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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • .htaccess with public folder

    - by ninumedia
    I have a directory structure with the following on localhost: http://localhost/testing/ A directory structure exists inside of testing as follows: /testing/public /testing/public/index.php /testing/public/img /testing/public/css ..etc for the js and swf directories A .htaccess file is inside the testing folder and the contents are as follows: Options +FollowSymLinks RewriteEngine on RewriteBase /testing/ RewriteRule ^public$ public/ [R,QSA] RewriteRule ^public/$ public/index.php?state=public [L,QSA] RewriteRule ^stackoverflow$ stackoverflow/ [R,QSA] RewriteRule ^stackoverflow/$ public/index.php?state=stackoverflow[L,QSA] I am using PHP and inside of the /testing/public/index.php file I wanted to test that the $_GET['state'] is indeed saving the variable. When I try to test out: http://localhost/testing/public $_GET['state'] is not found at all BUT http://localhost/testing/stackoverflow does indeed echo out that $_GET['state'] equals 'stackoverflow'. What am I missing here??? Why is it that I cannot get the state=public in the first link? Thanks for the help!

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  • Does a recursive Ant task exist to recover properties from external file?

    - by Julia2020
    Hi, I ve got a problem in getting properties with ant from a properties file. With a simple target like this in my build.xml, i'd like to get at least two properties path1 and path2. I'd like to have a generic target to get this two properties.... in order to avoid modifying the build.xml (just adding a new prop) Any suggestions? Thanks in advance ! build.xml : <target name="TEST" description="test ant"> <property file="dependencies.properties"/> <svn> <export srcUrl="${path.prop}" destPath="${workspace}/rep/" /> </svn> </target> dependencies.properties : path1.prop = /path/to/src1 path2.prop = /path/to/src2

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  • svnlook always returns an error and no output

    - by Pierre-Alain Vigeant
    I'm running this small C# test program launched from a pre-commit batch file private static int Test(string[] args) { var processStartInfo = new ProcessStartInfo { FileName = "svnlook.exe", UseShellExecute = false, ErrorDialog = false, CreateNoWindow = true, RedirectStandardOutput = true, RedirectStandardError = true, Arguments = "help" }; using (var svnlook = Process.Start(processStartInfo)) { string output = svnlook.StandardOutput.ReadToEnd(); svnlook.WaitForExit(); Console.Error.WriteLine("svnlook exited with error 0x{0}.", svnlook.ExitCode.ToString("X")); Console.Error.WriteLine("Current output is: {0}", string.IsNullOrEmpty(output) ? "empty" : output); return 1; } } I am deliberately calling svnlook help and forcing an error so I can see what is going on when committing. When this program run, SVN displays svnlook exited with error 0xC0000135. Current output is: empty I looked up the error 0xC0000135 and it mean App failed to initialize properly although it wasn't specific to svnhook. Why is svnlook help not returning anything? Does it fail when executed through another process?

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  • How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?

    - by Arthur Wulf White
    Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing? I figured I could use a Pixel Bender Shader to do the computation for any large group of elements in a game to save on processing time. At least it's a theory worth checking. I also read this question: Pass large array to pixel shader Which I'm guessing is about accomplishing the same thing in a different language. I read this tutorial: http://unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ I am attempting to do some tests. Here is some of the code: private const SIZE : int = Math.pow(10, 5); private var testVectorNum : Vector.<Number>; private function testShader():void { shader.data.ab.value = [1.0, 8.0]; shader.data.src.input = testVectorNum; shader.data.src.width = SIZE/400; shader.data.src.height = 100; shaderJob = new ShaderJob(shader, testVectorNum, SIZE / 4, 1); var time : int = getTimer(), i : int = 0; shaderJob.start(true); trace("TEST1 : ", getTimer() - time); } The problem is that I keep getting a error saying: [Fault] exception, information=Error: Error #1000: The system is out of memory. Update: I managed to partially workaround the problem by converting the vector into bitmapData: (Using this technique I still get a speed boost of 3x using Pixel Bender) private function testShader():void { shader.data.ab.value = [1.0, 8.0]; var time : int = getTimer(), i : int = 0; testBitmapData.setVector(testBitmapData.rect, testVectorInt); shader.data.src.input = testBitmapData; shaderJob = new ShaderJob(shader, testBitmapData); shaderJob.start(true); testVectorInt = testBitmapData.getVector(testBitmapData.rect); trace("TEST1 : ", getTimer() - time); }

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • How to override the behavior of Input type="file" Browse button?

