Search Results

Search found 23102 results on 925 pages for 'browser width'.

Page 350/925 | < Previous Page | 346 347 348 349 350 351 352 353 354 355 356 357  | Next Page >

  • Draw a never-ending line in XNA

    - by user2236165
    I am drawing a line in XNA which I want to never end. I also have a tool that moves forward in X-direction and a camera which is centered at this tool. However, when I reach the end of the viewport the lines are not drawn anymore. Here are some pictures to illustrate my problem: At the start the line goes across the whole screen, but as my tool moves forward, we reach the end of the line. Here are the method which draws the lines: private void DrawEvenlySpacedSprites (Texture2D texture, Vector2 point1, Vector2 point2, float increment) { var distance = Vector2.Distance (point1, point2); // the distance between two points var iterations = (int)(distance / increment); // how many sprites with be drawn var normalizedIncrement = 1.0f / iterations; // the Lerp method needs values between 0.0 and 1.0 var amount = 0.0f; if (iterations == 0) iterations = 1; for (int i = 0; i < iterations; i++) { var drawPoint = Vector2.Lerp (point1, point2, amount); spriteBatch.Draw (texture, drawPoint, Color.White); amount += normalizedIncrement; } } Here are the draw method in Game. The dots are my lines: protected override void Draw (GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.Black); nyVector = nextVector (gammelVector); GraphicsDevice.SetRenderTarget (renderTarget); spriteBatch.Begin (); DrawEvenlySpacedSprites (dot, gammelVector, nyVector, 0.9F); spriteBatch.End (); GraphicsDevice.SetRenderTarget (null); spriteBatch.Begin (SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null, null, camera.transform); spriteBatch.Draw (renderTarget, new Vector2 (), Color.White); spriteBatch.Draw (tool, new Vector2(toolPos.X - (tool.Width/2), toolPos.Y - (tool.Height/2)), Color.White); spriteBatch.End (); gammelVector = new Vector2 (nyVector.X, nyVector.Y); base.Draw (gameTime); } Here's the next vector-method, It just finds me a new point where the line should be drawn with a new X-coordinate between 100 and 200 pixels and a random Y-coordinate between the old vector Y-coordinate and the height of the viewport: Vector2 nextVector (Vector2 vector) { return new Vector2 (vector.X + r.Next(100, 200), r.Next ((int)(vector.Y - 100), viewport.Height)); } Can anyone point me in the right direction here? I'm guessing it has to do with the viewport.width, but I'm not quite sure how to solve it. Thank you for reading!

    Read the article

  • problem in array of shooter sprites which contain different colour bubbles

    - by prakash s
    everyone i am developing bubble shooter game in cocos2d I have placed shooter array which contain different color bubbles like this 00000000 it is 8 bubbles array if i tap the screen, first bubbles should move for shooting the target .png .And if i again tap the screen again 2nd position bubble should move for shooting the target.png bubbles,how it will possible for me because i have already created the array of target which contain different color bubbles, here i write the code : - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { // Choose one of the touches to work with UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; // Set up initial location of projectile CGSize winSize = [[CCDirector sharedDirector] winSize]; NSMutableArray * movableSprites = [[NSMutableArray alloc] init]; NSArray *images = [NSArray arrayWithObjects:@"1.png", @"2.png", @"3.png", @"4.png",@"5.png",@"6.png",@"7.png", @"8.png", nil]; for(int i = 0; i < images.count; ++i) { int index = (arc4random() % 8)+1; NSString *image = [NSString stringWithFormat:@"%d.png", index]; CCSprite*projectile = [CCSprite spriteWithFile:image]; //CCSprite *projectile = [CCSprite spriteWithFile:@"3.png" rect:CGRectMake(0, 0,256,256)]; [self addChild:projectile]; [movableSprites addObject:projectile]; float offsetFraction = ((float)(i+1))/(images.count+1); //projectile.position = ccp(20, winSize.height/2); //projectile.position = ccp(18,0 ); //projectile.position = ccp(350*offsetFraction, 20.0f); projectile.position = ccp(10/offsetFraction, 20.0f); // projectile.position = ccp(projectile.position.x,projectile.position.y); // Determine offset of location to projectile int offX = location.x - projectile.position.x; int offY = location.y - projectile.position.y; // Bail out if we are shooting down or backwards if (offX <= 0) return; // Ok to add now - we've double checked position //[self addChild:projectile]; // Determine where we wish to shoot the projectile to int realX = winSize.width + (projectile.contentSize.width/2); float ratio = (float) offY / (float) offX; int realY = (realX * ratio) + projectile.position.y; CGPoint realDest = ccp(realX, realY); // Determine the length of how far we're shooting int offRealX = realX - projectile.position.x; int offRealY = realY - projectile.position.y; float length = sqrtf((offRealX*offRealX)+(offRealY*offRealY)); float velocity = 480/1; // 480pixels/1sec float realMoveDuration = length/velocity; // Move projectile to actual endpoint [projectile runAction:[CCSequence actions: [CCMoveTo actionWithDuration:realMoveDuration position:realDest], [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]]; // Add to projectiles array projectile.tag = 1; [_projectiles addObject:projectile]; } }

