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  • ubuntu 13.10 secondary monitor - doesn't redraw properly

    - by Daniel
    Hi I've just installed Ubuntu 13.10 on a Lenovo w350 and am having some issues with graphics driver. standard nouveau drivers work great on the laptop display but when I attach an external display it goes bad on the external monitor, seems it's not re-drawing properly. (Photo attached). I've tried other drivers but none of them detect the external monitor when connected. Any ideas? 00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GK107GLM [Quadro K1000M] (rev a1) screenshot of effected monitor -- http://i.imgur.com/UZWMpQO.jpg UPDATE 1: I have noticed that if I leave the System Monitor open the display improves. Wierd. UPDATE 2: If I leave a video going the lag/flicker issues stop.

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  • Django - need to split a table across multiple locations [closed]

    - by MikeRand
    Hi all, I have a Django project to track our company's restructuring projects. Here's the very simple model: class Project(models.Model): code = models.CharField(max_length=30) description = models.CharField(max_length=60) class Employee(models.Model): project = models.ForeignKey(Project) employee_id = models.IntegerField() country_code = models.CharField(max_length=3) severance = models.IntegerField() Due to regulations in some European countries, I'm not allowed to keep employee-level severance information in a database that sits on a box outside of that country. In Django, how do I manage the need to have my Employee table split across multiple databases based on an Employee attribute (i.e. country_code) in a way that doesn't impact anything else in the project (e.g. views, templates, admin)? Thanks, Mike

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  • Fan working non-stop on a Dell Inspiron 5110

    - by cankemik
    First of all i'm new at ubuntu. I've only tried 11.10 before 12.04. Since then my notebook's(Dell Insprion 5110) fan was working non-stop. And also battery lasts in 2 hours. So i made a research. Some said it's about graphics card driver. I've tried so many things, so many codes but i get no result. I must say that i've tried ironhide and bumblebee. non of them worked 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 540M] (rev ff)

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  • disable intel gpu in ubuntu 12.04

    - by small_potato
    I am wondering if there is anything to disable the intel gpu on ubuntu 12.04. I want to be able to setup dual monitor using nvidia-settings. It seems the intel gpu is used for display as suggested by sudo lshw -c display the output is *-display description: VGA compatible controller product: NVIDIA Corporation vendor: NVIDIA Corporation physical id: 0 bus info: pci@0000:01:00.0 version: a1 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:16 memory:c0000000-c0ffffff memory:90000000-9fffffff memory:a0000000-a1ffffff ioport:4000(size=128) memory:a2000000-a207ffff *-display description: VGA compatible controller product: Haswell Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 06 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:47 memory:c2000000-c23fffff memory:b0000000-bfffffff ioport:5000(size=64) I have a lenovoY410 with GT750M. It seems there is no way to turn off the intel gpu in bios either. Help please. Thanks.

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  • How do I build a matrix to translate one set of points to another?

    - by dotminic
    I've got 3 points in space that define a triangle. I've also got a vertex buffer made up of three vertices, that also represent a triangle that I will refer to as a "model". How can I can I find the matrix M that will transform vertex in my buffer to those 3 points in space ? For example, let's say my three points A, B, C are at locations: A.x = 10, A.y = 16, A.z = 8 B.x = 12, B.y = 11, B.z = 1 C.x = 19, C.y = 12, C.z = 3 given these coordinates how can I build a matrix that will translate and rotate my model such that both triangles have the exact same world space ? That is, I want the first vertex in my triangle model to have the same coordinates as A, the second to have the same coordinates as B, and same goes for C. nb: I'm using instanced rendering so I can't just give each vertex the same position as my 3 points. I have a set of three points defining a triangle, and only three vertices in my vertex buffer.

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  • gt 555m instead of gt540m

    - by gangov
    Im gonna be really short. My Acer Aspire 5755G lap top has a Nvidia geforce gt 540m. But when i start lspci | grep VGA it shows me the following: ^[[Agangov@gangov-Aspire-5755G:~$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: nVidia Corporation GF106 [GeForce GT 555M] (rev a1) Im really not familiar with the additional drivers in ubuntu. Can somebody tell me what should i do you my VGA properly?? Thank you in advance.

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  • Dual monitor not working after an update

    - by Nimonika
    I did a package manager update yesterday and it turns out that my dual monitor setup has stopped working. I have poor vision so I really need to connect to a much bigger screen, but since yesterday, when I connect the screen to my laptop, the screen does not automatically reset itself to the laptop display. Even after lots of trial and error with the display settings, I am getting different dispalys on the laptop and external screen and right now only the big screen is active while the laptop has blanked out. Please can someone help me setup my dual screens for 11.10 properly. lspci -v | grep -i vga output 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) (prog-if 00 [VGA controller]

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  • Scripted Motion Paths (?) (XNA)

    - by Peteyslatts
    Ok, so the title isn't the greatest because this is a lot more general. Say I want to have the player be able to hit A and have their ship model roll to the right, and shift to the right of the screen, while the camera stays centered. Would I do that through programming (ie. set waypoints for the model and keep the camera focus still) or do it through animation ( so the ship model actually rolls and moves right, and just play those frames)(I actually don't know how to do this kind of 3D animation yet, haven't looked into it. Adding it to my To Do List) This is a really vague question I know, I'll try and answer any questions. Thanks, Peter

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  • Entity framework architecture

    - by user1741807
    I want to make a entity framework application in Winforms C#. I'm new to entity framework, and don't know how to make the architecture. I want to have the model in a class library, and a GUI layer, and maybe a controller layer. I'm used to that architecture, but don't know have to handle the objects in other layers than the model. Have do I manage objects in the gui layer, when I can't have a reference to the model? I'm used to have some kind of dto, but what's the best way?

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  • is it valid that a state machine can have more than one possible state for some transition?

    - by shankbond
    I have a requirement for a workflow which I am trying to model as a state machine, I see that there is more than one outcome of a given transition(or activity). Is it valid for a state machine to have more than one possible states, but only one state will be true at a given time? Note: This is my first attempt to model a state machine. Eg. might be: s1-t1-s2 s1-t1-s3 s1-t1-s4 where s1, s2, s3, s4 are states and t1 is transition/activity. A fictitious real world example might be: For a human, there can be two states: hungry, not hungry A basket can have only one item from: apple, orange. So, to model it we will have: hungry-pick from basket-apple found hungry-pick from basket-orange found apple found-eat-not hungry orange found-take juice out of it and then drink- not hungry

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  • Problem releasing UIImageView after adding to UIScrollView

