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  • JsonResult shows up a file download in browser

    - by joshb
    I'm trying to use jquery.Ajax to post data to an ASP.NET MVC2 action method that returns a JsonResult. Everything works great except when the response gets back to the browser it is treated as a file download instead of being passed into the success handler. Here's my code: Javascript: <script type="text/javascript"> $(document).ready(function () { $("form[action$='CreateEnvelope']").submit(function () { $.ajax({ url: $(this).attr("action"), type: "POST", data: $(this).serialize(), dataType: "json", success: function (envelopeData) { alert("test"); } }); }); return false; }); </script> Action method on controller: public JsonResult CreateEnvelope(string envelopeTitle, string envelopeDescription) { //create an envelope object and return return Json(envelope); } If I open the downloaded file the json is exactly what I'm looking for and the mime type is shown as application/json. What am I missing to make the jquery.ajax call receive the json returned?

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  • Asp.Net MVC and ajax async callback execution order

    - by lrb
    I have been sorting through this issue all day and hope someone can help pinpoint my problem. I have created a "asynchronous progress callback" type functionality in my app using ajax. When I strip the functionality out into a test application I get the desired results. See image below: Desired Functionality When I tie the functionality into my single page application using the same code I get a sort of blocking issue where all requests are responded to only after the last task has completed. In the test app above all request are responded to in order. The server reports a ("pending") state for all requests until the controller method has completed. Can anyone give me a hint as to what could cause the change in behavior? Not Desired Desired Fiddler Request/Response GET http://localhost:12028/task/status?_=1383333945335 HTTP/1.1 X-ProgressBar-TaskId: 892183768 Accept: */* X-Requested-With: XMLHttpRequest Referer: http://localhost:12028/ Accept-Language: en-US Accept-Encoding: gzip, deflate User-Agent: Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.1; Trident/6.0) Connection: Keep-Alive DNT: 1 Host: localhost:12028 HTTP/1.1 200 OK Cache-Control: private Content-Type: text/html; charset=utf-8 Vary: Accept-Encoding Server: Microsoft-IIS/8.0 X-AspNetMvc-Version: 3.0 X-AspNet-Version: 4.0.30319 X-SourceFiles: =?UTF-8?B?QzpcUHJvamVjdHNcVEVNUFxQcm9ncmVzc0Jhclx0YXNrXHN0YXR1cw==?= X-Powered-By: ASP.NET Date: Fri, 01 Nov 2013 21:39:08 GMT Content-Length: 25 Iteration completed... Not Desired Fiddler Request/Response GET http://localhost:60171/_Test/status?_=1383341766884 HTTP/1.1 X-ProgressBar-TaskId: 838217998 Accept: */* X-Requested-With: XMLHttpRequest Referer: http://localhost:60171/Report/Index Accept-Language: en-US Accept-Encoding: gzip, deflate User-Agent: Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.1; Trident/6.0) Connection: Keep-Alive DNT: 1 Host: localhost:60171 Pragma: no-cache Cookie: ASP.NET_SessionId=rjli2jb0wyjrgxjqjsicdhdi; AspxAutoDetectCookieSupport=1; TTREPORTS_1_0=CC2A501EF499F9F...; __RequestVerificationToken=6klOoK6lSXR51zCVaDNhuaF6Blual0l8_JH1QTW9W6L-3LroNbyi6WvN6qiqv-PjqpCy7oEmNnAd9s0UONASmBQhUu8aechFYq7EXKzu7WSybObivq46djrE1lvkm6hNXgeLNLYmV0ORmGJeLWDyvA2 HTTP/1.1 200 OK Cache-Control: private Content-Type: text/html; charset=utf-8 Vary: Accept-Encoding Server: Microsoft-IIS/8.0 X-AspNetMvc-Version: 4.0 X-AspNet-Version: 4.0.30319 X-SourceFiles: =?UTF-8?B?QzpcUHJvamVjdHNcSUxlYXJuLlJlcG9ydHMuV2ViXHRydW5rXElMZWFybi5SZXBvcnRzLldlYlxfVGVzdFxzdGF0dXM=?= X-Powered-By: ASP.NET Date: Fri, 01 Nov 2013 21:37:48 GMT Content-Length: 25 Iteration completed... The only difference in the two requests headers besides the auth tokens is "Pragma: no-cache" in the request and the asp.net version in the response. Thanks Update - Code posted (I probably need to indicate this code originated from an article by Dino Esposito ) var ilProgressWorker = function () { var that = {}; that._xhr = null; that._taskId = 0; that._timerId = 0; that._progressUrl = ""; that._abortUrl = ""; that._interval = 500; that._userDefinedProgressCallback = null; that._taskCompletedCallback = null; that._taskAbortedCallback = null; that.createTaskId = function () { var _minNumber = 100, _maxNumber = 1000000000; return _minNumber + Math.floor(Math.random() * _maxNumber); }; // Set progress callback that.callback = function (userCallback, completedCallback, abortedCallback) { that._userDefinedProgressCallback = userCallback; that._taskCompletedCallback = completedCallback; that._taskAbortedCallback = abortedCallback; return this; }; // Set frequency of refresh that.setInterval = function (interval) { that._interval = interval; return this; }; // Abort the operation that.abort = function () { // if (_xhr !== null) // _xhr.abort(); if (that._abortUrl != null && that._abortUrl != "") { $.ajax({ url: that._abortUrl, cache: false, headers: { 'X-ProgressBar-TaskId': that._taskId } }); } }; // INTERNAL FUNCTION that._internalProgressCallback = function () { that._timerId = window.setTimeout(that._internalProgressCallback, that._interval); $.ajax({ url: that._progressUrl, cache: false, headers: { 'X-ProgressBar-TaskId': that._taskId }, success: function (status) { if (that._userDefinedProgressCallback != null) that._userDefinedProgressCallback(status); }, complete: function (data) { var i=0; }, }); }; // Invoke the URL and monitor its progress that.start = function (url, progressUrl, abortUrl) { that._taskId = that.createTaskId(); that._progressUrl = progressUrl; that._abortUrl = abortUrl; // Place the Ajax call _xhr = $.ajax({ url: url, cache: false, headers: { 'X-ProgressBar-TaskId': that._taskId }, complete: function () { if (_xhr.status != 0) return; if (that._taskAbortedCallback != null) that._taskAbortedCallback(); that.end(); }, success: function (data) { if (that._taskCompletedCallback != null) that._taskCompletedCallback(data); that.end(); } }); // Start the progress callback (if any) if (that._userDefinedProgressCallback == null || that._progressUrl === "") return this; that._timerId = window.setTimeout(that._internalProgressCallback, that._interval); }; // Finalize the task that.end = function () { that._taskId = 0; window.clearTimeout(that._timerId); } return that; };

