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  • array iteration strstr in c

    - by lex0273
    I was wondering if it's safe to do the following iteration to find the first occurrence of str within the array or if there is a better way. Thanks #include <stdio.h> #include <string.h> const char * list[] = {"One","Two","Three","Four","Five"}; char *c(char * str) { int i; for (i = 0; i < 5; i++) { if (strstr(str, list[i]) != NULL) return list[i]; } return "Not Found"; } int main() { char str[] = "This is a simple string of hshhs wo a char"; printf("%s", c(str)); return 0; }

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  • iPhone: contentInset isn't animating

    - by Cuzog
    In my app, I have a table view. When the user clicks a button, a UIView overlays part of that table view. It's essentially a partial modal. That table view is intentionally still scrollable while that modal is active. To allow the user to scroll to the bottom of the table view, I change the contentInset and scrollIndicatorInsets values to adjust for the smaller area above the modal. When the modal is taken away, I reset those inset values. The problem is that when the user has scrolled to the bottom of the newly adjusted inset and then dismisses the modal, the table view jumps abruptly to a new scroll position because the inset is changed instantly. I would like to animate it so there is a transition, but the beginAnimation/commitAnimations methods aren't affecting it for some reason. Any ideas as to why the values aren't getting animated? Any help is greatly appreciated! The relevant code from the table view controller is here: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalOpened) name:@"ModalStartedOpening" object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalDismissed) name:@"ModalStartedClosing" object:nil]; [super viewDidLoad]; } - (void)modalOpened { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 201, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 201, 0); [UIView commitAnimations]; } - (void)modalDismissed { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 0, 0); [UIView commitAnimations]; }

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  • nServiceBus - No all commands being received by handler

    - by SimonB
    In a test project based of the nServiceBus pub/sub sample, I've replace the bus.publish with bus.send in the server. The server sends 50 messages with a 1sec wait after each 5 (ie 10 burst of 5 messages). The client does not get all the messages. The soln has 3 projects - Server, Client, and common messages. The server and client are hosted via the nServiceBus generic host. Only a single bus is defined. Both client and server are configured to use StructureMap builder and BinarySerialisation. Server Endpoint: public class EndPointConfig : AsA_Publisher, IConfigureThisEndpoint, IWantCustomInitialization { public void Init() { NServiceBus.Configure.With() .StructureMapBuilder() .BinarySerializer(); } } Server Code : for (var nextId = 1; nextId <= 50; nextId++) { Console.WriteLine("Sending {0}", nextId); IDataMsg msg = new DataMsg { Id = nextId, Body = string.Format("Batch Msg #{0}", nextId) }; _bus.SendLocal(msg); Console.WriteLine(" ...sent {0}", nextId); if ((nextId % 5) == 0) Thread.Sleep(1000); } Client Endpoint: public class EndPointConfig : AsA_Client, IConfigureThisEndpoint, IWantCustomInitialization { public void Init() { NServiceBus.Configure.With() .StructureMapBuilder() .BinarySerializer(); } } Client Clode: public class DataMsgHandler : IMessageHandler<IDataMsg> { public void Handle(IDataMsg msg) { Console.WriteLine("DataMsgHandler.Handle({0}, {1}) - ({2})", msg.Id, msg.Body, Thread.CurrentThread.ManagedThreadId); } } Client and Server App.Config: <MsmqTransportConfig InputQueue="nsbt02a" ErrorQueue="error" NumberOfWorkerThreads="1" MaxRetries="5" /> <UnicastBusConfig DistributorControlAddress="" DistributorDataAddress=""> <MessageEndpointMappings> <add Messages="Test02.Messages" Endpoint="nsbt02a" /> </MessageEndpointMappings> </UnicastBusConfig> All run via VisualStudio 2008. All 50 messages are sent - but after the 1st or 2nd batch. only 1 msg per batch is sent? Any ideas? I'm assuming config or misuse but ....?

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  • Qt - no such signal error

    - by bullettime
    I'm trying to trigger a signal when a double click happens in one of the draggable widgets on the fridge magnets example. Here's the changes I made to the example source: DragLabel: class DragLabel : public QLabel { public: DragLabel(const QString &text, QWidget *parent); QString labelText() const; public slots: void testSlot(){qDebug()<<"testSlot";} //<-- implemented this slot protected: void mouseDoubleClickEvent(QMouseEvent *ev){emit testSignal();} //<-- overriden this method private: QString m_labelText; signals: void testSignal(); //<-- added this signal }; The only thing I changed in the implementation file is adding connect(this,SIGNAL(testSignal()),this,SLOT(testSlot())); to DragLabel's constructor. Trying to compile the project resulted in 'undefined reference to `DragLabel::testSignal()' and 'collect2: ld returned 1 exit status' errors. When I comment out the call to the signal, it compiles and runs, but gives off 'Object::connect: No such signal QLabel::testSignal() in draglabel.cpp' warning in the application output. Apparently testSignal() isn't being recognized as a signal. What am I missing?