    - by Josiah Jordan
    I'm having a memory problem related to UIImageView. After adding this view to my UIScrollView, if I try to release the UIImageView the application crashes. According to the stack trace, something is calling [UIImageView stopAnimating] after [UIImageView dealloc] is called. However, if I don't release the view the memory is never freed up, and I've confirmed that there remains an extra retain call on the view after deallocating...which causes my total allocations to climb quickly and eventually crash the app after loading the view multiple times. I'm not sure what I'm doing wrong here though...I don't know what is trying to access the UIImageView after it has been released. I've included the relevant header and implementation code below (I'm using the Three20 framework, if that has anything to do with it...also, AppScrollView is just a UIScrollView that forwards the touchesEnded event to the next responder): Header: @interface PhotoHiResPreviewController : TTViewController <UIScrollViewDelegate> { NSString* imageURL; UIImage* hiResImage; UIImageView* imageView; UIView* mainView; AppScrollView* mainScrollView; } @property (nonatomic, retain) NSString* imageURL; @property (nonatomic, retain) NSString* imageShortURL; @property (nonatomic, retain) UIImage* hiResImage; @property (nonatomic, retain) UIImageView* imageView; - (id)initWithImageURL:(NSString*)imageTTURL; Implementation: @implementation PhotoHiResPreviewController @synthesize imageURL, hiResImage, imageView; - (id)initWithImageURL:(NSString*)imageTTURL { if (self = [super init]) { hiResImage = nil; NSString *documentsDirectory = [NSString stringWithString:[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject]]; [self setImageURL:[NSString stringWithFormat:@"%@/%@.jpg", documentsDirectory, imageTTURL]]; } return self; } - (void)loadView { [super loadView]; // Initialize the scroll view hiResImage = [UIImage imageWithContentsOfFile:self.imageURL]; CGSize photoSize = [hiResImage size]; mainScrollView = [[AppScrollView alloc] initWithFrame:[UIScreen mainScreen].bounds]; mainScrollView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight); mainScrollView.backgroundColor = [UIColor blackColor]; mainScrollView.contentSize = photoSize; mainScrollView.contentMode = UIViewContentModeScaleAspectFit; mainScrollView.delegate = self; // Create the image view and add it to the scrollview. UIImageView *tempImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, photoSize.width, photoSize.height)]; tempImageView.contentMode = UIViewContentModeCenter; [tempImageView setImage:hiResImage]; self.imageView = tempImageView; [tempImageView release]; [mainScrollView addSubview:imageView]; // Configure zooming. CGSize screenSize = [[UIScreen mainScreen] bounds].size; CGFloat widthRatio = screenSize.width / photoSize.width; CGFloat heightRatio = screenSize.height / photoSize.height; CGFloat initialZoom = (widthRatio > heightRatio) ? heightRatio : widthRatio; mainScrollView.maximumZoomScale = 3.0; mainScrollView.minimumZoomScale = initialZoom; mainScrollView.zoomScale = initialZoom; mainScrollView.bouncesZoom = YES; mainView = [[UIView alloc] initWithFrame:[UIScreen mainScreen].bounds]; mainView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight); mainView.backgroundColor = [UIColor blackColor]; mainView.contentMode = UIViewContentModeScaleAspectFit; [mainView addSubview:mainScrollView]; // Add to view self.view = mainView; [imageView release]; [mainScrollView release]; [mainView release]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return imageView; } - (void)dealloc { mainScrollView.delegate = nil; TT_RELEASE_SAFELY(imageURL); TT_RELEASE_SAFELY(hiResImage); [super dealloc]; } I'm not sure how to get around this. If I remove the call to [imageView release] at the end of the loadView method everything works fine...but I have massive allocations that quickly climb to a breaking point. If I DO release it, however, there's that [UIImageView stopAnimating] call that crashes the application after the view is deallocated. Thanks for any help! I've been banging my head against this one for days. :-P Cheers, Josiah

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  • java.lang.RuntimeException: Unable to start activity ComponentInfo cannot be cast to android.widget.ZoomControls

    - by Hwl
    I'm new to android development, hope you all can help me. I got this androidVNC viewer source code from internet. When i'm running the androidVNC application in the emulator, it will exit automatically then i get following errors in LogCat. Can anyone one help me? Thanks. FATAL EXCEPTION: main java.lang.RuntimeException: Unable to start activity ComponentInfo{android.androidVNC/android.androidVNC.VncCanvasActivity}: java.lang.ClassCastException: com.antlersoft.android.zoomer.ZoomControls cannot be cast to android.widget.ZoomControls at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1955) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1980) at android.app.ActivityThread.access$600(ActivityThread.java:122) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1146) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:137) at android.app.ActivityThread.main(ActivityThread.java:4340) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:511) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) at dalvik.system.NativeStart.main(Native Method) Caused by: java.lang.ClassCastException: com.antlersoft.android.zoomer.ZoomControls cannot be cast to android.widget.ZoomControls at android.androidVNC.VncCanvasActivity.onCreate(VncCanvasActivity.java:585) at android.app.Activity.performCreate(Activity.java:4465) at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1919) ... 11 more This is the ZoomControls java file: package com.antlersoft.android.zoomer; import android.content.Context; import android.util.AttributeSet; import android.view.LayoutInflater; import android.view.MotionEvent; import android.view.View; import android.view.animation.AlphaAnimation; import android.widget.ImageButton; import android.widget.LinearLayout; import android.widget.ZoomButton; public class ZoomControls extends LinearLayout { private final ZoomButton mZoomIn; private final ZoomButton mZoomOut; private final ImageButton mZoomKeyboard; public ZoomControls(Context context) { this(context, null); } public ZoomControls(Context context, AttributeSet attrs) { super(context, attrs); setFocusable(false); LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); inflater.inflate(R.layout.zoom_controls, this, // we are the parent true); mZoomIn = (ZoomButton) findViewById(R.id.zoomIn); mZoomOut = (ZoomButton) findViewById(R.id.zoomOut); mZoomKeyboard = (ImageButton) findViewById(R.id.zoomKeys); } public void setOnZoomInClickListener(OnClickListener listener) { mZoomIn.setOnClickListener(listener); } public void setOnZoomOutClickListener(OnClickListener listener) { mZoomOut.setOnClickListener(listener); } public void setOnZoomKeyboardClickListener(OnClickListener listener) { mZoomKeyboard.setOnClickListener(listener); } /* * Sets how fast you get zoom events when the user holds down the * zoom in/out buttons. */ public void setZoomSpeed(long speed) { mZoomIn.setZoomSpeed(speed); mZoomOut.setZoomSpeed(speed); } @Override public boolean onTouchEvent(MotionEvent event) { /* Consume all touch events so they don't get dispatched to the view * beneath this view. */ return true; } public void show() { fade(View.VISIBLE, 0.0f, 1.0f); } public void hide() { fade(View.GONE, 1.0f, 0.0f); } private void fade(int visibility, float startAlpha, float endAlpha) { AlphaAnimation anim = new AlphaAnimation(startAlpha, endAlpha); anim.setDuration(500); startAnimation(anim); setVisibility(visibility); } public void setIsZoomInEnabled(boolean isEnabled) { mZoomIn.setEnabled(isEnabled); } public void setIsZoomOutEnabled(boolean isEnabled) { mZoomOut.setEnabled(isEnabled); } @Override public boolean hasFocus() { return mZoomIn.hasFocus() || mZoomOut.hasFocus(); } } This is the zoom_controls XML file: <merge xmlns:android="http://schemas.android.com/apk/res/android"> <ZoomButton android:id="@+id/zoomOut" android:background="@drawable/btn_zoom_down" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <ImageButton android:id="@+id/zoomKeys" android:background="@android:drawable/ic_dialog_dialer" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <ZoomButton android:id="@+id/zoomIn" android:background="@drawable/btn_zoom_up" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </merge>

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  • Why does my UIWebView not Allow User Interaction?