    Read the article

  • How To Disable Individual Plug-ins in Google Chrome

    - by The Geek
    Have you ever wondered how to disable useless or insecure browser plug-ins in Google Chrome? Here’s the lowdown on how to get rid of Java, Acrobat, Silverlight, and the rest of the plugins you probably want to get rid of. Disabling Plugins in Google Chrome If you head to about:plugins in your address bar, you’ll probably see a list of plugins, but won’t be able to disable them yet. What you’ll need to do is switch over to the Dev channel of Chrome, which gives you access to all the latest features—though you might be warned that sometimes the dev channel might be less stable than the release or beta channels. Ready to proceed? Head to the Dev Channel page, and then click the link to run the installer. You’ll be prompted to restart Chrome when you’re done. Note that Mac and Windows users can both run an installer to switch. Linux users will have to install a package. Note: Once you’ve switched to the Dev channel, you can’t really switch to the stable channel. You’ll have to uninstall Chrome and then reinstall the regular version. Now that you’ve switched to the dev channel and restarted your browser, head to about:plugins in the address bar, and then just disable each plugin you really don’t need. Plugins you can generally live without?  Java, Acrobat, Microsoft Office, Windows Presentation Foundation, Silverlight. These will be on a case-by-case basis, of course, but the vast majority of large websites don’t require any of those. When it comes right down to it, the only plugin that most people require is Flash… and leave the “Default Plug-in” alone too. Special thanks to @jordanconway for pointing out the solution. Similar Articles Productive Geek Tips Disable YouTube Comments while using ChromeHow to Make Google Chrome Your Default BrowserSubscribe to RSS Feeds in Chrome with a Single ClickAdd Notes to Google Notebook from ChromeAccess Google Chrome’s Special Pages the Easy Way TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar

    Read the article

  • How do I get wireless working on a Dell Inspiron 510m?

    - by user17449
    Why WiFi don't work in my Dell Inspiron 510m with Ubuntu 10.04? Is that usefull? inspiron@Inspiron:~$ rfkill list all inspiron@Inspiron:~$ sudo lshw -C network [sudo] password for inspiron: *-network:0 DISABLED description: Wireless interface product: PRO/Wireless LAN 2100 3B Mini PCI Adapter vendor: Intel Corporation physical id: 3 bus info: pci@0000:01:03.0 logical name: eth1 version: 04 serial: 00:0c:f1:5b:5d:40 width: 32 bits clock: 33MHz capabilities: pm bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=ipw2100 driverversion=git-1.2.2 firmware=712.0.3:3:00000001 latency=32 link=no maxlatency=34 mingnt=2 multicast=yes wireless=unassociated resources: irq:5 memory:fcffe000-fcffefff *-network:1 description: Ethernet interface product: 82801DB PRO/100 VE (MOB) Ethernet Controller vendor: Intel Corporation physical id: 8 bus info: pci@0000:01:08.0 logical name: eth0 version: 81 serial: 00:11:43:41:d8:b8 size: 10MB/s capacity: 100MB/s width: 32 bits clock: 33MHz capabilities: pm bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=e100 driverversion=3.5.24-k2-NAPI duplex=half firmware=N/A ip=192.168.0.2 latency=32 link=no maxlatency=56 mingnt=8 multicast=yes port=MII speed=10MB/s resources: irq:11 memory:fcffd000-fcffdfff ioport:ecc0(size=64) inspiron@Inspiron:~$ iwconfig wlan0 wlan0 No such device inspiron@Inspiron:~$ ifconfig -a eth0 Link encap:Ethernet Endereço de HW 00:11:43:41:d8:b8 inet end.: 192.168.0.2 Bcast:192.168.0.255 Masc:255.255.255.0 UP BROADCAST MULTICAST MTU:1500 Métrica:1 pacotes RX:0 erros:0 descartados:0 excesso:0 quadro:0 Pacotes TX:0 erros:0 descartados:0 excesso:0 portadora:0 colisões:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) eth1 Link encap:Ethernet Endereço de HW 00:0c:f1:5b:5d:40 BROADCAST MULTICAST MTU:1500 Métrica:1 pacotes RX:0 erros:0 descartados:0 excesso:0 quadro:0 Pacotes TX:0 erros:0 descartados:0 excesso:0 portadora:0 colisões:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) IRQ:5 Endereço de E/S:0xe000 Memória:fcffe000-fcffefff lo Link encap:Loopback Local inet end.: 127.0.0.1 Masc:255.0.0.0 endereço inet6: ::1/128 Escopo:Máquina UP LOOPBACK RUNNING MTU:16436 Métrica:1 pacotes RX:628 erros:0 descartados:0 excesso:0 quadro:0 Pacotes TX:628 erros:0 descartados:0 excesso:0 portadora:0 colisões:0 txqueuelen:0 RX bytes:50104 (50.1 KB) TX bytes:50104 (50.1 KB) inspiron@Inspiron:~$ nm-tool NetworkManager Tool State: connected - Device: eth1 ----------------------------------------------------------------- Type: 802.11 WiFi Driver: ipw2100 State: unavailable Default: no HW Address: 00:0C:F1:5B:5D:40 Capabilities: Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Wireless Access Points - Device: eth0 ----------------------------------------------------------------- Type: Wired Driver: e100 State: unmanaged Default: no HW Address: 00:11:43:41:D8:B8 Capabilities: Carrier Detect: yes Speed: 10 Mb/s Wired Properties Carrier: off inspiron@Inspiron:~$

    Read the article

  • 30 Great Photoshop Tips and Tricks to Help Your Computer Graphic Skills

    - by Lori Kaufman
    Photoshop is a powerful, but complex, graphics program that can be difficult to learn and frustrating to use. We have published many articles about tips and tricks for using Photoshop and how to fix annoying issues you may encounter. This article compiles 30 of the best tips and tricks we have documented to help you get the most out of Photoshop. How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS

    Read the article

  • How to select display to record in recordmydesktop

    - by Tom
    I have a dual monitor setup and wish to only record the 1st monitor with recordmydesktop, but I am unsure of the settings when doing it via the command line, so far I have this: recordmydesktop --display=1 --width=1920 height=1080 --fps=15 --no-sound --delay=10 But I get this error message: Cannot connect to X server 1 How do I find the right X server to connect to and are the rest of my settings correct? I'm using 11.04, cheers.