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  • ActionScript applying rotation of sprite to startDrag()'s rectangle bounds

    - by TheDarkIn1978
    i've added a square sprite to the stage which, when dragged, is contained within set boundaries. private function swatchBounds():Rectangle { var stageBounds = new Rectangle ( 0 - defaultSwatchRect.x, 0 - defaultSwatchRect.y, stage.stageWidth - defaultSwatchRect.width, stage.stageHeight - defaultSwatchRect.height ); return stageBounds; } if the square sprite is scaled, the following returned rectangle boundary works private function swatchBounds():Rectangle { var stageBounds = new Rectangle ( 0 - defaultSwatchRect.x * swatchObject.scaleX, 0 - defaultSwatchRect.y * swatchObject.scaleY, stage.stageWidth - defaultSwatchRect.width * swatchObject.scaleX, stage.stageHeight - defaultSwatchRect.height * swatchObject.scaleY ); return stageBounds; } now i'm trying to include the square sprites rotation into the mix. math certainly isn't my forté, but i feel i'm on the write track. however, i just can't seem to wrap my head around it to get it right private function swatchBounds():Rectangle { var stageBounds = new Rectangle ( 0 - defaultSwatchRect.x * swatchObject.scaleX * Math.cos(defaultSwatchRect.x * swatchObject.rotation), 0 - defaultSwatchRect.y * swatchObject.scaleY * Math.sin(defaultSwatchRect.y * swatchObject.rotation), stage.stageWidth - defaultSwatchRect.width * swatchObject.scaleX * Math.cos(defaultSwatchRect.width * swatchObject.rotation), stage.stageHeight - defaultSwatchRect.height * swatchObject.scaleY * Math.sin(defaultSwatchRect.height * swatchObject.rotation) ); return stageBounds; }

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  • UIImagePickerController causing sqlite errors (Simulator only)

