Search Results

Search found 19072 results on 763 pages for 'iphone sdk 3 2'.

Page 355/763 | < Previous Page | 351 352 353 354 355 356 357 358 359 360 361 362  | Next Page >

  • In App Purchase - can get product info but can't connect to itunes for purchase

    - by Greg
    I'm trying to make "In App Purchase " works in my iphone app. I created some products and a few test accounts in itunes connect. I have no problem to retreive the products data (prices etc..) but when I try to make a payment - I am asked to log in - I use a test account - the transaction always fail with the following error : failedTransaction with error : Error Domain=SKErrorDomain Code=2 "Connexion à l’iTunes Store impossible" UserInfo=0x65d02a0 {NSLocalizedDescription=Connexion à l’iTunes Store impossible} I tried with several products and test account (even in other stores like us) but I still get the same error... NB : I think it worked fine the first time I tried but never still Any idea will be welcome ! Thanks

    Read the article

  • Set an Interface Builder created element's state programatically

    - by mvexel
    I have a couple of UISwitch elements in a view controller that is presented modally in my iPhone app. I set up the view in IB. I want these UISwitch elements to reflect the current values in my [NSUserDefaults standardUserDefaults] where I store the appropriate BOOLs. I thought this would do the trick setting the switches to the right state, but no: -(void)viewWillAppear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [backgroundSwitch setOn:[defaults boolForKey:kTrackInBackgroundKey] animated:NO]; [batterySaveSwitch setOn:[defaults boolForKey:kBatterySaveKey] animated:NO]; } The backgroundSwitch and batterySaveSwitch are declared as properties for the view controller class. They are not initialized; that does not seem to make a difference. I did check the values coming out of the NSUserDefaults dictionary. The method is being called at the right time.

    Read the article

  • What happens before applicationDidFinishLaunching is invoked?

    - by nefsu
    I'm doing performance testing on my iphone app and I'm noticing that sometimes a good 3-4 secs elapse at startup before I start seeing my NSLogs from applicationDidFinishLaunching. I've optimized what happens once the code enters applicationDidFinishLaunching but I'm not sure how to optimize what goes on before that. I'm using a Default.png splash screen so it basically just stalls on that screen before it enters applicationDidFinishLaunching and starts doing something. Just to give you guys some context, I have no nib files and I'm using core animation, if that makes any difference. I have about 10 different controllers and my total bundle size is just under 2MBs.

    Read the article

  • How to prevent a globally overridden "new" operator from being linked in from external library

    - by mprudhom
    In our iPhone XCode 3.2.1 project, we're linking in 2 external static C++ libraries, libBlue.a and libGreen.a. libBlue.a globally overrides the "new" operator for it's own memory management. However, when we build our project, libGreen.a winds up using libBlue's new operator, which results in a crash (presumably because libBlue.a is making assumptions about the kinds of structures being allocated). Both libBlue.a and libGreen.a are provided by 3rd parties, so we can't change any of their source code or build options. When we remove libBlue.a from the project, libGreen.a doesn't have any issues. However, no amount of shuffling the linking order of the libraries seems to fix the problem, nor does any experimentation with the various linking flags. Is there some way to tell XCode to tell the linker to "have libGreen's use of the new operator use the standard C++ new operator rather than the one redefined by libBlue"?

    Read the article

  • 2 AudioQueue questions

    - by iter
    I am learning to use AudioQueue. I wish to generate an audio stream programmatically. I have 2 issues that I cannot account for. I am getting audio when I run in the simulator, but not on an iPhone. (Other apps do produce sound on the phone). I get about 20ms-long gaps of silence between buffers. In my testing, I generate an audio buffer on startup and repeatedly enqueue it without modification. I don't spend any processing on filling audio buffers at runtime, not even copying them. Ari.

    Read the article

  • How can get image from a path in to UITAbleViewCell ?

    - by srikanth rongali
    I have the following path in NSString *path1, /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/snook.jpg How can I show the image snook.jpg. I need it to show in UITableViewCell for cell.imageView.image if path1 has the path. I used the following to get the last part of the path1 , snook.jpg. NSURL *url = [NSURL URLWithString:path1]; NSString *imageString = [url path]; But, url is showing as nil. How can I do it ? Thank you.