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  • Arp tries on various *nix based systems.

    - by salparadise
    Does anyone know what determines the amount of arp tries a router will make? I have different behaviors with two devices, if I try to traceroute to a non-existent host on a subnet that belongs to an interface on the router, a Linux box will try to arp 3 times and then return a host un-reacheable icmp message. Junos will continuosly try to arp and not return anything. Is there a sysctl value that determines this or anything at all.

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  • CGContext problems

    - by Peyman
    Hi I have a CALayer tree hierarchy A B C D where A is the view's root layer (and I create and add B,C and D layers. I am using the same delegate method `- (void) drawLayer:(CALayer *) theLayer inContext:(CGContextRef)context to provide content to each of these layers (implemented through a switch statement in the above method). At initiation A's content is drawn (A.contents) sequentially through these methods `- (void) drawLayer:(CALayer *) theLayer inContext:(CGContextRef)context -(void) drawCircle:(CALayer *) theLayer inContext:(CGContextRef)context where drawCircle does CGContextSaveGState(context); / draws circle and other paths here / CGContextRestoreGState(context); CGImageRef contentImage = CGBitmapContextCreateImage(context); theLayer.contents = (id) contentImage; CGImageRelease(contentImage); (i.e I save the Context, do the drawing, restore the context, make a bitmap of the context, update the layer's contents, in this case A's, then release the contentimage). When the user then clicks somewhere in the circle at touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event delegate method I then try to paint the content of B by (still in touchesEnded:) CGContextRef context = UIGraphicsGetCurrentContext(); [self drawLayer:self.B inContext:context]; [self.B setNeedsDisplay]; the setNeedsDisplay call the delegate - drawLayer:(CALayer *) theLayer inContext:(CGContextRef)context again but this time the switch statement (using a layer flag) calls [self drawCircle:theLayer inContext:context]; with color red. The problem I am facing is that when -drawCircle: inContext: is called I get a long list of CGContext errors, starting with <Error>: CGContextSaveGState: invalid context and ending with CGBitmapContextCreateImage: invalid context I played around with making context the view's ivar and it worked so i am sure the context is the problem but I don't know what. I've tried CGContextFlush but it didn't help. Any help would be appreciated thank you

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  • Jquery Auto complete append link at the bottom

    - by Ashwin Preetham Lobo
    I am using jQuery auto-complete plugin in my web project. I want to show 3 element and after that i want to append 'see all results' link to the bottom. I tried with following code. $( ".grid-search-box" ).autocomplete({ minLength: 0, source: temp, focus: function( event, ui ) { $( ".grid-search-box" ).val( ui.item.value ); return false; }, select: function( event, ui ) { $( ".grid-search-box" ).val( ui.item.value ); return false; } }).data( "autocomplete" )._renderItem = function( ul, item ) { return $( "<li></li>" ) .data( "item.autocomplete", item ) .append( "<a><span class='" + item.status + "'></span>" + item.value + "</a>" ) .appendTo( ul ); }; Can anybody suggest me, how to solve it.

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  • C question: error: expected ')' before '*' token

    - by lhw
    ===EDIT I apologize for not putting the pcb struct into the code snippet. There is a struct called pcb defined in above the two structs I originally posted. Namely, typedef struct{ UINT32 proc; struct pcb *link; }pcb; Hi, I asked a question regarding structs in C a few minutes ago and got an answer blazing fast. But now I'm facing another problem, namely the error in the title of this question. I'm trying to implement a simple priority queue in C using arrays of queues. However, when I try to declare a function on pcb_pQ structure, I get the above error. I have the structs clearly defined in the heard file. In the header file: typedef struct{ pcb *head; pcb *tail; SINT32 size; } pcb_Q; typedef struct pcb_pQ { pcb_Q queues[5]; SINT32 size; } pcb_pQ; Function prototype in header file: /*priority queue operations*/ VOID pcb_pq_enqueue(pcb_pQ*, pcb*); Function impelmentation in .c file: VOID pcb_pq_enqueue(pcb_pQ* pcb_pQ, pcb* pcb) { pcb_Q* pcb_Q_p; int priority; priority = pcb->proc_priority; pcb_Q_p = &pcb_pQ->queues[priority]; pcb_enqueue(pcb_Q_p, pcb); } When I try to compile the above code, I get an "error: expected ')' before '*' token". This error is pointing to the function signature in the .c file, namely VOID pcb_pq_enqueue(pcb_pQ* pcb_pQ, pcb* pcb) { But I am not sure why I am getting this error, could someone give me a hand? Thanks a lot.