    - by thomasmcgee
    Hi, I'm new to these forums so I apologize for my noobieness. I did as thorough a search as I could, but I couldn't find anyone else with this issue, applogise if this has been covered elsewhere. I've created a very simple example of my problem. I'm sure I'm missing something but I can't for the life of me figure out what. I'm creating a UIWebView and adding it to a custom view controller that inherits from UIViewController. When the app loads in the iPad simulator, the uiwebview loads the desired page, but the UIWebView is entirely unresponsive. The webview does not pan or scroll and none of the in page links can be clicked. However, if you change the orientation of the webview suddleny everything works. Thanks in advance for your help!! AppDelegate header #import <UIKit/UIKit.h> #import "EditorViewController.h" @interface FixEditorTestAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; EditorViewController *editorView; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) EditorViewController *editorView; @end AppDelegate Implementation #import "FixEditorTestAppDelegate.h" #import "EditorViewController.h" @implementation FixEditorTestAppDelegate @synthesize window; @synthesize editorView; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { NSLog(@"application is loading"); editorView = [[EditorViewController alloc] init]; [window addSubview:[editorView view]]; [window makeKeyAndVisible]; return YES; } - (void)dealloc { [window release]; [editorView release]; [super dealloc]; } @end View Controller header #import <UIKit/UIKit.h> @interface EditorViewController : UIViewController <UIWebViewDelegate> { UIWebView *webView; } @property (nonatomic, retain) UIWebView *webView; @end View Controller Implementation #import "EditorViewController.h" @implementation EditorViewController @synthesize webView; /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) { // Custom initialization } return self; } */ // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { NSLog(@"loadView called"); UIView *curView = [[UIView alloc] init]; webView = [[UIWebView alloc] init]; webView.frame = CGRectMake(20, 40, 728, 964); webView.delegate = self; webView.backgroundColor = [UIColor redColor]; [curView addSubview: webView]; self.view = curView; [curView release]; } //Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; NSLog(@"viewDidLoad called"); NSURL *url = [[NSURL alloc] initWithString:@"http://www.nytimes.com"]; NSURLRequest *request = [[NSURLRequest alloc] initWithURL:url]; [webView loadRequest:request]; [url autorelease]; [request release]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Overriden to allow any orientation. return YES; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { webView.delegate = nil; [webView release]; [super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end

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  • Android project problem

    - by qwerty
    Hello, here I uploaded my Android project made in Eclipse. The idea is that i have a service, which computes the sum of two random numbers. But when i press the OK Button, i don't see the result in that edit box... why? What i'm doing wrong? Please help Thanks! EDIT: The code: //service class package service; import java.util.Random; import com.android.AplicatieSuma; import android.widget.EditText; import android.widget.TextView; public class ServiciuSuma { public ServiciuSuma() { } public int CalculateSum() { Random generator=new Random(); int n=generator.nextInt(); int m=generator.nextInt(); return n+m; } } The Application class: package com.android; import android.app.*; import service.*; public class ApplicationSum extends Application { public ServiciuSuma service = new ServiciuSuma(); } and the main Activity class: package com.android; import com.android.R; import android.app.Activity; import android.content.Intent; import android.graphics.Color; import android.graphics.PorterDuffColorFilter; import android.graphics.drawable.Drawable; import android.graphics.PorterDuff; import android.os.Bundle; import android.provider.Settings; import android.view.View; import android.view.View.OnClickListener; import android.widget.EditText; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; public class Activitate extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View btn_ok = findViewById(R.id.btn_ok); btn_ok.setOnClickListener(new OnClickListener() { public void onClick(View v) { CalculeazaSuma(); } }); } private void CalculeazaSuma() { AplicatieSuma appState = ((AplicatieSuma)this.getApplication()); EditText txt_amount = (EditText)findViewById(R.id.txt_amount); txt_amount.setText(appState.service.CalculateSum()); //BindData(); } } So that edit text does not show the sum of the random generated numbers, by the service. What's wrong? Thanks EDIT: the manifest xml file: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.android" android:versionCode="1" android:versionName="1.0.1"> <supports-screens android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" android:anyDensity="true" /> <application android:name="ApplicationSum" android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true"> <activity android:label="@string/app_name" android:name=".Activitate"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="7" android:targetSdkVersion="7" /> </manifest>

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  • How do I center a UIImageView within a full-screen UIScrollView?

    - by Sebastian Celis
    In my application, I would like to present the user with a full-screen photo viewer much like the one used in the Photos app. This is just for a single photo and as such should be quite simple. I just want the user to be able to view this one photo with the ability to zoom and pan. I have most of it working. And, if I do not center my UIImageView, everything behaves perfectly. However, I really want the UIImageView to be centered on the screen when the image is sufficiently zoomed out. I do not want it stuck to the top-left corner of the scroll view. Once I attempt to center this view, my vertical scrollable area appears to be greater than it should be. As such, once I zoom in a little, I am able to scroll about 100 pixels past the top of the image. What am I doing wrong? @interface MyPhotoViewController : UIViewController <UIScrollViewDelegate> { UIImage* photo; UIImageView *imageView; } - (id)initWithPhoto:(UIImage *)aPhoto; @end @implementation MyPhotoViewController - (id)initWithPhoto:(UIImage *)aPhoto { if (self = [super init]) { photo = [aPhoto retain]; // Some 3.0 SDK code here to ensure this view has a full-screen // layout. } return self; } - (void)dealloc { [photo release]; [imageView release]; [super dealloc]; } - (void)loadView { // Set the main view of this UIViewController to be a UIScrollView. UIScrollView *scrollView = [[UIScrollView alloc] init]; [self setView:scrollView]; [scrollView release]; } - (void)viewDidLoad { [super viewDidLoad]; // Initialize the scroll view. CGSize photoSize = [photo size]; UIScrollView *scrollView = (UIScrollView *)[self view]; [scrollView setDelegate:self]; [scrollView setBackgroundColor:[UIColor blackColor]]; // Create the image view. We push the origin to (0, -44) to ensure // that this view displays behind the navigation bar. imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, -44.0, photoSize.width, photoSize.height)]; [imageView setImage:photo]; [scrollView addSubview:imageView]; // Configure zooming. CGSize screenSize = [[UIScreen mainScreen] bounds].size; CGFloat widthRatio = screenSize.width / photoSize.width; CGFloat heightRatio = screenSize.height / photoSize.height; CGFloat initialZoom = (widthRatio > heightRatio) ? heightRatio : widthRatio; [scrollView setMaximumZoomScale:3.0]; [scrollView setMinimumZoomScale:initialZoom]; [scrollView setZoomScale:initialZoom]; [scrollView setBouncesZoom:YES]; [scrollView setContentSize:CGSizeMake(photoSize.width * initialZoom, photoSize.height * initialZoom)]; // Center the photo. Again we push the center point up by 44 pixels // to account for the translucent navigation bar. CGPoint scrollCenter = [scrollView center]; [imageView setCenter:CGPointMake(scrollCenter.x, scrollCenter.y - 44.0)]; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleBlackTranslucent]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:YES]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleDefault]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleDefault animated:YES]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return imageView; } @end

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  • CustomListAdapter Problem in Android? Getting ClassCast Exception? How???

