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  • How can "today's date" be varied for unit testing purposes?

    - by ck
    I use VS2008 targetting .NET 2.0 Framework, and, just in case, no I can't change this :) I have a DateCalculator class. Its method GetNextExpirationDate attempts to determine the next expiration, internally using DateTime.Today as a baseline date. As I was writing unit tests, I realized that I wanted to test GetNextExpirationDate for different 'today' dates. What's the best way to do this? Here are some alternatives I've considered: Expose a property/overloaded method with argument baselineDate and only use it from the unit test. In actual client code, disregard the property/overloaded method in favour of the method that defaults baselineDate to DateTime.Today. I'm reluctant to do this as it makes the public interface of the DateCalculator class awkward. Create a protected field called baselineDate that is internally set to DateTime.Today. When testing, derive a DateCalculatorForTesting from DateCalculator and set baslineDate via the constructor. It keeps the public interface clean, but still isn't great - baselineDate was made protected and a derived class is required, both solely for testing. Use extension methods. I tried this after adding the ExtensionAttribute, then realized it wouldn't work because extension methods can't access private/protected variables. I initially thought this was really quite an elegant solution. :( I'd be interested in hearing what others think.

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  • How to specify a parameter as part of every web service call?

    - by LES2
    Currently, each web service for our application has a user parameter that is added for every method. For example: @WebService public interface FooWebService { @WebMethod public Foo getFoo(@WebParam(name="alwaysHere",header=true,partName="alwaysHere") String user, @WebParam(name="fooId") Long fooId); @WebMethod public Result deletetFoo(@WebParam(name="alwaysHere",header=true,partName="alwaysHere") String user, @WebParam(name="fooId") Long fooId); // ... } There could be twenty methods in a service, each with the first parameter as user. And there could be twenty web services. We don't actually use the 'user' argument in the implementations - in fact, I don't know why it's there - but I wasn't involved in the design, and the person that put it there had a reason (I hope). Anyway, I'm trying to straighten out this Big Ball of Mud. I have already come a long way by wrapping the web services by a Spring proxy, which allows me to do some before-and-after processing in an interceptor (before there were at least 20 lines of copy-pasted boiler plate per method). I'm wondering if there's some kind of "message header" I can apply to the method or package and that can be accessed by some type of handler or something outside of each web service method. Thanks in advance for the advice, LES

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  • How to perform a binary search on IList<T>?

    - by Daniel Brückner
    Simple question - given an IList<T> how do you perform a binary search without writing the method yourself and without copying the data to a type with build-in binary search support. My current status is the following. List<T>.BinarySearch() is not a member of IList<T> There is no equivalent of the ArrayList.Adapter() method for List<T> IList<T> does not inherit from IList, hence using ArrayList.Adapter() is not possible I tend to believe that is not possible with build-in methods, but I cannot believe that such a basic method is missing from the BCL/FCL. If it is not possible, who can give the shortest, fastest, smartest, or most beatiful binary search implementation for IList<T>? UPDATE We all know that a list must be sorted before using binary search, hence you can assume that it is. But I assume (but did not verify) it is the same problem with sort - how do you sort IList<T>? CONCLUSION There seems to be no build-in binary search for IList<T>. One can use First() and OrderBy() LINQ methods to search and sort, but it will likly have a performance hit. Implementing it yourself (as an extension method) seems the best you can do.

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  • Why thread in background is not waiting for task to complete?

    - by Haris Hasan
    I am playing with async await feature of C#. Things work as expected when I use it with UI thread. But when I use it in a non-UI thread it doesn't work as expected. Consider the code below private void Click_Button(object sender, RoutedEventArgs e) { var bg = new BackgroundWorker(); bg.DoWork += BgDoWork; bg.RunWorkerCompleted += BgOnRunWorkerCompleted; bg.RunWorkerAsync(); } private void BgOnRunWorkerCompleted(object sender, RunWorkerCompletedEventArgs runWorkerCompletedEventArgs) { } private async void BgDoWork(object sender, DoWorkEventArgs doWorkEventArgs) { await Method(); } private static async Task Method() { for (int i = int.MinValue; i < int.MaxValue; i++) { var http = new HttpClient(); var tsk = await http.GetAsync("http://www.ebay.com"); } } When I execute this code, background thread don't wait for long running task in Method to complete. Instead it instantly executes the BgOnRunWorkerCompleted after calling Method. Why is that so? What am I missing here? P.S: I am not interested in alternate ways or correct ways of doing this. I want to know what is actually happening behind the scene in this case? Why is it not waiting?