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  • Fun things you can do by mutating Java strings

    - by polygenelubricants
    So I've come around since I asked how to limit setAccessible to only “legitimate” uses and have come to embrace its power for fun. Enabled by its power, of course, is string mutation. import java.lang.reflect.Field; public class Mutator { static void mutate(Object obj, String field, Object newValue) { try { Field f = obj.getClass().getDeclaredField(field); f.setAccessible(true); f.set(obj, newValue); } catch (Exception e) { } } public static void mutate(String from, String to) { mutate(from, "value", to.toCharArray()); mutate(from, "count", to.length()); } public static void main(String args[]) { Mutator.mutate(System.getProperty("line.separator"), "<br/>\n"); System.out.println("Hello world!"); Mutator.mutate(Integer.toString(Integer.MIN_VALUE), "OMG!"); System.out.println(-2147483648); Mutator.mutate(String.valueOf((Object) null), "LOL!"); System.out.println(Arrays.toString(new int[3][])); Mutator.mutate(Arrays.toString(new int[0]), ":("); System.out.println(Arrays.toString(new byte[0])); } } Output (if no exception is thrown): Hello world!<br/> OMG!<br/> [LOL!, LOL!, LOL!]<br/> :(<br/> Let's see what other fun things we can come up with.

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  • Reuse Client java Socket in a Java Server

    - by user1394983
    I'm devoloping an Java server two control an android online game. It's possible save the client socket of myserversocket.accept() in a variable in Client class? This are very util because this way, server can communicate with client when server wants and no when client contact server. My actual code are: import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.ServerSocket; import java.net.Socket; import java.util.ArrayList; import java.util.UUID; import sal.app.shared.Packet; public class Server { private ArrayList<GameSession> games = new ArrayList<GameSession>(); private ArrayList<Client> pendent_clients = new ArrayList<Client>(); private Packet read_packet= new Packet(); private Packet sent_packet = new Packet(); private Socket clientSocket = null; public static void main(String[] args) throws ClassNotFoundException{ ServerSocket serverSocket = null; //DataInputStream dataInputStream = null; //DataOutputStream dataOutputStream = null; ObjectOutputStream oos=null; ObjectInputStream ois=null; Server myServer = new Server(); try { serverSocket = new ServerSocket(7777); System.out.println("Listening :7777"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } while(true){ try { myServer.clientSocket = new Socket(); myServer.clientSocket = serverSocket.accept(); myServer.read_packet = new Packet(); myServer.sent_packet = new Packet(); oos = new ObjectOutputStream(myServer.clientSocket.getOutputStream()); ois = new ObjectInputStream(myServer.clientSocket.getInputStream()); //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((myServer.read_packet = (Packet) ois.readObject()) != null) { myServer.handlePacket(myServer.read_packet); break; }*/ myServer.read_packet=(Packet) ois.readObject(); myServer.handlePacket(myServer.read_packet); //oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } finally{ if( myServer.clientSocket!= null){ /*try { //myServer.clientSocket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ } /*if( ois!= null){ try { ois.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if( oos!= null){ try { oos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } }*/ } } } public void handlePacket(Packet hp) throws IOException { if(hp.getOpCode() == 1) { registPlayer(hp); } } public void registPlayer(Packet p) throws IOException { Client registClient = new Client(this.clientSocket); this.pendent_clients.add(registClient); if(pendent_clients.size() == 2) { initAGame(); } else { ObjectOutputStream out=null; Packet to_send = new Packet(); to_send.setOpCode(4); out = new ObjectOutputStream(registClient.getClientSocket().getOutputStream()); out.writeObject(to_send); } } public void initAGame() throws IOException { Client c1 = pendent_clients.get(0); Client c2 = pendent_clients.get(1); Packet to_send = new Packet(); ObjectOutputStream out=null; GameSession incomingGame = new GameSession(c1,c2); games.add(incomingGame); to_send.setGameId(incomingGame.getGameId()); to_send.setOpCode(5); out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); out = new ObjectOutputStream(c2.getClientSocket().getOutputStream()); out.writeObject(to_send); pendent_clients.clear(); } public Client getClientById(UUID given_id) { for(GameSession gs: games) { if(gs.getClient1().getClientId().equals(given_id)) { return gs.getClient1(); } else if(gs.getClient2().getClientId().equals(given_id)) { return gs.getClient2(); } } return null; } } With this code i got this erros: java.net.SocketException: Broken pipe at java.net.SocketOutputStream.socketWrite0(Native Method) at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:92) at java.net.SocketOutputStream.write(SocketOutputStream.java:136) at java.io.ObjectOutputStream$BlockDataOutputStream.drain(ObjectOutputStream.java:1847) at java.io.ObjectOutputStream$BlockDataOutputStream.setBlockDataMode(ObjectOutputStream.java:1756) at java.io.ObjectOutputStream.writeNonProxyDesc(ObjectOutputStream.java:1257) at java.io.ObjectOutputStream.writeClassDesc(ObjectOutputStream.java:1211) at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1395) at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1158) at java.io.ObjectOutputStream.writeFatalException(ObjectOutputStream.java:1547) at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:333) at Server.initAGame(Server.java:146) at Server.registPlayer(Server.java:120) at Server.handlePacket(Server.java:106) at Server.main(Server.java:63) This error ocurre when second client connect and server try to send an Packet to previous client 1 in function initGame() in this code: out = new ObjectOutputStream(c1.getClientSocket().getOutputStream()); out.writeObject(to_send); my android code is this: package sal.app; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.Socket; import java.net.UnknownHostException; import sal.app.logic.DataBaseManager; import sal.app.shared.Packet; import android.app.Activity; import android.os.Bundle; import android.view.Window; import android.view.WindowManager; public class MultiPlayerWaitActivity extends Activity{ private DataBaseManager db; public void onCreate(Bundle savedInstanceState) { super.requestWindowFeature(Window.FEATURE_NO_TITLE); super.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN); super.onCreate(savedInstanceState); setContentView(R.layout.multiwaitlayout); db=DataBaseManager.getSalDatabase(this); db.teste(); try { db.createDataBase(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } Socket socket = null; ObjectOutputStream outputStream = null; ObjectInputStream inputStream = null; //System.out.println("dadadad"); try { socket = new Socket("192.168.1.4", 7777); //Game = new MultiPlayerGame(new ServerManager("192.168.1.66"),new Session(), new Player("")); outputStream = new ObjectOutputStream(socket.getOutputStream()); inputStream = new ObjectInputStream(socket.getInputStream()); //dataOutputStream.writeUTF(textOut.getText().toString()); //textIn.setText(dataInputStream.readUTF()); Packet p = new Packet(); Packet r = new Packet(); p.setOpCode(1); outputStream.writeObject(p); /*try { r=(Packet)inputStream.readObject(); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ //while(true){ //dataInputStream = new DataInputStream(clientSocket.getInputStream()); //dataOutputStream = new DataOutputStream(clientSocket.getOutputStream()); //System.out.println("ip: " + clientSocket.getInetAddress()); //System.out.println("message: " + ois.read()); //dataOutputStream.writeUTF("Hello!"); /*while ((r= (Packet) inputStream.readObject()) != null) { handPacket(r); break; }*/ r=(Packet) inputStream.readObject(); handPacket(r); //oos.close(); //} /*System.out.println(r.getOpCode()); if(r.getOpCode() == 5) { this.finish(); }*/ } catch (UnknownHostException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } /*finally{ if (socket != null){ try { socket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (outputStream != null){ try { outputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if (inputStream != null){ try { inputStream.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }*/ //catch (ClassNotFoundException e) { // TODO Auto-generated catch block //e.printStackTrace(); //} catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } public void handPacket(Packet hp) { if(hp.getOpCode() == 5) { this.finish(); } this.finish(); } } Regards