    - by MrHen
    When I display a UIImagePickerController in a UIPopoverController the console outputs the following warnings: sqlite error 8 [attempt to write a readonly database] sqlite error 8 [attempt to write a readonly database] sqlite error 8 [attempt to write a readonly database] sqlite error 1 [no such column: duration] sqlite error 1 [no such column: duration] sqlite error 8 [attempt to write a readonly database] sqlite error 8 [attempt to write a readonly database] sqlite error 8 [attempt to write a readonly database] Here is the code that displays the picker: - (void)openImagePickerController:(id)sender { //TODO only open one at a time UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init]; //imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera; imagePicker.delegate = self; [self presentViewController:imagePicker sender:sender animated:YES modal:YES]; [imagePicker release]; } - (void)presentViewController:(UIViewController *)vc sender:(id)sender animated:(BOOL)animated modal:(BOOL)modal { BOOL useNavController = NO; //if((void *)UI_USER_INTERFACE_IDIOM() != NULL && if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { //are we on an iPad? Class popoverClass = NSClassFromString(@"UIPopoverController"); if(!popoverClass) { useNavController = YES; } else { if(currentPopover == nil || currentPopover.contentViewController != vc) { if(currentPopover != nil) { [currentPopover dismissPopoverAnimated:animated]; [currentPopover.delegate popoverControllerDidDismissPopover:currentPopover]; } UIPopoverController *popover = [[popoverClass alloc] initWithContentViewController:vc]; currentPopover = popover; currentPopover.delegate = self; [popover presentPopoverFromBarButtonItem:sender permittedArrowDirections:UIPopoverArrowDirectionAny animated:animated]; } } //[aPopover release]; } else { useNavController = YES; } if(useNavController) { if(modal) { [self presentModalViewController:vc animated:animated]; } else { [self.view addSubview:vc.view]; } } } Stepping with the debugger shows that the errors occur after [UIPopoverController presentPopoverFromBarButtonItem:permittedArrowDirections:animated: runs. Of note: The program continues running just fine No noticeable weirdness in UIImagePickerController's behavior when selecting an image or canceling Happens in Simulator 3.2 Unable to reproduce on iPad running 3.2 Is this just another simulator bug?

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  • nhibernate many to many deletes

    - by asi farran
    I have 2 classes that have a many to many relationship. What i'd like to happen is that whenever i delete one side ONLY the association records will be deleted with no concern which side i delete. simplified model: classes: class Qualification { IList<ProfessionalListing> ProfessionalListings } class ProfessionalListing { IList<Qualification> Qualifications void AddQualification(Qualification qualification) { Qualifications.Add(qualification); qualification.ProfessionalListings.Add(this); } } fluent automapping with overrides: void Override(AutoMapping<Qualification> mapping) { mapping.HasManyToMany(x => x.ProfessionalListings).Inverse(); } void Override(AutoMapping<ProfessionalListing> mapping) { mapping.HasManyToMany(x => x.Qualifications).Not.LazyLoad(); } I'm trying various combinations of cascade and inverse settings but can never get there. If i have no cascades and no inverse i get duplicated entities in my collections. Setting inverse on one side makes the duplication go away but when i try to delete a qualification i get a 'deleted object would be re-saved by cascade'. How do i do this? Should i be responsible for clearing the associations of each object i delete?

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  • Implementing toString on Java enums

    - by devoured elysium
    Hello It seems to be possible in Java to write something like this: private enum TrafficLight { RED, GREEN; public String toString() { return //what should I return here if I want to return //"abc" when red and "def" when green? } } Now, I'd like to know if it possible to returnin the toString method "abc" when the enum's value is red and "def" when it's green. Also, is it possible to do like in C#, where you can do this?: private enum TrafficLight { RED = 0, GREEN = 15 ... } I've tried this but it but I'm getting compiler errors with it. Thanks

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  • LWUIT HtmlComponent

    - by Pavan Kumar Ragi
    I've an Html String: String html="<p><img border=\"1\" align=\"left\" width=\"150\" vspace=\"2\" hspace=\"2\" height=\"159\" src=/"tmdbuserfiles/ntr-vv-vinayak-pics.jpg\" alt=\"Prithvi II, ballistic missile, DRDO, armed forces,Chandipur, Balasore district, Odisha State\" />The Strategic Forces Command of the armed forces successfully flight-tested the surface-to-surface Prithvi II missile from Chandipur in Balasore </P>"; I want to display the text as well as Image on my LWUIT Form Screen,For my Requirement I've used the below code: public class LwuitMidlet extends MIDlet { public void startApp() { Display.init(this); Form f = new Form("Hello, LWUIT!"); String html="<p><img border=\"1\" align=\"left\" width=\"150\" vspace=\"2\" hspace=\"2\" height=\"159\" src=www.teluguone.com/tmdbuserfiles/ntr-vv-vinayak-pics.jpg\" alt=\"Prithvi II, ballistic missile, DRDO, armed forces,Chandipur, Balasore district, Odisha State\" />The Strategic Forces Command of the armed forces successfully flight-tested the surface-to-surface Prithvi II missile from Chandipur in Balasore </P>"; HTMLComponent com=new HTMLComponent(); com.setPreferredSize(new Dimension(300,300)); com.setHTML(html, null, null, false); com.setShowImages(true); //com.setHTML(image, null, null, false); f.addComponent(com); f.show(); } public void pauseApp() { } public void destroyApp(boolean unconditional) { } } If i use the above code,I'm able to display only the text,but i'm not able to display the image,I've tested my app on Nokia SDK 2.O and SDK 3.0.5 can any one help me?

