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  • Menubar + Commandbar on WM 5.0 and WM 6.5.3

    - by heller.rublog
    I'm developing a Windows Mobile application, and I faced a problem with CCommandBar that combines toolbar and menubar. Well, I mean the following: m_wndCommandBar.InsertMenuBar(IDR_MAINFRAME); m_wndCommandBar.LoadToolBar(IDR_MAINFRAME); I have only one root menu option in my command bar and some buttons in toolbar. It works perfectly on Windows Mobile till version 6.5.3, but on WM 6.5.3 all toolbar buttons have the same dimensions as the menu item: screen. Is it possible to force WM 6.5.3 to draw command bar the same way as WM 5.0 did? Of cource I can use only toolbar and throw away my menubar, but I want to save the old UI. P.S. I'm sorry for my English mistakes. I was always failing at school :-(

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  • Javascript Canvas Element - Array Of Images

    - by Ben Shelock
    I'm just learning JS, trying to do things without jQuery, and I want to make something similar to this however I want to use an array of images instead of just the one. My image array is formed like this var image_array = new Array() image_array[0] = "image1.jpg" image_array[1] = "image2.jpg" And the canvas element is written like this. (Pretty much entirely taken from the Mozilla site) function draw() { var ctx = document.getElementById('canvas').getContext('2d'); var img = new Image(); img.src = 'sample.png'; img.onload = function(){ for (i=0;i<5;i++){ for (j=0;j<9;j++){ ctx.drawImage(img,j*126,i*126,126,126); } } } } It uses the image "sample.png" in that code but I want to change it to display an image from the array. Displaying a different one each time it loops. Apoligies if I've not explained this well.

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  • For Qt 4.6.x, how to auto-size text to fit in a specified width?

    - by darenchow
    Inside of my QGraphicsRectItem::paint(), I am trying to draw the name of the item within its rect(). However, for each of the different items, they can be of variable width and similarly names can be of variable length. Currently I am starting with a maximum font size, checking if it fits and decrementing it until I find a font size that fits. So far, I haven't been able to find a quick and easy way to do this. Is there a better, or more efficient way to do this? Thanks! void checkFontSize(QPainter *painter, const QString& name) { // check the font size - need a better algorithm... this could take awhile while (painter->fontMetrics().width(name) > rect().width()) { int newsize = painter->font().pointSize() - 1; painter->setFont(QFont(painter->font().family(), newsize)); } }

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  • How do I process a jQuery SVG group event in a single handler?

    - by rmflow
    I'm trying to draw a button using jQuery SVG, the button is a filled rect and the text is placed on top of the rect. Rect and text are grouped and I want to control the mouseover/mouseout events. The problem is: mouseover/mouseout events are triggered separately for every element of the group. Is it possible to make a single event handler for entire group? Here is an example: gClear = svg.group(); btClear = svg.rect(gClear, 10, 10, 100, h-20, 5 ,5, attrs); txtClear = svg.text(gClear, 35, 30, "Clear", {fontFamily: "Verdana", fontWeight: "bold", fontSize: "16px"}); $(gClear, svg.root()).bind("mouseover", function() { $(btClear).animate({svgFill: '#adf'}, 100); }).bind("mouseout", function() { $(btClear).animate({svgFill: '#fff'}, 100); }) When I move the mouse inside the rect the events mouseover/mouseout are triggered. Can I make "text" events transparent or can I have a single event handler for the group?

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  • Which has been the most reliable, fastest Windows C++ profiler that you have used?

    - by carleeto
    I need to profile a real time C++ app on Windows. Most of the available profilers are either terribly expensive, total overkill, or both. I don't need any .NET stuff. Since it is a real time app, I need the profiler to be as fast as possible. It would be excellent if it integrated in some way with Visual Studio 2005/2008, but that's not necessary. If this description reminds you of a profiler that you have used, I would really like to know about it. I am hoping to draw from people's use of C++ profilers on Windows to pinpoint one that will do the job. Thanks.

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  • Mixing Matplotlib patches with polar plot?