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  • How can I create/update an XML node that may or may not exist?

    - by ScottBai
    Is there a method available (i.e. without me creating my own recursive method), for a given xpath (or other method of identifying the hierarchical position) to create/update an XML node, where the node would be created if it does not exist? This would need to create the parent node if it does not exist as well. I do have an XSD which includes all possible nodes. i.e. Before: <employee> <name>John Smith</name> </employee> Would like to call something like this: CoolXmlUpdateMethod("/employee/address/city", "Los Angeles"); After: <employee> <name>John Smith</name> <address> <city>Los Angeles</city> </address> </employee> Or even a method to create a node, given an xpath, wherein it will recursively create the parent node(s) if they do not exist? As far as the application (if it matters), this is taking an existing XML doc that contains only populated nodes, and adding data to it from another system. The new data may or may not already have values populated in the source XML. Surely this is not an uncommon scenario?

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  • The best way to implement drawing features like Keynote

    - by Shamseddine
    Hi all, I'm trying to make a little iPad tool's for drawing simple geometrical objects (rect, rounded rect, ellipse, star, ...). My goal is to make something very close to Keynote (drawing feature), i.e. let the user add a rect (for instance), resizing it and moving it. I want too the user can select many objects and move them together. I've thought about at least 3 differents ways to do that : Extends UIView for each object type, a class for Rect, another for Ellipse, ... With custom drawing method. Then add this view as subview of the global view. Extends CALayer for each object type, a class for Rect, another for Ellipse, ... With custom drawing method. Then add this layer as sublayer of the global view layer's. Extends NSObject for each object type, a class for Rect, another for Ellipse, ... With just a drawing method which will get as argument a CGContext and a Rect and draw directly the form in it. Those methods will be called by the drawing method of the global view. I'm aware that the two first ways come with functions to detect touch on each object, to add easily shadows,... but I'm afraid that they are a little too heavy ? That's why I thought about the last way, which it seems to be straight forward. Which way will be the more efficient ??? Or maybe I didn't thought another way ? Any help will be appreciated ;-) Thanks.

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  • Can I remove duplicating events in EventAggregator?

    - by Mcad001
    Hi, I have a quite simple scenario that I cannot get to work correctly. I have 2 views, CarView and CarWindowView (childwindow) with corresponding ViewModels. In my CarView I have an EditButton that that opens CarWindowView (childwindow) where I can edit the Car object fields. My problem is that the DisplayModule method in my CarWindowView ViewModel is getting called too many times...When I push the edit button first time its getting called once, the second time its getting called twince, the third time its getting called 3 times and so fort... ! CarView ViewModel constructor: Public Sub New(ByVal eventAggregator As IEventAggregator, ByVal con As IUnityContainer, ByVal mgr As ICarManager, ByVal CarService As ICarService) _Container = con _CarManager = mgr _EventAggregator = eventAggregator 'Create the DelegateCommands NewBtnClick = New DelegateCommand(Of Object)(AddressOf HandleNewCarBtnClick) EditBtnClick = New DelegateCommand(Of Object)(AddressOf HandleEditCarBtnClick) End Sub CarView ViewModel HandleEditCarBtnClick method: Private Sub HandleEditCarBtnClick() Dim view = New CarWindowView Dim viewModel = _Container.Resolve(Of CarWindowViewModel)() viewModel.CurrentDomainContext = DomainContext viewModel.CurrentItem = CurrentItem viewModel.IsEnabled = False view.ApplyModel(viewModel) view.Show() _EventAggregator.GetEvent(Of CarCollectionEvent)().Publish(EditObject) End Sub CarWindowView ViewModel constructor: Public Sub New(ByVal eventAggregator As IEventAggregator, ByVal con As IUnityContainer, ByVal mgr As ICarManager, ByVal CarService As ICarService) _Container = con _CarManager = mgr _EventAggregator = eventAggregator _EventAggregator.GetEvent(Of CarCollectionEvent).Subscribe(AddressOf DisplayModule) End Sub CarWindowView ViewModel DisplayModule method (this is the method getting called too many times): Public Sub DisplayModule(ByVal param As String) If param = EditObject Then IsInEditMode = True ' Logic removed for display reasons here. This logic breaks because it's called too many times. End If End Sub So, I cannot understand how I can only have the EventAggregator to store just the one single click, and not all my click on the Edit button. Sorry if this is not to well explained! Help appreciated!!