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  • What do these errors mean? ISOC++ forbids assignment of arrays...

    - by xunlinkx
    I'm trying to compile some code on one of our systems for our DBA...I've edited the makefiles to include the pertinent libraries listed in the documentation, but I keep getting these errors... Can you discern any obvious problems from my command lines in reference to the errors listed? Thank you! make -f /u01/app/banner/ban8/TEST3/links/Makefile_tm_linux64_redhat5_ban8.mk gcc -m64 -D_NOFIXARGPTR -fpic -shared -DTMCILIB_EXPORTS -D_TMUNICODE -I/usr/local/ban_icu -I/usr/local/src/icu/source/i18n/ -I/usr/local/src/icu/source/common/ -I/usr/local/src/icu/source/extra/ustdio/ -I/usr/local/src/icu/source/io -L/usr/lib64 -L/usr/lib -L/usr/local/src/icu/source/data/ -L/usr/local/src/icu/source/data/out/ -L/usr/local/src/icu/source/tools/toolutil/ -L/usr/lib/im/icuconv/ -L/usr/local/lib/ -L. -licui18n -licudata -licuuc -licu-toolutil -licuio msgfmttm.cpp umsgtm.cpp tmcilib.cpp -o /u01/app/banner/ban8/TEST3/general/exe/libtmciuc.so umsgtm.cpp: In function ‘void fixArgPtr(const UChar*, __va_list_tag (*)[1])’: umsgtm.cpp:158: error: array must be initialized with a brace-enclosed initializer umsgtm.cpp:194: error: ISO C++ forbids assignment of arrays umsgtm.cpp: In function ‘int32_t tmumsg_vformat(void*, UChar, int32_t, __va_list_tag*, UErrorCode*)’: umsgtm.cpp:305: error: cannot convert ‘__va_list_tag**’ to ‘__va_list_tag ()[1]’ for argument ‘2’ to ‘void fixArgPtr(const UChar, __va_list_tag (*)[1])’ tmcilib.cpp: In function ‘int tmprintf(TMBundle*, const UChar*, ...)’: tmcilib.cpp:743: error: array must be initialized with a brace-enclosed initializer tmcilib.cpp: In function ‘int tmfprintf(TMBundle*, UFILE*, const UChar*, ...)’: tmcilib.cpp:757: error: array must be initialized with a brace-enclosed initializer tmcilib.cpp: In function ‘int tmsprintf(TMBundle*, UChar*, const UChar*, ...)’: tmcilib.cpp:808: error: array must be initialized with a brace-enclosed initializer