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  • fetching a url using $.getJSON and parsing it correctly

    - by sofia
    This is probably really stupid but i can't find the problem with my code. It fetches a url that returns json and the function is then supposed to return a string: function getit() { var ws_url = 'example.com/test.js'; var user = false; $.getJSON(ws_url, function(data) { alert('user '+data.user);//shows john user = data.user || false; } ); return user;//should return john but returns false } test.js will have something like this: {"id":"12","username":"ses","user":"john","error":""} or like this: {"error":"123"} I also tried if(data.user){}else{} but it didn't work either.. So what am i missing? Thanks :)

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  • Academic question: typename

    - by Arman
    Hi, recently I accounted with a "simple problem" of porting code from VC++ to gcc/intel. The code is compiles w/o error on VC++: #include <vector> using std::vector; template <class T> void test_vec( std::vector<T> &vec) { typedef std::vector<T> M; /*==> add here typename*/ M::iterator ib=vec.begin(),ie=vec.end(); }; int main() { vector<double> x(100, 10); test_vec<double>(x); return 0; } then with g++ we have some unclear errors: g++ t.cpp t.cpp: In function 'void test_vec(std::vector<T, std::allocator<_CharT> >&)': t.cpp:13: error: expected `;' before 'ie' t.cpp: In function 'void test_vec(std::vector<T, std::allocator<_CharT> >&) [with T = double]': t.cpp:18: instantiated from here t.cpp:12: error: dependent-name 'std::M::iterator' is parsed as a non-type, but instantiation yields a type t.cpp:12: note: say 'typename std::M::iterator' if a type is meant If we add typename before iterator the code will compile w/o pb. If it is possible to make a compiler which can understand the code written in the more "natural way", then for me is unclear why we should add typename? Which rules of "C++ standards"(if there are some) will be broken if we allow all compilers to use without "typename"? kind regards Arman.

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  • Error while compiling Hello world program for CUDA

    - by footy
    I am using Ubuntu 12.10 and have sucessfully installed CUDA 5.0 and its sample kits too. I have also run sudo apt-get install nvidia-cuda-toolkit Below is my hello world program for CUDA: #include <stdio.h> /* Core input/output operations */ #include <stdlib.h> /* Conversions, random numbers, memory allocation, etc. */ #include <math.h> /* Common mathematical functions */ #include <time.h> /* Converting between various date/time formats */ #include <cuda.h> /* CUDA related stuff */ __global__ void kernel(void) { } /* MAIN PROGRAM BEGINS */ int main(void) { /* Dg = 1; Db = 1; Ns = 0; S = 0 */ kernel<<<1,1>>>(); /* PRINT 'HELLO, WORLD!' TO THE SCREEN */ printf("\n Hello, World!\n\n"); /* INDICATE THE TERMINATION OF THE PROGRAM */ return 0; } /* MAIN PROGRAM ENDS */ The following error occurs when I compile it with nvcc -g hello_world_cuda.cu -o hello_world_cuda.x /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `main': /home/adarshakb/Documents/hello_world_cuda.cu:16: undefined reference to `cudaConfigureCall' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__cudaUnregisterBinaryUtil': /usr/include/crt/host_runtime.h:172: undefined reference to `__cudaUnregisterFatBinary' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__sti____cudaRegisterAll_51_tmpxft_000033f1_00000000_4_hello_world_cuda_cpp1_ii_b81a68a1': /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFatBinary' /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFunction' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `cudaError cudaLaunch<char>(char*)': /usr/lib/nvidia-cuda-toolkit/include/cuda_runtime.h:958: undefined reference to `cudaLaunch' collect2: ld returned 1 exit status I am also making sure that I use gcc and g++ version 4.4 ( As 4.7 there is some problem with CUDA)

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  • Is it reasonable that a random disk seek & read costs ~16ms?

    - by fzhang
    I am frustrated about the latency of random reading from a non-ssd disk. Based on results from following test program, it speeds ~16 ms for a random read of just 512 bytes without help of os cache. I tried changing 512 to larger values, such as 25k, and the latency did not increase as much. I guess it is because the disk seek dominates the time. I understand that random reading is inherently slow, but just want to be sure that ~16ms is reasonable, even for non-ssd disk. #include <sys/stat.h> #include <sys/time.h> #include <sys/types.h> #include <sys/unistd.h> #include <fcntl.h> #include <limits.h> #include <stdio.h> #include <string.h> int main(int argc, char** argv) { int fd = open(argv[1], O_RDONLY); if (fd < 0) { fprintf(stderr, "Failed open %s\n", argv[1]); return -1; } const size_t count = 512; const off_t offset = 25990611 / 2; char buffer[count] = { '\0' }; struct timeval start_time; gettimeofday(&start_time, NULL); off_t ret = lseek(fd, offset, SEEK_SET); if (ret != offset) { perror("lseek error"); close(fd); return -1; } ret = read(fd, buffer, count); if (ret != count) { fprintf(stderr, "Failed reading all: %ld\n", ret); close(fd); return -1; } struct timeval end_time; gettimeofday(&end_time, NULL); printf("tv_sec: %ld, tv_usec: %ld\n", end_time.tv_sec - start_time.tv_sec, end_time.tv_usec - start_time.tv_usec); close(fd); return 0; }

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  • Problems with Acitivity LifeCycle with VideoView playback.