    Read the article

  • How to get objects after CoreData Context merged

    - by Emmettoc
    Hi, I tried to save data and merge with CoreData and multi-thread for iPhone app. But I can't get managed objects in the main thread after merging. I wrote code just like this: [managedObjectContext performSelectorOnMainThread:@selector(mergeChangesFromContextDidSaveNotification:) withObject:notification waitUntilDone:YES]; [self performSelectorOnMainThread:@selector(didMerged:) withObject:objectIds waitUntilDone:YES]; So I tried to pass objectIds to get NSManagedObject instances in the main thread which were generated in another thread. At first I tried "objectWithId" method but it generated fault objects. Then I tried "existingObjectWithID" method but it generated objects partly and others were nil with following Error: [Error] Error Domain=NSCocoaErrorDomain Code=133000 "Operation could not be completed. (Cocoa error 133000.)" What is wrong? Is there any way how to retrieve all objects by objectIds after merging in another thread? Thank you.

    Read the article

  • :-( A valid signing identity matching this profile could not be found in your keychain

    - by user262325
    Hello everyone I hope to test my app on iPod Touch I created development provisioning profile. I dragged downloaded .mobileprovision file to Organizer There is a yellow triangle warned that "A valid signing identity matching this profile could not be found in your keychain" The others distribution provisioning profiles have no any problem. I checked my connected iPod Touch. Organizer also said that: OS Installed on "interdev"'s iPod 3.1.3 (7E18) Xcode Supported iPhone OS Versions 3.1.1 (7C146) 3.1.1 (7C145) 3.1 (7C144) 3.0.1 (7A400) 3.0 2.2.1 2.2 2.1.1 2.1 2.0.2 (5C1) 2.0.1 (5B108) 2.0 (5A347) 2.0 (5A345) ipod os 3.1.3 xocde 3.1 Do I need to upgrade Xcode? Thanks interdev

    Read the article

  • Chipmunk Physics or Box2D for C++ 2D GameEngine ?

    - by Mr.Gando
    Hello, I'm developing what it's turning into a "cross-platform" 2D Game Engine, my initial platform target is iPhone OS, but could move on to Android or even some console like the PSP, or Nintendo DS, I want to keep my options open. My engine is developed in C++, and have been reading a lot about Box2D and Chipmunk but still I can't decide which one to use as my Physics Middleware. Chipmunk appears to have been made to be embedded easily, and Box2D seems to be widely used. Chipmunk is C , and Box2D is C++, but I've heard the API's of Box2D are much worse than chipmunk's API's. For now I will be using the engine shape creation and collision detection features for irregular polygons (not concave). I value: 1) Good API's 2) Easy to integrate. 3) Portability. And of course if you notice anything else, I would love to hear it. Which one do you think that would fit my needs better ?

    Read the article

  • How do people charge friends for development projects?

    - by Crashalot
    A friend has begged our consulting firm several times to build an iPhone app. We are reluctant to jeopardize the friendship and charge market rates. At the same time, we're so busy it would be imprudent not to charge fairly. We tried referring her to other shops, but she doesn't feel comfortable with anyone but us. How do people charge friends? Since I'm asking about fees, I'm also curious to know if people charge on a fixed-price basis or hourly basis? Thanks!

    Read the article

  • CoverFlow- Flip when selected

    - by Suresh Varma
    Hello all... i am working on an application which uses the iPod like application in iPhone.. I have implemented the Coverflow. But the main problem now is when we select any image it must flip and then i have to display the detail of that image... and when clicked on detail it must flip again and the same image must get displayed... Working on this from a long but still no success.. Please help.. Thanx in advance.. Note: if the question is unclear or if u want any code regarding please ask i will post it over her..

    Read the article

  • Single specific string replace method Objective C

    - by Sam
    Hi guys, I wanted to know if theres a single method or way that will help me replace strings for specific characters. like MALE - M FEMALE - F CHILD - P The longer way out is this.. [str stringByreplacingOccurencesOfString:@"MALE" withString:@"M"]; [str stringByreplacingOccurencesOfString:@"FEMALE" withString:@"F"]; [str stringByreplacingOccurencesOfString:@"CHILD" withString:@"P"]; I was wondering if theres another way in which i can reduce lines of code here, specially when there are alots of things to replace. thanks. this is for iPhone OS.

    Read the article

  • Core Data fetchedresultscontroller question : what is "sections" for?