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  • Wrong getBounds() on LineScaleMode.NONE

    - by ghalex
    I have write a simple example that adds a canvas and draw a rectangle with stroke size 20 scale mode none. The problem is that if I call getBounds() first time I will get a correct result but after I call scale(); the getBounds() function will give me a wrong result. It will take in cosideration the stroke but stroke has scalemode to none and on the screen nothing happens but in the result I will have a x value smaller. Can sombody tell me how can I fix this ? protected var display :Canvas; protected function addCanvas():void { display = new Canvas(); display.x = display.y = 50; display.width = 100; display.height = 100; display.graphics.clear(); display.graphics.lineStyle( 20, 0x000000, 0.5, true, LineScaleMode.NONE ); display.graphics.beginFill( 0xff0000, 1 ); display.graphics.drawRect(0, 0, 100, 100); display.graphics.endFill(); area.addChild( display ); traceBounce(); } protected function scale():void { var m :Matrix = display.transform.matrix; var apply :Matrix = new Matrix(); apply.scale( 2, 1 ); apply.concat( m ); display.transform.matrix = apply; traceBounce(); } protected function traceBounce():void { trace( display.getBounds( this ) ); }

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  • nhibernate error recovery

    - by Berryl
    I downloaded Rhino Security today and started going through some of the tests. Several that run perfectly in isolation start getting errors after one that purposely raises an exception runs though. Here is that test: [Test] public void EntitesGroup_CanCreate() { var group = _authorizationRepository.CreateEntitiesGroup("Accounts"); _session.Flush(); _session.Evict(group); var fromDb = _session.Get<EntitiesGroup>(group.Id); Assert.NotNull(fromDb); Assert.That(fromDb.Name, Is.EqualTo(group.Name)); } And here are the tests and error messages that fail: [Test] public void User_CanSave() { var ayende = new User {Name = "ayende"}; _session.Save(ayende); _session.Flush(); _session.Evict(ayende); var fromDb = _session.Get<User>(ayende.Id); Assert.That(fromDb, Is.Not.Null); Assert.That(ayende.Name, Is.EqualTo(fromDb.Name)); } ----> System.Data.SQLite.SQLiteException : Abort due to constraint violation column Name is not unique [Test] public void UsersGroup_CanCreate() { var group = _authorizationRepository.CreateUsersGroup("Admininstrators"); _session.Flush(); _session.Evict(group); var fromDb = _session.Get<UsersGroup>(group.Id); Assert.NotNull(fromDb); Assert.That(fromDb.Name, Is.EqualTo(group.Name)); } failed: NHibernate.AssertionFailure : null id in Rhino.Security.Tests.User entry (don't flush the Session after an exception occurs) Does anyone see how I can reset the state of the in memory SQLite db after the first test? I changed the code to use nunit instead of xunit so maybe that is part of the problem here as well. Cheers, Berryl

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  • If the UIApplicationMain() never returns then when does the autorelease pool gets released?

    - by sid
    For code: int main(int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, nil); [pool release]; return retVal; } Apple's doc clearly specifies: Return Value: Even though an integer return type is specified, this function never returns. When users terminate an iPhone application by pressing the Home button, the application immediately exits by calling the exit system function with an argument of zero. Secondly, in int UIApplicationMain ( int argc, char *argv[], NSString *principalClassName, NSString *delegateClassName ); how can we access the argv from our UIApplication subclass?

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  • How do you link to an action that takes an array as a parameter (RedirectToAction and/or ActionLink)

    - by Andrew
    I have an action defined like so: public ActionResult Foo(int[] bar) { ... } Url's like this will work as expected: .../Controller/Foo?bar=1&bar=3&bar=5 I have another action that does some work and then redirects to the Foo action above for some computed values of bar. Is there a simple way of specifying the route values with RedirectToAction or ActionLink so that the url's get generated like the above example? These don't seem to work: return RedirectToAction("Foo", new { bar = new[] { 1, 3, 5 } }); return RedirectToAction("Foo", new[] { 1, 3, 5 }); <%= Html.ActionLink("Foo", "Foo", new { bar = new[] { 1, 3, 5 } }) %> <%= Html.ActionLink("Foo", "Foo", new[] { 1, 3, 5 }) %> However, for a single item in the array, these do work: return RedirectToAction("Foo", new { bar = 1 }); <%= Html.ActionLink("Foo", "Foo", new { bar = 1 }) %> When setting bar to an array, it redirects to the following: .../Controller/Foo?a=System.Int32[] Finally, this is with ASP.NET MVC 2 RC. Thanks.