    - by Alex Volovoy
    Hi all i've ran into another problems with VideoView. Then video is playing, and i put device asleep, using hard button, onPause is called. But it followed by 03-17 11:26:33.779: WARN/ActivityManager(884): Activity pause timeout for HistoryRecord{4359f620 com.package/com.package.VideoViewActivity} And then i have onStart/onResume again and Video starts playing. I've try to move code around onStart/onStop - doesn't seems to make difference. sample code : public class VideoViewActivity extends Activity { private String path = ""; private VideoView mVideoView; private static final String MEDIA_URL = "media_url"; @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.videoview); mVideoView = (VideoView)findViewById(R.id.surface_view); path = getIntent().getStringExtra(MEDIA_URL); } @Override public void onResume() { super.onResume(); mVideoView.setVideoPath(path); mVideoView.setMediaController(new MediaController(this)); mVideoView.requestFocus(); mVideoView.start(); } @Override public void onPause() { super.onPause(); mVideoView.stopPlayback(); mVideoView.setMediaController(null); } }

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  • Two different actions on form submit

    - by Pankaj Khurana
    Hi, I have a form with a submit button. I have called a function on click of submit button. function actionPage(form1) { form1.action="action1.php"; form1.submit(); return(true); } Now i want that the form data should be submitted to two different pages. These pages are on different servers. I know that we can send the data to a particular page according to the conditions but i am not sure whether we can submit to two different pages at the same time i.e: function actionPage(form1) { form1.action="action1.php"; form1.submit(); return(true); form1.action="action2.php"; form1.submit(); return(true); } Right now it is showing action1.php Please guide me on this . Regards, Pankaj

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  • Possible to Inspect Innards of Core C# Functionality

    - by Nick Babcock
    I was struck today, with the inclination to compare the innards of Buffer.BlockCopy and Array.CopyTo. I am curious to see if Array.CopyTo called Buffer.BlockCopy behind the scenes. There is no practical purpose behind this, I just want to further my understanding of the C# language and how it is implemented. Don't jump the gun and accuse me of micro-optimization, but you can accuse me of being curious! When I ran ILasm on mscorlib.dll I received this for Array.CopyTo .method public hidebysig newslot virtual final instance void CopyTo(class System.Array 'array', int32 index) cil managed { // Code size 0 (0x0) } // end of method Array::CopyTo and this for Buffer.BlockCopy .method public hidebysig static void BlockCopy(class System.Array src, int32 srcOffset, class System.Array dst, int32 dstOffset, int32 count) cil managed internalcall { .custom instance void System.Security.SecuritySafeCriticalAttribute::.ctor() = ( 01 00 00 00 ) } // end of method Buffer::BlockCopy Which, frankly, baffles me. I've never run ILasm on a dll/exe I didn't create. Does this mean that I won't be able to see how these functions are implemented? Searching around only revealed a stackoverflow question, which Marc Gravell said [Buffer.BlockCopy] is basically a wrapper over a raw mem-copy While insightful, it doesn't answer my question if Array.CopyTo calls Buffer.BlockCopy. I'm specifically interested in if I'm able to see how these two functions are implemented, and if I had future questions about the internals of C#, if it is possible for me to investigate it. Or am I out of luck?

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  • Warning when using qsort in C

    - by controlfreak123
    I wrote my comparison function int cmp(const int * a,const int * b) { if (*a==*b) return 0; else if (*a < *b) return -1; else return 1; } and i have my declaration int cmp (const int * value1,const int * value2); and I'm calling qsort in my program like so qsort(currentCases,round,sizeof(int),cmp); when i compile it I get the following warning warning: passing argument 4 of ‘qsort’ from incompatible pointer type /usr/include/stdlib.h:710: note: expected ‘__compar_fn_t’ but argument is of type ‘int (*)(const int *, const int *)’ The program works just fine so my only concern is why it doesn't like the way im using that?