    - by jay sean
    Hi All, I need to change the locale/language of the browse button in input type="file" We have a special function to change the locale of any text to the browser language such as en-US es-MX etc. Say changeLang("Test"); // This will display test in Spanish if the browser // locale is es-MX What I need to do is to change the language of the browse button. Since it is not displayed, I can't code it like changeLang("Browse..."); That's why I need to get the code of this input type and override so that I can apply my function to Browse text. It will be appreciated if you can give a solution for this. Thanks! Jay...

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  • Is it possible to get code coverage data for a GWT web app running tests from the web browser?

    - by jeff
    I am not sure if this is possible but I would like some way to get code coverage information for tests that are written in Quick Test for our GWT based web app. It does not seem like there is any solution because the Quick Test Pro tests are testing against the GWT compiled app and not the original java code in which the app was written. I suppose I could get coverage data on the javascript that the GWT compiler creates, but there would be no way for me (that I know of) to map this information back to the original java code. Is there some way to do this?

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  • Prototype.js: How can i return an array without all the methods Prototypes extends Array with?

    - by Morten
    Hi! Is there a way to return a new version of an array/hash that does not contain all the methods/functions that prototype extends the array object with? Example: var myArray = $A(); myArray['test'] = '1'; myArray['test2'] = '2'; var myVariableToPassToAjax = myArray; If I debug myVariableToPassToAjax it looks like this: Array ( [test] = 1 [test2] = 2 [each] = function each(iterator, context) { .......... .......... } ...and all the other extended array functions ); Is there a way to solve this? :-/ Morten

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  • How do you cope with change in open source frameworks that you use for your projects?

    - by Amy
    It may be a personal quirk of mine, but I like keeping code in living projects up to date - including the libraries/frameworks that they use. Part of it is that I believe a web app is more secure if it is fully patched and up to date. Part of it is just a touch of obsessive compulsiveness on my part. Over the past seven months, we have done a major rewrite of our software. We dropped the Xaraya framework, which was slow and essentially dead as a product, and converted to Cake PHP. (We chose Cake because it gave us the chance to do a very rapid rewrite of our software, and enough of a performance boost over Xaraya to make it worth our while.) We implemented unit testing with SimpleTest, and followed all the file and database naming conventions, etc. Cake is now being updated to 2.0. And, there doesn't seem to be a viable migration path for an upgrade. The naming conventions for files have radically changed, and they dropped SimpleTest in favor of PHPUnit. This is pretty much going to force us to stay on the 1.3 branch because, unless there is some sort of conversion tool, it's not going to be possible to update Cake and then gradually improve our legacy code to reap the benefits of the new Cake framework. So, as usual, we are going to end up with an old framework in our Subversion repository and just patch it ourselves as needed. And this is what gets me every time. So many open source products don't make it easy enough to keep projects based on them up to date. When the devs start playing with a new shiny toy, a few critical patches will be done to older branches, but most of their focus is going to be on the new code base. How do you deal with radical changes in the open source projects that you use? And, if you are developing an open source product, do you keep upgrade paths in mind when you develop new versions?

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  • JavaFX layouts question.

    - by Jhonghee
    I am having some problem understanding layouts in JavaFX. Consider following code. Stage { title: "ListView test" scene: Scene { width: 400 height: 400 content: [ VBox { content: [ ListView { height: 200 width: 200 items: ["item1", "item2"] } ] } ] } } I was expecting ListView showing up in 200 x 200 dimension but no matter how I tried to fix this, the width and height of ListView seemed fixed. But following code works for showing ListView as I intended. Stage { title: "ListView test" scene: Scene { width: 400 height: 400 content: [ ListView { height: 200 width: 200 items: ["item1", "item2"] } ] } } So, what is the problem here? I cannot use ListView within layouts?

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  • Django, javascript and code reuse problem

    - by dragoon
    Hi, I have some sort of a design problem with my Django AJAX application. I have a template where I initialize js variable from django context variable like so: var test = "{{ test }}"; This variable is than used in a number of js functions that are needed for interface to work properly. So now I'm trying to reuse some content from this page in another page that loads it dynamically on some user interaction using jQuery.load(..), and I don't see any way how I can initialize that variable, so js functions don't work now. Is there any solution for this or may be I'm doing it wrong? Thanks.