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  • _resignRootViewController causes app to crash.

    - by RickiG
    [MainViewController _resignRootViewController]: message sent to deallocated instance 0x4ebfe50 This error happens when I try to pop my MainViewController Object from within it self: - (void) switchToTableView { //a method on the MainViewController [self.navigationController popViewControllerAnimated:NO]; [[UIApplication applicationDelegate] switchToTableView]; //convenience method for the app delegate } The debugger stops at the [super dealloc] command in MainViewControllers dealloc method. I do the exact same thing in the TripTableViewController, but here it never crashes. MainViewController and TripTableViewController are handled in my AppDelegate like this: - (void) switchToTableView { TripTableViewController *tripTableViewController = [[TripTableViewController alloc] init]; [[self.navigationController navigationBar] setHidden:NO]; [self.navigationController pushViewController:tripTableViewController animated:NO]; [tripTableViewController release]; } - (void) switchToScrollView { MainViewController *scrollView = [[MainViewController alloc] init]; [[self.navigationController navigationBar] setHidden:YES]; [self.navigationController pushViewController:scrollView animated:NO]; [scrollView release]; } I am trying to achieve that when the user goes from TripTableViewController to MainViewController; TripTableViewController is released/popped and visa versa for the MainViewController. I do not wish for the navigationController to make the decision about when to pop/cache/release them, this is why I try to do it from within it self. I have not been able to find the _resignRootViewController mentioned anywhere. My guess is that it is a delegate message sent by a ViewController that resigns as rootViewController for a navigationController and that somehow it is called twice, once before MainViewCOntroller is released/popped and somehow again afterwards. Have any one else seen this error message before? Google and the Apple Docs does not mention it? How can I debug such an error? Hope someone can guide me in the right direction on this one, Thanks:)

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  • iphone download several files

    - by Floo
    hi all !  In my app i need to download several plist.  to download a plist i use the NSURLconnection  in my code i use an UIAlertView with a UIActivityIndicator then when the download is finished i add a button to the alert to dismiss it.  To download the plist i use somewhere in my code an NSURL set to the adresse where the plist is, next i set a NSURLRequest with the url cache policy and a timeout interval.  Then i set my NSMutableData to the NSURL connection with a NSURLRequest.  In the delegate didReceiveData: i append data to my mutable data object, in the didFailWithError: i handle error. And finaly in the connectionDidFinishLoading  i serialize my data to a plist so i can write to file my plist, and release my alertview.  My problem is : how can i do if i have sevetal file to download because the connectionDidFinishLoading is called each time my NSURLConnection is finished but i want to release my UiAlert when everything is finished. But when the first plist is downloaded my code in the connectionDidFinishLoading will fire.  here is my code :  in the view did load :  // set the UiAlert in the view did load  NSURL *theUrl = [NSURL URLWithString:@"http://adress.com/plist/myPlist.plist"]; NSURLRequest *theRequest = [NSURLRequest requestWithURL:theUrl cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; self.plistConnection = [[ NSURLConnection alloc] initwithRequest:theRequest delegate:self startImmediatly:YES]; //plistConnection is a NSURLConnection - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data {  [incomingPListData appendData:data]; } -(void)connection:(NSURLConnection *)connectionDidFailWithError:(NSError *)error { // handle error here  } -(void)connectionDidFinisloading:(NSURLConnection *) connection {  NSPropertyListFormat format; NSString *serialErrorString;  NSData *plist = [NSPropertyListSerialisation propertyListFromData:incomingPlistData mutabilityOption:NSPropertyListImmutable format:&format errorDescription:&serialErrorString]; if (serialErrorString) {//error} else { // create path and write plist to path} // change message and title of the alert so if i want todownload an another file  where do i put the request the connection and how can i tell the didFinishLoading to fire code when all my file are downloaded.  thanks to all

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  • Simple Custom rule for Jquery validator

    - by thatweblook
    Hi, I read your reply regarding the jQuery validator where you outline a method to check a username against a value in a database. Ive tried implementing this method but no matter what is returned from the PHP file I always get the message that the username is already taken. Here is ths custom method... $.validator.addMethod("uniqueUserName", function(value, element) { $.ajax({ type: "POST", url: "php/get_save_status.php", data: "checkUsername="+value, dataType:"html", success: function(msg) { // if the user exists, it returns a string "true" if(msg == "true") return false; // already exists return true; // username is free to use } })}, "Username is Already Taken"); And here is the validate code... username: { required: true, uniqueUserName: true }, Is there a specific way i am supposed to return the message from php. Thanks A