    - by Jake
    Hi, I'm trying to get to know Core Data (I'm a noob at iPhone development) and in order to do this I'm trying to get an object from the fetchedresultscontroller and NSlog it's name (a property of the object). I tried to do it like this: NSArray *ar = [NSArray arrayWithArray:[fetchedResultsController sections]]; Task *t = [ar objectAtIndex:0]; NSLog(@"%@", t.taskName); However, the app crashed with this error: the app crashes with the error Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[_NSDefaultSectionInfo taskName]: unrecognized selector sent to instance 0x3d1f670' I have since learned that you need to use the fetched objects property for this, but then what is sections for? Thanks for any help, sorry if this is a supremely stupid question. I've looked over the documentation but still don't understand.

    Read the article

  • If the UIApplicationMain() never returns then when does the autorelease pool gets released?

    - by sid
    For code: int main(int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, nil); [pool release]; return retVal; } Apple's doc clearly specifies: Return Value: Even though an integer return type is specified, this function never returns. When users terminate an iPhone application by pressing the Home button, the application immediately exits by calling the exit system function with an argument of zero. Secondly, in int UIApplicationMain ( int argc, char *argv[], NSString *principalClassName, NSString *delegateClassName ); how can we access the argv from our UIApplication subclass?

    Read the article

  • Problem while loading the application on iPAD?

    - by chaitanya
    Hi, I developed a simple application for iPAD. I want to test the app how it works on the device. I have paid developer licence, and i have added the device id and created the app id and i have downloaded the provisioning profile using both. The same way how we will build the app for iphone i have done for ipad. i have sent the provisioning profile and .ipa file to my friend to load on to the ipad device(same device which i have added in the developer.apple.com). when he tried to drag n drop the provisioning file on to the device from iTunes it is giving below error. "abc.mobileprovision" was not copied on to the iPAD, because it cannot be palyed on this iPAD I am not able to understand what the exact error is. Can anyone please let me know how to dump the applicatio on to the ipad device?

    Read the article

  • Play a beep that loop and change the frequency/speed

    - by Bono
    Hi all, I am creating an iphone application that use audio. I want to play a beep sound that loop indefinitely. I found an easy way to do that using the upper layer AVAudioPlayer and the numberOfLoops set to "-1". It works fine. But now I want to play this audio and be able to change the rate / speed. It may works like the sound played by a car when approaching an obstacle. At the beginning the beep has a low frequency and this frequency accelerate till reaching a continuous sound biiiiiiiiiiiip ... It seems this is not feasible using the high layer AVAudioPlayer, but even looking at AudioToolBox I found no solution. Does anybody have informations about how to do that? Thanks a lot for helping me!

    Read the article

  • Opening AFOpenFlowView already in landscape mode

    - by justin
    I'm using the open source CoverFlow replacement from here: http://fajkowski.com/blog/2009/08/02/openflow-a-coverflow-api-replacement-for-the-iphone/ When I detect that a certain view has gone from portrait to landscape mode, I instantiate an AFCoverFlowView and push it onto the navigation stack. If I do so in response to (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation The cover flow view comes up as though the phone were still in portrait mode. If I push the view in response to (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation it works perfectly - the view comes up in landscape mode with the phone in landscape mode Unfortunately, the device doesn't reliable get willRotateToInterfaceOrientation messages. I have tried making sure that [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; is in loadView but that doesn't help with the notificiations. So, my questions are: Is there a way to reliably get willRotateToInterfactOrientation? if not How do I instruct AFCoverFlowView to come up in landscape mode (if the device is already in landscape mode)

    Read the article

  • Is there a way to pause a CABasicAnimation?

    - by mclaughlinj
    I have a basic spinning animation of the iPhone. Is there any way that I can "pause" the animation so that the position of the view will be maintained? I guess one way of doing this would be to cause the animation to "complete" instead of calling "remove" on it, how would I do that? CABasicAnimation* rotationAnimation; rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"]; rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 2]; rotationAnimation.duration = 100; rotationAnimation.cumulative = YES; rotationAnimation.repeatCount = HUGE_VALF; rotationAnimation.removedOnCompletion = NO; rotationAnimation.fillMode = kCAFillModeForwards; [myView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];

    Read the article

  • UITableView's cellForRowAtIndexPath is not getting called after low memory warning

    - by Jinesh
    I am new to COCOA and Objective C. I am working on an application which have two controllers with one table view in each, clicking an item form this table will lead to another controller to be pushed to the stack. All was working fine till i started handling low memory warning in app delegate. What i am doing in app delegate's applicationDidReceiveMemoryWarning is, deleting all of my model and popping out all controllers to its root view using popToRootViewControllerAnimated. Now my problem starts, once low mem warning is received table's cellForRowAtIndexPath is not getting called. All other methods of UITableViewDataSource is properly called. What i get on screen is a blank white screen. I am testing my app in iPhone OS 3.0 and development is done in Xcode V 3.1.3. Hope you guys can help me to nail this. Thanks in advance, Jinesh.

