEuler(TObject->getOrientation(), EulerRotation); node->setOrientation(1,(Ogre::Real)EulerRotation[0], (Ogre::Real)EulerRotation[1], (Ogre::Real)EulerRotation[2]); //node->rotate(Ogre::Vector3(EulerRotation[0], EulerRotation[1], EulerRotation[2])); } } void GameState::QuaternionToEuler(const btQuaternion &TQuat, btVector3 &TEuler) { btScalar W = TQuat.getW(); btScalar X = TQuat.getX(); btScalar Y = TQuat.getY(); btScalar Z = TQuat.getZ(); float WSquared = W * W; float XSquared = X * X; float YSquared = Y * Y; float ZSquared = Z * Z; TEuler.setX(atan2f(2.0f * (Y * Z + X * W), -XSquared - YSquared + ZSquared + WSquared)); TEuler.setY(asinf(-2.0f * (X * Z - Y * W))); TEuler.setZ(atan2f(2.0f * (X * Y + Z * W), XSquared - YSquared - ZSquared + WSquared)); TEuler *= RADTODEG; } I seem to have issues with the cubes not colliding with each other and colliding strangely with the ground. I have tried to capture the effect with the attached image. I would appreciate any help in understanding what I have done wrong. Thanks. EDIT : Solution The following code shows the changes I made to get accurate physics. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); // Fixed the transform vector here for y back to 0 to stop the objects sinking into the ground. Transform.setOrigin(btVector3(0,0,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); // The ogre bounding box is slightly bigger so I am reducing it for // use with the rigid body. size = boundingB.getSize()*0.95f; entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); node->showBoundingBox(true); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); // I got the size of the bounding box above but wasn't using it to set // the size for the rigid body. This now does. btVector3 HalfExtents(size.x*0.5f,size.y*0.5f,size.z*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // Convert the bullet Quaternion to an Ogre quaternion btQuaternion btq = TObject->getOrientation(); Ogre::Quaternion quart = Ogre::Quaternion(btq.w(),btq.x(),btq.y(),btq.z()); // use the quaternion with setOrientation node->setOrientation(quart); } } The QuaternionToEuler function isn't needed so that was removed from code and header files. The objects now collide with the ground and each other appropriately.

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  • Adding objects to the environment at timed intervals