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  • OpenGL/Carbon/Cocoa Memory Management Autorelease issue

    - by Stephen Furlani
    Hoooboy, I've got another doozy of a memory problem. I'm creating a Carbon (AGL) Window, in C++ and it's telling me that I'm autorelease-ing it without a pool in place. uh... what? I thought Carbon existed outside of the NSAutoreleasePool... When I call glEnable(GL_TEXTURE_2D) to do some stuff, it gives me a EXC_BAD_ACCESS warning - but if the AGL Window is never getting release'd, then shouldn't it exist? Setting set objc-non-blocking-mode at (gdb) doesn't make the problem go away. So I guess my question is WHAT IS UP WITH CARBON/COCOA/NSAutoreleasePool? And... are there any resources for Objective-C++? Because crap like this keeps happening to me. Thanks, -Stephen --- CODE --- Test Draw Function void Channel::frameDraw( const uint32_t frameID) { eq::Channel::frameDraw( frameID ); getWindow()->makeCurrent(false); glEnable(GL_TEXTURE_2D); // Throws Error Here } Make Current (Equalizer API from Eyescale) void Window::makeCurrent( const bool useCache ) const { if( useCache && getPipe()->isCurrent( this )) return; _osWindow->makeCurrent(); } void AGLWindow::makeCurrent() const { aglSetCurrentContext( _aglContext ); AGLWindowIF::makeCurrent(); if( _aglContext ) { EQ_GL_ERROR( "After aglSetCurrentContext" ); } } _aglContext is a valid memory location (i.e. not NULL) when I step through. -S!

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  • SWT: problems with clicking button after using setEnabled() on Linux

    - by Laimoncijus
    Hi, I have a strange case with SWT and Button after using setEnabled() - seems if I disable and enable button at least once - I cannot properly click with mouse on it anymore... Already minify code to very basic: import org.eclipse.swt.SWT; import org.eclipse.swt.events.SelectionEvent; import org.eclipse.swt.events.SelectionListener; import org.eclipse.swt.layout.GridLayout; import org.eclipse.swt.widgets.Button; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Shell; public class TestButton { public TestButton() { Display display = new Display(); Shell shell = new Shell(display); GridLayout mainLayout = new GridLayout(); shell.setLayout(mainLayout); shell.setSize(100, 100); Button testButton = new Button(shell, SWT.PUSH); testButton.addSelectionListener(new TestClickListener()); testButton.setText("Click me!"); //testButton.setEnabled(false); //testButton.setEnabled(true); shell.open(); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); } class TestClickListener implements SelectionListener { @Override public void widgetDefaultSelected(SelectionEvent e) { } @Override public void widgetSelected(SelectionEvent e) { System.out.println("Click!"); } } public static void main(String[] args) { new TestButton(); } } When I keep these 2 lines commented out - I can properly click on a button and always get "Click!" logged, but if I uncomment them - then I can't click on button properly with mouse anymore - button visually seems to be clicked, but nothing is logged... Am I doing something wrong here? Or maybe it's some kind of bug on Linux platform? Because on Mac running the same code I never experienced such problems... Thanks for any hint! P.S. Running code on Ubuntu 9.10, Gnome + Compiz, Sun Java 1.6.0.16

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  • ASIHTTPRequest - HTTPS

    - by Tejaswi Yerukalapudi
    Does ASIHTTPRequest support HTTPS connections? My connection right now works for a HTTP connection and errors if I try a HTTPS Connection. (Goes into requestFailed and gives me a ASIHTTPErrorRequestDomain) -(void) getPatientsList { av.hidden = NO; [av startAnimating]; NSString *urlString = [IP stringByAppendingString:@"Method1"]; NSURL *url = [NSURL URLWithString:urlString]; ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:url]; NSLog(@"URL = %@",url); [request setRequestMethod:@"POST"]; [request setPostValue:@"val1" forKey:@"key1"]; [request setPostValue:@"val2" forKey:@"key2"]; [request setDelegate:self]; [request startAsynchronous]; } - (void)requestFinished:(ASIHTTPRequest *)request { // Use when fetching text data //NSString *responseString = [request responseString]; // Use when fetching binary data NSData *responseData = [request responseData]; [self parsePatients:responseData]; [av stopAnimating]; av.hidden = YES; } - (void)requestFailed:(ASIHTTPRequest *)request { NSError *error = [request error]; [av stopAnimating]; av.hidden = YES; } Thanks, Teja

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  • c# and linq: want {1,1,2,3} == {1,2,3,1} returns true but {1,1,2,3} == {1,2,3} returns false

    - by dFlat
    I have two sets, both IEnumerables, and I want to compare them. string[] names1 = { "tom", "dick", "harry" }; string[] names2 = { "tom", "dick", "harry", "harry"}; string[] names3 = { "tom", "dick", "harry", "sally" }; string[] names4 = { "dick", "harry", "tom" }; Want names1 == names4 to return true (and self == self returns true obviously) But all other combos return false. What is the most efficient way? These can be large sets of complex objects. I looked at doing: var a = name1.orderby<MyCustomType, string>(v => v.Name); var b = name4.orderby<MyCustomType, string>(v => v.Name); return a == b;

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  • Autohotkey: clipboard enhancements don't work in Google Docs word processor