    Read the article

  • Why do some user agents have spam urls in them?

    - by Erx_VB.NExT.Coder
    If you go to (say) the last 100 entries (visits) to the botsvsbrowsers.com website (exact link, feel free to take a look: http://www.botsvsbrowsers.com/recent/listings/index.html ), you'd notice that almost every User Agent that has the keywords "Opera" and "Presto" inside them, will almost certainly have a web link (URL/Web Address) inside it, and it won't just be a normal web address, but a HTML anchor tag/link to that address. Why is this so, I could not even find a single discussion about it on the internet, nowhere, I tried varying my search terms many times. If the user agent contains the words "Opera" and "Presto" it doesnt mean it will have this weblink, but it means there is about an 80% change that it will. A typical anchor tag/link inside a user agent will look like this: Mozilla/4.0 <a href="http://osis-uk.co.uk/disabled-equipment">disability equipment</a> (Windows NT 5.1; U; en) Presto/2.10.229 Version/11.60 If you check it out at the website, http://www.botsvsbrowsers.com/recent/listings/index.html you will notice that the back and forward arrows are in there unescaped format. This isn't just true for botsvsbrowsers, but several other user agent listing sites. I'm really confused and feel line I'm in a room full of 10,000 people and am the only one seeing this ghost :). If I'm doing statistical analysis, should I include or exclude this type of user agent from my listing (ie: are these just normal users who've set their user agents to attempt to drive some traffic to their sites as they browser the web), or is there something else going on? The fact that it is so consistent in terms of its format leads me to believe that it is an automated process (the setting or alteration of the user agent) so I cannot decide or understand the process by which this change is made (I know how to change a user agent), but unsure which program or facility is doing this, especially since it is exclusive to Opera (Presto) user agents that are beyond I think an 8 or 9 point something browser version. I've run some statistical tests, parsing entries from all over the place, writing custom programs, to get a better understanding of this. Keep in mind that I see normal URL's in user agents infrequently, they are just text such as +http://www.someSite.com appended to a user agent normally, especially if its a crawler or bot it provided its service URL, this is normal and isnt done with an embedded link (A HREF=) etc, so I'm not talking about "those".

    Read the article

  • How do you get out of "Flash movie keystroke capture" without a mouse?

    - by dan
    When you browse the web with either Chrome or Firefox and you find a Flash movie or TV show player (e.g. on Hulu), the movie will capture a lot of your keyboard input if you activate it somehow. You can still do basic things like ALT+Tab to switch apps, but basically any web browser keyboard shortcut is inaccessible until you use a mouse to click outside the Flash embed. Is there any way to escape the Flash movie without a mouse?

    Read the article

  • What is Mozilla's new release management strategy ?

    - by RonK
    I saw today that FireFox released a new version (5). I tried reading about what was added and ran into this link: http://arstechnica.com/open-source/news/2011/06/firefox-5-released-arrives-only-three-months-after-firefox-4.ars It states that: Mozilla has launched Firefox 5, a new version of the popular open source Web browser. This is the first update that Mozilla has issued since adopting a new release management strategy that has drastically shortened the Firefox development cycle. I find this very intriguing - any idea what this new strategy is?

    Read the article

  • Wifi disabled for Intel Centrino Wireless-N 1000 Intel in 12.04

    - by new_bie
    Laptop model - HP- dm4 - 2070. I had faced the same problem for wireless being disabled in case of 11.10. It had to do with the new kernel. I thought with 12.04 this problem will be handled but the problem persists. Is there no way to get the wireless working except for the way mentioned in the following link ?? Wifi for Centrino Wireless-N 1000 Intel Corporation (HP pavillion dm4 - 2070us) is not working Output for sudo lshw -class network *-network UNCLAIMED description: Network controller product: Centrino Wireless-N 1000 vendor: Intel Corporation physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress cap_list configuration: latency=0 resources: memory:c2500000-c2501fff *-network description: Ethernet interface product: AR8151 v2.0 Gigabit Ethernet vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:08:00.0 logical name: eth0 version: c0 serial: 2c:41:38:07:f3:e3 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.0-NAPI duplex=full firmware=N/A ip=192.168.1.116 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:43 memory:c1400000-c143ffff ioport:2000(size=128) Output for dmesg | grep iwl [ 14.742886] iwlwifi 0000:01:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 14.742897] iwlwifi 0000:01:00.0: setting latency timer to 64 [ 14.743013] iwlwifi 0000:01:00.0: pci_resource_len = 0x00002000 [ 14.743016] iwlwifi 0000:01:00.0: pci_resource_base = ffffc90000c78000 [ 14.743018] iwlwifi 0000:01:00.0: HW Revision ID = 0x0 [ 14.743119] iwlwifi 0000:01:00.0: irq 42 for MSI/MSI-X [ 14.743161] iwlwifi 0000:01:00.0: Detected Intel(R) Centrino(R) Wireless-N 1000 BGN, REV=0x6C [ 14.743229] iwlwifi 0000:01:00.0: L1 Enabled; Disabling L0S [ 14.765147] iwlwifi 0000:01:00.0: device EEPROM VER=0x15d, CALIB=0x6 [ 14.765151] iwlwifi 0000:01:00.0: Device SKU: 0X50 [ 14.765154] iwlwifi 0000:01:00.0: Valid Tx ant: 0X1, Valid Rx ant: 0X3 [ 14.765907] iwlwifi 0000:01:00.0: Tunable channels: 13 802.11bg, 0 802.11a channels [ 14.912840] iwlwifi 0000:01:00.0: request for firmware file 'iwlwifi-1000-5.ucode' failed. [ 14.914254] iwlwifi 0000:01:00.0: request for firmware file 'iwlwifi-1000-4.ucode' failed. [ 14.915718] iwlwifi 0000:01:00.0: request for firmware file 'iwlwifi-1000-3.ucode' failed. [ 14.916986] iwlwifi 0000:01:00.0: request for firmware file 'iwlwifi-1000-2.ucode' failed. [ 14.919391] iwlwifi 0000:01:00.0: request for firmware file 'iwlwifi-1000-1.ucode' failed. [ 14.919445] iwlwifi 0000:01:00.0: no suitable firmware found! [ 14.919783] iwlwifi 0000:01:00.0: PCI INT A disabled [ 2868.960807] Modules linked in: snd_hda_codec_hdmi snd_hda_codec_idt rfcomm bnep bluetooth parport_pc ppdev binfmt_misc hid_logitech_dj usbhid hid joydev snd_hda_intel snd_hda_codec snd_hwdep snd_pcm snd_seq_midi snd_rawmidi snd_seq_midi_event snd_seq hp_wmi sparse_keymap hp_accel lis3lv02d input_polldev snd_timer snd_seq_device wmi iwlwifi snd mac80211 i915 cfg80211 rts_pstor(C) drm_kms_helper drm uvcvideo videodev psmouse soundcore mei(C) v4l2_compat_ioctl32 mac_hid serio_raw snd_page_alloc i2c_algo_bit video lp parport atl1c