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  • FluentNhibernate many-to-many mapping - resolving record is not inserted

    - by Dmitriy Nagirnyak
    Hi, I have a many-to-many mapping defined (only relevant fields included): // MODEL: public class User : IPersistentObject { public User() { Permissions = new HashedSet<Permission>(); } public virtual int Id { get; protected set; } public virtual ISet<Permission> Permissions { get; set; } } public class Permission : IPersistentObject { public Permission() { } public virtual int Id { get; set; } } // MAPPING: public class UserMap : ClassMap<User> { public UserMap() { Id(x => x.Id); HasManyToMany(x => x.Permissions).Cascade.All().AsSet(); } } public class PermissionMap : ClassMap<Permission> { public PermissionMap() { Id(x => x.Id).GeneratedBy.Assigned(); Map(x => x.Description); } } The following test fails as there is no record inserted into User_Permission table: [Test] public void AddingANewUserPrivilegeShouldSaveIt() { var p1 = new Permission { Id = 123, Description = "p1" }; Session.Save(p1); var u = new User { Email = "[email protected]" }; u.Permissions.Add(p1); Session.Save(u); var userId = u.Id; Session.Evict(u); Session.Get<User>(userId).Permissions.Should().Not.Be.Empty(); } The SQL executed is (SQLite): INSERT INTO "Permission" (Description, Id) VALUES (@p0, @p1);@p0 = 'p1', @p1 = 1 INSERT INTO "User" (Email) VALUES (@p0); select last_insert_rowid();@p0 = '[email protected]' SELECT user0_.Id as Id2_0_, user0_.Email as Email2_0_ FROM "User" user0_ WHERE user0_.Id=@p0;@p0 = 1 SELECT permission0_.UserId as UserId1_, permission0_.PermissionId as Permissi2_1_, permission1_.Id as Id4_0_, permission1_.Description as Descript2_4_0_ FROM User_Permissions permission0_ left outer join "Permission" permission1_ on permission0_.PermissionId=permission1_.Id WHERE permission0_.UserId=@p0;@p0 = 1 We can clearly see that there is no record inserted into the User_Permissions table where it should be. Not sure what I am doing wrong and need an advice. So can you please help me to pass this test. Thanks, Dmitriy.

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  • Android simple question

    - by Josemalive
    Hi, I have an android application that shows a grid view that shows: 1 2 3 4 GridView gridview=(GridView)findViewById(R.id.GridView_test); DataBaseHelper dbhelper=new DataBaseHelper(this); ArrayList<String> test=new ArrayList<String>(5); backlinksadapter.add("1"); backlinksadapter.add("2"); backlinksadapter.add("3"); backlinksadapter.add("4"); ArrayAdapter mAdapter=new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, test); gridview.setAdapter(mAdapter); By the moment is working, but i would like to show foreach line of the grid, 2 columns with the values of a 2 dimensional array (something like the GridView in ASP.Net - as datasource -). I would like to show: 1 | Person 1 2 | Person 2 3 | Person 3 4 | Person 4 Any idea? Thanks in advance. Jose.

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  • Why does HTTP::Message::decodable complain about "Can't use an undefined value as a HASH reference"?

    - by scarba05
    I'm getting a Can't use an undefined value as a HASH reference error trying to call HTTP::Message::decodable() using Perl 5.10 / libwww installed on Debian Lenny OS using the aptitude package manager. I'm really stuck so would appreciate some help please. Here's the error: Can't use an undefined value as a HASH reference at (eval 2) line 1. at test.pl line 4 main::__ANON__('Can\'t use an undefined value as a HASH reference at enter code here`(eval 2)...') called at (eval 2) line 1 HTTP::Message::__ANON__() called at test.pl line 6 Here's the code: use strict; use HTTP::Request::Common; use Carp; $SIG{ __DIE__ } = sub { Carp::confess( @_ ) }; print HTTP::Message::decodable();

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  • Java assert nasty side-effect - compiler bug?