    - by Praveen Chandrasekaran
    i want to improve the list view's performance. this is the code for my getView method in my Adapter? public View getView(int arg0, View text_view_name, ViewGroup parent) { try { if (text_view_name == null) { text_view_name = mInflater.inflate( R.layout.bs_content_list_item1, null); text_view_name.setTag(R.id.text1_detail1, text_view_name .findViewById(R.id.text1_detail1)); text_view_name.setTag(R.id.text3_detail1, text_view_name .findViewById(R.id.text3_detail1)); text_view_name.setTag(R.id.eve_img_detail1, text_view_name .findViewById(R.id.eve_img_detail1)); } text1 = (TextView) text_view_name.getTag(R.id.text1_detail1); // text2 = (TextView) text_view_name.getTag(R.id.text2); text3 = (TextView) text_view_name.getTag(R.id.text3_detail1); img = (ImageView) text_view_name.getTag(R.id.eve_img_detail1); text1.setText(VAL1[arg0]); text3.setText(VAL3[arg0]); if (!mBusy) { img_value = new URL(VAL4[arg0]); mIcon11 = BitmapFactory.decodeStream(img_value.openConnection() .getInputStream()); img.setImageBitmap(mIcon11); text_view_name.setTag(R.id.eve_img_detail1, null); } else { img.setImageResource(R.drawable.icon); text_view_name.setTag(R.id.eve_img_detail1, text_view_name .findViewById(R.id.eve_img_detail1)); } } catch (Exception e) { name = "Exception in MultiLine_bar_details1 getView"; Log.v(TAG, name + e); } return text_view_name; } this is the code for scrollstatechanged method: public void onScrollStateChanged(AbsListView view, int scrollState) { switch (scrollState) { case OnScrollListener.SCROLL_STATE_IDLE: try { MultiLine_bar_details1.mBusy = false; int first = view.getFirstVisiblePosition(); int count = view.getCount(); for (int i = 0; i < count; i++) { ImageView t = (ImageView) view.getChildAt(i);// here getting the ClassCastException if (t.getTag(R.id.eve_img_detail1) != null) { MultiLine_bar_details1.img_value = new URL( MultiLine_bar_details1.VAL4[first + i]); MultiLine_bar_details1.mIcon11 = BitmapFactory .decodeStream(MultiLine_bar_details1.img_value .openConnection().getInputStream()); MultiLine_bar_details1.img.setImageBitmap(MultiLine_bar_details1.mIcon11); t.setTag(R.id.eve_img_detail1, null); } } } catch (Exception e) { Log.v(TAG, "Idle" + e); } // mStatus.setText("Idle"); break; case OnScrollListener.SCROLL_STATE_TOUCH_SCROLL: MultiLine_bar_details1.mBusy = true; break; case OnScrollListener.SCROLL_STATE_FLING: MultiLine_bar_details1.mBusy = true; break; } } getting the Exception in Idle state: 05-03 16:47:15.201: VERBOSE/BS_Bars(258): Idlejava.lang.ClassCastException: android.widget.LinearLayout this is very complicated for me to get the output properly. actually i have the listview with custom adapter. that icons makes the listview scroll very slow.i am getting the images for icons from the image urls. upto this(above code) i can improve the scroll performance of my list view. but the image icons are not proper in the corresponding order. its dynamically changing when i scroll the listview.. i refered the commonsware busy coder guide and this blog. My very Big question is "How can we access the single view in scrollstatechanged parameter AbsListView? " what is the problem in it? how to do it better? Any Idea?

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  • How to query on table returned by Stored procedure within a procedure.

    - by Shantanu Gupta
    I have a stored procedure that is performing some ddl dml operations. It retrieves a data after processing data from CTE and cross apply and other such complex things. Now this returns me a 4 tables which gets binded to various sources at frontend. Now I want to use one of the table to further processing so as to get more usefull information from it. eg. This table would be containing approx 2000 records at most of which i want to get records that belongs to lodging only. PK_CATEGORY_ID DESCRIPTION FK_CATEGORY_ID IMMEDIATE_PARENT Department_ID Department_Name DESCRIPTION_HIERARCHY DEPTH IS_ACTIVE ID_PATH DESC_PATH -------------------- -------------------------------------------------- -------------------- -------------------------------------------------- -------------------- -------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------- ----------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1 Food NULL NULL 1 Food (Food) Food 0 1 0 Food 5 Chinese 1 Food 1 Food (Food) ----Chinese 1 1 1 Food->Chinese 14 X 5 Chinese 1 Food (Food) --------X 2 1 1->5 Food->Chinese->X 15 Y 5 Chinese 1 Food (Food) --------Y 2 1 1->5 Food->Chinese->Y 65 asdasd 5 Chinese 1 Food (Food) --------asdasd 2 1 1->5 Food->Chinese->asdasd 66 asdas 5 Chinese 1 Food (Food) --------asdas 2 1 1->5 Food->Chinese->asdas 8 Italian 1 Food 1 Food (Food) ----Italian 1 1 1 Food->Italian 48 hfghfgh 1 Food 1 Food (Food) ----hfghfgh 1 1 1 Food->hfghfgh 55 Asd 1 Food 1 Food (Food) ----Asd 1 1 1 Food->Asd 2 Lodging NULL NULL 2 Lodging (Lodging) Lodging 0 1 0 Lodging 3 Room 2 Lodging 2 Lodging (Lodging) ----Room 1 1 2 Lodging->Room 4 Floor 3 Room 2 Lodging (Lodging) --------Floor 2 1 2->3 Lodging->Room->Floor 9 First 4 Floor 2 Lodging (Lodging) ------------First 3 1 2->3->4 Lodging->Room->Floor->First 10 Second 4 Floor 2 Lodging (Lodging) ------------Second 3 1 2->3->4 Lodging->Room->Floor->Second 11 Third 4 Floor 2 Lodging (Lodging) ------------Third 3 1 2->3->4 Lodging->Room->Floor->Third 29 Fourth 4 Floor 2 Lodging (Lodging) ------------Fourth 3 1 2->3->4 Lodging->Room->Floor->Fourth 12 Air Conditioned 3 Room 2 Lodging (Lodging) --------Air Conditioned 2 1 2->3 Lodging->Room->Air Conditioned 20 With Balcony 12 Air Conditioned 2 Lodging (Lodging) ------------With Balcony 3 1 2->3->12 Lodging->Room->Air Conditioned->With Balcony 24 Mountain View 20 With Balcony 2 Lodging (Lodging) ----------------Mountain View 4 1 2->3->12->20 Lodging->Room->Air Conditioned->With Balcony->Mountain View 25 Ocean View 20 With Balcony 2 Lodging (Lodging) ----------------Ocean View 4 1 2->3->12->20 Lodging->Room->Air Conditioned->With Balcony->Ocean View 26 Garden View 20 With Balcony 2 Lodging (Lodging) ----------------Garden View 4 1 2->3->12->20 Lodging->Room->Air Conditioned->With Balcony->Garden View 52 Smoking 20 With Balcony 2 Lodging (Lodging) ----------------Smoking 4 1 2->3->12->20 Lodging->Room->Air Conditioned->With Balcony->Smoking 21 Without Balcony 12 Air Conditioned 2 Lodging (Lodging) ------------Without Balcony 3 1 2->3->12 Lodging->Room->Air Conditioned->Without Balcony 13 Non Air Conditioned 3 Room 2 Lodging (Lodging) --------Non Air Conditioned 2 1 2->3 Lodging->Room->Non Air Conditioned 22 With Balcony 13 Non Air Conditioned 2 Lodging (Lodging) ------------With Balcony 3 1 2->3->13 Lodging->Room->Non Air Conditioned->With Balcony 71 EA 3 Room 2 Lodging (Lodging) --------EA 2 1 2->3 Lodging->Room->EA 50 Casabellas 2 Lodging 2 Lodging (Lodging) ----Casabellas 1 1 2 Lodging->Casabellas 51 North Beach 50 Casabellas 2 Lodging (Lodging) --------North Beach 2 1 2->50 Lodging->Casabellas->North Beach 40 Fooding NULL NULL 40 Fooding (Fooding) Fooding 0 1 0 Fooding 41 Pizza 40 Fooding 40 Fooding (Fooding) ----Pizza 1 1 40 Fooding->Pizza 45 Onion 41 Pizza 40 Fooding (Fooding) --------Onion 2 1 40->41 Fooding->Pizza->Onion 47 Extra Cheeze 41 Pizza 40 Fooding (Fooding) --------Extra Cheeze 2 1 40->41 Fooding->Pizza->Extra Cheeze 77 Burger 40 Fooding 40 Fooding (Fooding) ----Burger 1 1 40 Fooding->Burger This result is being obtained to me using some stored procedure which contains some DML operations as well. i want something like this select description from exec spName where fk_category_id=5 Remember that this spName is returning me 4 tables of which i want to perform some query on one of the table whose index will be known to me. I dont have to send it to UI before querying further. I am using Sql Server 2008 but would like a compatible solution for 2005 also.