    Read the article

  • Turning on collision crashes game

    - by MomentumGaming
    I am getting a null pointer excecption to both my sprite and level. I am working on my mob class, and when I try to move him and the move function is called, the game crashes after checking collision with a null pointer excecption. Taking out the one line that actually checks if the tile located in front of it fixes the problem. Also, if i keep collision ON but don't move the position of the mob (the spider) the game works fine. I will have collision, and the spider appears on the screen, only problem is, getting it to move causes this nasty error that i just can't fix. true Exception in thread "Display" java.lang.NullPointerException at com.apcompsci.game.entity.mob.Mob.collision(Mob.java:67) at com.apcompsci.game.entity.mob.Mob.move(Mob.java:38) at com.apcompsci.game.entity.mob.spider.update(spider.java:58) at com.apcompsci.game.level.Level.update(Level.java:55) at com.apcompsci.game.Game.update(Game.java:128) at com.apcompsci.game.Game.run(Game.java:106) at java.lang.Thread.run(Unknown Source) Here is my renderMob mehtod: public void renderMob(int xp,int yp,Sprite sprite,int flip) { xp -= xOffset; yp-=yOffset; for(int y = 0; y<32; y++) { int ya = y + yp; int ys = y; if(flip == 2||flip == 3)ys = 31-y; for(int x = 0; x<32; x++) { int xa = x + xp; int xs = x; if(flip == 1||flip == 3)xs = 31-x; if(xa < -32 || xa >=width || ya<0||ya>=height) break; if(xa<0) xa =0; int col = sprite.pixels[xs+ys*32]; if(col!= 0x000000) pixels[xa+ya*width] = col; } } } My spider class which determines the sprite and where I control movement, also rendering the spider onto the screen, when I increment ya to move the sprite, I get the crash, but without ya++, it runs flawlessly with a spider sprite on screen: package com.apcompsci.game.entity.mob; import com.apcompsci.game.entity.mob.Mob.Direction; import com.apcompsci.game.graphics.Screen; import com.apcompsci.game.graphics.Sprite; import com.apcompsci.game.level.Level; public class spider extends Mob{ Direction dir; private Sprite sprite; private boolean walking; public spider(int x, int y) { this.x = x <<4; this.y = y <<4; sprite = sprite.spider_forward; } public void update() { int xa = 0, ya = 0; ya++; if(ya<0) { sprite = sprite.spider_forward; dir = Direction.UP; } if(ya>0) { sprite = sprite.spider_back; dir = Direction.DOWN; } if(xa<0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa>0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa!= 0 || ya!= 0) { System.out.println("true"); move(xa,ya); walking = true; } else{ walking = false; } } public void render(Screen screen) { screen.renderMob(x, y, sprite, 0); } } This is th mob class that contains the move() method that is called in the spider class above. This move method calls the collision method. tile and sprite comes up null in the debugger: package com.apcompsci.game.entity.mob; import java.util.ArrayList; import java.util.List; import com.apcompsci.game.entity.Entity; import com.apcompsci.game.entity.projectile.DemiGodProjectile; import com.apcompsci.game.entity.projectile.Projectile; import com.apcompsci.game.graphics.Sprite; public class Mob extends Entity{ protected Sprite sprite; protected boolean moving = false; protected enum Direction { UP,DOWN,LEFT,RIGHT } protected Direction dir; public void move(int xa,int ya) { if(xa != 0 && ya != 0) { move(xa,0); move(0,ya); return; } if(xa>0) dir = Direction.RIGHT; if(xa<0) dir = Direction.LEFT; if(ya>0)dir = Direction.DOWN; if(ya<0)dir = Direction.UP; if(!collision(xa,ya)){ x+= xa; y+=ya; } } public void update() { } public void shoot(int x, int y, double dir) { //dir = Math.toDegrees(dir); Projectile p = new DemiGodProjectile(x, y,dir); level.addProjectile(p); } public boolean collision(int xa,int ya) { boolean solid = false; for(int c = 0; c<4; c++) { int xt = ((x+xa) + c % 2 * 14 - 8 )/16; int yt = ((y+ya) + c / 2 * 12 +3 )/16; if(level.getTile(xt, yt).solid()) solid = true; } return solid; } public void render() { } } Finally, here is the method in which i call the add() method for the spider to add it to the level: protected void loadLevel(String path) { try{ BufferedImage image = ImageIO.read(SpawnLevel.class.getResource(path)); int w = width =image.getWidth(); int h = height = image.getHeight(); tiles = new int[w*h]; image.getRGB(0, 0, w,h, tiles,0, w); } catch(IOException e){ e.printStackTrace(); System.out.println("Exception! Could not load level file!"); } add(new spider(20,45)); } I don't think i need to include the level class but just in case, I have provided a gistHub link for better context. It contains all of the full classes listed above , plus my entity class and maybe another. Thanks for the help if you decide to do so, much appreciated! Also, please tell me if i'm in the wrong section of stackeoverflow, i figured that since this is the gamign section that it belonged but debugging code normally goes into the general section.