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  • django 'urlize' strings form tect just like twitter

    - by dana
    heyy there i want to parse a text,let's name it 'post', and 'urlize' some strings if they contain a particular character, in a particular position. my 'pseudocode' trial would look like that: def urlize(post) for string in post if string icontains ('#') url=(r'^searchn/$', searchn, name='news_searchn'), then apply url to the string return urlize(post) i want the function to return to me the post with the urlized strings, where necessary (just like twitter does). i don't understand: how can i parse a text, and search for certain strings? is there ok to make a function especially for 'urlizing' some strings? The function should return the entire post, no matter if it has such kind of strings. is there another way Django offers? Thank you

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  • Location of the object after scrolling in UIScrollView

    - by ludo
    Hi, I have a scrollView (width:320px height:100px) on my UIView, inside it I add 10 images with width:106.5px each. After that I use this function to have 3 different parts inside my scrollView, so everytime I scroll, an image will automatically be center. -(void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate { [self returnToPosition:self.scrollView]; } -(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { [self returnToPosition:self.scrollView]; } -(void)returnToPosition:(UIScrollView *)scrollView { CGFloat itemWidth = 106.5f; CGFloat position = [self.scrollView contentOffset].x; CGFloat newPosition = 0.0f; CGFloat offSet = position / itemWidth; NSUInteger target = (NSUInteger)(offSet + 0.5f); newPosition = target * itemWidth; [self.scrollView setContentOffset:CGPointMake(newPosition, 0.0f) animated:YES]; } Here is my question, I want to be able to know which image will be in the middle position after the user scroll the View, because I want to display on my UIView a text, specific to that image. But I don't know how to do that. Some Ideas?

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  • How can I extract the nth occurrence of a match in a Perl regex?

    - by Zaid
    Is it possible to extract the n'th match in a string of single-quoted words? use strict; use warnings; my $string1 = '\'I want to\' \'extract the word\' \'Perl\',\'from this string\''; my $string2 = '\'What about\',\'getting\',\'Perl\',\'from\',\'here\',\'?\''; sub extract_quoted { my ($string, $index) = @_; my ($wanted) = $string =~ /some_regex_using _$index/; return $wanted; } extract_wanted ($string1, 3); # Should return 'Perl', with quotes extract_wanted ($string2, 3); # Should return 'Perl', with quotes

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  • Ordered delivery with NetNamedPipeBinding using oneWay calls

    - by Aseem Bansal
    Is it possible to guarantee ordered delivery with oneWay calls using namedPipe binding? I have a WCF service/client communicating using namedPipe binding. The client is exposing a callback contract in which all the methods in the callback are marked as OneWay. Something like this [ServiceContract(CallbackContract = typeof(IMyServiceCallback))] public interface IMyService { [OperationContract] void MyOperation(); } public interface IMyServiceCallback { [OperationContract(IsOneWay=true)] void MyCallback1(); [OperationContract(IsOneWay=true)] void MyCallback2(); } At the server side, the implementation of MyOperation method always calls MyCallback1 first and then MyCallback2 but I am observing that sometimes the client receives the calls in the incorrect order (MyCallback2 first and then MyCallback1). On searching the internet I found that the order is not guaranteed with oneway operation as mentioned here and also there is something called reliableSession which ensure message ordering. All the examples on the internet for reliable session are with TCP binding (and not a single one with NamedPipeBinding) and the tcpBinding also has a property called ReliableSession which is not present on the NetNamedPipeBinding. So I am not sure whether reliable session is expected to work with NetNamedPipeBinding or not. Question: Does reliable session work with namedPipeBinding? If yes, how? If no, Is there any other approach with which I can guarantee ordered delivery?

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  • Reusing Windows Picture and Fax Viewer process to load a new image from FileSystemWatcher

    - by Cory Larson
    So for an idea for my birthday party I'm setting up a photo booth. I've got software to remotely control the camera and all that, but I need to write a little application to monitor the folder where the pictures get saved and display them. Here's what I've got so far. The issue is that I don't want to launch a new Windows Photo Viewer process every time the FileSystemWatcher sees a new file, I just want to load the latest image into the current instance of the Windows Photo Viewer (or start a new one if one isn't running). class Program { static void Main(string[] args) { new Program().StartWatching(); } public void StartWatching() { FileSystemWatcher incoming = new FileSystemWatcher(); incoming.Path = @"G:\TempPhotos\"; incoming.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName; incoming.Filter = "*.jpg"; incoming.Created += new FileSystemEventHandler(ShowImage); incoming.EnableRaisingEvents = true; Console.WriteLine("Press \'q\' to quit."); while (Console.Read() != 'q') ; } private void ShowImage(object source, FileSystemEventArgs e) { string s1 = Environment.ExpandEnvironmentVariables("%windir%\\system32\\rundll32.exe "); string s2 = Environment.ExpandEnvironmentVariables("%windir%\\system32\\shimgvw.dll,ImageView_Fullscreen " + e.FullPath); Process.Start(s1, s2); Console.WriteLine("{0} : Image \"{0}\" at {1:t}.", e.ChangeType, e.FullPath, DateTime.Now); } } If you don't have a tried and true solution, a simple push in the right direction would be just as valuable. And FYI, this will be running on a 64-bit Windows 7 machine. Thanks!