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  • CustomListAdapter Problem in Android? How???

    - by Praveen Chandrasekaran
    i want to improve the list view's performance. this is the code for my getView method in my Adapter? public View getView(int arg0, View text_view_name, ViewGroup parent) { try { if (text_view_name == null) { text_view_name = mInflater.inflate( R.layout.bs_content_list_item1, null); text_view_name.setTag(R.id.text1_detail1, text_view_name .findViewById(R.id.text1_detail1)); text_view_name.setTag(R.id.text3_detail1, text_view_name .findViewById(R.id.text3_detail1)); text_view_name.setTag(R.id.eve_img_detail1, text_view_name .findViewById(R.id.eve_img_detail1)); } text1 = (TextView) text_view_name.getTag(R.id.text1_detail1); // text2 = (TextView) text_view_name.getTag(R.id.text2); text3 = (TextView) text_view_name.getTag(R.id.text3_detail1); img = (ImageView) text_view_name.getTag(R.id.eve_img_detail1); text1.setText(VAL1[arg0]); text3.setText(VAL3[arg0]); if (!mBusy) { img_value = new URL(VAL4[arg0]); mIcon11 = BitmapFactory.decodeStream(img_value.openConnection() .getInputStream()); img.setImageBitmap(mIcon11); text_view_name.setTag(R.id.eve_img_detail1, null); } else { img.setImageResource(R.drawable.icon); text_view_name.setTag(R.id.eve_img_detail1, text_view_name .findViewById(R.id.eve_img_detail1)); } } catch (Exception e) { name = "Exception in MultiLine_bar_details1 getView"; Log.v(TAG, name + e); } return text_view_name; } this is the code for scrollstatechanged method: public void onScrollStateChanged(AbsListView view, int scrollState) { switch (scrollState) { case OnScrollListener.SCROLL_STATE_IDLE: try { MultiLine_bar_details1.mBusy = false; int first = view.getFirstVisiblePosition(); int count = view.getCount(); for (int i = 0; i < count; i++) { ImageView t = (ImageView) view.getChildAt(i); if (t.getTag(R.id.eve_img_detail1) != null) { MultiLine_bar_details1.img_value = new URL( MultiLine_bar_details1.VAL4[first + i]); MultiLine_bar_details1.mIcon11 = BitmapFactory .decodeStream(MultiLine_bar_details1.img_value .openConnection().getInputStream()); MultiLine_bar_details1.img.setImageBitmap(MultiLine_bar_details1.mIcon11); t.setTag(R.id.eve_img_detail1, null); } } } catch (Exception e) { Log.v(TAG, "Idle" + e); } // mStatus.setText("Idle"); break; case OnScrollListener.SCROLL_STATE_TOUCH_SCROLL: MultiLine_bar_details1.mBusy = true; break; case OnScrollListener.SCROLL_STATE_FLING: MultiLine_bar_details1.mBusy = true; break; } } this is very complicated for me to get the output properly. actually i have the listview with custom adapter. that icons makes the listview scroll very slow.i am getting the images for icons from the image urls. upto this(above code) i can improve the scroll performance of my list view. but the image icons are not proper in the corresponding order. its dynamically changing when i scroll the listview.. i refered the commonsware busy coder guide and this blog. My very Big question is "How can we access the single view in scrollstatechanged parameter AbsListView? " what is the problem in it? how to do it better? Any Idea?

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  • Trouble with datasource not being called from viewWillAppear

    - by user278859
    A little background. I have taken GCCalendar which only works in portrait orientation and extended it to work in landscape similar to how the iPhone's Calendar app works. I did this by duplicating the main view class and modifying it to work in landscape. So when the phone is in portrait orientation the CGCalendar is instantiated from the apps main view controller using the original portrait view class and when in landscape orientation using the new modified landscape view class. Most of the other classes in GCCalendar are shared without modification. A few had to be duplicated as well. I got it all working great except for an issue with the datasource. The datasource is called when the calendar is first loaded and each time the user changes the dates being viewed. Problem is I can't get the datasource call to work on the first call. I am stumped as it works fine in portrait orientation and I cannot find any difference between the 2 versions. Following is some of the code that shows how it gets to the datasource call the first time. Subsequent calls removes all the calendar subviews and instantiates them again with the new dates. The duplicated landscape class names end in LS. Otherwise as you can see they are identical. Does anyone has any idea of where else I might look to resolve this issue? Thanks, John -------------------------------- //App main view controller - (void)showLandscapeCalendar { GCCalendarLandscapeView *calendar = [[[GCCalendarLandscapeView alloc] init] autorelease]; calendar.dataSource = self; calendar.delegate = self; navigationController = [[UINavigationController alloc] initWithRootViewController:calendar]; [self presentModalViewController:navigationController animated:YES]; } - (void)showPortraitCalendar { GCCalendarPortraitView *calendar = [[[GCCalendarPortraitView alloc] init] autorelease]; calendar.dataSource = self; calendar.delegate = self; navigationController = [[UINavigationController alloc] initWithRootViewController:calendar]; [self presentModalViewController:navigationController animated:YES]; } - (NSArray *)calendarEventsForDate:(NSDate *)date{ //build and return the events array //this is the protocol datasource method //It is supposed to run every time the date changes in the calendar } ------------------------------- // GCCalendarLandscapeView... - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; if (viewDirty) { [self reloadDayAnimated:NO context:NULL]; viewDirty = NO; } viewVisible = YES; } - (void)reloadDayAnimated:(BOOL)animated context:(void *)context { GCCalendarDayViewLS *nextDayView = [[GCCalendarDayViewLS alloc] initWithCalendarView:self]; } ------------------------------- //GCCalendarDayViewLS - (id)initWithCalendarView:(GCCalendarView *)view { if (self = [super init]) { dataSource = view.dataSource; } return self; } - (void)reloadData { //** first time through the dataSource method does not run events = [dataSource calendarEventsForDate:date]; } ------------------------------- // GCCalendarPortraitView... - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; if (viewDirty) { [self reloadDayAnimated:NO context:NULL]; viewDirty = NO; } viewVisible = YES; } - (void)reloadDayAnimated:(BOOL)animated context:(void *)context { GCCalendarDayView *nextDayView = [[GCCalendarDayView alloc] initWithCalendarView:self]; } ------------------------------- //GCCalendarDayView - (id)initWithCalendarView:(GCCalendarView *)view { if (self = [super init]) { dataSource = view.dataSource; } return self; } - (void)reloadData { **//this one works every time events = [dataSource calendarEventsForDate:date]; }