    - by david
    I am using an ArrayList to handle objects and at each interval of 120 frames, I am adding a new object of the same type at a random location along the z-axis of 60. The problem is, it doesn't add just 1. It depends on how many are in the list. If I kill the Fox before the time interval when one is supposed to spawn comes, then no Fox will be spawned. If I don't kill any foxes, it grows exponentially. I only want one Fox to be added every 120 frames. This problem never happened before when I created new ones and added them to the environment. Any insights? Here is my code: /**** FOX CLASS ****/ import env3d.EnvObject; import java.util.ArrayList; public class Fox extends Creature { private int frame = 0; public Fox(double x, double y, double z) { super(x, y, z); // Must use the mutator as the fields have private access // in the parent class setTexture("models/fox/fox.png"); setModel("models/fox/fox.obj"); setScale(1.4); } public void move(ArrayList<Creature> creatures, ArrayList<Creature> dead_creatures, ArrayList<Creature> new_creatures) { frame++; setX(getX()-0.2); setRotateY(270); if (frame > 120) { Fox f = new Fox(60, 1, (int)(Math.random()*28)+1); new_creatures.add(f); frame = 0; } for (Creature c : creatures) { if (this.distance(c) < this.getScale()+c.getScale() && c instanceof Tux) { dead_creatures.add(c); } } for (Creature c : creatures) { if (c.getX() < 1 && c instanceof Fox) { dead_creatures.add(c); } } } } import env3d.Env; import java.util.ArrayList; import org.lwjgl.input.Keyboard; /** * A predator and prey simulation. Fox is the predator and Tux is the prey. */ public class Game { private Env env; private boolean finished; private ArrayList<Creature> creatures; private KingTux king; private Snowball ball; private int tuxcounter; private int kills; /** * Constructor for the Game class. It sets up the foxes and tuxes. */ public Game() { // we use a separate ArrayList to keep track of each animal. // our room is 50 x 50. creatures = new ArrayList<Creature>(); for (int i = 0; i < 10; i++) { creatures.add(new Tux((int)(Math.random()*10)+1, 1, (int)(Math.random()*28)+1)); } for (int i = 0; i < 1; i++) { creatures.add(new Fox(60, 1, (int)(Math.random()*28)+1)); } king = new KingTux(25, 1, 35); ball = new Snowball(-400, -400, -400); } /** * Play the game */ public void play() { finished = false; // Create the new environment. Must be done in the same // method as the game loop env = new Env(); // Make the room 50 x 50. env.setRoom(new Room()); // Add all the animals into to the environment for display for (Creature c : creatures) { env.addObject(c); } for (Creature c : creatures) { if (c instanceof Tux) { tuxcounter++; } } env.addObject(king); env.addObject(ball); // Sets up the camera env.setCameraXYZ(30, 50, 55); env.setCameraPitch(-63); // Turn off the default controls env.setDefaultControl(false); // A list to keep track of dead tuxes. ArrayList<Creature> dead_creatures = new ArrayList<Creature>(); ArrayList<Creature> new_creatures = new ArrayList<Creature>(); // The main game loop while (!finished) { if (env.getKey() == 1 || tuxcounter == 0) { finished = true; } env.setDisplayStr("Tuxes: " + tuxcounter, 15, 0); env.setDisplayStr("Kills: " + kills, 140, 0); processInput(); ball.move(); king.check(); // Move each fox and tux. for (Creature c : creatures) { c.move(creatures, dead_creatures, new_creatures); } for (Creature c : creatures) { if (c.distance(ball) < c.getScale()+ball.getScale() && c instanceof Fox) { dead_creatures.add(c); ball.setX(-400); ball.setY(-400); ball.setZ(-400); kills++; } } // Clean up of the dead tuxes. for (Creature c : dead_creatures) { if (c instanceof Tux) { tuxcounter--; } env.removeObject(c); creatures.remove(c); } for (Creature c : new_creatures) { creatures.add(c); env.addObject(c); } // we clear the ArrayList for the next loop. We could create a new one // every loop but that would be very inefficient. dead_creatures.clear(); new_creatures.clear(); // Update display env.advanceOneFrame(); } // Just a little clean up env.exit(); } private void processInput() { int keyDown = env.getKeyDown(); int key = env.getKey(); if (keyDown == 203) { king.setX(king.getX()-1); } else if (keyDown == 205) { king.setX(king.getX()+1); } if (ball.getX() <= -400 && key == Keyboard.KEY_S) { ball.setX(king.getX()); ball.setY(king.getY()); ball.setZ(king.getZ()); } } /** * Main method to launch the program. */ public static void main(String args[]) { (new Game()).play(); } } /**** CREATURE CLASS ****/ /* (Parent class to Tux, Fox, and KingTux) */ import env3d.EnvObject; import java.util.ArrayList; abstract public class Creature extends EnvObject { private int frame; private double rand; /** * Constructor for objects of class Creature */ public Creature(double x, double y, double z) { setX(x); setY(y); setZ(z); setScale(1); rand = Math.random(); } private void randomGenerator() { rand = Math.random(); } public void move(ArrayList<Creature> creatures, ArrayList<Creature> dead_creatures, ArrayList<Creature> new_creatures) { frame++; if (frame > 12) { randomGenerator(); frame = 0; } // if (rand < 0.25) { // setX(getX()+0.3); // setRotateY(90); // } else if (rand < 0.5) { // setX(getX()-0.3); // setRotateY(270); // } else if (rand < 0.75) { // setZ(getZ()+0.3); // setRotateY(0); // } else if (rand < 1) { // setZ(getZ()-0.3); // setRotateY(180); // } if (rand < 0.5) { setRotateY(getRotateY()-7); } else if (rand < 1) { setRotateY(getRotateY()+7); } setX(getX()+Math.sin(Math.toRadians(getRotateY()))*0.5); setZ(getZ()+Math.cos(Math.toRadians(getRotateY()))*0.5); if (getX() < getScale()) setX(getScale()); if (getX() > 50-getScale()) setX(50 - getScale()); if (getZ() < getScale()) setZ(getScale()); if (getZ() > 50-getScale()) setZ(50 - getScale()); // The move method now handles collision detection if (this instanceof Fox) { for (Creature c : creatures) { if (c.distance(this) < c.getScale()+this.getScale() && c instanceof Tux) { dead_creatures.add(c); } } } } } The rest of the classes are a bit trivial to this specific problem.

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