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  • ASP.NET Response Filter to Reformat the rendered output of ASPX pages?

    - by PropellerHead
    I've created a simple HttpModule and response stream to reformat the rendered output of web pages (see code snippets below). In the HttpModule I set the Response.Filter to my PageStream: m_Application.Context.Response.Filter = new PageStream(m_Application.Context); In the PageStream I overwrite the Write method in order to do my reformatting of the rendered output: public override void Write(byte[] buffer, int offset, int count) { string html = System.Text.Encoding.UTF8.GetString(buffer); //Do some string resplace operations here... byte[] input = System.Text.Encoding.UTF8.GetBytes(html); m_DefaultStream.Write(input, 0, input.Length); } And this work fine when using it on simple HTML pages (.html), but when I use this method on ASPX pages (.aspx), the Write method is called several times, splitting up the reformatting into different steps, and potentially destroying the string replacement operations. How do I solve this? Is there a way to let the ASPX page NOT call Write several times, e.g. by changing its buffer size, or have I chosen the wrong approach entirely, by using this Response.Filter method to manipulate the rendered output?

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  • Create a Task list, with tasks without executing

    - by Ernesto Araya Eguren
    I have an async method private async Task DoSomething(CancellationToken token) a list of Tasks private List<Task> workers = new List<Task>(); and I have to create N threads that runs that method public void CreateThreads(int n) { tokenSource = new CancellationTokenSource(); token = tokenSource.Token; for (int i = 0; i < n; i++) { workers.Add(DoSomething(token)); } } but the problem is that those have to run at a given time public async Task StartAllWorkers() { if (0 < workers.Count) { try { while (0 < workers.Count) { Task finishedWorker = await Task.WhenAny(workers.ToArray()); workers.Remove(finishedWorker); finishedWorker.Dispose(); } if (workers.Count == 0) { tokenSource = null; } } catch (OperationCanceledException) { throw; } } } but actually they run when i call the CreateThreads Method (before the StartAllWorkers). I searched for keywords and problems like mine but couldn't find anything about stopping the task from running. I've tried a lot of different aproaches but anything that could solve my problem entirely. For example, moving the code from DoSomething into a workers.Add(new Task(async () => { }, token)); would run the StartAllWorkers(), but the threads will never actually start. There is another method for calling the tokenSource.Cancel().

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  • How do you save and retrieve a Key/IV pair securely?

    - by Shawn Steward
    I'm using VB.Net's RijndaelManaged (RM) to encrypt files, using the RM.GenerateKey and RM.GenerateIV methods to generate the Key and IV and encrypting the file using the CryptoStream class. I'm planning on saving this Key and IV to a file and want to make sure I'm doing it the right way. I am combining the IV+Key, and encrypting that with my RSA Public key and writing it out to a file. Then, to decrypt I use the RSA Private key on this file to get the IV+Key, split them up and set RM.Key and RM.IV to these values and run the decryptor. Is this the best method to accomplish this, or is there a preferred method for saving the IV & Key? Also, what's the best way to construct and deconstruct the byte array? I used the .Concat method to join them together and that seems to work well but I can't seem to find something as easy to deconstruct it. I played with the .Take method that takes the first x # of bytes and it works for the first part but can't find anything that gets the rest of it.