    Read the article

  • ANN: free DPack for VS.NET 2003/2005 v2.5.1 (3 replies)

    Hi all, I'm pleased to announce a new v2.5.1 availability of our free VS.NET 2003 and VS 2005 add ons collection called DPack. DPack includes various browser tools that allow the developer to quickly find solution's code members, types or files. Additional tools such as numbered bookmarks, solution backup and statistics, to name the few, are included as well. You can check the change log, see the ...

    Read the article

  • runtime error: invalid memory address or nil pointer dereference

    - by Klink
    I want to learn OpenGL 3.0 with golang. But when i try to compile some code, i get many errors. package main import ( "os" //"errors" "fmt" //gl "github.com/chsc/gogl/gl33" //"github.com/jteeuwen/glfw" "github.com/go-gl/gl" "github.com/go-gl/glfw" "runtime" "time" ) var ( width int = 640 height int = 480 ) var ( points = []float32{0.0, 0.8, -0.8, -0.8, 0.8, -0.8} ) func initScene() { gl.Init() gl.ClearColor(0.0, 0.5, 1.0, 1.0) gl.Enable(gl.CULL_FACE) gl.Viewport(0, 0, 800, 600) } func glfwInitWindowContext() { if err := glfw.Init(); err != nil { fmt.Fprintf(os.Stderr, "glfw_Init: %s\n", err) glfw.Terminate() } glfw.OpenWindowHint(glfw.FsaaSamples, 1) glfw.OpenWindowHint(glfw.WindowNoResize, 1) if err := glfw.OpenWindow(width, height, 0, 0, 0, 0, 32, 0, glfw.Windowed); err != nil { fmt.Fprintf(os.Stderr, "glfw_Window: %s\n", err) glfw.CloseWindow() } glfw.SetSwapInterval(1) glfw.SetWindowTitle("Title") } func drawScene() { for glfw.WindowParam(glfw.Opened) == 1 { gl.Clear(gl.COLOR_BUFFER_BIT) vertexShaderSrc := `#version 120 attribute vec2 coord2d; void main(void) { gl_Position = vec4(coord2d, 0.0, 1.0); }` vertexShader := gl.CreateShader(gl.VERTEX_SHADER) vertexShader.Source(vertexShaderSrc) vertexShader.Compile() fragmentShaderSrc := `#version 120 void main(void) { gl_FragColor[0] = 0.0; gl_FragColor[1] = 0.0; gl_FragColor[2] = 1.0; }` fragmentShader := gl.CreateShader(gl.FRAGMENT_SHADER) fragmentShader.Source(fragmentShaderSrc) fragmentShader.Compile() program := gl.CreateProgram() program.AttachShader(vertexShader) program.AttachShader(fragmentShader) program.Link() attribute_coord2d := program.GetAttribLocation("coord2d") program.Use() //attribute_coord2d.AttribPointer(size, typ, normalized, stride, pointer) attribute_coord2d.EnableArray() attribute_coord2d.AttribPointer(0, 3, false, 0, &(points[0])) //gl.DrawArrays(gl.TRIANGLES, 0, len(points)) gl.DrawArrays(gl.TRIANGLES, 0, 3) glfw.SwapBuffers() inputHandler() time.Sleep(100 * time.Millisecond) } } func inputHandler() { glfw.Enable(glfw.StickyKeys) if glfw.Key(glfw.KeyEsc) == glfw.KeyPress { //gl.DeleteBuffers(2, &uiVBO[0]) glfw.Terminate() } if glfw.Key(glfw.KeyF2) == glfw.KeyPress { glfw.SetWindowTitle("Title2") fmt.Println("Changed to 'Title2'") fmt.Println(len(points)) } if glfw.Key(glfw.KeyF1) == glfw.KeyPress { glfw.SetWindowTitle("Title1") fmt.Println("Changed to 'Title1'") } } func main() { runtime.LockOSThread() glfwInitWindowContext() initScene() drawScene() } And after that: panic: runtime error: invalid memory address or nil pointer dereference [signal 0xb code=0x1 addr=0x0 pc=0x41bc6f74] goroutine 1 [syscall]: github.com/go-gl/gl._Cfunc_glDrawArrays(0x4, 0x7f8500000003) /tmp/go-build463568685/github.com/go-gl/gl/_obj/_cgo_defun.c:610 +0x2f github.com/go-gl/gl.DrawArrays(0x4, 0x3, 0x0, 0x45bd70) /tmp/go-build463568685/github.com/go-gl/gl/_obj/gl.cgo1.go:1922 +0x33 main.drawScene() /home/klink/Dev/Go/gogl/gopher/exper.go:85 +0x1e6 main.main() /home/klink/Dev/Go/gogl/gopher/exper.go:116 +0x27 goroutine 2 [syscall]: created by runtime.main /build/buildd/golang-1/src/pkg/runtime/proc.c:221 exit status 2

    Read the article

  • Increase animation speed according to the swipe speed in unity for Android

    - by rohit
    I have the animation done through Maya and brought the FBX file to unity. Here is my code to calculate the speed of the swipe: Vector2 speedMeasuredInScreenWidthsPerSecond =(Input.touches[0].deltaPosition / Screen.width) * Input.touches[0].deltaTime; Now I wanted to take speedMeasuredInScreenWidthsPerSecond and use it to increase the animation speed accordingly like this: animation["gmeChaAnimMiddle"].speed=Mathf.Round(speedMeasuredInScreenWidthsPerSecond); However, this results in an error that I need to convert Vector2 to float. So how do I overcome it?