    - by Roger
    I'm trying to plot some data in polar coordinates, but I don't want the standard ticks, labels, axes, etc. that you get with the Matplotlib polar() function. All I want is the raw plot and nothing else, as I'm handling everything with manually drawn patches and lines. Here are the options I've considered: 1) Drawing the data with polar(), hiding the superfluous stuff (with ax.axes.get_xaxis().set_visible(False), etc.) and then drawing my own axes (with Line2D, Circle, etc.). The problem is when I call polar() and subsequently add a Circle patch, it's drawn in polar coordinates and ends up looking like an infinity symbol. Also zooming doesn't seem to work with the polar() function. 2) Skip the polar() function and somehow make my own polar plot manually using Line2D. The problem is I don't know how to make Line2D draw in polar coordinates and haven't figured out how to use a transform to do that. Any idea how I should proceed?

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  • Drawing Sprites for iOS games on iPad

    - by TheGamingArt
    So, I'm quite new and confused on the way to tackle creating sprites/sprite sheets for iOS games. I own the full CS5 sweet and have been told that fireworks is the best way to go for creating these (although I don't have the slightest idea in how yet and would love some tutorials/books specifying sprite sheet creation). My thoughts directed me towards tablet drawing, as I am awful at drawing with a mouse and/or tablet without a screen on it (such as a basic wacom). I was thinking about getting an iPad, as this would provide me with an iPad for testing purposes and a tablet. Does anyone know if it's possible (or even a good idea) to draw out your sprites on the iPad. Is it possible to export them out into Fireworks and such?

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  • Adding and altering multiple text items to a Canvas -- what approach?

    - by philologon
    I am attempting to use a Canvas to create a simple Cad application. I have been able to get lines to draw as I want. For now the only other thing I need is text. The user should be able to edit the text in place. ?Is one of these better to use for this over the others? Rich Text TextBlock TextBox Label A more important question, though, is once I have chosen which class to use for implementation, how do I set and get the text value in code? Since the app is in essence a cad application, text will be added, deleted, and altered often, so I am not attempting to put these in XAML, but code-behind. That is why I am asking about how to do this in code. If the answer is "use X.SetValue()" (or that family of methods), then please tell me what I am supposed to do with the required DependencyProperty reference? TIA. Paul

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  • How i store the images pixels in matrix form?

    - by Rajendra Bhole
    Hi, I developing an application in which the pixelize image i want to be store in matrix format. The code is as follows. struct pixel { //unsigned char r, g, b,a; Byte r, g, b; int count; }; (NSInteger) processImage1: (UIImage*) image { // Allocate a buffer big enough to hold all the pixels struct pixel* pixels = (struct pixel*) calloc(1, image.size.width * image.size.height * sizeof(struct pixel)); if (pixels != nil) { // Create a new bitmap CGContextRef context = CGBitmapContextCreate( (void*) pixels, image.size.width, image.size.height, 8, image.size.width * 4, CGImageGetColorSpace(image.CGImage), kCGImageAlphaPremultipliedLast ); NSLog(@"1=%d, 2=%d, 3=%d", CGImageGetBitsPerComponent(image), CGImageGetBitsPerPixel(image),CGImageGetBytesPerRow(image)); if (context != NULL) { // Draw the image in the bitmap CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, image.size.width, image.size.height), image.CGImage); NSUInteger numberOfPixels = image.size.width * image.size.height; I confusing about how to initialize the 2-D matrix in which the matrix store data of pixels.

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  • Kerning problems when drawing text character by character

    - by shekel
    I'm trying to draw strings character by character to add lighting effects to shapes composed of text. while (i != line.length()) { c = line.substring(i, i + 1); cWidth = g.getFontMetrics().stringWidth(c); g.drawString(c, xx += cWidth, yy); i++; } The problem is, the width of a character isn't the actual distance it's drawn from another character when those two characters are printed as a string. Is there any way to get the correct distance in graphics2d?

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  • best way to add route under resource in Laravel 4

    - by passingby
    I would like know if there is a better way to add additional route aside from the default of resource in Laravel 4. I have this code below which is no problem with regard to the functionality, it's just that it seems to be long: <?php Route::group(array('before' => 'auth'), function() { # API Route::group(array('prefix' => 'api'), function() { Route::resource('projects', 'ProjectsController'); Route::resource('projects.groups', 'GroupsController'); Route::post('/projects/{projects}/groups/{groups}/reorder', 'GroupsController@reorder'); }); }); If in Rails Rails.application.routes.draw do # API namespace :api, defaults: { format: 'json' } do scope module: :v1 do resources :projects do resources :groups do member do post :reorder end end end end end end

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  • Best direction for displaying game graphics in C# App

    - by Mike Webb
    I am making a small game as sort of a test project, nothing major. I just started and am working on the graphics piece, but I'm not sure the best way to draw the graphics to the screen. It is going to be sort of like the old Zelda, so pretty simple using bitmaps and such. I started thinking that I could just paint to a Picture Box control using Drawing.Graphics with the Handle from the control, but this seems cumbersome. I'm also not sure if I can use double buffering with this method either. I looked at XNA, but for now I wanted to use a simple method to display everything. So, my question. Using the current C# windows controls and framework, what is the best approach to displaying game graphics (i.e. Picture Box, build a custom control, etc.)