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  • Database call crashes Android Application

    - by Darren Murtagh
    i am using a Android database and its set up but when i call in within an onClickListener and the app crashes the code i am using is mButton.setOnClickListener( new View.OnClickListener() { public void onClick(View view) { s = WorkoutChoice.this.weight.getText().toString(); s2 = WorkoutChoice.this.height.getText().toString(); int w = Integer.parseInt(s); double h = Double.parseDouble(s2); double BMI = (w/h)/h; t.setText(""+BMI); long id = db.insertTitle("001", ""+days, ""+BMI); Cursor c = db.getAllTitles(); if (c.moveToFirst()) { do { DisplayTitle(c); } while (c.moveToNext()); } } }); and the log cat for when i run it is: 04-01 18:21:54.704: E/global(6333): Deprecated Thread methods are not supported. 04-01 18:21:54.704: E/global(6333): java.lang.UnsupportedOperationException 04-01 18:21:54.704: E/global(6333): at java.lang.VMThread.stop(VMThread.java:85) 04-01 18:21:54.704: E/global(6333): at java.lang.Thread.stop(Thread.java:1391) 04-01 18:21:54.704: E/global(6333): at java.lang.Thread.stop(Thread.java:1356) 04-01 18:21:54.704: E/global(6333): at com.b00348312.workout.Splashscreen$1.run(Splashscreen.java:42) 04-01 18:22:09.444: D/dalvikvm(6333): GC_FOR_MALLOC freed 4221 objects / 252640 bytes in 31ms 04-01 18:22:09.474: I/dalvikvm(6333): Total arena pages for JIT: 11 04-01 18:22:09.574: D/dalvikvm(6333): GC_FOR_MALLOC freed 1304 objects / 302920 bytes in 29ms 04-01 18:22:09.744: D/dalvikvm(6333): GC_FOR_MALLOC freed 2480 objects / 290848 bytes in 33ms 04-01 18:22:10.034: D/dalvikvm(6333): GC_FOR_MALLOC freed 6334 objects / 374152 bytes in 36ms 04-01 18:22:14.344: D/AndroidRuntime(6333): Shutting down VM 04-01 18:22:14.344: W/dalvikvm(6333): threadid=1: thread exiting with uncaught exception (group=0x400259f8) 04-01 18:22:14.364: E/AndroidRuntime(6333): FATAL EXCEPTION: main 04-01 18:22:14.364: E/AndroidRuntime(6333): java.lang.IllegalStateException: database not open 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.database.sqlite.SQLiteDatabase.insertWithOnConflict(SQLiteDatabase.java:1567) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.database.sqlite.SQLiteDatabase.insert(SQLiteDatabase.java:1484) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.b00348312.workout.DataBaseHelper.insertTitle(DataBaseHelper.java:84) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.b00348312.workout.WorkoutChoice$3.onClick(WorkoutChoice.java:84) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.view.View.performClick(View.java:2408) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.view.View$PerformClick.run(View.java:8817) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Handler.handleCallback(Handler.java:587) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Handler.dispatchMessage(Handler.java:92) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Looper.loop(Looper.java:144) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.app.ActivityThread.main(ActivityThread.java:4937) 04-01 18:22:14.364: E/AndroidRuntime(6333): at java.lang.reflect.Method.invokeNative(Native Method) 04-01 18:22:14.364: E/AndroidRuntime(6333): at java.lang.reflect.Method.invoke(Method.java:521) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) 04-01 18:22:14.364: E/AndroidRuntime(6333): at dalvik.system.NativeStart.main(Native Method) i have notice errors when the application opens but i dont no what thet are from. when i take out the statements to do with the database there is no errors and everthign runs smoothly

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  • UITextView doesn't not resize when keyboard appear if loaded from a tab bar cotroller

    - by elio.d
    I have a simple view controller (SecondViewController) used to manage a UITextview (I'm building a simple editor) this is the code of the SecondViewController.h @interface SecondViewController : UIViewController { IBOutlet UITextView *textView; } @property (nonatomic,retain) IBOutlet UITextView *textView; @end and this is the SecondViewController.m // // EditorViewController.m // Editor // // Created by elio d'antoni on 13/01/11. // Copyright 2011 none. All rights reserved. // @implementation SecondViewController @synthesize textView; /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"uiViewBg.png"]]; textView.layer.borderWidth=1; textView.layer.cornerRadius=5; textView.layer.borderColor=[[UIColor darkGrayColor] CGColor]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillAppear:) name:UIKeyboardWillShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillDisappear:) name:UIKeyboardWillHideNotification object:nil]; } -(void) matchAnimationTo:(NSDictionary *) userInfo { NSLog(@"match animation method"); [UIView setAnimationDuration:[[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]]; [UIView setAnimationCurve:[[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue]]; } -(CGFloat) keyboardEndingFrameHeight:(NSDictionary *) userInfo { NSLog(@"keyboardEndingFrameHeight method"); CGRect keyboardEndingUncorrectedFrame = [[ userInfo objectForKey:UIKeyboardFrameEndUserInfoKey ] CGRectValue]; CGRect keyboardEndingFrame = [self.view convertRect:keyboardEndingUncorrectedFrame fromView:nil]; return keyboardEndingFrame.size.height; } -(CGRect) adjustFrameHeightBy:(CGFloat) change multipliedBy:(NSInteger) direction { NSLog(@"adjust method"); return CGRectMake(20, 57, self.textView.frame.size.width, self.textView.frame.size.height + change * direction); } -(void)keyboardWillAppear:(NSNotification *)notification { NSLog(@"keyboard appear"); [UIView beginAnimations:nil context:NULL]; [self matchAnimationTo:[notification userInfo]]; self.textView.frame = [self adjustFrameHeightBy:[self keyboardEndingFrameHeight: [notification userInfo]] multipliedBy:-1]; [UIView commitAnimations]; } -(void)keyboardWillDisappear:(NSNotification *) notification { NSLog(@"keyboard disappear"); [UIView beginAnimations:nil context:NULL]; [self matchAnimationTo:[notification userInfo]]; self.textView.frame = [self adjustFrameHeightBy:[self keyboardEndingFrameHeight: [notification userInfo]] multipliedBy:1]; [UIView commitAnimations]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end the problem is that if load the view controller from a tab bar controller the textView doesn't resize when the keyboard appear, but the SAME code works if loaded as a single view based app. I hope I was clear enough. I used the tabBar template provided by xcode no modifications.

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  • Calling popToRootViewControllerAnimated causing crash. How should I be doing this?