    Read the article

  • How to install Network Adapter Drivers for Atheros AR8161/8165 PCI-E Gigabit Ethernet Controller (NDIS 6.20) Ubuntu 12.04

    - by Jessica Burnett
    How can I install drivers for 64-bit Atheros AR8161/8165 PCI-E Gigabit Ethernet Controller (NDIS 6.20) for Ubuntu 12.04. I dual boot Windows7/Ubuntu 12.04 drivers work for 64-bit Windows 7. lspic -nn: 00:00.0 Host bridge [0600]: Intel Corporation Ivy Bridge DRAM Controller [8086:0154] (rev 09) 00:01.0 PCI bridge [0604]: Intel Corporation Ivy Bridge PCI Express Root Port [8086:0151] (rev 09) 00:02.0 VGA compatible controller [0300]: Intel Corporation Ivy Bridge Graphics Controller [8086:0166] (rev 09) 00:14.0 USB controller [0c03]: Intel Corporation Panther Point USB xHCI Host Controller [8086:1e31] (rev 04) 00:16.0 Communication controller [0780]: Intel Corporation Panther Point MEI Controller #1 [8086:1e3a] (rev 04) 00:1a.0 USB controller [0c03]: Intel Corporation Panther Point USB Enhanced Host Controller #2 [8086:1e2d] (rev 04) 00:1b.0 Audio device [0403]: Intel Corporation Panther Point High Definition Audio Controller [8086:1e20] (rev 04) 00:1c.0 PCI bridge [0604]: Intel Corporation Panther Point PCI Express Root Port 1 [8086:1e10] (rev c4) 00:1c.1 PCI bridge [0604]: Intel Corporation Panther Point PCI Express Root Port 2 [8086:1e12] (rev c4) 00:1c.3 PCI bridge [0604]: Intel Corporation Panther Point PCI Express Root Port 4 [8086:1e16] (rev c4) 00:1d.0 USB controller [0c03]: Intel Corporation Panther Point USB Enhanced Host Controller #1 [8086:1e26] (rev 04) 00:1f.0 ISA bridge [0601]: Intel Corporation Panther Point LPC Controller [8086:1e59] (rev 04) 00:1f.2 SATA controller [0106]: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] [8086:1e03] (rev 04) 00:1f.3 SMBus [0c05]: Intel Corporation Panther Point SMBus Controller [8086:1e22] (rev 04) 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation Device [10de:0de9] (rev a1) 02:00.0 Ethernet controller [0200]: Atheros Communications Inc. AR8161 Gigabit Ethernet [1969:1091] (rev 08) 03:00.0 Network controller [0280]: Intel Corporation Centrino Wireless-N 2200 [8086:0891] (rev c4) 04:00.0 System peripheral [0880]: JMicron Technology Corp. SD/MMC Host Controller [197b:2392] (rev 30) 04:00.2 SD Host controller [0805]: JMicron Technology Corp. Standard SD Host Controller [197b:2391] (rev 30) 04:00.3 System peripheral [0880]: JMicron Technology Corp. MS Host Controller [197b:2393] (rev 30) 04:00.4 System peripheral [0880]: JMicron Technology Corp. xD Host Controller [197b:2394] (rev 30) sudo lshw -c network *-network UNCLAIMED description: Ethernet controller product: AR8161 Gigabit Ethernet vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:02:00.0 version: 08 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi msix bus_master cap_list configuration: latency=0 resources: memory:d3a00000-d3a3ffff ioport:2000(size=128) *-network description: Wireless interface product: Centrino Wireless-N 2200 vendor: Intel Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: wlan0 version: c4 serial: 9c:4e:36:14:d4:7c width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.2.0-23-generic firmware=18.168.6.1 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:45 memory:d3900000-d3901fff I also tried Manually configuring wired connection. Nether wired or wireless connects

    Read the article

  • Cooking with Wessty: WordPress and HTML 5

    - by David Wesst
    WordPress is easily one, if not the most, popular blogging platforms on the web. With the release of WordPress 3.x, the potential for what you can do with this open source software is limitless. This technique intends to show you how to get your WordPress wielding the power of the future web, that being HTML 5. --- Ingredients WordPress 3.x Your favourite HTML 5 compliant browser (e.g. Internet Explorer 9) Directions Setup WordPress on your server or host. Note: You can setup a WordPress.com account, but you will require an paid add-on to really take advantage of this technique.Login to the administration panel. Login to the administration section of your blog, using your web browser.  On the left side of the page, click the Appearance heading. Then, click on Themes. At the top of the page, select the Install Themes tab. In the search box, type the “toolbox” and click search. In the search results, you should see an theme called Toolbox. Click the Install link in the Toolbox item. A dialog window should appear with a sample picture of what the theme looks like. Click on the Install Now button in the bottom right corner. Et voila! Once the installation is done, you are done and ready to bring your blog into the future of the web. Try previewing your blog in HTML 5 by clicking the preview link.   Now, you are probably thinking “Man…HTML 5 looks like junk”. To that, I respond: “HTML was never why your site looked good in the first place. It was the CSS.” Now you have an un-stylized theme that uses HTML 5 elements throughout your WordPress site. If you want to learn how to apply CSS to your WordPress blog, you should check out the WordPress codex that pretty much covers everything there is to cover about WordPress development. Now, remember how we noted earlier that your free WordPress.com account wouldn’t take advantage of this technique? That is because, as of the time of this writing, you needed to pay a fee to use custom CSS. Remember now, this only gives you the foundation to create your own HTML 5 WordPress site. There are some HTML 5 themes out there that already look good, and were built using this as the foundation and added some CSS 3 to really spice it up. Looking forward to seeing more HTML 5 WordPress sites! Enjoy developing the future of the web. Resources Toolbox Theme JustCSS Theme WordPress Installation Tutorial WordPress Theme Development Tutorial This post also appears at http://david.wes.st