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  • How can you tell if an activity is starting or resuming?

    - by Joren
    I have an activity which pulls some JSON from my server, and then uses it to draw a list. That list launches further activities. My problem is that I can't figure out a way to tell if the activity is still alive when you go back to it, so I end up re-querying my JSON from the server and redrawing the list every time the user goes back to the activity. How can I tell if my activity is still alive so I can skip the redraw? Using onRestart works for hitting the home key then going back, but onCreate not onRestart is called if I selected a list item then hit back.

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  • Looking for framework for plotting scientific data: 2d/3d ...

    - by Ivan
    I need to visualize some scientific calculations. I generally prefer reusing code if there is already a good available instead of inventing wheels each time, that's why I am asking. I need a C# code to draw charts (just outputting a bitmap is ok) of 2d (y=f(x)) and 3d (z=f(x,y)) digital data sets (where any axis can be float, int or datetime), sometimes combined. If I go here and click 3D in the navigation bar on the left, there I can see what I need. But the cheapest version costs $759 there, looks scary for a hobby project of an east-european student :-(

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  • Why doesn't this work?

    - by user146780
    I'v tried to solve a memory leak in the GLU callback by creating a global variable but now it dos not draw anything: GLdouble *gluptr = NULL; void CALLBACK combineCallback(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], GLdouble **dataOut) { GLdouble *vertex; if(gluptr == NULL) { gluptr = (GLdouble *) malloc(6 * sizeof(GLdouble)); } vertex = (GLdouble*)gluptr; vertex[0] = coords[0]; vertex[1] = coords[1]; vertex[2] = coords[2]; for (int i = 3; i < 6; i++) { vertex[i] = weight[0] * vertex_data[0][i] + weight[1] * vertex_data[0][i] + weight[2] * vertex_data[0][i] + weight[3] * vertex_data[0][i]; } *dataOut = vertex; } basically instead of doing malloc each time in the loop (thus the memory leak) im using a global pointer, but this doesn't work (drawing to the screen). Why would using malloc to a pointer created in the function work any different than a global variable? Thanks

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  • What do you do before starting on a project?

    - by hahuang65
    I'm still a pretty new project, and I haven't really worked on any large projects yet. However a few projects for school has shown me something I have never really thought of before. Pre-Project planning. One project we ran into a huge problem at the very last minute, and the other project was not divided up between partners very evenly, such that all the work was actually done at the end. So my question to everyone here is: How do you plan out the project beforehand? Please try to cover the following: Design (draw out UI by hand, UMLs, etc.) Division of Labor Timeline (especially how you estimate how much time is needed for certain things) and anything else you can think of. Thanks for all the help!

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  • Constructing colours for maximum contrast

    - by Martin
    I want to draw some items on screen, each item is in one of N sets. The number of sets changes all the time, so I need to calculate N different colours which are as different as possible (to make it easy to identify what is in which set). So, for example with N = 2 my results would be black and white. With three I guess I would get all red, all green, all blue. For all four, it's less obvious what the correct answer is, and this is where I'm having trouble.

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  • Correct way to write /* and */

    - by billpg
    Hi everyone. I'd like to know, please, the correct way to write the symbols that the C family of languages use to begin and end comments. Before you all respond "a slash followed by an asterisk", I mean what's the correct way to write them on paper. (IE, How many points should the asterisk have? What angle should the slash be? etc) Everything I need so I can sit down and draw correct comment start and end symbols. Please note, I'm looking for the correct standard way. If there is no industry standard, please respond with "there is no standard" and I will accept that answer.