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  • Deadlock in ThreadPoolExecutor

    - by Vitaly
    Encountered a situation when ThreadPoolExecutor is parked in execute(Runnable) function while all the ThreadPool threads are waiting in getTask func, workQueue is empty. Does anybody have any ideas? The ThreadPoolExecutor is created with ArrayBlockingQueue, corePoolSize == maximumPoolSize = 4 [Edit] To be more precise, the thread is blocked in ThreadPoolExecutor.exec(Runnable command) func. It has the task to execute, but doesn't do it. [Edit2] The executor is blocked somewhere inside the working queue (ArrayBlockingQueue). [Edit3] The callstack: thread = front_end(224) at sun.misc.Unsafe.park(Native methord) at java.util.concurrent.locks.LockSupport.park(LockSupport.java:158) at java.util.concurrent.locks.AbstractQueuedSynchronizer.parkAndCheckInterrupt(AbstractQueuedSynchronizer.java:747) at java.util.concurrent.locks.AbstractQueuedSynchronizer.acquireQueued(AbstractQueuedSynchronizer.java:778) at java.util.concurrent.locks.AbstractQueuedSynchronizer.acquire(AbstractQueuedSynchronizer.java:1114) at java.util.concurrent.locks.ReentrantLock$NonfairSync.lock(ReentrantLock.java:186) at java.util.concurrent.locks.ReentrantLock.lock(ReentrantLock.java:262) at java.util.concurrent.ArrayBlockingQueue.offer(ArrayBlockingQueue.java:224) at java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:653) at net.listenThread.WorkersPool.execute(WorkersPool.java:45) at the same time the workQueue is empty (checked using remote debug) [Edit4] Code working with ThreadPoolExecutor: public WorkersPool(int size) { pool = new ThreadPoolExecutor(size, size, IDLE_WORKER_THREAD_TIMEOUT, TimeUnit.SECONDS, new ArrayBlockingQueue<Runnable>(WORK_QUEUE_CAPACITY), new ThreadFactory() { @NotNull private final AtomicInteger threadsCount = new AtomicInteger(0); @NotNull public Thread newThread(@NotNull Runnable r) { final Thread thread = new Thread(r); thread.setName("net_worker_" + threadsCount.incrementAndGet()); return thread; } }, new RejectedExecutionHandler() { public void rejectedExecution(@Nullable Runnable r, @Nullable ThreadPoolExecutor executor) { Verify.warning("new task " + r + " is discarded"); } }); } public void execute(@NotNull Runnable task) { pool.execute(task); } public void stopWorkers() throws WorkersTerminationFailedException { pool.shutdownNow(); try { pool.awaitTermination(THREAD_TERMINATION_WAIT_TIME, TimeUnit.SECONDS); } catch (InterruptedException e) { throw new WorkersTerminationFailedException("Workers-pool termination failed", e); } } }

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  • syntax help required on templated static member function

    - by omatai
    I have a bunch of containers of object pointers that I want to iterate through in different contexts to produce diagnostics for them. I'm struggling with the syntax required to define the functions... which, on account of these objects filtering through diverse parts of my application, seem best encapsulated in a dedicated diagnostics class thus: // Code sketch only - detail fleshed out below... class ObjectListDiagnoser { public: static void GenerateDiagnostics( /* help required here! */ ); }; ... // Elsewhere in the system... ObjectListDiagnoser::GenerateDiagnostics( /* help required here! */ ); What I'd like to be able to do (in places across my application) is at least this: std::vector<MyObject *> objGroup1; std::list<MyObject *> objGroup2; ObjectListDiagnoser::GenerateDiagnostics( objGroup1.begin(), objGroup1.end() ); ObjectListDiagnoser::GenerateDiagnostics( objGroup2.begin(), objGroup2.end() ); ObjectListDiagnoser::GenerateDiagnostics( objGroup1.rbegin(), objGroup1.rend() ); I have tried to template my function in two ways, with no success: class ObjectListDiagnoser { public: // 1 - nope. template <class ObjIter> static void GenerateDiagnostics( ObjIter first, ObjIter last ); // 2. - nope. template <class Container, class ObjIter> static void GenerateDiagnostics( Container<MyObject *>::ObjIter first, Container<MyObject *>::ObjIter last ); }; Can someone provide the correct syntax for this? The container type will vary, and the direction of iteration will vary, but always for the same type of object.

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