    Read the article

  • ANN: free DPack for VS.NET 2003/2005 v2.5.1 (3 replies)

    Hi all, I'm pleased to announce a new v2.5.1 availability of our free VS.NET 2003 and VS 2005 add ons collection called DPack. DPack includes various browser tools that allow the developer to quickly find solution's code members, types or files. Additional tools such as numbered bookmarks, solution backup and statistics, to name the few, are included as well. You can check the change log, see the ...

    Read the article

  • Picture rendered from above and below using an Orthographic camera do not match

    - by Roy T.
    I'm using an orthographic camera to render slices of a model (in order to voxelize it). I render each slice both from above and below in order to determine what is inside each slice. I am using an orthographic camera The model I render is a simple 'T' shape constructed from two cubes. The cubes have the same dimensions and have the same Y (height) coordinate. See figure 1 for a render of it in Blender. I render this model once directly from above and once directly from below. My expectation was that I would get exactly the same image (except for mirroring over the y-axis). However when I render using a very low resolution render target (25x25) the position (in pixels) of the 'T' is different when rendered from above as opposed to rendered from below. See figure 2 and 3. The pink blocks are not part of the original rendering but I've added them so you can easily count/see the differences. Figure 2: the T rendered from above Figure 3: the T rendered from below This is probably due to what I've read about pixel and texel coordinates which might be biased to the top-left as seen from the camera. Since I'm using the same 'up' vector for both of my camera's my bias only shows on the x-axis. I've tried to change the position of the camera and it's look-at by, what I thought, should be half a pixel. I've tried both shifting a single camera and shifting both cameras and while I see some effect I am not able to get a pixel-by-pixel perfect copy from both camera's. Here I initialize the camera and compute, what I believe to be, half pixel. boundsDimX and boundsDimZ is a slightly enlarged bounding box around the model which I also use as the width and height of the view volume of the orthographic camera. Matrix projection = Matrix.CreateOrthographic(boundsDimX, boundsDimZ, 0.5f, sliceHeight + 0.5f); Vector3 halfPixel = new Vector3(boundsDimX / (float)renderTarget.Width, 0, boundsDimY / (float)renderTarget.Height) * 0.5f; This is the code where I set the camera position and camera look ats // Position camera if (downwards) { float cameraHeight = bounds.Max.Y + 0.501f - (sliceHeight * i); Vector3 cameraPosition = new Vector3 ( boundsCentre.X, // possibly adjust by half a pixel? cameraHeight, boundsCentre.Z ); camera.Position = cameraPosition; camera.LookAt = new Vector3(cameraPosition.X, cameraHeight - 1.0f, cameraPosition.Z); } else { float cameraHeight = bounds.Max.Y - 0.501f - (sliceHeight * i); Vector3 cameraPosition = new Vector3 ( boundsCentre.X, cameraHeight, boundsCentre.Z ); camera.Position = cameraPosition; camera.LookAt = new Vector3(cameraPosition.X, cameraHeight + 1.0f, cameraPosition.Z); } Main Question Now you've seen all the problems and code you can guess it. My main question is. How do I align both camera's so that they each render exactly the same image (mirrored along the Y axis)? Figure 1 the original model rendered in blender