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  • populatin jComBobox with data from a db tbl(table) column

    - by mnmyles
    Hi guyz? I have a JComboBox which i have named "venue_JCB" i want to load details from a tbl column on form load at the initcomponets() i have declared the method "accessDBinit() ;" and after the initComponets() i have implemented the accessDBinit(); method as follows: ================================code============================ void accessDBinit() //Get Student List in the List Box { try { sql = "SELECT classLevel FROM class_session ORDER BY classLevel"; java.lang.Class.forName("com.mysql.jdbc.Driver"); Connection con2=DriverManager.getConnection("jdbc:mysql:///coast","root",""); Statement stmt2 = (Statement)con2.createStatement(); boolean hasResults = stmt2.execute(sql); if(hasResults) { ResultSet rs2 = stmt2.getResultSet(); if(rs2!=null) { displayResultsinit(rs2); } db.stmt.close(); } } catch(Exception e) { System.out.println(e+"Error in connection"); } } void displayResultsinit(ResultSet r) throws SQLException { ResultSetMetaData rmeta = r.getMetaData(); int numColumns=rmeta.getColumnCount(); while(r.next()) { for(int i=1;i<=numColumns;++i) { if(i<=numColumns) { venue_JCB.addItem(r.getString(i)); } } } } ====================================end of code=================================== the method works (Populate the combobox) but at the output bar i get the following on form load and also whenever i select a component from the combobox ======= error===== java.lang.NullPointerExceptionError in connection could some one please tell me where i am going wrong with the method? Thanks in advance regards Malachi

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  • tried to update hudson via dashboard and now it doesn;t work (windows)

    - by Tim
    I get the following now in the output log. I really wish I hadn't attempted to update teh version. What a hassle. Can anyone diagnose the issue here? Running from: C:\hudson\hudson.war [Winstone 2010/06/14 23:33:54] - Beginning extraction from war file hudson home directory: C:\hudson [Winstone 2010/06/14 23:33:56] - Error during HTTP listener init or shutdown java.net.SocketException: Unrecognized Windows Sockets error: 0: JVM_Bind at java.net.PlainSocketImpl.socketBind(Native Method) at java.net.PlainSocketImpl.bind(Unknown Source) at java.net.ServerSocket.bind(Unknown Source) at java.net.ServerSocket.(Unknown Source) at java.net.ServerSocket.(Unknown Source) at winstone.HttpListener.getServerSocket(HttpListener.java:102) at winstone.HttpListener.run(HttpListener.java:116) at java.lang.Thread.run(Unknown Source) [Winstone 2010/06/14 23:33:56] - HTTP Listener shutdown successfully [Winstone 2010/06/14 23:33:56] - Winstone Servlet Engine v0.9.10 running: controlPort=disabled [Winstone 2010/06/14 23:33:56] - Error during AJP13 listener init or shutdown java.net.SocketException: Unrecognized Windows Sockets error: 0: JVM_Bind at java.net.PlainSocketImpl.socketBind(Native Method) at java.net.PlainSocketImpl.bind(Unknown Source) at java.net.ServerSocket.bind(Unknown Source) at java.net.ServerSocket.(Unknown Source) at java.net.ServerSocket.(Unknown Source) at winstone.ajp13.Ajp13Listener.run(Ajp13Listener.java:99) at java.lang.Thread.run(Unknown Source) [Winstone 2010/06/14 23:33:56] - AJP13 Listener shutdown successfully Running from: C:\hudson\hudson.war [Winstone 2010/06/14 23:38:49] - Beginning extraction from war file hudson home directory: C:\hudson [Winstone 2010/06/14 23:38:51] - Winstone Servlet Engine v0.9.10 running: controlPort=disabled [Winstone 2010/06/14 23:38:51] - Error during AJP13 listener init or shutdown java.net.SocketException: Unrecognized Windows Sockets error: 0: JVM_Bind at java.net.PlainSocketImpl.socketBind(Native Method) at java.net.PlainSocketImpl.bind(Unknown Source) at java.net.ServerSocket.bind(Unknown Source) at java.net.ServerSocket.(Unknown Source) at java.net.ServerSocket.(Unknown Source) at winstone.ajp13.Ajp13Listener.run(Ajp13Listener.java:99) at java.lang.Thread.run(Unknown Source) [Winstone 2010/06/14 23:38:51] - AJP13 Listener shutdown successfully [Winstone 2010/06/14 23:38:51] - Error during HTTP listener init or shutdown java.net.SocketException: Unrecognized Windows Sockets error: 0: JVM_Bind at java.net.PlainSocketImpl.socketBind(Native Method) at java.net.PlainSocketImpl.bind(Unknown Source) at java.net.ServerSocket.bind(Unknown Source) at java.net.ServerSocket.(Unknown Source) at java.net.ServerSocket.(Unknown Source) at winstone.HttpListener.getServerSocket(HttpListener.java:102) at winstone.HttpListener.run(HttpListener.java:116) at java.lang.Thread.run(Unknown Source) [Winstone 2010/06/14 23:38:51] - HTTP Listener shutdown successfully