    - by Robert Mark Bram
    Came across this amazing AutoHotkey tip in an earlier question: Clipboard enhancements ; Append to clipboard (cut) ^+x:: clipboardBefore = %clipboard% Send ^x ClipWait, 2 clipboard = %clipboardBefore% %clipboard% return ; Append to clipboard (copy) ^+c:: clipboardBefore = %clipboard% Send ^c ClipWait, 2 clipboard = %clipboardBefore% %clipboard% return Source: most useful autohotkey scripts But the append copy and cut don't seem to work in Google Docs (word processing). Anyone know how they can be fixed? Rob :)

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  • PHP + Code Igniter Timecode Calculation Logic Error

    - by Tim
    Hello everyone, I have what I suspect to be a logic problem with an algorithm I am using to work with Video timecode in PHP. All help is appreciated. The Objective Well basically I want to work with timecode and perform calculations For those not familiar with timecode it looks like this 01:10:58:12 or HH:MM:SS:FF 'AKA' HOURS:MINUTES:SECONDS:FRAMES I have used the script from HERE to help me with working with this format. The Problem Now can i just say that this script works!!! Timecode calculations (in this case additions) are being performed correctly. However this script continually throws the following errors, yet still produces the correct output when I try and do the following calculation 00:01:26:00 + 00:02:00:12 The errors from this calculation are shown below A PHP Error was encountered Severity: Notice Message: Undefined index: key Filename: staff/tools.php Line Number: 169 A PHP Error was encountered Severity: Notice Message: Undefined index: key Filename: staff/tools.php Line Number: 169 Line Number 169 is in the parseInput() function // feed it into the tc array $i=0; foreach ($tc AS $key=>$value) { if ( is_numeric($array["$i"]) ) { $tc["$key"]= $array["$i"]; if ($tc["$key"] < 10 && $tc["$key"] > 0 && strlen($tc['key'])==1 ) $tc["$key"]= "0".$tc["$key"]; } $i++; } return $tc; Now I should also mention that the number of times the above error is thrown depends on what I am calculating 00:00:00:00 + 00:00:00:00 returns no errors. 01:01:01:01 + 02:02:02:02 produces 8 of the above errors. For your reference, here is the code in it's entirety function add_cue_sheet_clips_process() { $sheetID = $_POST['sheet_id']; $clipName = $_POST['clip_name']; $tcIn = $_POST['tc_in']; $tcOut = $_POST['tc_out']; // string $input // returns an associative array of hours, minutes, seconds, and frames // function parseInput ($input) { // timecode should look something like hh:mm:ss;ff // allowed separators are : ; . , // values may be single or double digits // hours are least-significant -- 5.4 == 00:00:05;04 $tc= array("frames"=>"00", "seconds"=>"00", "minutes"=>"00", "hours"=>"00"); $punct= array(":", ";", ".", ","); // too big? too small? $input= trim($input); if (strlen($input)>11 || $input=="") { // invalid input, too long -- bzzt return $tc; } // normalize punctuation $input= str_replace( $punct, ":", $input); // blow it up and reverse it so frames come first $array= explode(":", $input); $array= array_reverse($array); // feed it into the tc array $i=0; foreach ($tc AS $key=>$value) { if ( is_numeric($array["$i"]) ) { $tc["$key"]= $array["$i"]; if ($tc["$key"] < 10 && $tc["$key"] > 0 && strlen($tc['key'])==1 ) $tc["$key"]= "0".$tc["$key"]; } $i++; } return $tc; } // array $tc // returns a float number of seconds // function tcToSec($tc) { $wholeseconds= ($tc['hours']*3600) + ($tc['minutes'] * 60) + ($tc['seconds']); $partseconds= ( $tc['frames'] / 25 ); $seconds= $wholeseconds + $partseconds; return $seconds; } // float $seconds // bool $subtract // returns a timecode array // function secToTc ($seconds=0, $subtract=0) { $tc= array("frames"=>"00", "seconds"=>"00", "minutes"=>"00", "hours"=>"00"); $partseconds= fmod($seconds, 1); $wholeseconds= $seconds - $partseconds; // frames if ($subtract==1) $tc['frames']= floor( $partseconds * 25 ); else $tc['frames']= floor( $partseconds * 25 ); // hours $tc['hours']= floor( $wholeseconds / 3600 ); $minsec= ($wholeseconds - ($tc['hours'] * 3600)); // minutes $tc['minutes']= floor( $minsec / 60 ); // seconds $tc['seconds']= ( $minsec - ($tc['minutes'] * 60) ); // padding foreach ( $tc AS $key=>$value ) { if ($value > 0 && $value < 10) $tc["$key"]= "0".$value; if ($value=="0") $tc["$key"]= "00"; } return $tc; } // array $tc // returns string of well-formed timecode // function tcToString (&$tc) { return $tc['hours'].":".$tc['minutes'].":".$tc['seconds'].";".$tc['frames']; } $timecodeIN = parseInput($tcIn); $timecodeOUT = parseInput($tcOut); // normalized inputs... $tc1 = tcToString($timecodeIN); $tc2 = tcToString($timecodeOUT); // get seconds $seconds1 = tcToSec($timecodeIN); $seconds2 = tcToSec($timecodeOUT); $result = $seconds1 + $seconds2; $timecode3 = secToTc($result, 0); $timecodeDUR = tcToString($timecode3); $clipArray = array('clip_name' => $clipName, 'tc_in' => $tcIn, 'tc_out' => $tcOut, 'tc_duration' => $timecodeDUR); $this->db->insert('tools_cue_sheets_clips', $clipArray); redirect('staff/tools/add_cue_sheet_clips/'.$sheetID); } I hope this is enough information for someone to help me get on top of this, I would be extremely greatful. Thanks, Tim