    Read the article

  • How to Recover From a Virus Infection: 3 Things You Need to Do

    - by Chris Hoffman
    If your computer becomes infected with a virus or another piece of malware, removing the malware from your computer is only the first step. There’s more you need to do to ensure you’re secure. Note that not every antivirus alert is an actual infection. If your antivirus program catches a virus before it ever gets a chance to run on your computer, you’re safe. If it catches the malware later, you have a bigger problem. Change Your Passwords You’ve probably used your computer to log into your email, online banking websites, and other important accounts. Assuming you had malware on your computer, the malware could have logged your passwords and uploaded them to a malicious third party. With just your email account, the third party could reset your passwords on other websites and gain access to almost any of your online accounts. To prevent this, you’ll want to change the passwords for your important accounts — email, online banking, and whatever other important accounts you’ve logged into from the infected computer. You should probably use another computer that you know is clean to change the passwords, just to be safe. When changing your passwords, consider using a password manager to keep track of strong, unique passwords and two-factor authentication to prevent people from logging into your important accounts even if they know your password. This will help protect you in the future. Ensure the Malware Is Actually Removed Once malware gets access to your computer and starts running, it has the ability to do many more nasty things to your computer. For example, some malware may install rootkit software and attempt to hide itself from the system. Many types of Trojans also “open the floodgates” after they’re running, downloading many different types of malware from malicious web servers to the local system. In other words, if your computer was infected, you’ll want to take extra precautions. You shouldn’t assume it’s clean just because your antivirus removed what it found. It’s probably a good idea to scan your computer with multiple antivirus products to ensure maximum detection. You may also want to run a bootable antivirus program, which runs outside of Windows. Such bootable antivirus programs will be able to detect rootkits that hide themselves from Windows and even the software running within Windows. avast! offers the ability to quickly create a bootable CD or USB drive for scanning, as do many other antivirus programs. You may also want to reinstall Windows (or use the Refresh feature on Windows 8) to get your computer back to a clean state. This is more time-consuming, especially if you don’t have good backups and can’t get back up and running quickly, but this is the only way you can have 100% confidence that your Windows system isn’t infected. It’s all a matter of how paranoid you want to be. Figure Out How the Malware Arrived If your computer became infected, the malware must have arrived somehow. You’ll want to examine your computer’s security and your habits to prevent more malware from slipping through in the same way. Windows is complex. For example, there are over 50 different types of potentially dangerous file extensions that can contain malware to keep track of. We’ve tried to cover many of the most important security practices you should be following, but here are some of the more important questions to ask: Are you using an antivirus? – If you don’t have an antivirus installed, you should. If you have Microsoft Security Essentials (known as Windows Defender on Windows 8), you may want to switch to a different antivirus like the free version of avast!. Microsoft’s antivirus product has been doing very poorly in tests. Do you have Java installed? – Java is a huge source of security problems. The majority of computers on the Internet have an out-of-date, vulnerable version of Java installed, which would allow malicious websites to install malware on your computer. If you have Java installed, uninstall it. If you actually need Java for something (like Minecraft), at least disable the Java browser plugin. If you’re not sure whether you need Java, you probably don’t. Are any browser plugins out-of-date? – Visit Mozilla’s Plugin Check website (yes, it also works in other browsers, not just Firefox) and see if you have any critically vulnerable plugins installed. If you do, ensure you update them — or uninstall them. You probably don’t need older plugins like QuickTime or RealPlayer installed on your computer, although Flash is still widely used. Are your web browser and operating system set to automatically update? – You should be installing updates for Windows via Windows Update when they appear. Modern web browsers are set to automatically update, so they should be fine — unless you went out of your way to disable automatic updates. Using out-of-date web browsers and Windows versions is dangerous. Are you being careful about what you run? – Watch out when downloading software to ensure you don’t accidentally click sketchy advertisements and download harmful software. Avoid pirated software that may be full of malware. Don’t run programs from email attachments. Be careful about what you run and where you get it from in general. If you can’t figure out how the malware arrived because everything looks okay, there’s not much more you can do. Just try to follow proper security practices. You may also want to keep an extra-close eye on your credit card statement for a while if you did any online-shopping recently. As so much malware is now related to organized crime, credit card numbers are a popular target.     

    Read the article

  • [GEEK SCHOOL] Network Security 8: Keep Your System Updated for Security and Stability

    - by Ciprian Rusen
    Another important step in securing any computer or device is setting up automated updates. Your device’s security relies on your operating system, apps, plug-ins, and programs always being up to date. For example, using outdated Internet browsers and plug-ins like Adobe Flash, Java, or Silverlight represents a big security problem. There are many websites on the Internet that exploit security bugs in your browser or the plug-ins you have installed.Click Here to Continue Reading

    Read the article

  • How do you exclude yourself from Google Analytics on your website using cookies?

    - by Cold Hawaiian
    I'm trying to set up an exclusion filter with a browser cookie, so that my own visits to my don't show up in my Google Analytics. I tried 3 different methods and none of them have worked so far. I would like help understanding what I am doing wrong and how I can fix this. Method 1 First, I tried following Google's instructions, http://www.google.com/support/analytics/bin/answer.py?hl=en&answer=55481, for excluding traffic by Cookie Content: Create a new page on your domain, containing the following code: <body onLoad="javascript:pageTracker._setVar('test_value');"> Method 2 Next, when that didn't work, I googled around and found this Google thread, http://www.google.com/support/forum/p/Google%20Analytics/thread?tid=4741f1499823fcd5&hl=en, where the most popular answer says to use a slightly different code: SHS Analytics wrote: <body onLoad="javascript:_gaq.push(['_setVar','test_value']);"> Thank you! This has now set a __utmv cookie containing "test_value", whereas the original: pageTracker._setVar('test_value') (which Google is still recommending) did not manage to do that for me (in Mac Safari 5 and Firefox 3.6.8). So I tried this code, but it didn't work for me. Method 3 Finally, I searched StackOverflow and came across this thread, http://stackoverflow.com/questions/3495270/exclude-my-traffic-from-google-analytics-using-cookie-with-subdomain, which suggests that the following code might work: <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setVar', 'exclude_me']); _gaq.push(['_setAccount', 'UA-xxxxxxxx-x']); _gaq.push(['_trackPageview']); // etc... </script> This script appeared in the head element in the example, instead of in the onload event of the body like in the previous 2 examples. So I tried this too, but still had no luck with trying to exclude myself from Google Analytics. Re-iterate question So, I tried all 3 methods above with no success. Am I doing something wrong? How can I exclude myself from my Google Analytics using an exclusion cookie for my browser? Update I've been testing this for several days now, and I've confirmed that the 2nd method of excluding yourself from tracking does indeed work. The problem was that the filter settings weren't properly applied to my profile, which has been corrected. See the accepted answer below.

    Read the article

  • The Perfect Server - Fedora 13 x86_64 [ISPConfig 3]

    <b>Howtoforge:</b> "This tutorial shows how to prepare a Fedora 13 server (x86_64) for the installation of ISPConfig 3, and how to install ISPConfig 3. ISPConfig 3 is a webhosting control panel that allows you to configure the following services through a web browser: Apache web server, Postfix mail server, MySQL, BIND nameserver, PureFTPd, SpamAssassin, ClamAV, and many more."

    Read the article

< Previous Page | 346 347 348 349 350 351 352 353 354 355 356 357  | Next Page >