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  • .Net long-running scheduled code execution

    - by Prof Plum
    I am working on a couple of projects now where I really wish there was some sort of component that I could specify a time and date, and then execute some sort of method. DateTime date = new DateTime(x,x,x,x,x,x); ScheduledMethod sMethod = new ScheduledMethod(date, [method delegate of some sort]); \\at the specified date, sMethod invokes [method delegate of some sort] I know that I can do this with Windows Workflow Foundation as a long running process, which is good for certain things, but are there any alternatives? Workflow is not exactly straight forward with the details, and it would be nice to be able to deploy something more simple for light weight tasks. An example would be a method that checks a network folder once a day and deletes any files that are more than 30 days old. I realize that this may be pie in the sky dreaming, but this would be extremely useful for automating certain mundane maintinence tasks (scheduled sql operations, file system cleansing, routine email sending, etc.). It does not necessarily have to be .Net, but that is where I am coming from. Any ideas?

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  • String Length Evaluating Incorrectly

    - by Justin R.
    My coworker and I are debugging an issue in a WCF service he's working on where a string's length isn't being evaluated correctly. He is running this method to unit test a method in his WCF service: // Unit test method public void RemoveAppGroupTest() { string addGroup = "TestGroup"; string status = string.Empty; string message = string.Empty; appActiveDirectoryServicesClient.RemoveAppGroup("AOD", addGroup, ref status, ref message); } // Inside the WCF service [OperationBehavior(Impersonation = ImpersonationOption.Required)] public void RemoveAppGroup(string AppName, string GroupName, ref string Status, ref string Message) { string accessOnDemandDomain = "MyDomain"; RemoveAppGroupFromDomain(AppName, accessOnDemandDomain, GroupName, ref Status, ref Message); } public AppActiveDirectoryDomain(string AppName, string DomainName) { if (string.IsNullOrEmpty(AppName)) { throw new ArgumentNullException("AppName", "You must specify an application name"); } } We tried to step into the .NET source code to see what value string.IsNullOrEmpty was receiving, but the IDE printed this message when we attempted to evaluate the variable: 'Cannot obtain value of local or argument 'value' as it is not available at this instruction pointer, possibly because it has been optimized away.' (None of the projects involved have optimizations enabled). So, we decided to try explicitly setting the value of the variable inside the method itself, immediately before the length check -- but that didn't help. // Lets try this again. public AppActiveDirectoryDomain(string AppName, string DomainName) { // Explicitly set the value for testing purposes. AppName = "AOD"; if (AppName == null) { throw new ArgumentNullException("AppName", "You must specify an application name"); } if (AppName.Length == 0) { // This exception gets thrown, even though it obviously isn't a zero length string. throw new ArgumentNullException("AppName", "You must specify an application name"); } } We're really pulling our hair out on this one. Has anyone else experienced behavior like this? Any tips on debugging it?