    - by Lewis42
    The app is for taking body measurements. The user can say I want to measure: legs, arms and neck, in the settings tab and in the main tab there is a view which loops round to take each measurement. This is achieved like so: i have tab controller the first tab has a navigation controller the first view controller on the storyboard and has one segue to itself the board loops round until it has all the measurements then it segues to a different controller the problem is: if the user changes which measurements they are taking in the settings tab, the first tab needs to completely reload, as if the app was just starting up, clearing down the whole nav stack etc. at the moment the tab controller calls popToRootViewControllerAnimated on the navigation controller in the measurements tab, but this is causing a crash. Each screen has a slider control and a call to titleForRow:forComponent: is being called on a deleted view causing it to crash. What am I doing wrong?! Here's the tab bar controller code // TabBarController.m // #import "TabBarController.h" #import "TodaysMeasurementObject.h" #import "AppDelegateProtocol.h" #import "AddMeasurementViewController.h" #import "ReadPerson.h" #import "AppDelegate.h" @interface TabBarController () <UITabBarControllerDelegate> @end @implementation TabBarController bool resetWizardView = false; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { } return self; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. self.delegate = self; [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(measurementsSettingsUpdated:) name:@"MeasurementsSettingsUpdated" object:nil]; } - (void) measurementsSettingsUpdated:(NSNotification *) notification { // UINavigationController *navigationController = [self.viewControllers objectAtIndex:0]; // AddMeasurementViewController *addMeasurement = [[AddMeasurementViewController alloc] init]; // [navigationController setViewControllers: [[NSArray alloc] initWithObjects:addMeasurement, nil]]; resetWizardView = YES; } - (void) viewDidAppear:(BOOL)animated { if (![ReadPerson userHasRecords]) { [self setSelectedIndex:3]; } } - (void)orientationChanged:(NSNotification *)notification { // We must add a delay here, otherwise we'll swap in the new view // too quickly and we'll get an animation glitch [self performSelector:@selector(showGraphs) withObject:nil afterDelay:0]; } - (void)showGraphs { UIDeviceOrientation deviceOrientation = [UIDevice currentDevice].orientation; if (deviceOrientation == UIDeviceOrientationLandscapeLeft && !isShowingLandscapeView) { [self performSegueWithIdentifier: @"toGraph" sender: self]; isShowingLandscapeView = YES; } else if (deviceOrientation != UIDeviceOrientationLandscapeLeft && isShowingLandscapeView) { [self dismissModalViewControllerAnimated:YES]; isShowingLandscapeView = NO; } } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. } - (void)dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self]; [[UIDevice currentDevice] endGeneratingDeviceOrientationNotifications]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if(interfaceOrientation == UIInterfaceOrientationLandscapeRight) { [self performSegueWithIdentifier: @"toGraph" sender: self]; } return false; } - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { int tbi = tabBarController.selectedIndex; if (tbi == 0) { [[viewController view] setNeedsDisplay]; if (resetWizardView) { [(UINavigationController*)[self.viewControllers objectAtIndex:0] popToRootViewControllerAnimated: NO]; // ******* POP CALLED HERE ****** resetWizardView = false; } } } - (TodaysMeasurementObject*) theAppDataObject { id<AppDelegateProtocol> theDelegate = (id<AppDelegateProtocol>) [UIApplication sharedApplication].delegate; TodaysMeasurementObject* theDataObject; theDataObject = (TodaysMeasurementObject*) theDelegate.theAppDataObject; return theDataObject; } - (BOOL)shouldAutorotate { return NO; } - (NSUInteger)supportedInterfaceOrientations { return UIInterfaceOrientationMaskPortrait; } @end UPDATED - (void) measurementsSettingsUpdated:(NSNotification *) notification { NSMutableArray *viewControllers = [[NSMutableArray alloc] initWithArray: self.viewControllers]; UINavigationController *navigationController = [viewControllers objectAtIndex:0]; AddMeasurementViewController *addMeasurement = [[AddMeasurementViewController alloc] init]; [navigationController setViewControllers: [[NSArray alloc] initWithObjects:addMeasurement, nil]]; [viewControllers setObject:navigationController atIndexedSubscript:0]; self.viewControllers = viewControllers; } and removed the code from - tabBarController:didSelectViewController: but still the same error. I think the problem is that it's trying to get a value for the slide control after the view has been deleted. But some part of the view must still be alive...? Anyway to kill that off? Or leave it all alive??

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  • Android - creating a custom preferences activity screen

    - by Bill Osuch
    Android applications can maintain their own internal preferences (and allow them to be modified by users) with very little coding. In fact, you don't even need to write an code to explicitly save these preferences, it's all handled automatically! Create a new Android project, with an intial activity title Main. Create two more activities: ShowPrefs, which extends Activity Set Prefs, which extends PreferenceActivity Add these two to your AndroidManifest.xml file: <activity android:name=".SetPrefs"></activity> <activity android:name=".ShowPrefs"></activity> Now we'll work on fleshing out each activity. First, open up the main.xml layout file and add a couple of buttons to it: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"    android:orientation="vertical"    android:layout_width="fill_parent"    android:layout_height="fill_parent"> <Button android:text="Edit Preferences"    android:id="@+id/prefButton"    android:layout_width="wrap_content"    android:layout_height="wrap_content"    android:layout_gravity="center_horizontal"/> <Button android:text="Show Preferences"    android:id="@+id/showButton"    android:layout_width="wrap_content"    android:layout_height="wrap_content"    android:layout_gravity="center_horizontal"/> </LinearLayout> Next, create a couple button listeners in Main.java to handle the clicks and start the other activities: Button editPrefs = (Button) findViewById(R.id.prefButton);       editPrefs.setOnClickListener(new View.OnClickListener() {              public void onClick(View view) {                  Intent myIntent = new Intent(view.getContext(), SetPrefs.class);                  startActivityForResult(myIntent, 0);              }      });           Button showPrefs = (Button) findViewById(R.id.showButton);      showPrefs.setOnClickListener(new View.OnClickListener() {              public void onClick(View view) {                  Intent myIntent = new Intent(view.getContext(), ShowPrefs.class);                  startActivityForResult(myIntent, 0);              }      }); Now, we'll create the actual preferences layout. You'll need to create a file called preferences.xml inside res/xml, and you'll likely have to create the xml directory as well. Add the following xml: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> </PreferenceScreen> First we'll add a category, which is just a way to group similar preferences... sort of a horizontal bar. Add this inside the PreferenceScreen tags: <PreferenceCategory android:title="First Category"> </PreferenceCategory> Now add a Checkbox and an Edittext box (inside the PreferenceCategory tags): <CheckBoxPreference    android:key="checkboxPref"    android:title="Checkbox Preference"    android:summary="This preference can be true or false"    android:defaultValue="false"/> <EditTextPreference    android:key="editTextPref"    android:title="EditText Preference"    android:summary="This allows you to enter a string"    android:defaultValue="Nothing"/> The key is how you will refer to the preference in code, the title is the large text that will be displayed, and the summary is the smaller text (this will make sense when you see it). Let's say we've got a second group of preferences that apply to a different part of the app. Add a new category just below the first one: <PreferenceCategory android:title="Second Category"> </PreferenceCategory> In there we'll a list with radio buttons, so add: <ListPreference    android:key="listPref"    android:title="List Preference"    android:summary="This preference lets you select an item in a array"    android:entries="@array/listArray"    android:entryValues="@array/listValues" /> When complete, your full xml file should look like this: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android">  <PreferenceCategory android:title="First Category"> <CheckBoxPreference    android:key="checkboxPref"    android:title="Checkbox Preference"    android:summary="This preference can be true or false"    android:defaultValue="false"/> <EditTextPreference    android:key="editTextPref"    android:title="EditText Preference"    android:summary="This allows you to enter a string"    android:defaultValue="Nothing"/>  </PreferenceCategory>  <PreferenceCategory android:title="Second Category">   <ListPreference    android:key="listPref"    android:title="List Preference"    android:summary="This preference lets you select an item in a array"    android:entries="@array/listArray"    android:entryValues="@array/listValues" />  </PreferenceCategory> </PreferenceScreen> However, when you try to save it, you'll get an error because you're missing your array definition. To fix this, add a file called arrays.xml in res/values, and paste in the following: <?xml version="1.0" encoding="utf-8"?> <resources>  <string-array name="listArray">      <item>Value 1</item>      <item>Value 2</item>      <item>Value 3</item>  </string-array>  <string-array name="listValues">      <item>1</item>      <item>2</item>      <item>3</item>  </string-array> </resources> Finally (for the preferences screen at least...) add the code that will display the preferences layout to the SetPrefs.java file:  @Override     public void onCreate(Bundle savedInstanceState) {      super.onCreate(savedInstanceState);      addPreferencesFromResource(R.xml.preferences);      } OK, so now we've got an activity that will set preferences, and save them without the need to write custom save code. Let's throw together an activity to work with the saved preferences. Create a new layout called showpreferences.xml and give it three Textviews: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"     android:orientation="vertical"     android:layout_width="fill_parent"     android:layout_height="fill_parent"> <TextView   android:id="@+id/textview1"     android:layout_width="fill_parent"     android:layout_height="wrap_content"     android:text="textview1"/> <TextView   android:id="@+id/textview2"     android:layout_width="fill_parent"     android:layout_height="wrap_content"     android:text="textview2"/> <TextView   android:id="@+id/textview3"     android:layout_width="fill_parent"     android:layout_height="wrap_content"     android:text="textview3"/> </LinearLayout> Open up the ShowPrefs.java file and have it use that layout: setContentView(R.layout.showpreferences); Then add the following code to load the DefaultSharedPreferences and display them: SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(this);    TextView text1 = (TextView)findViewById(R.id.textview1); TextView text2 = (TextView)findViewById(R.id.textview2); TextView text3 = (TextView)findViewById(R.id.textview3);    text1.setText(new Boolean(prefs.getBoolean("checkboxPref", false)).toString()); text2.setText(prefs.getString("editTextPref", "<unset>"));; text3.setText(prefs.getString("listPref", "<unset>")); Fire up the application in the emulator and click the Edit Preferences button. Set various things, click the back button, then the Edit Preferences button again. Notice that your choices have been saved.   Now click the Show Preferences button, and you should see the results of what you set:   There are two more preference types that I did not include here: RingtonePreference - shows a radioGroup that lists your ringtones PreferenceScreen - allows you to embed a second preference screen inside the first - it opens up a new set of preferences when clicked