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  • finding a point on an ellipse circumference which is inside a rectangle having center point, height

    - by Shlomi Assaf
    Hi all. I have a rectangle in .NET in which I draw an ellipse. I know the width, height and center point of that rectangle. Ofcourse the cetner point of the rectangle is also the center point of the ellipse. I know how to calculate a point on a circle, however I have no clue about an ellipse. I have those parameters and an angle, i need the point on the ellipse, can someone post the formula? I saw somewhere you need to calculate 2 points in which 2 raduises will go, the sum of the radiuses will be fixed and they will change in size accordingly. I dont know how to do that, I only have the rectange height, width and center point and ofcourse the angle I wish to find the point at. thanks for any help Shlomi

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  • When to release the UIImage ?

    - by ragnarius
    I use the following code to draw a subimage UIImage* subIm = getSubImage( large, rect ); [subIm drawInRect:self.bounds]; where getSubImage is defined as follows UIImage* getSubImage(UIImage* uim, CGRect rc){ CGImageRef imref = CGImageCreateWithImageInRect(uim.CGImage, rc); UIImage* sub = [UIImage imageWithCGImage:imref]; CGImageRelease(imref); NSLog(@"subimage retainCount=%d", [sub retainCount]); // is 1 return sub; }//getSubImage Is the code correct? Is it safe to "CGImageRelease" imref? Has sub "CGImageRetained" imref? Should I release subIm (I get an error if I do)? Is subIm contained in the autorelease-pool, and , if so, how do I know this? In general, can one check if an object is contained in the autorelease pool (for debugging purpose)?

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  • When can I find out the width/height of my view

    - by michael
    When is the earliest I can find out the actual (after layout) width/height of my view? I tried to do that @Override protected void onFinishInflate() { super.onFinishInflate(); w = getWidth(); h = getHeight(); } But it gives me 0. I have cases in which the view is invisible in the beginning and that programmically become visible. I think I can do that in onDraw(), but i dont' want to do that in everything I draw() something.

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  • Android image scaling to support multiple resolutions

    - by tyuo9980
    I've coded my game for 320x480 and I figure that the easiest way to support multiple resolutions is to scale the end image. What are your thoughts on this? Would it be cpu efficient to do it this way? I have all my images placed in the mdpi folder, I'll have it drawn unscaled on the screen onto a buffer, then scale it to fit the screen. all the user inputs will be scaled as well. I have these 2 questions: -How do you draw a bitmap without android automatically scaling it -How do you scale a bitmap?

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  • EllipseGeometry is not rendering in Silverlight

    - by Mark Nelson
    I'm trying to draw a circle in WP7 Silverlight using EllipseGeometry instead of Ellipse. The sample XAML in MSDN does not display anything on the canvas in Visual Studio. If I run the app, it does display in the emulator. <Canvas> <Path Fill="Gold" Stroke="Black" StrokeThickness="1"> <Path.Data> <EllipseGeometry Center="50,50" RadiusX="50" RadiusY="50" /> </Path.Data> </Path> </Canvas> Any ideas what is happening?

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  • DrawString only works in top-left part of form vb.net

    - by WillumMaguire
    Here is my code Public Class Form1 Public MyFormObject As Graphics = Me.CreateGraphics Public objFont = New System.Drawing.Font("arial", 20) Public a, b As Integer Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Randomize() For i = 1 To 10 a = CInt(Int(Rnd() * Me.Width)) b = CInt(Int(Rnd() * Me.Height)) MyFormObject.DrawString("text", objFont, System.Drawing.Brushes.Black, a, b) Next End Sub End Class As you can see, I have one button that draws the string "text" randomly in the form 10 times. My problem is that it will ONLY draw the string in the upper-left portion of the form, roughly 260x260 starting at 0,0. It literally cuts off the text if it goes beyond. Why is this? Shouldn't it work for the entire form?

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  • Method for exporting drawn flash/flex UIComponent to vector based print file

    - by eshowcase
    Hi, I am creating a flex application where I am using the built in graphics package of flex 3 to draw shapes and things to a UIComponent. I want to be able to export this vector image UIComponent to a vector based file, pdf, eps etc. Are there any tools, libraries, or methods for doing so? I looked at AlivePDF - which works very slick, but its output is effectively a snapshot of the UIComponent drawn out as a bitmap to the PDF. I want true vector output, as this image is for print, needs to be able to scale and be color correct. I read somewhere that it may be possible with Adobe Live Cycle, but in looking at the documentation I'm not sure how to use it. Another possibility is to submit the final image parameters to a server-side PHP script that would re-generate the image in SVG format. But as I understand SVG is not ideal for print, and this is lots of extra work. Any thoughts, ideas, methods? Thanks!

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