    Read the article

  • Text editing best practices (with tags, etc.)

    - by Ron
    Hi there, I want to create a text field with some text, that is styled with tags. Think of MS Word, some ext is bold, some is a headline, etc. The tags that style the text are not visible to the user, he just sees the text in bold. How do I preserve these tags? I mean when I backspace over the closing bold-tag, for example, how do I preserve that and prevent that the rest of the text is now bold until the end? I guess this is a pretty basic question for experiences programmers. Are there any algorithms or best practices? This problem surely has been solved before, any pointers? (If this is of any concern, I develop for the iPhone OS and the text field will be a UITextView, but my question is more general I guess.) Thanks in advance!

    Read the article

  • Dealing with UIImagePickerController to minimize memory useage

    - by Gordon Fontenot
    So, I have read the SO post on UIImagePickerController, UIImage, Memory and More, and I read the post on Memory Leak Problems with UIImagePickerController in iPhone. I have VASTLY increased my memory efficiency between these 2 posts, and I thank the OPs and the people that provided the answers. I just had a question on the answer provided in the Memory Leak question, which was (essentially): only have one instance of the controller throughout the programs runtime What would be the best way to go about this without causing memory leaks? Right now I am initiating it and releasing it on every use from within the view, and I am seeing exactly what the answer describes (Memory warnings and a crash after about 20 uses). Should I initiate the UIImagePickerController when I need it, but use a seperate class unrelated to the view to control it? How should I deal with releasing the controller if I do it this way?

    Read the article

  • how to create a rounded transparent rectangle by using cocoa touch ?

    - by srikanth rongali
    Hi, I need to create a rounded rectangular box in which there will be 6 buttons in iPhone application. And the rectangular box is transparent. Each button have an image and text. And they are also transparent. ( Here transparent means we can see the background image of the box. Sorry for my vocabulary.) I could not get how to start it. I thought of the following one but, By using core graphics draw the outside rounded rectangle and then draw inside rectangles like 2x3 grid. Can I make with this ? Are there any good and easy methods than this. Please give me some idea how to start over with ? Thank you.

    Read the article

  • My presentation layer does not match my model layer even though I have no animations

    - by Kevin McCullough
    On iPhone I have a CALayer that I animate via Core Animation. Then at some point I change view controllers. I then return to the view controller with the CALayer and in viewWillAppear: I set the frame and position properties on my layer to move it back to its starting point. Setting these properties changes the model layer but the presentation layer still has the old values and its presentation layer does not update until the next animation I play. In the CA Programming guide it says "You can query an instance of CALayer for its corresponding presentation layer while an animation transaction is in process." Which, to me, implies that the presentation layer should only be different from the model layer during an animation. But there are no animations currently running. I even used kCATransactionDisableActions to ensure that when I set the position property an implicit animation is not started. Does anyone know why my presentation and model layers are out of sync? Thanks.

    Read the article

  • There's a way to avoid AppleStore?

    - by Grassino87
    Hi, i need to develop an iPhone application that is a Client of serverside application. This application is not for customer but for sell agents. I know that if i try to send to Apple to put on Apple Store they reject it because the application have no sense for Apple Store. The company is small so i can't use the Enterprise program. The only way i can use now is to use Ad Hoc mode but in this case if i made an update you need iTunes and i must find a way to avoid this. Thanks for the help.

    Read the article

  • framework not found OpenGL

    - by idober
    first of all, I am very new to mac and Iphone development. I have a project, that uses the OpenGL framework. In order to try to get some other aspect of the project to work, I may have fiddled around the developer libraries (it was more then a week ago so i don't remember exactly what I did). now when I try to build the project I get "framework not found OpenGL". I have already uninstall xcode completely: sudo /Developer/Library/uninstall-devtools –mode=all and reinstalled it, but stil the same error.

    Read the article

< Previous Page | 351 352 353 354 355 356 357 358 359 360 361 362  | Next Page >