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  • Cannot run a JUnit test case containing threads from Eclipse

    - by Parag
    I am running JUnit test case from Eclipse 3.4.1 . This test case creates a class which starts a thread to do some stuff. When the test method ends it seems that Eclipse is forcibly shutting down the thread. If I run the same test from the command line, then the thread runs properly. Somehow I do not remember running into such problems with Eclipse before. Is this something that was always present in Eclipse or did they add it in 3.4.x ? Here is an example: When I run this test from Eclipse, I get a few printts of the cnt (till about 1800) and then the test case is terminated utomatically. However, if I run the main method, which starts JUnit's TestRunner, then the thread counts indefinetely. import junit.framework.TestCase; import junit.textui.TestRunner; /** * This class shows that Eclipses JUnit test case runner will forcibly * terminate all running threads * * @author pshah * */ public class ThreadTest extends TestCase { static Runnable run = new Runnable() { public void run() { int cnt = 0; while(true) System.out.println(cnt++); } }; public void testThread() { Thread t = new Thread(run); t.start(); } public static void main(String args[]) { TestRunner runner = new TestRunner(); runner.run(ThreadTest.class); } }

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  • Masking FLV video in AS3 with PNG alpha channel.

    - by James Roberts
    Hey there, I'm trying to mask an FLV with a PNG alpha channel. I'm using BitmapData (from a PNG) but it's not working. Is there anything I'm missing? Cut up code below: var musclesLoader:Loader = new Loader(); var musclesContainer:Sprite = new Sprite(); var musclesImage:Bitmap = new Bitmap(); var musclesBitmapData:BitmapData; var musclesVideo:Video = new Video(752, 451.2); var connection:NetConnection = new NetConnection(); var stream:NetStream; function loadMuscles():void { musclesLoader.load(new URLRequest('img/muscles.png')); musclesLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, musclesComplete); } function musclesComplete():void { musclesBitmapData = new BitmapData(musclesLoader.content.width, musclesLoader.content.height, true, 0x000000); musclesImage.bitmapData = musclesBitmapData; musclesImage.smoothing = true; musclesContainer.addChild(musclesImage); contentContainer.addChild(musclesContainer); } function loadMusclesVideo():void { connection.connect(null); stream = new NetStream(connection); stream.client = this; musclesVideo.mask = musclesBitmapData; stage.addChild(musclesVideo); musclesVideo.attachNetStream(stream); stream.bufferTime = 1; stream.receiveAudio(true); stream.receiveVideo(true); stream.play("vid/muscles.flv"); } Outside this code I have a function that adds the containers to the stage, etc and places the objects in the appropriate spots. It sort of works - the mask applies, but in a square (the size of the boundaries of musclesBitmapData) rather than with the shape of the alpha channel. Is this the right way to go about this?

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  • pooling with Windsor

    - by AlonEl
    I've tried out the pooling lifestyle with Windsor. Lets say I want multiple CustomerTasks to work with a pool of ILogger's. when i try resolving more times than maxPoolSize, new loggers keeps getting created. what am i missing and what exactly is the meaning of min and max pool size? the xml configuration i use is (demo code): <component id="customertasks" type="WindsorTest.CustomerTasks, WindsorTestCheck" lifestyle="transient" /> <component id="logger.console" service="WindsorTest.ILogger, WindsorTestCheck" type="WindsorTest.ConsoleLogger, WindsorTestCheck" lifestyle="pooled" initialPoolSize="2" maxPoolSize="5" /> Code is: public interface ILogger { void Log(string message); } public class ConsoleLogger : ILogger { private static int count = 0; public ConsoleLogger() { Console.WriteLine("Hello from constructor number:" + count); count++; } public void Log(string message) { Console.WriteLine(message); } } public class CustomerTasks { private readonly ILogger logger; public CustomerTasks(ILogger logger) { this.logger = logger; } public void SaveCustomer() { logger.Log("Saved customer"); } }

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