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  • iPhone OS: Get a list of methods and variables from anonymous object

    - by ChrisOPeterson
    I am building my first iPhone/Obj-c app and I have a large amount of data-holding subclasses that I am passing into a cite function. To the cite function these objects are anonymous and I need to find a way to access all the variables of each passed object. I have been using a pre-built NSArray and Selectors to do this but with more than 30 entries (and growing) it is kind of silly to do manually. There has to be a way to dynamically look up all the variables of an anonymous object. The obj-c runtime run-time docs mention this problem but from what I can tell this is not available in iPhone OS. If it is then I don't understand the implementation and need some guidance. A similar question was asked before but again I think they were talking about OSX and not iPhone. Any thoughts? -(NSString*)cite:(id)source { NSString *sourceClass = NSStringFromClass([source class]); // Runs through all the variables in the manually built methodList for(id method in methodList) { SEL x = NSSelectorFromString(method); // further implementation // Should be something like NSArray *methodList = [[NSArray alloc] initWithObjects:[source getVariableList]] for(id method in methodList) { SEL x = NSSelectorFromString(method); // Further implementation }

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  • Exception handling in Spring MVC with 3 layer architecture

    - by Chorochrondochor
    I am building a simple web applications with 3 layers - DAO, Service, MVC. When in my Controller I want to delete menu group and it contains menus I am getting ConstraintViolationException. Where should I handle this exception? In DAO, Service, or in Controller? Currently I am handling the exception in Controller. My code below. DAO method for deleting menu groups: @Override public void delete(E e){ if (e == null){ throw new DaoException("Entity can't be null."); } getCurrentSession().delete(e); } Service method for deleting menu groups: @Override @Transactional(readOnly = false) public void delete(MenuGroupEntity menuGroupEntity) { menuGroupDao.delete(menuGroupEntity); } Controller method for deleting menu groups in Controller: @RequestMapping(value = "/{menuGroupId}/delete", method = RequestMethod.GET) public ModelAndView delete(@PathVariable Long menuGroupId, RedirectAttributes redirectAttributes){ MenuGroupEntity menuGroupEntity = menuGroupService.find(menuGroupId); if (menuGroupEntity != null){ try { menuGroupService.delete(menuGroupEntity); redirectAttributes.addFlashAttribute("flashMessage", "admin.menu-group-deleted"); redirectAttributes.addFlashAttribute("flashMessageType", "success"); } catch (Exception e){ redirectAttributes.addFlashAttribute("flashMessage", "admin.menu-group-could-not-be-deleted"); redirectAttributes.addFlashAttribute("flashMessageType", "danger"); } } return new ModelAndView("redirect:/admin/menu-group"); }

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  • Scope of "library" methods

    - by JS
    Hello, I'm apparently laboring under a poor understanding of Python scoping. Perhaps you can help. Background: I'm using the 'if name in "main"' construct to perform "self-tests" in my module(s). Each self test makes calls to the various public methods and prints their results for visual checking as I develop the modules. To keep things "purdy" and manageable, I've created a small method to simplify the testing of method calls: def pprint_vars(var_in): print("%s = '%s'" % (var_in, eval(var_in))) Calling pprint_vars with: pprint_vars('some_variable_name') prints: some_variable_name = 'foo' All fine and good. Problem statement: Not happy to just KISS, I had the brain-drizzle to move my handy-dandy 'pprint_vars' method into a separate file named 'debug_tools.py' and simply import 'debug_tools' whenever I wanted access to 'pprint_vars'. Here's where things fall apart. I would expect import debug_tools foo = bar debug_tools.pprint_vars('foo') to continue working its magic and print: foo = 'bar' Instead, it greets me with: NameError: name 'some_var' is not defined Irrational belief: I believed (apparently mistakenly) that import puts imported methods (more or less) "inline" with the code, and thus the variable scoping rules would remain similar to if the method were defined inline. Plea for help: Can someone please correct my (mis)understanding of scoping regards imports? Thanks, JS

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  • What does it mean to say "Instance variables are not over-rided" in java?