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  • checkbox unchecked when i scroll listview in android

    - by Mathew
    I am new to android development. I created a listview with textbox and checkbox. When I check the checkbox and scroll it down to check some other items in the list view, the older ones are unchecked. How to avoid this problem in listview? Please guide me with my code. Here is the code: main.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/TextView01" android:layout_height="wrap_content" android:text="List of items" android:textStyle="normal|bold" android:gravity="center_vertical|center_horizontal" android:layout_width="fill_parent"></TextView> <ListView android:id="@+id/ListView01" android:layout_height="250px" android:layout_width="fill_parent"> </ListView> <Button android:text="Save" android:id="@+id/btnSave" android:layout_width="wrap_content" android:layout_height="wrap_content"> </Button> </LinearLayout> This is the xml page I used to create dynamic list row: listview.xml: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="wrap_content" android:gravity="left|center" android:layout_width="wrap_content" android:paddingBottom="5px" android:paddingTop="5px" android:paddingLeft="5px"> <TextView android:id="@+id/TextView01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center" android:textColor="#FFFF00" android:text="hi"></TextView> <TextView android:text="hello" android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="10px" android:textColor="#0099CC"></TextView> <EditText android:id="@+id/txtbox" android:layout_width="120px" android:layout_height="wrap_content" android:textSize="12sp" android:layout_x="211px" android:layout_y="13px"> </EditText> <CheckBox android:id="@+id/chkbox1" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> This is my activity class. CustomListViewActivity.java: package com.listivew; import android.app.Activity; import android.os.Bundle; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.Button; import android.widget.CheckBox; import android.widget.EditText; import android.widget.ListView; import android.widget.TextView; import android.widget.Toast; public class CustomListViewActivity extends Activity { ListView lstView; static Context mContext; Button btnSave; private static class EfficientAdapter extends BaseAdapter { private LayoutInflater mInflater; public EfficientAdapter(Context context) { mInflater = LayoutInflater.from(context); } public int getCount() { return country.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { final ViewHolder holder; if (convertView == null) { convertView = mInflater.inflate(R.layout.listview, parent, false); holder = new ViewHolder(); holder.text = (TextView) convertView .findViewById(R.id.TextView01); holder.text2 = (TextView) convertView .findViewById(R.id.TextView02); holder.txt = (EditText) convertView.findViewById(R.id.txtbox); holder.cbox = (CheckBox) convertView.findViewById(R.id.chkbox1); convertView.setTag(holder); } else { holder = (ViewHolder) convertView.getTag(); } holder.text.setText(curr[position]); holder.text2.setText(country[position]); holder.txt.setText(""); holder.cbox.setChecked(false); return convertView; } public class ViewHolder { TextView text; TextView text2; EditText txt; CheckBox cbox; } } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); lstView = (ListView) findViewById(R.id.ListView01); lstView.setAdapter(new EfficientAdapter(this)); btnSave = (Button)findViewById(R.id.btnSave); mContext = this; btnSave.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { // I want to print the text which is in the listview one by one. //Later i will insert it in the database // Toast.makeText(getBaseContext(), "EditText Value, checkbox value and other values", Toast.LENGTH_SHORT).show(); for (int i = 0; i < lstView.getCount(); i++) { View listOrderView; listOrderView = lstView.getChildAt(i); try{ EditText txtAmt = (EditText)listOrderView.findViewById(R.id.txtbox); CheckBox cbValue = (CheckBox)listOrderView.findViewById(R.id.chkbox1); if(cbValue.isChecked()== true){ String amt = txtAmt.getText().toString(); Toast.makeText(getBaseContext(), "Amount is :"+amt, Toast.LENGTH_SHORT).show(); } }catch (Exception e) { // TODO: handle exception } } } }); } private static final String[] country = { "item1", "item2", "item3", "item4", "item5", "item6","item7", "item8", "item9", "item10", "item11", "item12" }; private static final String[] curr = { "1", "2", "3", "4", "5", "6","7", "8", "9", "10", "11", "12" }; } Please help me to slove this problem. I have referred in many places. But I could not get proper answer to solve this problem. Please provide me the code to avoid unchecking the checkbox while scrolling up and down. Thank you.

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  • MPMoviePlayerController fullscreen quirk in iPad

    - by hgpc
    I want to show a MPMoviePlayerController in a view controller and let the user toggle full screen with the default controls, like the YouTube app. I'm using the following code in a bare-bones example: - (void)viewDidLoad { [super viewDidLoad]; self.player = [[MPMoviePlayerController alloc] init]; self.player.contentURL = theURL; self.player.view.frame = self.viewForMovie.bounds; self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.viewForMovie addSubview:player.view]; [self.player play]; } This works well until the user makes the video full screen, rotates the device and taps on the screen. The status bar is shown in the wrong position, as shown in the screenshot below. http://yfrog.com/5fimg0006ryp I'm working with the template Tab Bar Application for iPad. I've only added the viewDidLoad above, the view variables and an UIView in the XIB to show the movie player. What am I doing wrong?

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