    - by Alex
    This public class test { public static void main(String[] args) { Object o = null; assert o != null; if(o != null) System.out.println("o != null"); } } prints out "o != null"; both 1.5_22 and 1.6_18. Compiler bug? Commenting out the assert fixes it. The byte code appears to jump directly to the print statement when assertions are disabled: public static main(String[]) : void L0 LINENUMBER 5 L0 ACONST_NULL ASTORE 1 L1 LINENUMBER 6 L1 GETSTATIC test.$assertionsDisabled : boolean IFNE L2 ALOAD 1: o IFNONNULL L2 NEW AssertionError DUP INVOKESPECIAL AssertionError.<init>() : void ATHROW L2 LINENUMBER 8 L2 GETSTATIC System.out : PrintStream LDC "o != null" INVOKEVIRTUAL PrintStream.println(String) : void L3 LINENUMBER 9 L3 RETURN L4

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  • XQuery - problem with recursive function

    - by H4mm3rHead
    Hi all, Im new on this project and am going to write, what i thought was a simple thing. A recursive function that writes nested xml elements in x levels (denoted by a variable). So far I have come up with this, but keeps getting a compile error. Please note that i have to generate new xml , not query existing xml: xquery version "1.0"; declare function local:PrintTest($amount) { <test> { let $counter := 0 if ($counter <= $amount ) then local:PrintTest($counter) else return $counter := $counter +1 } </test> }; local:PrintPerson(3) My error is: File Untitled1.xquery: XQuery transformation failed XQuery Execution Error! Unexpected token - " ($counter <= $amount ) t" I never understood xquery, and cant quite see why this is not working (is it just me or are there amazingly few resources on the Internet concerning XQuery?)

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  • How would you make a blog with a TDD approach?

    - by Earlz
    I'm considering remaking my blog(currently in PHP, but <100 lines of non-layout code) in Ruby on Rails just for the fun of it. I want to make another project in Rails, but I should learn Rails(more than hello world) before I go to try to create a full project. Another thing I want to do while remaking my blog is to at least figure out what TDD is all about. So how would you go about taking a Test Driven approach to the creation of a blog? What tests would you write? How would you begin? Everytime I visualize writing a blog it'd end up needing a million tests for a single component to fully test it. How do I avoid writing too many tests? Also, I am making this community wiki because I intend for this to basically be made into a mini tutorial/knowledge base...

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  • Newbie queston: Cannot load http://localhost/phptest:8080/

    - by Princess Innah
    Hi guys, I decided to learn HTML so I installed apache on windows vista. Everything seems to work fine; when I go to http://localhost:8080 the sample webpage installed by apache shows. Apache is configured at port 8080. So far so good. Since my DocumentRoot is c:\pub, I made another folder inside, e.g., c:\pub\test. What I'm trying to figure out is why the page at http://localhost/test:8080 cannot load? It has index.html and apache is working fine. Any ideas?

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  • aio_write on linux with rtkaio is sometimes long

    - by Drakosha
    I'm using async io on linux with rtkaio library. In my tests everything works perfectly, but, in my real application i see that aio_write which is supposed to return very fast, is very slow. It can take more than 100 milis to write a 128KB to a O_DIRECT padded file. Both my test and the application use same I/O size, i check on the same file system (GFS). I added counting and i see that there are about 50% of async io operations that are short (shorter then 2 milis) and 50% that are long (longer than 2 milis). I also checked that the test and the application both use the same rtkaio library. I'm pretty lost, anyone any ideas where should i look? Another my related question: http://stackoverflow.com/questions/1799537/proc-sys-fs-aio-nr-is-never-higher-than-1024-aio-on-linux

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  • Confusion about MVC Routes

    - by yang
    What is the problem below? routes.MapRoute( "Default2", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Home", action = "Index", id = "test" } // Parameter defaults ); routes.MapRoute( "Default1", // Route name "{controller}/{action}/{name}", // URL with parameters new { controller = "Home", action = "Report", name = "" } // Parameter defaults ); When I navigate to /home/index "id" parameter takes the default value of "test" but when I navigate to home/report the name parameter is null. In short, if the route definition is the first in the route table, then the parameter takes its default value. But the others below don't.

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  • Array of structures CLI

    - by Nitroglycerin
    public value struct ListOfWindows { HWND hWindow; int winID; String^ capName; }; thats my structure now i have created an array of them: array<ListOfWindows ^> ^ MyArray = gcnew array<ListOfWindows ^>(5); now to test if that works i made a simple function: void AddStruct( ) { HWND temp = ::FindWindow( NULL, "Test" ); if( temp == NULL ) return; MyArray[0]->hWindow = temp; // debug time error.. return; } ERROR: An unhandled exception of type 'System.NullReferenceException' occurred in Window.exe Additional information: Object reference not set to an instance of an object. dont know what to do.. kinda new to CLI so if you can help please do.. Thanks.

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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