    - by Ankit
    I am aware of the concept called field hiding in java. But still I am having a confusion in relation to instance variable being not over-ridden. According to my present knowledge, overriding a method of super-class means that the JVM will call the sub-class's over-ridden method though the super-class's method is available to the sub-class. And I read the similar thing for field hiding via the link:- Hiding Fields So, in any case we are over-ridding the instance if we change the values of the inherited instance variable in the sub-class. I am confused please help. I am using the following super-class:- public class Animal{ File picture; String food; int hunger; int width, height; int xcoord, ycoord; public void makeNoise(){ ......... } public void eat(){ ............. } public void sleep(){ .......... } public void roam(){ ............. } } It has sub-classes like Tiger, cat, dog,hippo etc. The sub-classes over-ride the makeNoise(), eat and roam() method. But each sub-class also uses a different set of values for instance variables. So as per my confusion, I am kind-of overriding all the instance variables and 3 methods of the super-class Animal; and I still have the super-class instance variables available to the sub-class with the use of the super keyword.

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  • Why are virtual methods considered early bound?

    - by AspOnMyNet
    One definition of binding is that it is the act of replacing function names with memory addresses. a) Thus I assume early binding means function calls are replaced with memory addresses during compilation process, while with late binding this replacement happens during runtime? b) Why are virtual methods also considered early bound (thus the target method is found at compile time, and code is created that will call this method)? As far as I know, with virtual methods the call to actual method is resolved only during runtime and not compile time?! thanx EDIT: 1) A a=new A(); a.M(); As far as I know, it is not known at compile time where on the heap (thus at which memory address ) will instance a be created during runtime. Now, with early binding the function calls are replaced with memory addresses during compilation process. But how can compiler replace function call with memory address, if it doesn’t know where on the heap will object a be created during runtime ( here I’m assuming the address of method a.M will also be at same memory location as a )? 2) v-table calls are neither early nor late bound. Instead there's an offset into a table of function pointers. The offset is fixed at compile time, but which table the function pointer is chosen from depends on the runtime type of the object (the object contains a hidden pointer to its v-table), so the final function address is found at runtime. But assuming the object of type T is created via reflection ( thus app doesn’t even know of existence of type T ), then how can at compile time exist an entry point for that type of object?

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  • .NET: How to pass value when subscribing to event and obtain it when the event is triggered (Dynamic

    - by Entrase
    The task is to create event handlers in runtime. I need the one method to be called with different parameter value for different events. The events and their number are only known in runtime. So I'm trying to generate dynamic methods, each of which will be assigned to some event, but in general they all just pass some value to an instance method and call it. It would be great if something similar could be done the easier way. I mean passing some value at subscribing stage and then obtaining it when the event is triggered. This is what I'm trying to do now: public class EventSource { public event EventHandler eventOne; public event EventHandler eventTwO; public event EventHandler eventThree; } public class EventListener { SubscribeForEvents() { BindingFlags flags = BindingFlags.IgnoreCase | BindingFlags.Public | BindingFlags.Instance; // Suppose we've already got EventInfo // and target source somewhere // so we can do eventInfo.AddEventHandler(target, delegate) // Now we need a delegate. int value = 42; Type tDelegate = eventInfo.EventHandlerType; // http://msdn.microsoft.com/en-us/library/ms228976(VS.95).aspx Type returnType = GetDelegateReturnType(tDelegate); DynamicMethod listener = new DynamicMethod("", null, GetDelegateParameterTypes(tDelegate), this.GetType()); ///////// Type[] callParameters = { typeof(int) }; MethodInfo method = this.GetType().GetMethod("ToCallFromDelegate", flags); ILGenerator generator = listener.GetILGenerator(); // No success in this mess. What's wrong? generator.Emit(OpCodes.Ldc_I4, value); generator.Emit(OpCodes.Call, method); generator.Emit(OpCodes.Pop); generator.Emit(OpCodes.Ret); ///////////// Delegate delegate = listener.CreateDelegate(tDelegate); eventInfo.AddEventHandler(target, delegate); // When triggered, there is InvalidProgramException } void ToCallFromDelegate(int value) { doSomething(); } }

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  • Increment part of a string in Ruby

    - by Rik
    I have a method in a Ruby script that is attempting to rename files before they are saved. It looks like this: def increment (path) if path[-3,2] == "_#" print " Incremented file with that name already exists, renaming\n" count = path[-1].chr.to_i + 1 return path.chop! << count.to_s else print " A file with that name already exists, renaming\n" return path << "_#1" end end Say you have 3 files with the same name being saved to a directory, we'll say the file is called example.mp3. The idea is that the first will be saved as example.mp3 (since it won't be caught by if File.exists?("#{file_path}.mp3") elsewhere in the script), the second will be saved as example_#1.mp3 (since it is caught by the else part of the above method) and the third as example_#2.mp3 (since it is caught by the if part of the above method). The problem I have is twofold. 1) if path[-3,2] == "_#" won't work for files with an integer of more than one digit (example_#11.mp3 for example) since the character placement will be wrong (you'd need it to be path[-4,2] but then that doesn't cope with 3 digit numbers etc). 2) I'm never reaching problem 1) since the method doesn't reliably catch file names. At the moment it will rename the first to example_#1.mp3 but the second gets renamed to the same thing (causing it to overwrite the previously saved file). This is possibly too vague for Stack Overflow but I can't find anything that addresses the issue of incrementing a certain part of a string. Thanks in advance!

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  • uniimageview not updating after views tranistion

    - by Fabio Ricci
    Hi I have one main view where I display an image, in the method viewDidLoad: ballRect = CGRectMake(posBallX, 144, 32.0f, 32.0f); theBall = [[UIImageView alloc] initWithFrame:ballRect]; [theBall setImage:[UIImage imageNamed:@"ball.png"]]; [self.view addSubview:theBall]; [laPalla release]; Obviously, the value of posBallX is defined and then update via a custom method call many times in the same class. theBall.frame = CGRectMake(posBallX, 144, 32, 32); Everything works, but when I go to another view with [self presentModalViewController:viewTwo animated:YES]; and come back with [self presentModalViewController:viewOne animated:YES]; the image is displayed correctly after the method viewDidLoad is called (I retrieve the values with NSUserDefaults) but no more in the second method. In the NSLog I can even see the new posBallX updating correctly, but the Image is simply no more shown... The same happens with a Label as well, which should print the value of posBallX. So, things are just not working if I come back to the viewOne from the viewTwo... Any idea??????? Thanks so much!

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  • A bit confused about OOP and PHP.

    - by Pirkka
    Hello I have programmed with procedural style a lot before and in these few months I have decided to go OOP. Im a bit confused about OOP and PHP. Lets say I have Categories table and Pages table in my database. I would like to do a page-class and a category-class. Lets say I would have a page that showed information about the category and there would be a list of pages that belong to the category. How would I implement that in OOP way? I have thought that the category class would have a property (array) that would contain all the pages that it has. Well then comes the part that I`m confused about. Should I have a method that would get all the pages with correct categoryID from the database and should I instantiate all the rows as an Page-object? Or should I have a setPages-method in the Category-class and getAllPages-method in the Pages-class and with that method I would set all the pages to the Category-class. Huh Im lost. :D

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  • The uncatchable exception, pt 2

    - by chaiguy
    Ok I've done some testing and I've reduced the problem to something very simple: i. Create a method in a new class that throws an exception: public class Class1 { public void CallMe() { string blah = null; blah.ToLower(); } } ii. Create a MethodInfo that points to this method somewhere else: Type class1 = typeof( Class1 ); Class1 obj = new Class1(); MethodInfo method = class1.GetMethod( "CallMe" ); iii. Wrap a call to Invoke() in a try/catch block: try { method.Invoke( obj, null ); // exception is not being caught! } catch { } iv. Run the program without the debugger (works fine). v. Now run the program with the debugger. The debugger will halt the program when the exception occurs, even though it's wrapped in a catch handler that tries to ignore it. (Even if you put a breakpoint in the catch block it will halt before it reaches it!) In fact, the exception is happening when you run it without the debugger too. In a simple test project it's getting ignored at some other level, but if your app has any kind of global exception handling, it will get triggered there as well. This is causing me a real headache because it keeps triggering my app's crash-handler, not to mention the pain it is to attempt to debug.

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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